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unusual error with slipnot's advanced message script

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I have the script in my game, and it works great. I highly recommend it. ...however, I have begun to notice a strage "side-effect" as a result of installing the script. At least, I suspect that the scipt is responcible. I have messed around with a few other minor projects that do not contain this script, and they do not have this problem.

So here's whats happening; whenever you use the "Wait" command INSIDE of "Set Move Route," it treats the value you input as zero frames, no matter what number you put in. You could enter 200 frames, and it still has no affect. Because this only occurs under the Set Move Route command, it is only a minor annoyance, but it is present all the same. I would appreciate it if anyone could help me resolve this issue.
Spoiler for My Game Recommendations:
1) Demon Gate --- A great game with a terrific character-relationship system, an engaging story, and plenty of secrets and options for players who wish to be good/evil.
http://www.raizap.com/demongate/

2) Midnight --- A survival-horror game created with RPG Maker XP. Combat plays out in the smoothest running real-time battle system I have seen yet.
http://rmrk.net/index.php/topic,23239.0.html

3) The Healer --- A charming game with beautiful mapping and a fun battle system. One of the few games to use a healer as a main character, and so far it's pulled off well.
http://rmrk.net/index.php/topic,23524.0.html