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"Resetting" Character Sprite

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Level 87
...I'M HUNGRY! Food plawks
Is there a call script or something I can use to revert to the last saved character sprite, rather than having to use a conditional branch for every possible sprite you can have? (Certain events PERMANENTLY change your character sprite, but you still show up as a different sprite on the world map, and then revert when you leave that map)

Im ASSUMING a call script would do it, but I'm not sure how to write those.

to clarify: I need a simple command I can put into events that leave the world map that return your sprite to whatever it was before you entered the world map.
« Last Edit: May 01, 2007, 02:40:28 PM by Yawgmothsbud »

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wah
You could do this with variables, but you'd need a lot of settings. If there isn't many things the person can turn into, you can just do a conditional branch to check if the variable = 1, he will become a cat. If variable = 2, he will be human. Make sense?

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thanks, but are you positive thats the simplest way?