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Need even more help since i am biiiig noob

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Etc i create a trigger lets say when u pass it u meet the first boss then after you kil him the trigger is off (GOOD) but if u rejoin the map the trigger is operational again how to disable it permanent after it has been triggered?

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Project of the Month winner for July 2009
Learn about switches and variables.

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And where do i do that? i want a easy/basic one

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...Just at the end of the first event (please stop calling them triggers, it's confusing me ; ; ) make it so Local Switch A is turned on, then create another page for that event with the precondition of Local Switch A being on. Leave that page blank. Done and dusted.

...

I'm far to nice <_<;

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The one I just linked you to is about as easy & basic as it gets :P
http://yamisiterawr.com/battleswitch.php

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Not sure what you mean by trigger. How I do bosses:

Set an event, choose a graphic (usually, depends) alternatively you can make it a cut scene before boss type of fight, up to you really. In that event set a conditional branch - set it as local switch A is off (execute custom handler on or off, doesn't matter for a boss I don't think).

Now this boss is blocking the way so you have to encounter him. So I've set him as Hero Touch. When you touch him the local switch A will be off and when the switch is off make sure the following happens:

Change Battle BGM for the boss music
Then Enemy Encounter for the boss (custom defeat handler I have on)

Now when you defeat the boss, make sure that:

Change Battle BGM for the normal battle music
Local Switch A = ON

Create a new page. On this page have the preconditions as "Local Switch A = ON", and have Local Switch A = ON as the only thing in the event list for this second page (has to be the second page I think). Have the graphic as nothing, and the event as parallel process. Now when you leave the map and return the game remembers that for this event Local Switch A = ON. Same way to create treasure chests that don't reappear. Local Switches are sex.

Hope that hopes. :)

EDIT: Friggin' hell. >:(

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i posted hmm some sec after you did so i dident see your post :o

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trigger = event I assume.

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Yami with your tutorial use Local Switches. They work better and keeps it clean. Apart from that your tutorials are the best.  ;)

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I find local switches much easier to use then variables, I only use a few variables in my whole game lol.

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Well i got it working now thanks :)

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Variables I don't know how to use. Switches can store the same stuff anyway?

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No problem, and btw you probably shouldn't say you are a n00b in the title 'cause then some people might not help out. Sad as it is, it's true lol. If you have any small issues like this and need help with them feel free to PM me of Yami (Im sure she's happy to help! lol).

Take care,
Darico

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Variables I don't know how to use. Switches can store the same stuff anyway?
Actually, there is a fine line between switches and variables. Variables can do things that would require multiple switches which can increase lag and game size. It's also a ton easier! lol.
« Last Edit: January 25, 2007, 05:06:53 PM by Darico »

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I would say Thanks, but you probably used Yami's.... she bet me. >:(