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91
Requests / Sprite Actions and Faceset
« Last post by ElizaGloom on November 08, 2017, 06:06:47 AM »
Hello, whoever reads this.

I am a beginner with this sort of thing, but I was hoping that someone could take my sprite and face and make my sprite with different action and a face set with different expressions. I am using RPG Maker VX Ace and don't really like the limited range they have expression wise.
92
VXA Scripts Database / Re: [VXA] Quest Journal 1.0.3
« Last post by ElizaGloom on November 08, 2017, 05:38:18 AM »
I love your script. It is super easy for me to use (and I'm a beginner), but I am stuck on how to make it so if you have a running total, it will come up in your quest journal.

By the way, I'm using RPG Maker VX Ace.

Thanks.
93
General Chat / Re: RMRK Member Factfile
« Last post by Orgaya38 on October 31, 2017, 03:00:04 PM »
Name: Matt
Aliases: Orgaya
Sex: Male
Race: Argonian
Birthdate: I was too young to date then.
Birthplace: The greatest country on Earth.
Location: Still the greatest country on earth.
Height: 6 something
How much do you weigh? Not enough
Shoe Size: I have a cat named the Shoe and he is pretty big
Eye Color: Brown that dreamily fades into blue as it reaches the whites
Hair Color: Also brown but it doesn't turn blue unfortunately
What is your favorite color? Grey (not GRAY GOD DAMN IT)
Birthmarks/Tattoos/Piercings: I have a royal insignia burned into my lower back to indicate my royal lineage
Dating/Marital Status: I have a sexy lady friend
Sexual Orientation: I am so unbelievably straight except when a dick is in my mouth in which case I'll maybe consider otherwise
What is your religion? I am a staunch atheist, a requirement for being a sarcastic asshole
Family: Yes, I do have one
Pets: Two cats
School(s): I went to a pre-school, then an elementary school, then a middle school, then homeschool, then a high school, then two colleges
Occupation: I work at a Macy's
What do you do on your free time besides spending time on RMRK? I write, I play games, I work incessantly on my own game, and I fuck my lady friend
Favorite Movie: Princess Mononoke, Michael Clayton, Inside Out, both Kill Bill movies, and the Planet of the Apes prequels
What kind of music do you like? Folk, experimental shit that everyone hates, some techno
Favorite Video Game: Skies of Arcadia, the Elder Scrolls series, and Rodina
Favorite Book: Lonesome Dove and Downtown Owl (both oddly about a town named after a bird)
Favorite Food: Chocolate and fruit
Favorite Beverage: Cranberry Juice
Favourite Cartoon: Fooly Cooly, unless anime is not a cartoon, in which case Avatar and Korra (shut your fucking mouth those are not anime)
Favorite Other Members: I dunno, haven't met any of you folks yet
Preferred RPG Maker: Primarily Ace, though I started with VX and dabbled a bit with MV
Preferred Web Browser: Chrome
Preferred Email Service: Gmail
Website?: Booble.com
Vegetarian?: I thought about it but sometimes the urge to eat a filthy, disgusting cheeseburger is just too strong
Where you've traveled: All over the greatest country on Earth, but never anywhere else
What do you hate? People who take things too seriously, people who don't take things seriously enough, prejudice of any kind, bullies, people who get away with doing terrible things, people who do nothing that allow people who do terrible things to get away with it, Second Life, people who let others use their question format as a template but don't offer a blank list so they don't have to keep deleting the previous answers, Macy's, coins, holidays
What do you love? My sexy lady friend, a very specific mod for Skyrim, the above favorite things, working on a story, intercrural sex engaging in topical conversation with intelligent individuals, playing Devil's advocate, going to the movies, katanas
Useless Facts: It took too long figuring this one out so I wrote this instead
Pictures: mediafile=mypenis
How many hours a day do you spend in on RMRK? Like two minutes to see if anyone's said anything about my game which is the whole reason I'm even here
How many languages do you speak?  Which ones? I know how to speak all of them, but I can only type in English
Do you drink? Yes, without water I would be dead
Do you smoke? Only when I am on fire
Did you ever skip class? Only in college
Do you obtain a good amount of sleep daily? Nope
Have you ever been on an airplane? Yes
have you ever broken a bone? No
Do you wear jewelry?  If so what jewelry do you wear? I wear a spinny ring
How do you dress? Clothes that are sometimes torn, too big, hoodies, or my sexy jacket
How many keys are on your keyring? I have lots of keyrings on my keyring, and two separate key rings because I hate the feeling of keys banging my knee as I drive, but only like three keys shared among all
What time do you go to bed?  What time do you wake up? Depends on if my cats feel like being fucking assholes
How many hours a day do you spend in the computer? Lots
What are your goals/dreams in life? I wish to become a self-reliant author living on the road with my sexy lady friend in an RV
What got you involved in RMRK? I wish to have feedback on my game
Who do you admire? George Carlin, Michael Stevens, some other people I'm forgetting until I remember them after I've posted this
Are you into sports?  If so which ones? Tennis
What is your dream job? Movie director and screenwriter
What was your first screenname? Slater
Do you have any piercings? No
Are you a lefty/righty or ambidextrous? Right handed
Do you have any tattoos?  If not do you wish/plan to get one? No, but if I ever do, it will be the Mysteria on the left shoulder, answers on the right
What is your favorite website? Google.com, so fucking useful
Do you play computer games?  If so which ones? Yes.  Elder Scrolls.  And everything in my Steam Library.  And my ancient physical games.
Do you play video game consoles?  Which ones? Gamecube, Wii, Xbox, Gameboy
Are you married or planing to get married? No, no, and planning*
94
Projects in Progress / MOVED: [VXA] Geiken (Complete)
« Last post by satin on October 27, 2017, 03:51:49 PM »
95
VXA Scripts Database / Re: [VXA] ATS: Formatting 1.1.5
« Last post by hamsterjelly on October 27, 2017, 02:32:01 AM »
Very nice script, thank you modern algebra!

I just wanted to ask if it is okay to use this script in a commercial game.
96
Projects / [VXA] Geiken
« Last post by Orgaya38 on October 27, 2017, 01:07:34 AM »

The first in any incorporeal step is to rise and become cognizant of your own desires. All walks of life must adhere to this simple concept. Resistance to such is to follow what is laid out before you, progressing infinitely through kalpas created over nonsensical dreamstates. How? Because all paths are laid out regardless of prior choice. The most difficult area in this regard is to accept this as an absolute, and move forward with what is necessary. Defiance is not optional. You only have a single directive – comply.


Geiken is a mystery/philosophical adventure set in a fantasy/sci-fi world. The focus is on the writing and storytelling, covering themes of identity, apotheosis, and the pursuit of happiness. Decisions can be made that alter the course of the narrative and the landscape of the finale. There are six different endings that occur based on prior choices.


Spoiler for:

Futile as it always was, the man slapped away the sand embedded in his black hair as he pushed his way inside the beaten house. Between the arid outdoors and the decrepit confines of his home hung a single curtain, the purpose of which was not to keep intruders from raiding what little he had but to at least keep the dirt away from his bed. But as he glanced forward into the interior, it seemed that perhaps he required something to fulfill both purposes after all.

“You’ve been visiting the spring a lot recently, haven’t you?” the intruder spoke with what the man surmised to be a female’s voice. It was the only description of this person’s character he could muster, as she was covered from head to toe in cloth and robes. Typical garb for those who dwelt in the desert.

He didn’t answer at first. As night descended upon the vast hills of the sand-filled wasteland outside, lighting his sanctuary took priority. The hooded interloper watched quietly as he meandered around, igniting the candles strewn about.

“I suppose light is important to a man with one eye,” she said. “Always wanting to keep everything as bright as possible to compensate for the unwanted darkness.”

“Your clothes. How did you get them?” the man finally responded, his eyepatch facing her as he lit another wick.

“’How’, not ‘where’, hm? You’re implying that I did something illicit to get these.”

No response.

“They’re mine. Which means, to you, that I’m from here,” she continued. “I believe we’ve already established a line of trust from our correspondences. Or did something change?”

The man stayed silent for a few moments before making eye contact, or as much of it as he could tell given that her face was obscured. He sat down and lit the final candle upon the table they were now both sitting at.

“So you’ve brought the package, then.”

“…No.”

“Then why are we talking?”

“Because I’m going to tell you how to get it yourself.”

The man opened his mouth in rebuttal, but soon after closed it. He didn’t know how to respond, or if he even wanted to. There was a certain confidence in the way this person conducted herself, and to him, it was slightly unnerving. He leaned back.

“Alright then. Tell me.”

“I plan to. But first you must answer a question,” she said.

His eye twitched.

“I’d rather not be messed around with…”

“Neither would I, which is why I would have you answer this for me. Consider it a test, if you will, to ensure that I’m not just handing something that valuable to an invalid.”

The chair creaked as the man placed his hand on one of the chair’s arms and tapped his forefinger against the wood. With a few seconds of deliberation, he finally nodded to allow her to continue.

“Good. Then…” she started. “If you are successful in accosting this item, how do you and your winged friend plan on using it?”

To him this was as forward and simplistic as a question could get. What bothered him, however, was how she knew of his connection to the Prime Minister. But it was negligible; she managed to find him in the middle of nowhere, after all.

“You’re aware that the capital has closed its doors to all outsiders, yes?” he asked.

“Keenly.”

“And you’re aware of the growing number of anomalies that have cropped up over the past few years?”

“…What counts as anomalous, I think, is a matter of perspective… but sure, I know what you’re referring to.”

He leaned forward.

“We are under the belief that the two are connected.”

The intruder sat quiet for a while, seemingly waiting for the man to continue. Upon seeing that he wasn’t, though, she couldn’t help but let out a laugh.

“As if that idea was new,” she chuckled. “So I take it you’re going to do something about it?”

“If this ‘package’ is as miraculous as you say it is, then yes, we plan on moving forward on this supposition.”

The hooded woman nodded before slowly standing.

“The package is going to be delivered to a man named Vincent. While his goals are different, he has a similar sense of altruism. And in case you have any ideas of intercepting the transaction before it reaches him, I’ve already arranged a meeting so that I may hand it to him directly.” She walked toward the curtain. “Your job should just be taking it from him.”

“You’re playing a strange game, lady,” the man with the eyepatch stated. “It sounds as if you’re trying to get us to kill each other.”

The woman did not answer this. A minute passed as she held the curtain open to survey the outside.

“Can I ask where it is you’ll be meeting?”

“Hmf. So you can ambush us?” she asked.

“Based on your replies I’m inferring that you know of my extended information network. It would be embarrassing for you to try to meet in secret only to have one of my people discover it immediately. So I’m giving you a heads up, if you really want this… experiment to succeed.”

“Not sure if I should be taking that as a threat or just old-fashioned generosity,” she mused. “It’ll be on an abandoned island to the north. I won’t say anything more than that. You shouldn’t have anyone there given how little you appreciate attention.”

The man smirked. So she did think this out, he thought.

“Well, then, I guess it goes without saying that you should be careful of the anomalies I’ve mentioned. It’s likely they fester more in places with less occupants.”

Beneath her hood she offered a confident smile as her eyes scanned the desert. “Then I’ll offer the same advice.”



Spoiler for:

The Protagonist: You play as one of the anomalies that have emerged in recent days. This character's personality is defined by your input, and others will react based on that. They will also live or die based on that. It is up to you to decide whether or not something should exist, and whether or not the answer lies in compliance of the path set before you, or defiance with the goal of creating your own.

The Companion: Otherwise known as Mira, this character has lived on the beginning island all her life, seeking nothing more or less than what she has already. However, like many around her, she has begun to notice the subtle changes in the atmosphere of the world you will inhabit. It is through an innocent exchange between you and Mira that sets you on a course for answers.

The Pawn: Otherwise known as Jack, this character once served as a valiant knight in service of his country until he led his entire unit of soldiers to slaughter. Upon converging paths with you and Mira, he seeks to redeem himself under your servitude.

Heather: A kindly, aging woman traveling the land and aiding all those who are suffering. She fancies the color red, hates the color purple, and is very interested in seeing the world become a better place.




- A 15+ hour main storyline spread across 10 quests and six different endings.
- A quest journal system.
- Combat is ABS, meaning you fight on the map. Companions are also able to fight alongside you.
- 31 optional dungeons.
- 21 side quests.
- 100+ unique weapons, armor, and items, all with different abilities and stats.
- A large, open-world map that becomes more accessible as the player progresses through the story. After a certain point, the player gains access to a base, a system for traversing this world with ease, and the ability to recruit story and side quest NPCs as followers.


Spoiler for:


















Spoiler for:

Created and Written by:

Orgaya

---------

Music

"An Upsetting Theme", "Bicycle", "Come Play with Me", "Decisions", "Inexorable", "Interloper", "Juniper", "Mesmerize", "Peace of Mind", "Private Reflection", "Stormfront", "String Impromptu Number 1", "The Descent", "Foundry"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

"Thunder Growling"
Bastipictures
https://www.freesound.org/people/bastipictures/sounds/243780/
Licensed under Creative Commons: By Attribution 0
http://creativecommons.org/publicdomain/zero/1.0/

"Cylinder Nine", "Cylinder One", "Cylinder Three", "Remember Trees?"
Chris Zabriskie
http://freemusicarchive.org/music/Chris_Zabriskie/2014010103336111/
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/

"Seen"
Zena
http://freemusicarchive.org/music/Zena/Straight_World/Zena_-_Straight_World_-_10_Seen
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc/3.0/us/

"Red in Black"
Kosta T
http://freemusicarchive.org/music/kosta_t/Complect_for/rnb
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc/3.0/us/

"11strANG Ls"
Mark Neil
http://freemusicarchive.org/music/mark_neil/blue/11_strange_ls
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"The Beauty of Blasphemy"
METEK and Sean Derrick Cooper
https://freemusicarchive.org/music/METEK_and_Sean_Derrick_Cooper_Marquardt/The_Beauty_of_Blasphemy/
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"Waxing Gibbous"
Mitoma
https://freemusicarchive.org/music/Mitoma/FormlessEP/Mitoma_-_Formless-EP_-_05_Waxing_Gibbous
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"Morning City", "Destroyer", "Black Planet", "Escape", "Back to Home", "Forgotten Stars", "Drown in Mirrors", "Mother's Hands", "New Worlds", "Jump In Infinity", "City Of Lost Ghosts"
Sergey Cheremisinov
http://freemusicarchive.org/music/Sergey_Cheremisinov/
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/

"being states", "plantlife"
Caroline Park
http://freemusicarchive.org/music/Caroline_Park/
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/us/

"City Cranes"
Todd Gautreau
freeplaymusic.com

"Continued On"
Ben Kopec
freeplaymusic.com

"The Ancients"
Celestial Aeon Project
http://www.last.fm/music/Celestial+Aeon+Project/_/The+Ancients

"The Escape Route"
Patrick Smith
freeplaymusic.com

"Hidden and Savage"
Free Stock Music
https://www.freestockmusic.com/

"Dies Irae", "Santus Polyphany"
Gregorian Chant Mass
https://archive.org/details/GregorianChantMass/02Track2.wma

"1619 Broadway"
Todd Gautreau
freeplaymusic.com

"A Lost Mexican City"
Free Stock Music
https://www.freestockmusic.com

"Epic Love"
Colin Johnco
Licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.
http://freemusicarchive.org/music/Colin_Johnco/Neo_Love/Colin_Johnco_-_Neo-Love_04_Epic_love

"The Journey - Drums 1"
Lodderup
www.looperman.com

"Glacial Expansion"
Free Stock Music
https://www.freestockmusic.com/

"Fantasy Forest"
Free Stock Music
https://www.freestockmusic.com/

"Cellar Door"
Free Stock Music
https://www.freestockmusic.com/

"Vikings"
Roger Subirana
https://www.jamendo.com/track/1406396/vikings?language=en

"Hotel Bethanien", "Gates Open"
J. Surak
Licensed under a Attribution-Noncommercial-No Derivative Works 3.0 United States License.
freemusicarchive.org

"Never Gets Out of Me"*
Ellen Fullman
Licensed under a Attribution-NonCommercial-NoDerivatives (aka Music Sharing) 3.0 International License.
freemusicarchive.org

"Happy Birthday To You", "The Entertainer"
Jeff Kolar
Licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License.
freemusicarchive.org

"Underworld"
Reed Blue
Licensed under a Attribution-Noncommercial-Share Alike 3.0 United States License.
freemusicarchive.org

"Mourning Raga"
Luciernaga
Licensed under a Attribution-Noncommercial 3.0 United States License.
freemusicarchive.org

"We Shall Cuddle Up and Sleep", "We Might As Well Become One"
2Kutup
Licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
freemusicarchive.org

"GIFT - EeVoice"
Eendee
looperman.com

"Blizzard (PON I)", "Morbid Imagination"
Kai Engel
Licensed under a Attribution-NonCommercial License.
freemusicarchive.org

"Rotor"
weltAusstellung
Licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.
freemusicarchive.org

"Moon River"
SAA
Licensed under a Attribution-NonCommercial-ShareAlike License.
freemusicarchive.org

"EPIC STRINGS VOL 2-7"
jawadalblooshi
looperman.com

"Windchimes"
3bagbrew
Licensed licensed under the Attribution License.
freesound.org

"PaulAmicusMeusSection"
Adam_N
Licensed under the Creative Commons 0 License.
freesound.org

"Hara Luu - Ghostly Echoes 90"
CoD2Pac
looperman.com

"Enjoy the View"
Lazenbee Industries
Licensed under a Attribution-NonCommercial-ShareAlike License.
freemusicarchive.org

"Chillout Wobble Pad"
Alabafruit
looperman.com

"Traffic"
Inchadney
Licensed under the Attribution Noncommercial License.
freesound.org

"Waves"
Mattia Cupella

"Infected Euphoria"
Jens Kiilstofte

"Anthropocene", "The Grid"
Per Kiilstofte
machinimasound.com

"Heroica"
GRZEGORZ MAJCHERCZYK
jamendo.com

"The Wicked"
Jens Kiilstofte
machinimasound.com

---------

Sprite Generation

http://www.famitsu.com/freegame/tool/chibi/index1.html

---------

Scripts

Insane Anti Lag - TheoAllen
Disable Dash - IXFURU
Falcao Pearl ABS Liquid v3 - http://falcaorgss.wordpress.com/
Quest Journal -modern algebra (rmrk.net) - http://rmrk.net/index.php/topic,45127.0.html
CSCA Light Effects - Casper Gaming (http://www.caspergaming.com/)
Yami Script Ace - Overlay Mapping - Hanzo Kimura
Multiple Fogs - Woratana (port by Necromus)
Fix for Yami's Overlay Mapping script - Sixth
TSDA Book System - thiago_d_d
Skip Title Screen - JV Master Script
Position Choice Window - Lament


---------

Extra Graphics

hiddenone
Amysaurus121
Kazzador
Vibrato
GrandmaDeb
Marquise
Lunarea
Avery
Makapri
Themightpunrams






The demo is merely the beginning area with little restriction. There is no story, you start with a basic weapon and healing spell, you can explore the island freely, and you can talk to any of the NPCs. This is just to allow anyone who is curious to see what the game offers.


97
MV Scripts Database / DoubleX RMMV Unit Filters
« Last post by DoubleX on October 18, 2017, 07:38:21 AM »
Changelog
Code: [Select]
*      v1.00a(GMT 0800 18-10-2017):                                         
 *      1. 1st version of this plugin finished                               

Authors
DoubleX

Credits
DoubleX(Optional)

Purpose
Lets you use plugin calls to use new unit filters in order to write much, much less codes to perform much, much more tasks

Introduction
Code: [Select]
*      1. Without any plugin, getting a member with specific conditions     
 *         relative to the belonging unit, like finding the party member with
 *         the highest amount of hp, demands relatively heavy event setups,   
 *         even with the aid of common events, which boost event reusability.
 *      2. With this plugin, the same can be done using several easy, simple 
 *         and small plugin calls instead of writing several common events   
 *         from scratch, thus further improving effectiveness and efficiency.

Games using this plugin
None so far

Plugin Calls
Code: [Select]
*    # Battler manipulations                                                 
 *      1. isAnyStateAffected(stateIds)                                       
 *         - Returns whether the battler involved has any state included by   
 *           stateIds, which is a list of id of states                       
 *         - stateIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameParty.members()[0].isAnyStateAffected([1, 2]) returns       
 *           whether the 1st party member has any state with id 1 or 2       
 *      2. isAllStatesAffected(stateIds)                                     
 *         - Returns whether the battler involved has all states included by 
 *           stateIds, which is a list of id of states                       
 *         - stateIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameActors.actor(1).isAllStatesAffected([1, 2]) returns whether
 *           the actor with id 1 has all states with id 1 or 2               
 *      3. isAnyBuffAffected(stateIds)                                       
 *         - Returns whether the battler involved has any buff included by   
 *           paramIds, which is a list of id of corresponding parameters     
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameParty.members()[0].isAnyBuffAffected([0, 1]) returns       
 *           whether the 1st party member has any hp or mp buff               
 *      4. isAllBuffsAffected(stateIds)                                       
 *         - Returns whether the battler involved has all buffs included by   
 *           paramIds, which is a list of id of corresponding parameters     
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameActors.actor(1).isAllBuffsAffected([0, 1]) returns whether 
 *           the actor with id 1 has all hp and mp buffs                     
 *      5. isAnyDebuffAffected(stateIds)                                     
 *         - Returns whether the battler involved has any debuff included by 
 *           paramIds, which is a list of id of corresponding parameters     
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameParty.members()[0].isAnyDebuffAffected([0, 1]) returns       
 *           whether the 1st party member has any hp or mp debuff             
 *      6. isAllDebuffsAffected(stateIds)                                       
 *         - Returns whether the battler involved has all debuffs included by
 *           paramIds, which is a list of id of corresponding parameters     
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameActors.actor(1).isAllDebuffsAffected([0, 1]) returns whether 
 *           the actor with id 1 has all hp and mp debuffs                   
 *      7. hasAnySkill(skillIds)                                             
 *         - Returns whether the battler involved has any skill included by   
 *           skillIds, which is a list of id of corresponding skills         
 *         - paramIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameParty.members()[0].hasAnySkill([1, 2]) returns whether the 
 *           1st party member has skill with id 1 or 2                       
 *      8. hasAllSkills(skillIds)                                             
 *         - Returns whether the battler involved has all skills included by 
 *           skillIds, which is a list of id of corresponding skills         
 *         - paramIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameActors.actor(1).hasAllSkills([1, 2]) returns whether the   
 *           actor with id 1 has all skills with id 1 and 2                   
 *    # Unit manipulations                                                   
 *      1. memWithAnyState(stateIds)                                         
 *         - Returns the list of members with any state included by stateIds,
 *           which is a list of id of states                                 
 *         - The return value should be an Array of Game_Battler             
 *         - stateIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameParty.memWithAnyState([1, 2]) returns the list of party     
 *           members with any state with id 1 or 2                           
 *      2. memWithAllStates(stateIds)                                         
 *         - Returns the list of members with all states included by         
 *           stateIds, which is a list of id of states                       
 *         - The return value should be an Array of Game_Battler             
 *         - stateIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameTroop.memWithAllStates([1, 2]) returns the list of troop   
 *           members with all states with id 1 or 2                           
 *      3. memWithoutAnyState(stateIds)                                       
 *         - Returns the list of members without any state included by       
 *           stateIds, which is a list of id of states                       
 *         - The return value should be an Array of Game_Battler             
 *         - stateIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameParty.memWithoutAnyState([1, 2]) returns the list of party 
 *           members without any state with id 1 or 2                         
 *      4. memWithoutAllStates(stateIds)                                     
 *         - Returns the list of members without all states included by       
 *           stateIds, which is a list of id of states                       
 *         - The return value should be an Array of Game_Battler             
 *         - stateIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameTroop.memWithoutAllStates([1, 2]) returns the list of troop
 *           members without all states with id 1 or 2                       
 *      5. memWithAnyBuff(paramIds)                                           
 *         - Returns the list of members with any buff included by paramIds, 
 *           which is a list of id of corresponding parameters               
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameParty.memWithAnyBuff([0, 1]) returns the list of party     
 *           members with any hp or mp buff                                   
 *      6. memWithAllBuffs(paramIds)                                         
 *         - Returns the list of members with all buffs included by paramIds,
 *           which is a list of id of corresponding parameters               
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameTroop.memWithAllBuffs([0, 1]) returns the list of troop     
 *           members with all hp and mp buffs                                 
 *      7. memWithoutAnyBuff(paramIds)                                       
 *         - Returns the list of members without any buff included by         
 *           paramIds, which is a list of id of corresponding parameters     
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameParty.memWithoutAnyBuff([0, 1]) returns the list of party   
 *           members without any hp or mp buff                               
 *      8. memWithoutAllBuffs(paramIds)                                       
 *         - Returns the list of members without all buffs included by       
 *           paramIds, which is a list of id of corresponding parameters     
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameTroop.memWithoutAllBuffs([0, 1]) returns the list of troop 
 *           members without all hp and mp buffs                             
 *      9. memWithAnyDebuff(paramIds)                                         
 *         - Returns the list of members with any debuff included by paramIds,
 *           which is a list of id of corresponding parameters               
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameParty.memWithAnyDebuff([0, 1]) returns the list of party   
 *           members with any hp or mp debuff                                 
 *      10. memWithAllDebuffs(paramIds)                                       
 *         - Returns the list of members with all debuffs included by         
 *           paramIds, which is a list of id of corresponding parameters     
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameTroop.memWithAllDebuffs([0, 1]) returns the list of troop   
 *           members with all hp and mp debuffs                               
 *      11. memWithoutAnyDebuff(paramIds)                                     
 *         - Returns the list of members without any debuff included by       
 *           paramIds, which is a list of id of corresponding parameters     
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameParty.memWithoutAnyDebuff([0, 1]) returns the list of party
 *           members without any hp or mp debuff                             
 *      12. memWithoutAllDebuffs(paramIds)                                   
 *         - Returns the list of members without all debuffs included by     
 *           paramIds, which is a list of id of corresponding parameters     
 *         - The return value should be an Array of Game_Battler             
 *         - paramIds must be an Array of non negative Number                 
 *         - E.g.:                                                           
 *           $gameTroop.memWithoutAllDebuffs([0, 1]) returns the list of troop
 *           members without all hp and mp debuffs                           
 *      13. memWithAnySkill(skillIds)                                         
 *         - Returns the list of members with any skill included by skillIds,
 *           which is a list of id of corresponding skills                   
 *         - The return value should be an Array of Game_Battler             
 *         - skillIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameParty.memWithAnySkill([1, 2]) returns the list of party     
 *           members with skill having id 1 or 2                             
 *      14. memWithAllSkills(skillIds)                                       
 *         - Returns the list of members with all skills included by skillIds,
 *           which is a list of id of corresponding skills                   
 *         - The return value should be an Array of Game_Battler             
 *         - skillIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameTroop.memWithAllSkills([1, 2]) returns the list of troop   
 *           members with skills having id 1 and 2                           
 *      15. memWithoutAnySkill(skillIds)                                     
 *         - Returns the list of members without any skill included by       
 *           skillIds, which is a list of id of corresponding skills         
 *         - The return value should be an Array of Game_Battler             
 *         - skillIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameParty.memWithoutAnySkill([1, 2]) returns the list of party 
 *           members without skills having id 1 nor 2                         
 *      16. memWithoutAllSkills(skillIds)                                     
 *         - Returns the list of members without all skills included by       
 *           skillIds, which is a list of id of corresponding skills         
 *         - The return value should be an Array of Game_Battler             
 *         - skillIds must be an Array of positive Number                     
 *         - E.g.:                                                           
 *           $gameTroop.memWithoutAllSkills([1, 2]) returns the list of troop
 *           members without skills having id 1 and 2                         
 *      17. anyHighestStatMem(stats)                                         
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, include those being the 
 *           highest among the caller                                         
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameParty.anyHighestStatMem(["hp", "mp"]) returns the list of   
 *           party members with the highest amount of hp or mp among the party
 *      18. allHighestStatsMem(stats)                                         
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, are all the highest among
 *           the caller                                                       
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameTroop.allHighestStatsMem(["hp", "mp"]) returns the list of 
 *           troop members with the highest amount of hp and mp among the     
 *           troop                                                           
 *      19. notAnyHighestStatMem(stats)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, don't include those being
 *           the highest among the caller                                     
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameParty.notAnyHighestStatMem(["hp", "mp"]) returns the list of
 *           party members with neither the highest amount of hp nor mp among
 *           the party                                                       
 *      20. notAllHighestStatsMem(stats)                                     
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, aren't all the highest   
 *           among the caller                                                 
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameTroop.notAllHighestStatsMem(["hp", "mp"]) returns the list 
 *           of troop members without the highest amount of both hp and mp   
 *           among the troop                                                 
 *      21. anyLowestStatMem(stats)                                           
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, include those being the 
 *           lowest among the caller                                         
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameParty.anyLowestStatMem(["hp", "mp"]) returns the list of   
 *           party members with the lowest amount of hp or mp among the party
 *      22. allLowestStatsMem(stats)                                         
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, are all the lowest among
 *           the caller                                                       
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameTroop.allLowestStatsMem(["hp", "mp"]) returns the list of   
 *           troop members with the lowest amount of hp and mp among the party
 *      23. notAnyLowestStatMem(stats)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, don't include those being
 *           the lowest among the caller                                     
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameParty.notAnyLowestStatMem(["hp", "mp"]) returns the list of
 *           party members with neither the lowest amount of hp nor mp among 
 *           the party                                                       
 *      24. notAllLowestStatsMem(stats)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, aren't all the lowest   
 *           among the caller                                                 
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - E.g.:                                                           
 *           $gameTroop.notAllLowestStatsMem(["hp", "mp"]) returns the list of
 *           troop members without the lowest amount of both hp and mp among 
 *           the troop                                                       
 *      25. anyAboveStatMem(stats, val)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, include those above val 
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - val must be a Number                                             
 *         - E.g.:                                                           
 *           $gameParty.anyAboveStatMem(["hp", "mp"], 100) returns the list of
 *           party members with the value of hp or mp above 100               
 *      26. allAboveStatMem(stats, val)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, are all above val       
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - val must be a Number                                             
 *         - E.g.:                                                           
 *           $gameTroop.allAboveStatMem(["hp", "mp"], 100) returns the list of
 *           troop members with the value of hp and mp above 100             
 *      27. anyBelowStatMem(stats, val)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, include those below val 
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - val must be a Number                                             
 *         - E.g.:                                                           
 *           $gameParty.anyBelowStatMem(["hp", "mp"], 100) returns the list of
 *           party members with the value of hp or mp below 100               
 *      28. allBelowStatMem(stats, val)                                       
 *         - Returns the list of members whose values of                     
 *           parameters/ex-parameters/sp-parameters included by stats, which 
 *           is a list of names of corresponding                             
 *           parameters/ex-parameters/sp-parameters, are all below val       
 *         - The return value should be an Array of Game_Battler             
 *         - stats must be an Array of String as names of Game_Battler       
 *           properties with the get function                                 
 *         - val must be a Number                                             
 *         - E.g.:                                                           
 *           $gameTroop.allBelowStatMem(["hp", "mp"], 100) returns the list of
 *           troop members with the value of hp and mp below 100             

Author Notes
Code: [Select]
*      1. This plugin's meant to be a convenience tool to facilitate the use
 *         of some unit filters that aren't already available from the default
 *         RMMV codebase, so you're still supposed to write some Javascript   
 *         codes with the aid of the new plugin calls provided by this plugin.
 *      2. You're supposed to implement unit filter result set operations -   
 *         union, intersection, complement, difference, etc - yourselves.     

Prerequisites
Code: [Select]
*      Abilities:                                                           
 *      1. Nothing special for most ordinary cases                           
 *      2. Little RMMV plugin development proficiency to fully utilize this   

Terms Of Use
Code: [Select]
*      1. Commercial use's always allowed and crediting me's always optional.
 *      2. You shall keep this plugin's Plugin Info part's contents intact.   
 *      3. You shalln't claim that this plugin's written by anyone other than
 *         DoubleX or my aliases. I always reserve the right to deny you from
 *         using any of my plugins anymore if you've violated this.           
 *      4. CC BY 4.0, except those conflicting with any of the above, applies
 *         to this plugin, unless you've my permissions not needing follow so.
 *      5. I always reserve the right to deny you from using this plugin     
 *         anymore if you've violated any of the above.                       

Download Link
DoubleX RMMV Unit Filters
98
Recruitment / [IGMC2017] Project Frozen hour/11:11 - Looking for members
« Last post by jomarcenter on October 17, 2017, 11:10:51 AM »
Engine: RPG Maker VX Ace

Synopsis: A western steampunk-themed, timed RPG. A robot finds itself in a remote desert village, whose belief in witches may lead to his gruesome demise....

the game does not feature battle!

Position/Role:
Pixel/sprite artist: due to the fact most of our member are also artist but new to rpg maker we need pixel artist for the game estimated number of character/sprite you will be working on is 1 robot, 10-12 human NPCs, you might also do some minor tile-set creations but it depends if our story-writer need some specific object or not.
Graphic artist : who can do some art for the game, menu, title, etc.
Scripters: well if possible we need some scripters in hopefully for some special scene and for our special timer system

Already Available people:
we are a team of 6, 1 - from the RPG maker community and 5 from outside the community. We got a story writer, mappers, eventer, and a actual proofreader in our team already but we can accommodate more people if the team want to have

About me/My Role(s)/Position(s):
I am MJM I work on the Town of illustive and the Future Helper series since then my experience with the RPG maker engine is improved a lot since the past few years (and I will be release a upcoming demo for Future Helper game by 2018). And this is my first time having a team collaboration based project. I also studying game development at my local college.

my current role for this project is general development (mapper, engine works, etc..) and project manager so I basically do some other portion of the project that is not stated in my position. And also helping out our new rpg maker users in understand the basic of the engine.

Additional note if we win all of us will split the prize money

please sent me a PM or shout out in this thread if your interested
And hopefully we can work together with this great game.
99
Game Creation General Chat / Re: Athletics as well as donic
« Last post by satin on October 03, 2017, 10:22:55 PM »
Removed link.
100
Game Creation General Chat / Athletics as well as donic
« Last post by Georgic30 on October 03, 2017, 12:32:56 PM »
At the initial stage, you will need to create schemes, drawings and visualization of all objects on the territory of the children's playground with your own hands  https://link.removed.com well and not without 1rs. Caring for the younger generation includes the physical side of education.



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