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Projects in Progress / Re: [2k3] Touhou Fantasy
« Last post by Xenomic on December 18, 2016, 08:09:15 AM »

Hey there, everyone! I've been kinda dead lately, mostly working on boss designs in a document and whatnot. Finally getting back to working on the game again having finished my Crisis Core -Final Fantasy VII- Let's Play, so that's what's up! I'm currently testing True Pandaemonium, and it's a really dozy! I'm actually being forced to grind characters I haven't used since I got them! Not sure if that's a good thing or not. It gives the player a chance to catch them up as well as buy skills they haven't gotten yet (especially if they find the right encounters in this area. Three Hecteyes = 5600 Yen and 3200 EXP, which is the best fight in this area). However, I've been trying to keep the game grind-free for the most part (there's only one part in particular where you'd have to grind at all, and that's way back at Youkai Mountain after finishing it for the first time if you wanted to get everyone's skills, which isn't REQUIRED but it's nice to have everyone decked out). Back then, if you were to swap out every character once they hit level 20, that'd be just about enough to get everyone's skills. Here? I got characters that are level 20-25, whilst my main party is about level 35 or so, and it's really hard to keep up in the dungeon due to how the enemies are (Archaeodaemons are jerks and can wipe a low-leveled party out with an untimely Gigaflare or two, and Tri-Faces are the same way with Poison Gas). Anima is of course a big jerk, and apparently I forgot to code her Graviga spell (same with Archaeodaemon's Lifebreak). It's still not bad for a party that's up to speed in the game, but for lower leveled ones? Yeah, pretty tough. And you cannot leave Pandaemonium either since you're locked into the dungeon.

So I guess the question is this: Should the player be forced to grind in this particular dungeon or not? The reason I ask is that, for those who don't know, the bosses of this dungeon force the player to use every character bar Byakuren/Hope in set boss fights (for example, the first boss fight forces you to use the team of Meiling/Aya/Nitori). I don't want to make the area TOO difficult despite being near endgame (it's the 5th to last final dungeon of the game), but I still want it to have difficulty. >_<
Projects in Progress / Re: [VX]Netherquest 1.0f
« Last post by IXFURU on December 17, 2016, 08:21:38 PM »
I'm sorry it took so long to notice this sylphries!   Anyway.  Yes, but you'll have to pick up the new version to fix it.  This was a script error that occurred in the last version.  The link to the new version will be below, and I'll update the original post.  You will probably need to move your save file over to the new project.  I hope that fixes it for you.  You were in the Tomb of Slain Souls?  If that doesn't work, then you'll probably have to restart the game.  But I think it will work.
Graphics / Alien vs. Ninja - by bethesdacam
« Last post by bethesdacam92 on December 16, 2016, 10:17:27 PM »
What started out as a scribble of color turned into cool characters:

And here are the source frames:

Feel free to use this animation in your game or project but be sure to credit me
Graphics / Dog - by bethesdacam
« Last post by bethesdacam92 on December 16, 2016, 09:50:33 PM »
So I was at the college alone today and came up with a new idea:

And here are the source frames:

Feel free to use this animation in your game or project but be sure to credit me!
Graphics / Re: Plugged In - by bethesdacam
« Last post by satin on December 16, 2016, 04:10:33 AM »
That's neat.
Doing little animations can be a lot of fun.
Graphics / Plugged In - by bethesdacam
« Last post by bethesdacam92 on December 15, 2016, 10:47:14 PM »
So I was at the college with a friend and decided to make something quickly while we were both on the computers.
I plugged my phone charger into the USB port on the side of the PC and this is what I came up with:

Here's the color palette:

And the GIF:

And here are the source frames:

Feel free to use this animation in your game or project but be sure to credit me!

And one last idea:
Projects / Re: Ambassador [yuyu's Twine Interactive Fiction]
« Last post by yuyu! on December 12, 2016, 06:24:14 PM »
now pls give 15/10 tnk u
Projects / Re: Ambassador [yuyu's Twine Interactive Fiction]
« Last post by yuyu! on December 12, 2016, 06:23:37 PM »
OK changed! But the opacity of the other genders reflects their % by population, so the choices may appear invisible.... ...
Projects / Re: Ambassador [yuyu's Twine Interactive Fiction]
« Last post by satin on December 12, 2016, 07:51:10 AM »
Pretty good. I had fun. Solid 8/10
One thing though, it's kinda horrible of you to enforce the horrible "2 gender" stereotypical architecture. Please give the choice of at least 137 of the over 38,000 genders.
If you don't comply I will have to change my score to something MUCH lower.
Thank you.
Projects / Ambassador [yuyu's Twine Interactive Fiction]
« Last post by yuyu! on December 12, 2016, 01:41:23 AM »

Ambassador is an Interactive Fiction game where you play as a (you guessed it!) ambassador. After his father's death, a young king is left with fear and doubt as he struggles to rule a kingdom. To secure the future of his lands, he seeks the aid of the other kingdoms - breaking years of isolationism under his father's reign. The young king entrusts you with the task of visiting three other major kingdoms to form alliances.

Estimated Playtime? Depends on how much / how fast you read. Could be a few hours, though.

This game was created for my Games & Narrative II college class. I had about six weeks to make it, and ended up with the largest project in the class. The goal was to create a game filled with difficult, meaningful choices - they impact your own homeland and the fates of the other kingdoms, as well. Characters and decisions are meant to be morally ambiguous, though gathering information can sometimes unlock more promising paths (well...most of the time).

At least, that was the goal here. Although I'm very proud of how this game turned out (easily one of the largest I've ever made), it was still a timed project. So, it's by no means perfect.

I was also instructed to cut back a lot on the writing, to increase the pacing of the game. So, the text is meant to be fairly to-the-point (a weird experience compared to writing non-interactive stories).

Although the game is complete, I'm still super duper interested in the choices and endings that people get (also dumb protagonist names!). I didn't have a whole lot of time to balance out the decisions, so I'm worried that some paths will be explored more than others.

If you play this game, I'd really appreciate comments on this thread (I don't care if you necropost~) and (in spoilers) tell me what choices you made and what endings you got. Thanks!!

I'm ashamed to say that I didn't collect credits for the various resources (namely background images) that I used for this game. I was very short on time with the many deadlines for this project. Still, I'd like to extend a super big "THANK YOU!!" to all of the amazing artists whose scenic art I borrowed for this.

Oh, and Skyrim. In my haste, I used the game's generator to make character faces.

...Pictures were optional, ok. It was the best I could do in that time. ;__;


Click here to download Ambassador!

Note: The game was created in Twine, and thus will be a .html file.
I don't recommend loading it on Internet Explorer, because it can sometimes mess with html/css coding. Though I'm not fully sure what it would do exactly, since I don't use IE.

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