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General Chat / Mary Chrasmis !!
« Last post by yuyu! on December 25, 2016, 06:20:25 AM »
Creativity / Re: [Visual] ~~ Artwork ~~
« Last post by yuyu! on December 25, 2016, 06:15:17 AM »
The faces look a bit off, like they aren't placed right ya know.

Is it the eyes? o:

All of my character faces have looked off lately ;____; I free-styled this one, so I kinda expected something to be off - too lazy to use a base ahhh
Creativity / Re: [Visual] ~~ Artwork ~~
« Last post by satin on December 25, 2016, 04:55:38 AM »
The faces look a bit off, like they aren't placed right ya know. reminds me of temmi from the Video game Under Tale.
Projects in Progress / Re: [RGSS3-XP] Dark Eternal II: v0.6 (Chapters I - III)
« Last post by Zenogias on December 24, 2016, 11:31:45 PM »
Dark Eternal II v0.8 is now officially released!

Aprox. 25 hours of total gameplay. Savefiles from v0.4 and later are resumable.

You can download it @

Questions/Comments/Feedback is always welcome either here or at our official forums.

Thanks for playing!
Creativity / Re: [Visual] ~~ Artwork ~~
« Last post by yuyu! on December 24, 2016, 04:18:10 AM »

I made art again! Another quick drawing~ ;o

Kailah, from the Lhuvia Tales (now named "Quartzmith")
Video Games and Entertainment / Re: To what are you listening?
« Last post by Gaming Princess Luna on December 23, 2016, 11:27:07 PM »
My favourite song for now. <3 (\ô/)

<a href="" target="_blank"></a>
Video Games and Entertainment / Re: What are you playing?
« Last post by Gaming Princess Luna on December 23, 2016, 11:11:36 PM »
Let's necro post as a forgotten dead member. :D

Well my list is:
1. Dark Souls 2 Scholar Of The First Sin
2. Dark Souls 3
3. American Truck Simulator
4. Euro Truck Simulator (France Update)
5. Resident Evil 7 Teaser ( try to get all endings and secrets) (\ô/)
MV Scripts Database / Re: [MV] Extra Movement Frames 1.0.3
« Last post by keeno79 on December 21, 2016, 11:19:19 PM »
Hi there MA, absolutely loving this script so far ... is there a script or plugin command where we can manually advance the animation frame by frame instead of always resorting to vertical animations.
Projects in Progress / Re: [2k3] Touhou Fantasy
« Last post by Xenomic on December 18, 2016, 08:09:15 AM »

Hey there, everyone! I've been kinda dead lately, mostly working on boss designs in a document and whatnot. Finally getting back to working on the game again having finished my Crisis Core -Final Fantasy VII- Let's Play, so that's what's up! I'm currently testing True Pandaemonium, and it's a really dozy! I'm actually being forced to grind characters I haven't used since I got them! Not sure if that's a good thing or not. It gives the player a chance to catch them up as well as buy skills they haven't gotten yet (especially if they find the right encounters in this area. Three Hecteyes = 5600 Yen and 3200 EXP, which is the best fight in this area). However, I've been trying to keep the game grind-free for the most part (there's only one part in particular where you'd have to grind at all, and that's way back at Youkai Mountain after finishing it for the first time if you wanted to get everyone's skills, which isn't REQUIRED but it's nice to have everyone decked out). Back then, if you were to swap out every character once they hit level 20, that'd be just about enough to get everyone's skills. Here? I got characters that are level 20-25, whilst my main party is about level 35 or so, and it's really hard to keep up in the dungeon due to how the enemies are (Archaeodaemons are jerks and can wipe a low-leveled party out with an untimely Gigaflare or two, and Tri-Faces are the same way with Poison Gas). Anima is of course a big jerk, and apparently I forgot to code her Graviga spell (same with Archaeodaemon's Lifebreak). It's still not bad for a party that's up to speed in the game, but for lower leveled ones? Yeah, pretty tough. And you cannot leave Pandaemonium either since you're locked into the dungeon.

So I guess the question is this: Should the player be forced to grind in this particular dungeon or not? The reason I ask is that, for those who don't know, the bosses of this dungeon force the player to use every character bar Byakuren/Hope in set boss fights (for example, the first boss fight forces you to use the team of Meiling/Aya/Nitori). I don't want to make the area TOO difficult despite being near endgame (it's the 5th to last final dungeon of the game), but I still want it to have difficulty. >_<
Projects in Progress / Re: [VX]Netherquest 1.0f
« Last post by IXFURU on December 17, 2016, 08:21:38 PM »
I'm sorry it took so long to notice this sylphries!   Anyway.  Yes, but you'll have to pick up the new version to fix it.  This was a script error that occurred in the last version.  The link to the new version will be below, and I'll update the original post.  You will probably need to move your save file over to the new project.  I hope that fixes it for you.  You were in the Tomb of Slain Souls?  If that doesn't work, then you'll probably have to restart the game.  But I think it will work.
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