Recent Posts

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VX / Re: Screenshot Request
« Last post by IXFURU on July 31, 2017, 10:20:35 PM »

Well.  I guess I'll just stick with layering sprites for now.  Thanks though.
For those who may be interested: I've released a newer, slightly updated version of this game. If you're like me and want something that sounds a little higher in quality, you'll enjoy the brand new MP3 soundtrack that's replaced the MIDI files featured in the original game.
MV / Why isn't my boss dying?
« Last post by Wiimeiser on July 31, 2017, 12:51:37 PM »
I've set up a boss to trigger an event when it dies, during which it actually dies, but the game is refusing to kill it mid-event, it only dies at the end. Can this even be done? Is there a script call I can use to force the enemy to die instantly?

EDIT: To clarify, removing every event command under the command to kill the boss doesn't work, so it's something under the boss effect. But nothing, I repeat, nothing is changing in between attempts.

I have Yanfly's battle core if it helps any.

Also, when the boss dies, these two pillars are supposed to appear for the cutscene, but they're not appearing either. This suggests something is completely hardlocking the state of the enemy lineup, but deleting random event commands isn't doing anything...

Console isn't showing anything either.

Should I post a picture of the event in question so you guys can replicate it for yourselves? Be warned that I've barely started the game and everything is very placeholderey

EDITwhatever: Picture of the events
VX / Re: Screenshot Request
« Last post by XaXaV on July 28, 2017, 01:36:35 PM »
$2 and I code it.
MV Scripts Database / Re: [MV] Select Item Categories 1.0.0
« Last post by MrAsterB on July 25, 2017, 12:41:48 AM »
Hello. When i'm using native MVs Select Item function, i can put message before it and it will be displayed during selecting. When i'm using this plugin message closes before selecting starts, is there a way to keep showing it? Thanks.
Script Request / [XP] Custom HUD Images
« Last post by bethesdacam92 on July 16, 2017, 03:25:41 AM »

<<I am working on a game called Dead End, in the RMXP game creation engine. Please view the project forum here:
What I am looking for is a solution to creating a custom HUD. The HUD is simple, and simply shows the image of the player character, and three hearts to display HP. I need help implementing this HUD into my game.
What I want is a HUD similar to the game Dreaming Mary view topic here>>

Features Desired
Basically, the HUD is simply a picture of Mary, and four flower petals beneath the window frame. Whenever a character tells Mary they will do something for her in exchange for one of her flower petals, the flower petal disappears. I am working on something similar in Dead End, where whenever a particular event occurs, the player character may lose one of their hearts.
I need help implementing a system like this. Does it even require scripting? Can I do something of this nature through eventing and show picture command? PLEASE HELP!


Games its been in
  • Dreaming Mary

Did you search?

Where did you search?
  • Chaos Project
  • Google images

What did you search for?
  • RMXP Custom Hud
  • Using custom pictures in rmxp HUD
  • Creating Custom Huds in rmxp
Projects in Progress / Re: [VXA] The Lhuvia Tales
« Last post by bluntsword on July 13, 2017, 02:00:39 PM »
Looks awesome!
Recruitment / Re: Looking to tests games.
« Last post by yuyu! on July 10, 2017, 05:33:09 AM »
Hey, I might take you up on that offer. :) We're working on a pretty large-sized farming sim, going through a second alpha phase. Lots of mechanics complete, but more to come still.
Recruitment / Looking to tests games.
« Last post by Mitchtheunicron on July 10, 2017, 01:02:30 AM »
Hey, is anyone working on a game right now, that needs to be tested on? I am wanting to get to know bug testing software and I figure a good way to do that is testing other people's games; while I look for QA jobs.
VXA Scripts Database / Re: [VXA] Monster Catalogue
« Last post by roninator2 on July 08, 2017, 10:58:18 PM »
@modern algebra

Is there a way to get the battler that is shown to be a frame of the sprite sheet? I ask because when using this in my game, I get the whole sprite sheet showing up for the monster, probably because I'm using victor sant animated battlers. So I don't have static images of the battlers, I'm using walking sprites in the battle instead.

Is there any hope?
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