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31
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Core
« Last post by DoubleX on August 11, 2017, 05:02:57 AM »
Updates
Code: [Select]
*      v1.02c(GMT 0500 11-8-2017):                                           
 *      1. Fixed the 1st actor becoming inputable not performing the waiting 
 *         pose bug                                                           
32
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Compatibility
« Last post by DoubleX on August 10, 2017, 04:36:16 AM »
Updates
Code: [Select]
*      v1.01a(GMT 0500 10-8-2017):                                           
 *      1. Compatible with MOG_BattleHud                                     
33
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Order
« Last post by DoubleX on August 05, 2017, 01:38:06 PM »
Updates
Code: [Select]
*      v1.01b(GMT 1400 5-8-2017):
 *      1. Fixed "missing this in forEach" bug causing crashes in battle tests
34
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Compatibility
« Last post by DoubleX on August 05, 2017, 12:11:22 PM »
Updates
Code: [Select]
*      v1.00e(GMT 1200 5-8-2017):                                           
 *      1. Fixed the next action incorrectly highlighting all members in the 
 *         same party/troop after using an party/troop targeting skill/item   
35
VX / Re: Screenshot Request
« Last post by IXFURU on August 04, 2017, 09:16:56 AM »
That's really cool yuyu!  I had no idea this existed!   I probably still need to learn JavaScript at some point, but this definitely resembles Ruby and looks like the script editor I'm used to.  Thanks for the info and the link.
36
VX / Re: Screenshot Request
« Last post by yuyu! on August 04, 2017, 12:06:57 AM »
Seems like the two biggest coding learning curves are the initial programmer-logic curve and the jumping-to-a-new-language curve. :P I'm still having trouble connecting the dots and relating the languages I've learned (to various degrees).

I think someone made a new language that is similar to Ruby (?) but converts the code to javascript. If you ever get MV, it might be worth checking out!

https://forums.rpgmakerweb.com/index.php?threads/sapphirescript-a-new-language-to-make-rmmv-plugins.78530/
37
VX / Re: Screenshot Request
« Last post by IXFURU on August 03, 2017, 10:27:33 PM »
I can only code in Ruby.  For years I've wanted to code without using the RGSS, but I've downloaded a bunch of stuff that just seems foreign if I want to make a game.  Is there a program that essentially acts like the script editor and compiles the code?  I remember being devastated when MV switched feom Ruby, because it left me back at square one.  And that sucked after self-teaching myself Ruby.  I was even upset by the alterations of the way Ace handled windows and Scenes, but I learned a bit to code with it nonetheless. 

Anyway, yeah, if you have time and don't mind making the PNG scriptlet method or whatever that would be cool.  But understand you've done enough and I appreciate it.
38
VX / Re: Screenshot Request
« Last post by XaXaV on August 03, 2017, 09:24:48 PM »
DLLs are simply application extensions. They extend the functionality of a program or an application.
They are written in C or C++ and act faster than the RGSS in most cases. People use them in RGSS for lots of stuff,
because RGSS isn't as the standard Ruby where you could just "require" a library and use it.
A lot to say, but basically DLLs extend the functionality of the RGSS where it could not do it on it's own.

The script I wrote uses a DLL which makes screenshots of the game faster than most of the other scripts.
And plus, it handles desired area capturing and image quality. It won't work without it. Of course, I can code a script
that can make screenshots without the help of a DLL too. :)
No, I didn't type that blob manually. I use the Ruby Array #pack method to pack it into a Base64 string.

To code the thing you want using Bitmaps is really easy actually.
You just do what you do on the Bitmap (using the #blt method to do the layering) and then
you convert the Bitmap data to a PNG or a BMP format by a method, which I can give you a script for if you
want to. And then save it to a file.
39
VX / Re: Screenshot Request
« Last post by IXFURU on August 03, 2017, 08:35:12 PM »
You know I hear and see a lot about DLLs.  Guess I don't really understand what they are and what they do exactly.  Also, why was it necrssary to implement them in the script?  Would it not have worked without it?  And lastly, Do you have to type all those letters and such out by hand?  That seems really confusing.

And Xaxav: 

Explaina bit about how to code this using Bitmap.  I've created and exported text files before.  They are relatively easy.  This is what I'm imagining the code would look like:

Code: [Select]
bmp = Bitmap.new (width, height)
<do the layering here, possibly using the blt method>
file = File.open (filename, w+)
<somehow attach the bmp to the file here>
file.close

It's the attaching to bitmap that I don't quite get....
40
VX / Re: Screenshot Request
« Last post by Zeriab on August 03, 2017, 08:04:41 PM »
I like how you've included the DLL in the script itself. Good job :D
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