Recent Posts

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21
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Charge
« Last post by DoubleX on August 22, 2017, 10:27:59 AM »
Updates
Code: [Select]
*      v1.03a(GMT 1100 22-8-2017):                                           
 *      1. Lets users cancel all skills/items of the selected charging actor 
22
Creativity / Re: [Music] Meku's Songies
« Last post by Mekuso on August 17, 2017, 09:35:42 PM »
I can't believe it's been almost (((or already))) a year!!

Gonna share a few major tunes from that time~

23
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Core
« Last post by DoubleX on August 13, 2017, 03:36:51 PM »
Updates
Code: [Select]
*      v1.02d(GMT 1500 13-8-2017):                                           
 *      1. Increased this plugin's extensibility, modularity and robustness   
24
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Compatibility
« Last post by DoubleX on August 13, 2017, 03:26:48 PM »
Updates
Code: [Select]
*      v1.02a(GMT 1400 13-8-2017):                                           
 *      1. Compatible with                                                   
 *         Yanfly Engine Plugins - Target Extension - Selection Control       
25
MV Scripts Database / Re: DoubleX RMMV Status Bars
« Last post by DoubleX on August 12, 2017, 02:55:37 PM »
Updates
Code: [Select]
*      v1.01a(GMT 1400 12-8-2017):                                           
 *      1. Lets you set the status bars to show the stat change processes via
 *         showProc, procUpdateRate, procColor1 and procColor2 in SBX         
 *      2. Fixed crashes for status bars having the same minimum and maximum 
DoubleX RMMV Status Bars v101a+
26
MV Scripts Database / Re: BM MV VK Equip
« Last post by blackmorning on August 12, 2017, 02:25:22 PM »
Some issues noticed with using custom equipment slots from yanfly  in BM MV Equip.  Thx digger6.  These have been fixed.

As a refresher, to change the icon positions, you need the actor/class notebox and this line
<eicon-id: x, y>

the id refers to the equipment slot,  starting from 0.  If using a custom set, refer to the order that you put  them in.

for example:
<Equip Slot: 1, 3, 4, 5, 5, 5, 5>

remember the numbers themselves refer to the equipment type, not the slot.
so to change the weapon to the top left
<eicon-0: 10, 10>
to change that last accessory
<eicon-6: 50, 50>

UPDATES
BM MV Equip
27
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Core
« Last post by DoubleX on August 12, 2017, 11:35:49 AM »
28
MV Scripts Database / Re: DoubleX RMMV Action Cost
« Last post by DoubleX on August 11, 2017, 06:43:17 AM »
Updates
Code: [Select]
*      v1.01b(GMT 0800 11-8-2016):                                           
 *      1. Improved compatibility with DoubleX RMMV Popularized ATB Core     
29
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Compatibility
« Last post by DoubleX on August 11, 2017, 05:23:05 AM »
Updates
Code: [Select]
*      v1.01b(GMT 0400 11-8-2017):                                           
 *      1. Fixed the wrong actor window position bug when using skills/items 
 *         on party members                                                   
30
MV Scripts Database / Re: DoubleX RMMV Popularized ATB Hotkey
« Last post by DoubleX on August 11, 2017, 05:15:15 AM »
Updates
Code: [Select]
*      v1.00b(GMT 0500 11-8-2017):                                           
 *      1. Fixed actors selected by hotkeys not performing the waiting pose   
 *         bug                                                               
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