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Board Support / Feedback / Re: RMRK Problem Report
« Last post by nagasawa on April 14, 2019, 09:01:50 PM »
Hi everyone.
I have a few problem with rmrk attachments files. When I try to download any file from any format (.exe , .zip, nor jpg, png, other image file) everytime I have error when I try to open after download it.
I already tried with chrome, firefox, IE, and also with windows 10 , 7 and XP. Any OS and browser couldn't open any file from here.
Can anybody help me?
Thanks.
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VXA Scripts Database / Re: DP3's VXA Code Snippets
« Last post by &&&&&&&&&&&&& on April 09, 2019, 05:28:46 AM »
Last Active: October 30, 2018, 07:29:21 AM
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VXA Scripts Database / Re: DP3's VXA Code Snippets
« Last post by GreenBanana on April 06, 2019, 01:33:59 PM »
Unfortunately, some of your links are dead, preventing people from accessing them. Would you be able to please rehost and mirror them so that your work can survive?
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Other Game Making Programs / Re: Maker4D
« Last post by Geri on April 04, 2019, 10:12:02 PM »
I have released the Android version.
 
Limitations:

-Android 4.0 or above is required to use the engine.
-1.4 GHz CPU (arm v7 or above) is needed for playable speed.

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Script Request / Re: Chaining or Comboing Skills by Button Input During Battle
« Last post by GreenBanana on April 01, 2019, 12:02:23 AM »
I wanted to look up the rules on bumping, but for some reason the search function takes me to a blank page, and the IRC chat link takes me to a dead end. I checked for stickied topics, but only saw a link to a Wikipedia page. Therefore, I hope it is not out of line to bump this thread, and I apologize in advance for my failure to search more exhaustively if this is the case.

Thank you very much for your time.
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Other Game Making Programs / Maker4D
« Last post by Geri on March 28, 2019, 08:37:58 PM »
Maker4D - the 3D RPG game maker engine

Maker4D can do 3D RPG-s with pre-rendered background, and real time 3D battle. (Similar to Final Fantasy 7 or 8, or Alone In The Dark). It is also capable to make Visual Novels, and it can dynamically switch bethwen 2D or 3D mode. Maker4D is a free RPG game maker engine that automatically generates your playable 3D characters from 2D picture of your hero.



Maker4D has no editor, it automatically generates the game based on the files you created. To make a game with Maker4D, you have to do a directory for every room (map), then copy the background to the map directory (background.jpg), and put your playable character in as hero.png. Maker4D can be also used to create 2D Visual Novel games.



With Maker4D, you can create your game within a few hours without any programming or modeling!

download: http://maker4d.uw.hu/download.html
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UPDATED to Version 2.4
https://forum.chaos-project.com/index.php/topic,13682.msg180363.html#msg180363

New features include Updates to Dynamic Lights and Super Event Sensor allowing Players to use Darkness to hide! 
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Script Request / Chaining or Comboing Skills by Button Input During Battle
« Last post by GreenBanana on January 03, 2019, 06:53:15 PM »
If this script already exists, then I don't know what terminology it's being identified by in order to search for it. Otherwise, I've been striving to convert two importantly and inexplicably neglected VX Ace scripts into MV plugins, but as learning Ruby and JavaScript is not as easy for me as it is for other people, it's been slow going. These two scripts bear functionality which are extremely similar in fashion.

Chaining Skills
In this context, chaining skills refers to creating a skill which can allow the user to instantly use another skill on his or her turn in battle, selecting from multiple available choices. This is based upon the YEARepo script, Active Chain Skills.

In battle, the user selects a skill which has been given a note tag referencing other skill IDs to which it can be chained (and these in turn can be chained to still more skills). When he or she uses this skill during battle, a prompt comes up for multiple learned chain-able skills and their corresponding buttons. When one of these buttons is pressed, its corresponding skill is used as soon as the present skill finishes playing out. It's actually much simpler than it sounds in practice.

For example, a grapple skill could be chained to one of various throws.

Combo Skills
In this context, combo-ing skills refers to creating a skill which can allow the user to input a string of buttons while using a skill on his or her turn in battle which will unleash a prompted series of other skills from multiple available choices, which the possibility of certain combinations activating a finisher. This is based upon the YEARepo script, Input Combo Skills.

In battle, the user selects a skill which has been given a note tag referencing other skill IDs which can form a combination of skills. While the skill is playing out, the player presses whatever combination of buttons corresponding to a prompt of multiple learned skills to play out that series of (traditionally five) skills one after another. As a bonus, a specific combination can be set to activate a finishing move at the end of the sequence. It's actually much simpler than it sounds in practice.

For example, a series of karate moves could be combo-ed together in quick succession.

Since I'm not the best at explanations, I recommend that people try the two VX Ace scripts found at the links cited above to develop a clearer understanding of this game play mechanic.
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General Chat / Re: Post Your Picture
« Last post by &&&&&&&&&&&&& on December 20, 2018, 07:32:54 AM »
 :asian:
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