Recent Posts

Pages: [1] 2 3 4 ... 10
1
UPDATED to Version 2.4
https://forum.chaos-project.com/index.php/topic,13682.msg180363.html#msg180363

New features include Updates to Dynamic Lights and Super Event Sensor allowing Players to use Darkness to hide! 
2
Script Request / Chaining or Comboing Skills by Button Input During Battle
« Last post by GreenBanana on January 03, 2019, 06:53:15 PM »
If this script already exists, then I don't know what terminology it's being identified by in order to search for it. Otherwise, I've been striving to convert two importantly and inexplicably neglected VX Ace scripts into MV plugins, but as learning Ruby and JavaScript is not as easy for me as it is for other people, it's been slow going. These two scripts bear functionality which are extremely similar in fashion.

Chaining Skills
In this context, chaining skills refers to creating a skill which can allow the user to instantly use another skill on his or her turn in battle, selecting from multiple available choices. This is based upon the YEARepo script, Active Chain Skills.

In battle, the user selects a skill which has been given a note tag referencing other skill IDs to which it can be chained (and these in turn can be chained to still more skills). When he or she uses this skill during battle, a prompt comes up for multiple learned chain-able skills and their corresponding buttons. When one of these buttons is pressed, its corresponding skill is used as soon as the present skill finishes playing out. It's actually much simpler than it sounds in practice.

For example, a grapple skill could be chained to one of various throws.

Combo Skills
In this context, combo-ing skills refers to creating a skill which can allow the user to input a string of buttons while using a skill on his or her turn in battle which will unleash a prompted series of other skills from multiple available choices, which the possibility of certain combinations activating a finisher. This is based upon the YEARepo script, Input Combo Skills.

In battle, the user selects a skill which has been given a note tag referencing other skill IDs which can form a combination of skills. While the skill is playing out, the player presses whatever combination of buttons corresponding to a prompt of multiple learned skills to play out that series of (traditionally five) skills one after another. As a bonus, a specific combination can be set to activate a finishing move at the end of the sequence. It's actually much simpler than it sounds in practice.

For example, a series of karate moves could be combo-ed together in quick succession.

Since I'm not the best at explanations, I recommend that people try the two VX Ace scripts found at the links cited above to develop a clearer understanding of this game play mechanic.
4
General Chat / Re: Post Your Picture
« Last post by &&&&&&&&&&&&& on December 20, 2018, 07:32:54 AM »
 :asian:
5
Projects / Re: Monster World RPG - The full game is ready!
« Last post by Monster World RPG on December 08, 2018, 09:38:35 AM »
Monster World RPG ver. 1.1 is out now ! ! !

Basic download: contains only the full-playable current (updated) version of the game and the resources needed for troubleshooting (163 MB RAR ARCHIVE).

Extra download: has the same contents of the basic download and contains also:
- art gallery;
- 4 MWRPG demos;
- icons;
- original soundtrack (by Vincenzo Colella);
- packages (DVD Booklet, DVD Case Cover and DVD Label);
- pixel art;
- videos;
- WonderBoy - The Sword of Legend (original and complete playable game by "The Cyberlynx".
(360 MB RAR ARCHIVE)

Visit: www.monsterworldrpg.com
6
General Chat / Re: Post Your Picture
« Last post by Irock on December 08, 2018, 03:23:55 AM »

7
Projects / Re: Monster World RPG - The full game is ready!
« Last post by Monster World RPG on September 27, 2018, 06:38:26 PM »
MWRPG V 1.1. UPDATE JOURNAL # 12

Since many asked after the last journal entries, here’s a complete list of the new features of the soon to be released new version of the game.

Some word were hidden by * in order to avoid spoiler for people who already ahve to play the game (who had already played i twill easily guess which are the hidden words):
- some custom menus were clunky by not allowing the player to move easily from their respective last entry to the first one or to exit automatically from them unless returning the cursor to their top while now it's possible to move easily and directly between the first and the last and also to exit the menu screen by pressing a cancel key;
- there was a now-fixed big bug concerning in some cases the permanent condition of certain party members not gaining their respective new skills by leveling up;
- you can now switch between g****, g**** and s***** without needing to remove the currently equipped one first;
- healing places/spots now heals even the members out of the active party;
- S****'s trick (skill) "P*****" is now more balanced by costing less MP (Magic Points) than before to be performed;
- some new NPCs are now added in order to give the player hints or guidance into solving some quests involving the search of items/characters or how to pass through certain parts of the game;
- other new NPCs are also added in order to give the player some more details about the story as an extra-feature or simply for cameos purpouse;
- in certain mini-games the graphics were changed and/or the speed was decreased in order to make them easier on the eyes;
- the time limit to complete certain mini-games (the ones which has revealed to be too difficult) is now increased;
- mini-games that required the use of the SHIFT key now use ESC instead to avoid keyboard involuntary misuse issues;
- the countdown background music during the "J**-K**-P* Tournament" is now shortened for taking too much time before completing each match;
- some of the puzzles mechanisms were simplified or more hints are given to solve them;
- some map "traps" were simplified;
- some paths which were unecessary long (sometimes even with dead ends) were shortened;
- just before some "jump & run" sections inside dungeons, new save points were added;
- new reminders to save before attempting areas with chances of sudden "Game Over" were added;
- now there's even an Item Shop inside of the A*** C******m;
- breakable accessories (equipment) now tells how long they last in their description;
- some items which didn’t work like their description advertised now do;
- a gameplay feature called "GP T****s", differently than before, now allows to choose how much to deposit or take;
- when getting extra GP after battles from special equipped items, the game doesn’t stop anymore to display a special message;
- one of the last special weapons you can obtain is not so overpowered as it was before;
- several smaller bugs were fixed, especially in the second half of the game.

Other than this new features, the game will be available for download along with other resources file and a read me with a troubleshootin section which will help people who encounter minor problems in making the game works on their home computer.

Who will downoad the extra “deluxe version” will also get:
- Art Gallery;
- Demos;
- Icons;
- OST;
- Packages;
- Pixel Art;
- Videos;
- WonderBoy - The Sword of Legend (complete game).

All for FREE!!! ;)

This is the last journal entry before the release, so there will be a little periodo of silence in order to proprely complete the “upgrade” and proprely upload and announce the game.
Until then, farewell!!!
8
Projects / Re: Monster World RPG - The full game is ready!
« Last post by Monster World RPG on September 22, 2018, 01:14:53 PM »
An updated version is soon to be released within october and november.
This new version will contain many bug fix and improvements thanks to the numerous feedback we received from players.
Here's a short list of the imprvements:
- improved custom menus;
- improved and faster genes, gears and spells menu;
- new NPCs added in order to give the player some hints;
- mini-games and puzzle simplified when they were too difficult;
- removed some dead end or other unuseful stuff;
- general bug fix;
- other improvements which wil be completey listed in a what's new document along with the new release

There are eleven journal entry about the new release in the game facebook official page which contain even more information and screenshots.
https://www.facebook.com/Monster-World-RPG-127490791229998/

When the new version will be ready this post will be updated for you all.
9
VX Scripts Database / Re: Run Common Event When Equipping an Item
« Last post by D&P3 on August 18, 2018, 08:14:23 PM »
Hi there, don't mind me. I'm no longer an active user (3 years away and counting) but did a google search of my username and came across this thread.
My website that I used to host all of my scripts on is no longer active either. However in case you were still looking or interested, you can find all of my scripts available on pastebin.
https://pastebin.com/u/diamondandplatinum3

Cheers.
10
General Chat / Re: Is it over?
« Last post by &&&&&&&&&&&&& on July 27, 2018, 11:50:11 PM »
high
Pages: [1] 2 3 4 ... 10