Recent Posts

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General Chat / Re: What happened to HaloOfTheSun?
« Last post by Sophist on June 01, 2019, 08:14:01 PM »
Probably playing ducktales on the moon by now tbh
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General Chat / Re: What happened to HaloOfTheSun?
« Last post by Irock on May 30, 2019, 08:37:49 PM »
that's definitely not the sun
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General Chat / Re: What happened to HaloOfTheSun?
« Last post by &&&&&&&&&&&&& on May 22, 2019, 03:21:01 AM »
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General Chat / What happened to HaloOfTheSun?
« Last post by Irock on May 10, 2019, 10:14:22 PM »
He hasn't been posting much lately.
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Other Game Making Programs / Re: Maker4D
« Last post by Geri on April 30, 2019, 01:43:41 PM »
2019, april 30.
-Background menu music now can be in .wav format
-50% speed-up when generating 3D characters, resulting faster teleportation
-10% speed optimization in rendering.
-Fixed a graphics glitch on Cyrix, Vortex86DX, IDT WinChip, AMD K5 processors.
-Shadow rendering has been optimized.
-Modell loader is optimized, now the overall loading speed is almost twice as fast.
-Fixed an input-doubling bug with Windows9x.
-Background was mistakenly not rendered when NPC mode battle system automatically engages if entering a map.
-If there is only one hero on the scene, the battle system now still displays the avatar.
-Automatic teleport chain now properly processes scene settings.
-Fixed segmentation fault with missing attackname1.txt when battle system engages with flawed text parameters.
-Hero avatars was not properly restored after loading a game.
-Fixed a bug causing the collision engine staying engaged on dead enemies.
-Fixed an ID bug in object management.
-New menu element allows to gentle exit from the battle system.
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Other Game Making Programs / Re: Maker4D
« Last post by Geri on April 22, 2019, 10:20:49 AM »
2019 april 22.
-Some graphics bug causing a line on background on some computers were fixed .
-Animation code is now more optimized.
-The software renderer is optimized.
-Fixed a loss of keypress-processing on very low frame/second when running on Linux.
-Added new code paths for x86-32 and ARM builds that uses more branching and less FPU instructions.
-5% overall speed-up. 40% speed-up on old Cyrix based computers.
-More than 50% speed-up in the Android version on ARM CPU-s.

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Board Support / Feedback / Re: RMRK Problem Report
« Last post by nagasawa on April 14, 2019, 09:01:50 PM »
Hi everyone.
I have a few problem with rmrk attachments files. When I try to download any file from any format (.exe , .zip, nor jpg, png, other image file) everytime I have error when I try to open after download it.
I already tried with chrome, firefox, IE, and also with windows 10 , 7 and XP. Any OS and browser couldn't open any file from here.
Can anybody help me?
Thanks.
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VXA Scripts Database / Re: DP3's VXA Code Snippets
« Last post by &&&&&&&&&&&&& on April 09, 2019, 05:28:46 AM »
Last Active: October 30, 2018, 07:29:21 AM
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VXA Scripts Database / Re: DP3's VXA Code Snippets
« Last post by GreenBanana on April 06, 2019, 01:33:59 PM »
Unfortunately, some of your links are dead, preventing people from accessing them. Would you be able to please rehost and mirror them so that your work can survive?
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Other Game Making Programs / Re: Maker4D
« Last post by Geri on April 04, 2019, 10:12:02 PM »
I have released the Android version.
 
Limitations:

-Android 4.0 or above is required to use the engine.
-1.4 GHz CPU (arm v7 or above) is needed for playable speed.

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