Recent Posts

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General Chat / Re: RMRK Member Factfile
« Last post by yuyu! on Today at 02:19:51 AM »
dang, your fact file gives me nostalgia. I remember doing this a few times back in the good ol' days ;__;
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RPG Maker General / Re: RPG Maker MV
« Last post by yuyu! on Today at 02:16:26 AM »
Sorry I'm kinda late to the party, but yeah rmrk is pretty close to being abandoned. ;9

Also, this is my first post from my new laptop :-D
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XP / Re: [RMXP] Diagonal Walking Animation
« Last post by Manenut on November 27, 2017, 03:01:43 AM »
You design this character pretty well. I like it. I want to do this.
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Projects / Re: Monster World RPG - The full game is ready!
« Last post by Manenut on November 27, 2017, 02:59:26 AM »
I play a lot, try to play it. I like this game.
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Projects in Progress / Re: [VX]Netherquest 0.83b (11/24/2017)
« Last post by IXFURU on November 24, 2017, 02:45:12 PM »
NETHERQUEST version 0.83b is here!   

This installment features the following upgrades to 0.82:

-Implemented character creation info window, describing bonuses given for each character trait taken.
-Finished the dungeon, Mount Orion. However, Battlezones are still not completely functional.
-Smithing system has been implemented.
-Fort Dunn map has been completed. However, all NPCs at Fort Dunn are not complete.
-Implemented a new Battle System Feature that pops up any bonuses an actor has upon attacking.
-Identify System is now fully functional
-Added a party stat and parameter sorting scene from the menu (in the 'Score' tab).
-Fixed glitches in the weight scene
-Worked to reduce lag when digging (still not completey right!)
-Fixed an abbundance of minor type-o mistakes in text and NPC conversations.
-Fixed minor glitches to numerous to count or display

Original Post has been altered to display screenshots of these new features and to add current content and download.
A big thanks to all of you who have given NetherQuest a chance!  Remember to share your Screenies, your comments, and your suggestions. 

Version 0.83b allows up to about 90 hours gameplay if the player is thorough.  About 50 or 60 hours if you zoom through it. 
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Projects / Re: Monster World RPG - The full game is ready!
« Last post by Monster World RPG on November 19, 2017, 04:39:08 PM »
Hi,
it’s Massimo here, author of Monster World RPG and member of the game developer duo known as “MAX TEAM”.
After a few months since the release of our well-received fan-videogame “Monster World RPG”, I’m here to give you some info.
Me and Fernando, the programmer of the game, are already working on the release, scheduled to happen within the next year, of the enanched version of our game, a “fixed” version created thanks to the beloved feedbacks many players send to us during the last months.
Usually it is me who "follow" directly our advertising activities on the social networks and so I take this chance to thanks our supporters again and also to give a special thanks to Fernando who, in thoose many years of developing the game, went through the “boring”part of development (a.k.a. “programming”) while I was doing the creative part by writing the story and debugging the game again and again (a.k.a. “play the game”).
If he did not decided to take over the project along with me sometihng like 10 years ago, today there won’t be any “Monster World RPG” for you to play.
As you probably know, I originally write the whole story (with minor differences from its final version) and had created the first demo of the game after I had ripped and customized many sprites from the original series of games from which our own took inspiration.
I believe setting the story, make the storyboard, debugging (again and again) and advertising the game it is an important work: but when you are into videogame creation, if there’s nobody which do the “programming thing”, there is nothing to release to the public!!!).
Fernando is also a skilled artist - he draw almost 99% of the original facesets in the game: remember to visit his deviantart page here:
https://fcm-nilesnake.deviantart.com/?rnrd=22935
More info about our game development history will come in a soon-to be interview by our n° 1 fan X-Buster, developer of another Monster World inspired game - link:
https://rpgmaker.net/games/3850/
Thanks again for your support to everybody.
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RPG Maker General / Re: RPG Maker MV
« Last post by Wiimeiser on November 17, 2017, 03:31:25 AM »
Dead, huh? Well, with only two posts since my previous one...
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RPG Maker General / Re: RPG Maker MV
« Last post by satin on November 16, 2017, 10:23:05 PM »
RMRK is dead.
It went downhill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill look at the clown. RMRK is dead then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill look at the clown. RMRK is dead then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill look at RMRK is dead then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill, then kept going down the hill, then went down the hell, then kept going down the hill look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown. look at the clown.
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RPG Maker General / Re: RPG Maker MV
« Last post by Wiimeiser on November 16, 2017, 01:18:37 PM »
Why is the MV section so dead? I have a major plugin problem, and I'm pretty sure I'm not the only one having it...
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MV / Game crash when switching actors in status menu
« Last post by Wiimeiser on November 16, 2017, 10:41:26 AM »
When using this plugin and hovering over one of the new pages, switching completely crashes the game with "cannot read property 'length' of undefined". I've tested with a clean project and it is not a conflict with anything, it seems to be a conflict with this (which it cannot run without, period) if it's a conflict at all. Unfortunately, I don't have a Patreon so I can't report this bug, and I'm pretty sure though I'm sure I'm the only one because otherwise this would be fixed by now...

EDIT: The line apparently at fault reads:
Code: [Select]
return this._actor.actor().customStatusMenuPagesData[pageKey].length;
Below is a screenshot of the console and the contents of the lines it points to:
https://imgur.com/a/ef1Zc

EDIT2: Removing the ".length" on that line fixes the crash, but the text doesn't display.

Someone else had a similar problem back in August. They supposedly reported it but Yanfly never responded.

So yeah, this plugin's a lost cause. No one use this plugin!
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