The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Recruitment => Topic started by: Blizzard on September 18, 2006, 06:30:40 PM

Title: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 18, 2006, 06:30:40 PM
Alright, listen up. I know that many of you have played the Enhanced Demo of my game and liked it a lot. I have worked on the game during a summer and I am proud to say, it was about 50% finished. If I´m lucky I can finish it till Christmas. :)
As I have worked on it a lot and I really mean A LOT (tons of new scripted stuff), it became nearly impossible for me to test the game alone. I want to release the Final Demo, but the game needs more testing. So everybody who wants to test it, just post here. I need to alpha test it myself and then I will upload a special version for the beta testers. The more of you want to test it, the better. Also you should know, that the Final Demo doesn´t go further than the Enhanced Demo in the storyline. The end of the demo is still when Jason leaves Vendetta.
BUT! Of course all beta tester have the privilege to play further (if they want) to the Tower of Memories and find out how the story continues. ;) If anybody wants to play the Enhanced Demo, before making a decision, here is a link to my forums, since the topic at this forum got deleted (and I´m too lazy to repost it. := ).

http://www.chaosproject.co.nr/index.php?showtopic=53

Alright, I´m really interested who wants to test it. :)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on September 18, 2006, 06:47:35 PM
Taking into consideration your abilities, your sense of humor, and the fact that your just a pretty cool kind of a guy, I'd say this would be a lot of fun to test. Count me in!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 18, 2006, 06:49:57 PM
ive got this game and its cool :o i can get a free christmas present :D
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 18, 2006, 06:55:41 PM
Ok. So 2 are already in. :)

I can´t wait to post the Final Demo and show the RM game... *points to sig* =D
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 18, 2006, 06:58:10 PM
what is the RM game? sorry if you have answered that hundreds of times in the past ^^;
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 18, 2006, 07:07:30 PM
RM game = RPG Maker game

I could bet, nobody has changed so many stuff in the scripts as I did.
The file is about 110kB at the beginning. I moded heavily about 50%, deleted about 40% and add so much, that the file is now 230kB. Well... Do I need to say more? You can take a look at my script editor here.

Legend

- small modifying, mostly only a few methods
-> complete new short add-ons up to about 200 lines of code, rarely more
(*) heavy or complete mods or even completely new scripts
(**) scripts either extremely complex OR codes with far over 1500 lines of code


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F4030%2Fakk0.png&hash=3d0c02e0f09f600deed035d1fedfe8662c68f614)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F9651%2Fbcr7.png&hash=f46abdf7be212c01ce18330f7e47a73bf7ef2563)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F9730%2Fcaq4.png&hash=848f689b8ca6194840ce957b84d69dba4c05ad20)

The stuff I didn´t touch mostly doesn´t even have more than 100 lines, lol!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 18, 2006, 07:08:31 PM
what are all those pics of? O.o i mean like what type of scripts
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 18, 2006, 07:20:33 PM
I´ll explain the extras shortly

 (*) Window_Message
- I added a mod to be able to walk during some specific message (I added a \s[X] command)

 (*) Window_BattleResult
- the mod I posted including some more stuff of me

 (*) offhand/2-handed A
- part 1 of a mod for a char who can carry 2 weapons or a 2-handed weapon

GERMAN TRANSLATION
- a subscript system, that translates the entire system of the game to german, it works together with my multi language support

SKILL RESORT
- it´s still empty, when I finish the game, I will make it resort the skill IDs, so i.e. all fire spells are together and so on

Scene_Title
- one of the standards, but I added the language switcher, And again! mode, Warrior mode and Exerion mode controller, so it´s like 3 times more code than the basic Scene_Title

FPS modulator
-that´s this here:

Code: [Select]
#==============================================================================
# Scene_Map
#==============================================================================

class Scene_Map
 
  alias update_fps_later update
  def update
    if $DEBUG
      if Input.press?(Input::A)
        if Input.press?(Input::R)
          if Input.trigger?(Input::C)
            Graphics.frame_rate = 120
            return
          end
        elsif Input.press?(Input::L)
          if Input.trigger?(Input::C)
            Graphics.frame_rate = 40
            return
          end
        end
      end
    end
    update_fps_later
  end
 
end

Holding SHIFT and Q/W you can by pressing ENTER speed up the game 3 times or set it back to normal. Only available in DEBUG mode for me ;)

-> Scene_Map add-on
- about 200 lines of code for a little window sowing before you get atatcked by an enemy sometimes with the chance to evade it plus a faster update method for the animated autotiles

 (*) Scene_File/Save/Load
- a different save/load screen layout and funcionality

all Scene_Battles scripts
- better don´t ask...

 (*) Scene_Shop
- different shop layout

- Scene_Gameover
- shows a random of 3 game over screeny

 (*) Scene_Debug
- An enhanced debugger, I also use my Party Switcher with it for faster debugging

 (*) Scene_Credits
- self-explainable

 (*) Scene_Intro
- 50 lines of code before the real game starts, nothing special

 (*) Scene_StormTronics
- animated Intro "movie" made with pictures and not with with an avi player or something.

-> Vitalia effects
- totally modified Game_Battler\skill_effect method for many skills

 (*) Scene_GameOver2
- load, Title or Exit are the choices after a game over

 (*) Caterpillar
- that´s from Fukuyama

 (**) CP - NW™ Windows+
 (**) CP - NW™ Menu
- it´s a v4.2b Deluxe mod of the StormTronics CMS I posted today, also I seperated it into two parts to work easier with them and mod them

 (*) offhand/2-handed B
- part 2 of a mod for a char who can carry 2 weapons or a 2-handed weapon (I need it in 2 part because of the overriding methods)

 (*) LvlUp Notifier
- posted it today, altough this one´s "slightly" different ;)

 (*) Soul Rage System
- I´m still using the a 2.7b version of my own script, but out of good reason

-> Death Roulette
- 100 lines of code for a skill that kills a random target (character or enemy), pretty simple, nothing special

-> Meta mod
- about 450 lines of code of a especially modified and separate Soul Limit, called Meta Limit or only Meta

 (*) Regen+CenterBattler
- rather self-explainable, isn´t it?

 (*) Skill_Command_Change
- one is "empty" you could say, but I need some "trash code" for some testing purposes

Panorama autoscroll
- not mine, but I didn´t use it till now, so I won´t give any credit untill I use it (if I don´t, I´ll delete it)

KGC_BattleCamera
- nice script :) too bad, it´s not mine

-> Language?
- when playing the game for the first time it will ask you for the language setting

-> Fullscreen?
- everytime you start the game, you will be asked if you want to swith to full screen

-> Install fonts automatically
- Wachunga´s was glitching and bugging, so I made my own, that works

-> Absorb HP/MP
- to be honest there is even more in this script (i.e. a counterattack add-on)

Anti-lag
- Near Fantastica´s :)

-> Blizzard Gradient
- my gradient bar

 (*) ARS
- AAS modification to support the Recognize skill

-> Transform mod
- hehehe... that´ll stay my little secret for now ;)

 (*) DDNS
- my Day and Night System, I posted it

 (*) AAS
- Advanced Analyze System, I posted it today again

-> DDNS enemies
- some enemies are active/stronger during night, others during day (you might even encounter sleeping enemies...)

-> Enemy fix
. the legal version has a bug in the database with the enemy HP (glitches if you want more than 99999 HP for them), so I made a litte database fix for it

-> Endout Mod
- his add-on won´t raise STR from now on but really ATK

-> Weapons/Armors
- HP/SP Plus, I posted it today

-> Scene_Update
- savegame updater

-> Minigame Mods
- in several maps there are a few interesting minigame I made with events and scripting

-> City Names
- I posted it once, but it´s gone now (I might repost it in the next few days if somebody else doesn´t)

-> Scene_Explain
- about 900 lines of code that´ll also stay my little secret ;)

-> Monster fights
- semi-ABS typed Monster fight arena (place a bet on monsters and/or train your own one)

-> EXP modifier
- allows partially dynamic EXP distribution during a fight

-> Relect add-on
- also posted

-> Fishing
- a minigame with 500 lines of code

 (*) DREAM for Save Files
- also posted

 (**) DREAM v2.0
- I have the DREAM in my script to speed it up, you others will have to satisfy with the .dll =P

Main
- to be honest, even that is half edited...
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 18, 2006, 07:21:57 PM
cool i guess xD
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 18, 2006, 07:44:49 PM
Alright, the rest is posted. Well, that´s kind of what I have. Actually it´s about half of it... :=
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Zeriab on September 18, 2006, 08:58:43 PM
Didn't I join as a beta tester way back when you started recruiting?
You know what that means, don't you  ;)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: SexualBubblegumX on September 18, 2006, 09:41:05 PM
Bliz, You just made me feel like an under acheiver. But, in a good way.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on September 18, 2006, 10:50:28 PM
That's insane...How is anyone ever gonna top THAT?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on September 18, 2006, 11:16:15 PM
Mmm... fantastic script work, as i would expect from Blizzard!
 This game looks interesting - i'd like to Betatest it for you too!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Reives on September 19, 2006, 03:16:39 AM
I am rather busy now days since first year of university just started; but considering this is one of the most worthwhile RM projects out there, and I'm sure there's a lot to learn from it. I will play it; might not have enough time to be a real beta but will be sure to input anything offset that I notice.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 19, 2006, 09:11:02 AM
Don´t worry, everybody who wants to test, just post here. That means if somebody has changed his/her mind, just don´t post that you want to test, lol!

EDIT: That goes for people who said already earlier that they want to test it like Zeriab.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Zeriab on September 19, 2006, 04:20:37 PM
Wait... I noticed it's Nemesis' Wrath >_<

Well... I would like to test it anyways.
I will test it the first weekend I'm not drunk
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 19, 2006, 09:02:26 PM
I'll help, currently can't come up with more plot for my game so I'm getting angry at it
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Tsunokiette on September 19, 2006, 09:17:53 PM
O_O

You are still my lurver. *cough*

<PM's Blizzard>

Awesome progress BTW.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: GilgameshRO on September 20, 2006, 12:45:01 AM
Well, count me in.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 20, 2006, 08:47:07 AM
I'll like to beta test, that is if my stupid sis stops unpluggin my wireless internet  >:(

Anyway, I think I saw Jason off something but I don't really remember...hmm..lemme switch my head on...

Anyway, the plot is awsome! (I love short ones which doesn't require much reading and you find out most of the story while playing the game instead of having it all typed up making you do 6 hours of reading...yup, short, sharp and simple is the way I like it!).

Well good luck, hope its finished by X'Mas  ;D

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 25, 2006, 10:45:20 AM
Ok, I have PMed everybody of you the beta version. The Final Demo doesn´t go any further in the story than the Enhanced Demo. Of course you as beta testers have the privilege of playing further than the story goes in the Final Demo and play even until the Tower of Memories. This is where half of the game is finished. But since everything after the Katana Desert wasn´t thoroughtly tested, I advise you not to save anywhere else than at the Bunny NPC. And don´t save in rooms where puzzles/minigames are. There is an over 90% chance that it will bug your savegame.

A few notes:


Critical maps:


Critical maps beyond the Final Demo:
(since I don´t really need the test data, but it would help, I only need data from a few maps.)


And one last note:

Don´t play the game in the And again!, Warrior or Exerion mode. Of course you can do it for fun, but the playtest data from these modes is useless, altough you can still hunt bugs in them.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 25, 2006, 11:22:23 AM
Looks pretty long, I'm going to test after school tomorrow.....I really need some sleep =/

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 25, 2006, 11:40:11 AM
There are at least 5 hours of gameplay in the demo. I don´t count the part beyond that.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on September 25, 2006, 12:01:15 PM
I stayed up 'til 5 this morning, I'll attack this tommorrow night. Thanks for the link tho!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Nightwolf on September 25, 2006, 01:43:38 PM
i can test i gues if you want, its nice..
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on September 25, 2006, 02:12:54 PM
Blizzard... i just downloaded the demo, but this bug is, somehow, serious enough to be posted right here, since it prevents the game to run. A crash message appears, and then, the game window closes.

When i click on the game.exe, this crash message appears on my system:
Quote

Script '-> Install fonts automatically' line 264: Errno:: EINVAL occurred.
 
Invalid argument - C:\WINNT\Fonts\Tahoma.ttf


Now: it just a bug from this 'simplified' version - where you deleted the fonts to decrease file size - or somthing else?
 I didn't try further after this crash message.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 25, 2006, 03:06:27 PM
Ok, something is wrong with the font installer. I guess earlier Windoze versions have the fonts installed somewhere else (not in WINNT/Fonts). Just install the fonts manually and remove the Font installer script and it will work.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on September 25, 2006, 06:38:06 PM
Another crash screen right after i click on Game.exe, Blizzard.
 The game locks down and close after this crash window:
------------------------------------------------
Script '-> Fullscreen?' line 99: NoMethodError occurred.
 undefined method `close'for nil:NilClass
------------------------------------------------

 ...your game reacts differently depending on the system? Any one developing a game here should expect this same behavior on different windows versions with their games, or it's just your game, crashing because of your scripts? Or is the RTP version or something?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 25, 2006, 06:47:21 PM
yes i am also experiencing difficulites which stop me from playing the game,i think you have programmed it well so that it only works on certain types of XP.Hopefully you will be able to sort this problem out.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 25, 2006, 08:49:45 PM
Blizzard's programming must be to advanced for our comps  :P

lol for him and another skilled guy

the music had some problems when I watched the fight at the beginning

I got to the point that I had control of my character and it made me move to the right and I couldn't get off of the right wall.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 25, 2006, 09:38:57 PM
I think we should install the fonts ourselves, for my PC, fonts are installed in C:/WINDOWS/FONTS and for other versions its diffrent.

The way to fix this problem you guyz are having is to open up the game and remove the auto font install script, then copy fonts from the fontfile provided during game download and paste them to where your computer has its fonts installed.

Anyway, its 7 am and I'm not exactly fully testing yet, in about 8 hours I will be though.

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 25, 2006, 09:49:24 PM
I think he should install the fonts ourselves, for my PC, fonts are installed in C:/WINDOWS/FONTS and for other versions its diffrent.

The way to fix this problem you guyz are having is to open up the game and remove the auto font install script, then copy fonts from the fontfile provided during game download and paste them to where your computer has its fonts installed.

Anyway, its 7 am and I'm not exactly fully testing yet, in about 8 hours I will be though.

~Winged

the fonts are included (atleast they were in mine) just remove the installer script
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 25, 2006, 10:06:46 PM
I didn't have some, so I thought it was safe to just copy and paste all

Anyway, tested a bit and then Jason has his dream and the people get into a fight, theres a BGM missing: Children of Bodom - Living dead beat (Rivy's Theme) was not found.

Anyway, gotta get ready for school, cyas

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 26, 2006, 11:37:46 AM
I´ve been changing something and forgot to test it. Just open that script and change the two lines 98 and 99

Code: [Select]
    end
  file.close

to

Code: [Select]
    file.close
    end

Report any other problems.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 26, 2006, 01:27:56 PM
it wont let me open up the game to do so :(
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 26, 2006, 02:14:21 PM
Quote from: Winged
...remove the auto font install script...


Actually you don´t need to if you install the fonts yourself and have Windoze XP.

Quote from: Winged
Anyway, tested a bit and then Jason has his dream and the people get into a fight, theres a BGM missing: Children of Bodom - Living dead beat (Rivy's Theme) was not found.

RMXP must be messing with you. Check the Audio folder if the file is there. If not, here you go:

http://savefile.com/files/107716

it wont let me open up the game to do so :(

It say "Incompatible versions", right? Make a new project ith RMXP and replace the Game.rxproj of my game with the one from the new project..
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on September 26, 2006, 04:53:55 PM
ok ill try that but sorry i gotta do tommorow gotta finish my coursework...school keeps giving me basically coursework or homework everyday. At this rate i wont be able to beta-test :'( :'(
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on September 27, 2006, 12:07:29 AM
Blizzard, your game doesn't run from the provided Game.exe, only when it's opened by RMXP - and even so, it crashes on the beggining scenes, complaining from the lack of a media sound that DO exists (children of boon - living dead beats.ogg). The music file is in .OGG format, maybe there's something related to that.
 Also: your script fix is a correction for exacly WICH script?!? Because i know it is NOT for the font script (there's no 'file.close' instruction ANYWHERE in the script). You forgot to tell us which script uses this fix.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Naphe on September 27, 2006, 12:34:57 AM
Alright I reviewed this game, and if your going to release this your going to have to give credits to the "exact" names of the producers of Ragnarok Online, Magic The Gathering, and any other companies of whom you ripped sprites from or else you will be in copyright infringement, even if you don't make a profit.
Second thing I would suggest fixing a few things, for example from a screenshot I saw of the battle I would dearly suggest that you change your last character Lillith to fit the other graphics, or else it will just look relatively messy, and if I were you I would go on deviantart and ask Wen-M, a friend of mine, to make you a character for her, but he may turn you down because he's busy with Anima Online.
Now to the third thing, I made a tutorial for all you people of how to make blocker events, so characters can't ontop of places like seen in the beta test.
Finally, I must give you cuddos for making a very nice format other than some of the ripped things, such as the window format was really nice. I also liked the part where it showed the character location, money, and stats. Also I haven't really gone through a demo of your game, but I'm going to speak in a suggestive style as I recommend that you find one of the several character-cut scene conversation scripts, and put it to use. I'm only saying this because it would put a nice additional twist to your game, and would encourage many people to play it. Now do not take this as an attack or anything, but I'm just going to shed some light on matters to help you out in the later processes if you decide to produce revenue via the production of this game, which is fully applicable as stated through the commercial use articles of XP and basic credit copyright laws.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 27, 2006, 12:35:53 AM
in reeva I think you meant Mayor not Major
one being the person in government of a town
the other being the military rank

this could use some fixing up

found the same thing in the house of the guy who says you should read books (also in lisk)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 27, 2006, 06:00:41 AM
Yea, I just opened up the game and changed the battle theme to something else so it saves me time from downloading it....even if I didn't change the audio it said this on the page "HTTP Server is not alive. Please try again later!"

Anyway, the only bug so far is when I try to save over a file, some error pops up.

Also, the FF-8 Style Limit Break is awsome, though you need to have around 9% of the soul rage charged up.....

I'll inform you if anymore bugs come up but for now....THERES TOO MANY F-ING MONSTERS...NOT ENOUGH POTIONS!!!

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: GilgameshRO on September 27, 2006, 08:25:25 AM
Alright I reviewed this game, and if your going to release this your going to have to give credits to the "exact" names of the producers of Ragnarok Online, Magic The Gathering, and any other companies of whom you ripped sprites from or else you will be in copyright infringement, even if you don't make a profit.
It's called fair use asshole. Yes, wether or not Blizzard's game falls under fair use or not is highly debatable, but if you want to go there then you're just being a fucking cock. Seriously, it's not like he is hurting anything or benefiting from it in anyways. If you're just trying to let him know, then it's all cool, but if you're calling him out that is simply malicious.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 27, 2006, 12:27:16 PM
@Ericmor: Whcih script you say?

------------------------------------------------
Script '-> Fullscreen?' line 99: NoMethodError occurred.
 undefined method `close'for nil:NilClass
------------------------------------------------

;)

Also I think the Game.exe will not work because you have PK or Dyna version of RMXP. =/
And about the music: The only thing you can do is to get CD-DA extractor and convert ALL the .ogg files into .mp3. That should work. I can upload you the convertera and PM you a link if you want.

@thingy: Thanks. I always mix up these two words. >.< As I said, grammar mistakes are the biggest bugs, lol! And thanks for the mapping glitch.

@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?

@Naphe: Altough I have to thank you telling me whom I still need to credit (can you PM me the exact names or tell me more?), I still think Gilga is right. I´m not trying to sell my game and I never will. Not with this engine, these graphics and this music. Note that the game is still only a demo and far from finished. And also the Enhanced Demo you´ve played differs a lot from the Final Demo and the beta these nice guys on the forums here are testing right now. I know about the unbalanced graphic and a lot of other stuff you haven´t even noticed yet, but I´m not trying to make a masterpiece here. Since I´m not gonna sell it, it´s not worth of too much effort. I´m working on it nearly a year and it´s about 50% finished, so you should keep in mind I do put effort into it, but I could do it better. Also what exactly do you mean by these blocker events problem and that cut-scene script?

Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on September 27, 2006, 06:30:39 PM
Ouch! The script name was on that CRASH SCREEN...  :'( Damn...

 We'll have to find a way to play this game without the interference of RTP versions.
 If this happens in your game, then it's a possibility on everyone else's titles.

 About the music crash:
 Well, even if i assign the music to standard battle - and them, the battle test screen plays it normally - while playing the normal game it still crashes... i wonder if that will change after transforming all .ogg into .MP3?
 I'll try to find this CD-DA extractor myself, dont worry Blizzard!  ;D Or maybe i get a similar application, then change all .Ogg into .mp3 and see what changes. I'll do it today yet.  ;D
 By the way... LOVED the zoom battle camera! Pity, it's seems incompatible with my animated battle system...  ;D
 
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 27, 2006, 10:51:54 PM
@Blizzard saw some minor grammar mistakes that I didn't mention
luckily most people lack the knowledge of how to use the english language so you could mix up there, their, and they're and even some high school students wouldn't notice
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on September 28, 2006, 12:35:59 AM
YAY, I can finally test it out! WOOOOT! Can't wait...
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 28, 2006, 08:42:52 AM
@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F1903%2Fglitchzv6.th.png&hash=74d3566b3206c5681bd63cd62ee89fce7ff30c0d) (http://img169.imageshack.us/my.php?image=glitchzv6.png)

Also, I think you should set a switch so the player HAS to pick up the equipment when they just got out of the class room.

Ohh and what the hell are you supposed to do after reading the thing off the grave stone  ;D? its pissing the hell outta me....

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 29, 2006, 01:34:58 AM
Ohh and what the hell are you supposed to do after reading the thing off the grave stone  ;D? its pissing the hell outta me....
~Winged
there's a maze, the maze and the grave are related
look at what letters are used in the writing on the grave
dd rud llurdd... I think...
I'm past that part :P

hope that doesn't spoil it to much
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Tsunokiette on September 29, 2006, 01:39:46 AM
....

*cough*

Stop giving him DIRECTIONS *cough*
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on September 29, 2006, 01:40:26 AM
....

*cough*

Stop giving him DIRECTIONS *cough*
lol  :lol :zoid:
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 29, 2006, 09:57:50 AM
....

*cough*

Stop giving him DIRECTIONS *cough*

Her correction :lol . I know about the maze (I think the dairy said something about a maze at the south) but I have no clue where it is.....the only thing I have found is that grave yard and you can't go inside the hidden place.

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 29, 2006, 11:34:13 AM
@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F1903%2Fglitchzv6.th.png&hash=74d3566b3206c5681bd63cd62ee89fce7ff30c0d) (http://img169.imageshack.us/my.php?image=glitchzv6.png)

Also, I think you should set a switch so the player HAS to pick up the equipment when they just got out of the class room.

Ohh and what the hell are you supposed to do after reading the thing off the grave stone  ;D? its pissing the hell outta me....

~Winged

*smacks his forehead* There was more than only the font installer in that script. You´re missing this code. Just put it into a new script.

Code: [Select]
#
# = fileutils.rb
#
# Copyright (c) 2000-2005 Minero Aoki <aamine@loveruby.net>
#
# This program is free software.
# You can distribute/modify this program under the same terms of ruby.
#
# == module FileUtils
#

module FileUtils

  def self.private_module_function(name)   #:nodoc:
    module_function name
    private_class_method name
  end

  OPT_TABLE = {}   #:nodoc: internal use only
 
  def copy(src, dest, options = {})
    fu_check_options options, :preserve, :noop, :verbose
    fu_output_message "cp#{options[:preserve] ? ' -p' : ''} #{[src,dest].flatten.join ' '}" if options[:verbose]
    return if options[:noop]
    fu_each_src_dest(src, dest) do |s, d|
      copy_file s, d, options[:preserve]
    end
  end
  module_function :copy

  OPT_TABLE['copy'] = %w( noop verbose preserve )

  def fu_check_options(options, *optdecl)   #:nodoc:
    h = options.dup
    optdecl.each do |name|
      h.delete name
    end
    raise ArgumentError, "no such option: #{h.keys.join(' ')}" unless h.empty?
  end
  private_module_function :fu_check_options
 
  def fu_each_src_dest(src, dest)   #:nodoc:
    fu_each_src_dest0(src, dest) do |s, d|
      raise ArgumentError, "same file: #{s} and #{d}" if fu_same?(s, d)
      yield s, d
    end
  end
  private_module_function :fu_each_src_dest

  def fu_each_src_dest0(src, dest)   #:nodoc:
    if src.is_a?(Array)
      src.each do |s|
        s = s.to_str
        yield s, File.join(dest, File.basename(s))
      end
    else
      src = src.to_str
      if File.directory?(dest)
        yield src, File.join(dest, File.basename(src))
      else
        yield src, dest.to_str
      end
    end
  end
  private_module_function :fu_each_src_dest0

  def fu_same?(a, b)   #:nodoc:
    if fu_have_st_ino?
      st1 = File.stat(a)
      st2 = File.stat(b)
      st1.dev == st2.dev and st1.ino == st2.ino
    else
      File.expand_path(a) == File.expand_path(b)
    end
  rescue Errno::ENOENT
    return false
  end
  private_module_function :fu_same?

  def fu_have_st_ino?   #:nodoc:
    not fu_windows?
  end
  private_module_function :fu_have_st_ino?

  def copy_file(src, dest, preserve = false, dereference = true)
    ent = Entry_.new(src, nil, dereference)
    ent.copy_file dest
    ent.copy_metadata dest if preserve
  end
  module_function :copy_file

  module StreamUtils_
 
    private
   
    def fu_windows?
      /mswin|mingw|bccwin|wince|emx/ =~ RUBY_PLATFORM
    end
 
    def fu_copy_stream0(src, dest, blksize)   #:nodoc:
      # FIXME: readpartial?
      while s = src.read(blksize)
        dest.write s
      end
    end

    def fu_blksize(st)
      s = st.blksize
      return nil unless s
      return nil if s == 0
      s
    end

    def fu_default_blksize
      1024
    end

  end

  include StreamUtils_
  extend StreamUtils_

  class Entry_   #:nodoc: internal use only
    include StreamUtils_

    def initialize(a, b = nil, deref = false)
      @prefix = @rel = @path = nil
      if b
        @prefix = a
        @rel = b
      else
        @path = a
      end
      @deref = deref
      @stat = nil
      @lstat = nil
    end
   
    def copy_file(dest)
      st = stat()
      File.open(path(),  'rb') {|r|
        File.open(dest, 'wb', st.mode) {|w|
          fu_copy_stream0 r, w, (fu_blksize(st) || fu_default_blksize())
        }
      }
    end

    def copy_metadata(path)
      st = lstat()
      File.utime st.atime, st.mtime, path
      begin
        File.chown st.uid, st.gid, path
      rescue Errno::EPERM
        # clear setuid/setgid
        File.chmod st.mode & 01777, path
      else
        File.chmod st.mode, path
      end
    end
 
    def stat
      return @stat if @stat
      if lstat() and lstat().symlink?
        @stat = File.stat(path())
      else
        @stat = lstat()
      end
      @stat
    end
   
    def lstat
      if dereference?
        @lstat ||= File.stat(path())
      else
        @lstat ||= File.lstat(path())
      end
    end

    def dereference?
      @deref
    end
   
    def path
      if @path
        @path.to_str
      else
        join(@prefix, @rel)
      end
    end

   
  end

end

The entrance to the maze is in the lower left corner of the Cursed Lake (same map where that gravestone is located). Also at that lake will be the entrance to an optional level later.

And about the equipment: If they don´t, it´s their own fault.  ::)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on September 29, 2006, 12:58:13 PM
still doesn't work  :-\

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 29, 2006, 02:19:57 PM
Is it the same error message? If not, post the new message. I hope you didn´t put the script from above UNDER Main.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on September 30, 2006, 11:56:15 AM
*BUMP*

I have found a slight problem, but it doesn´t affect the Final Demo, only beyond of it. You need this transition file to be able to use the "Gold Crash", "Item Crash" and "Jackpot" Soul Rage abilities:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F545%2Fteleportan0.png&hash=cd53af244499b44c64181ed8fc035a4fe001858b)

Also I have added some new stuff in the scripts and I think you should "install" it.
Just extract the file in the Data folder of the game and confirm the overwriting. Savegame update will be applied as soon as you load your savegame.

New in beta 1.1:

1. SR mode choice in status screen (press LEFT/RIGHT) - so far only 2 modes, more maybe to come
2. Override the font installer by just making a new .txt file in the Saves folder and naming it "Fontoverride"
3. You can see the game version in the Options menu (I might enable this only for debug and put it instead into the Game Statistics window of the Information submenu)
4. Debuggers have a REAL clock in the menu while in the .exe mode the playtime is being displayed
5. Fixed font installer if no language was selected before
6. Savegame updater testing for the first time on real data outside the development enviroment - you should back up your savegame
7. Language option in the title screen is now like it is supposed to be
(beyond Final Demo:)
8. Vamp´s "Hands" equipment part is now also called "Add-on" like it should be

And here it is:

Clicky (http://savefile.com/files/120342)

Oh yeah, I forgot to tell you:
If you want to unlock any of the special modes, just open the debugger, add the weapon "Exerion" into your inventory, save the game on another save slot and go to the title screen.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on September 30, 2006, 03:27:42 PM
Sweet. Is the download link the same, or has it changed?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on September 30, 2006, 04:05:31 PM
Umph!The music bug is REALLY persistent... the game crashes, and that's it - nothing i try makes it run!  :-\ Changed everthing to .MP3 (toke longer than expected) - but no avail.
 Something in my system, i'm sure. But i'll find out.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_1.jpg&hash=1f70defe5a57951574f9285f154bdc7b0f2dead9)

BTW: Blizzard, the Childrens of Bodom themes are yours? They're damn cool for battles  :D
 Wish i had some themes like those in my game  :P
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: JohnPetrucciPwns on October 01, 2006, 01:58:13 AM
Omg. Blizz I haven't talked to you in like 3 months now dude. Am I still in the team  :P.
I am actually taking a course on graphic designing  :P
Anyway, if I can I would like to beta test seeing how I was a beta tester if I remember correctly!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 01, 2006, 02:11:06 AM
Everybody is making this sound so exciting! I guess it's a bit late to join in on the fun, eh?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 01, 2006, 10:18:06 AM
yea, it the same message.

Also bliz, have you been changing names of anything? cause sometimes the audio would not be in the name of w/e the event said it was but when I took a look it was there but the letters were a bit diffrent (eg: cat and Cat)

The maze was pretty weird and hard at first cause I didn't know what to do but yea...thanks grave stone  ;D

Also, my PC doesn't display the damage so is the steel sword SR better or the boardsword or w/e SR better *hint* *hint* *nudge* nudge*

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 01, 2006, 01:04:36 PM
I will upload another upgrade of the Scripts.rxdata later. I made the updating system better and fixed a glitch here and there. These glitches are the worst, they seem to have a random pattern, so it´s hard to track them down. The things that are making me trouble at most are the Absorb HP/MP and the Reflection System. It happens quite often that I get some damage display glitch if I use such a skill. =/

@Ericmor: I only cut out the parts with the voice. Children of Bodom is a metal band. SO far there is none of my self-made music in the game. These are quite some random bugs and it could be a problem with the resources´ names. But fixing it will require to upload a new beta version, since I need to fix it in the events. There is still one thing you could try. Open the Scripts editor and open the "CMS Windows+" script. Find the class Game_System and the method "def bgm_play" It will look like this:

Code: [Select]
  def bgm_play(bgm)
    @playing_bgm = bgm
    vol = correction(@bgm_volume)
    if bgm != nil and bgm.name != ""
      Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)
    else
      Audio.bgm_stop
    end
    Graphics.frame_reset
  end

Put a # before that one line so it looks like:

Code: [Select]
      #Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)

You won´t have any music, but after the game has started and you have saved it, try to enable the music again.
@Winged: Fury is stronger (SR of Broad Sword), but Blade (SR of Steel Blade) targets all enemies. Altough in Adel Tower you will encounter fewer, but stronger enemies, so it makes sense to use the Broad Sword.

@Pixie & JohnPetrucciPwns: It´s never too late to join. ;) I will PM you the link to the demo. BTW John, this isn´t The Three Moons, but Nemesis Wrath. But you can still beta test it if you want.

EDIT:

There is a little problem I noticed. Again it´s beyond the Final Demo. I doubt any of you have reached so far the Ice Temple, so it shouldn´t be a big problem. After you´re done with the Silent Forest and enter the area of the Great Lake (Bunny is also in that map) you should turn off Switch Number 149. I forgot to remove something there and you will skip a minigame if you don´t.

EDIT: Here you go. You don´t need the older file a few posts above if you use this one right away.

Clicky (http://savefile.com/files/122582)

Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 01, 2006, 10:30:49 PM
I don't know if everyone has the exact same demo, but I also got that error for Living dead beat. All I did was went into the material base, made sure that song was actually in there (which it was), then I went into the event (EV007) and editted it (basically I just went to @> Change Battle BGM, edit...and the song was already highlighted, so I pressed okay, applied it, then tried the demo again and it worked just fine). I didn't change the song or anything, and now the original song plays when I get to that point in the game. I'm guessing it was just a name error.
I hope that made sense.

And, I hope you don't mind if I be a total spelling/grammar nazi with this. :P
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 02, 2006, 11:14:38 AM
And, I hope you don't mind if I be a total spelling/grammar nazi with this. :P

I hope you will be one! =D That´s one of the things my game lacks most of: grammar (I think)

I guess RMXP always messes up something when you compress it. Ok, if anyone gets the same problem with the BGM, just do it like Pixie said: Open the editor, Open the Prologue maps (inside the Outer World maps) and just change in Prologue 6 the BGM in that one event. YOu only need to confirm it. I think it´s a problem because of the ´ instead of a ' . I´ll upload today another update of the Scripts.rxdata.

Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 02, 2006, 03:11:30 PM
*bump*

Ok, here is the newest file.

http://savefile.com/files/126064
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 02, 2006, 11:58:36 PM
Okay: as soon i placed the new scripts data, the font bug returned - the  game crashed and exited, but this time two scripts had to be deleted for the game to run (the two font installer scripts).
 While in the game: if you try to save on top of an existing save game, the game crashes and the following crash message appears:

 (https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_2.jpg&hash=e93b305fca9ab5285f651d00a3efc699169d54db)

If i save to an empty, new file, it works perfectly.
-----------------
EDIT: oh, reselecting the audio inside the event worked and fixed the game  ;D
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 03, 2006, 12:02:31 AM
Loved what I played so far, I got it to work now. ;D
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 03, 2006, 12:14:40 AM
Okay Blizzard, new crash: thisone happens when i selected the special 'kick' attack of the kid during the first boss fight:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_3.jpg&hash=0b56c32a59f198c20ee2334bd0fcb239c39324e1)

After this message, the game exited completely. I'll do further testings today.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 12:49:14 AM
Haha. Blizzard, you're going to hate me for this (when you see the report-y-ness). :( Although my high school English teacher would be very pleased if she knew I was paying this much attention to spelling and grammar.

@ Ericmor: That was in the first boss fight?! Weird, weird, weird. Now I have to try that part again because I never got that error at all. Also, I notice it says `icnlude?' lol! Sorry. Spelling mistakes make me giggle.

Edit: And, to fix the Dream Save problem, umn...sorry. Blonde moment. Didn't Blizzard post a script to fix that? I'm confusing myself now. But it works fine for me now.

@ arrowone: Yeah, I wanted to open it with PK to check out that script, but I forgot it's not compatable or w/e (although I think Blizzard posted something for this? I forget now). Haha. And I don't want to close the game now 'cause I haven't saved in a while. -_-;
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 03, 2006, 12:49:54 AM
tHAT'S PROLLY THE ERROR...
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 01:00:57 AM
I know this is off topic...but I'm bored and I'm taking a break!

Where is Blizzard's sexy girl avatar...thing?! That's the only reason I started posting here! >:( No more testing until he changes it.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 03, 2006, 01:16:00 AM
Make a new project, copy the "game" file.

Paste it over Blizzard's.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 03, 2006, 01:39:22 AM
O-Kay, fixed the script mispelling, and the boss fight went out OK. But right after that, when you appear outside the woods after escaping, the game crashes right during the starting logo and dialogue that occurs on this time. Crash window:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_4.jpg&hash=ae5e656c4cd8934e85127bf6b91b313ab0fffff0)
Let's see if i can fix it like the music bug.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 01:41:53 AM
O-Kay, fixed the script mispelling, and the boss fight went out OK. But right after that, when you appear outside the woods after escaping, the game crashes right during the starting logo and dialogue that occurs on this time. Crash window:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_4.jpg&hash=ae5e656c4cd8934e85127bf6b91b313ab0fffff0)
Let's see if i can fix it like the music bug.
On the maps, go to Towns, then Reeva - ?? (its actually only three question marks, but it makes that damned smiley). I think it's ev017...you just need to go in and find the line for that image, edit. You don't need to change anything, cause the right file is already highlighted. It was just named differently. Blah blah. I feel like I'm not making sense, but it works.

(Ev017 in Towns - Reeva - ??. Picture Graphic is actually called Nemesis' Wrath T) - Aha! That was just my little note to myself..how I fixed it. Haha. But yes. There it is. The name was just changed.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Tsunokiette on October 03, 2006, 01:55:00 AM
Okay Blizzard, new crash: thisone happens when i selected the special 'kick' attack of the kid during the first boss fight:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi84.photobucket.com%2Falbums%2Fk18%2FEricmor%2FClipboarderror_3.jpg&hash=0b56c32a59f198c20ee2334bd0fcb239c39324e1)

After this message, the game exited completely. I'll do further testings today.

That's because it's supposed to be include? as opposed to icnlude?.... -_-
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 03, 2006, 01:57:18 AM
Jaehss, es troo...
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 02:19:47 AM
Jaehss, es troo...
I think...everybody figured that out by now. :P
Well, I hope they did. Otherwise I'm going to be rude and point and laugh. >_>
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 03, 2006, 02:21:07 AM
I'll help!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 02:30:26 AM
Yay!

I think I've had way too much sugar today. I've never been this energetic/giggly/weird in a long time.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 03, 2006, 02:39:19 AM
Heh. I got like that once, but people got sick of it REEEEAL fast.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 02:49:37 AM
You were only like that once? I used to be like that in school all the time. I must have been so annoying!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 03, 2006, 03:50:39 AM
O-kay, the image name is REALLY mispelled on the event, and the game crashes. Was able to play on from there.
 But the savefile overwrite crash continues - i have to manually delete the saves if i ever hope to save beyond 8 slots!
 About the Game.EXE overwrite:
Mmm... overwriting the original GAME.EXE with an game.exe from my RMXP makes it work, but then the opening screens crashes because of that SAME image mispelling... and i didn't find the opening script that defines it.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Tsunokiette on October 03, 2006, 03:56:50 AM
If you open the script editor after getting the error, it should take you directly to where the error took place.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: GilgameshRO on October 03, 2006, 05:12:01 AM
I should probably get around to actually testing this.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 03, 2006, 07:18:58 AM
O-kay, the image name is REALLY mispelled on the event, and the game crashes. Was able to play on from there.
 But the savefile overwrite crash continues - i have to manually delete the saves if i ever hope to save beyond 8 slots!
 About the Game.EXE overwrite:
Mmm... overwriting the original GAME.EXE with an game.exe from my RMXP makes it work, but then the opening screens crashes because of that SAME image mispelling... and i didn't find the opening script that defines it.
How come you seem to be having so many problems? I've had...a few but none of them took me more than 5 minutes to fix.
And you're still having problems with the save, and that one Nemesis title image?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 03, 2006, 10:06:11 AM
You guyz mgith also wanna edit the "Gold Crash" common event, the transition isn't there (well for first version of the demo, if its been fixed I'll hid in my little corner here...).

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 03, 2006, 01:30:27 PM
O-kay, the image name is REALLY mispelled on the event, and the game crashes. Was able to play on from there.
 But the savefile overwrite crash continues - i have to manually delete the saves if i ever hope to save beyond 8 slots!
 About the Game.EXE overwrite:
Mmm... overwriting the original GAME.EXE with an game.exe from my RMXP makes it work, but then the opening screens crashes because of that SAME image mispelling... and i didn't find the opening script that defines it.
How come you seem to be having so many problems? I've had...a few but none of them took me more than 5 minutes to fix.
And you're still having problems with the save, and that one Nemesis title image?

...Make a new project on your RMXP. Take the game.exe, and overwrite Blizzard's .exe. Now, WITH RMXP EDITOR CLOSED, try to run the game.
 If it works:
 -During the first part of the game, try to save your game on top of another saved slot, instead of an empty one.

If you open the script editor after getting the error, it should take you directly to where the error took place.
- NOT if you are NOT running from RMXP editor - the intro error happens only when you run the game.exe, with the EDITOR CLOSED. Actually, the game.exe has a full intro, differently from running the game from inside the editor. Try it, see what i mean.
 Blizzard found a way to skip the intro if you are in test mode, so we don't see the intro inside the RMXP editor.


Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 03, 2006, 02:00:41 PM
Stop the testing for now. I´ll upload a fixed beta version tomorrow. You won´t experience the resources errors anymore. It happens, because I used non-ASCII characters in the resource names.

@Ericmor: Can you tell me where the "Fonts" folder in you WINNT folder is?

BTW to skip something in the editor mode, just use the $DEBUG flag inside the scripts. It´s ALWAYS true if you start the game from within the editor.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 03, 2006, 02:21:44 PM
Right, Blizzard: My windows Fonts directory is...

C:\WINNT\Fonts

...i think your game actually found the directory - the structure should be the same for all win2000 versions - so the crash, teorically, shouldn't happen... or so i think, since it happened anyway  :P
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 04, 2006, 03:01:30 PM
Ok, I PMed everybody of you the new version of the game. I checked the resource names and now all of them only include ASCII character, so there should be no problems like before. The font installer will now try to install the font files only once. If it crashes, it will not try to install the fonts again, except you delete the Settings.bcx file in the Saves folder.
Four more things:

1. If you go beyond the Final Demo, you will get the next mode unlocked when you enter the Warp Portal in the Tower of Memories.
2. Test Absorb HP/MP abilities and the Relecting status effect as much as you can. They aren't buggin, but sometimes they glitch and those are hard to identify and to find, since they have a quite random pattern.
3. You can use your savegame from the other beta without problems. ;)
4. There are several "unfinished things" beyond the Final Demo like a wrong background in the Ice Temple, no seperate skill set for Siegfried (he uses Leximus' for now) etc.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 04, 2006, 03:21:00 PM
I found an error in your mapping from the last beta, but I'll check in the new one and I'm gonna tell ya if any bugs from the previous beta pops up again...*YAWN* I need some sleep...also here is a question, are you ment to lose some HP and MP when you teleport?

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 04, 2006, 03:31:10 PM
Yes. That´s what I meant with "But careful! Teleporting will exhaust your party." So it makes no sense to teleport to a previous town, stay at the inn (because it´s cheaper) and teleport back. =P
All characters lose 50% of their max MP and their left HP will be divided by 3, but they can´t die.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Pixie on October 04, 2006, 05:02:19 PM
Thanks Blizzard. I'll get back to this testing again now. :P

Actually...it says the archive is either in an unknown format or damaged. So, hm.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 04, 2006, 06:50:10 PM
Wonderfull work, Blizzard! This one is so well fixed that i'm actually playing directly from the game.exe, i didn't even opened RMXP!
 One minor bug, thought: i only got two crashes when i first runned the game - one was the Font installer (as you mentioned, it crashes once and then runs normally), and the other was the lack of the standard MIDI BGMs from RTP - i copyed them to the audio/BGM folder, and everthing went out OK. It seem's there's a bug between RTP versions or something - better copy all data to the release folders.
----------------- COMENT:
 Yes, is kinda dangerous- in my opinion - to depend of the RTP packs when releasing a game - people fell anoiyed to download a strange pack from a place to make a game run - so maybe is better to copy ALL files from RPMXP data to the game release folder.
 Mmm... i remember trying to do that -  i copyied everething inside a test game folder, copressed it, them deleted the RTP pack from windows - and the game complained of the lack of the RTP the same way. Maybe i didn't copyied everthing? Or any RPMXP game checks for the existence of a register key, or something, left by the RTP instalation?
 I need to check on that.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 05, 2006, 11:03:09 AM
I removed the RTP BGMs on purpose (because of the size). I thought I already fixed that. I guess there was the one or another BGM still in the game. =/
Ok, if anybody has problems, just copy the RTP BGMs into the BGM folder of the game.

@Ericmor: Did the font installer warn you that it may crash? I put some code in it that is supposed to warn the user if his %SystemRoot% folder is WINNT.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 05, 2006, 02:17:23 PM
In the very first time i've runned the game, the message appeared warning me that the game found problems with the font installer, then Crashed!
 After this first time, every time i run the game the message appears - but it doesn't crash, the game runs smoothly.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 05, 2006, 02:23:50 PM
I see. I will fix that later. It will only show it the first time. Did you install the fonts manually BTW?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Ericmor on October 06, 2006, 07:30:31 AM
That's the funny part - they where there all the time! It complains about a Tahoma.ttf that's right there - thence my confusion. Maybe is another ASCII mispelling error or something?
 Maybe the font is named differently on my machine? Mmm... also, since the very first crash, i felt that your code FOUND the right windows directory - "WINNT" is a name i came up with during windows install (after reinstalling 345 times the operational system after crashes, you do something like that), so hardly anyone else will be using it.
 The crash text POINTED the right directory, without pointing the existence of an existing font, if i remember correctly.  :'(
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 06, 2006, 11:37:02 AM
Since Tahoma, Arial and Times New Roman are standard fonts in Windows I think I should remove them from the installer anyway.

Silly me forgot to remove a skill from Jason's initialization after hunting the reason for a very mean bug. Here are 3 update files. Like always, just extract them into the Data folder.

1.4b Update (http://savefile.com/files/135262)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Naphe on October 07, 2006, 08:03:49 PM
Alright I reviewed this game, and if your going to release this your going to have to give credits to the "exact" names of the producers of Ragnarok Online, Magic The Gathering, and any other companies of whom you ripped sprites from or else you will be in copyright infringement, even if you don't make a profit.
It's called fair use asshole. Yes, wether or not Blizzard's game falls under fair use or not is highly debatable, but if you want to go there then you're just being a fucking cock. Seriously, it's not like he is hurting anything or benefiting from it in anyways. If you're just trying to let him know, then it's all cool, but if you're calling him out that is simply malicious.

I'm just pointing it out, and you shouldn't go about harrassing someone for a simple "opinion", you might not know what will happen.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 07, 2006, 08:08:53 PM
Is that a threat?

Over the INTERNET?

Dear lord, I thought this place was...exempt, from such things.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Tsunokiette on October 07, 2006, 09:06:46 PM
@Naphe - He doesn't have to do that. Let me expain.

It is true that copywrite infringment comes up whether or not he makes a profit, HOWEVER, that only comes into play if he releases it commercialy. If he does it on the web and doesn't make it public (ie: commercialize it) and doesn't say he made those resources, he's not infringing anyone's copywrite. That's like saying a fan site can't use characters from the anime they are um "fanning" (for lack of a better word), unless they go through the impossible process of finding out who drew that frame in the anime.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 07, 2006, 09:14:10 PM
Three cheers for logic! And even if he did, it is unlikely that he would ever get caught until the game became MASSIVELY popular. (Though I do not in any way condone trying to slip one past a corporation with millions of dollars at their disposal.)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 07, 2006, 09:17:19 PM
Blizzard mind releasing a verison of the demo with all the new updates?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 08, 2006, 11:32:02 AM
These updates are for the beta testers, so they can normally test it with critical bugs/glitches fixed. The Demo should be bug-free (it actually already is) and hopefully glitch-free (hopefully). Of course the Demo will have these updates, since they are there for fixing the bugs and glitches.
This beta testing here serves actually the purpose of having a bug/glitch-free "Final Demo", which I'm gonna release after they are done. ;)

@Naphe: Tsuno is right. I only HAVE TO credit every single person if I release the game commercially. And since I don't have to credit everybody. But I will try to credit as many people as I can, that's just the way I am. So I would be greatful if you can give me more information whose graphics I am actually using here in my game.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 08, 2006, 04:21:01 PM
Blizzard mind releasing a verison of the beta with all the new updates?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 09, 2006, 09:44:45 AM
Once more: The Final Demo is going to be released when its beta testing is over.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 11, 2006, 11:58:11 AM
I assume the beat testing goes fine, since nobody is posting problems anymore. :)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Nightwolf on October 11, 2006, 12:16:29 PM
Congratulations Blizzard, your topic has extended over MOT's topic.
Cant wait.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 12, 2006, 11:40:17 AM
The raindow puzzle was confusing, I read the event on how to solve it and didn't get it cause I have an IQ under 50 so I.... lets just say, "took control" *cough* edited the game *cough*

ANYway, back on track, I have forgotten to take notes of characters so I might have to play from start to finish again when I finally finish the game, so far, I think an intro to the tower of memories is needed AND at the spikes, there was a glitch after using the switch, I'll post screen when I send the image on my sis's comp sometime. Also, I hacked into the game (again) to get a fishing rod (couldn't get one ion the town the fishing guy said I could find it, it was empty) and it was pretty fun. More details later when I finish the game

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 12, 2006, 12:01:03 PM
You can buy a fishing rod in Luvia or find it in one of the castle towers (enter them from the side ;) ). The rainbow puzzle solution is in an event in the upper left corner of the map like you already noticed. (LOL! You can hack, but you can't follow directions! xD ) BTW, the order of the colors how you need to put the orbs goes like a rainbow does. Since I don't want to tell you, you can ask the girl in town who is just south of the shop.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 14, 2006, 10:45:15 AM
You can buy a fishing rod in Luvia

Ohh and also, WHERE ARE THE BLOODY PEOPLE?! Lol, sorry but its just theres hardly any people in the town (apart from the Inn, I think one person and also in the cafe place). As for the testing, I won't be going any further for the next few days cause...

1. Gotta finish project in a few hours

2. Going to Sydney, meaning I have to stay up till 5am to finish the bloody thing plus IO have school on Monday...damn holidays pass so fast!)

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 14, 2006, 01:33:37 PM
Lol, as I already said in the instructions which you obviously didn't read, Luvia isn't finished yet as it won't be in the Final Demo anyway.

Click here to download Scripts.rxdata 1.5 with new bar styles =D (http://savefile.com/files/159068)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Morris Lawry on October 14, 2006, 01:36:06 PM
Blizzard:

I would love to help in the game i have seen your reputation and your game before on the net

count me in if theres room
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 14, 2006, 02:03:12 PM
There's always room for another beta tester. :) I will PM you the link to the beat download. Then just replace the Scripts.rxdata inside the Data folder with the I posted above.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 19, 2006, 06:42:39 PM
I assume everything is going fine as nobody is posting any problems anymore. Anybody already finished the game once/several times?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Chaos of Destruction on October 21, 2006, 12:25:20 AM
I'll join when i'm done with the demo. Keep me in reserve til i beat the demo ok?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on October 21, 2006, 02:24:59 AM
EDIT!!!! AM I infected? do I have a virise? why is nobody PMing me? I ask to test the game and you said in one of the post that you would pm it... (and fumannchu I send him a message and he never wrote beck. That is something diffrent but close. Nobody seems to talk back to me) :'(

I WANT TO TEST IT!

An why won't you look at the script thing about death toll?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: oneray on October 21, 2006, 05:53:32 PM
I just want to ask if you could tell where you got your music from. Also can you let me use your music, I will cite my work.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 22, 2006, 07:33:26 PM
Sure. Just don't forget to credit the original makers. The Techno music is from my own collection. (I listen to that stuff, so I just took a song or two, cut it and put it into the game.) The metal stuff is from my ex-roommate. Other than I, he is listening to Metal. So I've heard the songs and thought "Hey, that could be an awesome boss theme!" So he just gave me the songs, I cut them and put them into it. :)

EDIT!!!! AM I infected? do I have a virise? why is nobody PMing me? I ask to test the game and you said in one of the post that you would pm it... (and fumannchu I send him a message and he never wrote beck. That is something diffrent but close. Nobody seems to talk back to me) :'(

I WANT TO TEST IT!

An why won't you look at the script thing about death toll?

I'll PM you the link right away.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on October 23, 2006, 03:07:15 AM
sorry I flipped out...  :'(
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 23, 2006, 04:50:14 AM
Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any). Or maybe you need some fresh air for once to help you think.

I don't know how many times I have said this, and I'm pretty sure this won't be the last. There's a fine line between stating your opinion, and being a complete and total DICK.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 23, 2006, 11:02:04 AM
Please if you are making an RPG instead spend so much time scripting and not the story. You must of thought this game after playing "Red light, Gree Light" in Gym Class that is if you can keep with your peers. Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any). Or maybe you need some fresh air for once to help you think. Seriously if you are going to spend countless hours working on an RPG game atleast think of a better storyline. It may have sounded harsh but it is the truth, and it is a good RPG Maker's job to inform another of one's faults. I know you have a big reputation and are a Moderator on these forums but still I hope you will take these words into cosidersideration.

Considering that I have worked for 8 months on the game so far and that I have done only half of the game pretty much proves that I actually have a life. I would have finished it ijn 6 months if I'd have none. =P I don't know how you define life, but going to college, making parties with my friends, changing gfs more often than my underwears and earning some cash with freeelance graphic design is a life in my eyes.BTW, the game is for free and will never be sold.
I became a mod 4 days ago. I never would have accepted the job, because of time shortage, but since Halo asked me... Don't put that into argument, it's out of context. Also my rep has nothing to do with this.
I am glad you stated out your opinion, but I give A1 right. You're being a dick there.
As for the story, it STARTS easily. You have not the closest idea what is waiting for Jason and Endout. After all it is just a demo. ::)

The only thing I could have read from your post so far is that you actually have no real argument to offend me except for the story thing, but I explained that already.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Stans minion on October 23, 2006, 11:04:11 AM
ill test it.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: SexualBubblegumX on October 23, 2006, 12:31:24 PM
Please if you are making an RPG instead spend so much time scripting and not the story. You must of thought this game after playing "Red light, Gree Light" in Gym Class that is if you can keep with your peers. Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any). Or maybe you need some fresh air for once to help you think. Seriously if you are going to spend countless hours working on an RPG game atleast think of a better storyline. It may have sounded harsh but it is the truth, and it is a good RPG Maker's job to inform another of one's faults. I know you have a big reputation and are a Moderator on these forums but still I hope you will take these words into cosidersideration.


You're such a whore you make my ass hole quiver. Now go and chug rat poison you little shit.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 23, 2006, 09:43:08 PM
did you even play the beta bull?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on October 23, 2006, 11:34:04 PM
The game is fun so far... but it keeps kicking me out and saying I need aduio/bgm/59-slow02 or something.

Oh yeah I forgot your are a twenty year-old with no life and post these RPG games you make and try to get money instead of chilin' with your friends(if you have any).

You're such a whore you make my ass hole quiver. Now go and chug rat poison you little shit.

I agree!
Blizzard is a great person (from what I've read) and what you said was uncalled for.... really uncalled for!

Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 24, 2006, 06:11:16 AM
1) If I were blizz, I would rather be told the truth than have lies told. But the truth fro m me is, this game is awsome.

2)I gotta stop testing for a week or so, gotta get back on my feet after these holidays, hope you understand.

3) Um....-instert comment-

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on October 24, 2006, 06:42:49 AM
Guys, look at this PM here:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F5559%2Fsnap93oe0.png&hash=6e14e3df20c063f6e53cea1d7a216597a6ee62c0)

That solves the matter. :) It's not his fault.

@BanisherOfEden: Just put all the RTP BGMs into the Audio\BGM folder of the game. The RTP is loacted in C:\Program Files\Common Files\Enterbrain\RGSS\Standard by default.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on October 24, 2006, 09:54:20 AM
Not bothered to check with the IP, but looks 50/50, dunno which side its on (truth or lie)

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Kefka on October 24, 2006, 11:50:46 PM
I have played the game and the only question is why does the character go on top bof passible chips that you should under I mean is it a script that is causing it.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 24, 2006, 11:51:20 PM
post a screen shot when you have a bug
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Kefka on October 24, 2006, 11:57:02 PM
post a screen shot when you have a bug
What is that suppost to mean.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 25, 2006, 12:00:11 AM
exactly what it says, when you find a bug post a screen shot so blizzard can fix it
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 25, 2006, 12:03:13 AM
Press the key that says:

Print Scr
Sys Rq

And then open up MS Paint. Click on the tool with a perforated rectangle for the icon in your left tool bar, and then right click the white space. Select paste. Save the picture, and then open a web browser. Go to imageshack.us. Click Browse, find and select your picture. Then, click host it!. When it is finished, copy the direct link on the page. (It is literally labeled, "direct link".) Then, paste it into a post, then highlight it. Click the picture of a photo up in the icon bar used for posts. Then, post.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 25, 2006, 12:07:10 AM
or just use the additional options to attach the file (after you save it in MS Paint in an allowed file type) to a post and post the problem with the picture attached
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on October 25, 2006, 12:08:10 AM
Could do that, but some people are lame and can't find attachments. To prevent this, I use imageshack.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: thingy on October 25, 2006, 01:04:31 AM
it defaults to my pictures and you have to be able to find them to upload
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 02, 2006, 04:08:07 PM
Guys, I will release a beta test deadline soon. Whoever is not finished with the beta test until then and hasn't sent me a report will not be mentioned in the credits.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Arrow on November 03, 2006, 02:18:20 AM
OH SHIT I totally forgot! I'm real sorry Bliz, I've just been really busy lately, school is breathing down my neck, plus, I'm trying to look into the staff and find out more about them, cuz they seem corrupt, then I gotta do resources and help my little bro withhisgaemandIwannadoffcranktooANDZOMGHEDEXPLODSIONIMNENT!

*pop*

But seriously, sorry about that, will do my very best to try and finish as soon as possible.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on November 04, 2006, 03:21:54 AM
Ok, I'm up to And Again mode and you forgot to include "Slow02"..atleast thats what mine said. Also, there are a few mapping glitches I found, I'll find them all and host as one pic, fine by you? Also, I kinda forgot about all the money and level recording but can I give a detailed report about bosses and items?

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: oneray on November 05, 2006, 12:07:03 AM
Great game but a bit to hard. Well anyway, can you please give the code for the fighting squence. Like how to get the bars and zoom in on the enemy.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: ryuu1991 on November 05, 2006, 04:25:12 PM
you probably have enough beta testers allready but what the heck.............
I'll Beta Test it too ;)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 05, 2006, 05:24:20 PM
Deadline for beta test reports: 11. November 2006

@Winged: Ok, no problem. Fine with me. That Slow02 is an RTP, yes I forgot to include it, just get it from the folder where the standard RTP is installed. I hope you like the 4xEXP and 4xGold in the "And again!" mode. ;)

@Oneray: I have played it through at least 20 times till now. I noticed, it's only hard if you don't know what you are doing. If you dispose of the enemies fast enough, they mostly don't do much damage to you. But if you mess around, they will make you have to heal all the time instead of attacking and they will kick your ass. You can kill them easily, but if you don't, they will kill you, lol! It gives the impression that the difficulty balance is very vague and depends a lot on the player himself.

@Ryu: I don't know if you will have enough time for the test, but I will send you the beta anyway.

EDIT:

@winged: How did you like the ending of the first half of the game?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Nightwolf on November 06, 2006, 02:30:45 PM
Remember Blizzy boy, megaupload hates me..

SAVE FILE!
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 06, 2006, 03:26:19 PM
There will be download from savefile, megaupload, a dial-up download from savefile and I might include one from hbgames.org, since I have an acc there. LOL! ABUSING hbgames.org! :=
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: oneray on November 06, 2006, 09:38:09 PM
Can you please give the code for the fighting sequence. Like how to get the bars and zoom in on the enemy. Also i like your presentation of the game and great music. No offense but the world tiles are quite, well, dull. Maybe you should change it but then again that tile set has quite a lot of stuff. Maybe by making it more colourful and brighter.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 07, 2006, 12:01:48 PM
Making the world tiles brighter will result in even a bigger mess. I tried it already. The KGC 3D Pseudo Battle Camera should be posted here around somewhere. If not, get it from my forum:

http://www.chaosproject.co.nr

You can get the bars script from the StormTronics CMS, any Edition. Just look in the Scripts Database and you should be fine. :)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on November 09, 2006, 09:33:01 AM

@winged: How did you like the ending of the first half of the game?

It was alright, but I wished a boss came out before the portal... and the "last" boss was a bit more easier when he transformed, took me a while and died a bit.

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 09, 2006, 10:49:40 AM
I can't change it, because of the story line. They have to surprise the characters.
After the transformation the boss has more and stronger attacks and more energy. In his first form he has 100.000HP, when he goes under 20.000HP (20%), he will transform and he will have 500.000HP max, so 20% of 500.000HP is 100.000HP. If you're lucky he might never use the Blade attack that is very dangerous (or even Outrage that is even stronger). If not, you can die instantly, at least a few of your chars will. I tested him on level 30, 31 and 32, where I noticed that on 32 it is a lot easier, because Lucius is faster than the boss and Lilith can use a heal spell targeting the entire party. I think Endout's Bright Blow is a life saver in this fight. Other than that, I was having Jason always in Flaming Status. ;D

EDIT:

I am a little bit concerned about this... Only two days left and still nobody has sent me a report so far. ???
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on November 10, 2006, 02:17:31 AM
I'm planning to play "And Again mode" a bit more for one day and then write up my "detailed" report and submit it on the last day..if my sister lets me on her computer (curretnly at school)

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 10, 2006, 01:01:30 PM
Ok you can do that. After that you will get the "Warrior" mode with only half exp and gold. After beating this challenge you will get the "Exerion" mode. What that actually is, is a surprise but it's worth beating the Warrior mode. ;)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on November 11, 2006, 09:19:50 AM
I didn't get up to warrior mode, I was writing the report the whole day but now I don't think I'll finish it by 12am, I'll try but please ignore bad spelling if I rushed the last part.

What I'm doing is telling the difficulty of each area with monsters or bosses and seeing if I had enough gold to buy everything I needed, is that good? I'm also including the pic of glitches, but I didn't get them all, sorry!

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 13, 2006, 11:17:34 AM
No problem. I am only a little bit surprised, you and Chaos of Destruction were the only ones who sent me a report. !_!
I'll also include Ericmor, arrowone, AlbelNox, thingy and Zeriab into the credits, since they at least posted a few bugs here. :)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Zeriab on November 13, 2006, 12:54:37 PM
Only two?
Wow...


Was there others who told you they wouldn't make it in good time? (Like me)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: darkelementwars on November 13, 2006, 03:44:17 PM
do u need any more beta testers still?  if so I'll gladly try it.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 13, 2006, 08:00:11 PM
I will beta test it once more myself and then release it. If you can finish the beta before the release, I will consider it as done and add you to the credits. I will PM you the link.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Winged on November 14, 2006, 02:22:53 AM
Wow, I feel special  ;D

hope the report was detailed enough, I did out of pure memory digging!

~Winged
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on November 14, 2006, 02:26:57 AM
I got stuck at the first village...
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 14, 2006, 01:07:19 PM
Lol, just go and talk to the mayor. ::)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on November 14, 2006, 01:12:29 PM
Yeah... I talked to the mayor he sent me to the cave I killed the... and then... he said thanks... and now what?
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 14, 2006, 01:21:37 PM
He said, go to Lisk and find somebody to help you as he is an ass and doesn't want to help you. ::)

(Lisk is west through the cave.)
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on November 14, 2006, 01:22:34 PM
Ok... but I think I deleted it...
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 14, 2006, 01:33:05 PM
Deleted what? Lol.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: &&&&&&&&&&&&& on November 14, 2006, 01:44:35 PM
The game! lol.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on November 14, 2006, 05:27:51 PM
lol very smart XD why did you delete the game
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 14, 2006, 08:00:34 PM
You can re-download it. -_- You should still have the link in the PM I sent you.
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: lamont on November 14, 2006, 08:25:41 PM
i still got mine lol i always keep my PM's :P
Title: Re: Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed
Post by: Blizzard on November 14, 2006, 08:29:20 PM
I have to rape... I mean purge them frequently as my box gets full after about 2~3 weeks.