The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => XP Tutorials => Topic started by: Zeriab on August 31, 2006, 07:02:45 PM

Title: FAQ - RMXP
Post by: Zeriab on August 31, 2006, 07:02:45 PM
Frequently asked questions - RMXP
By Zeriab - Version 2.2

[SIZE=8]Table of Contents:[/SIZE]
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What is RMXP?
RMXP, short for RPG Maker XP, is a game making tool made by Enterbrain (http://www.enterbrain.com)
You can find their english website here: http://www.enterbrain.co.jp/tkool/RPG_XP/eng (http://www.enterbrain.co.jp/tkool/RPG_XP/eng)



What is a switch?
A switch is an object that can be true or false, on or off. To learn how to use switches, look at this tutorial by Dubealex: http://www.creationasylum.net/index.php?showtopic=6 (http://www.creationasylum.net/index.php?showtopic=6)



What is a variable?
A variable is an object that contains a number you can change with events.
To learn how to use variables, look at this tutorial by Dubealex http://www.creationasylum.net/index.php?showtopic=65 (http://www.creationasylum.net/index.php?showtopic=65) or this tutorial by Yami http://yamisiterawr.com/variables.php (http://yamisiterawr.com/variables.php)



What is a script?
The term 'script' have many different meanings (cf. Google (http://www.google.com/search?hl=en&q=define:Script) and Wikipedia (http://en.wikipedia.org/wiki/Script)). When used in context with RMXP the general meaning is:
"This is a programming term that refers to a set of instructions (a program) that is executed by another program rather than the computer's processor." - http://www.satellite-tv-hq.com/telecom-glossary-s.htm (http://www.satellite-tv-hq.com/telecom-glossary-s.htm)
This basically means that a script is being interpreted and not compiled.



What is RGSS?
RGSS, short Ruby Game Scripting System, is a set of commands written in an interpreted language to automate certain application tasks or a type of computer code than can be directly executed by a program that understands the language in which the script is written. Scripts do not need to be compiled to be executed.
Source: http://en.wikipedia.org/wiki/Ruby_Game_Scripting_System (http://en.wikipedia.org/wiki/Ruby_Game_Scripting_System)



What is the Database?
The Database can be found under Tools\Database (F9). You can also get to this by pressing F9.
The Database is the Menu that contains all the game specific settings, such as:
what imported tilesets are used for what;
what items are in the game, and how they interact with the characters;
what monsters are in the game, how they fight, how strong they are, how they look, what groups they travel in;
it also stores character data such as how they look, what their stats are and how they improve as the char levels.
This is also where you setup common events, and other settings that affect the whole game such as the battle music or the tileset for the menus.
This is also where you set what picture is used for the title screen and game over screen, but this is not where you import graphics, here your just picking which already imported graphic to use.
The Resource Manager is used to import graphics.



What are layers?
Layers are the multiple levels in which you are to place objects. The first layer is for putting down the ground usually. The second layer is for putting down the rest the objects. What is unique about RPG XP is the third layer, which is basically just the second layer, over the second layer. Then, finally, you have the event layer, where you basically place events.



What is compile game disk?
It is an option under File in the editor.
It compiles your game into 1 file that you can run on another computer.
If you press it a dialog show appear asking you for an address. For a folder to be more explicit.
This is your output folder where the file will be placed after creation if you accept the dialog. (Click ok)
You have the option to create an encrypted archive.
This means that you can't get access to the game through the editor nor access to your resources when installing the game from the created file.



What is RTP?
RTP means Run Time Package. A package required to run a program, often filled with data used by much programs of the same kind.
For RMXP RTP, look below.



What is RPG Maker XP RTP
RPG Maker XP RTP is a system for reducing the total size of a “game disk” made with RMXP. RPG Maker XP RTP contains the graphics, music (MIDI, etc.)
and DLL files used when creating a game with RMXP ? basically a collection of common materials. When a game is created with RTP data, once it is
finished, you won’t have to add this data to the actual “game disk,” which consequently allows you to significantly reduce the game file size.
Source: http://www.enterbrain.co.jp/tkool/RPG_XP/eng (http://www.enterbrain.co.jp/tkool/RPG_XP/eng)



What is the maximum...
...number of maps : 999
...number of events per map : 999
...dimensions of a map : 500 x 500
...database items : 999 each (tilesets, common events, actors, skills...)
...height of a tileset : Unlimited. However, lag increases when it is bigger.
More limitations can be found here: http://www.creationasylum.net/index.php?showtopic=204 (http://www.creationasylum.net/index.php?showtopic=204)



What are the default width and height of the game window
640 pixels width, 480 pixels height.



What music types are supported by RMXP?
By default, RMXP support .MP3, .WAV, .MID, .WMA and .OGG. MP3 and WMA are streamed, this means they are loaded while playing. OGG is usually much smaller, but can not stream, so need to be loaded fully before playing.

Additional formats like the Playstation PSF and miniPSF can be played with scripts.



Where can I learn to script RGSS?
Look in the sticky topic located under Rpg Game Making\RGSS Scripts located here: http://www.creationasylum.net/index.php?showtopic=8327 (http://www.creationasylum.net/index.php?showtopic=8327)



How do you set the player's starting point?
Go to the event layer (F8).
Right click on a tile.
Select 'Player's Starting Position' from the drop down menu.



How do you make an NPC?
Go to the event layer (F8).
Make an event somewhere by either double clicking on a square with the left mouse button, right clicking and selecting New Event... or selecting the square and pressing [Enter]
This will open the event dialog. To the left there is a white field with 'Graphic:' in words just above it.
Double click on this (left mouse button) and select the graphic you want.
When this is done go to the big white field to the right.
Here is all the event commands listed. Select it and insert a new command.
Here you can make the NPC do what you want it to do.
Remember that you can a short pop up message by right-clicking and pressing What's this?
You can also get this by pressing F1. You will get the description on the button you have select.
You can move the selection with the arrow keys.



How do I make a quest, where you have to find an item?
There is a bazillion ways to do this. I will try to cook the general concepts down into an example.
If you don't know what a switch is or are unsure of how to use them you should read What is a switch? before continuing.
Phase 1: Activation of the quest
Let's say you talk to this person who gives you the quest. If the quest is given you let the event turn on a switch.
We could use switch 21 - Quest Start and turn it ON. (This could be any switch)
You should make sure that the person does not continue to give the quest. (This is strictly speaking not necessary)
Make a new event page and set as precondition the switch 21 - Quest Start. (Should be the same as the switch you turned ON in the previous page. Remember to set the event graphic)
Here you can set the action for when the Quest is active, but not finished.

Phase 2: Getting the item
Let's say that you could not get the item before.
The event from which you can get the item shall like the event starting the quest have a condition for when the quest start. That is. New page, Precondition set to 21 - Quest Start (2nd page)
Here you should turn another switch to ON. Let it be 22 - Item Gotten. You can make some actions. (Tell the player a story or whatever)
Make a new page (3rd). Set Precondition to 22 - Item Gotten.
Here you can set actions if the player tries to trigger the event again.

Phase 3: Ending the quest
Go back to the event that starts the quest and make a new page (3rd). Set precondition to 22 - Item Gotten.
Here you should tell the player that he or she has completed the quest. Afterwards turn switch 23 - Quest Finished ON. New page (4th). Precondition set to 23 - Quest Finished.
For the item event. New page (4th). Precondition set to 23 - Quest Finished.
Here you can make actions for when the player triggers the events after the quest is completed.

Final notes:
As you might notice a lot of switches are used.
You could actually add an event and then check whether the player has it or not with a conditional branch during the quest. This will eliminate the need for the 22 - Item Gotten switch.



How do I import maps, made on another computer?
Copy both projects on 1 computer.
Open both of them.
In the project tree window to the lower left:
Right-click on one of the maps you want to copy and press copy in the dropdown menu.
Now go to the other project and select a map in the tree structure.
Right-click and press paste.
The map will then be copied into the allocated place in the tree structure.
Keep doing this until you have copied all maps over.
Note that the Player's Starting Position is not copied over.
Also note that the map id most probably changes.
This means that you might have to change some events.



How do I import new resources?
There is an Icon near the little music note, it is the folder with 3 documents (icon). This'll take you to the import/export system.
You can also access the import/export by Tools\Materialbase (F10).
Here you click the Import... button and find the file you want to import.
Here you left click on the color you want transparent.
You can also right-click for a semi-transparent color.
Click OK and you are done.



How do I send my game to my friends?
Look at What is compile game disk?
Send the resulting file to them.
They may have to install the RTP found here: http://www.enterbrain.co.jp/tkool/RPG_XP/eng/download.html (http://www.enterbrain.co.jp/tkool/RPG_XP/eng/download.html)
Look below if you want to know how to distribute it without the RTP.



How do I distribute my game without the RTP?
Dubealex has made a tutorial about this, which can be found here: http://www.creationasylum.net/index.php?showtopic=1303



I added a call script, now a popup box with "????????" or "Syntax error" occurs.
You have made an error in the syntax from the call script. Please note that everyline will be interpreted as a new script, unless you have the fix for this.



I don't hear any sound, while my speakers are on and my sound card drivers are set.
Press F1 while in game. Make sure the thirth (Play BGM and ME in game) and the fourth (Play BGS and SE in game) are set.



I get an error message saying "Failed to initialize DirectX Audio" when I try to start up RMXP. What do I do?
Just install/reinstall your Sound Card Audio Driver.



I have inserted a new script and the font doesn´t show up. How to fix this?

Open the scripts and go to MAIN. Find this line:
Code: [Select]
$scene = Scene_ ... .new

and just before that line add:
Code: [Select]
Font.default_name = $fontface = $defaultfonttype = "Tahoma"
Font.default_size = $fontsize = $defaultfontsize = 22

Still having problems? Try installing the font files located here:
Fonts.zip (http://www28.websamba.com/Vobbys/Fonts.zip)



I have problems with my map. The player can walk over solid stuff. How do I fix this?
You might not have set the 'passabilities' in the Database > Tab Tileset.
If you still have problems try to use a dummy tile. Make one of the tiles, that are completely transparent, unpassable and use it to disable passability on the map on the 3rd layer.

If you want to check the passibilty in your map, just choose some "visible" dummy tile and fill with the bucket tool one area in the map. A little trick to actually "see" passability/unpassability on your map. After you finished editing just bucket it back with a passable/unpassable tile.



I have used 'Erase Event' to remove an event, but when I come back later it has appeared. How can I solve this?
First you must understand what Erase Event does.
When you enter a map it is loaded into the memory. Erase Event removes the event from this temp map.
The state of the map is NOT stored when loading another map. (The same as going to another place).
When you now go back again the map will be loaded with the events in their original positions.
This is why it doesn't work.
To solve it simply use switches.
Turn on a switch where you have your Erase Event-command.
Then make a new page and put the switch you just turned on as a precondition for the new page.
Problems with switches? Look at What is a switch?.



It says "Incompatible versions". What should I do?
Make a new project and replace the Game.rxproj inside the demo with the new one. If you still can't start it, open Game.ini and change RGSS102E.dll to RGSS100J.dll. If it already is RGSS100J.dll, change it to RGSS102E.dll.




Sources:

Official English Site
- http://www.enterbrain.co.jp/tkool/RPG_XP/eng (http://www.enterbrain.co.jp/tkool/RPG_XP/eng)

Creation Asylum
- http://www.creationasylum.net (http://www.creationasylum.net)

Google
- http://www.google.com (http://www.google.com)

Oxford English Dictionary
- http://www.oed.com (http://www.oed.com)

Wikipedia
- http://www.wikipedia.org (http://www.wikipedia.org)

Special thanks:
Aus "ace" Wallace
Blizzard
Constance
deadly_diablo
kitramos
Marlune
Me™
zuzagi


Help:
I need YOUR help in making this FAQ better.
Have anything else to add? New questions with or without answers?
Please do post tell me and chances are that I will post it.

Is anything wrong? Some information doesn't work or is in fact wrong? Or does it just need an update?
Getting this kind of information is valuable as well. The information as good and as accurate as possible while having good depth.

Something wrong with the terminology? Wrong terms used?
Is it not called a 'Conditional Branch', but a 'Fork' instead?
If people try to find a button they think is named something different that what it actually is... A lot of time is a wasted.

As you can see there might be a lot you can help with, but before posting your help there is something you must know:
By contributing to this FAQ you agree that distribution of this work in parts or as a whole is left entirely at my discretion.
You also agree that once integrated you lose the right to demand your work's removal.
Title: Re: FAQ - RMXP
Post by: Nightwolf on September 02, 2006, 04:26:56 AM
Nice faq man , someone should sticky this, it'd come helpful to the ppl who are new to rpg making
Title: Re: FAQ - RMXP
Post by: Zeriab on September 02, 2006, 04:29:18 PM
Nice faq man , someone should sticky this, it'd come helpful to the ppl who are new to rpg making
Somebody did!

That it will be helpful for newcomers is the reason I made it.
Title: Re: FAQ - RMXP
Post by: King Anesis on September 02, 2006, 11:40:21 PM
You should complete the "How do I make a quest where I have to find an item" question. Although it's extremely simple.

1. Turn a switch on at the end of the event that gives you the quest.
2. Make a second page of that event with the switch enabled as it's precondition.
3. Make a new event with the switch enabled as it's precondition, the event being a treasure chest. Use Change/Add Item function to give hero item.
4. Turn on a NEW switch at the end of this event.
5. Make a new page with the switch enabled as it's precondition.

Or is that not descriptive enough?
Title: Re: FAQ - RMXP
Post by: Zeriab on September 05, 2006, 06:11:17 PM
I am going to alter it a bit. And write a little more.
Thanks for helping me!

Edit:
I have added the part now.
Thanks to you the FAQ is now officially finished. Version 1.0 I tell ya.

 - Zeriab
Title: Re: FAQ - RMXP
Post by: Dwarra? on September 05, 2006, 06:18:58 PM
You deserve a big bowl of awesome sauce
Title: Re: FAQ - RMXP
Post by: Razuya on September 07, 2006, 06:19:06 PM
Wow this tutorial has helped me LOADS i was trying to figure out how to make a quest like that for ages lol, thanks again. :D 10/10!!
Title: Re: FAQ - RMXP
Post by: Marlune on September 18, 2006, 03:03:12 AM
I cant figure out how to set a "starting party point". Could oyu tell me how?
Title: Re: FAQ - RMXP
Post by: Atomic on September 18, 2006, 06:29:57 AM
man that is a very sexy way to keep people from asking the same questions over and over...
Title: Re: FAQ - RMXP
Post by: Zeriab on September 18, 2006, 08:35:05 AM
Updated to version 1.1
Title: Re: FAQ - RMXP
Post by: Zeriab on October 20, 2006, 07:29:15 PM
Updated to version 1.2

Changed the explanation in "How do I import maps, made on another computer?"
Title: Re: FAQ - RMXP
Post by: Blizzard on October 24, 2006, 03:42:58 PM
Hey Zeriab, update the font thing with this instead:

Quote
Find every line that says:

Code: [Select]
self.contents = Bitmap.new(...)

and add below:

Code: [Select]
    if $fontface != nil
      self.contents.font.name = $fontface
      self.contents.font.size = $fontsize
    elsif $defaultfonttype != nil
      self.contents.font.name = $defaultfonttype
      self.contents.font.size = $defaultfontsize
    end

If there already are lines like

Code: [Select]
self.contents.font.name = SOMETHING

and/or

Code: [Select]
self.contents.font.size = SOMENUMBER

just replace them.

Still having problems? Try installing the font files located here:

LEAVE YOUR LINKS HERE.
Title: Re: FAQ - RMXP
Post by: Zeriab on October 25, 2006, 03:59:05 PM
Thanks Blizzard.  ;D
*updated to version 1.3*
Title: Re: FAQ - RMXP
Post by: Blizzard on October 26, 2006, 01:06:35 PM
Add this:

Quote from: It says "Incombpatible versions". What should I do?
Make a new project and replace the Game.rxproj inside the demo with the new one. If you still can't start it, open Game.ini and change RGSS102E.dll to RGSS100J.dll. If it already is RGSS100J.dll, change it to RGSS102E.dll.

 :=:
Title: Re: FAQ - RMXP
Post by: Zeriab on October 27, 2006, 04:24:40 PM
Updated :=:
Title: Re: FAQ - RMXP
Post by: Indignos on November 03, 2006, 03:01:22 AM
Thanks for the Q and A, dude, it helped me a whole lot. I was kinda confused on the event layer and some other things, but I think I know how to do it now.
Title: Re: FAQ - RMXP
Post by: Zeriab on December 18, 2006, 05:53:10 AM
Thanks Indignos  ;D

Resticky, please?
Title: Re: FAQ - RMXP
Post by: Me™ on December 18, 2006, 10:45:47 AM
Q: I have inserted a new script and the font doesn't show up. How to fix this?

A:


Open the scripts and go to MAIN. Find this line:
Code: [Select]
$scene = Scene_ ... .new

and just before that line add:
Code: [Select]
Font.default_name = $fontface = $defaultfonttype = "Tahoma"
Font.default_size = $fontsize = $defaultfontsize = 22



Title: Re: FAQ - RMXP
Post by: Zeriab on December 18, 2006, 02:11:10 PM
Thank you.

*updates*
Title: Re: FAQ - RMXP
Post by: Me™ on December 18, 2006, 03:29:56 PM
No point. Also, could you remove the hard returns in the first post? It looks kinda akward  ;). As in, lins breaking where they should not  :P.

I think you should aff to the what is a switch/variable answers with a brief, perhpas one line description, like this:

What is a switch?
A switch is an object that can be true or false, on or off. To know how to use switches, look  here (http://www.dubealex.com/asylum/index.php?showtopic=6) for a tutorial by Dubealex.

What is a variable?
A variable is an object that can contain data, like a number, numbers, plain text etc.
[..]



The definition giving is in RMXP / RGSS not completly acurate ;)
A set of commands written in an interpreted language to automate certain application tasks or A type of computer code than can be directly executed by a program that understands the language in which the script is written. Scripts do not need to be compiled into object code to be executed. would be more accurate as RGSS is a interpreted language. Note: this is a suggestion, not a fix or something.



What is RTP?
RTP means Run Time Package. A package required to run a program, often filled with data used by much programs of the same kind. For RMXP RTP, look below.



Shouldent you add here:
I have problems with my map. The player can walk over solid stuff. How do I fix this?
You might not have set the 'passabilities' in the Database > Tab Tileset



It says "Incompatible versions". What should I do?
You tried to open an project made with a newer version (=legal) of RMXP. Open the config.ini of that game and replace RGSS102E.dll by RGSS100J.dll. Also, copy a game.rxproj (just one) from an illegal game (ex: your project) to the project you want to open. Click yes on: would you like to overwrite this file.

(I would not say the opposite, as the legal version can ALWAYS open the illegal projects ;))




I added a call script, now a popup box with "????????" or "Syntax error" occurs
You have made an error in the syntax from the call script. Please note that everyline will be interpreted as a new script, unless you have the fix for this.



I don't hear any sound, while my speakers are on and my sound card drivers are set
Press F1 while in game. Make sure the thirth (Play BGM and ME in game) and the fourth (Play BGS and SE in game) are set.



What music types are supported by RMXP?
By default, RMXP support .MP3, .WAV, .MID, .WMA and .OGG. MP3 and WMA are streamed, this means they are loaded while playing. OGG is usually much smaller, but can not stream, so need to be loaded fully before playing.

Additional formats like the Playstation PSF and miniPSF can be played with scripts.



What are the default width and height of the game window?
640 pixels width, 480 pixels height.



What is the maximum...
...number of maps : 999
...dimensions of a map : 500 x 500
...database items : 999 each (tilesets, common events, actors, skills...)
...height of a tileset : Unlimeted. However, lag increases when it is bigger.



I just typed some small things which people ask often. You can add them if you want  :D
Title: Re: FAQ - RMXP
Post by: Zeriab on December 19, 2006, 03:28:56 PM
I thank you for you help.

Perhaps I should say a bit more in what a switch/variable is.
I think people generally have more trouble understanding how to use a switch/variable, but as they ask what it is rather than how to use it I consider it as a good idea.
I like the idea including horizontal bars in the design.
I also am grateful for your questions and answers.
I think I will revised the whole FAQ along with your comments.

You help is much appreciated.
 - Zeriab
Title: Re: FAQ - RMXP
Post by: Me™ on December 19, 2006, 04:32:51 PM
Change whatever you think is good. I am glad I could help, if there is more you want to add, but don't know how to say it, go ahead, and Ill see what I can do.

Me™
Title: Re: FAQ - RMXP
Post by: Zeriab on December 21, 2006, 07:32:52 PM
Updated to 2.0  :D
Title: Re: FAQ - RMXP
Post by: SexualBubblegumX on December 21, 2006, 10:14:02 PM
Hmmm some one should make and  FAQ for RM lingo. Some one asked me to do it, but I'll only do it if every one else is too lazy.
Title: Re: FAQ - RMXP
Post by: Zeriab on December 21, 2006, 11:58:07 PM
Hmmm some one should make and  FAQ for RM lingo. Some one asked me to do it, but I'll only do it if every one else is too lazy.
I'm too lazy and I also ask you to make one.
Title: Re: FAQ - RMXP
Post by: SexualBubblegumX on December 22, 2006, 02:18:21 AM
I'll start working on it when I'm done holiday shopping.
Title: Re: FAQ - RMXP
Post by: keyblade_bearer on December 28, 2006, 06:03:54 PM
How about a:

Q "I posted my game on (a) (insert forum or webpage) and some people repoted that some fonts didn't work and the game didn't even start, what's up?"

A " Try downloading Install Creator (http://www.softaward.com/1312.htm), what it does is makwe your game like a real game instalation, the problem was that the people who didn't have (Insert RPG Maker version) or fonts that you used in your game get included in one big instalation, I find it very handy.

My wording wasn't the best so, if you want include this and change anything that you think is necessary.
Title: Re: FAQ - RMXP
Post by: anhhuy28 on December 29, 2006, 02:43:13 AM
on the "how do you make a quest where you have to get an item?", i dont get it when you say "Here you can set the action for when the Quest is active, but not finished."
Title: Re: FAQ - RMXP
Post by: Zeriab on December 30, 2006, 12:09:24 AM
@keyblade_bearer
I'll consider it

@anhhuy28
What ever you want the event to do when you have the quest, but not yet have received the item.
You could for example make a show message saying: "Have you found my medicine yet? No... Well, what are you waiting for. GO LOOK FOR IT!"
Title: Re: FAQ - RMXP
Post by: anhhuy28 on December 30, 2006, 05:09:54 PM
well, not that, but how do you make it know that you have the item already?
Title: Re: FAQ - RMXP
Post by: Zeriab on December 31, 2006, 03:28:05 PM
Read the rest.
It is explained in phase 2 and 3
Title: Re: FAQ - RMXP
Post by: Morrowind on January 05, 2007, 06:28:05 PM
This will help a lot.


Great FAQ.
Title: Re: FAQ - RMXP
Post by: Zeriab on January 05, 2007, 09:38:22 PM
Thanks for the comment, I really appreciate it.  ^_^
Title: Re: FAQ - RMXP
Post by: Blizzard on January 18, 2007, 02:17:57 PM
Hey, Z, add this:

Quote
Q: I get an error message saying "Failed to initialize DirectX Audio" when I try to start up RMXP. What do I do?

A: Just install/reinstall your Sound Card Audio Driver.
Title: Re: FAQ - RMXP
Post by: Zeriab on January 19, 2007, 10:04:18 PM
Thanks. The FAQ has been updated ^_^
Title: Re: FAQ - RMXP
Post by: kai on January 24, 2007, 12:21:04 AM
What is the Game.rxproj? Where is it?
Title: Re: FAQ - RMXP
Post by: Blizzard on January 25, 2007, 02:10:47 PM
This is the same file you open when you open your project. (-_-')
Title: Re: FAQ - RMXP
Post by: Zeriab on January 25, 2007, 02:53:20 PM
Go into your game folder. (Or directory if you understand that better)
As standard you will se 3 files and a couple of folders.
Windows Explorer might be hiding extensions for known filetypes, which means that you will have 3 files named Game
Right-click and select properties on each of the files.
In the window that pops up, look at the type of the file.
If it says RPGXP Project you got the right one

It is also usually the smallest of the files.
Title: Re: FAQ - RMXP
Post by: Vorcan on February 05, 2007, 05:25:19 PM
Hi, I've got a problem with the RMXP.

All my friends can just install RMXP and it works.
For me to make it work I have to install RMXP, and then go to the origional site "http://www.enterbrain.co.jp/tkool/RPG_XP/eng/"
And download the RTP-STANDARD.

But after I get my RMXP to work, I find out that I cant use the "test play" command.

When I click on test play, it loads and then it just gives me the same message as with the initial startup problem which ive solved with installing RTP-STANDARD.

And yes, ive set in a starting position, and YES, ive tried to reinstall.

For some reason I think the problem may be the RTP. But I need confirmation on this.

So please help me.

~Vorcan~
Title: Re: FAQ - RMXP
Post by: Me™ on February 10, 2007, 09:34:46 PM
You probably hav ethe illegal version. Installing the legal RMXP, causes the illegal DLL not to how up.
Title: Re: FAQ - RMXP
Post by: Blizzard on February 11, 2007, 03:20:40 PM
Zeriab, I'm really mad right now and I want you to add this, when you're back. >:(

Quote
Q: The author of the script says the script will not work with the illegal version of RMXP. How comes?

A: This is a common lie, spread by people who are enforcing the legal version of RMXP. Read under "It says "Incompatible versions". What should I do?" and "I have inserted a new script and the font doesn´t show up. How to fix this?" for more information.

And you can update this one:

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"I have problems with my map. The player can walk over solid stuff. How do I fix this?"

by adding to the answer, that my Tons of Add-ons have a passability layer for the map to make debug easier. ;8
Title: Re: FAQ - RMXP
Post by: Me™ on February 15, 2007, 07:46:09 PM
Quote
Q: The author of the script says the script will not work with the illegal version of RMXP. How comes?

A: This is a common lie, spread by people who are enforcing the legal version of RMXP. Read under "It says "Incompatible versions". What should I do?" and "I have inserted a new script and the font doesn´t show up. How to fix this?" for more information.

It is not a common lie. Netplay DOES failure with the illigal version (in some cases) so does extensions and rewritings of default classes. It is not a common lie, spread by people who are enforcing the legal version of RMXP. I know some people say it because they are enforcing the legal version of RMXP, but I don't as I used the illigal myself.
Title: Re: FAQ - RMXP
Post by: Blizzard on February 18, 2007, 07:27:20 PM
Quote
Q: The author of the script says the script will not work with the illegal version of RMXP. How comes?

A: This is a common lie, spread by people who are enforcing the legal version of RMXP. Read under "It says "Incompatible versions". What should I do?" and "I have inserted a new script and the font doesn´t show up. How to fix this?" for more information.

It is not a common lie. Netplay DOES failure with the illigal version (in some cases) so does extensions and rewritings of default classes. It is not a common lie, spread by people who are enforcing the legal version of RMXP. I know some people say it because they are enforcing the legal version of RMXP, but I don't as I used the illigal myself.

Ok, that IS true. The NP+ scripts don't work with the PKE (dunno about Dyna). But I've never encountered a default class that couldn't be rewritten. :o

@Zeriab: Include important parts of his post there as well and rewrite the answer. (>.<)
Title: Re: FAQ - RMXP
Post by: Zeriab on February 24, 2007, 01:07:17 AM
Isn't it just to copy the Scripts.rxdata from the legal version?

Anyway I will think about how to write the answer.

This makes me think of something else.
I do not want the evolution of this FAQ to depend solely on me.
I give you Blizzard and Me™ permission to distribute and update this FAQ where ever and when ever you want.
I will consider any update as an contribution ;)

This is just in case I'm not around when new questions and their answers are to be added.

 - Zeriab
Title: Re: FAQ - RMXP
Post by: Blizzard on February 24, 2007, 11:57:21 AM
Isn't it just to copy the Scripts.rxdata from the legal version?

Nope. I tried the same Scripts.rxdata in legal, PKE and Dyna and it didn't work in the last two. It just exited as soon as it started.
Title: Re: FAQ - RMXP
Post by: :) on March 06, 2007, 03:22:25 AM
Distribute your game without RTP, link is wrong due to CA's server switch.

Updated link I believe is this:
http://www.creationasylum.net/index.php?showtopic=1303
Title: Re: FAQ - RMXP
Post by: Zeriab on March 06, 2007, 05:21:02 PM
Thanks for reporting.

I made a quick fix, so I haven't checked if all the links work.
I need to put some time off for maintance, but it won't be today
Title: Re: FAQ - RMXP
Post by: :) on March 06, 2007, 08:57:28 PM
No problem. If I see anything else wrong in the future I will report as well.
Title: Re: FAQ - RMXP
Post by: Arwym on March 12, 2007, 02:28:27 AM
This is a wonderful FAQ. Thank you very much. :)
Title: Re: FAQ - RMXP
Post by: Zeriab on March 12, 2007, 08:20:02 AM
Thanks Arwym^_^

Edit: Attached an 'enhanced' help-file to first post.
Title: Re: FAQ - RMXP
Post by: Zeriab on March 20, 2007, 08:48:53 AM
*Updated to version 2.2*  8)
Title: Re: FAQ - RMXP
Post by: Nightwolf on March 20, 2007, 10:36:05 AM
You Aliens just can't stop your excellence!
Title: Re: FAQ - RMXP
Post by: Blizzard on March 20, 2007, 01:41:39 PM
Code: [Select]
if (Blizzard.less_than_3(Zeriab))
    printf("<3");
else
    printf("</3");

RESULT:

Quote
<3
Title: Re: FAQ - RMXP
Post by: Zeriab on March 21, 2007, 06:47:38 AM
Glad you liked it ^_^
Title: Re: FAQ - RMXP
Post by: Kakashi0978 on April 10, 2007, 07:52:32 PM
I tried both things you said for the incompatible versions, but it still doesn't work.

EDIT: I tried making a new game and then transferring all the data files from the old game into the new game's data folder. It worked.
Title: Re: FAQ - RMXP
Post by: Vorcan on May 21, 2007, 08:02:31 AM
You probably hav ethe illegal version. Installing the legal RMXP, causes the illegal DLL not to how up.

Thats the point, I downloaded RMXP on this site, now. Im not exactly comp tech, if you know what I mean.
Is there a way to solve this problem?

Because without the RTP I cant open RMXP, and with the RTP I got from the origional site I cant usethe test game function.

~Vorcan~
Title: Re: FAQ - RMXP
Post by: Darth Grievous on September 09, 2007, 02:24:29 AM
Is there a way to put a face graphic by a message box in rmxpo?
Title: Re: FAQ - RMXP
Post by: modern algebra on September 09, 2007, 02:12:33 PM
Yes, by using an Advanced Message Script. You can find slipknot's Letter-by-letter here on this site, and you can find dubealex's AMS on creationasylum.net and you can find ccoa's UMS on hbgames.org. All of those allow you to use face graphics.
Title: Re: FAQ - RMXP
Post by: Lavapulse on March 09, 2008, 11:15:08 PM
Thanks! This is really helpful.
Title: Re: FAQ - RMXP
Post by: Railium on April 17, 2009, 08:49:35 PM
nice tut.
Title: Re: FAQ - RMXP
Post by: tSwitch on April 18, 2009, 02:34:13 PM
you're joking, right?
This was last posted in OVER A YEAR AGO, and the original post is almost THREE years old.

this is what is called a necropost, read post dates and don't do it again.
Title: Re: FAQ - RMXP
Post by: modern algebra on April 18, 2009, 04:06:47 PM
sticky...
Title: Re: FAQ - RMXP
Post by: Wiimeiser on March 28, 2012, 01:11:24 AM
The link to CreationAsylum under "What is the maximum..." is broken but the other two links are still up.