The HUD script is definitely causing the issue, but switching the graphics to be read from the pictures folder didn't help at all. ;9 From the looks of it, the script clears the HUD upon entering anything other than Scene_Map. This can be changed by editing line ~325:
def self.clear
#Added code. Doesn't clear the HUD when in Scene_Menu.
if !SceneManager.scene_is?(Scene_Menu)
@sprite_b.bitmap.clear
@sprite_bg.bitmap.clear
end
end
However, I'm also a scrub (especially with ruby programming) and can't seem to get the HUD to be positioned behind the menu. ;9