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RMRK RPG Maker Creation => Projects => Projects in Progress => Topic started by: Kilgore Trout on March 12, 2016, 11:01:05 AM

Title: [RMMV] Mars Underground (demo updated 30 March 2016)
Post by: Kilgore Trout on March 12, 2016, 11:01:05 AM
Mars has just moved to a new city with his family. It's his first day at a new school.
Except every day is his first day at a new school.
Every morning Mars wakes up and relives the same day.
Every night the world ends.



Features



Explore Phobos City
Solve the mysteries of Phobos City and try to escape the timeloop!
(http://i68.tinypic.com/2zxsf7s.jpg)
 
Interact with the charming and witty citizens! Make friends!
(http://i63.tinypic.com/9zvl3l.jpg)
 
Relive the same day over and over: almost as tedious as real life!
(http://i65.tinypic.com/wj6xee.jpg)
 
About Me and Influences
Hi, I'm Matt and I've been making this thing.
I've been playing around with software like RPG Maker since the late 90s trying to make my own game.
Mars Underground initially started after finding out a new RPG Maker engine was coming out. I checked out the DLC graphics packs available and was particularly taken by "Old School Modern" by Jason Perry.
At first I started planning on making a game that was largely Earthbound inspired. As a twist I thought I'd set it in a timeloop. Eventually I removed all the RPG elements and made it into an "adventure" game. I've been heavily influenced by the classic LucasArts adventures.
I have also always loved the way Zelda games open up as you play them. It's a feeling I'm trying to capture in my own game. As you unlock topics and gain items you can get to new places and have different experiences.
Dynamic/reactive music has been a passion of mine since listening to the music of Monkey Island 2 on a decent soundcard. I've been trying to make the music in my game as "dynamic" as possible using events.
Outside of video games I'd say Mars Underground is influenced by movies like Groundhog Day and Donnie Darko and novelists like Philip K. Dick and Kurt Vonnegut (that's where my user name "Kilgore Trout" comes from).

 
Demo (updated 30 March 2016)
Play online: http://www.indiexpo.net/en/games/mars-underground-demo (http://www.indiexpo.net/en/games/mars-underground-demo)
 
Download (PC): http://rpgmaker.net/games/8513/downloads/7991/ (http://rpgmaker.net/games/8513/downloads/7991/)

Credits
Design
Matt Sanderson
 
Music and Sound
Matt Sanderson
Paul McMahon (Akumenn)

Graphics
Old School Modern, Fall Tiles and Time Fantasy by Jason Perry
Pop! Horror City by Vexed Enigma
RPG Maker DS+
Modern Shop by Lunarea

Scripts
TerraxLighting: Terrax
MVCommons: Zalerian, Ramiro, Hudell, Dekita
TDDP PreloadManager and FluidTimestep: Tor Damian Design / Galenmereth
WebAudioCache and AdvancedMenus: orlando
ChangeTileSize and MV Smart Path: Shaz
DMV Core and DMV MapButtons: Dekita (www.dekyde.com)
   Copyright (C) 2015 - Dekyde Studios
   Dekyde Studios Developer: Dekita - dekita(at)dekyde.com
YEP CoreEngine, MainMenuManager, RegionRestrictions, MessageCore and X-ExtMesPack1: Yanfly
SilvSkipTitle: Silver
MBS SmoothScroll and MapZoom: Masked
TTKC EventBaloonAlert and TTK ChoicesCursor: Fogomax
Orange EventHitboxes and InstantTrigger: Orange
Hime ConditionalChoices, HiddenChoiceConditions, LargeChoices and DisabledChoiceConditions: Hime --> HimeWorks (http://himeworks.com)

Font
Xeliard by Alex G.
[/font]
Title: Re: [RMMV] Mars Underground (online demo)
Post by: satin on March 12, 2016, 11:01:37 PM
Look cools. :o
Title: Re: [RMMV] Mars Underground (online demo)
Post by: Kilgore Trout on March 19, 2016, 10:41:46 PM
Thanks boe. If you have a chance to play the demo I'd love some feedback...  ;)

I've just updated the demo:
Updates(19 March 2016):
-Made improvements for touch devices
-Enabled AdvancedMenus plugin by orlando
-Moved all choice menus to centre of screen
-Added descriptions to more items
-Added poop and toilets...
-Added more music
-Added more sound effects
-Improved sound levels mix
-Various tweaks and improvements
Title: Re: [RMMV] Mars Underground (online demo)
Post by: satin on March 19, 2016, 10:55:32 PM
Now download.
I'll see what I say. :)
Title: Re: [RMMV] Mars Underground (demo updated 30 March 2016)
Post by: Kilgore Trout on March 31, 2016, 02:02:50 AM
Demo updated 30 March 2016:

-Shortened "default cycle" by removing most of the school section
-Now using 16x16 tilesets
-All events are now triggered by "player touch"
-Graphics tweaks
-Gameplay tweaks

Download (PC): http://rpgmaker.net/games/8513/
Online: http://www.indiexpo.net/en/games/mars-underground-demo
Title: Re: [RMMV] Mars Underground (demo updated 30 March 2016)
Post by: EdmondPaper on May 06, 2016, 06:51:27 AM
Great game so far, I like the games sense of humor and how it seems different events happens depending on what the main character says. There seems to be a lot of choices too. I'm looking forwards to seeing more of this.
Title: Re: [RMMV] Mars Underground (demo updated 30 March 2016)
Post by: Kilgore Trout on July 07, 2016, 07:39:34 AM
Great game so far, I like the games sense of humor and how it seems different events happens depending on what the main character says. There seems to be a lot of choices too. I'm looking forwards to seeing more of this.
Hey, thanks for checking it out!

I've updated the demo (7-July-2016) and it's a fair bit longer now:

-Can play through the entire day!
-More locations. More things to do. More music. More everything.
-Can travel on bus. Reach locations: Phobos City, Pac Street, Moloch Headquarters
-Use of Jay’s VariableMix plugin for dynamic music crossfades
-Removed icon pop-ups
-Dialogue choices now use HMSChoiceDisplayMode
-Note: Current web demo does not run well on mobile devices
-Note: “Quit” crashes game in web demo

Download (PC): http://rpgmaker.net/games/8513/
Online: http://www.indiexpo.net/en/games/mars-underground-demo