The RPG Maker Resource Kit
RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Countdown on April 14, 2015, 02:57:21 AM
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I have a request. I have no idea how difficult it would be, or if anyone would be able to take it on easily enough.
But I don't like the default stats in RMVXA. I don't like how you have so much HP or do so much damage.
I would like a script that simply divides all battle stats such as HP, MP, ATK, DEF, and all those by a number (10, for example) so that the numbers aren't quite so absurd.
Maybe make it so that you can say what you would like them to be divided by with a variable or something.
Is that possible? And if so, how difficult would it be to make?
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class Game_BattlerBase
STAT_DIVIDE = 10
def mhp; param(0) / STAT_DIVIDE; end # MHP Maximum Hit Points
def mmp; param(1) / STAT_DIVIDE; end # MMP Maximum Magic Points
def atk; param(2) / STAT_DIVIDE; end # ATK ATtacK power
def def; param(3) / STAT_DIVIDE; end # DEF DEFense power
def mat; param(4) / STAT_DIVIDE; end # MAT Magic ATtack power
def mdf; param(5) / STAT_DIVIDE; end # MDF Magic DeFense power
def agi; param(6) / STAT_DIVIDE; end # AGI AGIlity
def luk; param(7) / STAT_DIVIDE; end # LUK LUcK
end
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+rep trihan :)
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Sorry for the incredibly late reply...and for resurrecting this topic.
But is there any way that this could additional stats like MP and TP cost and weapon added attack power and the amount of exp and gold dropped by enemies?