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Other Game Creation => Game Creation General Chat => Topic started by: XaXaV on March 25, 2015, 04:22:04 PM

Title: How you like monster drops?
Post by: XaXaV on March 25, 2015, 04:22:04 PM
Yo, everyone!~
I'm making a MMORPG that I got the inspiration for from various games such as Fantasy Online and Sword Art Online. So my question is really simple:
How you like monster drops to be?
This way:
(http://s28.postimg.org/xy52sabo9/drops1.png)
Basically, when the monster dies it just drops the items on the ground near it and the corpse disappears.

Or this way:
(http://s21.postimg.org/401xhcnub/drops2.png)
The corpse stays on the ground until all of the drops are picked up.

Tell me which way you like more.
Title: Re: How you like monster drops?
Post by: PhoenixFire on March 25, 2015, 04:30:23 PM
I like the second one more personally, though I would say maybe design a system that is visually more attractive than the grid you have shown there.
Title: Re: How you like monster drops?
Post by: XaXaV on March 25, 2015, 04:35:05 PM
I would say maybe design a system that is visually more attractive than the grid you have shown there.
Visually more attractive? Like what do you mean by that? Could you show me like a screenshot or something?
Title: Re: How you like monster drops?
Post by: Tetsune on March 25, 2015, 05:11:50 PM
I rather like the second one myself!
It's much neater and easier to manage.
Title: Re: How you like monster drops?
Post by: yuyu! on March 25, 2015, 07:10:25 PM
#2

I've always been a fan of the loot window. ;]
Title: Re: How you like monster drops?
Post by: XaXaV on March 25, 2015, 07:19:26 PM
Thanks for the replays!~
Another thing:
How you like the drops to be distributed? Like for example, if a player kills a monster only this player can loot it. What about that?
Title: Re: How you like monster drops?
Post by: yuyu! on March 26, 2015, 01:31:01 AM
Thanks for the replays!~
Another thing:
How you like the drops to be distributed? Like for example, if a player kills a monster only this player can loot it. What about that?

Makes sense to me. :)
Title: Re: How you like monster drops?
Post by: &&&&&&&&&&&&& on March 26, 2015, 01:37:25 AM
for some reason i thought this thread was "how do you live with yourself monster"
Title: Re: How you like monster drops?
Post by: PhoenixFire on March 26, 2015, 06:03:24 PM
Thanks for the replays!~
Another thing:
How you like the drops to be distributed? Like for example, if a player kills a monster only this player can loot it. What about that?

Makes sense to me. :)

^ This

I would say maybe design a system that is visually more attractive than the grid you have shown there.
Visually more attractive? Like what do you mean by that? Could you show me like a screenshot or something?

I can try to mock something up for you, sure. What is this being built in, and, what kind of atmosphere are you looking at?
Title: Re: How you like monster drops?
Post by: XaXaV on March 26, 2015, 07:15:50 PM
I can try to mock something up for you, sure. What is this being built in, and, what kind of atmosphere are you looking at?

I'm using RMVX with RGSS 1 library. What do you mean by atmosphere?
Title: Re: How you like monster drops?
Post by: PhoenixFire on March 27, 2015, 08:08:50 PM
What kind of game is it? Like, a dungeon crawler, general role-play game, etc.. And in what style? Is it a modern style, steampunk, medieval, etc.
Title: Re: How you like monster drops?
Post by: XaXaV on March 27, 2015, 09:02:07 PM
What kind of game is it? Like, a dungeon crawler, general role-play game, etc.. And in what style? Is it a modern style, steampunk, medieval, etc.

It's a general RPG. It's sort of like medieval + steampunk. :D Dunno how to describe it actually.
You can check some screenshots from Fantasy Online (just google it) if you haven't played it.
I'm making my game kinda like FO.