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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: SoulPour777 on March 13, 2015, 08:41:29 AM

Title: Advanced Lenneth Lifeline System
Post by: SoulPour777 on March 13, 2015, 08:41:29 AM
Advanced Lenneth Lifeline System
Version: 1
Author: Soulpour777
Date: March 13, 2015

Description


This script allows you to contain Lifeline representation of your Battle Member's HP.

Features


Script Unsupported.
Title: Re: Advanced Lenneth Lifeline System
Post by: yuyu! on March 13, 2015, 06:59:05 PM
How neat! This would be a pretty cool addition to a modern game especially! :D

I like the "technological" vibe. B)
Title: Re: Advanced Lenneth Lifeline System
Post by: &&&&&&&&&&&&& on March 13, 2015, 07:07:46 PM
cool cool dawg
i wonder how this would work for some kind of surgeon game
Title: Re: Advanced Lenneth Lifeline System
Post by: SoulPour777 on March 14, 2015, 04:33:51 PM
Just some add on... just in case someone wants to use it in their menu, there's a new script you can place in below this which is:

Code: [Select]
class Scene_Menu < Scene_MenuBase
  alias lenneth_cms_lifeline_menu_terminate terminate
  alias lenneth_cms_lifeline_menu_start start
  #--------------------------------------------------------------------------
  # * Terminate
  #-------------------------------------------------------------------------- 
  def terminate
    lenneth_cms_lifeline_menu_terminate
    for win in @battle_healths.values
      win.dispose
    end 
  end 

  #--------------------------------------------------------------------------
  # * Create Actor Window
  #-------------------------------------------------------------------------- 
  def start
    lenneth_cms_lifeline_menu_start
    @battle_healths = {}
    for i in 0...$game_party.battle_members.size
      mem = $game_party.members[i]
      x = 50
      y = 25 + (i * 100)
      win = Lenneth_Lifeline.new(mem, x, y)
      win.opacity = 0
      @battle_healths[i] = win
    end
  end
  #--------------------------------------------------------------------------
  # * Update Basic
  #-------------------------------------------------------------------------- 
  def update
    super
    for win in @battle_healths.values
      win.update
    end
  end
end
 

Granting that they're using the default Menu ^^
Title: Re: Advanced Lenneth Lifeline System
Post by: PhoenixFire on March 15, 2015, 03:54:21 AM
I can't say that I would use this in one of my games, however, this a really cool script. Always putting out good ones though, so I'm not surprised! Keep up the good work!