NetherQuest was created in table-top form over a decade ago as something to kill time between a group of friends. It was developed in the form of 13 notebooks and using dice and Trivial Pursuit pie pieces as the table-top characters. The game became so popular in the little neighborhood, that it even spawned two versus games and the start of a sequel before it all came to an end with the main players moving away.
Fast-forward about six or seven years, when I stumbled upon RPGMakerVX and set out to turn the aging, discolored notebooks of NetherQuest into a playable PC RPG.
Well, this didn't go so well. With events, it just wasn't possible to do what I needed it to do in order to accurately play like the neighborhood version. So, giving up, I switched to various new projects. But in my mind, nothing compared to NQ, and I was determined to make it work. Thus, I tried again.
And once again, I failed. This time, I scoured around the RPGMaker sites in search of scripts I could use to transform the game into the table-top version. And I admittedly got a little closer this time. Yet, in the end, I was left scratching my head. Folks just weren't about to script me up a battle system, or an in-depth inventory system. There was only one other choice...I had to learn Ruby!
So, I set out studying everything I could find. I slapped together a few small scripts, then more. Suddenly, after only two or three more years, I was finally able to script enough to create NQ the way it deserved to be created. And that's just what I did.
Now, 400 scripts later and a year and a half having gone by, it's time to share it with you here on RMRK.net. I present to you,
NETHERQUEST