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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: SwampBeast on September 07, 2014, 03:07:35 AM

Title: [Solved] VX ACE -Animation frames
Post by: SwampBeast on September 07, 2014, 03:07:35 AM
Lately i have been testing my character creations with both XP and VX, and it seems to me that VX just reads the character frames faster due to the three frames instead of the four, is there anyway to have it read 4 frames like XP does?
Title: Re: VX ACE -Animation frames
Post by: Zexion on September 07, 2014, 03:23:14 AM
It doesn't exactly"read them faster". It's that vx is running at 60fps, so everything works a little bit faster. There should be a way to change the speed without having to use 4 frames.
Code: [Select]
if @anime_count > 18 - real_move_speed * 2
I found this in the default script, Game_CharacterBase changing this will affect all the sprites, so keep that in mind. To make it slower, change the 18 to a higher number.
Title: Re: VX ACE -Animation frames
Post by: SwampBeast on September 07, 2014, 03:53:32 AM
You're the man, thanks a lot bud  :othumbsup:
Have it set to 24 now.