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RMRK Announcements, Support, Feedback and Archives => Forum Announcements => Topic started by: Zylos on August 08, 2014, 04:29:49 PM

Title: Game In A Week XIII
Post by: Zylos on August 08, 2014, 04:29:49 PM
(http://i254.photobucket.com/albums/hh99/Zylos_2007/GIAWXIII_zps6fdeef82.png)

THE SCORES ARE IN!



Despite a few unforeseen setbacks and the need for a last second replacement judge, all the scores are in and ready to go! I'm supposed to show off some fancy reviews too, but those will come later when I'm not about ready to pass out from sleep deprivation. For now, settle with the scores, some brief summations for what the game is, and generally why the judges gave what scores they did.

The ranks are thus!


Spoiler for 13th Place!:

"Ghost Hunt", by SamieltheMDS

Polish - 3.1
Playability - 1.4
Ingenuity - 1.7
Entertainment - 1.3

Final Score - 1.875


This entry is a prime example for what NOT to do in a GIAW contest. I don't say this because it's a bad game, but because the creator focused way too much attention on what he could potentially do with the game and not on what he actually needed to do to get anything done. The result is a thirty second long demo with two bland maps, no story, no gameplay, and tons upon tons of unused scripts and audio files. Let's just say it could use a lot of work to catch up to even 12th place.



Spoiler for 12th Place!:

"An Unlikely Adventure", by Chaos_Zexion

Polish - 7.3
Playability - 4.2
Ingenuity - 4.7
Entertainment - 3.5

Final Score - 4.925


This is one of those rare times where an entry can actually look visually impressive, but have every other part of the game pull the final score down pretty bad. Most of the judges agreed that the game had a really good polish, nice graphics, nice audio. But, like with Ghost Hunt before it, this entry is actually just an extremely small demo that goes nowhere. There's very little actual game to this game yet, and what bits are there are kinda buggy and sounding rather... generic so far. There's potential to better, but at this current point, there's not much to really say other than it looks pretty.



Spoiler for 11th Place!:

"The Wyvern", by Yuyu!

Polish - 4.9
Playability - 6.15
Ingenuity - 3.6
Entertainment - 5.4

Final Score - 5.0125


Personally, I was so looking forward to this game because of Yuyu's RPG Maker experience and because of the teaser info that was posted before she actually submitted the game... and then it turns out to be just a joke game. At least, I think it's a joke game. I wasn't really sure whether it actually was for a long while, and I'm still not certain if some of the judges actually realized that it was all just a joke game.

Despite a nice looking title screen and character selection, virtually everything else about the game was all generic and mediocre at best, with mainly RTP resources and next to no originality. It was reminiscent of a ten year old newbie's first attempt at a game. Plus, the spelling and grammar was bad enough to make my writer of a mate want to bash his head through the nearest wall until either his head or the wall ceased to exist (whichever came last). There's a lighthearted sense of humor to the game, but as the scores show, it wasn't really enough to go very far.



Spoiler for 10th Place!:

"Thirteen Ghosts", by PhoenixFire

Polish - 5.55
Playability - 6.6
Ingenuity - 4.5
Entertainment - 4.4

Final Score - 5.2625


Note, this game is not to be confused with the movie(s) of the same name. This entry is actually just a standard little RPG Maker game with an Arshes-like character who is on a quest to rid the town of ghosts by slashing them with his sword. It's not really a bad game, but there's lots of little things that pull the scores down and not really many redeeming qualities to help bolster the scores back up. The graphics weren't really bad, if lacking for the interior maps, but had small issues here and there for some judges and the audio definitely needed work. The game ran smoothly enough but had a very weird difficulty difference between enemies. The judges all agreed though that it was a rather generic piece that wasn't really all that fun in the end.

Strangely enough, a lot of this entry's scores were actually LOWER than the 11th place scores. The game's main saving grace comes in the form of one single judge having given the Wyvern super low scores for polish and playability compared to this one's, and in the fact that PhoenixFire put more effort into making this an actual game instead of an attempt to troll us.



Spoiler for 9th Place!:

"Farmyard Chronicles", by Flapbat

Polish - 5.5
Playability - 4.4
Ingenuity - 7
Entertainment - 6.4

Average Score - 5.825

Lateness penalty of -0.5 to the final score!

Final Score - 5.325


First off, this game actually could have been ranked 7th place, but due to being late, we had to dock a half point off the final score that ultimately brought the rank down a few places. Additionally, the creator wanted to submit an updated version of his game to fix a couple of bugs in the game, but the judges decided that they would only play the first submitted version of the game due to the time. Thus, the version that the judges played still contained the bugs that would have been remedied in the updated version. Sorry Flapbat, but we were bending the rules already just to accept the first version of the game.

Farmyard Chronicles is, surprisingly, a game made in RPG Maker 2000, which is seemingly a rarity these days with how popular XP, VX, and VXA are. All of the judges seemed to like it well enough and thought it was a cute little game that was pretty original. Personally, the teleporting animals in the opening were outright hilarious to me. Had it not been for one single judge being unimpressed, the polish would have been a pretty good score too, being mostly standard for the engine but well used and rather fitting for the tone of the game. But like most games, the big flaw is in the playability. Combining the angry insects with hammers (IE, game-breaking bugs) and the lack of information for what to do / where to go bombed the scores for two of the judges.

If Flapbat had gotten in his fixed version on time, this game might have done a whole ton better for its ranking than even its original 7th place. But, seven days is seven days!



Spoiler for 8th Place!:

"Lost Island", by Darkness and Axel

Polish - 5.65
Playability - 5.2
Ingenuity - 6.4
Entertainment - 4.3

Final Score - 5.3875


The title says it all for this entry. You're lost and stranded on an island, and must fight to survive while looking for a way off. An interesting concept for an RPG Maker game, but when it came to execution... well, it could have been done better. The judges all agreed that the mapping was decent but a bit bare and repetitious, although the selection of music was well chosen (despite the irony that it was RTP) to boost the polish back up a bit. As far as originality, while I can't say I've ever seen a survival game done with RPG Maker before and think it's a neat concept, most of the judges have seen their fair share of such games outside of RPG Maker and didn't see many new elements. One judge even commented that it's extremely similar to "Lost in the Blue" in terms of the systems.

The main flaw to this entry is that all of the judges felt... well, lost. We had next to no information, no direction, and no idea what we were really doing aside from getting our asses handed to us by the wildlife. Incidentally, wandering around in circles and having my ass handed to me isn't very fun.



Spoiler for 7th Place!:

"Memedroid the Game 2: Prequel", by Kodi123

Polish - 7
Playability - 5.2
Ingenuity - 6.8
Entertainment - 3.8

Final Score - 5.7


Memes. Do I really need to say more? Oh, I guess I do. Dammit, I want to go to bed already!

MtG2 is a strange game in every way, and it's... surprisingly good. When I saw the title, I was admittedly bracing myself for the worst, but most of the judges agree that it's not a bad game really. The visuals seemed pretty fitting overall, with particular note to the cartoonish-ness style of the tileset. With just a little more detail to the mapping and writing, it could really be something. Despite being a joke game that uses an abundance of memes, the concept and story of the game isn't half bad. However, there were some issues with missing music files and a couple of minor game-breaking bugs. Coupled with the difficulty curve requiring you to grind A LOT, it lost a fair amount of points to the playability.

But what knocked this entry down to 7th place instead of something higher was the fact that NONE OF THE JUDGES ENJOYED IT. Most agree that it's a decent game not counting the bugs, but only one of the five judges gave it a good entertainment score, and I'm pretty sure that he/she gave it such for the fun of playing something so difficult rather than for the memes. The rest mostly found the crude humor and overuse of memes not really appealing, and were turned off by how hard of a game it was.

As a note for Kodi though, don't be discouraged by this! The entertainment score is always a bit of a gamble category, and sometimes it simply depends on what kind of judges you've got grading your game. So while the humor of the game might not have gone over very well with us this time, there's bound to be a better target audience for this that'll praise the game much more highly.



Spoiler for 6th Place!:

"A Board Game", by Sipsop

Polish - 6.9
Playability - 5.1
Ingenuity - 8.45
Entertainment - 5.2

Final Score - 6.4125


This certainly was an interesting entry. It's quite literally a board game that plays looks and feels a little bit like LIFE (http://en.wikipedia.org/wiki/The_Game_of_Life). This is a really unique concept, as I don't believe I have ever seen RPG Maker used to make such a game before. As such, this game has an amazing ingenuity score. Additionally, most of the judges thought it was amazingly polished; the game starts out with some very well done intros, a nifty titlescreen, and a very vibrant board graphic combined with some super upbeat music. Two, however, weren't all that impressed, feeling that the music got a little grating after being on repeat for a while and that the sprites, spaces, and backgrounds felt off and contrasting to each other.

Despite how unique everything looks, the one thing that cost this entry dearly is a lack of instructions, or at least a purpose. None of the judges had any idea how to actually play the game; we rolled the dice, landed on random spaces that apparently gave us intelligence/fun/money, went around in circles until the game eventually told us that we won. There was a manual included to explain what the spaces did (which I know at least judge never actually read before playing), but it explains very little and gave us no clue what the stats actually did or what the goal of the game was. As a result, the playability scores were mediocre and entertainment scores low for all but one judge.

On a side note though... despite being in sixth place, this game actually has the highest ingenuity score out of all of the games!



Spoiler for 5th Place!:

"The Rubicon", by Legacy

Polish - 5.95
Playability - 5.6
Ingenuity - 7.85
Entertainment - 6.6

Final Score - 6.5


As the MC, this entry gave me the most headaches out of all of the entries, due to the fact that two of the judges scores were so polarized for this game that I badly wanted to tell both of them to redo all of their scores. But, the final scores for this entry were similar enough to what the other judges actually thought that I let it go through as is.

The Rubicon can be considered stealth game of sorts about a group of people lured into a deathtrap, where they must use quick reflexes and the power to turn invisible to sneak past a whole ton of enemies. Three of the judges agreed that, gameplay-wise, it was a mediocre game with a couple of minor bugs and a detection system that's kinda iffy at best. Visually, it's not too shabby (except for the titlescreen, which was amaaaaazing), but it could use some better mapping that's not so bland and empty. It needs more than just boxes and strewn paper. Also, it's a little confusing whether this is a modern game or a steampunk game due to story sounding like a modern one but the graphics feeling like your standard fantasy RPG Maker game.

Where my headache comes in is this: one judge gave extremely low scores in polish, playability, and entertainment, citing bugginess and as the main issue while being thoroughly unimpressed with how it looks overall. Another judge, however, had the complete opposite of overwhelmingly good scores higher than even the first place game, having found the stealth to be intriguing and fun while the graphics seemed very fitting. Mercifully, the final scores still fit in with what the rest of us thought of the game: it's a decent game, but still has a LOT of room for improvement.

Additionally, ALL of the judges found the story to be quite interesting, but I can't say why without spoiling anything!



Spoiler for 4th Place!:

"Melody's Quest", by NekoBucket

Polish - 7.1
Playability - 6.15
Ingenuity - 7.35
Entertainment - 6.7

Final Score - 6.825


Unlike most of the submissions, this particular entry can actually be considered a simple kid's game. This game, as the title states, is about a little girl named Melody on a quest to find a cinnamon roll for breakfast. It doesn't get much cuter than that, unless you were to come across some mewling kittens while playing.

Almost all of the judges were unanimous in all of their scores. It's a pretty decent game that was easy on eyes, though the mapping could use some improvement) and had unique feel to it. The biggest flaw to this entry is the small number of bugs (like almost all of the games have) and, more importantly, the gameplay itself. It's basically a giant fetch quest with a couple of mandatory side quests attached, and doesn't really do a good job of pointing you in the proper direction. A number of the judges got stuck trying to figure out where they're actually supposed to go, and if it weren't for a Read Me file that showed me where to look for the solutions to the "puzzles", we probably all would have been stuck a lot longer until we gave up on it. That took a good chunk out of both playability and entertainment, as somehow getting lost in the same two maps is not really our idea of fun.

Still, it was enjoyable for what it was, simple as it may be, and I'm told that this is actually NekoBucket's first attempt at ever making a game. While you do still have some things to learn, you've done a great job so far for your starter!



Spoiler for 3rd Place!:

"The Undimmed Tablets", by Bluntsword

Polish - 7.8
Playability - 6
Ingenuity - 7
Entertainment - 7.1

Final Score - 6.975


LET ME GO TO SLEEP ALREADY, I CAN'T KEEP TYPING THESE THINGS ONLY HALF AWAKE.

The Undimmed Tablets is very clearly a game made by a good writer with a sense of story, character, and setting. Despite using almost exclusively RTP graphics, the mapping is very nicely done, the music is very appropriate, and the characters fit very well together both in terms of appearance and in personality. The story itself was thought to be "standard RPG formula" by some of the judges, but in general it's well liked for the direction it takes.

But, as with most of the games so far, bugs take their toll on the gameplay score (and often with it the entertainment score). For example, doing certain quests out of sequence tends to put you in a situation that either prevents you from being able to progress any further or outright crashes the game. However, despite the number of bugs, the game was fairly well liked for the immersion. Any game that can make you look past having to start again from the beginning due to a bug and still enjoy it must be doing something right!



Spoiler for And finally, first and second place!:

Second Place: "Fabulon", by KilgoreTrout

Polish - 7
Playability - 7.5
Ingenuity - 8.4
Entertainment - 7.1

Final Score - 7.5


Okay, no, really, I need to go to bed, I'm going to pass out if I don't and be a walking zombie at work tomorrow.


This entry is a surprisingly amusing game about a stereotypically gay robot who has been banished to the axis of time and must find five fabulous artifacts to return to his own time again. The simplistic graphics are well done, and it certainly has a unique story even if it does rip a fair chunk from Illusion of Gaia, Super Mario, and other NES titles. The gameplay felt a little clunky to some judges, but for the most part handled pretty well with a mash of genres. Overall, almost all of the judges were thoroughly impressed by it.



First Place: "Spirit Summoner Girl", by Hiromu656

Polish - 7.85
Playability - 8.45
Ingenuity - 7.3
Entertainment - 7.4

Final Score - 7.75


This entry is OH SCREW IT I'M GOING OFF TO BED. THE GAME IS GOOD, JUST TRUST ME ON THAT. It's beautfully done, has an interesting story and no real bugs to speak of. Just wait for the full reviews for the lavishing praises. ;-;




Congratulations to one and all! This was certainly an interesting round of Game in a Week!



Spoiler for Original Post:
The city was dying, the streets filthy with death and decay as the faint wind blew nothing but stale air about. Many were the bodies of the dead littering the road, whilst the scarce few living that remained sat about in the gutters, either too sick to move or too drunk to care. As I passed through, I saw a small group of poor, dirty children sitting on the sidewalk and poking each other with sticks as a way to pass the time. Feeling sorry for those unfortunates, I bent down and said onto them, "Pitiful vagrants, I beseech thee: what could I do to help thou to live better than this?"

"Well, you could always whip us up another GIAW..."





We put you to the poll, and the results said that another classic contest was called for. Well, you wanted it, you got it.
Prepare for the thirteenth round of the classic time-crunch competition, GAME IN A WEEK XIII!

Harking back to the days of ole, I, Bayard Zylos, once again rise to leadership to rule guide you all as the master of ceremonies! As this is roughly our thirteenth time doing this, I'm sure everyone is familiar with what the GIAW is all about, but just in case you're brand new to the forum or have somehow been completely oblivious to the last 7-8 years of the competition, the rules are quite simple. Contestants are given exactly one week to create a game with RPG Maker, a grueling challenge with the sole purpose of pushing our game-makers to their limits. In the past, we've had a couple of people who have made absolutely incredible games that I would have paid money to play, while some others have made games I would have paid money to erase from history itself. After the week is done, all of the games are then scored by a panel of judges to determine the best of them based on ingenuity, playability, entertainment and polish. At the end, the person with the highest score is declared the god of all game creation whom everyone must worship, before we pass out the prizes and all head to the nearest bar to have a good laugh about all of the games.




The Rules:
  • You may choose any starting date for your seven days anywhere from Sunday, August 10th, to Sunday, August 17th. For more detailed time slots, see the choices below the rules. You MUST declare when your start date is. Any starting date after the 17th but before the 24th will still be allowed, but you will still have to submit by the latest date of 23rd, and thus will have less time than the other competitors.
  • You will have exactly one week from the your starting point to turn in your submission. Seven days is the strict limit. For example, if your starting date is August 12th, then you start at midnight on August 12th and your final submission must be in my PM box by 11:59 PM on August 18th at the latest, or else you will be disqualified.
  • You may NOT start work on your game until the your week begins. You may plan out the story or download pre-existing resources and such, but you may not create new resources, scripts, or events. If you're not sure, ask.
  • You may use any resource you wish, as long as you provide proper credit for it and the creator has no specific objections.
  • You may sign up for the contest either as an individual or as part of a team. Teams can not consist of more than three members at most though, and the members of such must be made known. No signing up as an individual and working with your private creative team from some other forum.
  • Games may be made using any RPG Maker, but only with RPG Maker. 2k3, XP, VX, VXA and the like are all permissible. Other programs like the Game Maker programs are off-limits.
  • You may not post playable builds or demos of your submission until after the judges have finished scoring all submissions. Screenshots are allowed.
  • Finished submissions must be given UNENCRYPTED for judging purposes. Don't worry, the judges aren't going to tamper with anything they shouldn't or steal anything of yours; this is mainly to check for any cheating and forcibly getting around any bugs they might encounter.


Time Slots:
  • Sunday, August 10th - Saturday, August 16th
  • Monday, August 11th - Sunday, August 17th
  • Tuesday, August 12th - Monday, August 18th
  • Wednesday, August 13th - Tuesday, August 19th
  • Thursday, August 14th - Wednesday, August 20th
  • Friday, August 15th - Thursday, August 21st
  • Saturday, August 16th - Friday, August 22nd
  • Sunday, August 17th - Saturday, August 23rd

To join in, simply post us a shout out that you'd like to enter in and tell us when your start date is gonna be. If you're super late to join in and want to start in after the 17th, you will be allowed, but you'll still have to submit your final product in by the last due date of the 23rd. This way the contest may properly end on time without being unfairly dragged on for those who are already done with their submissions.

When you're ready to submit, upload an UNENCRYPTED COPY of the game to someplace like a Dropbox account or Sendspace and PM the link to me. It's also very helpful to tell me the name of the game and give me a brief description of what your project is about so that the judges will know a little bit of what they're getting into before they start your game.



Scoring Guidelines:

When your project is handed over to the judges, they will play through your game to the best of their abilities and give it a score from one to ten in four different categories: polish (visuals and audio), playability (gameplay and general mechanics), ingenuity (originality and story), and entertainment (the fun factor). Obviously, a score of 10 in a category is like having commercial quality greatness, while a score of 1 is our polite way of saying that you suck. However, even a game that looks absolutely terrible and is scored a 1 in polish could easily make up points by, say, being addictively fun and scoring a 10 in entertainment. For more details on what the judges will be looking for, see below.

Spoiler for:
  • Polish is how the game visuals and atmosphere feels, the sound and appearance of everything. Breath-taking original graphics or an amazing selection of music would be scored highly here. If the maps look empty or unappealing to the eyes, the judge would lower this score. Essentially, how does it look overall? Things like visual glitches, poor audio (or lack of sound completely), distractingly different art styles, or bad mapping would be affected here.
  • Playability is the underlying mechanics and gameplay of the project. If the scripts and events are magnificently executed, the judges would give a good score here. If there are things like bugs or errors that take away from the game, the judges would score lower here. How easy is it to play the game? How much does it feel like an actual game rather than a chore for the judges to play through? The judges will be on the look out for glitches, game length (ie, demo vs. full game), difficulty, and the general components that make a game a game.
  • Ingenuity is how new and original the ideas of the game feels. Even the poorest of projects might have a captivating storyline or concept, or a unique gameplay idea that we've never seen done before with RPG Maker. Things like having an inspiring story or showing cleverly created plans would get good marks, while being cliche or having nothing but bland default RTP stuff would hinder this category.
  • Entertainment is... well, the entertainment value of the game. How fun of a game it is, how captivating or addicting it is, and above all, how enjoyable of a game it is versus how boring or frustrating of a project. The score here will likely be a representation of how much the judge liked playing through the game no matter what the scores were in the other categories.

Additionally, I'll be having the judges write small reviews of your game to show why they gave you the scores they did in the particular categories. It'll be up to their own anonymous discretion for how detailed those reviews are, possibly ranging from single sentence explanations to giant essays depending on how they want to do it. We learned our lesson from the last contest!




But wait, there's more! This time around, we've got more than little trophy icons for you... WE HAVE PRIZES!!!


The Prizes:
  • Origin Game - Medal of Honor (From IAMFORTE)
  • Origin Game - Battlefield 3 (From IAMFORTE)
  • Origin Game - Command & Conquer: Red Alert 3 - Uprising (From IAMFORTE)
  • Origin Game - Burnout Paradise: The Ultimate Box (From IAMFORTE)
  • Origin Game - Dead Space (From IAMFORTE)
  • Origin Game - Mirrors Edge (From IAMFORTE)
  • Origin Game - Crysis 2 Maximum Edition (From IAMFORTE)
  • Steam Game - "Enclave" (From Kodi123)
  • Steam Game - "To The Moon" (From Zylos)
  • Steam Game - "Binding of Isaac" + DLC (From Zylos)
  • Steam Game - "McPixel" (From Zylos)
  • Steam Game - "Organ Trail DC" (From Zylos)
  • Steam Game - "DLC Quest" (From Zylos)
  • Steam Game - "Thief Gold" (From Zylos)
  • Steam Game - "Terraria" (From Zylos)
  • Steam Game - "Final Fantasy VII" (From Zylos)
  • Steam Game - "Nuclear Dawn" (From Zylos)
  • Steam Game - "Papers Please" (From Zylos)
  • Steam Game - "Five Nights at Freddy's" (From Zylos)
  • Steam Game - "Dishonored" (From Zylos)
  • Steam Game - "Lara Croft and the Guardian of Light" (From Zylos)
  • RMRK - Free selection of Pokemon! (6 regular)* (From Roph)
  • RMRK - Free selection of Pokemon! (3 shiny)* (From Roph)
  • RPG Maker - Complicated puzzle or event system request!* (From Zylos)
  • Other - PIZZA NIGHT #1! (From Sophist)
  • Other - PIZZA NIGHT #2! (From Zylos)

The top placers will get their pick(s) of some neat stuff we've piled together, while everyone who participates will at least be walking away with their free choice of any RMRK Pokemon! Most prize options, aside from the pokemon and RPG Maker stuff, are first come first serve and not tradable, so obviously the higher you place, the more likely you'll be able to pick out something you like before someone else grabs it.





Again, all you need to do to join in is simply post in this thread that you'd like to join (along with telling us your starting date). The more people that join, the more fun the contest will be, so don't be shy!


Contestants:
  • Exhydra (13th to 19th)
  • Bluntsword (17th to 23rd)
  • hiromu656 (10th to 16th)
  • llama32 (16th to 22nd)
  • PhoenixFire (13th to 19th)
  • Legacy (11th to 17th)
  • Chaos_Zexion (15th to 21st)
  • SamieltheMDS (15th to 21st)
  • yuyu! (11th to 17th)
  • NekoBucket (11th to 17th)
  • flapbat (12th to 18th)
  • kingjing (14th to 20th)
  • akatharsia (13th to 19th)
  • Namagomi (17th to 23rd)
  • sipsop (17th to 23rd)
  • Darkness & Axel (15th to 21st)
  • worrierjeb (17th to 23rd)
  • Lige (16th to 22nd)
  • Kodi123 (16th to 22nd)
  • KilgoreTrout (17th to 23rd)
  • Malson (15th to 21st)
  • Urbanlord3000 (16th to 22nd)


Judges:
  • Zylos
  • Boe
  • IAMFORTE
  • Acolyte
  • Brady



And that's it! Come on in and let's make some GIAW magic for our lucky 13th run!
Title: Re: Game In A Week XIII
Post by: satin on August 08, 2014, 04:47:34 PM
I would fancy to be signed up as a judge my friend. Smashing.
Title: Re: Game In A Week XIII
Post by: exhydra on August 08, 2014, 05:24:43 PM
Humm ... I'll enter a game this time around.

Wednesday, August 13th - Tuesday, August 19th
PST time zone

EDIT: All the time slots end on a 'Saturday' regardless of the date, by the way.
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 08, 2014, 05:25:38 PM
I will also lend my services as a judge!

*Edit* Might I add that the end dates are all Saturday :P
Title: Re: Game In A Week XIII
Post by: Acolyte on August 08, 2014, 05:30:06 PM
I'll judge this time around.
Title: Re: Game In A Week XIII
Post by: Zylos on August 08, 2014, 05:31:22 PM
Saturdays?

What, no, I don't know what you all are talking about?    (http://i254.photobucket.com/albums/hh99/Zylos_2007/Smilies/zylos_whistle-1.gif)
Title: Re: Game In A Week XIII
Post by: bluntsword on August 08, 2014, 06:52:36 PM
Ok fine I'm in. Participant. Starting August 10th!
Title: Re: Game In A Week XIII
Post by: Brady on August 08, 2014, 08:08:30 PM
I'm not sure if I'll have time to take part unless there's a team looking for a spare member or something...bit short notice for me sadly, but I'll see what I can do~

Any chance you're still after another Judge though? Would love to still take part in the event somehow, see all the action! x
Title: Re: Game In A Week XIII
Post by: Zylos on August 08, 2014, 08:32:04 PM
There's still the last judge position, although I can't recall if there was someone else who had already said they wanted it before the contest even started. Still, if you need a little more time, you can start as late as the Sunday after next while still getting in your seven days. Would you still rather judge than compete?
Title: Re: Game In A Week XIII
Post by: Brady on August 08, 2014, 08:47:18 PM
If there's a judging position available I'd rather take that to be honest. As much as I'd like to compete, there's only two weeks left on my internship and it'd be quite good not to have a reason to be preoccupied for a week of it; judging is best of both worlds for me :)

If it comes to it though, I have some minigame ideas I might try to squeeze some time in for ~
Title: Re: Game In A Week XIII
Post by: Zylos on August 08, 2014, 08:53:26 PM
Added. :3
Title: Re: Game In A Week XIII
Post by: Brady on August 08, 2014, 08:56:59 PM
Great! Looking forward to it :)
Title: Re: Game In A Week XIII
Post by: hiromu656 on August 08, 2014, 09:35:16 PM
I'd like to give this a shot.

Sunday, August 10th - Saturday, August 16th
Title: Re: Game In A Week XIII
Post by: llama32 on August 08, 2014, 09:39:08 PM
I'd be interested in this. Single game developer (no team). My preference would be the Saturday, August 16th - Friday, August 22nd time slot.
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 08, 2014, 10:49:21 PM
I'll start Wednesday the 13th.
Title: Re: Game In A Week XIII
Post by: Legacy on August 08, 2014, 11:10:19 PM
I'll join and start Monday the 12th! Is there no category this time around?
Title: Re: Game In A Week XIII
Post by: Mirak on August 08, 2014, 11:36:42 PM
I'd love to participate but making an entire tileset for a single set of rooms would take me the whole week.
So if anybody is in need of an original midi or mp3 i could help.

Good luck to all participants. :D
Title: Re: Game In A Week XIII
Post by: Zylos on August 08, 2014, 11:57:09 PM
Added all of you. And to Legacy, nope, no special themes this time; it's classic style with no extras and no limitations!
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 09, 2014, 02:57:47 AM
And to all: May the odds be ever in your favor!
Title: Re: Game In A Week XIII
Post by: Zexion on August 09, 2014, 09:19:49 AM
I'll start on the 15th :D
Title: Re: Game In A Week XIII
Post by: Sophist on August 09, 2014, 09:44:33 AM
I'd like to clarify my reward, since PIZZA NIGHT is kinda vague:

If the GIAW winner is in the US, I will buy them one large pizza if they so desire. Good luck to all our American contestants!
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 09, 2014, 03:37:02 PM
Being our 13th one, I would like to suggest maybe giving out bonus points if the "lucky 13" theme is incorporated into the game somehow?
Title: Re: Game In A Week XIII
Post by: Zylos on August 09, 2014, 03:46:38 PM
Nah, there's no bonus points this time around. We had a poll to ask around for what kind of GIAW we should do for this one, and classic version with no extra advantages or disadvantages took the top. Keeps it nice and simple.
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 09, 2014, 04:01:28 PM
Okie doke
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 09, 2014, 09:27:54 PM
Well I seem of missed GIAW XII somewhere along the line since I was in GIAW XI so I'll try and see what I can do for this one I suppose.

I'd like to be entered in the time frame Friday, August 15th - Thursday, August 21st.

Also best of luck to all the contestants on their projects as well. ^^
Title: Re: Game In A Week XIII
Post by: Zylos on August 10, 2014, 12:14:53 AM
The people starting as early as the 10th will be able to begin in just a few hours in my timezone. This means IT BEGINS!!!

There's still plenty of time to join though, so come on in while things are heating up!
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 10, 2014, 01:17:27 AM
*Hype Intensifies* Good luck everyone!
Title: Re: Game In A Week XIII
Post by: yuyu! on August 10, 2014, 01:41:28 AM
Ok, I'll join and start Tuesday...on my own this time. B)

Prepare uranuses
Title: Re: Game In A Week XIII
Post by: Sophist on August 10, 2014, 01:49:18 AM
Added. ;o
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 10, 2014, 02:23:35 AM
I would like to enter! And would like to start on the 11th.

I'll try my hardest but I'm not sure if I can make it in a week...but I would really like to try anyway!!
Title: Re: Game In A Week XIII
Post by: Sophist on August 10, 2014, 02:26:27 AM
Added ;o
Title: Re: Game In A Week XIII
Post by: bluntsword on August 10, 2014, 03:32:53 AM
Looking over my work week: I need to change my start date.

On my honor, I haven't even opened up rpg maker! Please adjust my start date to August 17th, central time please.

Pumped!
Title: Re: Game In A Week XIII
Post by: Sophist on August 10, 2014, 03:35:14 AM
it is done ;o
Title: Re: Game In A Week XIII
Post by: flapbat on August 10, 2014, 03:27:44 PM
Sign me up!  That's right, none of you have any idea who I am, but this sounds like fun and I'll do it.  I'll start the night of the 10th.  I can use RPG Maker VX Ace... but it would be more fun to use RM2K for some ultra old-school retro action!  RM2K wasn't listed as an option...  Can I use it?
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 10, 2014, 03:39:45 PM
Of course you can!
Title: Re: Game In A Week XIII
Post by: Zylos on August 10, 2014, 04:00:41 PM
Though personally I'd suggest making it officially the 11th to the 17th, so that you're not shorted a day.
Title: Re: Game In A Week XIII
Post by: bluntsword on August 10, 2014, 07:49:10 PM
Welcome to the competition flapbat!

I was going to say welcome to Rmrk, but it appears you've actually been around awhile!
Title: Re: Game In A Week XIII
Post by: satin on August 10, 2014, 10:25:47 PM
Looking forward to playing the games. :)
Title: Re: Game In A Week XIII
Post by: Zylos on August 10, 2014, 11:57:39 PM
I do notice that one contestant is somewhat bending the rules by using a non RPG Maker program (least that I know of), but I'll probably let it slide unless one of the other judges or contestants raises an issue with it. We let it slide for NAMKCOR back in VIII as I recall too.

Edit: Nvm, I'm a dumbass who needs to do his research a little more thoroughly.
Title: Re: Game In A Week XIII
Post by: satin on August 11, 2014, 12:12:50 AM
Oh, what program?
Title: Re: Game In A Week XIII
Post by: Zylos on August 11, 2014, 12:38:49 AM
Or, as it turns out, I could be completely stupid and find out after-the-fact that said program actually IS an RPG Maker program, albeit one I had never heard of before now. The more you know!
Title: Re: Game In A Week XIII
Post by: exhydra on August 11, 2014, 12:48:59 AM
Oh, what program?

Probably IG Maker, I am guessing.
Title: Re: Game In A Week XIII
Post by: satin on August 11, 2014, 12:53:19 AM
Were you talking about RMxpAce?
Title: Re: Game In A Week XIII
Post by: Zylos on August 11, 2014, 01:10:55 AM
Yes, yes I was. Namkcor used XNA for a project in GIAW VIII, so I got it mixed up. x.x
Title: Re: Game In A Week XIII
Post by: yuyu! on August 11, 2014, 05:48:40 AM
I CAN'T WAIT ANY LONGER AHHH

Can I start today (it's 12:48am Mon cst here :)) and have my project due on the 17th instead? :-) I was going to wait until Tuesday (tomorrow) because I work today, but that's okay. Only a 4 hour shift.

Let's do this.
Title: Re: Game In A Week XIII
Post by: Zylos on August 11, 2014, 12:27:33 PM
I'm a little late, but I see no problem with it if you've already started.
Title: Re: Game In A Week XIII
Post by: kingjing on August 11, 2014, 02:12:08 PM
I'll try my best this time around!
I'll be starting on the 14th.
Title: Re: Game In A Week XIII
Post by: Zylos on August 11, 2014, 02:41:38 PM
Le Kingjing has be le added to ze list~
Title: Re: Game In A Week XIII
Post by: akatharsia on August 11, 2014, 02:44:20 PM
I'll start on the thirteenth!
Title: Re: Game In A Week XIII
Post by: Zylos on August 11, 2014, 02:46:09 PM
Very good, sir, very good.



Remember everyone, the most important thing you need to do for a GIAW contest is simply SUBMIT SOMETHING. It's far better for you to turn in your work in the end instead of just giving up, even if doesn't turn out nearly to be the project you originally had in mind or even if it's not wholly complete. Not only is there a chance that you'll be pleasantly surprised by the judges scores for it compared to your competitors, but even the absolute worst of the worst of projects are a good laugh to play through, and you can be certain that yours is better than some we've played in the past.
Title: Re: Game In A Week XIII
Post by: Brady on August 11, 2014, 06:11:25 PM
Couldn't agree more. It may be a competition, but it's still all a game. About games. About making games! To be played! Even making them is playing part of the game, it's all just about having fun and sharing creativity and ideas with people who just want to have fun and experience others' creativity and inventions.

Even a frankly terrible submission would still be a valuable learning experience for the creator, still get them valuable critique from the competition and, as Zylos said, may even still pleasantly surprise you.

Giving up and submitting nothing will do nothing but ruin your confidence and creative drive. Make a game and have fun :)
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 11, 2014, 11:23:42 PM
Hey, I have a quick question, would it be okay if I have my husband playtest for me? If not that's fine~ Just figured I'd ask before doing something I'm not sure about.
Title: Re: Game In A Week XIII
Post by: Zylos on August 12, 2014, 12:47:41 AM
That's perfectly fine, I always get the boyfriend to test out my projects for me before submission.
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 12, 2014, 01:35:58 AM
Awesome, thanks!
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 12, 2014, 03:29:15 AM
~anxiously awaits start date~
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 03:37:10 AM
Just got back from my last day at work! :-) So far, the game is coming along nicely. I'll try to get some screenshots for you guys! (We need more GIAW screenshots ;_; )
Title: Re: Game In A Week XIII
Post by: flapbat on August 12, 2014, 06:00:08 AM
I just started my project today in RM2K.  Gonna be quite a time-crunch!  Can I please have my official start date changed to today (Monday) instead of yesterday??  I'm really having fun, but I didn't start until 2 hours ago.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 06:05:41 AM
Introducing...the Wyvern! ;o Here's a teaser with the backstory (and logo) of my game! ^_^



(http://i.imgur.com/AyrLO1O.png)

Centuries ago, the Ice Lord, God of winter, sought to
freeze the world and bring mankind to extinction. Only
the mighty wyvern clan, with their blazing breath,
could sustain in such eternal winters.

The noble dragons suggested a bond between wyvern
and man - a soul pact that would create the existence
of the Dragonmen. These new beings contain the great
combined power of the two races and can resist the
harsh winters of the Ice Lord.

Unbeknownst to the Dragonmen, the Ice Lord conspires
to destroy the soul pact and eliminate both races once
and for all.
Title: Re: Game In A Week XIII
Post by: flapbat on August 12, 2014, 06:31:44 AM
Yuyu!  That sounds great!  I'm excited to see and play it!

My project is a light-hearted action/adventure game with some fun mechanics that seem to be turning out pretty well so far. : )
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 06:45:27 AM
Thanks! :-) I'm excited to see these features! ^_^

First screenshot?! :o (I think? Too lazy to go back and check ;9) Here's my (animated!) title screen ;o

(http://i.imgur.com/Vderj0P.png?1)
Title: Re: Game In A Week XIII
Post by: Namagomi on August 12, 2014, 09:52:09 AM
Signing up for a timeslot of 17-23.  Here's hoping I don't make any design mistakes like last year.

For those who were curious, last year's mistake involved a large class system, 200+ skills and 80+ statuses.  I tend to think huge.
Title: Re: Game In A Week XIII
Post by: Zylos on August 12, 2014, 10:26:39 AM
You'll do ten times better this year then. We always learn from our past mistakes to improve in future projects. :3
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 04:34:45 PM
Aim small and add on later! ;)

(Now I just need to take my own advice... ;9 I'm *trying* that method this time...)
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 12, 2014, 05:00:12 PM
Judge bribes always work :P
Title: Re: Game In A Week XIII
Post by: Zylos on August 12, 2014, 05:59:03 PM
Wait, that was always an option in the past? FUCK I NEED TO GO BACK IN TIME BEFORE I WASTE TOO MUCH OF MY LIFE AWAY FROM THESE CONTESTS!!!
Title: Re: Game In A Week XIII
Post by: bluntsword on August 12, 2014, 06:02:44 PM
Aim... Small?

Hmm. This concept. It seems so foreign.
Title: Re: Game In A Week XIII
Post by: Sophist on August 12, 2014, 06:42:49 PM
Aim for the moon, shoot for the stars, but really just hit the buses and the cars
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 06:47:53 PM
Sophist finds the perfect words again! ;]

Speaking of aiming small, I'm just going to go ahead and use the generator this time around, to save myself the work of making a ton of characters. ._. I'm also obviously aiming small with the story - going for something pretty simple. Anyways, the Dragonmen are going to have pointy ears, facial markings, and (of course) wings. ;o

One of the select-able heroes, Dragon Knight Emeran:

(http://i.imgur.com/Jw0x1Sb.png)
(http://i.imgur.com/8CqvfX4.png)

I'm just posting random pictures because I like them GIAWs filled with pictures ;] we didn't get enough of that last time.
Title: Re: Game In A Week XIII
Post by: bluntsword on August 12, 2014, 08:13:28 PM
I like it! Nice character yuyu. I'm really wanting to start on mine, but I have a conference this thursday and friday and a full Saturday. Just gotta hold off until my start date and get going then!
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 10:44:02 PM
Thanks, bluntsword! B) I can't wait to see what you come up with this time! ;o

Also, just to be clear:

"Monday, August 11th - Sunday, August 17th"

Means my project is due 11:59pm on Sunday, August 17th? So, I have the 17th to work on it, up until midnight when it hits the 18th?
Title: Re: Game In A Week XIII
Post by: Zylos on August 12, 2014, 10:46:08 PM
Correct. You may work and submit anytime before the 18th.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 10:47:39 PM
Got it! :-) Thanks for gettin' back to me so quick! B)

You are prompt, good sir! *_*
Title: Re: Game In A Week XIII
Post by: satin on August 12, 2014, 11:36:16 PM
Here are some screenshots from my game. I'm worried I won't be able to finish on time.

(http://i.imgur.com/sjNN5F4.png)

(http://i.imgur.com/wpFFT8n.png)
Title: Re: Game In A Week XIII
Post by: yuyu! on August 12, 2014, 11:46:07 PM
:intense:
Title: Re: Game In A Week XIII
Post by: bluntsword on August 12, 2014, 11:56:42 PM
But... But... Dad!?
Title: Re: Game In A Week XIII
Post by: satin on August 13, 2014, 02:22:29 AM
One last screen.

(http://i.imgur.com/AchFmnc.png)

I submitted my game. Good luck everybody.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 13, 2014, 02:24:42 AM
:moar:
Title: Re: Game In A Week XIII
Post by: Brady on August 13, 2014, 01:20:51 PM
Can't wait to see more screenies and teasers, looking exciting so far o:
Title: Re: Game In A Week XIII
Post by: Brady on August 13, 2014, 02:23:04 PM
Hang on, did I forgot to press my brain switch or am I missing something?
I thought you were judging, boe? Are you submitting one just for fun, or has something changed?
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 13, 2014, 03:47:39 PM
I was gonna post a teaser and then I realized I have literally nothing to tease. My game is so stupid. I want the judges to get the full blast of stupid when they play it. I don't wanna ruin it.

Also yeah boe is definitely judging he's just a silly nerd. :3
Title: Re: Game In A Week XIII
Post by: flapbat on August 13, 2014, 05:10:06 PM
Hiya Boe.  Want me to clean up thine Auld Ingrish a bit?  Thou/thy/thine  eth/est  hast etc.  There are actually some fun rules for second and third person context:

"I am dead, but thou must findest my slayer, dear boy.  'Tis the only thing thou canst do."

If you like, if it's not too late... I'd be glad to help!
Title: Re: Game In A Week XIII
Post by: satin on August 13, 2014, 05:27:06 PM
No need, but thank you. :3
As people guessed, I was just having a bit of fun. Those screen shots are the only thing that exists of that game, and I don't have any plans to make more.
Title: I'm in then....
Post by: sipsop on August 13, 2014, 05:56:49 PM
I'll start on Sunday 17th (i hope!)

I couldn't understand all the Zylo's speech but it seems like:
rules are same as always,
game theme is free
and keep short and nice.

See you all in the finish lane :D

Good luck to everyone!
Title: Re: Game In A Week XIII
Post by: hiromu656 on August 13, 2014, 06:47:46 PM
This is turning more into Game in 3 Days for me, I'm kinda lazy. But I drew my main character, she's a Dead Ghost Summoning Girl (that's probably going to be my title).

(http://i.imgur.com/3RvxJQ9.png)
Title: Re: Game In A Week XIII
Post by: Brady on August 13, 2014, 06:53:35 PM
Is she a dead ghost girl that summons things, a girl that summons dead ghosts, a dead girl that summons ghosts or a ghost that summons dead girls?

O_O
Title: Re: Game In A Week XIII
Post by: Euphoria on August 13, 2014, 07:36:03 PM
lol yeah, which is it?! Love the art by the way!
Title: Re: Game In A Week XIII
Post by: satin on August 14, 2014, 12:48:42 AM
The last game is due on the 23rd, also Doctor Who. Who's looking forward to episode 1 or season 8?
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 14, 2014, 04:28:47 AM
So, it appears I'm putting alot of detail into some of the simplest things! Perfect example, just stumbling across a little group of health potions on a table, triggers this event to check if you have 0, 1, or 2+ health potions in your inventory, and changes what is displayed based on this.

(https://dl.dropboxusercontent.com/u/25886192/Public%20Pics/Snips/potion%20selector.PNG)

I do hope the judges like the detail put into small things like this :)
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 14, 2014, 05:00:16 AM
Well I see people are getting into it and I might join in with some spoiler/teaser stuff here and there depending on how things go (since I have yet to get much prep work done yet before my start date, though it is on my to do list). Regardless hopefully I can get what I'm hoping to get in the end out of it.

The idea is that this time I'm going with something of a adventure/survival horror kind of deal again except I'm taking some influence if you will from Another and Corpse Party, but if anything I'm thinking you should expect zombies. This is subject to change but I'll see how things go towards this idea first at least.

Other than that I'm curious exactly how we are to submit our entries, do we just put a link here or do we PM it to Zylos or what exactly? I don't recall seeing anything about it on the main post so I'm assuming it is just a PM unless we want others to be able to check out the entry.
Title: Re: Game In A Week XIII
Post by: satin on August 14, 2014, 05:45:11 AM
Yes, PM it to Zylos. He'll give it out to all the judges.
Title: Re: Game In A Week XIII
Post by: Brady on August 14, 2014, 12:19:12 PM
Some of the entrants should be finished in the next couple of days as well, looking forward to seeing what people have got to offer!

How exciting :)
Title: Re: Game In A Week XIII
Post by: Zexion on August 14, 2014, 01:32:59 PM
I'm not sure when I start. Do I start/end in my timezone, or is there a specific one for the contest?
Title: Re: Game In A Week XIII
Post by: flapbat on August 14, 2014, 02:44:25 PM
@PhoenixFire:  Your dialog and text branches remind me of Parasite Eve 2!  Love the detail!

@Boe:  That's awesome.  Quirky screenshots for a game that doesn't exist, lol  :)
Title: Re: Game In A Week XIII
Post by: Zylos on August 14, 2014, 03:16:52 PM
SamieltheMDS - You upload it somewhere private-ish like a DropBox account or Sendspace or whatever hosting sites you prefer, and then you simply PM the link to me (preferably along with the title and a brief description/summary of your game) whenever you're ready to submit. When the last of the projects are in, I compile everything and pass it out to each of the judges myself as I go over some details with them.

Chaos_Zexion - You may start in your own timezone, we trust ya on that. It's usually easy enough to check where a contestant is timezone wise anyways, although it does help letting us know in advance instead of looking it up.
Title: Re: Game In A Week XIII
Post by: Zexion on August 14, 2014, 03:55:33 PM
Alright, thanks zylos.
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 14, 2014, 05:22:40 PM
We will participate, we are two makers, the other maker have to register? and we take Friday, August 15th - Thursday, August 21st if today when you see the post is 14th. Which is the time zone of the competition? cause we dont know if we have problems with the time cause the time zone.
Title: Re: Game In A Week XIII
Post by: Zylos on August 14, 2014, 05:28:01 PM
Nope, just one registered person is good enough to enter in both of you, though a name for the partner would be greatly appreciated. As I mentioned for Chaos_Zexion, you may start and end in your own timezone, it's not specifically based.
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 14, 2014, 05:37:38 PM
Ok, thank you then ^^ Im prefer be called Darkness, and he is called Axel.
Title: Re: Game In A Week XIII
Post by: bluntsword on August 14, 2014, 08:03:34 PM
The Axel of Darkness. Or the Darkness Axel. Either way, welcome to the competition!
Title: Re: Game In A Week XIII
Post by: exhydra on August 14, 2014, 11:09:51 PM
Since I did not use my idea during the last GIAW due to judging, I decided to start over and change the story somewhat.

(https://dl.dropboxusercontent.com/u/34748352/Pictures/RMRK/signal-title-screen.png)

Pretty much everything in the background is rotating or scrolling (too lazy to make a video capture). I am hoping to have the introduction complete by the end of the day. I am already a day behind, due to bumbling around, trying to decide what to do ... so I am really rushing to catch up, at the moment.
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 15, 2014, 12:25:18 AM
exhydra you outdo yourself as always :D
Title: Re: Game In A Week XIII
Post by: yuyu! on August 15, 2014, 02:53:37 AM
Looks awesome, Exhydra! :gracie:
Title: Re: Game In A Week XIII
Post by: bluntsword on August 15, 2014, 03:30:17 AM
Exhydra, your work is inspiring and I hate you.

It's complicated I know, but it's a compliment. Well done on that title screen sir!

-I go Boe and Exhydra confused. I apologize.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 15, 2014, 05:44:58 AM
Just curious - are you guys going to be passing them out as they come or waiting until the last day to distribute them to all judges? :D I think the first way might go a little faster, but that's your call, good sir host! B]

Also boe is ready to play some gaems B)
Title: Re: Game In A Week XIII
Post by: worrierjeb on August 15, 2014, 06:38:50 AM
I'll be joining in on this again! I'll do the Sunday, August 17th - Saturday, August 23rd Schedule!

Got time off for next week, excited for this!
Title: Re: Game In A Week XIII
Post by: Brady on August 15, 2014, 07:07:05 AM
What yuyu said, actually.
If we start getting them as they're done over the next week, we can start trying them and judging them ...well, as they come in.
If we wait and do them all at once though then it'll be a matter of waiting until everyone has time to sit and do all of them.
I know that I'm travelling on the finishing date so won't even be able to start until a day or two after the finishing date at least, while I have all week before that designed for little other than arse-scratching :)
Title: Re: Game In A Week XIII
Post by: Lige on August 15, 2014, 08:26:45 AM
I suppose I'll join, although I cannot promise I'll have anything to submit.

Sign me up for Saturday, August 16th - Friday, August 22nd.
Title: Re: Game In A Week XIII
Post by: LoganF on August 15, 2014, 09:12:17 AM
Just popping in to say "Good Luck!" to all of the contestants this GIAW.

Hope to see some amazing games.
Title: Re: Game In A Week XIII
Post by: Brady on August 15, 2014, 11:12:11 AM
@Lige: Just wrap up loose ends and submit whatever you do have by your close date, don't stress too much about it, just try to learn and have fun doing it :)
Title: Re: Game In A Week XIII
Post by: Zylos on August 15, 2014, 11:42:51 AM
Yuyu - Actually I was planning to wait until I got all of the games so that there's no chance of bias for having to wait for that one last game or anything, but I agree that it would speed up the process to start the second that they're in. We'll see what we actually do when we start getting the entries in. Meantime, GET BACK TO WORK TIME IS RUNNING OUT AHHHHHHHH!

Worrierjeb and Lige, you're in. I'll update the list when back at my PC.
Title: Re: Game In A Week XIII
Post by: Brady on August 15, 2014, 02:17:02 PM
If you're after opinions, Zylos, I think that getting the games spread out a bit would be in aid of preventing bias against them.

I expect that getting a couple of games to play and judge every few days would keep you fresh and clear so you can play them at a decent pace with breaks.
Getting given over a dozen games (people still joining every day) all at once and being told "Go!" will immediately feel as if there's a time pressure on to not fall behind other judges and have everyone waiting on me. Whether it be the intention or not, I'd expect people would feel a bit more pressured to sit and play through them in bulk, which is what will lead to far less attention being paid to whichever game gets played last. "Right, last one, then I can go to bed" or some such.

Not saying that's the attitude anyone would like or want to take, but there's always that worry. I reckon opinions will be fresher when there's fewer games to play at once.

Just my opinion ofc, up to you; not sure how the others feel :)
Title: Re: Game In A Week XIII
Post by: Zexion on August 15, 2014, 03:37:04 PM
Just lettin everyone know that I'm starting today :P
Title: Re: Game In A Week XIII
Post by: Zylos on August 15, 2014, 03:58:46 PM
Good luck! :3
Title: Re: Game In A Week XIII
Post by: Kodi123 on August 15, 2014, 04:32:13 PM
Sign my team up! We're the... Ehhh.. We've got no name yet xD Just sign us up as "Kodi's Team" for now and I'll PM you with proper name when I have it. We're taking dates from 16th to 22nd. I lost last years but I hope to get somewhere this year! Good luck to all too! Hope some good fun games come out of this ^,^

#Edit
Just got the team name lol. We're "Team Bayside", thanks again!
Title: Re: Game In A Week XIII
Post by: Sophist on August 15, 2014, 09:19:49 PM
 Lots of promise for this competition, good luck to all involved.  8)
Title: Re: Game In A Week XIII
Post by: exhydra on August 16, 2014, 12:04:30 AM
More random pictures :

(https://dl.dropboxusercontent.com/u/34748352/Pictures/RMRK/lonil-ilrussa-face.png)
Lonil Ilrussa - Lead Programmer and Researcher

(https://dl.dropboxusercontent.com/u/34748352/Pictures/RMRK/news-reporter-face.png)
Random News Reporter used in the introduction

I am using 192x192 animated faces during the introduction before switching to the normal 96x96 animated faces in the game itself. I wish I had more time to customize each character ... but, must hurry!

Also, some hastily written background information for the setting (mostly just to solidify the idea in my head). Most of the following will only be touched on very lightly if at all within the game, so I thought I would go in detail for anyone interested (probably not many).


Spoiler for Setting:
— Quiasas Energy and Rapid Progress
The denizens of Earth charged into the third decade of the twenty-first century on the back of a new energy resource. The man-made element Quiasium and reactors powered by the material had been pioneered in the later half of the decade prior, the output of which surpassed nuclear energy in efficiency. Touted as the answer to energy woes which plagued humanity in the past, the year 2035 saw Quiasis energy plants constructed in almost every country, thanks in part to the low safety requirements of the element.


— Global Quiasas Disaster
At 17:31 on the 15th of August 2041, the Quiasas plant in Bloemfontein, South Africa suffered the first critical containment failure of fourty-nine that would occur that day in different areas of the world. There were two culprits. First and foremost, the incredible solar storm which dwarfed even the 1859 phenomenon, smashing against the magnetic field of Earth and wrecking havoc with electronics. The second, an unforeseen issue with Quiasium and exposure to massive amounts of geomagnetically induced currents, overpowering weak and in most cases, poorly implemented protection systems.


— Arrival of Foreign Entities
However, the Quiasas energy plants that suffered failures did not cause explosions or melt down, they did something far worse. The failing reactors opened massive spacial rifts, causing large portions of continents from foreign worlds -- including the cities and the inhabitants therein -- to abruptly overwrite the Earth at or around an area of a critical failure, instantly annihilating millions of lives over the course of the day. Amid the rampaging solar storm which disrupted or destroyed orbiting satellites as well as other options for communication on the ground, the chaos only mounted.


— Global Political Instability and Peace
The catastrophic situation spiraled further out of control as the aggressive and territorial race called the Xa'Dess lashed out at the technologically inferior neighbors which they had acquired, seizing further amounts of land beyond what was brought with them. The slightly more advanced Raui, the second race to be tossed upon the Earth, opted for a defensive posture whilst attempting to determine what had occurred. Eventually, the combined effort of other races assisted in stemming the constant advance of the Xa'Dess and forcing an uneasy peace; saber rattling and brinkmanship becoming a bi-yearly event.


— Aftermath
Australia, South America, New Zealand and New Cuba are the new power centers of the free world while nearly all of North America, Europe and portions in Russia and Asia have been seized by the Xa'Dess. The current year is 2048, with the conflict dragging out for nearly three years before reaching the constantly contested peace which has since lasted for almost ten years. Adaption to the radical changes has been embraced by some and rejected by others, creating tension and aggression which is certain to last for decades to come. However, the sharing of Raui technology has aided humanity as well as their foreign benefactors, providing new fields of science to explore.


(https://dl.dropboxusercontent.com/u/34748352/Pictures/RMRK/earth-2048.png)

Title: Re: Game In A Week XIII
Post by: KilgoreTrout on August 16, 2014, 01:05:31 AM
I'd like to announce my intent to join.  This might be a repost, this forum confuses me. 
Let me know if there's any other information I need to include.
edit: my starting date is the 17th.
Title: Re: Game In A Week XIII
Post by: satin on August 16, 2014, 01:09:28 AM
:)

Time Slots:
  • Sunday, August 10th - Saturday, August 16th
  • Monday, August 11th - Sunday, August 17th
  • Tuesday, August 12th - Monday, August 18th
  • Wednesday, August 13th - Tuesday, August 19th
  • Thursday, August 14th - Wednesday, August 20th
  • Friday, August 15th - Thursday, August 21st
  • Saturday, August 16th - Friday, August 22nd
  • Sunday, August 17th - Saturday, August 23rd

To join in, simply post us a shout out that you'd like to enter in and tell us when your start date is gonna be. If you're super late to join in and want to start in after the 17th, you will be allowed, but you'll still have to submit your final product in by the last due date of the 23rd. This way the contest may properly end on time without being unfairly dragged on for those who are already done with their submissions.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 16, 2014, 01:27:48 AM
Woot! Good luck, everyone!!

For once, I'm pretty sure I'll actually make a (FULL) game on time. ;_; Oh, wowz!

Yuyu - Actually I was planning to wait until I got all of the games so that there's no chance of bias for having to wait for that one last game or anything, but I agree that it would speed up the process to start the second that they're in. We'll see what we actually do when we start getting the entries in. Meantime, GET BACK TO WORK TIME IS RUNNING OUT AHHHHHHHH!

I actually think it really helps to have one day set aside (or a couple hours) to go back and adjust the scores. :) That helped me out a ton when I was judging. I played the first couple games with high expectations and by the end of the contest, went back and adjusted them. Even with them all spread out, I think it really helps! ^_^

Just popping in to say "Good Luck!" to all of the contestants this GIAW.

Hope to see some amazing games.

U stay :mad: forever

Sign my team up! We're the... Ehhh.. We've got no name yet xD Just sign us up as "Kodi's Team" for now and I'll PM you with proper name when I have it. We're taking dates from 16th to 22nd. I lost last years but I hope to get somewhere this year! Good luck to all too! Hope some good fun games come out of this ^,^

M-Memedroid ?! (unless I'm mistaking you for someone else)
Title: Re: Game In A Week XIII
Post by: Malson on August 16, 2014, 01:36:57 AM
Starting now. Friday August 15 till whenever the next Thursday is.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 16, 2014, 02:04:29 AM
im gona beat u malson
Title: Re: Game In A Week XIII
Post by: satin on August 16, 2014, 02:05:48 AM
thats my desicsion because i deside who lifes and who dyes
Title: Re: Game In A Week XIII
Post by: yuyu! on August 16, 2014, 04:07:23 AM
Welp, I'm done! Game has been submitted! ^_^

I honestly think this was one of my absolute favorite games to make...ever. ;_;

*edit* Now I wish I didn't have to wait til the scores are out to make my project public. ;9 I never knew why we did that, but rules are rules. ;]
Title: Re: Game In A Week XIII
Post by: Brady on August 16, 2014, 04:32:44 AM
Can still post screenies and stuff, just nothing playable :)
Title: Re: Game In A Week XIII
Post by: yuyu! on August 16, 2014, 05:23:09 AM
'Tis true! B) Still confuses me though. Malson and I talked about it briefly today (very briefly).

I was thinking it was set up after something ultra annoying happened in the past or something, back in the RMRK stone age. :V
Title: Re: Game In A Week XIII
Post by: flapbat on August 16, 2014, 05:42:49 AM
Whoo, my game is turning out pretty fun, at least to me!  It's super cute, actually.  It involves a lot of animals and, uh, wizards... Man, that sounds weird, but I don't want to give away too much!

Anyway, just thought I'd update.  I have been working all week on game mechanics.  Just finishing them up tonight.  I don't even have any maps made yet...  Eek!  Only two more days!
Title: Re: Game In A Week XIII
Post by: yuyu! on August 16, 2014, 06:52:42 AM
*___* you can do it!!
Title: Re: Game In A Week XIII
Post by: Zylos on August 16, 2014, 07:05:10 AM
Yuyu is the first to submit an entry! We have one person (hiromu656) who will be due by the end of today (16th) and a small group of people joining in at the last minute to make things all that more interesting. It's slowly starting to get intense now, and we've barely even had the trash talk levels that we usually do!

KilgoreTrout - As Boe said, just let us know when you begin (or have already began), otherwise I'll assume you're starting on the 16th and will need to be ready to submit by the 22nd. Other than that, it's straightforward. :3
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 16, 2014, 03:16:43 PM
Mine is due tomorrow and I am almost finished...but I feel like I am gonna get blown out of the water, some of your guys' previews are so fricken cool! Ah well, whatever, I learned some stuff so I guess it was worth it....I really want that dang pizza though.

Also I'm not gonna show any of my game because it's so short showing even like one thing would probably ruin it ahahahahaa... *crying*
Title: Re: Game In A Week XIII
Post by: Zylos on August 16, 2014, 03:23:03 PM
You never know~

Just do the best that you can with what you got, and you might be pleasantly surprised. :3
Title: Re: Game In A Week XIII
Post by: modern algebra on August 16, 2014, 04:15:22 PM
'Tis true! B) Still confuses me though. Malson and I talked about it briefly today (very briefly).

I was thinking it was set up after something ultra annoying happened in the past or something, back in the RMRK stone age. :V

I think it was to make sure that judges made their own first impression of the game, rather than being able to see the feedback of the community first. That way, the judges couldn't modify their opinions based on what other people were saying about the game.

There was an incident in the past where someone posted his or her game early in another community and he got trashed, but I think that was after the rule was in place and he or she got disqualified anyway.
Title: Re: Game In A Week XIII
Post by: Zylos on August 16, 2014, 04:39:47 PM
Right on the the head of the nail. Least that's what I've always thought about that particular rule.

Additionally, people can't go "Oh man, this is such an awesome game!" and then flip about the judges giving mediocre scores and vice versa for what people think to be a terrible game given decent scores. Having screenshots and details can help build hype and fun tension for the contest, but it's yet to be enough to sway anyone one way or the other, while the full game release could potentially do so.
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 16, 2014, 04:43:13 PM
You never know~

Just do the best that you can with what you got, and you might be pleasantly surprised. :3
Thanks for the encouragement. :3

Now I need to motivate myself to ACTUALLY FINISH THE DANG GAME!!!!!
Title: Re: Game In A Week XIII
Post by: Kodi123 on August 16, 2014, 06:34:09 PM
Sign my team up! We're the... Ehhh.. We've got no name yet xD Just sign us up as "Kodi's Team" for now and I'll PM you with proper name when I have it. We're taking dates from 16th to 22nd. I lost last years but I hope to get somewhere this year! Good luck to all too! Hope some good fun games come out of this ^,^

M-Memedroid ?! (unless I'm mistaking you for someone else)

Well.. I'm not too sure who you think I am lol but you might have had played my last year's entry. It was called Memedroid: The Game. Currently working on continuation, and let me tell you one thing. We've just begun today but it looks promising :P
Title: Re: Game In A Week XIII
Post by: Urbanlord3000 on August 16, 2014, 08:28:08 PM
Sounds like fun, I'll start on the 16th
Title: Re: Game In A Week XIII
Post by: Zylos on August 16, 2014, 08:30:38 PM
The 16th is today, but as long as you're okay with the slight time difference between starting today and starting tomorrow, I'll put you down for the 16th.
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 16, 2014, 08:32:44 PM
My game has been submitted! I am so frickin tired of looking at it thank the lord it's out of my hands now. :P

In all seriousness I hope I do well and I enjoyed making it, and learned quite a bit from doing so.
Title: Re: Game In A Week XIII
Post by: bluntsword on August 16, 2014, 09:38:19 PM
Starting at midnight tonight. Trying to see if actually starting then is a good idea...
Title: Re: Game In A Week XIII
Post by: Zylos on August 16, 2014, 10:40:12 PM
Things are starting to roll now. Hiromu656 is due to turn in their project before midnight tonight. Yuyu and NekoBucket both weren't due until tomorrow night, but they managed to finish early and turn both of theirs in already. That leaves Legacy and flapbat as the next ones due in for the day after tomorrow.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 16, 2014, 11:29:21 PM
I think it was to make sure that judges made their own first impression of the game, rather than being able to see the feedback of the community first. That way, the judges couldn't modify their opinions based on what other people were saying about the game.

Ohhh, that makes perfect sense! :D Thanks for clearin' that up, Modern!

There was an incident in the past where someone posted his or her game early in another community and he got trashed, but I think that was after the rule was in place and he or she got disqualified anyway.

I think that was jomar, right? That was basically his debut (GIAW 9, I think?). Unless I'm not remembering correctly. :V

Well.. I'm not too sure who you think I am lol but you might have had played my last year's entry. It was called Memedroid: The Game. Currently working on continuation, and let me tell you one thing. We've just begun today but it looks promising :P

I didn't just play it - I was one of the judges. :p Actually, I was hosting the contest that time around, so I was the one that signed you up (via IRC, I believe).
Title: Re: Game In A Week XIII
Post by: kain_logan on August 17, 2014, 03:43:09 AM
This is amazing. I mean, regardless of the prizes I think that this contest really encourages creativity in a very funny and also complicated way. I wish good luck to everyone  :D!
Title: Re: Game In A Week XIII
Post by: Legacy on August 17, 2014, 04:25:23 AM
Things are starting to roll now. Hiromu656 is due to turn in their project before midnight tonight. Yuyu and NekoBucket both weren't due until tomorrow night, but they managed to finish early and turn both of theirs in already. That leaves Legacy and flapbat as the next ones due in for the day after tomorrow.

Looking back at my post, it was written a bit confusing. I said "Monday the 12th" which doesn't exist. I started Monday, so mine is due Sunday night tomorrow!
Title: Re: Game In A Week XIII
Post by: Malson on August 17, 2014, 05:39:21 AM
Never mind. I'm out. The idea I have isn't fleshed out enough to warrant me spending any more time on it.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 17, 2014, 05:55:27 AM
Booo B(
Title: Re: Game In A Week XIII
Post by: Sophist on August 17, 2014, 06:01:05 AM
that's the winning spirit
Title: Re: Game In A Week XIII
Post by: satin on August 17, 2014, 08:32:53 AM
Aww, I was looking forward to seeing what you could do. Maybe next time. :)
Title: Re: Game In A Week XIII
Post by: Legacy on August 17, 2014, 08:49:03 AM
By the way, I started Monday on a PST time, so it's midnight PST for my due day right?
Title: Re: Game In A Week XIII
Post by: Zylos on August 17, 2014, 09:05:57 AM
YOU ARE NOT WELCOME TO THE MAIZE ANYMORE, MALSON.


Yes Legacy, you start and end in your own timezone. Makes it easier for everyone that way. :3

Also, we've gotten our third entry in! Surprisingly, Malson is the only one to have dropped out so far. =O
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 17, 2014, 01:20:02 PM
Never mind. I'm out. The idea I have isn't fleshed out enough to warrant me spending any more time on it.

You can't do this to us!!


I mean, my game certainly isn't going to be done either, even with the fact that I decided to split it into 13 chapters, and the 1st chapter is what my entry will be; I have ALOT left to figure out too, but it's going to give me alot more feedback by releasing a partially complete demo versus a full on game.
Title: Re: Game In A Week XIII
Post by: Lige on August 17, 2014, 03:44:27 PM
Surprisingly, Malson is the only one to have dropped out so far. =O

I don't want him to feel like a loner; I'm dropping out as well.
Title: Re: Game In A Week XIII
Post by: Zylos on August 17, 2014, 03:59:36 PM
You two are making for a sad fox. ;-;
Title: Re: Game In A Week XIII
Post by: yuyu! on August 18, 2014, 12:31:30 AM
3 in, 2 out. ;_;

Still a bunch more to go, though. ;o You guys got this!

Pssst...I hope you guys liked my game. >B) Bwahahahahhahahaha!
Title: Re: Game In A Week XIII
Post by: Zexion on August 18, 2014, 04:09:56 AM
Yeah, I don't mean to jump on the bandwagon, so I wont >.>
But honestly, I dunno if I'll finish it on time. I'm having a lot of fun making it though, so I'll keep going at it as best I can. I just don't know if I'll get to do everything that I have planned. I've still got most of the days left, so, fingers crossed!
Title: Re: Game In A Week XIII
Post by: Brady on August 18, 2014, 06:56:13 AM
You don't need to worry about getting everything done, just submit what you have got done.
Honestly, the only reason to drop out really is if you have nothing to submit at all by the end~
Title: Re: Game In A Week XIII
Post by: Legacy on August 18, 2014, 06:57:54 AM
*Collapses on desk* I... *breathes* finished it.

*dies*

I literally scored the entire game in 20 minutes at 11:00 PM. Don't expect much xD. I started getting that panicky laugher you get when you get close to a deadline. It...It was quite the show.
Title: Re: Game In A Week XIII
Post by: Brady on August 18, 2014, 08:23:04 AM
Well done, but I wouldn't worry; we all get our best work done on a tight deadline :D

Looking forward to trying it out! Had fun with the submissions so far :)
Title: Re: Game In A Week XIII
Post by: Zylos on August 18, 2014, 11:54:42 AM
Four people who finished and only two quitters. I'm liking the numbers so far! Next up on due dates is flapbat by the end of today, and Exhydra, PhoenixFire, and akatharsia all due in tomorrow. I'm looking forward to this~
Title: Re: Game In A Week XIII
Post by: Kodi123 on August 18, 2014, 05:34:05 PM
Wow already few out? Well that's a surprise. Anyway. Don't count on us backing out. The work is going more than smoothly so far. Game is starting to take shape really well too. Unfortunately it will only be a prequel to the full game so don't expect too much out of it. One thing I can say though. The game is much more polished already than my last year's entry. Good luck to all. Back to work now ^.^
Title: Re: Game In A Week XIII
Post by: Zylos on August 18, 2014, 07:11:05 PM
That's definitely good to hear. I'll fully expect to see your game in my PM box then before midnight on your due date then with such confidence. :P
Title: Re: Game In A Week XIII
Post by: Zexion on August 18, 2014, 08:48:40 PM
You don't need to worry about getting everything done, just submit what you have got done.
Honestly, the only reason to drop out really is if you have nothing to submit at all by the end~
Oh, that's good to hear. I'll definitely have something :P
Title: Re: Game In A Week XIII
Post by: Brady on August 18, 2014, 08:52:13 PM
Good to hear! You'd be surprised at how good unfinished things can be; it's a real shame when otherwise good work goes to waste and goes unseen just because it was never handed out due to "not being finished".

A story being complete isn't what makes the game good, and you'll get plenty of benefit out of submitting something and getting critique!  :)
Title: Re: Game In A Week XIII
Post by: Legacy on August 18, 2014, 10:21:25 PM
Speaking of critique, will we get to actually see what the judges thought about our game this time around? I was kinda disappointed that I didn't get to read any feedback after the competition was over.
Title: Re: Game In A Week XIII
Post by: Brady on August 18, 2014, 11:06:25 PM
Yeah. The games are being played and scored as they're being submitted, but none of the scores or feedback is being posted until a set date after the completion of the whole event; everyone's will be getting revealed at once.
You will definitely be getting feedback, and feedback from each judge as well as possibly the community too :)
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 19, 2014, 04:54:34 AM
I swear, this has to be true about all game makers... So I literally just finished up about~80% of the demo/game/chapter, and all that I have left is to polish up the graphics a bit, such as replacing some of the RTP defaults, add a few more customization mechanics to the start of the game, and, make sure there aren't any obvious bugs, like typos, or portals into a room, but not out of it...


Yanno, I think I may actually finish a game/demo for once. Less than 24 hours to go though (I'm on EST, so I have about 23 hours lolz)
Title: Re: Game In A Week XIII
Post by: flapbat on August 19, 2014, 06:35:31 AM
I finished, but I think I'm past due and therefor disqualified?

Will the judges still play it?  I've never worked this hard on a game in my life, and I'm really happy with how it turned out!

-flap
Title: Re: Game In A Week XIII
Post by: yuyu! on August 19, 2014, 07:28:17 AM
I'm not a judge this time around, but whenever we did GIAW XI (the genre one), we still accepted late projects, but with point deductions. What about something like this?

Late by less than 1 hour = -.5 points from the OVERALL score.
Late by 1-24 hours = -1 point from the the OVERALL score.
Late by more than 1 day = disqualified OR -1 for every day late the project is. So, a project 3 days late would only be able to score 7/10 at MOST (projects very rarely score 10/10 or even 9/10 anyways).

It makes a huge difference in the scoring and in most cases would prevent someone from winning that GIAW, but I think it's fair to still let that person receive the feedback necessary for their projects - and we all know the feedback is the best part! B)

But that's just my opinion. It's up to the host and judges! :)
Title: Re: Game In A Week XIII
Post by: flapbat on August 19, 2014, 08:03:01 AM
Thanks for your input.  I'm not concerned with winning, although pizza does sound nice!  I just want my game to still get played!  It's not fair to go past deadline anyhow.  There was no way I could have finished my game without the extra almost 24 hours.  So there's no point in comparing it to games that made the deadline, imo.
Title: Re: Game In A Week XIII
Post by: Brady on August 19, 2014, 10:25:55 AM
Up to Zylos in the end, although I'm happy to play and score it either way :)
Think yuyu's on point though, instant DQ for being late is a bit harsh and beyond the spirit of the game.
If you'd come back a week late I wouldn't accept it (personally) as it defeats the point of GIAW, but a couple of hours or a day...? Seems fine to be with point deductions of some degree.  Will wait till I get a decision from Zylos~
Title: Re: Game In A Week XIII
Post by: Zexion on August 19, 2014, 11:44:05 AM
Only a few days left for me. I'm not sure how much I'll have done, but here's a screenie!
Spoiler for Reggina the chicken soup lady:
(http://puu.sh/aYTOd/cb1d0927ea.png)
You can play as a male hero, or female hero. The one you don't choose ends up being your neighbor/ally.
I definitely want to continue this game after the contest, but for this week, I'm only planning on creating the first quest and battle.
Title: Re: Game In A Week XIII
Post by: Zylos on August 19, 2014, 01:59:40 PM
Flapbat - I remember you asked to delay your start so I put you down for Tuesday, August 12th (since that was the time of your post in my timezone) to the 18th. Taking into account the timezone differences and when you actually started according to your post, you're still technically late by a few hours, but not nearly as bad as you thought you were. I'll discuss it with the judges; either way, it'll get played still. :3
Title: Re: Game In A Week XIII
Post by: flapbat on August 19, 2014, 02:38:45 PM
Thanks Zylos!  I still feel like I'm breaking the rules though  ;)

Speaking of which, I've been playing through and had to re-upload.  There were a number of errors that stopped game progression...  So please do redownload from the same link!

-flap
Title: Re: Game In A Week XIII
Post by: Zylos on August 19, 2014, 08:37:20 PM
For today, we have Exhydra, PhoenixFire, and akatharsia all due before midnight tonight. Exhydra and PhoenixFire have both posted some screens/info about their projects, so I've high hopes to see both of your projects in my box when I wake up tomorrow. Akatharsia hasn't really posted anything except when their start date is, but Imma cross my fingers that all went well and there'll be three projects submitted tonight.

After these three, we've got Kingjing due in tomorrow, followed by Chaos_Zexion, SamieltheMDS, and the Darkness & Axel duo due in the day after. I wonder who will be able to finish, and who'll fall flat of their deadline~ >:3
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 19, 2014, 10:08:59 PM
At this point, it's polishing up details for me (which I should be doing instead of being on here :P ), correcting typos, small glitches, etc.

I'm actually pretty damn proud of myself. It's far from the best work I've ever done, and now that I have a base to start from, I think I will actually be continuing this after the contest is over :D
Title: Re: Game In A Week XIII
Post by: bluntsword on August 19, 2014, 10:12:15 PM
I'm excited about my project for sure, but I think I'm going to reveal the details of how I came by the premise after the judging is completed.

Screenies to come. Possibly tonight!
Title: Re: Game In A Week XIII
Post by: flapbat on August 19, 2014, 11:34:46 PM
A blurb about my game, since I didn't have time to write one while I was making it!



Title:
Farmyard Chronicle

Genre:
Adventure/RPG

Synopsis:
A whimsical adventure full of magic and farm animals!

Screenshots:

(http://s14.postimg.org/ljt4qxi8d/Screen_1.jpg) (http://postimg.org/image/ljt4qxi8d/)
Castle Towers

(http://s3.postimg.org/8cjgrp1jj/Screen_2.jpg) (http://postimg.org/image/8cjgrp1jj/)
Minecart Mini-game


The game is full of exploration, puzzles, and prizes.  And I managed to cram in some optional content and multiple endings!

-flap
Title: Re: Game In A Week XIII
Post by: yuyu! on August 20, 2014, 12:03:01 AM
Looks cool! :-) It's neat to see games from makers other than XP, VX, and VXA!
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 20, 2014, 01:56:57 AM
Submitted, and with two hours to spare even..

I know of one bug at the moment, but it's a flaw we're trying to work out with the XPAce engine itself, so faior warning to the judges: Trying to "use item" and selecting an empty space returns an error

Only happens in battle though, so, I have no idea =/


Fixed. Re-uploading. Still 1 1/2 hours before the time limit :D
Title: Re: Game In A Week XIII
Post by: flapbat on August 20, 2014, 03:30:18 AM
Thanks Yu-Yu.

The issue with RM2K games is unpacking them...  They're a pain to try and share with people!  I'm working on an upload that will install easily.  The judges all have the project, but I've got to make it easier to share with anyone else who wants it.
Title: Re: Game In A Week XIII
Post by: akatharsia on August 20, 2014, 04:25:20 AM
Yeah, this isn't gonna happen. Way too much work and I'm behind on sleep as it is. Someday, though, really! It's good to see others getting into it all, at least.  :yuyu:
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 20, 2014, 12:32:21 PM
Well I could back out but I think I'll try to get just a demo in at the least to enter in and it will be the prologue/tutorial I'm thinking. Who knows how it will end up going though. :/
Title: Re: Game In A Week XIII
Post by: Zexion on August 20, 2014, 02:06:05 PM
So like it's gettin there, but I am not sure that it will be that great :\ This is actually going to be my first game demo, aside from the rpgmaker contest game, and it's really the first using traditional mapping/eventing and stuff, so this has been a really good experience for me lol. Also, I don't think I've mentioned it but I'm on central time (u.s)
Title: Re: Game In A Week XIII
Post by: bluntsword on August 20, 2014, 05:01:54 PM
Working on screens. Here's a title:

(http://i597.photobucket.com/albums/tt52/youthminister40k/Undimmed_zps9d6c089e.jpg)
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 20, 2014, 06:40:46 PM
...This is actually going to be my first game demo...

Holy crap, me too! This is the first demo I've ever finished to be more specific lolz
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 20, 2014, 08:50:34 PM
...This is actually going to be my first game demo...

Holy crap, me too! This is the first demo I've ever finished to be more specific lolz
In the case of Darkness and me it's the second one, but it is the first time we try to do a game without using resources or scripts of other people. For this one we decided to use the default RTP resources or the ones we were able to do in one week from scratch. Although I am proud of the game we've got in our hands.

The most important thing we want to achieve with this we already got it, which are the knowledge obtained this week and the test of our habilities. The feedback is only an interesting plus.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 20, 2014, 10:45:15 PM
Working on screens. Here's a title:

Spoiler for:
(http://i597.photobucket.com/albums/tt52/youthminister40k/Undimmed_zps9d6c089e.jpg)

'Looks good, bluntsword! It brings me back to your book-cover making game thread and the short story challenge. ;_; The good ol' couple-months-ago days.

In the case of Darkness and me it's the second one, but it is the first time we try to do a game without using resources or scripts of other people. For this one we decided to use the default RTP resources or the ones we were able to do in one week from scratch. Although I am proud of the game we've got in our hands.

Very cool! :-) I mostly stuck to the RTP, but I used a couple scripts that generally made my life easier (such as Modern Alg's formatting script. I've started using that in every game since I realized I should have done it in the "Postman" ;_; ).

If you decide to stick with RTP-Only for that game, you should check out our RTP-Only Challenge (http://rmrk.net/index.php/topic,48172.0.html). It hasn't been active for awhile, but everyone is always free to jump in and join at any time. No time limits or anything, just a personal challenge to not use any outside resources or scripts. :]
Title: Re: Game In A Week XIII
Post by: Zylos on August 21, 2014, 07:09:14 AM
Well, I'm officially disappointed. Akatharsia dropped out and Exhydra is past due, so they are unfortunately both out. I may still accept the latter since he hasn't even been online since before his deadline, but he'd have to have a very good excuse that would have prevented him from even touching his game between now and then, and even then it'd be up to the judges discretion and scrutiny.

Exhydra, when you get around to reading this, send me a PM ASAP so we can see if you can still submit or if your circumstances are beyond even just applying a penalty for lateness.



Additionally, Kingjing is also past due at this point and hasn't even been heard from since his starting post, so he too is out. Every now and then, we do get the odd ones who join and then absolutely forget to even make a game. Oh well. Next up is Chaos_Zexion, SamieltheMDS, and Darkness & Axel sometime today, followed by llama32, Team Bayside, and Urbanlord3000 tomorrow. Out of six potential projects, we're guaranteed to get at least a couple of finishers!
Title: Re: Game In A Week XIII
Post by: yuyu! on August 21, 2014, 07:24:10 AM
COME ON LETS DO THIS GUYS

ARE U IN IT TO WIN IT OR WHAT YEAHHH
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 21, 2014, 10:32:30 AM
We have ended our game, we only need finish 2 events and adjust the difficult, we have our own time , so we have yet 12 hours, I'm finishing it right now adjusting the difficult, I want it to be hard.
We have create all the game around a script we make in 4 days, I have never see this type of game in rpg maker.
So you will have today our game without problems.

And sorry for my english XD.
Title: Re: Game In A Week XIII
Post by: Zexion on August 21, 2014, 01:30:02 PM
Bleh, I have been feeling rushed the past few days, and I tend to get distracted at that point. I spent so much time doing really pointless things that the game is not turning out the way I planned at all xD
It's 8:30AM for me atm, let's hope I can work some magic.
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 21, 2014, 02:46:49 PM
Less than 8 hours for us and I'm getting a bit nervous... too many things I want to add and the problem that if I break something with my scripts I could be unable to repair it in time... What a dilemma! At least I know that the survival part of our game is the best I can program in one week.
Title: Re: Game In A Week XIII
Post by: Zylos on August 21, 2014, 03:14:10 PM
That's part of the point of GIAW. You have so many plans to make something awesome and feel like you can push yourself to do it since it only takes a single week of your time. However, when you get down into it, you realize that in order to even finish you will need to cut back on some of your ideas and just go with what works for you. Some of the best games I've ever seen done in a GIAW contest have had small, simple ideas for the base of what they wanted to do, and then expanded out from there once the base was in place. It especially helps people with overly ambitious plans to really focus on the core of what they need to do to make a good game.

Lengthy attempt at being wise aside, I've seen some good stuff so far and look forward to seeing the rest of it. :3
Title: Re: Game In A Week XIII
Post by: flapbat on August 21, 2014, 03:40:54 PM
Yeah, I actually pulled two all-nighters in a row to finish my project.  Stayed up till 5:00 in the morning, and had to be up by 8:00!  And I was still late in submitting!  I've had more fun making this game than any other one though.  It really helps to be pushed and GET IT DONE!  :)

-flap
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 21, 2014, 06:35:55 PM
I think our game needs some more adjustments... we have been trying to finish the game to test everything's going like it should be but we are unable to get to the second area due to the survival part of the game... we are unable to get eatable or drinkable loot... I hope we finally get something not too buggy or too hardcore for the judges...
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 21, 2014, 07:07:24 PM
Honestly, I haven't actually even started to put things together yet just get more of prep work done towards it but I suppose I'll try and see what I can get done by the deadline. :/
Title: Re: Game In A Week XIII
Post by: Zexion on August 21, 2014, 09:50:49 PM
Lengthy attempt at being wise aside, I've seen some good stuff so far and look forward to seeing the rest of it. :3
Ah, I see. I tend to be overly ambitious, so that really doesn't help. I did have to cut out like 75% of the stuff that I had planned lol, mainly because making the graphics for them now (even if only rtp) would take too long ._. I don't think I'll even get to finish the first quest, but oh well. I tried lol! Will submit it in a few hours :D
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 21, 2014, 09:59:32 PM
Game sended and ended, all operative we think, with 4 minutes leaf XDDD I only wait that the link works fine...xD
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 21, 2014, 10:11:29 PM
We finally got it, I prefer if we had one or two hours more to test things better, but I know that judges will be able to skip buggy scenes if there is any. I think we test at least the most important things and I hope that Darkness translated all the important stuff because we didn't remember that it should be in English and we started it in Spanish...
Title: Re: Game In A Week XIII
Post by: bluntsword on August 21, 2014, 10:34:12 PM
Scene edit for three minutes.
Play test for half an hour.
Rinse and repeat.
Title: Re: Game In A Week XIII
Post by: satin on August 21, 2014, 10:41:58 PM
Really looking forward to your game bluntswag.
Title: Re: Game In A Week XIII
Post by: Legacy on August 21, 2014, 11:10:54 PM
I always just try to think of a mechanic that is easy to make and has a lot of...idk the word for it. Ways to be shown off? Think the portal gun for an amazing example. Simple to implement (sorta), but you can make so many puzzles with that alone. Any mechanic that you can reuse over and over again without having to create new huge mechanics for is just golden for a competition like this. My previous game for this competition was great for that. It was like 3-4 mechanics that I already had and I just popped them all together and they worked really well together.

This year tho...One mechanic sucked and I ended up cutting it. One I didn't really like very much after implementing it. One was great and I created a few bosses that utilized it. I kinda wish I just used that one mechanic throughout the game. It woulda gone a lot faster and it woulda turned out a lot better.

Don't just think small, think smart. Or better, think small and smart :D.
Title: Re: Game In A Week XIII
Post by: flapbat on August 21, 2014, 11:38:43 PM
Think the portal gun for an amazing example. Simple to implement (sorta), but you can make so many puzzles with that alone. Any mechanic that you can reuse over and over again without having to create new huge mechanics for is just golden for a competition like this. My previous game for this competition was great for that. It was like 3-4 mechanics that I already had and I just popped them all together and they worked really well together.

Completely agree!  I spent the first 4 days making repeatable mechanics, then dove into making puzzles based off of them.  Can't wait to see your project. 

Speaking of which, would it be possible for all the contestants to get a bundle of all the games after all is said and done?
Title: Re: Game In A Week XIII
Post by: bluntsword on August 21, 2014, 11:40:48 PM
Really looking forward to your game bluntswag.

Hoping this one ends up with more gameplay and less scenage. My last one had zero playtime!
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 21, 2014, 11:45:34 PM
Edit: Alright, well I don't expect to win here but I'll be giving a very short demo in soon for the judges. :/
Title: Re: Game In A Week XIII
Post by: Zexion on August 22, 2014, 03:32:52 AM
Bleh, not even close to finished :\ I'm going to have to drop out. All I have is the intro where you select male or female, and 2 npcs. The storyline doesn't continue past the first npc. If allowed I can turn it in tomorrow and probably have a decent result.

Reasoning for whoever cares :b
Spoiler for:
The main reason I didn't finish today was because I left a lot of things in the "I'll do this at the end" stage, and it kinda blew up in mah face. Also, I am using the XpAce conversion, and I ran into an unexpected error with the tilemap, so I had to use another which works fine but creates a cache in order to work, and the cache won't update in VXA for some reason. I have to keep converting back and forth to update maps and test in ace, etc. It's kind of a hassle, but more importantly it wastes a lot of time. It's what I spent most of today doing while eventing.

So unfortunately I have to drop, unless, like i said, no one minds if I turn it in late :b
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 22, 2014, 04:11:14 AM
Bleh, not even close to finished :\ I'm going to have to drop out. All I have is the intro where you select male or female, and 2 npcs. The storyline doesn't continue past the first npc. If allowed I can turn it in tomorrow and probably have a decent result.
Well I turned in a bit of a crap entry myself so I don't expect to be winning but if you turn in what you have I think you'll at least get the participation award.
Title: Re: Game In A Week XIII
Post by: Zexion on August 22, 2014, 04:21:19 AM
Alright :\
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 22, 2014, 04:27:31 AM
Alright :\
Yep, and should you want some help with your entry (should you decide to continue it after this) let me know. ;)
Title: Re: Game In A Week XIII
Post by: Zexion on August 22, 2014, 04:54:06 AM
Alright, thanks :) I just submitted it to zylos. Is that the only person that I submit to?
Title: Re: Game In A Week XIII
Post by: satin on August 22, 2014, 05:18:55 AM
yeah
Title: Re: Game In A Week XIII
Post by: Kodi123 on August 22, 2014, 08:25:05 AM
Well my time is soon to be up too. Expect our game at the end of the day. Pretty much something like the first chapter of it anyway.

#Edit

Prequel is finished!!!! Now all I've gotta do is play through it real quick to check for minor bugs and polish it off and finish making credits list. I will be sending it in couple of hours. It came out pretty much as I wanted it to!
Title: Re: Game In A Week XIII
Post by: Brady on August 22, 2014, 10:18:11 AM
Don't worry about it being short, just try and make whatever you do have as good as possible and you'll be fine :)
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 22, 2014, 10:32:06 AM
Don't worry about it being short, just try and make whatever you do have as good as possible and you'll be fine :)
I was trying for something like that myself but couldn't get what I wanted done in the end regardless. :/

Either way best of luck to those that remain.
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 22, 2014, 06:13:55 PM
Think the portal gun for an amazing example. Simple to implement (sorta), but you can make so many puzzles with that alone. Any mechanic that you can reuse over and over again without having to create new huge mechanics for is just golden for a competition like this. My previous game for this competition was great for that. It was like 3-4 mechanics that I already had and I just popped them all together and they worked really well together.

Completely agree!  I spent the first 4 days making repeatable mechanics, then dove into making puzzles based off of them.  Can't wait to see your project. 

Speaking of which, would it be possible for all the contestants to get a bundle of all the games after all is said and done?
It's up to the individual authors whether they wish to release or not :P
Title: Re: Game In A Week XIII
Post by: Zylos on August 22, 2014, 06:19:23 PM
Oh, that reminds me. I completely forgot to ask. Is there anyone who minds video reviews being done of their game, either in a showcase of the scores or in an after-contest group review like we used to?
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 22, 2014, 06:38:13 PM
Oh, that reminds me. I completely forgot to ask. Is there anyone who minds video reviews being done of their game, either in a showcase of the scores or in an after-contest group review like we used to?
We don't mind having a video review, at least if the review isn't a destructive review... if it's going to be a destructive review I think both of us prefer not having a review than feeling bad after watching or reading it...
Title: Re: Game In A Week XIII
Post by: Zylos on August 22, 2014, 06:42:55 PM
Nah, we're not that mean. XD
Title: Re: Game In A Week XIII
Post by: Kodi123 on August 22, 2014, 08:19:50 PM
Aaaaand game sent! :P It was a hard week but I think it was worth it. I hope I won't end up last or second last like last year xD something better this year! Well good luck to last few! Oh and Zylos, I don't mind a video Review. Actually would love one xD Especially let's play vid to see reactions.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 22, 2014, 09:19:00 PM
I wud not mined a vidiyo ravew

in fact, I would love to join in on the reviews or maybe even host them this time around, if no one else wants to. ;o This computer should run anything MUCH better than my last one.

*edit* but I'd need funny sidekicks, like boe and aco and strike, because I'm not funny enuf B(
Title: Re: Game In A Week XIII
Post by: satin on August 22, 2014, 09:38:26 PM
yeah you prolly dont want my voice in a recording unless you want it to be shit
Title: Re: Game In A Week XIII
Post by: yuyu! on August 22, 2014, 09:41:14 PM
boe u have a beautiful voice to make all teh angels jealos ok :mad:

OK :mad:

OK.
Title: Re: Game In A Week XIII
Post by: sipsop on August 22, 2014, 09:47:33 PM
I just had not the time to work harder on this project, and even when my dead line is tomorrow i know it will be impossible to make any changes or upgrades, besides the project is finished.

It's more a proof of concept but entirely playable and bug free.

I like to challenge the posibilities of the maker, and i hope this project shows that, it's full of very simple original engines and scripts.

I'm pretty sure there will be grammar or spelling mistakes because english is not my native language

I wish luck to everyone!

By the way i WANT a video review I MEANT:i don't disagree with that idea.
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 22, 2014, 10:02:08 PM
Video review would be fun haha
Title: Re: Game In A Week XIII
Post by: Legacy on August 22, 2014, 11:33:02 PM
Oh, that reminds me. I completely forgot to ask. Is there anyone who minds video reviews being done of their game, either in a showcase of the scores or in an after-contest group review like we used to?

I'd love it! This isn't my best work and I definitely know a lot of the mistakes I made, but it'll be interesting to see how hard people think this game is as a first time player.
Title: Re: Game In A Week XIII
Post by: Malson on August 23, 2014, 12:16:00 AM
I'll be in the video reviews. It's the least I could do after crushing everyone's faith by dropping out.
Title: Re: Game In A Week XIII
Post by: satin on August 23, 2014, 12:26:35 AM
It's okay, you never promised us anything and definitely don't owe us anything. :3
Title: Re: Game In A Week XIII
Post by: yuyu! on August 23, 2014, 12:36:04 AM
I'll be in the video reviews. It's the least I could do after crushing everyone's faith by dropping out.

you can be my funny sidekick ;_;
Title: Re: Game In A Week XIII
Post by: Zexion on August 23, 2014, 01:06:34 AM
I don't mind but i mean...there isn't much to review. lol
Title: Re: Game In A Week XIII
Post by: bluntsword on August 23, 2014, 01:40:06 AM
You'd be surprised how long a GIAW can take to play...
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on August 23, 2014, 02:20:28 AM
My game's done.  I'm going to do one last playthrough before I submit.  I may even submit it tomorrow morning.
Thanks, it was fun!
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 23, 2014, 07:16:30 AM
Yeah, I didn't really get much done at all for my submission, as such I'm not expecting a good review. :/
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on August 23, 2014, 04:03:08 PM
I PMed Zylos my incredibly awesome game but it doesn't show anything in my sent folder.  Let me know if you didn't receive it.  Thanks!
Also, I may modify my submission before the end date if I find any more glaring bugs.
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 23, 2014, 04:27:12 PM
I cannot wait until all the judging is done I am freaking out ahhhhhhhhhhhhhhhhhhhhhhhhh

I wouldn't mind a video review of my game except that I dunno if it's really video worthy.

*nervous crying*
Title: Re: Game In A Week XIII
Post by: Zylos on August 23, 2014, 04:38:42 PM
This is it, people.

THE FINAL DAY.




Just four three more contestants left to either make it to the finish line or fall flat right before it. So far we have eleven people who managed to finish (whether fully drawn out games or partial demos), three people who dropped out and are wearing the boot of shame, and four people who simply didn't turn anything in at all due to mysterious circumstances. After that, the judges will huddle down in a quiet whisper session and quietly judge you for all of your flaws. No word yet on when the exact date the scores will be released, but we're aiming to be as soon as possible and within the week at the latest.

Who will win the first place ranking? Who will be left in the dust in last place? Whose leg will get humped when I run out of games to play? Find out next time on... Total. Drama. CONTEST!
Title: Re: Game In A Week XIII
Post by: satin on August 23, 2014, 04:40:09 PM
you better turn in a game bluntswag420 or ill come over to your house and have a stern talking to you about the economy mister
Title: Re: Game In A Week XIII
Post by: bluntsword on August 23, 2014, 05:06:31 PM
you better turn in a game bluntswag420 or ill come over to your house and have a stern talking to you about the economy mister

You will have a game sir. Just let me move my in-laws into their house and get over my ear infection.

No sweat.
Title: Re: Game In A Week XIII
Post by: Euphoria on August 23, 2014, 05:29:09 PM
I'm not even involved in this in any way, but I'm kind of excited to see the outcomes, and possibly toy with the idea of playing any high-rated games but never actually play them because I'm always busy coding or doing other shit...

Well, good luck everyone! Glad to see that this many people participated, even if some dropped out and some died/vanished.
Title: Re: Game In A Week XIII
Post by: satin on August 23, 2014, 06:24:22 PM
you better turn in a game bluntswag420 or ill come over to your house and have a stern talking to you about the economy mister

You will have a game sir. Just let me move my in-laws into their house and get over my ear infection.

No sweat.

Oh. :(
Please get better.

Anything to do with the ears or teeths are like the worst things ever.
Title: Re: Game In A Week XIII
Post by: Acolyte on August 23, 2014, 06:46:35 PM
Anything to do with the ears or teeths are like the worst things ever.

catheters
Title: Re: Game In A Week XIII
Post by: bluntsword on August 23, 2014, 10:47:25 PM
Anything to do with the ears or teeths are like the worst things ever.

catheters

Noted.

The game is done, bug checking in progress.

Looking like a solid demo for sure with a decent amount of gameplay.

Hurrah.
Title: Re: Game In A Week XIII
Post by: satin on August 23, 2014, 10:58:38 PM
your putting cattheters in your ear? D:
I don't think thats how they work
Title: Re: Game In A Week XIII
Post by: Zylos on August 24, 2014, 12:27:18 AM
Why are you hatin' on cats? D:

ALSO TIME'S ALMOST UP FOR YOU LAST THREE CONTESTANTS, HURRY HURRY HURRY!
Title: Re: Game In A Week XIII
Post by: flapbat on August 24, 2014, 04:55:38 AM
Video review would be fun.  I'm totally down, especially with the non-destructive part.

-flap
Title: Re: Game In A Week XIII
Post by: bluntsword on August 24, 2014, 05:01:59 AM
Talk about a sprint to the finish. Yay GIAW!

Now off to bed.
Title: Re: Game In A Week XIII
Post by: Zylos on August 24, 2014, 09:19:24 AM
And that's it, time's up! Put your pencils down and start biting your nails, because...


IT'S JUDGEMENT TIME!



Out of sheer irony, we had THIRTEEN people who managed to finish in time! I swear, this wasn't planned! Some projects are looking rather impressive, some are looking not-so-impressive, but I can at least assure you all that unlike some previous contests, there aren't any projects so painfully awful that they make me want to strangle myself with my own tail. At least that I've seen yet, no promises on my survival!

Now that the game creation period is over, the judges will be going over each of the games individually and grading it in the four categories mentioned in the original post: polish, playability, ingenuity, and entertainment. The games will be ranked in order by the average score of all categories by all five judges, so it's entirely possible for one person to just barely beat another person by a single decimal point. Any ties for the prize winning ranks will be honored with both parties getting an equal number of prizes, though it is highly unlikely given the variation between the judges.

The judges have a deadline of August 30th at the very latest to finish all of the games and turn in their assessment. But keep checking back here before then too, because it's likely that we'll all be done before then and announce the final scores at the earliest convenience for everyone! Also, if anyone doesn't want to have their game recorded for a video review, speak now or forever hide in shame, because in addition to the usual after-contest gathering to review the games, I might try something different and make a video countdown of the winners to announce the score. Who knows!

No matter what the scores are in the end though, remember that the biggest point of pride is in simply finishing at all! It's a grueling challenge to be able to push something out at that pace, and nine of our contestants couldn't do it. So congratulations to all of you guys, and I hope you've had as much fun doing it as I am playing your work! :3
Title: Re: Game In A Week XIII
Post by: yuyu! on August 24, 2014, 10:20:33 AM
Can't wait til we get to do our silly reviews! *__*

I've been practicing my video reviewing skills. >B( Prepare all of uranuses!
Title: Re: Game In A Week XIII
Post by: flapbat on August 24, 2014, 03:47:35 PM
Whoo hoo!  I'm so excited!  May the gods of gaming judgement be ever on my side...
Title: Re: Game In A Week XIII
Post by: bluntsword on August 25, 2014, 03:37:40 AM
So, one thing I wanted to try to accomplish with my game was to make battles more interesting.

Rpg maker games tend to be very vanilla when it comes to battles. Not much reason to press any button except for smashing the space bar.

So I tried to think about how to make skills more interesting.

For character, he gives up his own hp to use his skills. Another uses gold to perform hers. The third is an "ammo" character, and so needs ammunition to attack and use skills. Lastly, instead of a straight magic user, I had an alchemist. I wanted him to have to use a combination of items to perform a "spell," but that didn't work out. So he uses a different amount of one type of item to make his spells happen.

So there's a little about how I attempted to make my game interesting.

Cheers.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 25, 2014, 03:43:17 AM
Ooh, different! :) I like it.
Title: Re: Game In A Week XIII
Post by: flapbat on August 25, 2014, 04:08:05 AM
That sounds fascinating.  I always try to spruce up battles as well.  I think the trick is forcing resources to have value.  If you can mash the enemy to death with normal attacks, then there's no reason to use the moves that take GP.  Normal attacks are too powerful in most RPGs. 

Interstingly, there are no battles in my game.  But there is magic!  :O
Also, I wanted to mention that more than half the songs are my original works.  I wrote them over the last couple years, but this is the first game they've appeared in.

An, oh yeah, I'm a Youth Minister too!  Thought that was a cool coincidence! 

-flap
Title: Re: Game In A Week XIII
Post by: Zexion on August 25, 2014, 07:08:11 AM
Well since all the kool kids r doin it. I will tell my story as well. See I wasted 2 days not being able to think of anything. On the 3rd day I came up with an idea and started working on it. It was supposed to be something like Runescape's Dungeoneering. An ABS on the map, and randomly assigned rooms that create a complete dungeon with boss. Then I decided that I didn't like the idea of adding an ABS to the game so I decided against it. I thought about the things I loved in RPG Maker games, and that was the story and gameplay. So I quickly wrote up a short quest where the hero would have to get some ancient treasure from the castle. But I didn't want to use just XP rtp to make the game, so I started making small graphics here and there.

I ended up spending the rest of my time making a small custom tileset. Made of straight rips and completely custom resources. I also spent more time than I should working on making the RPG maker music sound orchestrated rather than midi, and fixing the message system to my liking. Though the title screen looks like I put a pretty decent amount of work into it, I really just used an anime character generator and fancied them up. The evented title screen took probably 10 minutes after that. Most of my time was spent on the music because I fell in love with the rtp music while giving them better sounds/ different instrumentation. (My personal favorite was battle!) I ended up running out of time while only having a short piece of the game. (Literally get a book, and read it).
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on August 25, 2014, 07:27:32 AM
Well since I see Zexion is going with the story thing as well I suppose I can tell mine.
Between thinking I had more time than I did, some laziness, coming up with a name for the game/prep work, and getting a lower back injury or something (not sure what happened there exactly but it is ok now at least) which left me not really wanting to work on the project at the time. In the end I really got most of the work done on the last day, though the prep work done before did help but it did play a part in not getting much work towards the game done since I did want to get further than what is shown and make things look a bit better. With any luck though I'll continue with this and get out what I wanted before as a demo which will be the prequel section of things.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 26, 2014, 02:51:24 AM
OKAY. Malson and I have a buncha programs set up and tested out that we're going to be using for the good ol' GIAW reviews. Now to eagerly await when the projects can be posted!

We're going to assume that every game is fair game (lol) for reviewing, UNLESS the creator states otherwise. ;o So, as Zylos said earlier, speak now or forever hold your peace! Please PM me or post here and let me know if you don't want your game reviewed!
Title: Re: Game In A Week XIII
Post by: sipsop on August 26, 2014, 02:52:39 AM
Well... my game's background story is...

... At first i thought i could have some free time to make a project and finish it, then work and more and more resposabilities drop that time down i just had 1 ro 2 hour a day to make that.
So i use dead times (transportation, waiting for services, bathroom issues, etc...),  to think about the game and the way to solve the engines, i always brought a notebook, where i was writing whatever came to my mind, then i had the game idea on paper but nothing else, but later i wrote down the engines and possible scripts.

I decided to go in something short, but full of engines and systems, variables and choices

And with that i just started typing and selecting as fast as i could, what was already on paper, it took me some time to tune up some events, but everything ran good.
Once the game engine has been finished i just started to change music, sounds, charsets and tilesets, i also change the system and fonts to make it more look alike and to be small and not dependant of rtp.

I think i acomplished what i had in mind: short, clean and classic.
Title: Re: Game In A Week XIII
Post by: Legacy on August 26, 2014, 03:21:53 AM
Alright, here's my story. This is going to be spoilertastic, so if you are a judge or you wanna play my game when I let people play it after judging is done and released, don't read this.


Spoiler for:
I started out thinking of a cool overall concept for the game. Basically, what would be the most memorable part of the game? I thought back to an idea I had a while ago which was that the player would be the murderer, but you'd never ever lose control over the character throughout the game. Then at the end when everyone is dead besides a select few, he would reveal his devious plans and control would switch to the leading girl (Mel in this case).

I decided on this concept on Sunday Night and started thinking up what mechanics would complement this well. I decided on the stealth and hidden mechanic. All of the characters are hiding from their problems in some way. Legi is hiding past mistakes. Doyle is running from those that threaten him. Mel is running from getting involved. Mechanics match the meaning.

All was perfect. In theory.

Day 1: Got all mechanics into the game (or so I thought).
Day 2: Get the game maps outlined (or so I thought).
Day 3: Got all mechanics into the game (Yep). Got the main menu screen working.
Day 4: Rushed out most of the story
Day 5: Rushed out the rest of the story, got some of the actual puzzles in and worked on the screen flip effect.
Day 6: Finished the final parts of the game and connected all scenes and maps together so it was at least playable.
Day 7: Playtested the game. Got to JUST before the screen flip moment. Didn't test the ending. Still crossing my fingers.
Day 7 At 11:00 PM: Wrote all of the music, threw it in there, packaged the game up and sent it in.
Title: Re: Game In A Week XIII
Post by: bluntsword on August 26, 2014, 04:15:02 AM
It's cool to hear about everyone came up with the idea for their game and also how they implemented it!

I also think it's neat how we say "game in a week," when really it turns into "game in 23 hours."

I've got one last thing to reveal about an additional challenge for my game: donjon.

Not the guy, the website.

I love this site: http://donjon.bin.sh/

It's a random generator for pen and paper rpg's, sepcificilt
D&D, but can be used for other things.

Like, say, as many elements for a game as you can think of.

So that's what I did. I went to the world map generator, storyline generator, quest and main character generator and went to town.

But, as a challenge, I made  myself take the FIRST outcome I got, no matter what. The only thing I could do would be to tweak minor details. Names, places, story, it all had to be the same.

It was a fun extra challenge for me and gave me some extra motivation as well!
Title: Re: Game In A Week XIII
Post by: Zylos on August 26, 2014, 09:01:00 AM
Hey, while everyone's waiting, would anyone like a tease for some scores so far?


Spoiler for Yes please!:

You sure? It really is just a tease!

Spoiler for Yeah! Show me!:

It could ruin some of our scores for you though! You absolutely sure?

Spoiler for YES I'M SURE!:

100%? You have been warned!

Spoiler for TEASE ME!:

(http://www.excesslingerie.com/market/images/c389-169.jpg)


BoE gave him a 10/10, but I was less impressed. Not enough fur for my tastes.

Title: Re: Game In A Week XIII
Post by: satin on August 26, 2014, 09:13:49 AM
;///;
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 26, 2014, 10:45:13 AM
1/10 terrible pattern, and the colors are just wrong :p
Title: Re: Game In A Week XIII
Post by: flapbat on August 26, 2014, 02:08:16 PM
I give him an 8/10 for originality and polish!
Title: Re: Game In A Week XIII
Post by: bluntsword on August 26, 2014, 02:22:53 PM
I wanted scores!

(http://s3-ec.buzzfed.com/static/2014-08/22/15/enhanced/webdr08/anigif_enhanced-10331-1408734541-1.gif)
Title: Re: Game In A Week XIII
Post by: yuyu! on August 26, 2014, 09:12:52 PM
I wanted scores!

(http://s3-ec.buzzfed.com/static/2014-08/22/15/enhanced/webdr08/anigif_enhanced-10331-1408734541-1.gif)

ME TOO! :mad: instead I got legitimately grossed out. Butts are the worst.
Title: Re: Game In A Week XIII
Post by: Malson on August 26, 2014, 09:23:58 PM
She's not only throwing tables, she's deflecting chairs. That's crazy.

Someone get her a job at WWE.
Title: Re: Game In A Week XIII
Post by: Zexion on August 26, 2014, 09:43:33 PM
Woah where is that clip from I need 2 watch full version
Title: Re: Game In A Week XIII
Post by: bluntsword on August 26, 2014, 09:45:20 PM
"Black lady throws table"
"Riot Charlotte Ball 2013"

Enjoy the chaos.
Title: Re: Game In A Week XIII
Post by: satin on August 26, 2014, 09:50:21 PM
Woah where is that clip from I need 2 watch full version

right click save as
go to google images
click on little camera in search bar
upload picture
Title: Re: Game In A Week XIII
Post by: PhoenixFire on August 26, 2014, 10:07:02 PM
even simpler... just use google chrome, right click on image, search google for this image...
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 27, 2014, 07:10:02 PM
Well since everyone is doing it, this is how my game came about.

I was talking about not wanting to be in this competition to a friend and then he was like "but you should do it" so I was like "ok" and then I was like, "wait what will I make it about" and then I went to get dinner + dessert and while I was in line at the place I was like, "woah dude i just got the best idea for a game!" and then I made the game. The end!
Title: Re: Game In A Week XIII
Post by: bluntsword on August 27, 2014, 07:35:11 PM
The end!

Inspiration strikes at the oddest moments.
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 29, 2014, 07:16:39 AM
^Indeed it does.

Also my game directly relates to how the idea came about. Kinda. You'll see eventually maybe I guess I dunno.
--

When can we be expecting scores? I am like an anxious wreck :S
Title: Re: Game In A Week XIII
Post by: Zylos on August 29, 2014, 12:38:04 PM
I'm going to try to get them all done by tomorrow at the latest, though with how long the video stuffs is taking, it'll likely be just the general breakdown and rankings, along with the review summations. We'll wait to do the videos for the after-contest reviews.
Title: Re: Game In A Week XIII
Post by: bluntsword on August 29, 2014, 12:58:06 PM
I'm going to try to get them all done by tomorrow at the latest, though with how long the video stuffs is taking, it'll likely be just the general breakdown and rankings, along with the review summations. We'll wait to do the videos for the after-contest reviews.

 :cow: Yay!
Title: Re: Game In A Week XIII
Post by: flapbat on August 29, 2014, 04:22:49 PM


 :cow: Yay!

Hey!  That cow directly relates to my game! 

5 bucks says there are more cows in my project than any others!

-flap
Title: Re: Game In A Week XIII
Post by: yuyu! on August 30, 2014, 02:22:27 AM
*____________* so excited
Title: Re: Game In A Week XIII
Post by: flapbat on August 30, 2014, 02:32:15 AM
No scores posted yet ???

The anticipation is too much!

-flap
Title: Re: Game In A Week XIII
Post by: yuyu! on August 30, 2014, 02:47:11 AM
It's still 8/29 here, and probably only, like, 10 or 11pm for Zylos. (he's est, right?)

Not quite the 30th yet! ;o Almost, though!
Title: Re: Game In A Week XIII
Post by: bluntsword on August 30, 2014, 02:59:28 AM
(http://cdn.memegenerator.net/instances/500x/48030050.jpg)
But even if he said "tomorrow" it could be like, anytime in the next 25 ish hours. Ima go to bed.
Title: Re: Game In A Week XIII
Post by: Brady on August 30, 2014, 03:45:19 AM
At this rate I wouldn't be expecting the total scores particularly early on the 30th. I know that at least I haven't finished yet due to an unexpectedly busy week taking over my time, but I'm nearly there.
I should be done by Saturday night or Sunday, but still not sure about the others, but Zylos' is definitely still wanting them all in soon though~

Just so you're not completely in the dark :)
Title: Re: Game In A Week XIII
Post by: flapbat on August 30, 2014, 07:47:39 AM
Thanks for the heads up!  I suppose it's not in our best interest to have the judges feel rushed...  ;)

-flap
Title: Re: Game In A Week XIII
Post by: IAMFORTE on August 30, 2014, 01:14:54 PM
I submitted mine :3 But I may go back and change things!
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 30, 2014, 03:15:01 PM
But I may go back and change things!

We should take that as a good thing or as a bad thing? Because if you want to touch it to put lower ratings we prefer the things like they are now (but if you want to give more points to Darkness and me there's no problem for us :))
Title: Re: Game In A Week XIII
Post by: Brady on August 30, 2014, 10:50:14 PM
Looking forward to seeing all the final scores :D
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 31, 2014, 12:13:14 AM
I want the scores!!!!

(http://www.dejarlotodoeirse.com/wp-content/uploads/2014/01/QUIERO-M%C3%81S-BOLIS.gif)
Title: Re: Game In A Week XIII
Post by: satin on August 31, 2014, 04:45:56 AM
Melody's Quest
Spoiler for:
score/score : I thought it was a game.

Lost Island
Spoiler for:
score/score : I thought it was a game.

Rubicon
Spoiler for:
score/score : I thought it was a game.

Lexcion
Spoiler for:
score/score : I thought it was a game.

Gay Robot
Spoiler for:
score/score : I thought it was a game.

Homer's day out
Spoiler for:
420/420 : yolo swag blaze it.
Title: Re: Game In A Week XIII
Post by: Legacy on August 31, 2014, 04:52:23 AM
I am satisfied with my score and feedback.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 05:07:25 AM
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 I thought it was a game.
 420/420 : yolo swag blaze it.
Title: Re: Game In A Week XIII
Post by: Zylos on August 31, 2014, 09:02:10 AM
Just an update, 4 out of 5 judges are done. However, the last judge is having some understandable life circumstances that are causing a light delay, but I assure you that the scores are being done as quickly as possible. ETA at this point is late Monday, though even that's not set in stone. I apologize for the wait, everyone. ;-;

Meantime, POST SOME SCREENIES, YO. Get the last minute trash talk in while you can!
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 09:21:17 AM
im gunna win
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 02:58:38 PM
Well, I've just about finished making a "Director's Cut" of my game.  Here's a mini change-log:


Spoiler for:
(http://s27.postimg.org/8rnkq4rvz/Screen_3.jpg) (http://postimg.org/image/8rnkq4rvz/)


My game rules!  ;)  I wanna play other people's games too!

-flap
Title: Re: Game In A Week XIII
Post by: NekoBucket on August 31, 2014, 04:35:29 PM
Here's an update: I had a dream that I added a lumberjack to my game. Which wouldn't really make any sense.

also, all ur guys games suck butt and mine is guna WIN yea yea yea fight the power
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 07:14:31 PM
Oh yeah?  Well I really did add a lumberjack to my game!  Ok, maybe not a lumberjack exactly, but I did add a pile of wood that a lumberjack probably chopped down. 

No way, ima win you like crazy!  Your game wears ripped up skinny jeans with a flannel shirt and combat boots and doesn't know if that's even cool or not... And neither do I...

-flap
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 31, 2014, 07:24:44 PM
Darkness and me are the ones who gonna win, we've got the beginner's luck by our side.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 07:27:41 PM
im gunna win
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 07:28:14 PM
becuase my gaem is about dagrosn and nights
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 31, 2014, 07:31:24 PM
You will not know but...WE HAVE THE POWER OF CHICKEEEN DD8 we have a legendary easter egg that makes you unlock a legendary sword with the power of chicken!!! No one can fight the chicken! MUAHAHHAHAHA!

Me posting this:
Spoiler for:
(http://media.giphy.com/media/w6x7mvubpwvKM/giphy.gif)
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 07:48:14 PM
...what are we talking about again...?

what year is it?
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 07:51:05 PM
Wouldn't that make it an Easter Chicken Egg???
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 31, 2014, 07:52:02 PM
I suppose yes, you activate it with a chicken egg... xDDDDDD
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 07:54:45 PM
My chickens... will destroy your legendary chicken!

There are 50 chickens in my game, yo!
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 31, 2014, 08:12:08 PM
You must destroy the legendary chicken but...NOT THE SPECIAL NPC THAT BEAT IT, HE IS KNOW VERY WELL...YOU WILL SEE MUAHAHAHAHA
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 08:27:35 PM
This is by far the weirdest trash talking GIAW fest I've ever seen.
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 08:42:31 PM
NPC HAS NO SPECIAL SKILL!  HE IS SUFFER MY WRATH!

Ahem, what's that you were saying, yuyu?
Title: Re: Game In A Week XIII
Post by: bluntsword on August 31, 2014, 08:54:19 PM
So I'm gonna interject with some actual screens.

Spoiler for:
(http://i597.photobucket.com/albums/tt52/youthminister40k/Screenshot1_zpsbbab6f50.png)

Your typical starter town. Sewich, home of the Magical Academy!

(http://i597.photobucket.com/albums/tt52/youthminister40k/Screenshot2_zpsc48f3dee.png)

Go on quests to help the residents and further your own exploits.

(http://i597.photobucket.com/albums/tt52/youthminister40k/Screenshot3_zpsdf1850ad.png)

But don't lose track, with Modern Algebra's neato quest journal!


Back to weirdness:

I'M GUNNA WIN DA BIG PRIZES!!
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 31, 2014, 09:00:23 PM
You don't have chickens!! YOU CAN'T WIN!!!!!
Title: Re: Game In A Week XIII
Post by: satin on August 31, 2014, 09:05:28 PM
wakka wakka imma winna lolololololololololololololololololololololololololololololololololololololololololololol olololololololololololololololololololololollolololololololoolloloolollololololoololololl oollololoolloolo,lololoolol,o,oo,sadololaosfaolfoldfaolsfofasoksffkosopsfjihioasfhopgasho[gasho[gaho[gsaho[aggadhidiopsusiophfpafh]0pasihfp
ashfp
ashfgpashfg[aojg
aiosdgh
adipghp
asdioghpaosgp
aiodghladkjfgopasj
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 09:29:39 PM
Whoa now... I think boe would win just with that post... IFHEANDORSHESUBMITTEDAGAMETHATIS!!!
squawk! swarqk! glarbdeglarbooelephantnoisez!!Wha1!

-flap
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 09:30:27 PM
Spoiler for boe v. yuyu:
wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon wutsgoingon

tl;dr

boe I told you not to eat those mushrooms !!!
Title: Re: Game In A Week XIII
Post by: Legacy on August 31, 2014, 09:37:00 PM
I'm saving the majority of my trash talk for after I win the competition.
Title: Re: Game In A Week XIII
Post by: Brady on August 31, 2014, 09:47:36 PM
Glad to see someone actually posting screenies and that, blunt D:

That said, I really did like your mapping blunt, brilliant environments.
Title: Re: Game In A Week XIII
Post by: flapbat on August 31, 2014, 10:01:13 PM
Hey now, Legacy.  You can't be talking trash after the results are in.  That's playing it safe, son!  Talk yourself up now!  ;)

So how good to people actually think they did?  I think I'll get pretty good marks in everything except lower in "polish."

I've been posting screenies too ^.^

-flap
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 10:28:16 PM
I am confident that I will receive the most horrendous scores ever presented to me in a GIAW. B)
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on August 31, 2014, 10:48:36 PM
I am confident that I will receive the most horrendous scores ever presented to me in a GIAW. B)

I see you're the optimistic one of the forum.
Title: Re: Game In A Week XIII
Post by: yuyu! on August 31, 2014, 10:59:54 PM
I'm RMRK's most cynical cheerleader! :V

(Okay, not really...)
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on August 31, 2014, 11:57:27 PM
I have a idea, we are going to fight for win this with a rock paper scissors competition, i take rock! or shotgun...

Spoiler for:
(http://img3.wikia.nocookie.net/__cb20101014191356/acecombatfanon/images/thumb/f/fe/Rock-paper-scissors-paper-scissors-helicopter-kill-demotivational-poster-1222007102.jpg/600px-Rock-paper-scissors-paper-scissors-helicopter-kill-demotivational-poster-1222007102.jpg)[/spoler]
Title: Re: Game In A Week XIII
Post by: flapbat on September 01, 2014, 12:03:36 AM
I take... Weasel.  Nothing beats weasel.  Nothing understands weasel.

This will be my worst score too!  But also my best.  It will explode my brain.
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 01, 2014, 12:29:30 AM
Rock, paler, scissors, lizard, Spock... That's what I assume you meant =P
Title: Re: Game In A Week XIII
Post by: bluntsword on September 01, 2014, 01:33:52 AM
Glad to see someone actually posting screenies and that, blunt D:

That said, I really did like your mapping blunt, brilliant environments.

Thanks! I really like the rtp. I think it's really versatile.
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 01, 2014, 01:44:26 AM
in all honestly i'm pretty sure i'm gonna do like...okay. not gonna win but I dont think I'll be in last :3
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on September 01, 2014, 02:03:08 AM
In our case I think it depends on what parts I am thinking about. If I think in all the things we add to the game I think we could get a very good position, but if I think in the things we were unable to finish it becomes a loop of negative thoughts until I decide we gonna be in the last place :D Even with that I think that one of our most remarkable points of the game is the unfinished survival module. I hope that the "unfinished" part won't be so negative...
Title: Re: Game In A Week XIII
Post by: Zexion on September 01, 2014, 02:12:50 AM
I definitely take last, lol. I did it for the award :b
Title: Re: Game In A Week XIII
Post by: IAMFORTE on September 01, 2014, 02:24:17 AM
Glad to see someone actually posting screenies and that, blunt D:

That said, I really did like your mapping blunt, brilliant environments.

Thanks! I really like the rtp. I think it's really versatile.

Heresy :P
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on September 01, 2014, 02:28:05 AM
Well, if you prefer it I can try to change my thoughts to "just one position better than Chaos_Zexion", but I don't know if my pesimistic mode could handle that type of changes... Well, I quit about thinking in the scores, I quit about editing things and I quit about not being sleeping at 4:25 am. I hope to have soon the scores or my pesimistic mode and my optimistic mode will collide generating something like... I don't know... the end of the universe?
Title: Re: Game In A Week XIII
Post by: bluntsword on September 01, 2014, 11:59:58 AM
Glad to see someone actually posting screenies and that, blunt D:

That said, I really did like your mapping blunt, brilliant environments.

Thanks! I really like the rtp. I think it's really versatile.

Heresy :P

I know, I know. I'm unoriginal and unwilling to work with other tilesets that might otherwise make my game stand out from the crowd and look amazing.

I'm gunna ween.
Title: Re: Game In A Week XIII
Post by: Brady on September 01, 2014, 01:47:28 PM
Well that's the fascinating thing I found about mapping in general. It took me a while before it even occurred to me that Undimmed Tablets was actually RTP art, since I was more focussed on the maps themselves and the shape and layout of them, rather than teh specific art "where is this from".

It's true what they say, that good mapping is more important than good tilesets. Best tileset in the world can look total shite in the hands of a mapper without a clue, and I really think blunt did a great job of making the RTP look really interesting and full.
Title: Re: Game In A Week XIII
Post by: IAMFORTE on September 01, 2014, 01:55:43 PM

I know, I know. I'm unoriginal and unwilling to work with other tilesets that might otherwise make my game stand out from the crowd and look amazing.

I'm gunna ween.
I can't make VXARTP magic like you can :( So jealous
Title: Re: Game In A Week XIII
Post by: flapbat on September 01, 2014, 03:11:15 PM
Wow, they're really talking you up, blunt. 
I'm looking forward to playing your game.
Title: Re: Game In A Week XIII
Post by: bluntsword on September 01, 2014, 03:20:23 PM
I was going to say earlier that doing these GIAW's has really helped me.

Go back and look at Pulsus. Too many cutscenes without enough action. It was a movie. Then look at those maps. WAY too much empty space. I've learned from that and the judges' critique.

With Eden, I aimed too high and spent too much time on things that ultimately didn't make it into the game.

So on my third go around I'm trying to use that and make a better game.

Thanks for the compliments guys!
Title: Re: Game In A Week XIII
Post by: flapbat on September 01, 2014, 03:32:04 PM
Hmm, I wonder what I'll learn from the critiques...
Title: Re: Game In A Week XIII
Post by: yuyu! on September 01, 2014, 09:29:53 PM
In the past, I was far too shy to post any games, so I just sort of learned on my own (I probably made about 20 unfinished games before posting one). My first actual RPG Maker release was part of a GIAW (called Major Arcana). *__* I feel like I learned so much more from that than I ever could on my own! :)

So, its definitely a good idea to post whatever you can, and get whatever feedback you can!
Title: Re: Game In A Week XIII
Post by: Legacy on September 01, 2014, 11:25:10 PM
I find that these are a great way to practice three things:

1) Working on the essentials FIRST - If you focus on some special effect or piece of art rather than the meat of the game, it'll suffer for it.
2) Scoping - If you dream too big, it'll bite ya.
3) Thinking Smart - If you design the game to be something that can be made easily, you'll do a lot better.

These to me are some of the most important qualities of a good game designer, even higher than designing good mechanics and such. If you can't handle these, none of those beautiful ideas will ever exist.
Title: Re: Game In A Week XIII
Post by: Zexion on September 01, 2014, 11:32:02 PM
Oh god, I just remembered that I forgot to change the grass tile that the water autotile uses.
Spoiler for:
(http://puu.sh/bhCSj/617d607528.png)
Title: Re: Game In A Week XIII
Post by: yuyu! on September 01, 2014, 11:48:54 PM
Spoiler for Great Truth:
I find that these are a great way to practice three things:

1) Working on the essentials FIRST - If you focus on some special effect or piece of art rather than the meat of the game, it'll suffer for it.
2) Scoping - If you dream too big, it'll bite ya.
3) Thinking Smart - If you design the game to be something that can be made easily, you'll do a lot better.

These to me are some of the most important qualities of a good game designer, even higher than designing good mechanics and such. If you can't handle these, none of those beautiful ideas will ever exist.

Exactly! I'd like to add that for games with big ideals, you can always add stuff on once you've got the important stuff done with!

But sometimes, working with the stuff you're used to can get boring and cause the "blank canvas" feeling. What has helped me in the past is to take database ideas from previous games and recycle those. So, you can get to the fun stuff sooner. ;o That applies to a lot of ideas for things that you don't enjoy, not just database (I kinda like database ok).
Title: Re: Game In A Week XIII
Post by: Legacy on September 02, 2014, 12:33:23 AM

Definitely. It's way easier to fill in blanks than it is to draw on a blank canvas. I always make the names of every location in the game before I even begin to map them at all. Then I do THE most basic maps you'll ever see with no art, gameplay or events! It's just small jobs that lead to the final product! What's nice is that you can notice overarching problems early on and fix them before you commit any time to something.
Title: Re: Game In A Week XIII
Post by: bluntsword on September 02, 2014, 12:39:25 AM

Then I do THE most basic maps you'll ever see with no art, gameplay or events!

Awesome advice.

I can't do it.

Mapping is my joy when it comes to rpg maker. Nothing else gets me so pumped. Eventing and cutscenes are fun, but maps make the game alive to me!

But I may try to see if doing this helps me accomplish other things in the future. :-p
Title: Re: Game In A Week XIII
Post by: flapbat on September 02, 2014, 12:51:42 AM
Great advice indeed!  I actually started with a test map for mechanics.  Worked on collision detection and other major mechanics, and caught a huge number of minor issues that would have been huge problems if I had started eventing or even map creation first.

Every map in my game shares about 40 events.  I tested these events on my test map.  Once I had my mechanics working correctly, I simply copied and pasted the test map (with all events) and then slapped down new mapping on top of it.  Literally every map is a pasted and modified version of my test map.  Doing things this way allowed me to make a much larger project than I otherwise could have in so little time. 


Really, bluntsword?  You like mapping that much?  You and I should talk...  ;)
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on September 02, 2014, 02:25:40 AM
Ehh, I still think it would be nice to be able to get others together to work on various projects which on that note I wouldn't mind some artistic help at times either. :/
Title: Re: Game In A Week XIII
Post by: yuyu! on September 02, 2014, 02:30:55 AM
Working with teams is great, as long as you've got reliable partners beside you! :D It's also a nice way to get to know others.

tbh, I wouldn't mind doing more team challenges around the forums. B) Maybe a smaller form of the guilds or something.
Title: Re: Game In A Week XIII
Post by: flapbat on September 02, 2014, 02:38:25 AM
That would be a lot of fun to do team challenges...

I'm doing a project with a friend already, and it's a big load off not having to tackle the whole darn thing... In fact, I'm getting motivated to work on it more just writing this!
Title: Re: Game In A Week XIII
Post by: bluntsword on September 02, 2014, 11:08:14 AM
ETA at this point is late Monday, though even that's not set in stone.

late Monday,
late Monday,
late Monday,

(http://mnartists.org/uploads/users/user_18623/22c2bc6cca1ec79b6d649ae92e342002/22c2bc6cca1ec79b6d649ae92e342002.jpg)

It's all good. Whichever judge is having personal problems, feel no pressure. Just patiently waiting to be able to belittle the top three's efforts.
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on September 02, 2014, 11:33:06 AM
I am waiting the scores...i want the scores...i am waiting the scores... - judge open the door -
Spoiler for:
(http://quizzicalllama.files.wordpress.com/2013/09/slender.gif?w=640)
GIVE ME THE SCOREEEEEEES!

Now really, no problem, but not more sure dates please xDDDD
Title: Re: Game In A Week XIII
Post by: flapbat on September 02, 2014, 01:47:14 PM
Weer r teh scorezz?!!?

AUAGUGHH!



Meh, it's all cool
Title: Re: Game In A Week XIII
Post by: IAMFORTE on September 02, 2014, 01:49:43 PM
I catch Pokemonz every time I come to this thread :D
Title: Re: Game In A Week XIII
Post by: bluntsword on September 02, 2014, 02:24:19 PM
I catch Pokemonz every time I come to this thread :D

You went and jinxed it.  :mad:

Spoiler for:
(http://i597.photobucket.com/albums/tt52/youthminister40k/ScreenShot2014-09-02at90946AM_zpsef356c61.png)
(http://i597.photobucket.com/albums/tt52/youthminister40k/ScreenShot2014-09-02at90953AM_zpsd87acb89.png)
Title: Re: Game In A Week XIII
Post by: IAMFORTE on September 02, 2014, 09:32:38 PM
did i? :3

*EDIT*
I think I did T_T
Title: Re: Game In A Week XIII
Post by: satin on September 03, 2014, 12:58:57 AM
i have to confess something, i cant keep this a secret anymore
i slept with one of the contestants. i will continue being a judge but i just had to confess this to get it off my chest

Spoiler for:
sorry blunt i couldnt keep it a secret any longer ;~;
Title: Re: Game In A Week XIII
Post by: yuyu! on September 03, 2014, 01:38:29 AM
I thot it was gun b me

waei to brak my hart
Title: Re: Game In A Week XIII
Post by: bluntsword on September 03, 2014, 01:40:45 AM
(http://static2.businessinsider.com/image/5310e385ecad04a66a5385b1/white-house-raw-read-an-r-rated-draft-of-a-bill-clinton-speech.jpg)
Title: Re: Game In A Week XIII
Post by: yuyu! on September 03, 2014, 02:22:11 AM
LOL

bluntsword is probably the funniest clean member we have ;__;
Title: Re: Game In A Week XIII
Post by: bluntsword on September 03, 2014, 04:07:51 AM
bluntsword is probably the funniest clean member we have ;__;

Glad to fill the void!
Title: Re: Game In A Week XIII
Post by: flapbat on September 03, 2014, 05:45:18 AM
I don't know how clean he is if he's sleeping with the judges...
Title: Re: Game In A Week XIII
Post by: Brady on September 03, 2014, 09:53:53 AM
bluntsword is probably the funniest clean member we have ;__;

Glad to fill the void!

Way to turn it dirty!
Title: Re: Game In A Week XIII
Post by: bluntsword on September 03, 2014, 11:25:41 AM
ugh. phrasing.
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 03, 2014, 12:56:16 PM
(http://i.imgur.com/Y9i82Qj.jpg)
Title: Re: Game In A Week XIII
Post by: Brady on September 03, 2014, 01:40:49 PM
Speaking of coming first....where's everyone's screenies and such? D:

We're still waiting tensely on all the scores coming in and what better way than sheer anticipation after seeing everyone's exciting screenies and synopses and other paraphernalia that cranks up the naughty gaming engine we have?!



And yes, I may have already played them and seen them all anyways but that's not the point! D:!!!
Title: Re: Game In A Week XIII
Post by: flapbat on September 03, 2014, 02:03:52 PM
Well, I have been showing screenies (which are pretty simplistic), but here's an update on my game:  I added a fourth ending, and a super secret area that none of y'all will ever find! 

I also tried and tried to make an event where you can save your game for a New Game+ deal.  For some reason, I want you to be able to save your game in the middle of a page of functions, then have it go through the rest of the functions after you save, but skip them all if you reload your file!  Yeah, not working. 
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 03, 2014, 03:53:48 PM
u wnt a screenie of my gam?? huh PUNK??/

(http://i.imgur.com/9k2ACPY.png)

there u go

to be honest I really dont have anything to show off hahahaaaaa
Title: Re: Game In A Week XIII
Post by: Brady on September 03, 2014, 04:28:53 PM
Did like the tileset you used, although my favourite bit about the game isn't really screenshottable, so that's just something people can look forward to!

And it doesn't matter if you've already posted screenies...post more!

Character designs, join in all of you!

Or I'll go back and give you all 0s out of sheer and immoral disappointment. Yes, yes. Judges can do that, so I've heard. :) *nod*
Title: Re: Game In A Week XIII
Post by: Zylos on September 03, 2014, 04:37:02 PM
Once again, I apologize for the delays on the scores. The final judge will be getting through the last of the games today.

Thank you for everyone's patience for all of this!
Title: Re: Game In A Week XIII
Post by: Kodi123 on September 03, 2014, 08:06:41 PM
Once again, I apologize for the delays on the scores. The final judge will be getting through the last of the games today.

Thank you for everyone's patience for all of this!

Patience? You mean everyone holding back the urge to rip out all their insides over the excitement patience? Then yeah no problem  :)
Title: Re: Game In A Week XIII
Post by: yuyu! on September 03, 2014, 10:26:29 PM
I have a hidden room in my gaem, made special for boe :) :) :)
Title: Re: Game In A Week XIII
Post by: Irock on September 03, 2014, 11:15:36 PM
Sounds like a bribe to me
Title: Re: Game In A Week XIII
Post by: yuyu! on September 03, 2014, 11:24:10 PM
Sounds like a bribe to me

N-No way! More like...an Easter egg?
Title: Re: Game In A Week XIII
Post by: Irock on September 04, 2014, 12:12:10 AM
More like you took nudes of yourself and put them in an obscure room and only told boe how to find it
Title: Re: Game In A Week XIII
Post by: yuyu! on September 04, 2014, 12:19:37 AM
More like you took nudes of yourself and put them in an obscure room and only told boe how to find it

UHMM THAT'S MY PERSONAL LIFE OK ?!?! LEAVE ME AND ZOE QUINN ALONE !!! :bigmad:
Title: Re: Game In A Week XIII
Post by: bluntsword on September 04, 2014, 02:42:29 AM
I did some figuring up of how long it took previous judges to finish their games in previous GIAW's. This was the result of my research.

Spoiler for:
(http://i597.photobucket.com/albums/tt52/youthminister40k/EA6233EA-BB1E-4E9E-B74D-67B589D6FFB5_zpsspfbph51.png)

Just kidding. Take your time.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 04, 2014, 03:08:36 AM
took much longer the last couple of times, I think :V
Title: Re: Game In A Week XIII
Post by: flapbat on September 04, 2014, 03:31:50 AM
I did some figuring up of how long it took previous judges to finish their games in previous GIAW's. This was the result of my research.

Spoiler for:
Hilarious chart

Haha.  Why are you so awesome??
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 04, 2014, 03:53:53 AM
Did like the tileset you used, although my favourite bit about the game isn't really screenshottable, so that's just something people can look forward to!

Awwwwwwwwww yessssss I am so glad at least someone liked some part of it!!!

And the tileset was a pain in the butt to get but totally worth it! :3

here is another screen

(http://i.imgur.com/7MV5mre.png)
Title: Re: Game In A Week XIII
Post by: flapbat on September 04, 2014, 04:42:33 AM
I did some figuring up of how long it took previous judges to finish their games in previous GIAW's. This was the result of my research.

Spoiler for:
Hilarious chart

Haha.  Why are you so awesome??

VS.

Did like the tileset you used, although my favourite bit about the game isn't really screenshottable, so that's just something people can look forward to!
(http://i.imgur.com/7MV5mre.png)

Neko rises to the occassion.  You have some competition, blunt.


I can't wait to play all your GIAWs!
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on September 04, 2014, 04:45:01 AM
I can't wait to play all your GIAWs!

What will happen if you wait?  Will your head explode?
Title: Re: Game In A Week XIII
Post by: flapbat on September 04, 2014, 05:45:43 AM
Allow me to re-phrase for those who dislike figurative speech:

"I look forward to playing everyone's GIAW with excitement and anticipation!"
Title: Re: Game In A Week XIII
Post by: yuyu! on September 04, 2014, 06:06:35 AM
Haha.  Why are you so awesome??

Years ago, a group of approximately thirty scientists went on an excavation mission to explore the theory of bluntsword's awesomeness, so that perhaps they could concoct a vaccine to make everyone as awesome.

Of course, the experiment failed. Can't contain that much awesome in a vaccine. Duuuuh!

So, we are left with these questions:

Who is this bluntsword? How did he come to be in such a place? Was he birthed by some divine being and sent to rescue RMRK from the clutches of doom?
Title: Re: Game In A Week XIII
Post by: flapbat on September 04, 2014, 06:19:18 AM
Well, I'll tell you what; this is one of the most positive forums I have ever seen.  I don't understand how there are other game-making forums that are so dang negative.  Makes me wish that vaccine of yours had succeeded.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 04, 2014, 06:37:11 AM
Well I'll tell you what, this is one of the most positive forums I have ever seen.  I don't understand how there are other game-making forums that are so dang negative.  Makes me wish that vaccine of yours had succeeded.

Awww, it's awesome to hear you say that! :-)

Lately, I've been checking up on another forum, and got quite a bit of perspective. Especially when I read the rules page. The other forums out there are way more restrictive...seriously. o_o You don't really get that with RMRK: we don't care if you necropost, double-post, or whatever. We have some rules and have banned people for harassing members in the past, but it doesn't happen all that often. At other places, you can get in trouble for using blue font. Yep.

Now that I've peeked at other places, it's even more difficult to imagine feeling like I can be 100% myself anywhere else. I'd really like to see this place get some more activity, because we da best. ;]

And...you know. We have a Pokemon catching system. ;o
Title: Re: Game In A Week XIII
Post by: Euphoria on September 04, 2014, 12:47:38 PM
BAN ME!
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 04, 2014, 01:29:07 PM
hehe.. speaking of sites like that, were any of you party of chaos project during April Fools day of 2011? The joke was pretty much making fun of sites such as that, with Blizzard being usurped and the lower staff starting a whole nazi-esque set of rules and regulations... It was hilarious after the fact, but concerning at the time...
Title: Re: Game In A Week XIII
Post by: flapbat on September 04, 2014, 02:09:41 PM
Seriously; this place should get more activity!  I never spent much time here because it seemed smaller than other sites.  I guess it just has to be word of mouth that helps it grow, eh?

Gameface101.com is another positive forum, but there's not much activity going on there.
Title: Re: Game In A Week XIII
Post by: Brady on September 04, 2014, 03:38:09 PM
There's a pretty direct correlation between small, positive communities that get along really well...

And large, bustling negative communities that become strict and dissonant.

It's a shame that RMRK is fairly quiet compared to a lot of others, and definitely would be good to see it bigger and busier, but keep in mind that after a certain threshold any forum does tend to fall down the route of needing to become stricter and people get further apart from each other.

Good and bad, but I lke RMRK as it is. All we need is more events or word of mouth or something~
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 04, 2014, 05:06:32 PM
I really enjoy the sorta close-knit aura this place has. It does make me a little nervous to post, but I think that's more on me than any of you guys. :3 I much prefer smaller forums, the larger the forum the more idiots you get, it seems. :(
Title: Re: Game In A Week XIII
Post by: bluntsword on September 04, 2014, 05:26:16 PM
Some "other" forum's rules.

Spoiler for:
1. Do NOT insult or flame other users on the board, or anyone else outside of that. This includes the usage of slurs which aren't allowed either.

1.5 DO NOT discuss religion, politics or nationalism (nationalism is defined as discussions about why one country/nation is better than others or why a country/nation is bad) outside the scope of game development.

2. Do NOT discuss how to carry out illegal activities, or any illegal activities you have committed. This includes but is not limited to the use of illegal drugs and piracy.

2.5 Piracy of our own products here is not tolerated, and falls under our instant ban rules.

3. Do NOT post illegal materials.

4. Do NOT post disruptively. This includes, but is not limited to, double posting (posting directly underneath yourself, this is only allowed if 72 hours have passed since your last post), offtopic posts, spamming (which can include one-liners or one-word posts), necroposting (posting in a thread that has been dead for over 30 day), and thread hijacking (posting in another person's thread with your own questions/resources etc. that leads the focus away from the OP and onto you).

4.2 Do NOT create an account just to spam, insult, troll, or criticize our members and or threads.

4.3 Do NOT continue to argue in the same thread after a moderator or admin has used mod voice (blue or red text) to warn you. Please PM the moderator if you wish to discuss your warning, or follow the procedure at the bottom of this post.

5. Do NOT advertise in your posts or profile feed (please see our rules for profile feeds here). You may link to your personal site, game, forum, or resources in your signature. You may not advertise for commercial purposes EXCEPT for games made with RPG Maker XP, RPG Maker VX, RPG Maker VX Ace, or IG Maker.

Pretty sure this topic alone violates all of these.

I prefer Rmrk.

On a side note, I do hope our last judge is dealing with their personal issues well.  I encourage them to post in beanbags (http://rmrk.net/index.php?board=90.0) if they need to talk. Or anyone to post there if needed.
Title: Re: Game In A Week XIII
Post by: bluntsword on September 05, 2014, 12:45:50 AM
So why capitalize NOT in every rule. It's like they thought I'd miss it and just assume these were things I was to DO.

Like KilgoreTrout here.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 01:28:17 AM
By decree of my extremely impressive Admin status that automatically makes me better than everyone else on the internet and possibly in real life, I hereby ban every single one of you. Please review our forum rules here (https://www.youtube.com/watch?v=TQmUq8i6EbM). Thank you.

*Also do NOT use blue font, as it is reserved for moderators, otherwise I might have to ban you a second time.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 01:28:37 AM
that was satire/joke post ok

rules drools
Title: Re: Game In A Week XIII
Post by: Zexion on September 05, 2014, 01:29:06 AM
I'm going to ban you for making us read that blue font D:<
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 01:35:44 AM
THIS SHOULD BE OUR MOD FONT!
Title: Re: Game In A Week XIII
Post by: Zexion on September 05, 2014, 01:38:03 AM
woah that looks...3d o.o
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 01:48:35 AM
I used those colors to show who submitted their projects or dropped out whenever I hosted GIAW XI (?) and that was when I noticed how eye bleed 3D those colors go together. :V
Title: Re: Game In A Week XIII
Post by: Legacy on September 05, 2014, 04:03:30 AM
*pokes head in*

S-s-scores?

...

No...?

...

Okay

*closes door*
Title: Re: Game In A Week XIII
Post by: Sophist on September 05, 2014, 05:42:09 AM
DEATH TO NON BELIEVERS!

Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on September 05, 2014, 08:45:46 AM
DANCE PARTY :blizj:

(http://thechive.files.wordpress.com/2011/07/6add0-fresh_prince_dance.gif?w=320&h=240)
(http://replygif.net/i/680.gif)
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 05, 2014, 03:16:20 PM
A forum I used to frequent has those sort of rules, one of my friends got banned for "Trolling" even though I was doing the same shit and I didn't get banned. It was pretty weird.

Literally we made threads to scream foolishness at each other and out other friend and she got banned but no one else did like...??? What.

This place is like so relaxed it's a relief.
Title: Re: Game In A Week XIII
Post by: Legacy on September 05, 2014, 03:22:30 PM
DANCE PARTY :blizj:

(http://thechive.files.wordpress.com/2011/07/6add0-fresh_prince_dance.gif?w=320&h=240)
(http://replygif.net/i/680.gif)

Hey I hear some noise from outside are the scores-

...

Uhh...

I'll check in later >_>
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 03:23:41 PM
This place is like so relaxed it's a relief.

IM GLAD YOU THINK SO! :)


3D font yey B)
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 05, 2014, 03:27:41 PM
oh my god MY EYES yuyu y wuld u do this 2 me
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 03:48:45 PM
im evel :(
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 05, 2014, 05:04:54 PM
yea u r. eval.

hey guys. you should post screenshots. I wanna see your gamessssssssssssssss
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 05:10:37 PM
no one wants to see my gaems :( Can't handle it

too
much sexy
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 05:10:52 PM
will induce deafth
Title: Re: Game In A Week XIII
Post by: Zexion on September 05, 2014, 05:15:13 PM
How the hell did I totally miss that
Title: Re: Game In A Week XIII
Post by: flapbat on September 05, 2014, 06:10:45 PM
I think the judges have decided that scores are for noobs. 

Or maybe they're trying to politely tell us that we all got 0/10...
Title: Re: Game In A Week XIII
Post by: satin on September 05, 2014, 08:18:11 PM
i will tell the next person who posts (approximately) what score i gave them. (out of 1000)
Title: Re: Game In A Week XIII
Post by: Jonysonic5000 on September 05, 2014, 08:22:33 PM
I WANT DD8
Title: Re: Game In A Week XIII
Post by: yuyu! on September 05, 2014, 11:57:28 PM
I think you're all winners (:
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on September 06, 2014, 12:15:44 AM
I think you're all winners (:
That's nice :D But I want the feedback and the score too, not only remembering us that finishing the GIAW is an achievement not all of the participants achieve :)
Title: Re: Game In A Week XIII
Post by: bluntsword on September 06, 2014, 12:32:31 AM
I'm RMRK's most cynical cheerleader! :V

(Okay, not really...)

I think you're all winners (:

Well. Which is it?
Title: Re: Game In A Week XIII
Post by: flapbat on September 06, 2014, 12:42:25 AM
Aw, thanks for the cheerleading! 

Regarding the scores... Do you ever get the feeling there's some crazy conspiracy going on behind the scenes that you're not privy to?  Like maybe one of the judges got kidnapped by ghosts or harpies?
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 12:58:44 AM
I'm RMRK's most cynical cheerleader! :V

(Okay, not really...)

I think you're all winners (:

Well. Which is it?

both (:<
Title: Re: Game In A Week XIII
Post by: Zylos on September 06, 2014, 01:17:26 AM
THE SCORES ARE IN!



Despite a few unforeseen setbacks and the need for a last second replacement judge, all the scores are in and ready to go! I'm supposed to show off some fancy reviews too, but those will come later when I'm not about ready to pass out from sleep deprivation. For now, settle with the scores, some brief summations for what the game is, and generally why the judges gave what scores they did.

The ranks are thus!


Spoiler for 13th Place!:

"Ghost Hunt", by SamieltheMDS

Polish - 3.1
Playability - 1.4
Ingenuity - 1.7
Entertainment - 1.3

Final Score - 1.875


This entry is a prime example for what NOT to do in a GIAW contest. I don't say this because it's a bad game, but because the creator focused way too much attention on what he could potentially do with the game and not on what he actually needed to do to get anything done. The result is a thirty second long demo with two bland maps, no story, no gameplay, and tons upon tons of unused scripts and audio files. Let's just say it could use a lot of work to catch up to even 12th place.



Spoiler for 12th Place!:

"An Unlikely Adventure", by Chaos_Zexion

Polish - 7.3
Playability - 4.2
Ingenuity - 4.7
Entertainment - 3.5

Final Score - 4.925


This is one of those rare times where an entry can actually look visually impressive, but have every other part of the game pull the final score down pretty bad. Most of the judges agreed that the game had a really good polish, nice graphics, nice audio. But, like with Ghost Hunt before it, this entry is actually just an extremely small demo that goes nowhere. There's very little actual game to this game yet, and what bits are there are kinda buggy and sounding rather... generic so far. There's potential to better, but at this current point, there's not much to really say other than it looks pretty.



Spoiler for 11th Place!:

"The Wyvern", by Yuyu!

Polish - 4.9
Playability - 6.15
Ingenuity - 3.6
Entertainment - 5.4

Final Score - 5.0125


Personally, I was so looking forward to this game because of Yuyu's RPG Maker experience and because of the teaser info that was posted before she actually submitted the game... and then it turns out to be just a joke game. At least, I think it's a joke game. I wasn't really sure whether it actually was for a long while, and I'm still not certain if some of the judges actually realized that it was all just a joke game.

Despite a nice looking title screen and character selection, virtually everything else about the game was all generic and mediocre at best, with mainly RTP resources and next to no originality. It was reminiscent of a ten year old newbie's first attempt at a game. Plus, the spelling and grammar was bad enough to make my writer of a mate want to bash his head through the nearest wall until either his head or the wall ceased to exist (whichever came last). There's a lighthearted sense of humor to the game, but as the scores show, it wasn't really enough to go very far.



Spoiler for 10th Place!:

"Thirteen Ghosts", by PhoenixFire

Polish - 5.55
Playability - 6.6
Ingenuity - 4.5
Entertainment - 4.4

Final Score - 5.2625


Note, this game is not to be confused with the movie(s) of the same name. This entry is actually just a standard little RPG Maker game with an Arshes-like character who is on a quest to rid the town of ghosts by slashing them with his sword. It's not really a bad game, but there's lots of little things that pull the scores down and not really many redeeming qualities to help bolster the scores back up. The graphics weren't really bad, if lacking for the interior maps, but had small issues here and there for some judges and the audio definitely needed work. The game ran smoothly enough but had a very weird difficulty difference between enemies. The judges all agreed though that it was a rather generic piece that wasn't really all that fun in the end.

Strangely enough, a lot of this entry's scores were actually LOWER than the 11th place scores. The game's main saving grace comes in the form of one single judge having given the Wyvern super low scores for polish and playability compared to this one's, and in the fact that PhoenixFire put more effort into making this an actual game instead of an attempt to troll us.



Spoiler for 9th Place!:

"Farmyard Chronicles", by Flapbat

Polish - 5.5
Playability - 4.4
Ingenuity - 7
Entertainment - 6.4

Average Score - 5.825

Lateness penalty of -0.5 to the final score!

Final Score - 5.325


First off, this game actually could have been ranked 7th place, but due to being late, we had to dock a half point off the final score that ultimately brought the rank down a few places. Additionally, the creator wanted to submit an updated version of his game to fix a couple of bugs in the game, but the judges decided that they would only play the first submitted version of the game due to the time. Thus, the version that the judges played still contained the bugs that would have been remedied in the updated version. Sorry Flapbat, but we were bending the rules already just to accept the first version of the game.

Farmyard Chronicles is, surprisingly, a game made in RPG Maker 2000, which is seemingly a rarity these days with how popular XP, VX, and VXA are. All of the judges seemed to like it well enough and thought it was a cute little game that was pretty original. Personally, the teleporting animals in the opening were outright hilarious to me. Had it not been for one single judge being unimpressed, the polish would have been a pretty good score too, being mostly standard for the engine but well used and rather fitting for the tone of the game. But like most games, the big flaw is in the playability. Combining the angry insects with hammers (IE, game-breaking bugs) and the lack of information for what to do / where to go bombed the scores for two of the judges.

If Flapbat had gotten in his fixed version on time, this game might have done a whole ton better for its ranking than even its original 7th place. But, seven days is seven days!



Spoiler for 8th Place!:

"Lost Island", by Darkness and Axel

Polish - 5.65
Playability - 5.2
Ingenuity - 6.4
Entertainment - 4.3

Final Score - 5.3875


The title says it all for this entry. You're lost and stranded on an island, and must fight to survive while looking for a way off. An interesting concept for an RPG Maker game, but when it came to execution... well, it could have been done better. The judges all agreed that the mapping was decent but a bit bare and repetitious, although the selection of music was well chosen (despite the irony that it was RTP) to boost the polish back up a bit. As far as originality, while I can't say I've ever seen a survival game done with RPG Maker before and think it's a neat concept, most of the judges have seen their fair share of such games outside of RPG Maker and didn't see many new elements. One judge even commented that it's extremely similar to "Lost in the Blue" in terms of the systems.

The main flaw to this entry is that all of the judges felt... well, lost. We had next to no information, no direction, and no idea what we were really doing aside from getting our asses handed to us by the wildlife. Incidentally, wandering around in circles and having my ass handed to me isn't very fun.



Spoiler for 7th Place!:

"Memedroid the Game 2: Prequel", by Kodi123

Polish - 7
Playability - 5.2
Ingenuity - 6.8
Entertainment - 3.8

Final Score - 5.7


Memes. Do I really need to say more? Oh, I guess I do. Dammit, I want to go to bed already!

MtG2 is a strange game in every way, and it's... surprisingly good. When I saw the title, I was admittedly bracing myself for the worst, but most of the judges agree that it's not a bad game really. The visuals seemed pretty fitting overall, with particular note to the cartoonish-ness style of the tileset. With just a little more detail to the mapping and writing, it could really be something. Despite being a joke game that uses an abundance of memes, the concept and story of the game isn't half bad. However, there were some issues with missing music files and a couple of minor game-breaking bugs. Coupled with the difficulty curve requiring you to grind A LOT, it lost a fair amount of points to the playability.

But what knocked this entry down to 7th place instead of something higher was the fact that NONE OF THE JUDGES ENJOYED IT. Most agree that it's a decent game not counting the bugs, but only one of the five judges gave it a good entertainment score, and I'm pretty sure that he/she gave it such for the fun of playing something so difficult rather than for the memes. The rest mostly found the crude humor and overuse of memes not really appealing, and were turned off by how hard of a game it was.

As a note for Kodi though, don't be discouraged by this! The entertainment score is always a bit of a gamble category, and sometimes it simply depends on what kind of judges you've got grading your game. So while the humor of the game might not have gone over very well with us this time, there's bound to be a better target audience for this that'll praise the game much more highly.



Spoiler for 6th Place!:

"A Board Game", by Sipsop

Polish - 6.9
Playability - 5.1
Ingenuity - 8.45
Entertainment - 5.2

Final Score - 6.4125


This certainly was an interesting entry. It's quite literally a board game that plays looks and feels a little bit like LIFE (http://en.wikipedia.org/wiki/The_Game_of_Life). This is a really unique concept, as I don't believe I have ever seen RPG Maker used to make such a game before. As such, this game has an amazing ingenuity score. Additionally, most of the judges thought it was amazingly polished; the game starts out with some very well done intros, a nifty titlescreen, and a very vibrant board graphic combined with some super upbeat music. Two, however, weren't all that impressed, feeling that the music got a little grating after being on repeat for a while and that the sprites, spaces, and backgrounds felt off and contrasting to each other.

Despite how unique everything looks, the one thing that cost this entry dearly is a lack of instructions, or at least a purpose. None of the judges had any idea how to actually play the game; we rolled the dice, landed on random spaces that apparently gave us intelligence/fun/money, went around in circles until the game eventually told us that we won. There was a manual included to explain what the spaces did (which I know at least judge never actually read before playing), but it explains very little and gave us no clue what the stats actually did or what the goal of the game was. As a result, the playability scores were mediocre and entertainment scores low for all but one judge.

On a side note though... despite being in sixth place, this game actually has the highest ingenuity score out of all of the games!



Spoiler for 5th Place!:

"The Rubicon", by Legacy

Polish - 5.95
Playability - 5.6
Ingenuity - 7.85
Entertainment - 6.6

Final Score - 6.5


As the MC, this entry gave me the most headaches out of all of the entries, due to the fact that two of the judges scores were so polarized for this game that I badly wanted to tell both of them to redo all of their scores. But, the final scores for this entry were similar enough to what the other judges actually thought that I let it go through as is.

The Rubicon can be considered stealth game of sorts about a group of people lured into a deathtrap, where they must use quick reflexes and the power to turn invisible to sneak past a whole ton of enemies. Three of the judges agreed that, gameplay-wise, it was a mediocre game with a couple of minor bugs and a detection system that's kinda iffy at best. Visually, it's not too shabby (except for the titlescreen, which was amaaaaazing), but it could use some better mapping that's not so bland and empty. It needs more than just boxes and strewn paper. Also, it's a little confusing whether this is a modern game or a steampunk game due to story sounding like a modern one but the graphics feeling like your standard fantasy RPG Maker game.

Where my headache comes in is this: one judge gave extremely low scores in polish, playability, and entertainment, citing bugginess and as the main issue while being thoroughly unimpressed with how it looks overall. Another judge, however, had the complete opposite of overwhelmingly good scores higher than even the first place game, having found the stealth to be intriguing and fun while the graphics seemed very fitting. Mercifully, the final scores still fit in with what the rest of us thought of the game: it's a decent game, but still has a LOT of room for improvement.

Additionally, ALL of the judges found the story to be quite interesting, but I can't say why without spoiling anything!



Spoiler for 4th Place!:

"Melody's Quest", by NekoBucket

Polish - 7.1
Playability - 6.15
Ingenuity - 7.35
Entertainment - 6.7

Final Score - 6.825


Unlike most of the submissions, this particular entry can actually be considered a simple kid's game. This game, as the title states, is about a little girl named Melody on a quest to find a cinnamon roll for breakfast. It doesn't get much cuter than that, unless you were to come across some mewling kittens while playing.

Almost all of the judges were unanimous in all of their scores. It's a pretty decent game that was easy on eyes, though the mapping could use some improvement) and had unique feel to it. The biggest flaw to this entry is the small number of bugs (like almost all of the games have) and, more importantly, the gameplay itself. It's basically a giant fetch quest with a couple of mandatory side quests attached, and doesn't really do a good job of pointing you in the proper direction. A number of the judges got stuck trying to figure out where they're actually supposed to go, and if it weren't for a Read Me file that showed me where to look for the solutions to the "puzzles", we probably all would have been stuck a lot longer until we gave up on it. That took a good chunk out of both playability and entertainment, as somehow getting lost in the same two maps is not really our idea of fun.

Still, it was enjoyable for what it was, simple as it may be, and I'm told that this is actually NekoBucket's first attempt at ever making a game. While you do still have some things to learn, you've done a great job so far for your starter!



Spoiler for 3rd Place!:

"The Undimmed Tablets", by Bluntsword

Polish - 7.8
Playability - 6
Ingenuity - 7
Entertainment - 7.1

Final Score - 6.975


LET ME GO TO SLEEP ALREADY, I CAN'T KEEP TYPING THESE THINGS ONLY HALF AWAKE.

The Undimmed Tablets is very clearly a game made by a good writer with a sense of story, character, and setting. Despite using almost exclusively RTP graphics, the mapping is very nicely done, the music is very appropriate, and the characters fit very well together both in terms of appearance and in personality. The story itself was thought to be "standard RPG formula" by some of the judges, but in general it's well liked for the direction it takes.

But, as with most of the games so far, bugs take their toll on the gameplay score (and often with it the entertainment score). For example, doing certain quests out of sequence tends to put you in a situation that either prevents you from being able to progress any further or outright crashes the game. However, despite the number of bugs, the game was fairly well liked for the immersion. Any game that can make you look past having to start again from the beginning due to a bug and still enjoy it must be doing something right!



Spoiler for And finally, first and second place!:

Second Place: "Fabulon", by KilgoreTrout

Polish - 7
Playability - 7.5
Ingenuity - 8.4
Entertainment - 7.1

Final Score - 7.5


Okay, no, really, I need to go to bed, I'm going to pass out if I don't and be a walking zombie at work tomorrow.


This entry is a surprisingly amusing game about a stereotypically gay robot who has been banished to the axis of time and must find five fabulous artifacts to return to his own time again. The simplistic graphics are well done, and it certainly has a unique story even if it does rip a fair chunk from Illusion of Gaia, Super Mario, and other NES titles. The gameplay felt a little clunky to some judges, but for the most part handled pretty well with a mash of genres. Overall, almost all of the judges were thoroughly impressed by it.



First Place: "Spirit Summoner Girl", by Hiromu656

Polish - 7.85
Playability - 8.45
Ingenuity - 7.3
Entertainment - 7.4

Final Score - 7.75


This entry is OH SCREW IT I'M GOING OFF TO BED. THE GAME IS GOOD, JUST TRUST ME ON THAT. It's beautfully done, has an interesting story and no real bugs to speak of. Just wait for the full reviews for the lavishing praises. ;-;




Congratulations to one and all! This was certainly an interesting round of Game in a Week!

In all seriousness, more specific reviews will follow sometime soon, especially for the top three games (since I may or may not have started to lose consciousness towards the end). These game briefs are just the summations, since every judge had to write down their own thoughts for each category. So, expect the details after the initial celebrations/fisticuffs have settled down!

Also, I will be contacting people soon with a list of the prizes to choose from; to make up for all of the delays, I'll probably add more on to the pot and pass out even more than was originally intended to more than just the top three ranks. But first, my pillow calls to me. x.x
Title: Re: Game In A Week XIII
Post by: Brady on September 06, 2014, 01:41:32 AM
Good to see them in; gutted about 5th place though; I think I'd have to say that was probably my favourite game out of the bunch, sad to see it not...well, 1st tbh.

1st place is no surprise either though, fantastic, if slightly heartbreaking to...play!

Congratulations to everyone though; am looking forward to seeing the rest of the feedback myself, as I've only seen a couple of the other reviews, would be good to see what all the other reviews from the other judges are like :)
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 01:42:27 AM
WHY DID MY GAME ONLY SCORE #11 ?!?!?! ARE YOU KIDDING ME??

Okay, okay fine. Yes, it was a joke game. :V I was bored ok. Strangely...I've rarely had more fun making a game. :) Will be posting it soon, if anyone feels like playing something inspired by Jomarcenter and the Future Helpers series. ;o

Anyways, I've got time to kill this weekend. Stick around for the video reviews, okay guys? May start them tonight or tomorrow. ;o
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 06, 2014, 01:43:05 AM
holy crap I cannot believe that I got 4th place I am literally shaking with joy thank you guys so much!!! And congrats to the winners!!!
Title: Re: Game In A Week XIII
Post by: Brady on September 06, 2014, 01:48:48 AM
I think I was part of your problem, yuyu.
I came out of it feeling like the game had a parody feel to it and wondering how much of that was deliberate, but to be honest too much of it just rang false to me, rather than rang as a parody. :(

That said though, it was one of the least buggy games that came in, which is definitely something to be proud of O:
Title: Re: Game In A Week XIII
Post by: Brady on September 06, 2014, 01:51:19 AM
and yeah Neko, should be happy. Was pretty surprised finding out that your game was a first attempt (I played all the games deliberately without knowing who it was that submitted them, to try keep some bias off). Really fun, has a lot of charm :)
Title: Re: Game In A Week XIII
Post by: flapbat on September 06, 2014, 02:07:25 AM
Aw, I'm bummed.  Only 9th.  I thought I'd created something really unique.  Well, just means I look forward to playing the other games that scored above mine. 

The first draft I sent in was really buggy.  I'll be releasing a very much more polished version soon if anyone wants to play it.  But with such a low score, I kinda doubt anyone will :(
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 06, 2014, 02:08:09 AM
and yeah Neko, should be happy. Was pretty surprised finding out that your game was a first attempt (I played all the games deliberately without knowing who it was that submitted them, to try keep some bias off). Really fun, has a lot of charm :)

Thank you!! Yeah, it was my first game and I really really didn't expect to do so well, I am just blown away. :3 Thank youuuuuu

I'll also be releasing a fixed up version of my game once I get around to fixing it. :3
Title: Re: Game In A Week XIII
Post by: flapbat on September 06, 2014, 02:09:35 AM
Congratulations to everybody!  Especially those who got pleasantly surprising scores!
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 02:19:54 AM
Okay, so how we gonna do these video review things? Will we be getting copies from the judges (a lot of people tend to forget to post them)? It may be easier if you guys post them anyways (or PM them to me), in case the judges don't still have them all around for some reason or just don't prefer to hand them out. :-)

So far, no one quite asked me NOT to review their game. Please let me know asap if you don't want yours reviewed, because I will typically impulsively select games to review, and yours might end up first! ~(o.o)~

I think I was part of your problem, yuyu.
I came out of it feeling like the game had a parody feel to it and wondering how much of that was deliberate, but to be honest too much of it just rang false to me, rather than rang as a parody. :(

That said though, it was one of the least buggy games that came in, which is definitely something to be proud of O:

That's okay. ;o I think I covered it up as just a noob game pretty well! :V The last GIAWs exhausted me, so I figured I'd have fun with this one. Literally! ;o

Also, if you guys want to play the BEST GAEM EVAR, I've created a thread for the Wyvern (http://rmrk.net/index.php?topic=49431.0)! ;]
Title: Re: Game In A Week XIII
Post by: flapbat on September 06, 2014, 02:36:08 AM
Whoa!  yuyu has exactly 4,444 posts!  Happy coincidence yuyu!
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 02:40:44 AM
WAT ? And I missed it? :( Darn it! Why did I just have to make a silly post about super vision?!

*edit*

On a more important note - is there anyone that WANTS their game to be reviewed first? Otherwise, I might have to corner boe and peer pressure him into giving me copies of the games. :) (We're probably going to start tonight, maybe even super soon).

...That's howwible. Don't make me do that to boe. :(
Title: Re: Game In A Week XIII
Post by: Legacy on September 06, 2014, 02:43:45 AM
I am not surprised I got 5th in the slightest. My game had it's moments, in both directions xD. Loved some parts of it and they gave me chills, but for the most part I just wish I stuck with the stealth mechanic all the way through. Hidden mechanic (the dark spots) was a total waste of time. It was super clunky and felt really weird. It sucks being stuck in a hidden area and waiting for those stupid enemies to just move xD. Stealth felt so much more natural and was way more fun. Truth is that I finished the game at about 11:00 PM the day it was due xD. Finished the music in 20 minutes at that time too. Almost no time to test it so it was mostly code and pray. Really wish I got to explore the stealth mechanic a bit more. I might save this game for a later date, but meh.

Super fun doing this though!
Title: Re: Game In A Week XIII
Post by: bluntsword on September 06, 2014, 03:00:19 AM
Congrats to all who completed the GIAW!

I had a blast making my game and, as usual, succumbed to the tragedy that is bugginess!

I'm honored to have placed 3rd!

I'll post on my game later and address the issues as soon as I can!

Hoorah!

Edit -
As soon as I hear what the game killing bugs were :mad: I'll fix and give over to the review team for their enjoyment!
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 03:07:55 AM
So, 11th place means I won 1st place twice, right? (: Or is it really II place? (:

:V
Title: Re: Game In A Week XIII
Post by: bluntsword on September 06, 2014, 03:11:33 AM
So, 11th place means I won 1st place twice, right? (: Or is it really II place? (:

:V

Yes. Yes it does.

Yuyu wins.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 03:12:48 AM
ok good! (B
Title: Re: Game In A Week XIII
Post by: satin on September 06, 2014, 03:37:36 AM
yuyu your triggering me you really should choose your words better
im going p
qetojpasdfiogansdfnio[
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Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 03:38:23 AM
thats not what your mothersaidt3q23w3wetwe4rr3wewesgr
we3twestwestwes
tw3ew3egs
Title: Re: Game In A Week XIII
Post by: satin on September 06, 2014, 03:39:37 AM

<o>_<o>
2013 Queen of RMRKGold - GIAW 102011 Best NewbieBronze SS AuthorBronze Writing ReviewerSecret Santa 2013 ParticipantFor taking arms in the name of your breakfast.GOOD!For frequently finding and reporting spam and spam bots2012 Best Yuyubabe Smiley2012 Best RPG Maker User (Creativity);oSecret Santa 2012 ParticipantContestant - GIAW 9For taking a crack at the RMRK Wiki
#424 • Yesterday at 7:12 PM QuoteReport to moderator
ok good! (B

Spoiler for My Games and Art:
 pokeballboeOnlineFemale

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Rep:
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2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.

#425 • Yesterday at 7:37 PM QuoteModifyRemoveReport to moderator
yuyu your triggering me you really should choose your words better
im going p
qetojpasdfiogansdfnio[
ro
Modify message

 pokeballyuyu!OnlineFemale

*****
Rep:  rep+  rep-
Level 77
<o>_<o>
2013 Queen of RMRKGold - GIAW 102011 Best NewbieBronze SS AuthorBronze Writing ReviewerSecret Santa 2013 ParticipantFor taking arms in the name of your breakfast.GOOD!For frequently finding and reporting spam and spam bots2012 Best Yuyubabe Smiley2012 Best RPG Maker User (Creativity);oSecret Santa 2012 ParticipantContestant - GIAW 9For taking a crack at the RMRK Wiki
#426 • Yesterday at 7:38 PM QuoteReport to moderator
thats not what your mothersaidt3q23w3wetwe4rr3wewesgr
we3twestwestwes
tw3ew3egs

Spoiler for My Games and Art:
 pokeballboeOnlineFemale

*
Rep:
Level 93
2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.

#427 • Yesterday at 7:39 PM QuoteModifyRemoveReport to moderator
hipfipasfbhipsfip
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hipasffhipafadhiphipadf asfhiphipf werhi dipbhef m.zxvhipe m.zcfqehipc zbipd cm.bipgd cbipdg .bidv m.bidv m.cbkv;dsdvbk;
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Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 03:42:03 AM
(http://i.imgur.com/VlUI2If.png?1)
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on September 06, 2014, 03:44:26 AM
Thanks for the kind comments.  I totally welcome any other reviews/criticism/etc.  I didn't know much about this community so I thought I was trolling the contest, but I'm glad to find that people liked my game.  2nd place is huge for me, I put a lot of work into it.
Title: Re: Game In A Week XIII
Post by: NekoBucket on September 06, 2014, 03:57:02 AM
Yuyu, I only ask that you wait to review my game until after I fix it. :3
Title: Re: Game In A Week XIII
Post by: Zexion on September 06, 2014, 04:13:57 AM
I didn't get last :O
I have succeeded in life
Title: Re: Game In A Week XIII
Post by: Brady on September 06, 2014, 04:43:12 AM
Yeah flap, it was a real shame. hearing you talk about it, seeing the screenies and just the general updatedness of the other versions made the game look so much more complete and interesting and unique and to be honest you really would have got a much higher score.
Unfortunately, teh first version submitted did bug out pretty early and we just couldn't really review versions submitted later when that was already late :/
That said, was still interesting enoughf or what little could be seen by then, which isn't always easy.

And Legacy, I am! I did actually see the review with the low scores and it just blew my mind, I couldn't make any sense of it at all; I thought the game ran flawlessly, and as far as I can tell it was pretty much the only bug-free game.  Regardless of score though, you should be proud enough for having what at the very least was a clean, finished, playable and well wrapped up game :)
Title: Re: Game In A Week XIII
Post by: Brady on September 06, 2014, 04:46:32 AM
Aye Kilgore, was a great fun game, so good seeing so many different mechanics being plowed into one game and it feeling natural enough for what it was ; good laugh, too, and almost entirely bug-free; was pretty impressed at just how much you got done, if nothing else! :)
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on September 06, 2014, 05:24:27 AM
Aye Kilgore, was a great fun game, so good seeing so many different mechanics being plowed into one game and it feeling natural enough for what it was ; good laugh, too, and almost entirely bug-free; was pretty impressed at just how much you got done, if nothing else! :)

Well, it's not my first rodeo and I'm very methodical.
I really like the idea of multi-genre games, especially if they jump back and forth between different styles.  Warioware is sort of my main inspiration, but obviously I took ideas from other aforementioned games, as well as chrono trigger, the mother series, turtles in time, the triathlon in mario RPG, samurai jack, drawn together, old x-men cartoons, etc.
Being so new to the site and knowing what the RPG making community can be like, I half expected people to be really offended by the game or at least not take it seriously at all.  Getting 2nd was a huge surprise to say the least.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 06, 2014, 09:35:36 AM
It's stupidly late but the video upload went a bit faster than expected, so I went ahead and posted our first video review. We started off with one of the higher placed games: bluntsword's the "Undimmed Tablets"! :-)

The video is a bit long, sorry. ;9 The other ones will hopefully be shorter. I'll be posting the video reviews here: http://rmrk.net/index.php?topic=49434.0
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on September 06, 2014, 10:34:43 AM
First of all I have to say that I'm happy to see that the judges are more objective than I expected, because I expected to have low scores because of we started in this forum to take part in the GIAW. Now, after reading the judges opinion I think I'm partially agree with them.

I also think that we get good scores having in mind that we added ourselves more limitations that other games have more limitations that the others, because we decided to do a "true" Game in a week. We decided to use only things we could make from scratch in the week the week we developed the game, we didn't even started to think about the game until our start date arrived.

One judge even commented that it's extremely similar to "Lost in the Blue" in terms of the systems.
We also noticed the similarity, although it wasn't intentional. We decided to make it a survival game on the third day, first it was suposed to be a puzzle game, but we read in the topic that more people was doing puzzle games and we decided to change it to do something different. And using the already done time script it was the fastest survival system we thought about. And I'm happy that I couldn't finish it, because our plan was that the standard difficulty should be even more hardcore (game over if hunger goes to 0 or sleep goes to 0 in a dangerous place, reseting the saved game when game over and funny causes of death).

The main flaw to this entry is that all of the judges felt... well, lost. We had next to no information, no direction, and no idea what we were really doing aside from getting our asses handed to us by the wildlife. Incidentally, wandering around in circles and having my ass handed to me isn't very fun.
That was totally the intention of the first part of the game, but I think that we should have given more clues in the second part to not make the game frustrating.

Finally, I'd like to ask to the judges if they find any critical bug which makes them unable to get the end of the game, because we've got planned to post the GIAW version and a revised version of the game in the forum.
Title: Re: Game In A Week XIII
Post by: Kodi123 on September 06, 2014, 11:55:00 AM
HOLYYYYYYYYYYYY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIITEEEEEEEEEEEEE!!!!!!!!!!!! 7THHHHHHHHHHHHHH!!! HELLL YSSSSSSSSSSSSSS!!!! WOOOOOHOOOOOOOOOOO!!!!!!!!!!!!!! :sdog:

Lol I got a much better place than I expected xD I thought I would be at very end or something xD Well I'm more than overjoyed this year with my score! And I guess I did make the enemies too strong. Ah well! Finished product will definitely be much more polished and completed than current one.
Title: Re: Game In A Week XIII
Post by: Legacy on September 06, 2014, 12:44:32 PM
Spoiler for:
Additionally, ALL of the judges found the story to be quite interesting, but I can't say why without spoiling anything!

I'm glad the judges appreciated that part of the story as much as I did :D. It's pretty much the main reason I did the game/story.

Good to see them in; gutted about 5th place though; I think I'd have to say that was probably my favourite game out of the bunch, sad to see it not...well, 1st tbh.

Glad you liked it xD. I do wish this was the Game in a Week and a Day competition because it would have turned out a BILLION times better. Unfortunately, I had TWO doubles this week mixed in with like 4 other days of just a normal shift. I was pretty much non-stop working on this when I got home, which was pretty draining. If I had that one last day, I coulda actually implemented some of the changes I wanted to put in. Hell, I might have been able to actually cut the hidden mechanic like I wanted to :D.
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on September 06, 2014, 04:39:27 PM
Well I got last place and the review was pretty negative and was like what I said before wasn't even viewed or something.
Title: Re: Game In A Week XIII
Post by: Roph on September 06, 2014, 06:20:46 PM
( ͡ᵔ ͜ʖ ͡ᵔ )
Title: Re: Game In A Week XIII
Post by: Zylos on September 06, 2014, 06:21:24 PM
Phew, I've got the chain of prizes underway now.

The top three places will each take turns and pick out one prize at a time in order from their rank (1st > 2nd > 3rd), until we have third place with their pick of two prizes, second place with three prizes, and first place with a whopping four. After that, we'll go down the line to let more contestants pick out their choice of one prize prize per until we either run out of people to give prizes to or until the people behind the contest curtains tell me to stop giving away all our stuff. The extra prizes are my way of making up for the delays in releasing the scores.

Additionally, each and every person from first place to last place can pick out a single Pokemon from 001 to 493 that they would like to add to their RMRK collection! For those of you who are new to the forums and don't know what I'm talking about, check out this thread for info: http://rmrk.net/index.php?topic=48707.0. It's basically just a bit of silliness that RMRK has been having fun with for a while now.
Title: Re: Game In A Week XIII
Post by: IAMFORTE on September 06, 2014, 07:54:52 PM
Congrats everyone :D
Title: Re: Game In A Week XIII
Post by: Axel Mherkor on September 06, 2014, 10:17:25 PM
In case of teams how are the prizes divided?
Title: Re: Game In A Week XIII
Post by: flapbat on September 07, 2014, 01:38:45 AM
Well, I may have placed low, but yuyu is being awesome and using my completed game for the video review.  It at least won't bug out (or shouldn't too badly).
Title: Re: Game In A Week XIII
Post by: bluntsword on September 07, 2014, 01:57:55 AM
I really just need to play test my entries more.

Bugs bring me down every time. I should learn/know better by now!
Title: Re: Game In A Week XIII
Post by: yuyu! on September 07, 2014, 02:47:50 AM
We need a purposely-but-maybe-not-purposely bad game making contest. >:[ You guys have no idea how fun the Wyvern was to make! ;] The pressure was off and I just had a bloody good time.

In all seriousness, making a horrible, rushed game gives you the chance to see something all the way through - and I know how hard it can be to finish a game for most people (myself included). You can sort of get a feel for what a complete game should function like (if that makes sense), and that can help you set guidelines for the future. Or maybe even go back through and clean up the "rushed" game and make it pretty after you've got the core down.

Basically, it gives a bit of perspective. B)



Well I got last place and the review was pretty negative and was like what I said before wasn't even viewed or something.

I know not everyone has something good to say about it, but there is definitely a lot to be learned from the experience. :) We added some constructive criticism in the video review, but I'll go ahead and post something brief here. :) The goal is to help you improve from the experience, after all!

Spoiler for:
Visuals
The maps were just a bit spacious, so adding clutter can really help! What I like to do is minimize the map size. I find that the best maps are the ones that function like real life - you've got very little space and have to find out where to put all your essentials! Think of everything he'll need in his room: a bed, a dresser, a desk, a tv (maybe), some extra drawers, a lamp, etc. There tends to not be so many essentials in a bed room, so oftentimes I like to make those rooms very, very tiny!

The character and sprite didn't match all too well. When I was first starting out, I really wanted to use Kaduki's stuff, but the sprites didn't seem to go with any of the RTP ones. Grr! Still, sometimes its easier to look up facesets for the RTP characters - and trust me, there's a lot of 'em out there!


Gameplay
Mechanics - Be careful about the allure of scripts! They might look sexy and those charming scripters want you to buy their stuff like a buncha snake oil salesmen (lol just kidding but srsly). For non-scripters, the idea of scripts is magical, thus we tend to spend a lot of time hunting for them (not saying that you did that per se, but just in case). Therefore, what might be a good idea is to take note of a list of "essential" scripts that make your life easier. Avoid the ones that aren't plug-n-play, especially with a timed contest. For example, I've seen the light and decided to use MA's Formatting script on basically every game ever because it eliminates a lot of time with formatting your own text, and play-testing your text to make sure there are no cut-offs.

Bugs?! - Okay, with your game passability was a bit of an issue. The only really good way to get around this is to test play a loooot! You may have to stop and test play a little bit after every scene. It's a good idea to set aside the last day for nothing but test playing. 9 times out of 10, bugs are the leading pesky jerks that absolutely crush a score.


Writing/Story
There wasn't enough of a demo for us to get a look at the story, sadly. But there was dialogue and a few minor misspellings. Those are usually overlooked quite easily, but it still helps to keep an eye on that. What might help is to write your dialogue lines in MS Word or something, which will spell-check for you, and then copy + paste it into RPG Maker.

And I hope that small review was enough to help even a little bit!



Well, I may have placed low, but yuyu is being awesome and using my completed game for the video review.  It at least won't bug out (or shouldn't too badly).

We'll probably review this one next, tomorrow or so! :D Sadly, I've been unable to get to posting the other two videos yet today, nor have I done my darned algebra and biotech homework. ._. Both games are fairly short, so it shouldn't take too long! :D
Title: Re: Game In A Week XIII
Post by: SamieltheMDS on September 07, 2014, 03:25:20 AM
I know not everyone has something good to say about it, but there is definitely a lot to be learned from the experience. :) We added some constructive criticism in the video review, but I'll go ahead and post something brief here. :) The goal is to help you improve from the experience, after all!

Spoiler for:
Visuals
The maps were just a bit spacious, so adding clutter can really help! What I like to do is minimize the map size. I find that the best maps are the ones that function like real life - you've got very little space and have to find out where to put all your essentials! Think of everything he'll need in his room: a bed, a dresser, a desk, a tv (maybe), some extra drawers, a lamp, etc. There tends to not be so many essentials in a bed room, so oftentimes I like to make those rooms very, very tiny!

The character and sprite didn't match all too well. When I was first starting out, I really wanted to use Kaduki's stuff, but the sprites didn't seem to go with any of the RTP ones. Grr! Still, sometimes its easier to look up facesets for the RTP characters - and trust me, there's a lot of 'em out there!


Gameplay
Mechanics - Be careful about the allure of scripts! They might look sexy and those charming scripters want you to buy their stuff like a buncha snake oil salesmen (lol just kidding but srsly). For non-scripters, the idea of scripts is magical, thus we tend to spend a lot of time hunting for them (not saying that you did that per se, but just in case). Therefore, what might be a good idea is to take note of a list of "essential" scripts that make your life easier. Avoid the ones that aren't plug-n-play, especially with a timed contest. For example, I've seen the light and decided to use MA's Formatting script on basically every game ever because it eliminates a lot of time with formatting your own text, and play-testing your text to make sure there are no cut-offs.

Bugs?! - Okay, with your game passability was a bit of an issue. The only really good way to get around this is to test play a loooot! You may have to stop and test play a little bit after every scene. It's a good idea to set aside the last day for nothing but test playing. 9 times out of 10, bugs are the leading pesky jerks that absolutely crush a score.

Writing/Story
There wasn't enough of a demo for us to get a look at the story, sadly. But there was dialogue and a few minor misspellings. Those are usually overlooked quite easily, but it still helps to keep an eye on that. What might help is to write your dialogue lines in MS Word or something, which will spell-check for you, and then copy + paste it into RPG Maker.

And I hope that small review was enough to help even a little bit!

Well I can still take some positives out of what was said before regardless I suppose but thank you.

While I do know that there are problems with it I did what I could at the time though I know some rooms could of used more things in them. Also the scripts were supposed to see more use further on down the line. Other than that I suppose there is a chance there was problems with some dialogue in terms of spelling and etc. due to rushing and the same goes for any possibility issues as well.

The character sprite was done in Character Hub while I didn't really get to editing the faceset to work said sprite (the hair and the clothing that is seen needed to be black this being due to how he will be dressed for a majority of the game rather than just the prologue section). I suppose that is might be possible though to find something suitable though as you mentioned but who knows, though on another note I know I need to get more tilesets together if I want to continue since I think I could use certain things for later that I don't think I have right now (had problems finding it before as well).

Anyway I appreciate your input and if possible would like to receive it in the future as well.

@Zylos: Are we allowed to choose shiny ones by some odd chance?
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 07, 2014, 04:36:57 AM
I didn't get last :O
I have succeeded in life

Basically, this... Also, although I may have scored a little lower on this than I had hoped, I do plan to make this into a full-fledged game. I',m actually surprised it's referred to as more of a game, compared to to others labelled as demos  :lol: I'll go ahead and post up stuff about it... eventually.. All I ask is the same for my video review as Neko did; play the updated game please :p It fixed alot of things, and in reality, would have only been a day late, knocking off 0.5, but I think the score would have been at least another 1 - 1.5 points anyways... (holy crap that would have boosted me to like 5th or 6th place...)

Anyways, all ranting aside, I would love to have everyone play and rate the game at some point, so I'll create/update/etc topic about it :p
Title: Re: Game In A Week XIII
Post by: yuyu! on September 07, 2014, 04:42:57 AM
All I ask is the same for my video review as Neko did; play the updated game please :p

Uhhh...oops. ;9 Too late on that one...

We kinda were picking at random, based on how much time each game would take us. ;9 We started with one longer game: Undimmed Tablets, and then two shorter games, which ended up being Ghost Hunt and Thirteen Ghosts. Kinda quick start on the reviews this time around.
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 07, 2014, 04:48:35 AM
 ;9 o-okay...

It's not too important or anything, but it would have shown a more accurate depiction of the game. One of issues mentioned was a huge difference in enemy strength (which although intentional, since it was a demo, and there was really nothing to do after the final boss, who 99.999999% of the time killed you) that was fixed in the updated version. In addition to that, in the review, it mentions "he" whereas in the current version (though I thought I implemented this before I sent the demo) you can choose male or female, and, hard mode or normal mode. Maps were mentioned too, and, although not ALOT was done, I did make changes to many maps while I was at it  :P

So yeah, basically this:

I do wish this was the Game in a Week and a Day competition because it would have turned out a BILLION times better.
Title: Re: Game In A Week XIII
Post by: flapbat on September 07, 2014, 04:54:57 AM
I want to play the game, Phoenix, if you're distributing it :)
Title: Re: Game In A Week XIII
Post by: yuyu! on September 07, 2014, 06:33:34 AM
Oh, yeah!

If you guys aren't following the Video Reviews, we now have the first three reviews posted here: http://rmrk.net/index.php?topic=49434.0

You can listen to me, boe, Malson, and Nekobucket be dorks as we play through the entries! ;] Warning: may be stupidly silly at times.
Title: Re: Game In A Week XIII
Post by: hiromu656 on September 08, 2014, 03:47:14 AM
Kinda late, but wow, I really didn't expect to get first. I was honestly worried about what you guys would think of the game (and was definitely not avoiding the site from fear). It was fun to get back into Ace for even a small project like this, thanks a lot!
Title: Re: Game In A Week XIII
Post by: flapbat on September 08, 2014, 04:50:23 AM
Modesty will get you nowhere, hiromu...  Because you're already at the top!  ;-)
Title: Re: Game In A Week XIII
Post by: IAMFORTE on September 08, 2014, 01:15:00 PM
Kinda late, but wow, I really didn't expect to get first. I was honestly worried about what you guys would think of the game (and was definitely not avoiding the site from fear). It was fun to get back into Ace for even a small project like this, thanks a lot!

Finish the game :D It was excellent!
Title: Re: Game In A Week XIII
Post by: hiromu656 on September 09, 2014, 05:07:09 AM
I think I'll do just that. I had some more ideas I wanted to play with so without a time limit I'll try to do a bit more with the game.
Title: Re: Game In A Week XIII
Post by: satin on September 09, 2014, 05:39:42 AM
you better complete your game or ill

Spoiler for:
cry evry nite
Title: Re: Game In A Week XIII
Post by: sipsop on September 09, 2014, 09:54:01 PM
Thank you for the contest

As i said before i had no time to polish it to look and feel better, and to have a real purpose.
I really wanted the music to roll and change from time to time, but had not the time to look for good music that combines with the game's feel.

Anyway my target was the ingenuity score and i made ti to the top!
So i think it's a success.

I designed this game as a board game with rules perhaps to play with friends much like truth or dare with challenges (a drinking/challenge/dare/sex, did i wrote sex?) and it will raise the fun and purpose, but i think it should be on another time.

Congratulations to everyone who participated and managed to finish something whatever it was.

I hope to see other's people's games and videos soon, and again... thank the staff for doing these contests.

See you around on the next GIAW :)
Title: Re: Game In A Week XIII
Post by: Zylos on September 13, 2014, 02:19:37 PM
As a note to everyone, the prizes are still in progress. I just have to wait for people to respond to PM's before I can continue down the line, so it takes time. I swear, I'm playing the patience game more than anything else this time around... x.x;

In the meantime though, lemme know which of the Pokemon everyone would like to add to your collection! That doesn't require any waiting at all, only a notification so I can get that underway. :3
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on September 13, 2014, 03:41:55 PM
As a note to everyone, the prizes are still in progress. I just have to wait for people to respond to PM's before I can continue down the line, so it takes time. I swear, I'm playing the patience game more than anything else this time around... x.x;

In the meantime though, lemme know which of the Pokemon everyone would like to add to your collection! That doesn't require any waiting at all, only a notification so I can get that underway. :3

I know I said I don't care about prizes but I want Umbreon.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 14, 2014, 12:25:53 AM
How are the Pokemon prizes handled? Does everyone get one, or is it just for the winners? :O
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 14, 2014, 02:18:01 AM
Quote from:  the first post
while everyone who participates will at least be walking away with their free choice of any RMRK Pokemon!

So, that being said, I'll go with a mudkip please :D preferably a shiny, if you do mean "any" in that sense, but if not, non-shiny is just as good :)
Title: Re: Game In A Week XIII
Post by: Gaming Princess Luna on September 17, 2014, 01:21:51 AM
Is it to late to enter the contest?
I'm from GMT+1 Germany, so if it's not to late, I enter. ^^ (\s/)
Title: Re: Game In A Week XIII
Post by: yuyu! on September 17, 2014, 02:35:41 AM
....................
Title: Re: Game In A Week XIII
Post by: satin on September 17, 2014, 02:36:44 AM
I'm sorry, but it's too late to enter at this time. :(
The contest has ended.

Strangely nothing was changed in the first post to reflect this.
Title: Re: Game In A Week XIII
Post by: yuyu! on September 17, 2014, 02:38:48 AM
Fixed the first post ;o
Title: Re: Game In A Week XIII
Post by: PhoenixFire on September 19, 2014, 12:24:50 PM
Any thoughts about when we might be getting our little "GIAW XIII Participant" icons on profiles? :D
Title: Re: Game In A Week XIII
Post by: KilgoreTrout on November 29, 2014, 03:21:25 PM
Sorry to be annoying, but if anyone has a copy of my game, could they host it somewhere and PM it to me?  Or just PM me the link I originally sent?  For whatever reason, this forum doesn't allow me to access my sent messages, and I really need my game since I'll be making another game for someone (as a christmas present, my friends are weird like that), and there are a number of sprites I'd like to reuse.  Also, remaking a game/importing graphics and so on is such a chore.  Somebody halp.
Title: Re: Game In A Week XIII
Post by: Brady on November 30, 2014, 01:10:44 PM
S'not a problem, I still have copies of all the submissions in a folder; here's a dropbox link for you:

https://www.dropbox.com/s/1or122k4afgumyb/Fabulon.rar?dl=0

:)