The RPG Maker Resource Kit
RMRK General => Creativity => Topic started by: DoctorTodd on May 26, 2014, 03:22:19 AM
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I've been attempting to create the main theme for a project I've been working on lately. I'm pretty much completely new to composing so any suggestions on ways to improve it?
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First of all, I'm not a music creator, only listen to all kind of music, as long as I like it. ;)
Second thing, sounds really dreamy and soft. Like it so far. :3
For an Intro-Sequence, where characters get introduced, or a really calm/normal life intro it fits.
Else I could say that one or two instruments more would be good, kinda like a base/bass line. (\s/)
Hope didn't writen it too chaotic. :D /)
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Thanks I appreciate the feedback. I actually had a base in a early version of the song but I decided to take it out. I might add it back or consider adding something else.
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sounds pretty dull for a main theme.
when I hear it I imagine it as like some ambient noise in a quiet area, with the odd xylophone being played.
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I know it's sort of strange for a main theme but I started designing the main menu first and I think the song fits it pretty well.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1270.photobucket.com%2Falbums%2Fjj615%2FToddBertaOldham%2FSixYearsMainMenu_zpsb285a3a9.png&hash=a4081adebe519a58413c4d36c894642f30dcd768)
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Alright, so I'm okay with the ambient vibe you're going for, but I'm not feeling it as a theme. No offense, but there really isn't much of a theme to it. A theme is something that repeats, something with a format, something that happens once and then comes back so the listener can be like "that sounds familiar," and that's what helps associate a piece of music with, say, a character or setting.
So in my opinion, it was a bit rambling, and wasn't very concrete.
Now that's not to say you don't have anything at all. There's a lot you can work with, here. You just need to focus it a bit, and zero in on what, exactly, your theme is.
I know you're just starting out, so definitely try to get some music theory learning when you have time. Knowing basics like chords, and how they're put together, and how to choose a melody to go on top of those chords will give you a lot more insight in to how (and why) good music works.
I hope you don't mind, but I took the liberty of tinkering with your track. I took the first 10 seconds or so, and kept 90% of the notes, but adjusted the timing a bit and made some slight alterations. Then I repeated it, and the second time, I gave it a new ending. Really simple sectional (ABAC) songwriting type stuff. Like I said, I think you have something. You just need to focus in on it a little more.
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Hmm alright I'll look into music theory and try to find a theme. I was actually trying to avoid repeating parts of the song to make sure it wasn't repetitive but your version does sound a lot better. Thanks I appreciate the feedback.
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I get wanting to avoid sounding repetitive, but repetition is what makes a theme a theme, what makes it memorable. Think of any John William's movie score (Star Wars, for example) and how it repeats, but ISN'T repetitive. You just gotta find a nice balance.
Keep at it, man!
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Not a theme, unless you're making a game that is something with almost no story, or something very ambient.
Could be used in a holy place or cave.
Very nice, though!
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Thanks. So I went back to try and add a theme. It's a little rough at some parts but is this going in the right direction?
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You're getting warmer... :blizj: