The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: blackmorning on February 03, 2014, 02:42:36 PM

Title: Blackmorning Scripts
Post by: blackmorning on February 03, 2014, 02:42:36 PM
Blackmorning Scripts
Here are the scripts I made for RPG Maker VX Ace. They can all be found with full descriptions on my site.
bmscripts.weebly.com (http://bmscripts.weebly.com)

Core Scripts (2)
These are scripts that majorly impact the game and should to be placed towards the top regardless of where they are categorized.

Base (http://bmscripts.weebly.com/bm-base.html) -  needed for all other BM scripts
Spoiler for:
  • allow the actor to change directions instead of moving by pressing a button
  • allow re-sizing of the game window
  • allow mouse cursor to be hidden in Gaming Window
  • show transparent faces for non-battle members in all menus (as of version 1.02, this can be turned off)
  • show and customize gauges for exp and parameters (as of version 1.02, this can be turned off)
  • add or change vocab for parameters
  • allows more information to be shown in the help window
Messages (http://bmscripts.weebly.com/message-codes.html)
Spoiler for:
  • writes out different terms using codes in messages
  • write out values of actor's parameters, classes, ex parameters, etc
  • write text based on switches being true/false
  • add text sounds and animations during messages
  • add animations over characters during messages
  • add balloons over characters during messages
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/7712913_orig.jpg)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5393398_orig.jpg)
Gameplay Scripts (2)
Scripts here affect how gameplay works.

Actor Titles (http://bmscripts.weebly.com/actor-titles.html)
Spoiler for:
  • adds titles to actor's customization (similar to classes, but independent)
  • titles can be added/removed through events
  • titles can affect base stats and level up bonuses
  • changing titles can be changed through the main menu or status menu (for status menu, you need YEA status)
  • message coding for actor titles
  • can assign titles to variables for events
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9696299_orig.jpg)
Actor Alignments (http://bmscripts.weebly.com/actor-alignment.html)
Spoiler for:
  • adds alignment to actor's customization (the good, the bad, the demonic)
  • alignment points can be added/removed through events
  • gauge to show alignment can be placed on actor's face
  • alignment can be shown in BM YEA Status Addon
  • message coding for actor alignment and party alignment
  • can assign alignment to variables for events
Menu Scripts (7)
These scripts provide various menu changes or involve changes regarding menus.

Advanced Valkyrie Stories Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Spoiler for:
  • Similar to the Equip Scene in "Valkyrie Stories" made for RPG Maker VX by Hanzo Kimura
  • Icons for equipment types
  • Visual placement of equipment onto an image
  • Image can be assigned to actors or to classes in the Database Notebox (actors take priority)
  • Equipment icon positions can be assigned and changed to match new images
  • Optimize equipment when you press CTRL
  • Remove all equipment when you press ALT
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/650054_orig.jpg)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/562108_orig.jpg)
Advanced YEA Status (http://bmscripts.weebly.com/advanced-yea-status.html)
Spoiler for:
  • needs YEA Status Menu
  • gives a graphical representation of the values for parameters, elemental & state resistances
  • changes format in biography window (actor's age, height, birthplace, gender, alignment)
  • age is a property of the actor and can be changed with Selchar's Variable based Calender script
  • can assign icons for parameters, elements, states independent of BM-Icons
  • message coding for actor's age, height, birthplace & gender
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5721891_orig.jpg)
Advanced Shop (http://bmscripts.weebly.com/advanced-shop.html)
Spoiler for:
  • shows animated/walking actor graphic in status window for equitable items
  • shows atk, def, mat, mdf, agi and luk changes for all equipment in columns
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9179652.jpg?385)
Basic Equip (http://bmscripts.weebly.com/basic-equip.html)
Spoiler for:
  • shows some added information for parameter changes
  • icons added for visual comparison of increases/decreases
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/2239671.jpg?285)
Basic Status (http://bmscripts.weebly.com/basic-status.html)
Spoiler for:
  • Gives a graphical representation of the values for parameter rates.
  • can assign icons for parameters independent of BM-Icons (can still use BM-Icons instead)
    adds portrait to background (if available)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9697966.jpg?422)
Ring Command (http://bmscripts.weebly.com/ring-commands.html)
Spoiler for:
  • also requires BM-Icons, ring commands use Icons for iconset can turn the standard menu into a ring menu (on/off)can turn the title commands into a ring (on/off)can turn the battle menus into rings (on/off)
  • movement based on XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/6665774_orig.jpg)
Advanced Menu (http://bmscripts.weebly.com/advanced-menu.html)
Spoiler for:
  • adds music to menu screens
  • adds floating particles to menu screens
  • column-based information for menu status (modded from Galv's)
  • location window in menu screen
  • animated/walking actor graphics in menu screen
  • can change input button for calling menu
  • large actor portraits for menu columns
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5747415.jpg?284)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/6897006.jpg?294)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/3533035.jpg?294)
Advacned Item/Skill (http://bmscripts.weebly.com/advanced-item-skill.html)
Spoiler for:
  • can change background image
  • can change opacity of item/skill scene
  • always shows select member window in skills/item scenes
  • changes style of actor window
  • animated/walking actor graphics
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/__4241893.jpg)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/__4947462.jpg)
Utility Scripts (1)
These scripts do not have player-impact, but are primarily used for developers.

Icon System (http://bmscripts.weebly.com/icons.html)
Spoiler for:
  • can add icons automatically before specific words in windows (stats, elements, commands, classes, states, etc)
  • assigning 0 to an icon treats the word as a non-icon word and is written normally
  • needed for BM-ring menu
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/796255_orig.jpg)
Title: Re: Blackmorning Scripts
Post by: strike on February 03, 2014, 06:20:14 PM
cool, I like the titles system. It's like Tales of Symphonia.
Title: Re: Blackmorning Scripts
Post by: modern algebra on February 23, 2014, 11:00:20 PM
These are very neat scripts. Thank you so much for sharing!
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 02, 2014, 03:56:43 AM
Anyway some new updates to the Columns menu, I've added some new options for the location window, so you can now decide what's in it, where it goes or if it shows up at all.  Also given more options for what appears for the actors (character graphics, busts, TP gauge, etc). 

Not an update, but I've explained a feature that I forgot to in BM-messages.  With a switch, you can show a bust image based on the face assigned.

UPDATES
http://bmscripts.weebly.com/column-menu-screen.html (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 03, 2014, 02:51:54 PM
Hey all,  I've been working with ShinGamix recently, finding and fixing issues.  BM-Base and BM-Icons have both been updated to deal with some issues with Yami's Guardian script.  I've also fixed an issue with the drawing of the currency icon and have added actor icons which can be assigned in the Actor's Notebox in the Database.  The actor icons aren't being used for anything but the scripting is there for future usage as well as a shrunken faces (size of icons) that can be used like an icon.

UPDATES
http://bmscripts.weebly.com/bm-base.html (http://bmscripts.weebly.com/bm-base.html)
http://bmscripts.weebly.com/icons.html (http://bmscripts.weebly.com/icons.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 04, 2014, 04:18:49 PM
New updates to to give some new options for BM-Columns Menu and BM-Shop scripts.  For these, you need the updated BM-Base.   It's now up to the user whether they want to use character graphics or scaled down face graphics for the shop status and the item/skill selection windows.
Screenshots
Spoiler for:
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/4241893.jpg?404)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/4947462.jpg?408)
[/spoiler
UPDATES
http://bmscripts.weebly.com/bm-base.html (http://bmscripts.weebly.com/bm-base.html)
http://bmscripts.weebly.com/column-menu-screen.html (http://bmscripts.weebly.com/column-menu-screen.html)
http://bmscripts.weebly.com/shop.html (http://bmscripts.weebly.com/shop.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 05, 2014, 04:05:43 PM
I've finished the VK Equip.  Right now, this needs YEA ace equip engine.  Newer updates may change that.  I tried to be true to the appearance of Valkerie Story's equip screen while still being compatible with the default menu. 
Screenshots
Spoiler for:
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/650054_orig.jpg)
UPDATE
http://bmscripts.weebly.com/advanced-vk-equip.html (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 05, 2014, 08:00:34 PM
I made a Basic Status script to show the polygon graph for parameters.  For those that want to use the default Status scene.

UPDATE
Basic Status (http://bmscripts.weebly.com/basic-status.html)

Screenshots
Spoiler for:
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9697966.jpg?422)
Title: Re: Blackmorning Scripts
Post by: ESDarkhart on March 05, 2014, 08:53:42 PM
When I click on the link for the Base script it goes to a 404 page
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 06, 2014, 03:35:35 PM
Update for both Basic Equip and Advanced VK Equip.  Both can now reorder/replace parameters, xparameters and sparameters in the EquipStatus Window. Advanced VK Equip can now assign the location of body equipment icons in Actor and Class Noteboxes.  This way if you have a specific body image per actor, you can reassign the icon location to match the image.  In BM Basic Shop, error in status window was fixed.

UPDATES
Basic Equip (http://bmscripts.weebly.com/basic-equip.html)
Basic Shop (http://bmscripts.weebly.com/basic-shop.html)
Advanced VK Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 10, 2014, 02:58:40 PM
New update for Advanced VK Equip (http://bmscripts.weebly.com/advanced-vk-equip.html).  This can now be used without YEA Ace Equip Engine. 

UPDATES
Advanced VK Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
screenshots
Spoiler for:
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5273156_orig.jpg)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 20, 2014, 03:30:51 AM
It's been a little while, but I've got a new update for BM-Ring Commands (http://bmscripts.weebly.com/ring-commands.html).  This fixes a bug I found in the actor commands in the battle and makes the coding more efficient.

UPDATE
BM-Ring Commands (http://bmscripts.weebly.com/ring-commands.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 21, 2014, 04:10:41 PM
Hey All

Fixed an issue in BM-Messages if it is placed below BM-Actor Titles.  Added a substitute word for icon switch in BM-Icons for custom words.  Adjusted window positions in BM-Columns Menu.


UPDATES
BM-Messages (http://bmscripts.weebly.com/message-codes.html)
BM-Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
BM-Icons (http://bmscripts.weebly.com/icons.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 22, 2014, 01:46:25 PM
Update to BM Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) so that equipment icons can be adjusted to a new size (bigger or smaller)

UPDATE
BM Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9902356_orig.jpg)
Title: Re: Blackmorning Scripts
Post by: modern algebra on March 22, 2014, 04:37:11 PM
That looks very cool blackmorning. Great job!
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 23, 2014, 03:45:28 PM
Update to YEA BM Status (http://bmscripts.weebly.com/advanced-yea-status.html) so that now a new scene will pop up if you click states or elements.  The new scene has more room so more items will appear.  Also clicking on biography alternates between yanfly's original biography and my biography information

UPDATE
YEA BM Status (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: ShinGamix on March 23, 2014, 06:59:18 PM
Keep up the great work BlackMorning.
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 24, 2014, 03:41:41 AM
Update to YEA BM Status (http://www.bmscripts.weebly.com/advanced-yea-status.html).  I know, another one.  I'm currently in development for this script, but I figure I'd release each stable version. Now you can show resistances and inflictions separately and toggle/switch between infliction/resistance data with toggle button or show a scene with both.  Also can toggle biography between yanfly's original biography and my biography information with the same toggle button.  This might better solve some issues with longer lists of states or elements. 
 
While I'm in this updating phase, feel free to give suggestions.
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 24, 2014, 06:59:17 PM
Big update for BM Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html).  More customization features, can choose different ways to show element/state resistances/inflictions, can toggle between any windows you want to set up.
BM Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) has update to fix conflict with YEA class system.

UPDATE
BM Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html)
BM Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)

Also listed some resources (http://bmscripts.weebly.com/resources.html), including an iconset.
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 24, 2014, 11:57:43 PM
Update to BM-Base (http://bmscripts.weebly.com/bm-base.html) to fix issue with more than default amount of battle members

UPDATE
BM-Base (http://bmscripts.weebly.com/bm-base.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 29, 2014, 03:19:29 AM
Update to BM YEA Status (http://bmscripts.weebly.com/advanced-yea-status.html), so that now you can add up to 10 custom bio info items to the BM bio page and have corresponding message codes.
 
Can add anything from favorite food to species type.  Whatever you want.  Can also add spacers in BM bio to change the layout a bit.

UPDATE
BM YEA Status (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on May 01, 2014, 03:06:11 PM
Update to BM-Base (http://bmscripts.weebly.com/bm-base.html) to fix compatibility issue with Bubs Guts Script.  BM-Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) updated cursor size for equipment icon.  Patch for Selchar's Harvest Moon Time script (https://drive.google.com/file/d/0B1cW_5YDc5H_UFI5NFp3OTdNMlU/edit?usp=sharing) with BM-Columns Menu has been updated to no longer require the Clock hud script.

UPDATE
Title: Re: Blackmorning Scripts
Post by: modern algebra on May 01, 2014, 11:09:38 PM
Good work. Thanks for sharing, blackmorning.
Title: Re: Blackmorning Scripts
Post by: blackmorning on May 02, 2014, 12:36:13 PM
Just noticed that there is a function on YEA Menu Engine that changes the location of the help window.  I've updated BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html), BM-Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) and BM-Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) to make it compatible with this feature. 

Due to the nature of BM-Advanced Equip, it will not move the help window to the middle position as it needs its current window height to view all the information.
Added actor specific bio info lists for BM-Advanced Status.

UPDATES
BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html)
BM-Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
BM-Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
 (http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/6808713_orig.jpg)
Title: Re: Blackmorning Scripts
Post by: blackmorning on July 21, 2014, 03:04:44 PM
Updates to BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html), BM-Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) and BM Titles (http://bmscripts.weebly.com/actor-titles.html) to fix some issues that have been discovered. 

UPDATES
 BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html)
 BM-Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
 BM Titles (http://bmscripts.weebly.com/actor-titles.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 15, 2014, 06:57:31 PM
New update for BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html), so that general page includes gauges for exp and parameters and so that order of graph/chart for elements/states/params can be different than list (example: can have standard list, but have fire-ice across from each other).

UPDATES
BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 18, 2014, 01:44:20 PM
Number of columns and half spacings are added to the properties page of BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html) as well as darkened box around the biography list.  In BM-advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html), you can now have equip body images based on an actor's faceset-index and the optimization/remove all buttons have been fixed.  In the base script (http://bmscripts.weebly.com/bm-base.html), the mini faces used for shop and equip has been fixed.  Now BM-Icons (http://bmscripts.weebly.com/icons.html) allows you to shutoff automatic addition of the state icon to the state.

UPDATES
BM-Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html)
BM-advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
BM Base (http://bmscripts.weebly.com/bm-base.html)
BM-Icons (http://bmscripts.weebly.com/icons.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 20, 2014, 12:17:42 PM
Thanks to YummyTiger for noticing the error with the BM-Advanced Equip  (http://bmscripts.weebly.com/advanced-vk-equip.html)and for bloodyliao for giving the idea to be allowed to use larger graphics for equipment instead of zooming the small item icons.


UPDATES
BM-Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: yuyu! on August 20, 2014, 11:08:27 PM
Those are pretty snazzy and very graphically appealing~! ;o;
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 21, 2014, 12:35:19 PM
Hey all, Lars Ulrika spotted a glitch in the Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) script when you go from multiple actors to one and selecting skills, equip, status and such.   This has been fixed now

UPDATES
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on September 12, 2014, 02:27:52 AM
Hey all, update to the Basic Shop (http://bmscripts.weebly.com/basic-shop.html) to fix a slow down for the shop status screen.  This doesn't affect the fps for the animated characters, only the stagnant characters or faces.

UPDATES
Basic Shop (http://bmscripts.weebly.com/basic-shop.html)
Title: Re: Blackmorning Scripts
Post by: monydragon on September 17, 2014, 10:24:45 AM
Hey Blackmorning,

First off all I want to thank you for adding my suggestion to an update for your Icons script.

I have really been enjoying your scripts and have been using some of them in a project that i'm currently developing called Phantasy Quest. if you want you can check it out on my website Dragon Lens Studios (http://dragonlensstudios.com). I think you make quite exlllent scripts and you have a great passion I hope you keep up with your scripting! Great Job!
Title: Re: Blackmorning Scripts
Post by: blackmorning on September 29, 2014, 12:27:32 PM
The Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) has been updated to fix the issue with using common event items and not getting the map music back as well as adding a volume adjustment to the menu music.

UPDATES
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on December 19, 2014, 04:20:19 PM
It's been a while, but I have a few updates.  As always, thank you for any suggestions, I appreciate them.  (Thanks to Allied G and Anthony for these updates).  BM-Base (http://bmscripts.weebly.com/bm-base.html) has been updated to allow the customization of the param ratio that creates the parameter gauges and the stats graph for the BM-Status (http://bmscripts.weebly.com/advanced-yea-status.html) which has also been updated.  BM-Titles (http://bmscripts.weebly.com/actor-titles.html) has added the ability to change the base stat change from percent to a set number.

UPDATES
BM-Base (http://bmscripts.weebly.com/bm-base.html)
BM-Status (http://bmscripts.weebly.com/advanced-yea-status.html)
BM-Titles (http://bmscripts.weebly.com/actor-titles.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on January 10, 2015, 01:36:30 PM
It's been a while.  Hope everyone had a happy holidays.  I'm updating the Advanced Equip  (http://bmscripts.weebly.com/advanced-vk-equip.html)so fix some issues found by iliad about the body image with the classes

UPDATE
Advanced Equip  (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on January 12, 2015, 03:19:21 AM
Advanced status  (http://bmscripts.weebly.com/advanced-yea-status.html)gets a small update and an inscript clarification on the number style.  The chart can inverse the data so that elemental/state boosts can either go towards the outer edge or the center of the graph by changing the NUMBER_STYLE from 1 to 0. 

UPDATES
Advanced status  (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: &&&&&&&&&&&&& on January 12, 2015, 04:25:07 AM
I'm using a bunch of your scripts, they're pretty great. ^_^
Title: Re: Blackmorning Scripts
Post by: blackmorning on January 13, 2015, 03:53:06 AM
Noticed some issues with scripts that change battle party size, so I've fixed the Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) and Shop (http://bmscripts.weebly.com/basic-shop.html) so that they better adjust to increased party sizes without squishing the information

UPDATES
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Shop (http://bmscripts.weebly.com/basic-shop.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on January 14, 2015, 11:19:47 PM
Tidied up the code for BM-Base (http://bmscripts.weebly.com/bm-base.html),   Changed some  bits that were causing some  problems with other scripts.

UPDATES
BM-Base (http://bmscripts.weebly.com/bm-base.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on January 15, 2015, 01:34:20 AM
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) has also been updated to add new configurations for the gold variable window.  It allows the window to be rows or columns and to change the location.  New configuration suggestions are welcome.

UPDATES
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 18, 2015, 03:18:23 PM
small change to text placement in BM status (http://bmscripts.weebly.com/advanced-yea-status.html) to adjust the lists so they are better spaced in the boxes

UPDATE
BM status (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 24, 2015, 05:50:47 PM
Two updates today, one to BM-Base  (http://bmscripts.weebly.com/bm-base.html)which now includes coding to translate vertical selection/commands to horizontal.  The second to Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) to adjust coding to be more friendly with custom scripts and to fix an issue with map/menu music transition.  Columns menu needs the update for bm-base.

UPDATES
BM-Base  (http://bmscripts.weebly.com/bm-base.html)
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on March 24, 2015, 11:33:15 PM
Fix one problem and find another.  The Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html) gets two updates in one day.  This fixes some issues with Yanfly Shop Options as well as Tsukihime's repair and upgrade scenes.  It also fixes an issue with loading and map music.

UPDATES
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on April 08, 2015, 06:45:03 PM
It's spring and rainy, so I'm fixing up a script.  Actor Titles (http://bmscripts.weebly.com/actor-titles.html) gets a change in coding to help with conditional branches.  You can assign an actor's title id number to a variable.  It was the name of the title.  The number works better because then you can compare numbers.

UPDATE
Actor Titles (http://bmscripts.weebly.com/actor-titles.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on April 19, 2015, 02:39:48 PM
This update to Columns Menu  (http://bmscripts.weebly.com/column-menu-screen.html)fixes the animation when you're selecting characters in the menu,

UPDATE
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on May 27, 2015, 01:47:18 PM
It's a beautiful day and I have two updates for you.  Bm-Titles (http://bmscripts.weebly.com/actor-titles.html) has a quick refresh to fix it when you change to a title that affects the actor's graphics.  Bm-Advanced Status  (http://bmscripts.weebly.com/advanced-yea-status.html)now has the ability to change the actor bios in-game.

UPDATES
Bm-Titles (http://bmscripts.weebly.com/actor-titles.html)
Bm-Advanced Status  (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: yuyu! on May 27, 2015, 08:57:58 PM
These are awesome, as always! ;_; Thanks, blackmorning!
Title: Re: Blackmorning Scripts
Post by: blackmorning on June 16, 2015, 06:05:54 PM
Hey all, 3 updates today. BM base (http://bmscripts.weebly.com/bm-base.html) can now show the item rarity in the help window (from vlue item randomizer or hime item rarity).  Titles System (http://bmscripts.weebly.com/actor-titles.html) can assigned specific actor parameters to be shown in the titles scene.  Advanced status (http://bmscripts.weebly.com/advanced-yea-status.html) has fixed some sound selection issues.

UPDATES
BM base (http://bmscripts.weebly.com/bm-base.html)
Advanced status (http://bmscripts.weebly.com/advanced-yea-status.html)
Titles System (http://bmscripts.weebly.com/actor-titles.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on June 26, 2015, 01:52:24 PM
Small update to Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html).   Columns Menu  (http://bmscripts.weebly.com/column-menu-screen.html)got a  compatibility fix withYami's guardian menu.   Base (http://bmscripts.weebly.com/bm-base.html)  can customize item/skill name in  help window and  cleaned up some coding.

UPDATES
Base (http://bmscripts.weebly.com/bm-base.html)
Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Columns Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: modern algebra on June 27, 2015, 02:13:28 AM
I don't comment enough, but I just wanted to say that your menu scripts are very appealing. Advanced Valkyrie Stories Equip is gorgeous, and Basic Status looks great too! I was never any good at designing scenes.
Title: Re: Blackmorning Scripts
Post by: blackmorning on July 04, 2015, 07:26:39 PM
Happy 4th of July to those of the United States.  Some updates today for Alignment (http://bmscripts.weebly.com/actor-alignment.html) and Advanced Menu (http://bmscripts.weebly.com/column-menu-screen.html) to fix how the alignment gauge is displayed.  Advanced Menu (http://bmscripts.weebly.com/column-menu-screen.html) also now change the actor layout to the default rows or the column style from before.  Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) has  been adjusted to better fit the parameter comparison for items.

UPDATES
Alignment (http://bmscripts.weebly.com/actor-alignment.html) 
Advanced Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on July 15, 2015, 03:06:04 AM
Update today to the Column Menu. (http://bmscripts.weebly.com/column-menu-screen.html)  A fix with Kread-ex's skills  upgrade.  If there is any scene that shows the actors when it shouldn't and removing my script fixes it, send me a line and I will put it the code to fix it.

UPDATES
Column Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 18, 2015, 02:41:35 PM
Three updates today.  BM-Base (http://bmscripts.weebly.com/bm-base.html) now allows you to change the folder location of the portrait/bust images to what you want.  BM-Shop (http://bmscripts.weebly.com/basic-shop.html) adjusts the placement of the actor graphics and adds the standby background to non-battle members.  BM-Animated Menu  (http://bmscripts.weebly.com/column-menu-screen.html)also adjusts actor graphics, and fixes status icons.

UPDATES
BM-Base (http://bmscripts.weebly.com/bm-base.html)
BM-Shop (http://bmscripts.weebly.com/basic-shop.html)
BM-Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 19, 2015, 02:44:44 PM
Small update to BM-Base (http://bmscripts.weebly.com/bm-base.html) .  Organized the coding a little better.

UPDATE
BM-Base (http://bmscripts.weebly.com/bm-base.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on August 21, 2015, 05:59:26 PM
One update to the Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html).  Now you can configure whether you want the images in the menu to bounce when selecting actors.

UPDATES
Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on October 29, 2015, 04:06:47 PM
Adjusted the bust image position in the Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html)

UPDATE
Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on October 30, 2015, 12:38:56 PM
3 updates right now!  BM-Base  (http://bmscripts.weebly.com/bm-base.html)got some added scripting to help the other scripts.  Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html) got some new scripting adjustments.  BM-VK-Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) got compatibility with kread-ex gun licence, adjustable commands menu (vertical or horizontal) and whether the items list window is always shown or not(can be shown below the equipment slots window). 

UPDATES
BM-Base (http://bmscripts.weebly.com/bm-base.html)
Animated Menu (http://bmscripts.weebly.com/column-menu-screen.html) 
BM-VK-Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on November 05, 2015, 08:18:24 PM
Big updates today.  Background and window opacity added to many scripts.  Advanced Menu (http://bmscripts.weebly.com/advanced-menu.html) gets a bit of an overhaul.  Added Advanced Item/Skills (http://bmscripts.weebly.com/advanced-item-skill.html).

UPDATES
Advanced Menu (http://bmscripts.weebly.com/advanced-menu.html)
Advanced Item/Skills (http://bmscripts.weebly.com/advanced-item-skill.html)
Advanced Shop (http://bmscripts.weebly.com/advanced-shop.html)
Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Advanced Status (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on November 06, 2015, 02:26:47 PM
Some bug fixes and such today.  Trying to get the help window to work just right for scripts.

UPDATES
BM Base (http://bmscripts.weebly.com/bm-base.html)
Advanced Menu (http://bmscripts.weebly.com/advanced-menu.html)
Advanced Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Actor Alignment (http://bmscripts.weebly.com/actor-alignment.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on November 17, 2015, 07:55:15 PM
Update to Equip (http://bmscripts.weebly.com/advanced-vk-equip.html) to fix parameters refresh

UPDATE
BM-Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on November 24, 2015, 04:53:20 PM
BM MV VK Equip (http://rmrk.net/index.php?topic=50494.0) is now available for those using RPG Maker MV.
Title: Re: Blackmorning Scripts
Post by: blackmorning on December 31, 2015, 01:43:27 AM
Almost New Years, this is likely the last post of 2015.  Cool!

Update to BM-Icons (http://bmscripts.weebly.com/icons.html) to fix a bug when drawing icons with text and update to BM-YEA Status (http://bmscripts.weebly.com/advanced-yea-status.html) to fix issue with Luna Engine

UPDATES
BM-Icons (http://bmscripts.weebly.com/icons.html)
BM-YEA Status (http://bmscripts.weebly.com/advanced-yea-status.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on April 11, 2016, 05:11:58 PM
Updated the BM Ace Menu (http://bmscripts.weebly.com/advanced-menu.html) so that there are more options to the variable gold window

UPDATES
BM Ace Menu (http://bmscripts.weebly.com/advanced-menu.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on April 22, 2016, 03:08:16 AM
New update for Animated Menu (http://bmscripts.weebly.com/advanced-menu.html).  Compatibility has been added for Mr. Trivel Battle Rows, as well as a graphic glitch when changing formation.  Thanks to GethN7 (http://forums.rpgmakerweb.com/index.php?/profile/47215-gethn7/)
(http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/1903808.png?277)
UPDATES

UPDATES
Animated Menu (http://bmscripts.weebly.com/advanced-menu.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on May 02, 2016, 03:03:47 PM
Two updates today.  One for BM-Menu (http://bmscripts.weebly.com/advanced-menu.html) so that there are some more customizations to show just just what you want to show.  In Ace BM-Equip (http://bmscripts.weebly.com/advanced-vk-equip.html), there is now a paper doll mode that allows you to dress the body image.

UPDATES
BM-Menu (http://bmscripts.weebly.com/advanced-menu.html)
Ace BM-Equip (http://bmscripts.weebly.com/advanced-vk-equip.html)
Title: Re: Blackmorning Scripts
Post by: blackmorning on September 27, 2017, 03:08:32 PM
An update to an older script today.  Titles Ace (http://'http://bmscripts.weebly.com/actor-titles.html') gets a little bit added to it to make it easier

version 1.09
UPDATE
Titles Ace (http://'http://bmscripts.weebly.com/actor-titles.html')