The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Mushu on July 05, 2013, 03:23:54 AM

Title: Placement
Post by: Mushu on July 05, 2013, 03:23:54 AM
Quick question: does placing parallel processes closer to the top left corner of the map reduce lag?
Title: Re: Placement
Post by: &&&&&&&&&&&&& on July 05, 2013, 03:38:14 AM
I don't see why it would.
Title: Re: Placement
Post by: Mushu on July 05, 2013, 03:51:21 AM
I'm just wondering if it starts the cycle through events from the top left, but it might not make a difference like you say.
Title: Re: Placement
Post by: &&&&&&&&&&&&& on July 05, 2013, 04:55:34 AM
It sounds like something a computer would do, but I've never heard anything about RPGm behaving like that.
Title: Re: Placement
Post by: Countdown on July 05, 2013, 04:57:25 AM
Doesn't seem like it would. I mean, it's parallel process, it's gonna run no matter where it's at on the map. I generally put all of my parallel process events in the top left corner because they're out of the way up there.
Title: Re: Placement
Post by: &&&&&&&&&&&&& on July 05, 2013, 05:21:06 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2F123_zps21753af3.png&hash=bcba3123711f1966459a5e38ecb7e412ccd5ae7a) (http://s109.photobucket.com/user/dreamslayer7/media/123_zps21753af3.png.html)

I set this up. The red number indicated what each one is set to print.

It seems that location has nothing to do with the order in which it is played. It's based on order of creation.
I created "1" first, so it is E001. It is the first to play, even if I move it around.

Also, when you have 3 parallel process events with Text commands, it play them "1, 2, 1, 3".
I don't know why it activates No.1 a second time before 3. Some weird coding stuff in the core of the maker I guess.
Title: Re: Placement
Post by: Deity on July 21, 2015, 08:52:26 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2F123_zps21753af3.png&hash=bcba3123711f1966459a5e38ecb7e412ccd5ae7a) (http://s109.photobucket.com/user/dreamslayer7/media/123_zps21753af3.png.html)

I set this up. The red number indicated what each one is set to print.

It seems that location has nothing to do with the order in which it is played. It's based on order of creation.
I created "1" first, so it is E001. It is the first to play, even if I move it around.

Also, when you have 3 parallel process events with Text commands, it play them "1, 2, 1, 3".
I don't know why it activates No.1 a second time before 3. Some weird coding stuff in the core of the maker I guess.

bae is absolutly right. The maker has an array or map (you can mostly compare it with a list) of events which will be setup by entering a map. Then it will cycle through the list of the events and check what to do. :)
Since the list will be filled by the ID's of the events the ID's also determinate in which order the events will be updated. I'm not sure about the exact procedure of the updating process but I'm pretty sure that the update of other events will keep going on even if one event shows a Text Message. ~

Offtopic: @bae Awesome avatar! (y)

Jesus christ just noticed how old this thread is, sorry for necroposting...
Title: Re: Placement
Post by: &&&&&&&&&&&&& on July 21, 2015, 09:58:36 AM
Necroposting isn't a problem as long as you have something to add.
So don't worry. :)