Animation & Movement Script
Authors: Zexion
Version: 1.2
Type: Enhanced Movement System
Key Term: Custom Movement System
Introduction
I created this script because I really loved the features of some of the scripts out there. Two in particular were DerVVulfman's Multi-Pose Charset Script and Dirties re-write that allows for vertical correction and a custom number of frames per charset. They both had features I disliked though. DerVVulfman's had too many features, that I just felt that I didn't need laying around. Dirties was highly incompatible because it is a full rewrite.
Though this is also a full rewrite, it also has just enough features to be of great use.
Features
- Optional 8 directional movement - Does not require 8 directional poses
- Optional 8 pose charset - Can be any number of frames by adding "iso"
- Ability to customize ANY charset's frames by adding "cs_#"
- Vertical correction - for charsets whose feet do not touch the bottom. "v_#"
- Option to use first frame as a "standing" frame (1 frame idle) with "stn" tag
Screenshots
Demo
No demo, but will make one upon request.
Script
Place above main:
Instructions
Explained pretty thoroughly in the script!
Compatibility
I don't think it is compatible with other movement scripts, may cause issues with pixel movement. Haven't tried it with blizz abs, but there is a 75% chance that it is not compatible. Should work with SDK, but not tested.
Credits and Thanks
- DerVVulfman for base of 8-directional movement.
- Dirtie for the frame calculation
- Me for Mashing the scripts together
- KK20 for helping with my mashing errors :P
Author's Notes
Here is an 8 directional charset that you can use as an example.
Aluxes iso.png (https://dl.dropboxusercontent.com/u/59018752/Fighter-001%20iso.png)
It is simply an iso charset, you can still add cs_8 to make it have 8 walking frames, or stn to make it have a stand frame.
If you have a suggestion, please feel free to comment :) I'll try my best to add or help you add anything you want to it.
Updated the script. I'm not sure if I had already posted the newest version of the script, but the last time I did (at C-P) it had an error when you run the game. The new script is error-free and includes a fix for two things.
Updated to version 1.1
KK20 Fixed a bug that I found in the script which prevented character sets without the iso tag from working properly.
5/26/2013
Updated to version 1.2
Fixed the draw_actor_graphic definition.