The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => Topic started by: hawwk on June 04, 2012, 10:03:30 PM

Title: [RMXP][Request] Farming system?
Post by: hawwk on June 04, 2012, 10:03:30 PM
Im trying to make a Harvest Moon-ish game, and i can't figure out how to set up a Farming system that allows many choices of seeds to plant, in many spots. If youve ever played Harvest Moon, you know what I mean. I don't know if this can be done without using a whole crapload of variables and switches, or if i have to use a script, but please help!!!!
Title: Re: [RMXP][Request] Farming system?
Post by: Maytag on January 16, 2013, 04:48:55 AM
I believe this would require a multitude of scripts and common events.

You could set up a script that opens a menu when you press a button,
then use common events that checks inventory to populate said menu
with a list of items that you could use/drop stuff like that.

If you're not planning on using scripts, it would be a very complicated
and a long list of "Show Choices" / "Conditional Branches" common event.
With events on the map that change different variables telling the Common
events if you're planning on digging/planting sprouts and seeds/etc etc.

Also it wouldn't look as good. Sorry I can't exactly give you a perfect answer. lol


Edit: I was browsing Chaos-project forums and found this gem.
http://forum.chaos-project.com/index.php/topic,6123.0.html

It's "Dynamic Gardening" but it may prove useful in your efforts!