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RMRK General => Video Games and Entertainment => Topic started by: Dwarra? on May 03, 2012, 07:13:31 PM

Title: Elder Scrolls Online
Post by: Dwarra? on May 03, 2012, 07:13:31 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNefDb.jpg&hash=bcc4e38a265e36835af44ad0e5e5522cc42cd3ff)

It's happening. (http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx)
Title: Re: Elder Scrolls Online
Post by: haloOfTheSun on May 03, 2012, 07:15:57 PM
I guess this means we'll never see Malson again once it's released.
Title: Re: Elder Scrolls Online
Post by: Acolyte on May 03, 2012, 11:36:45 PM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fprinsesamusang.files.wordpress.com%2F2012%2F03%2F1726009-shut_up_and_take_my_money_super.jpg&hash=90c36027ac65b476342ce9e0ef7b57b75171574b)
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 04, 2012, 12:44:45 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fprinsesamusang.files.wordpress.com%2F2012%2F03%2F1726009-shut_up_and_take_my_money_super.jpg&hash=90c36027ac65b476342ce9e0ef7b57b75171574b)
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 04, 2012, 01:23:27 AM
Fuck this.
Title: Re: Elder Scrolls Online
Post by: chewey on May 04, 2012, 02:30:27 AM
No thanks.
Title: Re: Elder Scrolls Online
Post by: SirJackRex on May 04, 2012, 02:52:59 AM
Sounds terrible (http://www.neogaf.com/forum/showthread.php?t=472749)
No thanks.
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 04, 2012, 05:04:30 AM
I'll reserve my judgement for it's release and actually trying it out.
Title: Re: Elder Scrolls Online
Post by: Malson on May 04, 2012, 05:17:39 AM
I guess this means we'll never see Malson again once it's released.

Actually, I think this has the potential to be a wonderful pile of shit. But there's no way for me to tell at this point, because it could really go either way. MMOs tend to either revitalize franchises (like Warcraft) or destroy them (like Final Fantasy), so we'll see.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 04, 2012, 11:28:05 AM
I like my elder scrolls without other jackasses, thank you.
Title: Re: Elder Scrolls Online
Post by: AbsoluteIce on May 04, 2012, 11:32:14 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fprinsesamusang.files.wordpress.com%2F2012%2F03%2F1726009-shut_up_and_take_my_money_super.jpg&hash=90c36027ac65b476342ce9e0ef7b57b75171574b)
Title: Re: Elder Scrolls Online
Post by: tSwitch on May 04, 2012, 05:32:56 PM
They could go two ways with this, and my reaction will change based on concrete news.

Theme-Park MMO : No interest.
Sandbox MMO : I'm willing to listen.

There's no way in hell that they can live up to what the TES series is known for if it's a Theme-Park MMO.  It'll just end up as garbage.
Title: Re: Elder Scrolls Online
Post by: Fall From Eden on May 04, 2012, 11:24:01 PM
Theme-Park MMO : No interest.
Sandbox MMO : I'm willing to listen.

This. Completely this.

It would also be nice if some attention was given to players who do not wish to engage in combat. As some of you may know, lately we've been playing the SWG Pre-CU Emulator (which is actually getting really damn good), and a large part of the reason why is because of the interesting professions system that the original SWG used. It actually incorporated players who did not wish to engage in combat activities and made them vital to both the gameplay and the player economy.

If this project attempts to include players such as those and encourage social interaction versus some level-based, combat-oriented progression, we would be very, very interested. I suppose we'll just have to wait to hear more about it, though, because at the moment, there just isn't enough information to even decide whether we would be interested in it or not.
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 04, 2012, 11:39:46 PM
Theme-Park MMO : No interest.
Sandbox MMO : I'm willing to listen.

This. Completely this.

It would also be nice if some attention was given to players who do not wish to engage in combat. As some of you may know, lately we've been playing the SWG Pre-CU Emulator (which is actually getting really damn good), and a large part of the reason why is because of the interesting professions system that the original SWG used. It actually incorporated players who did not wish to engage in combat activities and made them vital to both the gameplay and the player economy.

If this project attempts to include players such as those and encourage social interaction versus some level-based, combat-oriented progression, we would be very, very interested. I suppose we'll just have to wait to hear more about it, though, because at the moment, there just isn't enough information to even decide whether we would be interested in it or not.

Actually that brings up a good point, in the customizability of the player roster. Actually a good idea [more of a concept, really, just bear with me] is to use the customizability of the old MMO Star Wars Galaxies where you could choose to be a fighter, healer, merchant, crafter, or even just a simple citizen of the community like a singer or some such. That was an incredible feature that can in fact be a huge plus to gameplay IF done correctly.
Title: Re: Elder Scrolls Online
Post by: Mushu on May 04, 2012, 11:47:26 PM
I couldn't care less about the flying mounts, the third person view(I like 3rd person best for mmo) and the 'getting your own house', but not being able to aggro mobs would be very weird.
Title: Re: Elder Scrolls Online
Post by: Fall From Eden on May 05, 2012, 12:16:54 AM
Quote from: Elder Scrolls Online Game Informer Details
"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

Screw this. Sideways.

Found here (http://www.neogaf.com/forum/showthread.php?t=472749).
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 05, 2012, 12:28:49 AM
As long as it's fun, I don't see any problems with it.  Again, I'll reserve judgement until it is released and I have a chance to play it.
Title: Re: Elder Scrolls Online
Post by: Acolyte on May 05, 2012, 12:36:23 AM
That thread is stupid. Half of it is either bitching about it being too much like WoW, not enough like WoW, being in third person, or complaining about the graphics not being like Skyrim.

Lack of player housing kinda bothers me, but it's a minor gripe at most.
Title: Re: Elder Scrolls Online
Post by: Fall From Eden on May 05, 2012, 12:39:03 AM
The thread itself is stupid, but the original post was what was being referenced. Doesn't sound like anything we would be remotely interested in at this point. If more convincing (and reliable) information comes to light, then it would be worth it to check that out, too. Just thought it would be worth it to leave a link to the thread in case anyone was interested in checking it out for themselves. :)

EDIT: Also quoted that particular section for the "WoW-like mechanics" part of it. That alone lost our interest, but once you start adding in the rest of the information in that thread, the design begins to sound terribly generic for what could have been a fantastic experience with an incredibly rich setting. But that's just an opinion, of course, and any more reliable information could change that opinion at any time.
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 05, 2012, 01:11:31 AM
That thread is stupid. Half of it is either bitching about it being too much like WoW, not enough like WoW, being in third person, or complaining about the graphics not being like Skyrim.

Lack of player housing kinda bothers me, but it's a minor gripe at most.

I think the problem with most people is they want it to be exactly like the original series of games but with other people running around.  They forget that graphics will need to be dumbed down to allow for smooth gameplay and that other things will need to be sacrificed. 

On the note of player housing, most player housing in MMOs is kind of poorly done in my opinion.  LOTRO made it fit more into the world but homes always felt too disconnected from the adventure.  Their instanced nature is nice to prevent people from taking your stuff and I can understand it cuz you can't just put a ton of houses up every time new players join...but the whole idea has been a little weak to me.  The reason I liked LOTRO's housing system is because there was an actual housing market and there are many neighborhoods.  If Elder Scrolls online is going to be as open world as I think it will be, it would be counter-productive to do such a thing.

Also, when people complain about a game being too WoW like, what is so wrong with being WoW like?  The controls?  The community?  What is so wrong with WoW that people dislike it so much?  Also, which iteration of WoW is it that people dislike so much?  It has changed so much over the years that it seems to me people just hate WoW just so they can join the crowd that hates WoW.  I've grown out of the whole WoW thing but I still consider it a solid game and very influential in the MMO market. 

I think in most MMOs, you can do professions alone if that is your thing.  You might have to fight a monster off in some areas but there are usually ways to gather materials and whatnot to work with your professions with no confrontations and I did it often when I played WoW, just as an example.  Obviously some of the professions would require some form of fighting like Tailoring unless you just decided to use the Auction House for everything but there is no requirement to go out and fight.  Obviously I don't have any experience with SW:G so I'm not sure how their system is.

Personally, there are some things on that list that I am sad about but I don't think it will hurt the game any.  Either you like it or you don't but right now it is way too early to say "fuck that" and I hear that from so many people that even my facebook is beginning to annoy me with all of the complaints to the point of me not even bothering with logging in except to help my friend with her portfolio >.<
Title: Re: Elder Scrolls Online
Post by: Fall From Eden on May 05, 2012, 01:49:08 AM
Also, when people complain about a game being too WoW like, what is so wrong with being WoW like?  The controls?  The community?  What is so wrong with WoW that people dislike it so much?  Also, which iteration of WoW is it that people dislike so much?  It has changed so much over the years that it seems to me people just hate WoW just so they can join the crowd that hates WoW.  I've grown out of the whole WoW thing but I still consider it a solid game and very influential in the MMO market. 

Agree with you completely here. I enjoyed playing WoW for a while, although it never held my interest for an extended period. To clarify, I don't hate WoW itself; I hate the fact that each new MMO installment that comes out seems to try its hardest to recreate a diluted version of WoW to essentially cash-in on a well-established paradigm instead of venturing out and trying something different. WoW is not to blame for that; it's because it's so well-designed that it's copied. "Imitation is the sincerest form of flattery" and all that.

I think in most MMOs, you can do professions alone if that is your thing.  You might have to fight a monster off in some areas but there are usually ways to gather materials and whatnot to work with your professions with no confrontations and I did it often when I played WoW, just as an example.  Obviously some of the professions would require some form of fighting like Tailoring unless you just decided to use the Auction House for everything but there is no requirement to go out and fight.  Obviously I don't have any experience with SW:G so I'm not sure how their system is.

You have much to learn about how that system worked so well at the time. ;) It had its problems, definitely, but the way things were done in that game were completely different from any MMO at the time (and any MMO that I know of since). For instance, player housing was literally a deed for a house that was crafted by another player (an Architect, usually) that you could place anywhere in the game world as long as it was outside of predefined zoning limitations (such as inside NPC cities). I'd be happy to explain it in more detail, but that seems like another topic altogether, so I'll just leave it at that for now. :)
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 05, 2012, 02:01:08 AM
Too many fucking mmos.
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 05, 2012, 02:23:31 AM

Agree with you completely here. I enjoyed playing WoW for a while, although it never held my interest for an extended period. To clarify, I don't hate WoW itself; I hate the fact that each new MMO installment that comes out seems to try its hardest to recreate a diluted version of WoW to essentially cash-in on a well-established paradigm instead of venturing out and trying something different. WoW is not to blame for that; it's because it's so well-designed that it's copied. "Imitation is the sincerest form of flattery" and all that.
Honestly, I don't think anyone could come up with a much better system.  We can't always be wowed (no pun intended) by new mechanics and controls but how they are put together to make a fun game is always what is most important.
You have much to learn about how that system worked so well at the time. ;) It had its problems, definitely, but the way things were done in that game were completely different from any MMO at the time (and any MMO that I know of since). For instance, player housing was literally a deed for a house that was crafted by another player (an Architect, usually) that you could place anywhere in the game world as long as it was outside of predefined zoning limitations (such as inside NPC cities). I'd be happy to explain it in more detail, but that seems like another topic altogether, so I'll just leave it at that for now. :)

A housing system like that would be great but I don't see it working in a lot of games design wise.  Where Starwars takes place over multiple planets, Elder Scrolls takes place over multiple continents and the landscape, if they choose to use the same style, wouldn't lend itself to a housing system like that simply due to the landscape.  Of course, I would totally love to put a house right next to a den of giants and use them as my form of home defense.  :P

Too many fucking mmos.

Not enough good ones.
Title: Re: Elder Scrolls Online
Post by: Fall From Eden on May 05, 2012, 05:09:34 AM
For anyone else interested: GameInformer Article on TES Online (https://imgur.com/a/fO9Ty#0).

Just read through it myself, and it reveals some more information. No comment on what it says, just read it and decide for yourselves. :)
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 05, 2012, 04:09:09 PM
I looked over that a little before I fell asleep last night.  It really does look like it could be good.
Title: Re: Elder Scrolls Online
Post by: &&&&&&&&&&&&& on May 05, 2012, 08:55:44 PM
Then I posted.

Also, dongs... I don't know if this will be any good. We've been told by Bethesda that they will do "this" and "that". Remember radiant AI? Where is that? I would take anything they say with an ocean of salt.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 05, 2012, 09:47:58 PM
I am vehemently against this. So much so, in fact, that I used the word vehemently.
Title: Re: Elder Scrolls Online
Post by: Grafikal on May 05, 2012, 10:32:56 PM
I do not like mmo games. I do like coop games. I love single player games.

Also, vehemently is an awesome word. I don't hear it enough. (Or read it for that matter)
Title: Re: Elder Scrolls Online
Post by: Dwarra? on May 05, 2012, 11:35:57 PM
As I said in the IRC when I first posted this, if this were a coop game I would be behind it 100%. As an MMO, I'll wait and see.
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 05, 2012, 11:48:02 PM
Since the TES series has come out with some awesome games since '02 [dunno exactly about Arena or Daggerfall, never played 'em], I'm kinda expecting this to be at the very least decent, if not awe-inspiring.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 06, 2012, 01:57:54 AM
But its going to be defferent. Calling it an elder scrolls game and making the lore match doesn't make it so. Part of the mystique of TES is the feeling of isolation when you're in the wild. Even the art looks dopey compared to the regular art, though that might have something to do with Adam dying earlier this year. I just don't want mmo people fucking up my experience, so I won't be playing it. I hate to say this, but part of me hopes that it fails quickly, so they can learn the lesson and get on with what they do best. Fucking mmos. :mad:
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 06, 2012, 02:16:05 AM
That's kinda stereotypical just saying MMO people.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 06, 2012, 05:13:25 AM
I don't care.
Title: Re: Elder Scrolls Online
Post by: tSwitch on May 07, 2012, 03:35:19 PM
Also, when people complain about a game being too WoW like, what is so wrong with being WoW like?  The controls?  The community?  What is so wrong with WoW that people dislike it so much?  Also, which iteration of WoW is it that people dislike so much?  It has changed so much over the years that it seems to me people just hate WoW just so they can join the crowd that hates WoW.  I've grown out of the whole WoW thing but I still consider it a solid game and very influential in the MMO market.

It's not that WoW is bad, it's that the MMO genre at large almost seems to be a one-game genre.  With so many games borrowing, using, or being influenced by wow mechanics, interface, quest hub design, and etc... (there are a lot of them), it gets very boring.

As a person who enjoys WoW, I'm tired of seeing every new game look like WoW in a new setting.  When I feel like playing WoW, I load up WoW, I don't go out and buy some new MMO to get the same experience with a different face.

They want to make a TES MMO.  They should make a damn TES MMO, not World of Tamrielcraft.
Title: Re: Elder Scrolls Online
Post by: Grafikal on May 07, 2012, 08:04:58 PM
That's why I stopped playing SWTOR. I love Star Wars (obviously), but the only real difference was the use of voice acting and the cut scenes per quest or interaction with NPCs and stuff. Most MMO's only have very few slightly different things from MMO to MMO, but mostly they're all the same game.

Coop games are the best.
Title: Re: Elder Scrolls Online
Post by: Gracie on May 07, 2012, 08:25:50 PM
I never liked Skyrim, but I played small snips of Oblivion and it was neato. Not being able to have a house would put me off though. Same with no dragons.

Or werewolves

or no real time combat

and the level cap only takes 120 hours

and oh dear.
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 07, 2012, 08:39:30 PM
I never liked Skyrim, but I played small snips of Oblivion and it was neato. Not being able to have a house would put me off though. Same with no dragons.

Or werewolves

or no real time combat

and the level cap only takes 120 hours

and oh dear.

Let's see, in Oblivion you could actually own a house, and there's a LOT more challenge builds available for it than Skyrim, like single school, mundane, Atronach, iron-man, and even no weps. They are both great games, imo, so I won't bash Skyrim at all, since it has some other challenge builds in it as well.

Level caps aren't something to worry about, because in Oblivion they borrowed a monster system from another game, where the monsters leveled up WITH you.

Real-time combat is there in all genres, its just sometimes you have to up the difficulty to notice it.

Dragons & Werewolves, though, I agree completely.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 07, 2012, 09:06:00 PM
There were no dragons in oblivion.
Title: Re: Elder Scrolls Online
Post by: Dwarra? on May 07, 2012, 09:06:51 PM
Or werewolves.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 07, 2012, 09:07:26 PM
Noobs.
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 07, 2012, 09:17:51 PM
Or werewolves.
There were no dragons in oblivion.

That's why I said I agree.

Quote from: Scar
Same with no dragons.

Or werewolves
Title: Re: Elder Scrolls Online
Post by: Dwarra? on May 07, 2012, 09:19:31 PM
That was for Gracie not you, seeing as she liked Oblivion and didn't like Skyrim yet she lists mostly Skyrim features for why she doesn't look forward to this game.

Comprehension is a magical thing.
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 07, 2012, 09:20:58 PM
Ah. Guess I missed the context on that one.

Thanks for pointing that out.
Title: Re: Elder Scrolls Online
Post by: Malson on May 07, 2012, 10:48:16 PM
There were no dragons in oblivion.

You never finished the main quest then.
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 07, 2012, 11:20:28 PM
There were no dragons in oblivion.

You never finished the main quest then.

Well, you didn't really have to fight it, and it was a sort of god visage for Martin, so in that context it doesn't count.
Title: Re: Elder Scrolls Online
Post by: Gracie on May 07, 2012, 11:39:44 PM
You guys DO realise I was talking about the MMO?

Derp.
Title: Re: Elder Scrolls Online
Post by: Acolyte on May 07, 2012, 11:57:06 PM
You guys DO realise I was talking about the MMO?

Derp.

Dragons wouldn't make sense in the context of the story. It's 1000 years before Skryim, which, up until Skyrim, there weren't any dragons. Duh.
Title: Re: Elder Scrolls Online
Post by: Dwarra? on May 07, 2012, 11:59:02 PM
You guys DO realise I was talking about the MMO?

Derp.
Yes and those are all features that were in the game you didn't like. So why would you not look forward to a game because they don't have those features?

Hurr durr derf derp pppbbbtththtpphhpthp
Title: Re: Elder Scrolls Online
Post by: Revtattertot on May 08, 2012, 12:01:00 AM
Yes and those are all features that were in the game you didn't like. So why would you not look forward to a game because they don't have those features?

Hurr durr derf derp pppbbbtththtpphhpthp

You guys DO realise I was talking about the MMO?

Derp.

Dragons wouldn't make sense in the context of the story. It's 1000 years before Skryim, which, up until Skyrim, there weren't any dragons. Duh.

So uh...

Yeah. I'm gonna back them.
Title: Re: Elder Scrolls Online
Post by: Gracie on May 08, 2012, 04:18:02 AM
You guys DO realise I was talking about the MMO?

Derp.
Yes and those are all features that were in the game you didn't like. So why would you not look forward to a game because they don't have those features?

Hurr durr derf derp pppbbbtththtpphhpthp

Same reason I don't like a lot of things. Fandom killed it dead. Which is why I watch virtually no anime, and haven't read a lot of comics.
Title: Re: Elder Scrolls Online
Post by: Holkeye on May 08, 2012, 04:25:48 AM
Akatosh doesn't count.
Title: Re: Elder Scrolls Online
Post by: Acolyte on May 08, 2012, 05:54:50 AM
Bawwww people other than me like something so I hate it.
Title: Re: Elder Scrolls Online
Post by: Gracie on May 08, 2012, 06:06:43 AM
Bawwww people other than me like something so I hate it.

more like a bunch of rampaging assholes have ruined it by being rampaging assholes, thus killing any desire i have to get involved.
Title: Re: Elder Scrolls Online
Post by: Acolyte on May 08, 2012, 06:08:22 AM
You know, you can play a game/read a book/comic/whatever without joining the internet fandom. Just throwing that out there.
Title: Re: Elder Scrolls Online
Post by: Dwarra? on May 08, 2012, 06:10:18 AM
You guys DO realise I was talking about the MMO?

Derp.
Yes and those are all features that were in the game you didn't like. So why would you not look forward to a game because they don't have those features?

Hurr durr derf derp pppbbbtththtpphhpthp

Same reason I don't like a lot of things. Fandom killed it dead. Which is why I watch virtually no anime, and haven't read a lot of comics.
Hurr durr derf derp pppbbbtththtpphhpthp
Title: Re: Elder Scrolls Online
Post by: Gracie on May 08, 2012, 06:18:51 AM
Gotta be honest, you guys don't help much.

At all.
Title: Re: Elder Scrolls Online
Post by: chewey on May 08, 2012, 06:39:25 AM
You're being a bit silly. If you want to see the features of Skyrim in a TES MMO, you should go check out Skyrim. Honestly, I don't know what you mean by the Skyrim community being assholes either. I've not gotten deep into the fandom because I didn't like Skyrim much, but what I've seen hasn't been especially bad.

And check out some anime while you're at it.
Title: Re: Elder Scrolls Online
Post by: Gracie on May 08, 2012, 07:03:17 AM
You're being a bit silly. If you want to see the features of Skyrim in a TES MMO, you should go check out Skyrim. Honestly, I don't know what you mean by the Skyrim community being assholes either. I've not gotten deep into the fandom because I didn't like Skyrim much, but what I've seen hasn't been especially bad.

And check out some anime while you're at it.

I'm being introduced to some pretty staple stuff like death note etc with my BF since he knows me pretty well and thinks id enjoy it. i am. immensely.

And after that, i have no idea what i'll watch next. reccomend something to me, its coo.

I think people have misunderstood me, but thats probably becuase i haven't slept and words are failing me.
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 08, 2012, 07:06:54 AM
Making assumptions about a game that isn't out yet is ridiculous no matter how you look at it.  I strongly urge people to hold back on their judgement until they try.  I'm really getting sick of gamers hearing certain buzzwords and instantly assuming the worst.

Honestly, I don't know what you mean by the Skyrim community being assholes either. I've not gotten deep into the fandom because I didn't like Skyrim much, but what I've seen hasn't been especially bad.

I've been to quite a few message boards regarding Skyrim and I can't say they are assholes either.  I see the same typical gaming community attitudes which usually includes complaining about things and acting like they are entitled to different things whether they are justified or not but nothing absolutely out of the ordinary.


going back a few comments...
Same reason I don't like a lot of things. Fandom killed it dead. Which is why I watch virtually no anime, and haven't read a lot of comics.

I can't say that I am a big anime fan myself though.  I have a very particular interest in things and many elements of most animes annoy me more than the fan base.  I never let a fanbase turn me away from things that I love because that is completely ridiculous to judge something based off of a fanbase. 
Title: Re: Elder Scrolls Online
Post by: chewey on May 08, 2012, 07:07:59 AM
Tengen Toppa Gurren Lagann is amazing but I don't know if you'd be into it.

Baccano! and Cowboy Bebop are really good.
Title: Re: Elder Scrolls Online
Post by: Dwarra? on May 08, 2012, 07:29:05 AM
MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!

FLCL is short and sweet, Eden of the East was good, but the best anime is Goldenboy.
Title: Re: Elder Scrolls Online
Post by: chewey on May 08, 2012, 07:32:52 AM
Don't believe in the you who believes in me.

Don't believe in the me who believes in you.

Believe in the you who believes in yourself.

And yep, Golden Boy is really good too.
Title: Re: Elder Scrolls Online
Post by: Gracie on May 08, 2012, 07:54:21 AM
yoko annoys me.



i have kamina glasses also.





and my excadrill is called Simon


Title: Re: Elder Scrolls Online
Post by: strike on May 08, 2012, 04:54:32 PM
:heavy:

Spoiler for:
it's such a bad idea don't defend it unless they make a great ORIGINAL mmo. (not fucking likely)
Title: Re: Elder Scrolls Online
Post by: tSwitch on May 08, 2012, 06:58:02 PM
Tengen Toppa Gurren Lagann is amazing but I don't know if you'd be into it.

Baccano! and Cowboy Bebop are really good.

I think this is one of the few times that I unconditionally agree with Chewey.

Roses are RED
Violets are BLUE
Believe in ME
Who believes in YOU!
Title: Re: Elder Scrolls Online
Post by: Malson on May 09, 2012, 05:24:50 PM
I had a dream last night that I met with the developers, and they told me that the in-game world would be instanced much like Guild Wars, so that the immersion factor would still be intact, and that you and your party members would be able to traverse the game world together without interruption from other players.

I doubt it was a premonition, but it'd be sweet nonetheless.
Title: Re: Elder Scrolls Online
Post by: tSwitch on May 09, 2012, 06:39:52 PM
I still think it should be a player-run sandbox.
Title: Re: Elder Scrolls Online
Post by: Lethrface on May 09, 2012, 07:00:25 PM
I could probably write up a description of what I would like it to be but after reading my game informer, I'll be good with at least giving it a shot.
Title: Re: Elder Scrolls Online
Post by: Lethrface on June 15, 2012, 03:31:55 PM
been a while since anyone had any news on this so figured I would post the link to this kotaku article regarding the game.

http://kotaku.com/5918689/the-elder-scrolls-online-is-not-as-world-of-warcraft-as-you-might-fear?utm_campaign=socialflow_kotaku_facebook&utm_source=kotaku_facebook&utm_medium=socialflow

Much to long to quote.
Title: Re: Elder Scrolls Online
Post by: Malson on June 15, 2012, 05:51:31 PM
Quote
Firor: "I think really they just need to sit down and play it when it goes into beta. Games are a lot about feel. When you see them in a magazine it's hard to get an idea of exactly what's in it and how it plays and what features work and how, so…"

[One of the magazine editors in the room laughed]

Me: "I hate magazines, too." [everyone laughs]

Evidently it was very important for us to know that this editor is hilarious.
Title: Re: Elder Scrolls Online
Post by: Holkeye on June 15, 2012, 06:01:16 PM
Still shite.
Title: Re: Elder Scrolls Online
Post by: Lethrface on June 15, 2012, 06:24:49 PM
Quote
Firor: "I think really they just need to sit down and play it when it goes into beta. Games are a lot about feel. When you see them in a magazine it's hard to get an idea of exactly what's in it and how it plays and what features work and how, so…"

[One of the magazine editors in the room laughed]

Me: "I hate magazines, too." [everyone laughs]

Evidently it was very important for us to know that this editor is hilarious.

Evidently.  I read the article under the "just the facts" mindset though so frankly, the humor escaped me.
Title: Re: Elder Scrolls Online
Post by: chewey on June 16, 2012, 11:33:53 AM
IT'S GONNA BE GARBAGE.
Title: Re: Elder Scrolls Online
Post by: Tezuka on June 16, 2012, 11:55:47 AM
yoko annoys me.

+1

I still think it should be a player-run sandbox.

It kind of makes you wonder why they didn't just do this in the first place.
Title: Re: Elder Scrolls Online
Post by: Dwarra? on November 09, 2012, 05:42:52 AM
<a href="http://www.youtube.com/watch?v=KxJTsq2XeKY" target="_blank">http://www.youtube.com/watch?v=KxJTsq2XeKY</a>


Ho hum, doesn't look bad
Title: Re: Elder Scrolls Online
Post by: Grafikal on November 09, 2012, 09:06:32 AM
Just based on what they mentioned about PvP, it sounds similar to how they do (did?) SWTOR's PvP where you have tons of any level players mixed together in one match and then damage, resistance, health and magic are all averaged out across the players evenly in 'hopes' that they make an equal gameplay. Oh well.

Is this destined to be F2P or P2P?
Title: Re: Elder Scrolls Online
Post by: chewey on November 09, 2012, 09:08:43 AM
It's an MMO, so F2P.
Title: Re: Elder Scrolls Online
Post by: Grafikal on November 09, 2012, 09:16:03 AM
Okay good. I know there are some MMO's out there still hoping to be a P2P. I'll actually start playing SWTOR again slowly when they drop into F2P later this month.
Title: Re: Elder Scrolls Online
Post by: chewey on November 09, 2012, 09:19:05 AM
I'm sure this game started developed as a P2P title and they're now real scared about how that's going to work out when everybody else is moving to F2P. It's too late to change now, so I bet it'll be similar to SWTOR in that they'll release as P2P, get money from the early adopters and then start making F2P changes.
Title: Re: Elder Scrolls Online
Post by: tSwitch on November 09, 2012, 03:12:07 PM
If and when it is F2P I'll probably give it a go.