When you are gonna make one guy move over to another place on the map, your initial thought might be "Move Toward Player" or in another way taking the fastest route depending on the situation. Don't do this, it is boring and unnatural. Sure, people try to move as fast as possible to where they want to go in real life, but in real life there is always lots of stuff in the way that you have to walk around. Additionally, nobody in real life walks as straight as they do in RPG Maker, so this is really important.
Bad move route:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhujTZ.png&hash=8be6c3648de5e3174c2df94997468c02fa00335d)
Good move route:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpNedv.png&hash=2d169e71812b30904b431288d72f04be0cbdbc86)
Yep, it is longer and the player will have to watch your characters move for a longer time. But guess what, that is a good thing. The few RPG Maker games I have tried were all too fast-paced in their cut-scenes to be understandable. Besides, it is common knowledge that non-stop action and information is poor story-telling as there must be time for reflection and suspense-building. So have fun with your move routes.