The RPG Maker Resource Kit
RMRK RPG Maker Creation => VX => Topic started by: thanatos2k1 on March 17, 2012, 02:27:23 PM
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Hey all, I'm making a Spellsword character for my game:
A little background:
I have abilities like Ice Sword and Fire Sword, it imbues the actors weapon with fire and ice or whatever.. and this system is used with a common event.. and it works fine, all the abilities change, however..
When you exit the battle the abilities that were last used are still there.. How could I make it so that the abilities reset back to the way they were (when he did not imbue his weapon) I cant wrap my head around this.. This might even require a small snippet...
Does anyone know a way to do this? Thanks in advance.
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Umm, could you not make a common event at battles end to remove the element imbued on the characters weapon, i assume your weapon has states? Like fire sword, Ice sword, so make a third state and call it normal sword, and apply it to the sword at the end of each battle?
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Well, there was my issue.. How do I call an event at the end of battle? :-(
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Why not just set a common event that does that and set it to parallel process, as far as I'm aware, the parallel process of a common event doesn't run during battle unless you actually call it, so this way, you'd always have a normal sword type outside of battle.
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It worked! Thank you so much! Now I can continue!!