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RMRK RPG Maker Creation => VX => Topic started by: Retlif on March 11, 2012, 03:23:19 PM

Title: Move an event to a coordenade without telepport or jumping on vx.[Solved]
Post by: Retlif on March 11, 2012, 03:23:19 PM
Hello, i´m here again. I need help with variables to do that an event that follows to the hero goes to a coord whithout teleport or jumping.
I want that the event goes walking.
I have already created the variables for the event x and y, for the position when it moves, and created two variables whith the coords i want the evento go to.
My question is how can i do to make that event goes to that position.

So if the starting position of the event is x=25 y=26 and the event go after the hero, when an interruptor is activated, the event stops following the hero and goes to the position x=25 y=13 by walking. Could some one tell me what i have to do to move the event to that position? Have i to create an event with 200 pages in wich the event starts when te interruptor activated and variable event x=(Z), paralel process, conditions an effects event y= 26/ rute exception: conditions and efects event y= 27/ rute ...... and do the same for every square on the map, or there is another solution?

To have in mind that 7 events have to do this at the same time and the hero has to be moving too.
Tnx.
Title: Re: Move an event to a coordenade without telepport or jumping on vx.
Post by: modern algebra on March 11, 2012, 04:14:04 PM
Well, you could use my Path Finding (http://rmrk.net/index.php/topic,25952.0.html) script, though to be honest I believe there are some unresolved issues with that script.
Title: Re: Move an event to a coordenade without telepport or jumping on vx.
Post by: Retlif on March 11, 2012, 04:26:49 PM
Simply amazzing, like ever. You really rules modern algebra.