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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: pacdiggity on February 04, 2012, 03:01:54 AM

Title: Neo Gauge Ultimate Ace
Post by: pacdiggity on February 04, 2012, 03:01:54 AM
Neo Gauge Ultimate Ace
Version: 1.1a
Author: Pacman, Woratana
Date: February 5th, 2012

Version History



Planned Future Versions


Description


This script changes the way gauges are drawn. This script supports drawing gauges horizontally and vertically, uses a 3-colour gradient, has a very simple setup and two brilliant methods to change the bitmap. Note that much of this work is Woratana's, you should credit him the same as (if not more than) me. I do not claim writing this script entirely, I edited the VX version a while back, and this is the VXA port of that.

Features


Screenshots

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaW5sP.jpg&hash=e5170eca804967555204a929e31b53b7814da282)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDMdp7.jpg&hash=33896a652ec48cdadc11ec2735b242c31094ada9)
In this screenshot, Change Gauge Display (http://rmrk.net/index.php/topic,44968.0.html) is also used.

Instructions

Paste above main, follow instructions in script header. Instructions on configuration begin at line 17 and end at line 79.

Script


Get it at Pastebin (http://pastebin.com/FQXrAZte).

Credit



Thanks

[li]Yami for harshly reporting an error.
[/li][/list]

Support


Just post here. Or PM me if your problem is embarrassing.

Known Compatibility Issues

I overwrote 4 methods in Window_Base. I made 2 new methods in Bitmap and several (err... eight?) in Game_Battler. If you stumble across any errors, please let me know.

Demo


I don't think it's really necessary.

Author's Notes


I didn't contact Woratana about this, which was rude of me. If he expresses any concern with this, I will take it down, but I doubt that will happen.

Restrictions

Free for use with credit in non-commercial projects. For commercial projects, contact me and I'll get back to you.
Title: Re: Neo Gauge Ultimate Ace
Post by: yuyu! on February 04, 2012, 04:38:46 AM
Pretty scripts make the world go 'round. Thank you for making this, Pacman! :0 It will make my transition to Ace so much better! ;8 Love it!
Title: Re: Neo Gauge Ultimate Ace
Post by: pacdiggity on February 04, 2012, 10:43:42 PM
I ported this because I remember back in VX I couldn't stand working in a project without a gauge styler. MA already did Blizz's, so I decided to do my favourite, Neo.
Title: Re: Neo Gauge Ultimate Ace
Post by: modern algebra on February 04, 2012, 10:55:36 PM
They're pretty looking bars. Nice work Pacman (and Wora!)
Title: Re: Neo Gauge Ultimate Ace
Post by: pacdiggity on February 04, 2012, 11:30:22 PM
Fixed a massive bug.
Like, rhinoceros beetle massive.
Title: Re: Neo Gauge Ultimate Ace
Post by: pacdiggity on February 20, 2012, 07:45:00 PM
Updated to version 1.1a.
Spoiler for:
Upgrade complete.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fcdn1.hark.com%2Fimages%2F000%2F022%2F181%2F22181%2Foriginal.0&hash=844b69b00555a65204f271b1fd833a199c54d891)
Title: Re: Neo Gauge Ultimate Ace
Post by: Mushu on April 16, 2012, 05:50:16 AM
I'm totally gonna use this. HP bars will turn into candy bars.