Enemy Summon Skill
Version: 1.0
Author: modern algebra, Pacman
Date: January 30th, 2012
Version History
- <Version 1.0> 2012.01.30 - Original Release
Planned Future Versions
- I'll take any suggestions
- And update this script accordingly to the original VX script
Description
This script was ported from MA's VX script (http://rmrk.net/index.php/topic,38504.msg448900.html#msg448900), so I basically stole the description from there 8)
This script allows you to make skills for enemies where they can summon or call additional enemies to the battlefield. This is NOT a summon skill that can be used by actors - it can ONLY be used by enemies.
Features
- Allows you to create skills that allow enemies to summon extra enemies to the battlefield
- Fairly easy to configure with lots of options for use.
- Can make the same skill summon different kinds of enemies.
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOs2gh.jpg&hash=152cbe7f6e33294590cfe28006f37fd85e5d4c82)
Instructions
Please see the header for instructions on how to use.
Script
Don't worry about the Japanese characters, ignore them. They don't really mean anything.
http://pastebin.com/wRF20Nqn (http://pastebin.com/wRF20Nqn)
Credit
Thanks
- Skies of Arcadia, for the idea (according to modern algebra)
Support
Just post here or PM me.
Known Compatibility Issues
No issues found yet, but I suspect it won't work with Custom Battle Systems.
Demo
I didn't feel it necessary. You can get the VX version demo here (http://rmrk.net/index.php?action=dlattach;topic=38504.0;attach=20296), it works exactly the same way.
Author's Notes
This was a pretty easy port, but not as easy as I anticipated. I still have to figure out how the damn Scene classes work (Ace changed a lot).
Restrictions
Free for use in non-commercial projects, with credit. For commercial projects (seriously?) contact me.