Triple Triad XP
Version: 1.3
Author: Maximusmaxy
Date: October 3, 2011
Version History
- <Version 1.3> 2011/10/3 - Added Cross Rule,Classic Font
- <Version 1.2.1> 2011/10/1 - Minor Bug Fixes
- <Version 1.2> 2011/9/30 - Added Default Borders/backgrounds
- <Version 1.1> 2011/9/29 - Added Picture Support, AI modes
- <Version 1.0> 2011/9/28
Description
Insert this script into your game to play the classic FFVIII minigame Triple Triad! Create/Edit/Modify your own cards and play your own way!
Features
- Modifiable Card Database
- All the rules and modes of the original game(Plus, same, combo...)
- New modes(2 player, Gold for winning)
- New rule(Cross)
- Random and/or specific card selection for events
- Custom Image Support(Insert your own card pictures)
- AI Modes(Smart, Aggressive, Defensive)
- Custom Triple Triad menu, with cards owned and win/loss ratio
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2Fazdx6q.png&hash=c9b8dab1a284d8332f656d775763f4a3bbdbe7c4)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2F2qaqzci.jpg&hash=1d41b02a705cf3527fab2977b15c5457a0725d88)
Instructions
To install the script simply paste it above the main, and below the default scripts. Make sure to copy the TT folder from the pictures folder in the demo, into your own pictures folder. If using the audio supplied in the demo, make sure that too is copied into your BGM folder. Instructions on how to use the script are in the demo.
Script
In the demo
Credit
- Maximusmaxy - Writing the script
- Squaresoft - Making Triple Triad, Graphics and Audio
Support
Feel free to email me or add me on MSN/Windows Live messenger if you have any questions. maximusmax3000@hotmail.com
Demo
http://www.mediafire.com/?d1clb0qg4iyoi08 (http://www.mediafire.com/?d1clb0qg4iyoi08)
Author's Notes
If you have anything you would like to add to the script or if it is incompatible with other scripts, feel free to tell me. If there are any error's or bugs (There are ALLOT of rules variations, too many to test myself), screenshots of what happened are always helpful. Also if you had added anything to the script i'd love to know and maybe implement it into mine aswell.
Restrictions
I wouldn't use this script in commercial games unless you want to be sued by Squaresoft/SquareEnix. But hey, your funeral.
I took a look and I have no clue.
On line 1632 if you change the 0 to a 4, then you don't lose or gain cards... but I can't figure out how to make you lose/gain money.
@trade_type = (@match_type == 0 ? $game_system.tt_trade : 5)
sure just thought I'd mention it, in many jrpg's gold becomes pointless in short order and ceases to be a reward for time invested in things.
Well, my game is a little Japanese inspired, but it's a Canadian RPG :P
Anyways, so I found out how to check if the player has won! And also how to check what cards the player has! I'll show everybody.
Have this before the battle
$game_variables[10] =
$game_system.tt_wins
and then have something like this after the battle. Now what I had to do what make it so a switch is called when the battle starts and that switch activates an invisible touch activated event that will determine if you've won after walking away from your opponent.
$game_variables[11] =
$game_system.tt_wins
And then have a conditional branch that compares variable 10 with 11!