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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Infinate X on September 28, 2011, 08:36:55 PM

Title: InfinateX Evented Battle System *Development Stage
Post by: Infinate X on September 28, 2011, 08:36:55 PM
InfinateX Evented Battle System
IXEBS

Description:
IXEBS is an Evented Battle System. It is currently only in development stage, but has some features already. There are also plenty of planned features. The beauty of an evented battle system is the complete, 100% customizability!


Planned Features:
Green = WIP
Strikethrough = Finished or Canceled

Want to suggest more features? Leave a reply or send me a PM!


Current Features


Screenshots:
Screenshots will be added when the battle system is functional!


Support:
If you would like to support IXEBS please place this support banner in your signature!

Animated:
Will be added when I find a good GIF maker.

Non-Animated:
(http://i1085.photobucket.com/albums/j426/RPGMakerVX52/IXEBS.png)
Code: [Select]
[IMG]http://i1085.photobucket.com/albums/j426/RPGMakerVX52/IXEBS.png[/IMG]
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Nessiah on September 30, 2011, 04:25:56 PM
Interesting, good luck with this endeavor :D
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Infinate X on October 01, 2011, 12:03:22 AM
Thank you! Do you have any suggestions?
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Infinate X on October 01, 2011, 12:04:58 AM
Oops! Sorry for double posting... I guess I'll just reserve this space...
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Zacpower4 on October 01, 2011, 01:47:45 PM
Hm...this looks interesting. Good luck with this.

By the way, I could help you with your projectile system as I have an evented battle system of my own too. Just saying.

As for suggesting of features...maybe you could implement items that can be used in battle, like bombs, etc.

Good luck again. Hope this gets completed.


Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Infinate X on October 01, 2011, 03:57:34 PM
That's a really good idea! I already know how to do projectiles, I just haven't started yet. But I'm adding bombs to the list! The only problem I've run into so far is when the monster reaches you, the game freezes D: I added the patching system in right before the first test and it froze, so I tried removing the script and it still happened so there must either be a serious problem, or I just messed up somewhere.

UPDATE
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: rgangsta on October 01, 2011, 11:39:14 PM
Whoa. This is really something cool you've got here. I can't wait to see it in action. Mainly because I don't know how people make evented ABS so this will entertain me a whole lot.
Keep at it!
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Infinate X on October 02, 2011, 04:32:52 AM
Whoa. This is really something cool you've got here. I can't wait to see it in action. Mainly because I don't know how people make evented ABS so this will entertain me a whole lot.
Keep at it!

Wasn't Requiem an ABS battle system? Anyways, just to clear things up, this is a battle system to be used on the map. Just in case some people didn't understand.
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: rgangsta on October 02, 2011, 02:07:51 PM
I know. That's why I said "evented ABS". Requiem was scripted. ;)
Title: Re: InfinateX Evented Battle System *Development Stage
Post by: Infinate X on October 02, 2011, 03:00:29 PM
okay... Idon't see a difference in saying it's Evented ABS and saying Evented Batle System. The name of something doesn't change what it is. If so then Q-Tips would be cotton swabs with Q shaped cotton...





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