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RMRK RPG Maker Creation => VX => VX Event Systems => Topic started by: Mushu on June 23, 2011, 06:09:54 AM

Title: [VX] Puzzle with complementary traps
Post by: Mushu on June 23, 2011, 06:09:54 AM
In the puzzle, when you activate a hexagram, it changes them in a cross formation, also has 2 traps.
Also copy the graphics/picture and character data for the traps to work. (falling trap only works with Elmer, make more sprites as needed)
you might also need to change the triggers depending whether you've used those yet
crediting me isn't necessary
http://dl.dropbox.com/u/33252047/Demo.zip (http://dl.dropbox.com/u/33252047/Demo.zip)
Title: Re: Puzzle with complementary traps
Post by: hiromu656 on July 04, 2011, 12:04:49 AM
I couldn't finish the hexagram puzzle, but those traps are great, I especially like the Pitfall one, the flipping is really cool. Good job.
Title: Re: Puzzle with complementary traps
Post by: Mushu on July 04, 2011, 03:25:59 AM
I didn't spend enough time to beat it either but if lets say tehres 4 in a star left, if u switch them it opens it even tho the puzzle wanst complete, so technically theres some leeway due to how the triggers are set but, i have a method for doing it fast if u want to know lol