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RMRK RPG Maker Creation => VX => VX Event Systems => Topic started by: jameswhite89 on April 20, 2011, 08:16:56 PM

Title: [VX] Make Enemy Skip Turn Skill
Post by: jameswhite89 on April 20, 2011, 08:16:56 PM
This event is enables you to make a Skip Turn skill which upon use will cause the enemy you are targeting
to Skip its turn... its very similar to the fear skill

First we need the Common event for the skill in Question, feel free to change as you see fit!
@> Control Switches: Switch [001: Skip] = ON
@>



Next make a state call it Skip
Set its priority at 10
Make it non-resistance
Put: [does nothing] in the enemy state apply box
Make it release after 0 turn with 100 Chance



Then make a skill and call it Skip Turn!
Give it 0 Base Damage
Give it 0 Attack-Force
Make the skill add the Skip state
Set the mp cost to zero
Make it use the Skip common event
Set the target as one enemy
make the speed of the skill as high as you can!



Then Go into your troop box
Make a new event page call it Skip
Set its condition as: Switch [001: Skip] = ON make its span a turn
Then add:
@> Conditional Branch: [Enemy 1] is [Skip] Inflicted
@> Force Action: [Enemy 1], Wait, Index 1
@> Control Switches [001: Skip] = OFF
@>
: Else
@>
: Branch End
@> Conditional Branch: [Enemy 2] is [Skip] Inflicted
@> Force Action: [Enemy 2], Wait, Index 2
@> Control Switches [001: Skip] = OFF
@>
: Else
@>
: Branch End
@> Conditional Branch: [Enemy 3] is [Skip] Inflicted
@> Force Action: [Enemy 3], Wait, Index 3
@> Control Switches [001: Skip] = OFF
@>
: Else
@>
: Branch End
@> Conditional Branch: [Enemy 4] is [Skip] Inflicted
@> Force Action: [Enemy 4], Wait, Index 4
@> Control Switches [001: Skip] = OFF
@>
: Else
@>
: Branch End

And so on till you reach enemy 8.

Let me know of any bugs in it!
If you have any questions feel free to ask
Also sorry for the lack of pictures in it.
Title: Re: Enemy Skip Turn Skill
Post by: yuyu! on April 21, 2011, 12:25:20 AM
Wow, that's a pretty good idea. :)

Thanks for sharing!
Title: Re: Enemy Skip Turn Skill
Post by: jameswhite89 on April 21, 2011, 03:27:28 AM
yh cool cool no probs :) this ones pretty much more of the same thing as the fear command which makes the enemy flee instead...
Title: Re: Make Enemy Skip Turn Skill
Post by: modern algebra on April 21, 2011, 05:28:41 PM
Good work.

And you almost certainly know this, but since a lot of people seem to think copy pasting the same event page in every monster troop is a big deal, one way to make it a little cleaner is just to put all of that stuff in a common event. Then, you need only make the page in the event and have it call that common event. That way, when you have a lot of this type of event (like this one and the fear) you can put them in the same page and it looks a bit cleaner.