The RPG Maker Resource Kit

RMRK RPG Maker Creation => Graphics => Resources => Mapping => Topic started by: Lunarea on January 13, 2011, 08:55:50 PM

Title: [VX/VXA] Custom Outer Towns
Post by: Lunarea on January 13, 2011, 08:55:50 PM
These tiles were sprited from scratch (with a very few exceptions where RTP or Mack's details were added), using RTP as a palette reference. Ideally, they are meant to compliment RTP. So, you should be able to add RTP objects for more variety.

Town #1: Blue Village

New Version:
Tiles:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FBlueTownv2_byLunarea.png&hash=7ecabfe39c8f45bc4527ceb71ba21955ad26d546)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FBv2.png&hash=64183e9e9394e587eb83b79d439b82563342a600)


Town #2: European-inspired

Tileset:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FTileE2-byLunarea.png&hash=f06b79a76733b5255f09ffe162413bef0927ebdf)
Addon:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FE_Add-on_Lunarea.png&hash=93d9cd46b966d2f0cfd2119e9e81720c7075a6eb)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FScreen-Town2.png&hash=4fec8af8a08352b80ca4150d972ec6ff9c36fdca)


Town #3: Market Town
Tileset:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FMarket-Townv11byLunarea.png&hash=6c2a8c6aff36daeab2136ffe4dc40b21a51cf6c3)
Add-on:(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FMarket-Addon.png&hash=7f98880bb461bc29ad8570379275e35e8e0fbfc8)
Preset Tiles:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FMarket-Preset-byLunarea.png&hash=e14b45298161f2feafffaba68525ff5bde0ba4d4)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FMarket-Town-Example1.png&hash=a6c208f52985dfb027070dfd2c31ce5f8e6cc596)

Town #4: Simple Town
Tileset:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FSimpleTown-byLunarea.png&hash=2ae137267d63f7b54e3ad02e1f4809c43dbdcd17)
Auto-tile:(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FTileA3-byLunarea.png&hash=2ee2846c46a7f7dfb0dd868c98ec5211084a5c4c)
Preset Tiles:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FSimple-Town-addon-Lunarea.png&hash=f39536a16509e1255fefa60b4a1f129e43ae70cb)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FSimple-Town-Example.png&hash=414ad97c943aa2bde8dcf00f43ef4fb2abc8e161)

Town #5: Coastal Town
Tileset:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FCoast_Town-byLunarea.png&hash=013aa1cc1996c1535da76046aca669476bc7116c)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FNew_Town_Ex.png&hash=753aa3b3c1c48b99228ecf06412f9154d8f9a155)

Town #6: Desert Oasis
Base Tiles:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FDesertT_byLunarea.png&hash=f52069070b78f29d4e382330fcd8e9a6b4ca4d31)
Animated fountain:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FFountain_by_Lunarea.png&hash=ba20970f3c12fd930205f97f970ec0c0e95429b9)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FDesert-TownEX.png&hash=4c07e2547e0391bd92935eba647c444358fc7022)



Credits:

Enterbrain
Tekepon (FSM)
Lunarea


Terms of Use:

Free for use in non-commercial projects. Contact me for use in commercial projects.
Title: Re: Custom Outer Towns
Post by: Japur on January 13, 2011, 08:58:48 PM
Holy mother in the sky. Those are.... wow. Sick. Really, sick.

/rep+
Title: Re: Custom Outer Towns
Post by: modern algebra on January 13, 2011, 11:45:22 PM
These have to be some of the best RTP-style custom tiles I have ever seen. Wonderful work Lunarea. Thanks for sharing and keep up the great work!
Title: Re: Custom Outer Towns
Post by: Lunarea on January 14, 2011, 01:56:48 AM
Thank you very much for your kind comments, and for the rep! :)

I made a few minor changes to the last tileset, mainly to fix the perspective issue on the tent and to get rid of a few pixels.
Title: Re: Custom Outer Towns
Post by: Oh Summer on January 14, 2011, 06:08:29 AM
Amazing work, thanks for sharing them! I love those little RTP old-school sprites in the 2nd example as well
Title: Re: Custom Outer Towns
Post by: Adrien on January 23, 2011, 04:27:55 AM
I have a question for some of the building tiles like walls. What tile would you suggest putting these on in order to have items sit on top of them? I have tried things bellow e, but the items like windows and signs on E punch wholes in them. Should the items be on lower and the building walls be on higher?
Title: Re: Custom Outer Towns
Post by: Lunarea on January 23, 2011, 04:56:02 AM
I use parallax mapping myself, but the buildings would ideally need to be converted into autotiles and placed in TileA. I'll try to figure out how to do that sometime. Or if someone familiar with autotiles wants to give it a shot, it would be much appreciated!

If you would rather stick to conventional mapping, there are two alternatives:
1) Use things like windows and signs as events with !$ in front of the file name
2) You can use an art program (it's easier if you have a grid and layers in, say, Photoshop or Gimp) and put the windows on a wall background. This will make the windows less versatile, but you'll be able to map as usual. The only down side to this is that you'll have to use the windows with a particular wall. My tiles are set on a 32x32 grid, so it shouldn't be too hard to figure out. If you're having issues with this, just let me know the window/wall combo and I will put them in a separate file for you :)
Title: Re: Custom Outer Towns
Post by: The Shadow on January 23, 2011, 09:56:33 AM
Those graphics are hot. You have done an amazing job with them. Well done :)
Title: Re: Custom Outer Towns
Post by: Adrien on January 23, 2011, 04:35:05 PM
Those graphics are hot. You have done an amazing job with them. Well done :)
I use parallax mapping myself, but the buildings would ideally need to be converted into autotiles and placed in TileA. I'll try to figure out how to do that sometime. Or if someone familiar with autotiles wants to give it a shot, it would be much appreciated!

If you would rather stick to conventional mapping, there are two alternatives:
1) Use things like windows and signs as events with !$ in front of the file name
2) You can use an art program (it's easier if you have a grid and layers in, say, Photoshop or Gimp) and put the windows on a wall background. This will make the windows less versatile, but you'll be able to map as usual. The only down side to this is that you'll have to use the windows with a particular wall. My tiles are set on a 32x32 grid, so it shouldn't be too hard to figure out. If you're having issues with this, just let me know the window/wall combo and I will put them in a separate file for you :)

OK. I was (as I did on RRR) going to ask you for a demo. But since you parallax them I might just do that. That way I can have what ever tiles I want.

Is there any one here who could possibly make the building tiles on too one of the A tiles?
I have no Idea how to do it.
Title: Re: Custom Outer Towns
Post by: MagitekElite on January 23, 2011, 10:28:04 PM
Lunarea! I didn't know you made a European style as well!  :'( Its absolutely awesome!

The market tileset is great too! Its amazing how Parallax mapping can turn the VX tilesets into something better and your tilesets make me want to map in VX all day!  :D

Anyway, great job! I can't wait to see more from ya! :33
Title: Re: Custom Outer Towns
Post by: Lunarea on February 11, 2011, 03:15:11 AM
Updated first post with a new town :3

And it even has an auto-tile!  ;D
Title: Re: Custom Outer Towns
Post by: MagitekElite on February 13, 2011, 06:15:37 AM
Very nice update, Lunarea! :3

I really love the new town! Very pretty! :>
Title: Re: Custom Outer Towns
Post by: Lunarea on March 10, 2011, 07:05:51 AM
Town #5 is up~

Coastal town with some palms and a hammock :3
Title: Re: Custom Outer Towns
Post by: mouse on March 10, 2011, 02:45:56 PM
Luna these are bloody amazing. If I wasn't already using a different scale I'd be straight on these. Especially the wooden bridge, it actually looks like a bridge unlike every other rm bridge out there  :P

(Haven't seen you in a while, did you leave .org?  :'()
Title: Re: Custom Outer Towns
Post by: Japur on March 10, 2011, 03:13:26 PM
Luna these are bloody amazing. If I wasn't already using a different scale I'd be straight on these. Especially the wooden bridge, it actually looks like a bridge unlike every other rm bridge out there  :P
Seconded, these are beautiful. If I ever start making a RPG in VX, these are defenitely the tiles I'll use. Keep 'em coming, please!
Title: Re: Custom Outer Towns
Post by: Lunarea on March 10, 2011, 07:11:13 PM
@mouse:
Thanks! As great of a base as RTP is, I can always think of a detail or two that's missing. And those little things make all the difference sometime.

I haven't been to .org in a very long time now. At least 4 years, if not more. I'm surprised you even remember me! :lol:

@Japur:
Glad you like them. I'll keep making new tiles when I get some free time.  ^-^
Title: Re: Custom Outer Towns
Post by: SJ.Wolfe on March 23, 2011, 04:27:28 AM
I love these! Do I have permission to do a bit of color tweaking? :D
Title: Re: Custom Outer Towns
Post by: Lunarea on March 24, 2011, 02:54:21 AM
Update:
I fixed up the first tileset (blue town) as it needed some work on the roofs. This tileset also includes some new trees, two tones for the walls and recolored mushrooms.

@SJ.Wolfe:
You're welcome to recolor and edit at your leisure when it comes to personal use. If you're planning on releasing the edited versions to a community, just give me a heads up (so I can link back to it  ^-^).
Title: Re: Custom Outer Towns
Post by: yuyu! on April 10, 2011, 11:41:17 PM
These are very beautiful! Thank you so much for posting them :)
Title: Re: Custom Outer Towns
Post by: Dr. Mc on April 12, 2011, 09:26:08 PM
Woah, mad skills!  ;8
Title: Re: Custom Outer Towns
Post by: Lunarea on May 20, 2011, 08:45:42 PM
Thank you for your kind comments!

I've redone the parasols for the European town:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FE_Add-on_Lunarea.png&hash=93d9cd46b966d2f0cfd2119e9e81720c7075a6eb)

They're a more familiar shape and a better perspective :3
Title: Re: Custom Outer Towns
Post by: modern algebra on May 20, 2011, 08:51:27 PM
beautiful work!
Title: Re: Custom Outer Towns
Post by: Lunarea on May 21, 2011, 12:14:03 AM
Parallax mapping is basically creating a map in an art program like Photoshop or Gimp and importing it as a parallax picture - which you can display through map properties.

I'm not sure whether the forums here allow for outside links, but Samgreen and Celianna have made a couple thorough tutorials on another forum. :)
Title: Re: Custom Outer Towns
Post by: pacdiggity on May 21, 2011, 12:56:04 AM
Quite sure we allow links to useful places as long as it's not conscious advertising, which should go in the poster board.
Title: Re: Custom Outer Towns
Post by: Aurelia on May 21, 2011, 05:57:45 AM
Lovely edits ... though the perspective still looks a bit off to me ... since the curve of the parasol and the curve of the table differ quite greatly. Though it's understandable for the mistake since spriting round things is an ass >_<
Title: Re: Custom Outer Towns
Post by: Lunarea on May 21, 2011, 04:58:37 PM
Well, they're supposed to differ a little at least, since the table is round with a flat top while the parasol is round with a curved top. The side-view on the table is also clear, where the shading is softer on the parasol. Since RTP itself has an inconsistent top-down perspective on things (compare a tree to the table, for instance), it's really hard to peg the exact perspective. The other parasol was more obviously off since it had the same shape as the table, but different angle.
Title: Re: Custom Outer Towns
Post by: Lunarea on June 06, 2011, 02:24:55 AM
Added a new town: A desert-inspired piece.

Town #6: Desert Oasis
Base Tiles:
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FDesertT_byLunarea.png&hash=f52069070b78f29d4e382330fcd8e9a6b4ca4d31)
Animated fountain:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FResources%2FRMVX-Ace%2FTiles%2FFountain_by_Lunarea.png&hash=ba20970f3c12fd930205f97f970ec0c0e95429b9)
Mapping example:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FGames%2FScreenshots%2FDesert-TownEX.png&hash=4c07e2547e0391bd92935eba647c444358fc7022)

There are two types of doors and windows: a classic set and a glass-covered set that's more suitable for modern settings. There's also an animated fountain character set.

Enjoy!~
Title: Re: Custom Outer Towns
Post by: okkynovianto on December 22, 2011, 06:18:33 AM
oh boyy..... so freakin beautiful.. i LOVE IT SO MUCH !!!!!! thanks !! now i wonder how to put it on my tiles... any suggest how to put it into my tiles? my tiles are full... include in tile E :((

 *sorry for bad grammar :tpg:
Title: Re: Custom Outer Towns
Post by: IAMFORTE on December 22, 2011, 03:10:25 PM
I believe most of luneras tilesets are for parralaxxing, so they wouldnt go on your tiles, if your determined to use them, id suggest making a choice and deciding what tiles you really want