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Other Game Creation => Other Game Making Programs => Topic started by: Ryex on November 20, 2010, 10:27:09 AM

Title: RPG Maker PY (RMPY)
Post by: Ryex on November 20, 2010, 10:27:09 AM
RPG Maker PY (RMPY)
A Replacement RMXP Editor

I've created a github project for this endeavor https://github.com/Ryex/RPG-Maker-PY (https://github.com/Ryex/RPG-Maker-PY)

There are numerous problems with RMXP. they are mostly small but they add up quick.
So I was inspired to create a new editor for the RMXP engine. one that isn't riddled with annoying limitations, avoiding all the shortcomings of the original.

I'm going to make it in Python, as such it will be cross platform. you will be able to edit the game on any platform that can run Python and wxWidgets.

I've already got a plan down for how it will work and I've got some basic code for the map editor and data done.

the purpose of this topic is to. 1) collect suggestions for things that potential users would like to see done different in the RMXP editor, and 2) perhaps recruit people to help with the project (if you would like to help PM me)

Suggestions

I need a list of all the issues that would need to be addressed. all the little thing that could of been done better.
If there is something you would like to suggest please use this format:

Issue Title: Title (give your suggestion a descriptive title so I can identify it in long topics)
Description: What is wrong. (what part of the RMXP editor could of been done better?)
Suggestion: How it could be fixed. (if you were to fix it how would it work?)

also please separate the suggestions from each other and from the rest of the post with at least one blank line.

here is the bbc for that format
Code: [Select]
[b]Issue Title:[/b] Title
[b]Description:[/b] What is wrong.
[b]Suggestion:[/b] How it could be fixed.

I have some rules/guidelines for what to suggest as there has been some stupidity and misunderstandings.

Rule 1: anything that would require editing the default RTP scripts included with rpg maker will not be considered.
Rule 2: don't be stupid. in other words I reserve the right to condemn a suggestion as stupid and pointless as there are some things that while they may be cool to someone they wouldn't add anything of value to the editor as a whole.
Rule 3: all suggestions must be limited to the editor that means the part of the program the edits maps events and item/armor/monster database stuff. no new functions like the ability to change the resolution, add mode7, add faces set, add better audio ect.

I will keep a running list of suggestions at the bottom of the topic.

also this topic is open for discussion/comments. feel free to express your op here

Photobucket album with updated screen shots of progress
http://s15.photobucket.com/albums/a400/ryex/RPG%20Maker%20PY/



Features requested so far:

Undo/Redo support
Text Entry Limitation Fix
Collapsing event commands
Paint style Tileset set up
Preview a map in the editor
test passibility on a map in the editor
enhanced map tools: replace tiles, find tiles, select tiles form all over the tiles set to form a costume brush
a simple debugger for the script editor (find missing ends, ), } or tell you if there is to many)
enhanced event editor, ability to type out event code if you want
batch switch and variable replacement, replace switches and variables used in events with another in case you changed the uses of said switch or variable
virtual folders or groupings for organization of lists in the database
make weapons and armor equip-able by classes by groups
better batch text processing. can help you know when a line will run over by what font and size your using
wysiwyg editor for show test that can do mark up
better map zoom options




NOTICE:
Chaos-Project has started a communality project to create Advanced RPG Creator (ARC) (http://forum.chaos-project.com/index.php/board,68.0.html).

As I'm now one of the four core developer sworking on ARC this project has become redundant. the projects are merging and RMPY will form the base of the ARC editor. nothing has been lost, in fact much has been gained. now there are 4 people working on the project and it will come with a new better engine instead of just a better editor.

I hope people aren't disappointed because I'm not.


all the best ~ Ryex
Title: Re: RPG Maker PY (RMPY)
Post by: bioteam on November 20, 2010, 01:09:22 PM
Wow.
Just Wow.
Is there a map editor? I would
like a screenie of it. Keep pushing
forward with this project! :)
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on November 20, 2010, 01:24:11 PM
yes there will be an map editor, that is after all the heart and sol of the editor. in fact the base code to render maps is already done. I just can't test it yet as I can't read map data yet. I have some one working on writing a marshal reader for python right now. if he don't come through I'll have to get an alternate method of reading the files. probably an exporter base off something I was working on. problem is the exporter i bult in ruby took almost 30 minutes to export just the tile-set data...
Title: Re: RPG Maker PY (RMPY)
Post by: wsensor on November 22, 2010, 12:15:03 AM
Could you code in a notebox field feature? using code from the vx version?
Title: Re: RPG Maker PY (RMPY)
Post by: Weavile on November 22, 2010, 05:24:28 PM
Unlimited charset frames.
It would be cool if you took all the features from 2k3, XP and VX, then mash them together to a mega rpg maker.
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on November 22, 2010, 07:30:38 PM
@wsensor I'm not sure what you mean, could you describe it more? perhaps user the suggestion template?

@Weavile I'm sorry no. I'm maying a new EDITOR not a new engine. new features can't be added to the game. only to how you can edit it. ie. making it so you can type event code as you would RGSS is something added to the editor. adding the ability to have extra frames for char animations is handled internally in the engine and is modified through RGSS.
Title: Re: RPG Maker PY (RMPY)
Post by: Sashikinaroji on November 23, 2010, 07:11:56 AM
RMVX
Tilesets...
Make the possible number of them unlimited (rather than A-E in VX)
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on November 23, 2010, 05:28:58 PM
this is only for rmxp, I may expand it to rmvx latter but not before I get rmxp down
Title: Re: RPG Maker PY (RMPY)
Post by: Gracie on November 27, 2010, 12:53:51 PM
Script Combatability Tester.


Says it all really.
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on November 27, 2010, 04:48:07 PM
ah, that might be possible, but It would require a database of compatibility to be maintained.
Title: Re: RPG Maker PY (RMPY)
Post by: DarkMessiah on November 28, 2010, 12:49:42 AM
Two Questions. 1. Projected release date? 2. what does the PY stand for?
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on November 28, 2010, 05:17:53 AM
1) none set 2) PY stands for Python
Title: Re: RPG Maker PY (RMPY)
Post by: kaboth on November 28, 2010, 02:39:41 PM
How can you code with python, I've been wondering how to use it for awhile now but can't seem to grasp the way it is...
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on November 28, 2010, 06:13:57 PM
well... it is like ruby in a way. in general, programing is the same with any language. the syntax is different but the concepts you use are the same.
how can I do it? not sure I just do.
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on December 05, 2010, 04:37:42 AM
I moved the project from sourceforge to github because Git is awesome.
Title: Re: RPG Maker PY (RMPY)
Post by: wsensor on December 18, 2010, 05:18:55 AM
What I meant was that in rpgmaker vx there is a NOTEBOX in the database. Extra information can be written into it and with some rgss code you can add more features that would not otherwise be possible.
rpgmakervx saves the notebox information into the game files.
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on December 18, 2010, 05:22:50 AM
ah yes, this has been suggested on RPG RPG revolution. I turned it down because this would require modification of the game engine. I can add a note feature but it will only be useable inside the editor
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on January 01, 2011, 09:23:31 AM
ok two things still not working in the map display; first I need to get autotiles to work (they really should be working already but they just don't it is just bliting empty bitmaps), second I need to get blank event to use transparent images and clean up the event outlines.

here is a demonstration of the awesomeness so far
Spoiler for Warning large image:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F571%2Fcaptureel.png&hash=f46eae35437300c482d759282cfa21de135808ab)
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on January 01, 2011, 09:32:05 PM
well after close to 8 strait hours of testing I FINALLY got autotiles to work, I have no idea why but apparently I needed a GraphicsContest and not just a normal MemoryDC in order to reliably blit bitmap data. oh and I needed a >= instead of just a > in one place *facepalm*.

Spoiler for Warning another big image:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F511%2Fcaptureimc.png&hash=3dc7fd53d80802230f48d3ffa6367580667ab0ea)

next up, increase the speed of my needredraw method and hopefully get rid of the white bar the appears on the edge when you scroll. and possibly figure out why the fire is green  :<_<:
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on January 20, 2011, 04:28:47 AM
and importing is working with the new dialog
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi15.photobucket.com%2Falbums%2Fa400%2Fryex%2FRPG%2520Maker%2520PY%2FCapture.png&hash=a83c3393d3bbabede4eda1dad038f02b99e85b72)
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi15.photobucket.com%2Falbums%2Fa400%2Fryex%2FRPG%2520Maker%2520PY%2FCapture2.png&hash=859ac6855ebd938363a796dffec5ce231693edc8)
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi15.photobucket.com%2Falbums%2Fa400%2Fryex%2FRPG%2520Maker%2520PY%2FCapture3.png&hash=985efeb8d23dcf484171f98299189db58d0ce1ad)
Title: Re: RPG Maker PY (RMPY)
Post by: MyNinjaPenguin on February 08, 2011, 04:41:02 AM
I'm trying to wrap my mind around the sheer epicness of this project. Keep it up, Ryex! I'm rooting for you!
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on February 23, 2011, 04:52:23 AM
just though I'd give people an update.

you should know that I'm a freshmen in college so while I really like working on this project I can't work on it when I have other responsibilities. so unless other programmers help me out I can't move very fast.

I'd also like to point out that helping me is very, very easy. you don't even have to work with the project full time. just fork my github repository and create your own. then work on adding a feature. when its done. send me a pull request and I'll review your code for integration into the main repository project. while I'd appreciate it if you contacted me and discuss what your doing. you can basically work entirely independent from me. you don't even have to do something major. you want to make a base for a larger system? go a head, you'll save me hours of trouble when I get around to finishing it off. now when I'm done your code might not be entirely intact, I may go through and fix or change some things depending on what happens in the finishing but you''ll still of been a great help.

that said, current progress. still at the same point sadly. I finished of the SDL version of the map editor only to find that it was only a tiny bit faster than the GDI version due to the fact that GDI still have to take the final product and blit it to the screen, if I had been to use an SDL context instead of passing an SDL surface to GDI things would of been different.. at it is now. I'm working on creating a OpenGL tile-map class that I can use to draw the map. it is a lot of overhead code and an extra library included but I know for a fact that this time I'll be able to run it at the needed speed.

road map right now is

*finish map display
*create a action framework that changed project data and allows for undo redo operations.
*work on map editing and get the brush system working
*public, feature incomplete, alpha release.
Title: Re: RPG Maker PY (RMPY)
Post by: Sashikinaroji on February 24, 2011, 04:49:31 AM
y'see, I figured you were in school, but wasn't sure if you were soph or fresh... Hoping for the latter... You remind me of one of the guy's here: Blurt. He knows all about programming and has learned a bunch of languages, making us all look like fools, but his only problem is that he is too far ahead of all of us, and it gets him messed up...

Sadly, I don't know enough about coding in python (learning C++ now) to help you...
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on February 24, 2011, 05:36:36 AM
Know all about programing? HA! I know what I've learned over that last three years teaching my self and that it, I'm not even in school to learn programing it's just a hobby for me. as for the languages I know: Ruby, Python, C#, Visual Basic, and an little C++ and PHP. I also know a little action script (though I've forgotten most of it). my experienced tells my that most programing languages are very simaler in that the concept of how to make something in one language can be used in most other languages though in some languages it can be made bettor or easier.

as for messed up I take it you mean he isn't doing so well in his classes? well thats how my first semester was. I'm not sure how this semester is going to go yet.
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on March 10, 2011, 01:23:58 PM
Chaos-Project has started a communality project to create Advanced RPG Creator (ARC) (http://forum.chaos-project.com/index.php/board,68.0.html).

As I'm now one of the four core developer sworking on ARC this project has become redundant. the projects are merging and RMPY will form the base of the ARC editor. nothing has been lost, in fact much has been gained. now there are 4 people working on the project and it will come with a new better engine instead of just a better editor.

I hope people aren't disappointed because I'm not.


all the best ~ Ryex
Title: Re: RPG Maker PY (RMPY)
Post by: Sashikinaroji on March 12, 2011, 03:10:24 AM
Will you still be posting updates here, or only on the ARC thread you provided?
Title: Re: RPG Maker PY (RMPY)
Post by: Ryex on March 12, 2011, 03:42:22 AM
Only in on the forum I linked to. sorry if this is a problem.
Title: Re: RPG Maker PY (RMPY)
Post by: Sashikinaroji on March 13, 2011, 01:31:17 AM
It's not a problem, I was only wishing for the confirmation, that way, I can unfollow this topic, since it will be dead other than random people asking you random questions that may or may not matter at all... ya know?