The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => Topic started by: DarkMessiah on July 15, 2010, 12:44:23 AM

Title: ~RMXP~BlizzABS Question
Post by: DarkMessiah on July 15, 2010, 12:44:23 AM
In my BlizzABS game I want it to be somewhat like Zelda where you get very little weapons throughout the game, like 2-5. However Im not sure how strong I should make them. One would be the starting sword, the second would be the stronger one you have to get to pass further through the game, and the rest extra. What i really need to know about is the two required, and with these only two weapons, how much health should the enemies have since they shouldnt be incredibly hard but not painfully easy either.
Title: Re: ~RMXP~BlizzABS Question
Post by: Mishka on July 15, 2010, 12:59:27 AM
Well, homeboy, balance is something you have to discover for yourself.
Title: Re: ~RMXP~BlizzABS Question
Post by: DarkMessiah on July 15, 2010, 01:07:24 AM
I know, i try to make it balanced but i just dont seem to have the eye for it if you know what i mean. Just asking for a little assistance/advice
Title: Re: ~RMXP~BlizzABS Question
Post by: Mishka on July 15, 2010, 01:09:07 AM
Which is why you need to experiment to find the right touch.

I've made so many animations I can basically tell how many frames it will need before I even start. It's an acquired thing and it takes a little fiddling.
Title: Re: ~RMXP~BlizzABS Question
Post by: cozziekuns on July 15, 2010, 01:26:00 AM
Usually, I just make the enemies first, then playthrough the game and see if they're too easy or too hard, and adjust accordingly.