The RPG Maker Resource Kit

RMRK RPG Maker Creation => Graphics => Resources => Battle => Topic started by: Paradox on June 07, 2010, 07:30:04 PM

Title: [XP] Paradox's Resources
Post by: Paradox on June 07, 2010, 07:30:04 PM
Here are some of my original pieces designed for RPG Maker XP. Enjoy :)
These resources are free to use and do not require my permission. As a courtesy, however, I would like to know which projects they will be used for, if you so choose to use them. The only thing I require is that you credit me if you decide to use these resources. Thank you!
More to come soon...

Character Battlers
(http://i17.photobucket.com/albums/b69/jgs85/Elayna01-1.png) (http://captscott.deviantart.com/#/d2x4tt5)(http://i17.photobucket.com/albums/b69/jgs85/RPG%20Maker%20XP/Boy01.png)

Monster Battlers
(http://i17.photobucket.com/albums/b69/jgs85/hornet.png)(http://i17.photobucket.com/albums/b69/jgs85/Gnome.png)(http://i17.photobucket.com/albums/b69/jgs85/BigHornet2.png)(http://i17.photobucket.com/albums/b69/jgs85/Worm.png)(http://i17.photobucket.com/albums/b69/jgs85/Bat01.png)
(http://i17.photobucket.com/albums/b69/jgs85/Seeder.png)(http://i17.photobucket.com/albums/b69/jgs85/Seeder_P.png)(http://i17.photobucket.com/albums/b69/jgs85/Monster_Blob.png)(http://i17.photobucket.com/albums/b69/jgs85/Monster_Imp.png)(http://i17.photobucket.com/albums/b69/jgs85/AnuraS.png)
(http://i17.photobucket.com/albums/b69/jgs85/Monster_AgamaL.png)(http://i17.photobucket.com/albums/b69/jgs85/Monster_Agama_Brute.png)(http://i17.photobucket.com/albums/b69/jgs85/RPG%20Maker%20XP/Monster_Snake01.png)

Characters (Sprite Sets)
(http://i17.photobucket.com/albums/b69/jgs85/Monster_Worm2.png)(http://i17.photobucket.com/albums/b69/jgs85/Monster_Seeder2.png)(http://i17.photobucket.com/albums/b69/jgs85/Monster_Imp-1.png)(http://i17.photobucket.com/albums/b69/jgs85/Monster_Mudling2.png)
(http://i17.photobucket.com/albums/b69/jgs85/Monster_Gnome.png)

Autotiles
(http://i17.photobucket.com/albums/b69/jgs85/Water_round.png)
Rounded water autotile with animated surface. I only created the surface animation, and do not take credit for the original autotile. I found the autotile on neoseeker, and unfortunately was unable to find out who the original artist is.

Tilesets (and misc)
(http://i17.photobucket.com/albums/b69/jgs85/RPG%20Maker%20XP/Blankbanners.png)
These banners have been stripped of their designs to offer a more customizable template. These tiles were taken from the original RTP and modified. I am not asking for credit for these particular tiles.
Title: Re: Paradox's Resources
Post by: modern algebra on June 07, 2010, 08:10:53 PM
They look pretty nice. Good work!
Title: Re: Paradox's Resources
Post by: Paradox on June 26, 2010, 03:21:45 AM
Thanks!

I've added three (well, two and one re-color) battlers, and I have a few more drawings that need to be colored, and I'll be adding them as soon as I can.
Title: Re: Paradox's Resources
Post by: Paradox on July 09, 2010, 12:53:15 PM
Added a few more battlers in the previous couple of weeks. The newest additions are the Imp and Frog-like battler (called the Anura in my game).
Title: Re: Paradox's Resources
Post by: tSwitch on July 11, 2010, 01:16:41 AM
just gonna go ahead and say character sprites aren't chipsets. (http://en.wikipedia.org/wiki/Chipset)
Title: Re: Paradox's Resources
Post by: Paradox on July 11, 2010, 03:45:40 AM
I'm sure anyone browsing this thread would understand I was not referring to the kind of chipsets you've referenced. I was simply using typical RPG Maker jargon, disregarding technicalities. "Sprite sets" is a more suitable description. Also, Tilesets are referred to as chipsets according to the RPG Maker XP wiki page (http://en.wikipedia.org/wiki/RPG_Maker).
Title: Re: Paradox's Resources
Post by: tSwitch on July 11, 2010, 03:56:45 AM
Tilesets are called chipsets by Enterbrain because of how the chipset affected the use of sprites in the systems they were used in.  That doesn't make sprite sheets chipsets.

Back on topic: I like the cartoonish style, though I never was a fan of colored outline sprites.
Title: Re: Paradox's Resources
Post by: Paradox on July 11, 2010, 04:34:42 AM
Thanks. I have to agree with you regarding the colored outline on the sprites...it does make it somewhat difficult to distinguish them from the tiles (e.g., green worm sprite on green grass). I may post some black-outlined sprites in the near future.
Title: Re: Paradox's Resources
Post by: tSwitch on July 11, 2010, 06:15:34 AM
well, at least a darker shade of color.
Title: Re: Paradox's Resources
Post by: valendianzuro on July 14, 2010, 12:27:50 AM
looks very nice, especially the battlers
<3 the hornet and frog :D
Title: Re: Paradox's Resources
Post by: Karo Rushe on July 14, 2010, 03:47:20 AM
Those monster sprites makes me want to come over there & hand shake you personally.
Title: Re: Paradox's Resources
Post by: Paradox on July 19, 2010, 07:40:52 PM
Added the Imp sprite set!
Spoiler for Imp Sprite Set:
(http://i17.photobucket.com/albums/b69/jgs85/Monster_Imp-1.png)
Title: Re: Paradox's Resources
Post by: DarkMessiah on July 19, 2010, 08:54:51 PM
Thanks man the hornet thing is excellent for my game. The other wasp sprite I got doesnt exactly scream deadly
Title: Re: Paradox's Resources
Post by: Paradox on July 20, 2010, 12:24:13 AM
Those monster sprites makes me want to come over there & hand shake you personally.

Thank you very much  :)
Title: Re: Paradox's Resources
Post by: DeathLock~ on July 20, 2010, 11:07:45 PM
Great work, hope to see more from you. ^^
Title: Re: Paradox's Resources
Post by: Paradox on July 21, 2010, 01:17:26 AM
Great work, hope to see more from you. ^^

Thanks! I try to add a new drawing or two weekly. I'm a little behind schedule right now, should have a couple new ones up soon.
Title: Re: Paradox's Resources
Post by: Paradox on July 22, 2010, 03:14:39 PM
Added another battler! This time it's a spear-wielding lizard monster. I'll be adding another version of him wearing armor soon.

Spoiler for Lizard Spearman Battler:
(http://i17.photobucket.com/albums/b69/jgs85/Monster_AgamaL.png)
Title: Re: Paradox's Resources
Post by: DarkGamer on July 23, 2010, 04:03:10 AM
They are really good. Can i ask which program you do use to make those character sets? Also the battlers...
Title: Re: Paradox's Resources
Post by: Paradox on July 23, 2010, 04:07:44 AM
They are really good. Can i ask which program you do use to make those character sets? Also the battlers...

Thanks for the compliment! For the battlers I sketch them on paper, then color them using Adobe Photoshop CS4, and for the sprite sets I use MS Paint. For the worm and plant guy sprite sets I used Photoshop for the outlining.
Title: Re: Paradox's Resources
Post by: DarkGamer on July 23, 2010, 04:16:32 AM
Yeh, paint pwns. As i thought.Pretty good stuff out there. You could accept requests, that would make your work used in some projects, and you would still keep doing good stuff ;)
Title: Re: Paradox's Resources
Post by: Paradox on July 23, 2010, 04:19:58 AM
Yeah, I'll probably be taking requests soon. Unfortunately I have a lot going on with work, so I don't plan on taking requests until mid August. It's definitely a great idea, thanks :)
Title: Re: Paradox's Resources
Post by: modern algebra on July 23, 2010, 03:50:15 PM
Yeah, I am impressed as always. Good stuff.
Title: Re: Paradox's Resources
Post by: Paradox on July 26, 2010, 08:40:23 PM
Added the sprite set for the Mudling battler.

Spoiler for Mudling Battler:
(http://i17.photobucket.com/albums/b69/jgs85/Monster_Mudling.png)
Title: Re: Paradox's Resources
Post by: Paradox on July 28, 2010, 03:23:58 AM
In creating my game, I realized some of the sprite sets (Worm, Sprout guy, and Mudling) did not have their animations lined up. I went ahead and corrected this.
Title: Re: Paradox's Resources
Post by: Paradox on August 04, 2010, 09:06:43 PM
I'm a little late on my one-drawing-a-week schedule, but here it is, a lizard brute creature!
Spoiler for Lizard Brute:
(http://i17.photobucket.com/albums/b69/jgs85/Monster_Agama_Brute.png)
Title: Re: Paradox's Resources
Post by: Paradox on August 24, 2010, 04:03:16 AM
Sorry it's been so long since my last contribution. My job has been devouring all my time and attention lately, but I have two weeks off next month and I plan on getting a lot of graphics completed during that time.

This newest contribution was a bit more challenging than my previous designs.
Spoiler for Elayna:
(http://i17.photobucket.com/albums/b69/jgs85/Elayna01-1.png)

This is Elayna, from my game currently still in the works. This is her before she get's geared up and ready to join your team. You have permission to use this battler, all that I ask is that you give me credit if it is used.
Title: Re: Paradox's Resources
Post by: Paradox on September 27, 2010, 01:13:47 AM
Added a new monster battler. It's been a while since my last post :(. This was kind of a quickie drawing, so it's a pretty simple design.

Spoiler for Snake:
(http://i17.photobucket.com/albums/b69/jgs85/RPG%20Maker%20XP/Monster_Snake01.png)
Title: Re: Paradox's Resources
Post by: Weavile on October 09, 2010, 08:58:54 AM
Very good! Kepp it up!
Title: Re: Paradox's Resources
Post by: Paradox on December 22, 2010, 12:39:55 AM
I know it's been a long time since my last post.  I tried going for a younger, cartoonier style for my characters.  This was intended to be the main character as he starts out, but I'm fully pleased with it, so it's back to the drawing board.

Spoiler for Sword Boy:
(http://i17.photobucket.com/albums/b69/jgs85/RPG%20Maker%20XP/Boy01.png)
Title: Re: Paradox's Resources
Post by: Grafikal on December 22, 2010, 01:40:42 AM
Oh wtf, how did I miss this? These are awesome! Thanks for the contribution, I'll be looking forward to more.