The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: pookinator on June 27, 2009, 03:23:58 PM

Title: [XP] Project Z
Post by: pookinator on June 27, 2009, 03:23:58 PM
Overview:

Project Z is a post-apocalyptic survival game, following the end of the world (as we know it) in 2012

Living in a city and surrounding woodlands, you play as Marcus, a high-school drop out, and aided by many survivors that you can find throughout the game world, you must try to build a new life for your growing community, whilst combating the undead. But you aren't the only survivors in the world, other factions of humanity exist, and it's up to you wether you should befriend them for the support, or kill them for their supplies.

Project Z is all about the choices you make. Which survivors, what guns, even what you spend a single day doing. Its a human-eat-human world out there, just make sure you shoot the right ones!

Intro cutscene:
Spoiler for:
Remember, its not finished we still have somethings to tweak.

For e.g.
the cars wheels don't move
the main character is robbing the shop in a Porsche 
the ending is very...'cheesey' but we had to end it for now

http://www.megaupload.com/?d=P6P1EWS0


Story:

The mayans predicted that the world would end on the 21st of December, 2012. The world itself is still in one piece, but not as we used to know it. A deadly virus was released into the major cities in the form of bombs from an unknown terrorist faction. The virus killed, then reanimated 85% of the population in the UK, and in the two weeks of chaos that followed, almost all remaining survivors were killed. In a world where the living are a minority, the last dregs of humanity fight for survival.

Characters:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/ProjectZcrewsofar.png)

Marcus:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Character1.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Character1_Hat-1.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/MarcusJacket.png)
A dropout from high school, Marcus turned to the only other reliable source of cash; Robbery. He joined a gang after leaving school, aged 17. Four years later, the Virus broke out in the city, and Marcus and his gang were hiding in their small apartment, forced out into the open when their supplies ran out.

Jake:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Survivor1.png)
Marcus' old school friend and complete opposite, Jake finished high school, and went on to become a pre-med student in a fairly good University. When the virus struck, Jake was on his way back to the city for Christmas.

Chloe:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Character2-1.png)
Being a journalist for the London Express, Chloe is a tough cookie. When the survivor camp she was in was attacked, Chloe escaped, and headed out on her own, until she bumped into Marcus and Jake. Chloe has the story of a century ahead of her, and she wants to document everything and discover the truth about the viral outbreak.

Jack:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Gunguy2.png)
Jack owned a seedy gunstore on the outskirts of London. He supplied Marcus' gang with weapons, for a high price.

Undead:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombie2.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombie3.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombie4.png)
The enemies of the game :P More to come!

Other survivors;
Spoiler for:
These are other survivors that you can interact with.
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Character2.png)
Kate
Aged 23
Kate used to live out in the country, but after the outbreak thought it would be best to venture in the wrecks of the city looking for supplies. In doing so got captured by some raiders and found herself being held captive in an old office.

(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Survivor4farmer.png)
Bill
Aged 46
Lived in and owned a farm before the outbreak. Now he fights for survival along with his family, held up in his farms barn.



Survivor Groups:

Militants:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant1.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant2.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant4.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant3.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant5.png)
The militants are the remnants of the military forces deployed to combat the outbreak. Sheltering in an old airbase and heavily armed and supplied with standard military issue weapons, the militants are rooted deeply into the area.

Survivalists:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Survivalist1-1.png)
A very religious cult, the survivalists believe that judgement day is upon them, and they are the chosen few survivors, because of this, the survivalists automatically ally with the player, offering supplies and a place to stay. Since they are a religious group they dont like to use violence unless in a life or death situation.

"Techies"(working title):
Spoiler for:
The "techies" are an organisation of scientists and mechanics. They use weaponry that is almost futuristic and also have mech-like suits that help them fend off the undead. They've taken shelter in an old car factory, which has been surrounded by automated turrets.

Mountaineers(working title):
Spoiler for:
A band of amatuer hikers that, at the time of the outbreak, were climbing a remote mountain. They returned to civilisation to find it in chaos. So decided to stay up in the foot hills, which they thought would keep them safe from the zombies. They were wrong of course, so have made several bases amoung the mountainous area, which they switch between throughout the year. The weapons they use are medieval i.e. crossbows and catapults, because the group fear that using guns would leave them defenseless without ammo.

Weapons:

Handguns:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Marcus_atk5-1.png)
This is the USP, the gun that you are given at the start of the game.

Assault Rifles:
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/AK-47.png)
A staple weapon of the apocalypse, the AK-47.

Features:

Combat:


Story:


Survival:


Miscellaneous:




Screenshots:

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/HUD.png)
The HUD, all fully working (and evented, not scripted!)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/NewInsideOfHouseagain.png)
The new, new, inside of the house
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Forestwhole2.png)
The Whole forest, still unfinished



Credits:

Blizzard - for the amazing Blizz-ABS.
All the guys at the Half Kaizer Construction Project (Full list - http://www.hbgames.org/forums/viewtopic.php?t=39088.0)
Enterbrain - for their brilliant program.
Dasginger - for his spriting skills.

Comments and criticism welcomed, thanks for looking![/list][/list]
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Sophist on June 27, 2009, 09:08:23 PM
Your mapping could be a little more detailed, but the rest of it looks fantastic.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on June 27, 2009, 10:27:17 PM
Yeah, alot of the maps are quite empty, but some of them are missing things like people and cars at the moment. Thanks for the comment! ;D
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on June 30, 2009, 03:12:05 PM
Been playing around with the tileset, and i think ive improved the forest, not just added stuff.

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Forestnew.png)
Only done a section of the forest, but I think it looks better. Again, comments and criticism welcome!
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Sophist on July 01, 2009, 11:25:46 AM
It is looking better, the characters seem a little large in scale to it, however.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on July 01, 2009, 07:02:25 PM
Yeah, thats the problem with using Half-Kaiser. I'm starting to resize everything to be proportional to the character, but with only three people in the team, its a painfully slow task... worth it though, I can't stand the RTP characters.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Kathryn on July 01, 2009, 07:35:48 PM
Go you, pookinator. Go you.

It all seems pretty solid -  your weak point is mapping, which isn't bad but not excellent either - but I think you're improving X3.

Again, Go you.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on July 01, 2009, 09:08:45 PM
Thanks kitkatkan, and hopefully my mapping skills will get better over time  :)
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: becoolioman :) on July 06, 2009, 07:58:59 AM
Story: A survival horror game. Well your story is decent. What I would like to know is why those certain people survived. You really dont have a story persay, its more of an overview. Your characters are nice and are fresh from other games out there. My only other gripe is the title. Project Z? What you should do is name it from an important symbol or motif from the game itself. (:

Graphics: You are breaking an important rule. NEVER use half-kaizer with the RTP. If you are going to use Half-Kaizer, then use a Half-Kaizer tileset. Your characters are really flat with the RTP too. Your mapping needs a major overhaul. Fog doesnt make a bad map better, fog makes a good map better. Add some more detail, and either get rid of the flowers, or get rid of the RTP. (:

Other: Your features are nice. You have some varying stuff to keep the game interesting. They are fresh and exciting. Instead of making this a whole story game, why not make this into a sort of a giant minigame. See how long you can survive this disaster. As each day progresses, the zombies get harder and whatnot. (:
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on July 06, 2009, 06:02:04 PM
Story: How the people survived isn't really a big issue, its what they're going to have to do to survive thats the main focus of the game. The main bits of the story are still being worked on (damn over imagination). Lastly, there is a reason for the name being really cliche, but it we didn't want to post the whole of the story that we already had come up with until we had made an agreement on it.

Graphics: Fatal error, I know, but at the moment we are still working on the mechanics of the game, and only one of us in our 'team' can sprite well, so resizing the graphics will be slow. The earlier screenshots had a fog anyway, but was taken from the map editor, to show a bigger area, the later screenshot had much more detail than the older one, and hopefully, the screenshots to come will be even better.

Other: Odd that you suggest making it into a minigame, because thats how we started making this game in the first place, but we kept adding new features, until it was just such a big project on our hands, we decided to make it into a full game, but it is still based around how long you can survive. And thanks for the comments on the variety of stuff in the game, took us a while to get them all working

Thanks for viewing, and the criticism ;D
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: firerain on July 07, 2009, 09:56:15 PM
Just get new tilesets. RTP does not look good for a game like this.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Dasginger on August 07, 2009, 11:20:21 PM
Hi, I'm the main spriter working on Project Z. Its been a while since this thread was updated (a whole month actually) so heres some more characters, just for you ;D

Spoiler for:
The finished survivalist
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Survivalist1-1.png)



A couple more militants
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant5.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant3.png)

(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant4.png)   (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Militant2.png)
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Kathryn on August 08, 2009, 01:27:09 AM
I was about to kick your ass for necroposting, man  :tpg:

Anyways, good job on those sprites 8 )

Also, glad to hear that you're still working on this. I would have been sad to see this project go.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on August 11, 2009, 10:55:22 PM
*UPDATE* 11/08/09 (just)

Added 2 more groups and edited existing groups.

Added a new feature; additional costumes.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Dasginger on August 20, 2009, 07:28:26 AM
*UPDATE* 20/08/09

I've been really busy this week, working on the interior of the cabin in the woods. Its based on the forest town interior, with bits resized, recoloured, or made completely from scratch, so without further ado...

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Chairs.png)
Some brand new chairs, only front and back for now
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Counters.png)
New counters and cupboards for the kitchen
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/TVs.png)
How many houses don't have tvs? Shame it doesnt work...
And heres...
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/NewInsideOfHouseagain.png)
...Everything in action! (Oven still a WIP, and the layout wil end up changing, somehow...)

And to finish, all my WIP character sets:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/WIP-1.png)
Left to right: A new survivor; the cop, A member of Marcus' gang for the intro cutscene, The farmers two children, Marcus' alternate costumes. The jacket belongs to another video game character, a big cookie to whoever can guess who's it is (I'm not sure about the likeness to the original)

Oh, and Kitkatkan, sorry I didn't see them earlier, but those Half-Kaizer sprites were really good ;) I would have replied to the thread, but its been 19 days since last reply. Its nice to see this project inspiring people!
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: IAMFORTE on August 20, 2009, 12:50:47 PM
hmm is it the jacket from James Grayson in resistance retrebution?
love the story


Good Luck :D
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Dasginger on August 20, 2009, 01:34:23 PM
Its not James Grayson, but looking at his jacket, it may as well have been, its pretty much the same jacket.

I've updated the pic, to make it a bit less bulky looking, and closer to the original.

Thanks for looking, and really glad you like the story ;D
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Kathryn on August 21, 2009, 03:52:31 PM
Aww, thanks Dasginger, I'm glad to be inspired  :tpg:

New pixels are nice-tastic, something about the perspective of the stove is bugging me though -_o
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Lazer Ki on August 22, 2009, 03:28:49 PM
This is starting to improve little by little.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: Dasginger on September 05, 2009, 08:35:10 PM
No update, but this project is still active!

And to prove it, I come with presents!
Now you can show your support for project Z by putting one of these in you're signature!

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/ProjectZshort.png)
Code: [Select]
[url=http://rmrk.net/index.php/topic,33622.0.html][IMG]http://i600.photobucket.com/albums/tt88/Zombie_stuff/ProjectZshort.png[/IMG][/url]

(http://i600.photobucket.com/albums/tt88/Zombie_stuff/ProjectZ2-1.png)
Code: [Select]
[url=http://rmrk.net/index.php/topic,33622.0.html][IMG]http://i600.photobucket.com/albums/tt88/Zombie_stuff/ProjectZ2-1.png[/IMG][/url]
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: knightzero45 on September 07, 2009, 04:16:54 PM
It looks awesome, how did you make the trophy system? Maybe you could use some more 'post-apocaliptic' tiles...
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on September 07, 2009, 06:24:49 PM
Thanks for the comment knightzero!

To answer your question, all we did was make the design for the trophies and make all the switches and variables, then all you do is show picture when the requirement is met.

I don't really understand what you meant by 'tiles', but if you mean the tilesets then, once we have made the hospital and the city itself, it will look more post-apocalyptic.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: knightzero45 on September 07, 2009, 07:10:05 PM
Yes, that's what I meant. I'd love to see the tilesets...
 Well, it's actually very easy(the trophies)?!
Can you see the trophies you have already obtained as a sort of checklist?

The zombies look good, made by Dasginger I suppose? Keep up the goo- AWESOME work ;D...

one thing is for sure: I'll stay tuned until the game is out, I'd love to play this, even after the game(demo)is released I'll check for updates.

And one more question:  'The cure' prototype: Is this an item to stop your infection-So you won't become a zombie- and that like hunger (etc.) that the hunger(infection) raises by time(or by being bitten or something) and you will be able to lower the infection level by using the cure?
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: modern algebra on September 07, 2009, 11:01:42 PM
The sprites and tilesets look really great. Moved to the regular projects section.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on September 09, 2009, 08:41:47 PM
Yes, there will be a checklist. Haven't got around to making it yet, but its on the to-do list. Next, the prototype cure will only stop you getting infected for a period of time. For example, usually your infected bar will increase everytime you get hit by a zombie, but when you use the cure it sort of gives you a temporary immunity meaning the bar won't rise.

Thanks for the moving us modern algebra and glad you like the tilesets and sprites. :D
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on October 10, 2009, 12:06:03 PM
*UPDATE* 10/10/09

Hi all,

Sorry, i haven't been able to do much work lately, had lots of school coursework to do :(

BUT to show we haven't given up heres the sort of intro, remember though its not finished we still have somethings to tweak.

For e.g.
the cars wheels don't move
the main character is robbing the shop in a Porsche 
the ending is very...'cheesey' but we had to end it for now

So here it is :D
http://www.megaupload.com/?d=P6P1EWS0

Enjoy and comment please
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: Dasginger on October 17, 2009, 06:48:48 PM
Come on guys... The intro's been uploaded for a week, and its had 2 downloads? Is anyone even interested in this game anymore?  :'(

For those that are, here's a preview of the USP, the gun you'll be using in the demo when we finally release one...

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Marcus_atk5.png)
Its not finished, the arm doesn't move, and the gun changes hand on the side view, but those are probably not going to be fixed for the demo. Oh, and for the hard-core Project Z fans out there, you might have noticed the lack of chains and rips on the trousers...

And for the ones who have low bandwidth, or the ones are just too lazy, to download the game, we've uploaded the intro cutscene, BUT, I've never tried uploading video to photobucket, so it might not work at all, and the video itself isn't as good quality, so if you can, download the .exe in the first post. Otherwise...
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/th_ProjectZTeaser.jpg) (http://s600.photobucket.com/albums/tt88/Zombie_stuff/?action=view&current=ProjectZTeaser.flv)
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: IAMFORTE on October 17, 2009, 07:28:56 PM
ahh sorry!
I dll'd it when you put it up
I like it alot!
it looks very good so far!
Keep up the great work!
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: Lazer Ki on October 18, 2009, 01:14:24 PM
Er, sorry guys, I've lost a bit of interest in this, possibly the same way other people have lost interest in mine.
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: tSwitch on November 16, 2009, 05:06:31 PM
Thanks for the comment knightzero!

To answer your question, all we did was make the design for the trophies and make all the switches and variables, then all you do is show picture when the requirement is met.

kindamajorbump but if I may be of assistance, I wrote a script a few months ago that takes care of storing and tracking achievements for you, and you wouldn't have to do any more work than what you just posted there ;0

check it out sometime if you're interested: NAM's Achievement Logger v1.01 (http://rmrk.net/index.php/topic,32878.0.html)
Title: Re: Project Z, post-Apocalyptic fun for all the family!
Post by: pookinator on November 22, 2009, 11:06:45 AM
Thanks for that Namkcor, we were trying to find a script that would make it quicker and easier to make the trophies :)
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: phillip1756 on December 20, 2009, 08:13:54 PM
plz finish this,im beggin u
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: pookinator on December 23, 2009, 11:10:18 PM
HI!

Just wanted to share the christmas spirit with a virtual christmas card :)

(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Christmascard.png)

Merry Christmas to you all  :tpg:
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: Kathryn on December 24, 2009, 09:50:25 PM
I LOVE YOU, TEAM PROJECT Z :tpg:

Er um er, A very merry holiday to you as well :)
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: Dasginger on January 09, 2010, 07:10:32 PM
*UPDATE* 9/01/2010

First update of the New Year! A load of new screenshots for you guys, for starters...

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot6.png)
Testing out an AMS for the tutorial.
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot5.png)
The Upstairs of the house as you first find it.
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot4.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot3.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot2.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot1.png)
Shots of the brand new forest. (yes, another one) The only thing not edited, or completely custom made are the trees. Oh, and there are many, many mapping errors in the forest, but, like most things, its not finished.
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Forestwhole2.png)
The full, yet half finished, map of the forest, although we may expand it in the future.

... And some ABS sprites...

Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Marcus_atk5-1.png)
The finished USP sprite.
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/AK-47.png)
A staple weapon of the apocalypse, the AK-47
Title: Re: Project Z [INTRO CUTSCENE ADDED!]
Post by: IAMFORTE on February 15, 2010, 07:59:43 PM
very nice looking : D
Title: Re: Project Z
Post by: skaraflame on March 26, 2010, 01:04:50 PM
Looks cool lol
This is one to watch, the characters look cool and all
Title: Re: Project Z
Post by: Dasginger on May 09, 2010, 01:27:22 PM
UPDATE (09/05/10)

Ok, our first update since January... Sorry we haven't been more active, but we've been getting ready for our exams in a few weeks.
We do however, have loads of stuff for you guys, so...

Zombies
We scrapped the old zombies, in favour of a more realistic look
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombiemale6.png)(http://i600.photobucket.com/albums/tt88/Zombie_stuff/zombiemale4.png)(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombiemale5.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombiemale3.png)(http://i600.photobucket.com/albums/tt88/Zombie_stuff/zombiemale1.png)(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombiemale2.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombiefemale1.png)
And to make gameplay a little harder, we added zombies where the infection has completely taken over its host
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Zombiemale3full.png)

ABS Sprites
We've done alot more work on the characters animations
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/USPAK.gif)  (http://i600.photobucket.com/albums/tt88/Zombie_stuff/Marcusactions.gif)  (http://i600.photobucket.com/albums/tt88/Zombie_stuff/knife.gif)
There are a few new sprites in there, like the knife, defend and running animations

New Screenshots
And of course, the tileset spriting and mapping update
Spoiler for:
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Screenshot7.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Cityscreen1.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Cityscreen3.png)
(http://i600.photobucket.com/albums/tt88/Zombie_stuff/Forest-Full.png)
Title: Re: Project Z
Post by: Kathryn on May 10, 2010, 12:58:29 AM
Oooh, new sprites are looking awesome...the guns and new zombies are just fantastic! My only complaint would be that the gash on the zombie girl's arm looks raised on some views. And how does that knife animation look without the little fwish lines? They look a bit out of place. And the streets look a bit odd - the perspective doesn't quite line up. Maybe if you tweak it a bit to match the buildings?

But other than that, the spriting is really improved. Those HKCP sprites are just loverly *_*
Title: Re: Project Z
Post by: Norton on July 15, 2010, 01:33:52 AM
Wow, really cool sprite work!
Looking forward to seeing the finished product for sure.