Thomas Edison VX
Author: BulletXt (bulletxt@gmail.com)
Version: 0.1
Original credit goes to Kylock (http://"http://www.rpgmakervx.net/index.php?showtopic=2432")
This script is an enhanced version of the well known Light Effects written from Kylock. I decided to pick it up, fix some things and add some new important features. The most important one is that you can enable/disable a light through a switch call based on its type. For example you can make all FIRE lights go on/off with a switch, and with another switch make all GROUND lights go on/off. There are also new lights, for a total of 12. The script is also smart when using KGC Day Night system! When it's day, the lights keep off and when it's night they automatically go on! Instructions are inside the script.
IMPORTANT: if you are already using Light Effect VX script, you can simply replace it with this one. Your lights will still work!
Example screenshot:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdigilander.libero.it%2Fbulletxt%2Fthomas_edison.png&hash=0989747c4fbe38535608895b9ba8a5260ebe9985)
[size="3"]
Download Demo: [/size]here (http://www.mediafire.com/?kyvyb2qimmy)
If you directly want the script and the light picture needed, you can get them: here (http://lodestone2d.svn.sourceforge.net/viewvc/lodestone2d/Scripts-Dev/Thomas_Edison_VX/Thomas_Edison_VX.rb) and here (http://lodestone2d.svn.sourceforge.net/viewvc/lodestone2d/Scripts-Dev/Thomas_Edison_VX/le.png)
Cheers,
BulletXt