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RMRK RPG Maker Creation => XP => XP Event Systems => Topic started by: Sharkbainte on March 26, 2009, 11:23:47 PM

Title: [XP] Thieving System
Post by: Sharkbainte on March 26, 2009, 11:23:47 PM
Thieving System

What it does: Do you really need to ask? It allows you to steal a certain amount of money from a certain person. I may change it soon so that it also has levelling.  Please comment on how to improve or change it.  It is in the attachment.  Please make any constructive comments.
Title: Re: Thieving System
Post by: firerain on March 26, 2009, 11:46:09 PM
It seems pretty cool. Although the "player touch" event is annoying, and kind of pointless. You could always make a common event with a conditional branch with a specific button to be pressed that would bring up the thievery option.

edit: actually, I'm gonna mess around with this a bit and see what I can do.

edit2: well, I messed with it a bit. I got the common event to work, only downside is, is that you have to press enter AND the button at the same time for the thievery menu to show up, but I guess it also offers something cool. I also changed the "banker" name to "victim, because it's a common event.

If you don't want to attempt to rob that person, just put whatever else you want to happen under the 'Else' part of the conditional branch. (Not of the common event, of course.) I also made two different common event. One that will alert the guards, and one that just makes the person yell in surprise, and it also deletes the event to give the illusion the person ran. Oh, and the buttons to bring up the thievery menu are ENTER and the W key. Oh, and ignore the Parallel Process on the common event, I don't know why I did that. It can be set to 'None'.

I'll play with it a bit more. I attached it to the bottom of this post.

edit3: I updated it again, I added a new map showing how it could easily be used in a town.

edit4: Updated yet again, but I added an 'Intro' map that explains how to use the system. Sorry if it seems like I'm stealing your idea, but I'm trying to help you improve it. Take a look at what I've done and see what you think. Again, I've attached the new updated version to the bottom of this post. Also, please post of any bugs or errors you find, because I'm sure there are some.
Title: Re: Thieving System
Post by: Sharkbainte on March 27, 2009, 09:28:44 PM
Sorry, I've only just been able to get back to this, due to the fact that there was an internet connection problem, and I'll check out your changes in a minute. :D

Edit 1: I did originally set it up in a town, but that's part of my current project, and there isn't enough of it at the minute to share.

Edit 2: You mispelt my name  >:(.  But seriously, pretty good changes to it.  Thanks.  I'd +rep but I can't atm.
Title: Re: Thieving System
Post by: firerain on March 28, 2009, 05:25:32 AM
=o Sorry 'bout misspelling your name. I'm still playing with the system, seeing what neat things I can do with it. This seems perfect for the event systems forum. Can a mod please move this there? =o

edit: lol, halo moved it to the wrong forum :3
Title: Re: Thieving System
Post by: Sharkbainte on March 28, 2009, 06:03:55 PM
Indeed.  :lol:
Title: Re: Thieving System
Post by: Grafikal on May 08, 2009, 04:48:57 AM
This is an XP event system, not VX. Can a mod please move this?