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RMRK RPG Maker Creation => Projects => Projects in Progress => Topic started by: Xenomic on March 21, 2009, 12:28:26 AM

Title: [2k3] Touhou Fantasy
Post by: Xenomic on March 21, 2009, 12:28:26 AM
For those who do not know this project, it is a game that I have been working on for the past 4 years almost solo (I've had some help here and there, and I appreciate the help from the many folks that has helped). Take heed that I've done no graphics or music myself, the sources vary. I am always looking for more help with this as well~

Concept Art:


Spoiler for:
Chaos:

[img resized=1 width=327 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/XenosampleChaosfront13.png[/img]

(2nd Concept Art)

[img resized=1 width=213 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosSketch.png[/img]

(August 25th, 3rd Concept art)

[img resized=1 width=190 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosConceptArt3.png[/img]


Hope:

[img resized=1 width=480 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png[/img]

(NEW)

[img resized=1 width=371 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png[/img]


Death:
[img resized=1 width=480 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample2.png[/img]

(NEW; based on original sketch)
[img resized=1 width=330 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch1.png[/img]


(NEW; based on original concept)
[img resized=1 width=453 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch2.png[/img]


Fate:

[img resized=1 width=360 height=480]http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/FateConceptArt.jpg[/img]


(NEW AND MOST RECENT)

[img resized=1 width=800 height=402]http://fc05.deviantart.net/fs71/f/2013/212/f/7/fate_concept_art_by_xenomic-d6g1ivu.png[/img]


Concept Sprites:

Spoiler for:
Hope:

Original version by Chamat (animated by CVS Abstract. Thanks you two for doing this bit for me~):
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/skirt_fix__by_cvsnb-d5gjg4y.gif)

Updated version by original concept artist (uses original as a base with colors):
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeBattleSpriteSample.png)


Videos:



There'd be too many vids to post, so I'll just post the playlist link here, and show the more recent Battle Animation Exhibition vids.



Spoiler for:
Link to Other Vids: http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB (http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB)





Beta Release Video:
<a href="http://www.youtube.com/watch?v=R7YJdCFWPQA" target="_blank">http://www.youtube.com/watch?v=R7YJdCFWPQA</a>




Beta4 Release Video:
<a href="http://www.youtube.com/watch?v=Zctab1kl2_s" target="_blank">http://www.youtube.com/watch?v=Zctab1kl2_s</a>




Beta4 2.0 Video:
<a href="http://www.youtube.com/watch?v=8mPr8B65p1U" target="_blank">http://www.youtube.com/watch?v=8mPr8B65p1U</a>




Exhibition Videos:
<a href="http://www.youtube.com/watch?v=mTYVHP4jJq4" target="_blank">http://www.youtube.com/watch?v=mTYVHP4jJq4</a>

<a href="http://www.youtube.com/watch?v=y26S1jcorCc" target="_blank">http://www.youtube.com/watch?v=y26S1jcorCc</a>

<a href="http://www.youtube.com/watch?v=iN7hmwXPH-s" target="_blank">http://www.youtube.com/watch?v=iN7hmwXPH-s</a>

<a href="http://www.youtube.com/watch?v=YGeyx_xw-Qc" target="_blank">http://www.youtube.com/watch?v=YGeyx_xw-Qc</a>



You can find the patches and beta link there, but just in case, here they are:

For the Game files: http://rpgmaker.net/games/3758/downloads/3561/

CommandRTP (Run RPG Maker games without installing the game or RTP package): http://rpgmaker.net/engines/rm2k3/utilities/5/ (http://rpgmaker.net/engines/rm2k3/utilities/5/)


Feel free to leave feedback on the game and ideas/criticisms~


First review: http://rpgmaker.net/games/3758/reviews/1826/ (http://rpgmaker.net/games/3758/reviews/1826/)


Current version (1.121): http://www.mediafire.com/download/ka77ce9hkpo2lj5/Touhou_Fantasy_Version_1.121.rar

Please make sure to get this as well and unzip in the Facesets folder. There are some missing files that'll crash the game without them: http://www.mediafire.com/download/hyh85nd4z6elfl7/FaceSet.rar

Music: https://www.mediafire.com/folder/0nw7t9lzue4y8/Touhou_Fantasy_Music_Packs

*NOTE! If you only want the base music, get just the Vanilla Music packs and the Theme of Components found in the subfolder. If you want all the music, get everything. For all music files, place it in a folder named Music in the Touhou Fantasy directory.




Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work, let me know and I'll see if I can't fix things up. I'm hoping I have this going correctly ^^;; Enjoy, and I hope you all have fun with this! Looking forward to hearing from you guys ^^
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on May 16, 2009, 06:20:31 AM
Not quite sure why the videos didn't link here, but argh....just to show that I'm not completely dead, my most recent video.



LuXthWcgHcA
Title: Re: Touhou RPG (Name pending)
Post by: Grafikal on May 16, 2009, 07:54:48 AM
You need the dimensions.
Code: [Select]
[youtube=425,350]ILRv8nNpqQU[/youtube]

Also, I didn't really read all the descriptions of your characters. I'd rather like to read a story. I think your maps need work from what I can judge from some of the videos I saw. I like your world map, but from what towns I saw and the Kirisame Household Event video link you posted, they're really really boring. You need to add more details. In the Kirisame Household Event, there's literally like nothing going on as far as mapping is concerned. On the plus side, I really enjoy the music you have for the game.

Here's a couple tutorial topics that I think will do some good.

Town & Interior Mapping Tut:
http://rmrk.net/index.php/topic,32839.0.html

World Map Tut:
http://rmrk.net/index.php/topic,32865.0.html

Both topics are by Sirius. He seems to be really helpful and very proficient with 2k/2k3 so I would suggest that if you have any questions that you ask him.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on May 16, 2009, 08:23:09 PM
Yeah, it's not easy for me to do map designs (just look at the Hakurei Shrine, which is like, in the intro video of the entire thing.....it's horrendous. I might have to redo that entire interior of that cuz I'm not happy with how it looks atm....doesn't feel like a shrine at all >_< ).


As far as story goes, it's hard to make things interesting all the time for me. I can only do so much with what I'm working with. Besides which, it's still a beta in progress, and when I release the demo, before I move on any further with the game, I'm hoping to get some massive feedback on it so I can improve the earlier parts of the game (basically the entire demo), including dialogue. And yes, I do have some issues with some parts of the maker, such as trying to get a specific attack going off every 3 turns (this was in the Kirisame Household event btw....Marisa doesn't like to Master Spark every 3 turns apparently like she should >_< ).


Unless you're referring to the map of the Kirisame Household itself...then I can understand what you're getting at. I am using limited resources and am not sure what I want to do for a house that's SUPPOSED to be "tore up", as Aya put it in the video. The same problem I'm having with the Hakurei Shrine as well (both inside and outside), and I think even the Human Village, though I think that the Forest of Magic area is the best looking area in the game so far ^^;;


And as for World Map.....yeeeah....I was trying to go with the Touhou layout of things, but that's really hard when you don't know where stuff is supposed to be at....that, and I didn't resize the world map when I did it....it was the default size that is starts on....I think I didn't resize it as well since, well.....Gensokyo isn't supposed to be that big either. I think it's just a region and not a huge area so.....yeah.....^^;;


Also added in about 1/4 of the story so far (expect spoilers....this is pretty much the script of the story that you'll be reading, and what I'm using to help go with the story, though it's not set in stone, as you'll see the Kirisame Household event in the script is different than the one in the video, as I wanted to get Hope more involved in the story somehow).
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on May 16, 2009, 09:10:15 PM
*yawn* Well, that was a giant first post.
Also, I don't really like the huge monsters, or the mapping. Everything else is okay.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on May 16, 2009, 09:39:07 PM
Yeah, I could probably slim that first post down to what it was originally (very few videos, and leave the rest up for the link to the playlist). As for the giant monsters.....that's one of the things I intend to fix. I was resizing them, and well.....I didn't expect them to be so giant like they were .-. lol
Title: Re: Touhou RPG (Name pending)
Post by: Falcon on May 16, 2009, 09:42:47 PM
You don't have to remove content, just use spoiler tags so it's more organized.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on May 16, 2009, 09:58:56 PM
Much obliged. Didn't even notice that there were spoiler tags. Makes it easier to do that now ^^:b
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on May 16, 2009, 11:48:39 PM
Yay!  :) Now I can view this page without Chrome lagging!(Because of the giant post)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on May 17, 2009, 01:25:59 AM
Yeah, my comp was lagging badly too, and I was using FireFox. I wish I could do this over on the other forum I post my project at too though x_x
Title: Re: Touhou RPG (Name pending)
Post by: Grafikal on May 17, 2009, 01:36:53 AM
Yay!  :) Now I can view this page without Chrome lagging!(Because of the giant post)

Adding spoilers doesn't decrease the load time of pages. The information inside of the spoiler tags loads just as if you could see it anyway. If the page loads any faster than it did the first time it would be because of your browser downloading parts of the page so that the next time you visit it has less to load than before. Spoiler tags are there for organization.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on May 30, 2009, 04:42:07 AM
And now a new vid in the storyline videos (last vid). Will also probably be the last vid I do for Storyline vids, since everything after that point are major spoilers. I'm also thinking of doing 1 to 2 more scenarios before releasing a demo ^^



Also, since I'm here I might as well ask, how would I go about making this into a demo for release anyways? ^^;;
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 06, 2009, 08:58:37 AM
3 more vids for you guys to view. One in the Test Battles (though it's another world map vid, for some places I added in), and 2 for Storyline vids (both spoilers)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 07, 2009, 05:06:57 AM
New vid showcasing the next dungeon, spoilers just in case. Also, if anyone has any additional ideas for traps and puzzles, do let me know. It'll help considerably ^^



Forest of Bamboo (yes, I know, there's NO bamboo....silence! ^^;;)


RbHp_6wSJH0
Title: Re: Touhou RPG (Name pending)
Post by: Grafikal on June 07, 2009, 05:22:53 AM
Your fog is way too heavy in that video.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 07, 2009, 05:36:18 AM
Yeah, I might tone it down one notch. I want it to be hard to see things, but I may have overdone it a bit ^^;;
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 11, 2009, 05:36:02 AM
Updated SDM Map. Tell me what you guys think so far!


Original:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled-16-1.png)



Updated:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/UpdatedSDM2-1.png)



It is based off of this image, found on Pixiv.


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/3500616_m.gif)


I could try and model it off of the anime version, but eh....this is a much easier reference. And besides, I already use a couple things from the anime ^^;;

Also, I guess I can say I would accept any help or ideas from anyone (especially from those who are well versed in Touhou, as well as some graphics and whatnot) on this project now. Reason I'm doing this now near the beta release is because after having some feedback from the beta, before I move on too much further, I'd like to revamp some of the maps as well as get some ideas on what to do with future dungeons and whatnot. Granted, I already have in mind what to do for about 1/4 of the game to about 1/2, but still, more ideas and help wouldn't hurt, and of course, all help will be credited as well. ^^;;


At the current moment, I am revamping the Scarlet Devil Mansion maps, since I don't like the older maps, and well.....it's going to take quite some time to do. This is also one of the areas that's going to give me a big headache (lots of rooms that I'm going to be adding in, and moving events and whatnot), and I'm wondering, for you Touhou gurus, where do you think the entrance to the Voile Library should be located? At the current moment, it is in the front foyer, by the steps.....don't know if that's where it would be or not....
Title: Re: Touhou RPG (Name pending)
Post by: Sirius on June 11, 2009, 03:42:18 PM
As far as the map's concerned, I think you could do with making it a bit smaller. When you can't see the top of the building, it makes the base of it look a little like an amorphous blob. It's a step up from the first, but there's still a little too much blank space laying around. I can't see exactly what tileset you're using, but adding the flowerbeds would be a nice touch.

There's also that little shrine-thing in the bottom left corner :D
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 11, 2009, 09:02:46 PM
Yeah, I intended to add those in, hence why I added so much more room. Though that shrine thing is going to be a pain to do, since I don't know how I'm going to pull it off with the current tileset, which is this btw:


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Chipsets/SDM.png)


I figured that this would be the perfect chipset to use to simulate the feel of a European building (since the building IS supposed to be European....which means me revamping the entire inside is going to be a pain too since I don't know what chipset to use for that...., which I'll show here in a bit). Problem is trying to simulate it correctly. I don't show the top of the building since well.....it's a tall building for one (it's a mansion, c'mon! lol), and for another, you can go to the roof anyways, which is to the clocktower (yes, my clocktower is very ghetto looking alright!? It doesn't even have a clock T-T. I need to find a clock to fit on it.....). That, and I'm not sure how to make it not.....blob looking....any ideas?? Cuz I'm trying to make it as close to the image of the mansion in the above post as possible, since it fits it perfectly just about ^^;



This is what I'm using for the inside right now (yeah, it's the original chipset that came with the game....but I added a few things here and there to it....I don't know what else to put in or what else would fit the inside well enough ^^;;)


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Chipsets/ScarletDevilMansion-1.png)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 11, 2009, 10:29:37 PM
Btw, how does this look compared to the last updated SDM? Building look anymore defined than before?


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SDMUpdated3-1.png)
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 12, 2009, 12:00:21 AM
Well, the gate walls don't look like walls. They seem to be a millimeter thick.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 12, 2009, 12:14:52 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SDMUpdated4-1.png)


How about now?
Title: Re: Touhou RPG (Name pending)
Post by: Sirius on June 12, 2009, 06:15:21 PM
I'd try using a black tile behind the walls, so they don't look like paper. I think the part of the house to the right of the entrance sticks out one tile, too.

The outlines on the building do make it look better, though.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 12, 2009, 06:25:46 PM
Yeah, it does look like it'd stick out one more tile. I think I'll do that then.

Mmm.....with behind the walls, do you mean on the side of where the edges of the walls would be and underneath areas such as the balcony and whatnot?
Title: Re: Touhou RPG (Name pending)
Post by: Sirius on June 12, 2009, 08:14:57 PM
(http://img44.imageshack.us/img44/4849/walls.jpg)

I mean put something behind those walls. The vertical tiles make it look like the wall's only a couple pixels thick. If it doesn't look good with something behind it, it'll be fine. I'm just being picky  :P
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 12, 2009, 08:23:57 PM
Ahhhh.....I see what you mean. I'll fix that up then and see if it doesn't look good ^^


EDIT: Alright, I tried some things, and there really isn't anything that makes it look good at all behind the walls. The dark tiles are too dark, and there's nothing else on the chipset that makes it look remotely good at all x_x lol
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 12, 2009, 09:14:33 PM
You could add the "ceiling" tiles to make it look thicker. ;)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 12, 2009, 10:10:09 PM
Hmm....true.....I guess one more layer of the ceiling tile for the wall wouldn't hurt much.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 14, 2009, 08:27:12 AM
Alright, so the beta should be released this week hopefully! I don't know where I'd put the download link for the beta at on this forum, so I'll just wait on that. In the meantime, I'm already going ahead and trying to make the Party Switch System, but that's going awful right now. Tis just confusing as all bloody hell, but I'll figure something out I suppose....the way the tutorial is written isn't that great >_<


EDIT: And now.....I wish to hire someone to do the Party Switch System. I just.....can't do this thing no matter what....I HAVE the beta pretty much ready to go, but I'm trying to do this now, so I can rest easy with it later.....but the way these tutorials are written just make me flabbergassed......I just can't comprehend what they're trying to say! So if anyone would like to help with the game, and knows about coding, PLEASE let me know! You'll be heavily credited for this.....
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 14, 2009, 07:02:10 PM
Hey, I know how to do a party switch system. I've put it in Warrior Dee's RPG, although it's not a great one, but it still works!  ;)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 14, 2009, 07:55:47 PM
Think you'd be able to help me out with it? I'd REALLY appreciate it, since I'm just about at my wit's end with this RPG almost with all this coding lol. I'm actually curious now as to what you can do with it ^^
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 15, 2009, 06:42:51 AM
Well, I'll get to the renovations of the SDM here after the beta release, which should be tomorrow actually! So keep your fingers cross and hope that I got everything ready to go (only 2 bosses don't have animations to their attacks, and the SDM is the only one that needs remodeling right now, so that SHOULD be the only things missing....I hope).
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 15, 2009, 11:10:46 PM
Yup, after what seems to be forever (about 4 months I think?) of on and off working on this, I finally present to you the Touhou RPG beta release!


http://www.megaupload.com/?d=K51XOPG6


Keep in mind that you'll need to run the CommandFTP first in order to play the RPG. If that doesn't work, let me know and I'll see if I can't fix things up. I'm hoping I have this going correctly ^^;;


You may leave any feedbacks, comments, fixes, ideas, and whatnot in this thread or the Touhou RPG thread. Keep in mind that there are spoilers in the file to be found, as I left the Touhou RPG Script Plot there for those who want a read, and want to know what happens later on (the script is only 1/4 of the full story, and the beta only goes up to about 1/2 of the current script....).



Enjoy, and I hope you all have fun with this! Looking forward to hearing from you guys ^^



I couldn't make the official topic on the main board, and this is what this post was going to be for, so yeah.....have to put it here ^^;;
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 15, 2009, 11:41:47 PM
Hmmm... I wish I could play it, but I've got my hands full with WDRPG.

[offtopic]I working on it's last parts so I'm ready for it's release[/offtopic]
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 15, 2009, 11:46:26 PM
Well, whenever you have free time I suppose ^^


In the meantime, I'm going to take a quick break from the RPG until I get some minor things done for it, being the PHS system, some more sprites, and whatnot
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 16, 2009, 12:28:47 AM
Yay, I have free time now since my RPG is complete...

downloading in a few secs...

EDIT: Whoa, wait a minute. It's FOUR HUNDRED EIGHTY SEVEN MEGABYTES?!
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 16, 2009, 01:09:46 AM
Aye. I've been working on and off for about 4 months now, and it's only about 1/8 completed I believe. The script that comes with it only goes up to the 1/4 mark so....


And that might be due to some of the music that comes with it, since some of it is going to be used later on and I decided to pop them in now (plus, it's used in a special location in the game as well).


Also, I'll be uploading a fixed version. That last version had one small bug that I fixed, and I don't know how to do patches aside from re-uploading the entire RPG again, unless anyone knows how to tell me this x_x
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 16, 2009, 03:43:16 AM
I would advise waiting right now, as I found a serious bug that should not have happened to begin with. For those of you who already downloaded it and have a save file, I would recommend moving the save file out of the folder and putting it somewhere else until you get the fixed version so you don't lose your save. I'm very sorry for the inconviences guys. The first one was an oversight on my part, but this one was out of my hands and I have no idea why it happened to begin with.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 16, 2009, 03:54:45 AM
And now for those who want the fixed version, just redownload from the link again. That should fix all the problems ^^
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 16, 2009, 10:20:53 PM
http://www.megaupload.com/?d=677H44W0



New link, so that way it should be the fully fixed version. I don't know if people were getting a bad version or what....I'm hoping that this is fully fixed now and that all bugs are gone .V.
Title: Re: Touhou RPG (Name pending)
Post by: Tezuka on June 16, 2009, 10:34:47 PM
400+ MB? That should not happen, for ANY RPG Maker game.

My advice is to cut down that huge size, it really isn't needed. What is taking all of that space anyway? Are you using WAV type music files? I can't see that size being caused by visual resources (due to 2003 only supporting 256 colour images).

If it IS your music, convert it all to MP3, or take out some of it.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 17, 2009, 02:38:43 AM
If there are any glitches (particularly one involving a cutscene and another at the SDM), then try this map pack and apply it to the game (unzip all of these inside the Touhou RPG folder):


http://www.megaupload.com/?d=D6YPRB5Z


If not, then new link.....last one too, since this should fix everything >_<:


http://www.megaupload.com/?d=OQTXRNH7



Also, yes, most of it is music. I put in the music that I'll be using here later so that I don't have to worry about it at the current time. Also, they are MP3s (that's the only format I use) ^^;;
Title: Re: Touhou RPG (Name pending)
Post by: Tezuka on June 17, 2009, 01:20:19 PM
Also, yes, most of it is music. I put in the music that I'll be using here later so that I don't have to worry about it at the current time. Also, they are MP3s (that's the only format I use) ^^;;

I guarantee that you will not use half of that music, and if you do the transition between them will be a bit too much. I would download your game, but the size is just way too big. Even though I have a 10MB/s connection, 400+ is just way too much for your RPG Maker game.

If excess resources take too much space in demos, take them out, it will also allow you to upload the files MUCH quicker too.  :)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 17, 2009, 07:54:34 PM
The reason I have them is I use specific character themes for specific boss battles (in spirit of the Touhou games there). Though you are probably right in that I won't use half of what's in there. The game is though, as stated, only 1/8 completed so.....there's still a long ways to go with it. I expect several of the music in there will still be used (though I think I already stated in the debug room that a couple songs already probably won't be used, and I'm thinking of cutting out some bosses to make room too...)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 18, 2009, 08:07:06 PM
Recent update to beta that fixes all known bugs up to the Forest of Bamboo:


http://www.megaupload.com/?d=2CP9S2RA
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 19, 2009, 07:54:14 PM
If you are going to have all 400+ MB in your project, I recommend downloading RMTool and..
1) Copy the folder of your project to somwehere else
2)Open RMTool, and check your game's database
3)Purge all files
4) Import any missing files.
REMEMBER TO DO THIS IN THE COPIED FOLDER, NOT YOUR ACTUAL GAME FOLDER OR A TON OF THINGS IS DELETED!

So that should cut down so of the size on your RPG.  ;)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 20, 2009, 08:58:24 AM
I'll have to look into that then ^^;;



Recent update to beta that fixes all known bugs:


http://www.megaupload.com/?d=QYD1ZGKH (http://"http://www.megaupload.com/?d=QYD1ZGKH")


Patch to fix encounter rate and accuracy problems:


http://www.megaupload.com/?d=QKDXQMCS
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 20, 2009, 03:21:36 PM
Wow. You should really beta test your game first before releasing it, because you have like, 4 downloads that are all fixes.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 20, 2009, 10:06:10 PM
Funny thing is, that I did go through the game after i finished everything. Some were little bugs that I didn't even think of (such as the Bamboo Forest bug and SDM bugs, those were overlooked on my part), but there were a couple that just....should have never happened regardless of what I did, since they didn't happen when I tested them out (2 of them being in the SDM, one being in Eientei). I really don't know how those occurred at all....makes me question myself sometimes ~_~

EDIT: By the way, the last patch patches everything that was wrong....and I know why a couple of bugs existed. One was due to me reformatting the area map, but for some stupid reason, decided to add more "Move Ups" since I thought I had the event at the entrance, but had it at the same spot that the event originally was at....and the other was just due to having a Item Held being a Tonic for whatever reason....and not having the right variable on there (it was a variable named Forest Puzzle 2, but I had it as Forest Puzzle 1....). The others were just due to forgetting to turn on switches that prevented them from showing up, so they were still rather minor bugs that were easily fixed. Though it does urk me that I missed those the first time around, or the fact that I forgot about some of them (or otherwise didn't encounter them at all....). I think after I'm done reformatting how the SDM looks on the inside, and start working on the next segment of the demo, I'll have to keep a better, closer eye on what happens....
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 23, 2009, 08:31:26 PM
Well, after taking a break from working on this, I'm about to get back to it. Will probably fix up some of the grammar first and whatnot before moving any further at least ^^;


Also, Lazer Kirby, how goes that party-switch system so far? I can't really move forward until that's done (though I can fix up what needs fixed up and add in some stuff until then...^^;;)
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 24, 2009, 11:43:49 PM
It's not exactly a great one, and when I do feel like it, I'll make a sample game with a party switch example and PM to you. Hands full in making WDRPG v0.3 and my other game I'm trying to start...
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 24, 2009, 11:58:51 PM
Ah....gotta love being busy eh? lol ^^;;


Anywho, I'll probably do some more and work the PHS in somewhere after that's done. So maybe next week I'll have SOMETHING to show for the next part ^^;
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on June 25, 2009, 12:39:15 AM
I could give you an example of the party switching system I could make...
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on June 25, 2009, 05:21:34 AM
If you want. All up to you. ^^:b
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on July 20, 2009, 10:02:43 PM
Well, after such a long break, I'll be working on this game again (even moreso after I'm done with my FFVI Advance video walkthrough....), though I still haven't touched the PHS system yet....still dreading that thing x_x
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on July 22, 2009, 12:21:29 AM
Umm er... PHS?
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on July 22, 2009, 07:30:41 PM
The party-switch system basically. I don't know why I'm used to calling it PHS. Maybe too much Final Fantasy VII for me or something. lol
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on July 29, 2009, 08:33:48 PM
Alright, I'm just going to bypass the party-switch system right now until I can get some help on this. For anyone that would like to really help on it and get a decent system going, just let me know. I can send the project to you so that you can help fix it up. It's the only thing that I just cannot understand on working T-T
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on July 29, 2009, 10:19:25 PM
I can make a really crappy Party Switching System.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on July 29, 2009, 11:34:22 PM
As long as it works right now, I don't care. I just want to get a system done with it to begin with, then I'll try and expand on it later. Unless you want to take screenshots of the coding, I can send you the project. The only downside to me sending it though, obviously, is that I'm working ahead right now and getting things done. x_x
Title: Re: Touhou RPG (Name pending)
Post by: Sirius on July 30, 2009, 12:23:26 AM
Well, I made myself a cop-out of a CMS party switcher (for the time being); and you can probably tie some sort of story into it. If you want, I can send you that system and you can get some inspiration.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on July 30, 2009, 12:57:57 AM
That would be extremely helpful if you could do that. Dunno if email or PM is the way to do the sending though. I'll leave that up to you I guess.


Right now, working on the southern part of the Human Village finally. I think I'll put a tutorial center here, since there's usually always a tutorial place in RPGs I think. ^^
Title: Re: Touhou RPG (Name pending)
Post by: Sirius on July 30, 2009, 01:35:44 AM
I just PM'ed you the link. Enjoy (I guess).
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on July 30, 2009, 02:52:22 AM
Will be adding this to the first page post, but here's the final fix patch for the beta (includes ALL bug fixes that I'm aware of, some that were.....unknown to me quite a bit) as well as the south part of the Human Village. There won't be anymore patches for the beta until the next beta release!


http://www.megaupload.com/?d=4FC2V1MH
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 09, 2009, 10:33:55 PM
Weeeeellll.....some good news! I got the PHS (Now known as the HRCS, or Hakurei Reimu Calling System :v ) working now, thanks to Sirius for helping me with the idea behind it! Without him, I wouldn't have gotten it done, and probably wouldn't be able to move onwards like I can now ^^


So there'll probably be SOME progress now, though I still need to get Nitori's and Mokou's battle sprites in....oi vey x_x


Also, first post updated with an updated beta, since for some reason I couldn't just do a patch to the game. Probably due to me making a new area to the game or something....I don't know D:


One more note, avoid using the PHS for now, since even though i have it working, it's not installed in the game yet ^^;;
Title: Re: Touhou RPG (Name pending)
Post by: Lazer Ki on August 10, 2009, 03:47:09 AM
yay...?
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 12, 2009, 12:18:40 AM
One more patch boys, this is more or less a test to test out EXP and Leveling up (also patches up a few things I missed too)


http://rapidshare.com/files/266375336/Touhou_RPG_Test.rar



If anyone can give me feedback on how this works as opposed to the original level up system (which I think sucked btw), do so ^^;
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 14, 2009, 07:13:13 AM
Speaking of PHS system: 


gdO0gw6iX5c


There's the vid of how it works right now. I think it's perfect so far.

As for the EXP problem, I THINK I may have it down, so if I get it working right (requires me to go through a new game again, which makes me sad cuz of that opening. I know  I know......it is a long opening, but it is required kinda T-T) then a patch for EXP will come, along with a few new scenarios that are still locked :3
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 14, 2009, 11:30:10 PM
http://www.megaupload.com/?d=5TS6GWB6


THIS might be the EXP that I'll work with, so there ya go boys! Enjoy!


Fixes some character sprite issues, as well as Equipment issues (the status prevention accessories didn't do anything ^^;) as well
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 28, 2009, 02:34:42 AM
Well, expect a couple new vids here later to showcase some sprites. Granted, I don't have attack animations for attacks and whatnot, but at least you'll get to see what things do, and how the sprites are ^^


Also, I'm thinking of having a few more temporary party members, or those that you can only use for certain areas only (such as Yukari I had planned originally as a temporary party member for much later in the game, and Sanae for the Youkai Mountain event). If anyone has any ideas on what to do for party members, just let me know! Here's what I have in mind for each area (granted, this is only a temporary list. Not all of these will even be used more than likely):



Forest of Magic - Dark Recesses: Possibly Alice
Hakurei Shrine - Uncovered Burial Grounds: Possibly Suika after beating her
Forest of Bamboo - Lunarian Path: Possibly Eirin
Makai Realm: Possibly Shikieiki. Yes, you heard right...
Youkai Mountain Assault: Possibly Sanae, or even possibly Sanae, Suwako, and Kanako
Hell of Blazing Fires Depths: Possibly Utsuho or Yuugi
Hakugyokurou - Netherworld Planes: Possibly Yuyuko
Pandaemonium: Possibly Tenshi, Keine, or Yumemi (yep, you heard right again)


So yeah, there's QUITE a bit that I have planned, and some might even become secret party members *hint hint*, though who would be the secret party members, good luck figuring THAT out. ^^
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 28, 2009, 05:05:24 AM
And video:


o-Ac-ngReaE




All that remains for sprites are Advent Cirno and Yuka, which will probably take a long while to do. As for the temporary party members, still waiting on that  right now.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on August 30, 2009, 03:46:53 AM
http://www.megaupload.com/?d=6B884SQ8


THE absolute final patch for Touhou Fantasy Beta 1. Do note that it may or may not work with the old beta, hence the link to the new beta below:


http://www.megaupload.com/?d=LNI6HWVQ



HOPEFULLY I won't have to reupload the entire thing again since I added a couple new maps to the patch that's not in the beta.....
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 01, 2009, 04:52:35 AM
http://www.megaupload.com/?d=4CW9TIOJ


Thanks to Grilleds, who found a few errors in here, mostly dealing with invisible people on the SDM roof, cutscene error with the first time to the SDM, and bad teleporting in the Hakurei Shrine ruins....stupid game .V.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 04, 2009, 01:16:36 AM
New video!


TNWo35z391Q


Yup. Completely redoing the entire world map. It's even bigger now, and uses the map up above as a reference. However, that's all the map is IS a reference, since there's still things not where the map would have them, and other things that will be there as well (Hell of Blazing Fires isn't even there at all :v )



Compare and contrast to this video of the old world map if you dare ^^


_ktlpF_WVxE


Also, new map of the Hakurei Shrine, which I think looks better than ever ^^


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/UpdatedHakureiShrine-1.png)



Human Village, I might just leave it as it is, and move onto the SDM to fix it up (that'll take quite a while ^^;; ). After that, I'll fix up the world map some more (if anyone has any suggestions on that, feel free to let me know ^^ ), then fix up the inventory some, give new techniques (as well as abilities that can only be gotten through items), add new enemies for the overworld, and then finally FINALLY move on with the story ^^;
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 05, 2009, 03:23:31 AM
Basically, EVERYONE is getting new weapon names. Here's the rundown on who's getting how many weapons:

Reimu: 16
Marisa: 14
Sakuya: 16
Patchouli: 13
Meiling: 16
Aya: 12
Youmu: 18
Momiji: 14
Komachi: 15
Remilia: 9
Mokou: 12
Reisen: 12
Yuka: 8
Nitori: 11
Advent Cirno: 14
Spoiler for:
Yumemi: 7
Yukari: 7
Sanae: 9
Alice: 13
Utsuho: 8


Yup. Those in the spoilers are the new ones being added in as "special" characters. In other words, even if you get them (save for one or two), they won't have any impact on the actual story. Think of them like the special characters in Seraphic Gate in Valkyrie Profile. Like them. Also, a run-down on the weapon types:



Reimu: Goheis, Talismans, Ying Yang Orbs
Marisa: Brooms
Sakuya: Knives
Patchouli: Books
Meiling: Fist weapons
Aya: Fans
Youmu: Katanas
Momiji: Bastard swords
Komachi: Scythes
Remilia: Claws (think of how Bowser was in SMRPG....kinda like that for Remi)
Mokou: Fist weapons
Reisen: Bullets
Yuka: Umbrellas
Nitori: Special weapons, wrenches
Advent Cirno: Broadswords
Spoiler for:
Yumemi: Guns
Yukari: Umbrellas
Utsuho: Arm cannons
Sanae: Onusas
Alice: Dolls



There is also one additional character that may or may not stay....haven't decided yet ^^



And here are the current names of weapons for each character so far:


Reimu:

Gohei
Ying-Yang Orb
Divine Talisman
Adventia
Mystic Sage
Noble Gohei
Ailment Talisman
Healing Gohei
Asura Gohei
Ether Gohei
Heisoku
Judgement
Nirvana
Virtue of Light (ultimate weapon right now)


Youmu:

Hakurouken
Roukanken
Genji
Musashi
Tsubame Gaeshi
Masamune
Murasame
Amaterasu (ultimate weapon)
Tsukiyomi (ultimate weapon)



Momiji:

Bastard Sword
Tyrfing
Orochi
Ama no Murakumo (ultimate weapon)



Remilia:

Tepes (ultimate weapon)




Mokou:

Járngreipr (ultimate weapon)



Advent Cirno:

Watermelon Blade
Waffer Sword
Chocolate Sword
Lucky Popsicle Stick
Honey Sword
Tsurugi -EASY- (ultimate weapon)




Yup....that's it. If anyone has any other names that would be good, go for it. I have no idea for most of these guys' ultimate weapons ^^;
Title: Re: Touhou RPG (Name pending)
Post by: Sirius on September 05, 2009, 04:08:40 AM
It's actually looking pretty good, Xenomic. My only concerns with the shrine map:

-Way too much open space, you can probably shrink the map to about half that size and keep the same amount of objects and it'll look great.
-The red entryway is missing one tile on the left side, and the big shrine is one tile uneven on the right side.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 05, 2009, 04:42:54 AM
Yeah. Figured it'd still be too big ^^. Though I didn't notice the uneveness with those things. I'll have to take care of that when I get to them. Right now, in the process of completely overhauling my items (new weapons, armors, helmets, shields, and accessories).


I was going to make an accessory for allowing a character to change to and fro from her alter ego, but I can't seem to make an accessory that'll let me do that sadly. Booo! .V.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 08, 2009, 11:31:19 PM
Well, some more name changes and whatnot:


Scrolls: I changed several of these, and added new things in here too (which some can only be gotten after a certain point in the game)


Skill Scrolls (Items that let you use techniques):

Hakurei Scroll: No longer lets you use Hakurei Amulet (which is a piece of crap anyways), but now lets you use Fantasy Orb.
Fire Scroll: No longer lets you use Agni Shine, but lets you use Fire.
Blizzard Scroll: No longer lets you use Icicle Fall, but lets you use Blizzard.
Spark Scroll: No longer lets you use Narrow Spark, but lets you use Thunder.
Kappa Scroll: No longer lets you use Hydro Camouflage, but lets you use Water. Also now costs 100 instead of 1500.
Tengu Scroll: No longer lets you use Gale Fan, but lets you use Aero.
Earth Scroll: No longer lets you use Earthquake, but lets you use Quake. Is also now buyable at 1500 instead of being 30,000.
Feu Scroll: Casts Fira. Costs 750.
Eau Scroll: Casts Blizzara. Costs 750.
Foudre Scroll: Casts Thundara. Costs 750.
Glace Scroll: Casts Watera.  Costs 750.
Kaze Scroll: Casts Aera. Costs 750.
Bio Scroll: Casts Bio. Costs 750.
Shadow Scroll: Casts Megid. Costs 200.


Skill Books (Teaches abilities, though only appears after defeating certain bosses or enemies):

Moonlight Scroll: Teaches "Moonlight Ray". Appears after defeating Rumia.
Meteor Scroll: Teaches "Meteor on Earth". Appears after defeating Wriggle.
Book of Life: Teaches "Resurrection". Appears after the first Scarlet Devil Mansion event.
Genealogy Scroll: Teaches "Sky-Born Genealogy". Appears after defeating Eirin.



There will be more like these, but most of these you'll either have to buy, find, or earn through "missions", which is something you'll see possibly in the next beta ^^


Still thinking of what else to add for scrolls and books.....speaking of books, here's the full list of Patchouli's weapons! All of them have been finally done, most of which can cast a spell if Patchouli uses them as items and have statuses that can be inflicted if you attack with Patchouli.


Magician's Book
Black Pullet (Casts Death)
Grimmerie (Casts Amnesia. This will more than likely change though)
Clavicula Salomonis (Casts Elixir. Yes, Elixir as in the item)
Feu (Casts Fira)
Eau (Casts Blizzara)
Glace (Casts Watera)
Foudre (Casts Thundara)
Grand Grimoire (Casts Quake. Will probably change)
Clavis Salomonis
Liber Juratus
Almagest (Ultimate weapon)
Necronomicon (Bonus weapon)



Also, a few other changes:

*Marisa's 2nd weapon is now known as Light Broom
*Youmu's Genji and Musashi are now  known as Petalchaser and Silkmoon respectively. Also, Onimaro is now known as Muramasa.
*Momiji's Orochi is now known as Colada.



That is all. I am still missing weapons for a lot of people, so if you want to contribute to naming them, you can. ^^


For those of you interested in seeing the full inventory lists, I can post them here if you wish to try and help with naming things ^^;;. Also, still no luck on finding a good mansion inners chipset to fix up the Scarlet Devil Mansion. Ugh x_x
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 21, 2009, 07:37:23 AM
NOTE!!!! I AM LOOKING FOR ANYONE WHO CAN HELP WITH MAKING A CUSTOM MENU SYSTEM!!! The reason behind this is that I'm trying to make the game a bit more unique by giving it a CMS, and I was thinking of doing a FF7 PHS system as well, though dunno how hard that'd be to do or not. If anyone is interested in helping on that bit, or anything with the project, drop me a line ^^

Fixed up the Hakurei Shrine, so that it's even smaller now (and the little graphical errors too, thanks to Sirius for pointing those out). Blue Magic system is working fine as well, and I THINK I have the attack/defense system set up and ready to go. Now all I'm trying to figure out is if I want to set attack to 255 max per party member or not.....because right now, Reimu (my main character, and the one in my avy btw) at Level 99 has an attack of 815.....and that just looks wrong to me in every way, shape and form. lol


Also added in a *gasp* skip intro command, for those who don't want to watch the intro for the billionth time, and now, after completing certain dungeons, an option to completely skip the dungeon whenever you revisit it (like the Misty Lake for instance) will become available.


There is also now a "Moogle Charm" accessory in the game as well, though that won't show up until later on. I'm about to also add in a new item that works as an "Enemy Repel" type deal, for a few seconds (making it somewhat expensive, yet cheap and available at the start of the game. Mainly for those that like low-level games and the like).


Still need to add in Utsuho, Keine, and Yumemi's sprites, and still need to get original sprites (as they have none at all, even in MUGEN) for Satori, Yuka, and Advent Cirno. Speaking of some sprites, video for you all:



R8ssMnJ52X4



As you can see, sprites for Yukari, Alice, and Sanae are all done. What's that? I thought Alice is a bad guy! Well.....that's what a story is for, isn't it?



Will probably work on techniques for these 3 (and the others) later on, though that'll take quite a bit of time. Still need one more "bonus" character to add to the game....not sure if I'll add more or not ^^;;



Currently test playing through the game again to see how the current attack/defense system works....also completely redid the inventory, so expect some new and neat things!






Big update there, since I haven't posted anything here in quite a while! Whew.....if you have any suggestions, feel free to let me know! Also, in case anyone missed this, the new world map was redone as well, as was the Hakurei Shrine. Human Village I think I'm going to leave as it is, but the Scarlet Devil Mansion will need redone (you'll probably spot the error right away with my early coding for the game here the first time you visit. Need to fix that). Yes, I know, it uses the regular RTP set, but hey! It's hard to find a good mansion chipset, or at least one that would work for the SDM if you know anything about it.


Info on the SDM can be found here, for those who are interested. Might give insight on how each area is supposed to look (namely, the roof, the library, and the lobby. If anyone wants to try and help with this, or can custom make the area sprites, do let me know ^^; )  : http://touhou.wikia.com/wiki/Scarlet_Devil_Mansion
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 22, 2009, 05:48:24 PM
*Hehehe I joined this forum just because i see your thread (via googling)*

You are awesome for editing image from SWR to be a RPG animation Sets...
(i never tried 2k3, up until now only 2k i've used... just because i can't edit the battle char set)
Right now i download it from the lastest link you post.. wanted to play it from the first time i see this thread...
and from the way i see it....

about the shrine...
your hakurei shrine is large (by looking at picture above)
but i think all you need is decrease it just a little and give it one or two things that can call an event that have a little useless event... such a talk between character or else...
Because.. if the shrine is too large it will painful just for walk and if it small, it seems that it only a small shrine...
and it lack trees... from what i saw in SWR hakurei's shrine is surrounded by trees

sorry if my post offended you...
i'm new in this forum but i liked your work by only just watching...

edit : It's....haaaaaarrddd.....
my Download Speed is 15KBPS at most (without browsing)....
i'll try to download it thought.
but still.... i think i can't finish the download at near time.... i may off well...
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 22, 2009, 07:59:09 PM
Don't forget the fix patches for the game, which should be in the first post as well ^^;;


And yeah,  I shrunk the shrine down a lot compared to how it was originally. And I probably SHOULD add more trees to it....It'd at least make it look not so bare, and keep in-line with how it's supposed to be. ^^;;


Note that that beta is kinda hard yeah....so in order to make up for that, I'm testing through it again to fix up issues so that it's not so ridiculously tough like it was. So don't worry, next beta release, expect it to be slightly easier than it is in that beta ^^;;
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 23, 2009, 08:16:32 AM
HURRAY~~~
MY Download Finished!!
from my last post up until now....
...phew... long time isn't it? (the speed is down... the fastest speed is 11kbps, but average is 7....)
--
--
well..
the way i see it, SDM is quite quiet...
maybe gives a random movement "above" and Fast speed (not fastest) bats will give it a "vampire house" kind of image...
if you don't have bat's char set... here's one...
(http://i238.photobucket.com/albums/ff79/Suzakurenzan/ANOTHER/bird_monster1-1.png)
--
and..
can i edit some of your maps...
just wanted to added something accecories in your map...
--
And so...
my first opinions:
1.In Event 1, When he walked from right to left...
i think he did better walked first and the screen pan eft with VERY~ slow....
so it can cathed up with his speed
(or speed him up one lv of speed then slow him down after he reaches the treasure)

2.Still In event 1, when marisa first came...
the screen (in my opinion) is too left, just pan it right for 3 or 4 and you will get a nice view with the gangs in center of map

edit :
ONE MORE..... i forgot....
how can you have mp3 in 2k series?
Title: Re: Touhou RPG (Name pending)
Post by: AsaLostar on September 23, 2009, 04:11:28 PM
Where did that battle music come from? It's really nice.
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 23, 2009, 05:26:11 PM
The battle music came from one of the Touhou games called Mountain of Faith, it being the stage theme for the final boss of that game.


As to Suzakurenzan, those are good suggestions. I'll probably do that to fix that scene up, since it kinda needs it (it was one of my earliest codings which I don't think I fixed the coding up at all really, so that could be something to do). And yeah, the SDM is pretty....empty, but that's due to most of the maids not being there (as stated by one of the maids). Then again, I'll probably add more maids after I fix up the entire inside, since I'm sure there's more rooms than what's there right now (that, and I would think the hallways would go in a square pattern anyways). The bats though....those will be a nice touch. ^^:b
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 24, 2009, 04:26:35 AM
I only have played it a little
but from the way i see it...
you have reimu as main character and when an event occur, she always faster than anyone...
it's natural since the walking speed is faster than event speed...
so what i want to tel is, if there's an event..
just slow down reimu / hero one bar, and after event return it..
so with that, you'll have reimu/hero have the match speed with other event....
--
and also i'm still doesn't know how to use mp3 in RPG 2k3...
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 24, 2009, 04:36:53 AM
There should be an option to let you import MP3s IIRC. Just as long as you select MP3 from the drop-down list.


And yeah, that is something else I need to fix is her walking speed. I never remember that x_x
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 24, 2009, 05:39:46 AM
umm...... no
there's no mp3 files in my RPG Maker 2k3....
they played at game, but cannot edited...
they are even not showing the name of files..
the ony one which is showed is "evening star" which is ".wav"
..
it's normal for WAV can be played... but for MP3... i don't know...
how you did that so the mp3 can played in games?
___
btw, i LOLed at

Reimu
M-M-M-M-M-M-M-M-MY SHRINE!!!!!

but after that, i don't know which way i must go....
i turned my way to kirisame househod which is in south but cannot enter becase
"it's still not the time"
same goes to eientei.. then back to SDM and...
Died because of those maids... (I'm a moron didn't I?)
when i "load" back to world map the first before i beat cirno...
(AAARGH!!! i AM really a moron!!)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 24, 2009, 05:45:12 AM
Yeah, you were supposed to talk to Hope first before going to the Forest of Magic ^^;;


And yeah, so far EVERYONE'S fallen for those maids....^^;;;


And that's odd....I don't know why you can't see MP3s in your RPG Maker when I see them just fine in mine. It was like that when I got mine o_o
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 24, 2009, 10:38:03 AM
Oh... need to talk to Hope once more eh?
i see... must play it again from cirno (the tomboyish girl theme is cool)
__
__
So nano ka~?
strange not in mine.... i can't see it.... btw
can you Upload your 2k3 folder
in my case :
C:Program Files/ASCII/RPG Maker 2003
but please...
move the "project" folder first so i don't download your project again
(or i'll must wait for another day just to download it *sob*)
--
if you can mediafire is nice but if you can't it's ok for MU
(my region is good at MF but is bad at MU)
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 25, 2009, 02:27:39 AM
I KNEW IT!!!
Marisa will becomes enemy i KNEW IT!!! BRAVO!!! you are great!!
I like your story up until now!!
(I love Master Spark but not now, Instant Death....sob....)
especially :
Marisa-Alice event : Aya
(......I think my nose is bleeding
from the shear amount of material
this can give me...)

and Reimu-Cirno event :
(Where is my camera)
___
and now for another sugesstion so far:

Event Easy or Hard :
1.Can you giva a choice between them...
i choose the wrong one (hard) and it didn't give me a chance to run for easier path
it's better to player to know and choose what path are they played...
and after choosing, i suggest to close for warp into world map...
because, when i try it, i can EXP&item farming from fighting Rumia and then fighting Mystia and then back to easy
path... so if you close the "teleport" to world map just for this event, i'm sure it will give impression that
"Rescueing Rumia/Mystia is much important now"-like

2.When Rumia and Mystia's hyptnotiz came off and rumia/mystya said that they want to help you..
better change the BGM with cirno one in boss battle so we can see they are really pumped up for assist you...

Event Marisa :
1.The Gap still open even the sound of closing gap is heard (i know this sentence is wrong, sorry for bad english)

2.and another suggestion on marisa event, when marisa caught alice (when serious conversation, not aya's joke)
how about give "Love Coulored Master Spark" BGM, so we can heard marisa do her best at stoping alice
and makes the event more touching...and ended with fade.. maybe 3-4 seconds

Event China... I mean, Hong Meirin :
When She joined party, she moves too much...
she walked throught reimu and suddenly dissapear two or three box behind reimu...

Event SDM...about Patchi's barrier
i will be good if you put
"need 4 key to turn off barrier" on koakuma's line
because i stuck when i think only 1 key needed...
(i knew from looked at "library door event" in RPG Maker)

(SDM mansion event now, after this event, i'll try to give another sugesstion... hehehehe)
___
Now i locked at Patchi's Key...
i got 3 out of 4...
1.in backyard (same map as roof)
2.from vivid in roof
3.from lil girl in Remi's room...
4.????
___
That's all maybe...
Once again, Sorry for being a lot words, hehehe...
i really liked your works...
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 25, 2009, 02:40:32 AM
I'll look into adding those in and fixing them up. I was testing out the RPG as of right now, and well.....the Forest of Bamboo I think I made pretty darn tough....might have to make the enemies drop more Yen there so that it's fairer (and I need to be smarter about it and bring some darn Amulets....)


Also, regarding the Easy/Hard path, there's a sign at the start of each area that tells what path you're on. ^^;


As for that last key, you have to fight a specific maid in order to get it ^^;
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 25, 2009, 06:45:32 AM
no no Xenomic (lady yuyuko style), about easy/hard...
what i mean is, when i doesn't know where's the easy path,and incidently step in to "hard" mode...
it'll bring you a live threatening situation, because it's straight to boss without a chance to choose easy/hard first...
but then again, when i played in bamboo forest... i think i can quite know what are you thinking so...
those 2 sudden split route is act like a surprise doesn't it?
_________

Phew, I'm beat....from unlimited maids work into unimited doors works

I've finished up until the last one...
Marisa and Alice that's it...

forrest of bamboo....agree
it's tought one... first trap....OK
second one.... ugh...OK
third-fourth... what.....uh... still hangon

and in eientei
"more traps? oh my...."
after all of that (i spent more than 4-5 hours just for look for traps in forest and in eientei)
when i reached fallen cirno
"YAY~!!! at least i reached it!!!"
(I can proud of my self can't I? Can't I? hehehehehehe...)
but I get a status [Renzan's status *Dizzy* *Confused* *Poisoned*]
aaauuauauauauauauaurgh~~~~
_________
ok now for another report
some error event occur...
1.in eientei first floor where's there's "unlimited door works" with trap...
i never get the real one... then when i checked on RPGM 2k3, it's located at right down of map...
no wonder i never get the next floor (so i cheated with ctrl just for advance to the next floor)

2.in shrine where reimu's step is less than the others...
so we can't see marisa and alice... and after battle (doesn't know why) it repeated once again from start

3. Theres 3 error event but i forgot... what's the 3rd one... if i remember it i will post it
___

right now i stopped at marisa and alice attacking reimu and gang in shrine ruin...
but i can't advance because of this eternity loop...

really looking forward for the next patch...
i love your story up until now... hehhehheh~
(*sigh* my post is long as ever.....sorry)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 25, 2009, 08:46:16 AM
Yeah, if you manage to somehow beat them at the shrine, then it will loop. Then again, that's where the beta is supposed to end. I think I forgot to put the debug room at that point for the final version of that beta x_x


I'm trying to get the next beta going so that when I get that released, it'll be worth the wait. Currently working on the next dungeon (SDM, I only added 4 new rooms, branching from one hallway. I can't find any good chipsets that would work for the inners, especially if I want to mimic the style that I see of the lobby in IaMP/SWR/UNL. ^^;; ).


I also still need to finish naming Marisa's and Aya's weapons.....oi.....



And yes.....that's one thing that I love about the first floor of Eientei. Everyone misses that hidden path they can walk on at the start of the area. ^^
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 25, 2009, 12:32:37 PM
x_x no wonder no matter what i do can't reach that one door... now i can get it why many girls (remi and maid IIRC) said just look the wall T_T
I spent most of my time in that one... up until 3 times of loop with all door's trap defeated

it probably hint which is given by remilia already but how about gives the player a little hint in that room... say if :
Spoiler for:
Reisen
I see.....these hallways are
an illusion....there's only one
real door to where we want

Reimu
Leave it to me! My intution
will get us through this.

1.Reisen
And remember....
you musn't trust your eyes
there's must be a path that
cannot be seen around here

or

2.Reisen
And you mustn't trust the one
which can be seen
Like i said,
these hallways are an illusion

even with that chat, i think everyone still need one or two loops before they realized "that" wall...

but then again it's your decision what "chat" is used
____
that lobby style in SWR....wow....
it's hard o_O
but i think SDM is good already...
if you want to more accescories, then maybe elegant type wallcandle will do...
it is mansion, if you want to give a little impression and acceccories, i think elegant type Wall candes...
with animated...
I have a candle set but that is for dungeon... a "normal" one not an "elegant" one...
i'll try to find the char set for this candle if you want it

And one more....
for the Hallways in SDM....
add some of pilars will make the map a little nice.....hehehe
--
well at least that's all what i'm thinking...
if there's any that i can help you, i'l try...
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 25, 2009, 03:10:48 PM
Ironically enough, the "wall" bit that Remi talks about was in reference to a barrier I had in the old world map. Though I should add that hint as you have it put to Reisen's dialogue, since it'd make it a bit easier methinks.


And well....my gripe about my SDM is that....it just feels empty and bare as to what the SDM would be like. Or what I would imagine it to be like anyways. Probably would be candles there since there's not supposed to be that many windows, as stated in the SDM article on the Touhou wiki.


And pillars huh? Hmmm.....might not be a bad idea actually.
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 26, 2009, 02:13:03 AM
Quote
Ironically enough, the "wall" bit that Remi talks about was in reference to a barrier I had in the old world map
o_O WhoOoOps... i don't think about those walls...
all i know is those wall will came off if i continue the story and that's it..... ^_^;
miscommunication perhaps? ^_^;
__
SDM huh?
in different peoples SDM have different image...
it's cool isn,t it?
ok for more suggestion....
errr...... how about giving the hallways and front foyer useless door(s)
so there's a door but when you try to open it

Spoiler for:
Reimu
It's Locked

or

Spoiler for:
*Theres a maid standing beside it*
Maid
Sorry this is a changing room
for Remilia-sama
you can't enter this room
etc...

and adding a bathroom....
but when reimu try to open it

Spoiler for:
Reimu
I think this is bathroom
I can heard many sound
of splashing water

...

Reimu
Uh-oh, the way we're stand
here for nothing is just like a
peeping tom...

Reimu
Better escape from here before
that head maid misunderstandme

so the players can see many rooms in SDM (even thought half of it is illusions/fake doors)
and SDM looks like not empty...

and actually i have another idea but it will make you must re-design almost all of SDM inner design...
what about this...
Spoiler for:
(http://i238.photobucket.com/albums/ff79/Suzakurenzan/ANOTHER/AddedforRPGM.jpg)
have the floor tile in SDM inner is not red carpet but a normal tile
and then gives the second floor "edge tiles" at edge of the carpet
just like i pointed in my picture
(I always used edge tiles in my inner map... like edge ties for wall, edge tiles for carpet.. etc)

for 1st floor, i didn't use carpet because of *ojou-sama ego*
Remilia mosty used 2nd floor all of time
so most maid mostly used 1st floor all of time
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 26, 2009, 03:07:14 AM
Hmm....that would be a good idea with the tile, but AFAIK, it's all red carpenting in the mansion x_x


Hm....that's not a bad idea with the doors though. I should add more hallways perhaps?
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 26, 2009, 07:53:25 AM
all red in mansion is agree.......
i wrote & made that because i think of making SDM more variant...
__
another hallway.... umm....
i think those 4 hallways are already enough...
the way i see it is, SDM is empty at front and at hallways...
so if you made another hallways it will have no effect... except if you realy want to make use of that hallways
for flandre's old room for treasure perhaps (before she prisoned underground)
...
there's something missing and i always wondered what it is....
and now i know... it's living room for tea where remi can have a cup of tea...
it imposible for master (at least remilia) eat and drink with same table as maids
__
and for wall...
a couple of painting?
i never seen a vampire painting just like lahar fathers at disgaea in RPG maker char set....
make it is easy but it will downgrade the picture a lot
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on September 26, 2009, 08:14:42 AM
I suppose that is true. So no more hallways then ^^


As for the place where Remi would eat....hmm.....that is something I overlooked. I always thought she ate out on the balcony, which you can see outside from the front foyer. Just no way to get to it ^^;
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 26, 2009, 10:47:38 AM
wew....i played toho 2, (Love coloured Magic is surely a great song)
and didn't realized that i not yet click "post" to reply you...
hehehehehe.........
____
The balcony eh.... umm.....
i can't think anymore for acceccories in vampire mansion...
maybe if you combine all my suggestion it will full....
just try first hehehe.. i want to look the difference when it's done
Title: Re: Touhou RPG (Name pending)
Post by: AsaLostar on September 26, 2009, 04:27:16 PM
I really liked that song, so I decided to make a MIDI of it out of boredom. You got me wanting to try the Touhou series now.
Title: Re: Touhou RPG (Name pending)
Post by: Suzakurenzan on September 26, 2009, 06:34:21 PM
I really liked that song, so I decided to make a MIDI of it out of boredom. You got me wanting to try the Touhou series now.
WOW... you can made midi?!
awesome
*DL*
it's great for midi file...
can i ask a midi from you....
it's from this game too..
"Love Coloured Master Spark" hehehehehe
(btw, i'm the first downloaded your midi)
Title: Re: Touhou RPG (Name pending)
Post by: Xenomic on October 30, 2009, 07:49:22 AM
No people, I'm not dead, and neither is this. Just been busy with doing my Final Fantasy video walkthroughs lately. Though I still plan for the next beta to be released around Christmas. Hopefully I'll be able to do that...^^;;
Title: Re: Touhou Fantasy
Post by: Xenomic on November 18, 2009, 05:48:45 AM
Well....just to show that this RPG isn't dead, here's a vid for you folks!


Tm5oSq3pG64


Thanks goes to Sirius for giving me his "vague" tip on how to set up the gimmick behind Keine's attacks. ^^: b  More info on the bosses are in the vid description.

Don't worry! More to come! I just have to figure out a few other things first (which I'll explain below), and set up the next dungeon, and I'll be good to go! Almost time to release another beta soon I think ^^;


As for my issue....well.....here's the problem that I'm trying to resolve right now. I have various Skill Books to teach abilities to whoever. However.....the issue is that nobody has the same Skill command (basically, one has Divinity, another Invoke Chi, another Lunatic, etc. etc.). And I'd like to be able to have say, Moonlight Scroll, teach the Moonlight Ray ability to anyone, but if I teach it to anyone (it's set to Normal), then they can't use it in-battle like I'd want them to. And I don't think making a switch will help either, since you can't choose who to use the item on at all :/
Title: Re: Touhou Fantasy
Post by: Nessiah on November 18, 2009, 06:15:59 AM
You might want to "prettify" your maps though, right now they look so open...
Title: Re: Touhou Fantasy
Post by: Xenomic on November 18, 2009, 06:23:37 AM
Of course. I'm just getting the maps MADE first. If they're not made, then I probably will never get around to fixing them up ^^;;
Title: Re: Touhou Fantasy
Post by: Wickedness on November 24, 2009, 09:40:59 PM
Ummm.. I was wondering if you make a guide of this lol I'm quite suck in the Bamboo forest to Eientei. the signs puzzle one is wierd I'm so lost. Can ya help out?
Title: Re: Touhou Fantasy
Post by: Xenomic on November 25, 2009, 02:35:36 AM
Ah. So this is where ye found me out. Yeah, for those who need help with the Sign puzzles in the Forest of Bamboo section, here's the vid for that:


wJ3vBcLXARo


I do believe that you have to do these perfectly in the current beta, as the 3rd puzzle glitches up for whatever reason when done wrong....I don't know WHY, but it likes to not let anyone read any signs after resetting the puzzle. It's fixed now though for the current beta that'll be released later on.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 06, 2009, 08:44:54 AM
Just a fair warning, but at the rate that I've been going, and with the lack of motivation to work on this game, I sincerely don't think that I'll have the beta ready for Christmas sadly....I will try to get as much done, but don't hold me to it.....


Also, what happened to all the videos? They're not working here now D:
Title: Re: Touhou Fantasy
Post by: Xenomic on December 24, 2009, 08:03:03 AM
Well....been a long time for me not doing anything, and so I actually got working a bit more on the RPG, being the maps of Youkai Mountain, since that's the next area that I'll be moving onto. Note that I am still working on these as well:


Entrance:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled1.png)


Next screen that splits into two paths:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled.png)


Easy Path:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled1-1.png)


Hard Path (in progress):

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled-21.png)


Path Meeting, but unable to cross:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled2.png)


Blue area will be for parallel background (sky background). Hope you enjoy this little preview!


Still seems that the videos aren't working right......can anyone help me out on that bit? ^^;
Title: Re: Touhou Fantasy
Post by: Xenomic on January 16, 2010, 06:48:47 AM
No, project's not dead yet folks! Just taking my sweet slow time on it...). For those that don't know, it'll be a quick tour of the Youkai Mountain so far. It's not completely finished yet, but I'm liking the design of it so far...might rework it a little here and there too to make it more mountain-like.

http://www.youtube.com/watch?v=k6by9jYWeWY
Title: Re: Touhou Fantasy
Post by: kujibiki57 on January 19, 2010, 07:28:18 PM
Hey, I just discovered this game, and I must say it's pretty awesome, good job man
Just, how many HP does Marisa have? I've been fighting her for like twenty minutes now, I have no more MP restoring itens, and she still hasn't died
wtf?

Edit:
Nevermind, I figured I was supposed to lose lol
Title: Re: Touhou Fantasy
Post by: warpshadow on January 21, 2010, 07:17:38 AM
I thought this was a pretty good game too. I just wish there were more weapon upgrades since it felt a bit annoying to enter the bamboo forest (which I consider to be the 4th dungeon) with the same stuff you had in the misty lake.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 21, 2010, 08:48:51 AM
I think I have more items and stuff to the shops after the first visit to the SDM at the Human Village in the second beta (which I'm hoping to have out next month), so that should take care of that issue. That, and better accessories to help with certain bosses *coughMystiaRumiacough*
Title: Re: Touhou Fantasy
Post by: Xenomic on January 22, 2010, 10:33:30 PM
Now here's the issue I'm having.....I've been reading PMiSS (Perfect Memento in Strict Sense), and seeing where locations are in relation to each other. For those that don't know what I'm talking about, good read:

http://touhou.wikia.com/wiki/Perfect_Memento_in_Strict_Sense


Now, if you take a look at some of those articles for locations, you'll see some things aren't as they should be on my current map.


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/WorldMap.png)


For those who don't know what's where, here's a quick overview.

1) Hakurei Shrine. To the north, is the Eastern Forest, which leads to the Makai Cave (and thus to Makai itself). To the east is the Hakurei Border (yes, it's very ghetto, but not much I can do about that right now). The forest to the south is the Autumnal Forest.

2) Misty Lake. Mansion on island (lol what? Island? That's not what it says for it in PMiSS) is the SDM.

3) Youkai Mountain, with the Great Youkai Forest to the south.

4) Human Village, with the Insect Forest to the east.

5) Forest of Magic, with Kourindou just south and the Mushroom Grove just to the east of it.

6) Bamboo Forest of Lost.

7) Frozen Forest, with Hakugyokurou slightly northwest.

8) Sanzu River. To the east in that little hourglass shape field is the Sunflower Field. Wonder who you can find there....and to the south there is Nameless Hill.

9) Prismriver Ruins. I know.....I have it in the completely wrong spot I think.


Now, if you look at PMiSS, here's what I see wrong with my map.

1) Hakurei Shrine, according to PMiSS, is the only shrine on the eastern side of Gensokyo. On the map, Youkai Mountain (where the Moriya Shrine is) is also on the east side.

2) Misty Lake is at the foot of the Youkai Mountain. Can you see the problem here?

3) SDM.....Island.....nuff said. I don't know what "the ridge of the lake" is either....

4) Sanzu River is on the other side of the mountain....see the problem here?



Granted, those COULD be relatively easy fixes, but not sure how I'd go about some other places (next to Misty Lake is supposed to be the Path of Darkness, which leads to Bloody Lake and then to Mugenkan. Doesn't look like much of a path right now but you know....).


Opinions/suggestions on the map is more than welcomed. And yes, STILL no border around the map to signify that it's enclosed.....

Oh yes....if anyone wants to contribute to this project, go for it. I wouldn't mind getting some help on this at all. Might help motivate me more on working, especially with these maps and stuff D: Full credit would be given of course to anyone that wants to help.
Title: Re: Touhou Fantasy
Post by: Xenomic on February 06, 2010, 03:21:45 AM
First post updated and removed videos to save space and to remove spoilers I guess. Videos can be found on the playlist link in that post.



For those who are wondering what my current plans are, this is what I have in store before releasing the next beta, which will require a lot of work to finish properly. Note that there are some spoilers in here too, so beware.



TO-DO LIST



CHARACTER SPRITES

Advent Cirno
Adding expressions and motions to sprites to make them more livelier.





BATTLE SPRITES


(All sprites are currently placeholders)
Finish all status sprites for each character.




BATTLE ANIMATIONS


Tenshi's last 2 attacks
Rest of Momiji's animations
Finish up Nitori's, Yukari's, Sanae's, Alice's, Mokou's, Yuka's, and Advent Cirno's attacks




MONSTER SPRITES

Chaos
Pandora



OVERWORLD SPRITES

Chaos
Hope
Pandora
Tengus
Fate
Gloom




EVENT SCRIPTING


Youkai Mountain invasion event
Hakugyoukurou & Eientei events
Sidequests





MAPS


Hakugyokurou
Moriya Shrine
Rest of Youkai Mountain
Second half of Eientei





The majority of it are spriting, which I could definitely use a hand in (especially with adding in expressions and the like, and DEFINITELY the battle sprites for the characters, as those are merely placeholders for now....I hope.....also need help with getting Advent Cirno's overworld sprites done too x_x ). The maps I can probably do myself, though if anyone wants to try and tackle them theirselves, go for it. Event scripting is pretty much left to me alone, as well....I'm the only one that knows the story so.....^^;; Last thing is that confounded status battle sprites for the characters that do not have them yet (which is quite a few, though those might have to be redone if the battle sprites themselves are redone). Dunno if it's possible to go with the current SWR/UNL style at all or not, or if it would be better to go more FF5/6 styled with the sprites or whatnot x_x.


Battle animations might be a bit tricky, especially for someone like Momiji who I gave attacks that of course, she never had any to begin with. Not to mention those like Advent Cirno, Yuka, and Mokou.....yeah....a lot of work to do for that.



In other words, for anyone that is interested in helping with this project, contact me either here or by PM, or in this topic. Just let me know if there's anything that you would like to help with, or have anything to contribute to this project. I am trying to get beta 2 out this month if possible, though it may be unlikely since I'm the only one working on this project and thus have hardly any motivation to get stuff done on my own (been working on this for the past year myself....c'mon! I have an excuse!! D: ).
Title: Re: Touhou Fantasy
Post by: Xenomic on February 09, 2010, 02:02:43 AM
New vid, just to show the new animations (thanks to Meridius for his help on this):


<a href="http://www.youtube.com/watch?v=Ne_AK1bz1aE" target="_blank">http://www.youtube.com/watch?v=Ne_AK1bz1aE</a>




EDIT: And well....after getting to Sakuya, I ran into a problem.


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/untitled-22.png)


Yeah....sprites are just too darn big, which means I have to redo them again >_<
Title: Re: Touhou Fantasy
Post by: Xenomic on February 09, 2010, 11:14:06 PM
Another try at the animations (shrunk down Reimu's and Marisa's sprites some, as with Sakuya and Aya. Still think Marisa might be too big. Darn her stupid hat! .V. )


<a href="http://www.youtube.com/watch?v=Jng18SVsWGI" target="_blank">http://www.youtube.com/watch?v=Jng18SVsWGI</a>
Title: Re: Touhou Fantasy
Post by: Xenomic on February 11, 2010, 06:51:51 AM
New vid~  This time showing a lot of animations!


<a href="http://www.youtube.com/watch?v=DLbLZf326VA" target="_blank">http://www.youtube.com/watch?v=DLbLZf326VA</a>
Title: Re: Touhou Fantasy
Post by: Mischa on February 11, 2010, 08:05:43 PM
Eeeee~  A friend mentioned playing this game, and I just had to try it out.  I just hope I have the most recent downloads and patches...
Title: Re: Touhou Fantasy
Post by: Xenomic on February 11, 2010, 08:09:46 PM
Should be in the first post. Though keep in mind that beta1 is pretty much obsolete since a lot got changed in beta2 map-wise and database/event-wise.
Title: Re: Touhou Fantasy
Post by: Tezuka on February 11, 2010, 08:58:36 PM
If you want to shrink down the sprites, use GIMP or Photoshop and use the scale tool. Both of these editors have a certain function which keeps picture aspect ratio intact when shrinking or expanding.
Title: Re: Touhou Fantasy
Post by: Xenomic on February 11, 2010, 10:58:44 PM
Yeah, that's what I've been using to shrink down my sprites. I think I have the right sizes that I want for the sprites now (as per the last video). It's not NEARLY as cluttered as before at least ^^;;


Gonna finish up sprite animations for the rest of the party members (that I can do) before I actually move onto the scripting and story again. Might as well get what I can done out of the way (though I didn't realize I'd be using so many animations for just characters. Almost 200 slots used alone x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on February 12, 2010, 11:36:49 PM
And final animations video, which is a SPOILER video, as it contains the remainder party members that are completely optional and do not affect the story (save for 3).


<a href="http://www.youtube.com/watch?v=QhzK0yWNGkQ" target="_blank">http://www.youtube.com/watch?v=QhzK0yWNGkQ</a>
Title: Re: Touhou Fantasy
Post by: Xenomic on February 17, 2010, 06:53:06 AM
Well, no vids or screenshots this time. Just saying that it's not dead that's all! Anywho, here's what's been done.


*Youkai Mountain is FINALLY completely done now....took a good 2 straight weeks of work to get everything done...
*Almost all sidequests that can be done are done (only 1 is not done right now)
*Hakugyokurou is in progress right now. Not that that'll be hard to do. Probably 1 long screen for stairs to the main place, then the main building and the garden. Nothing hard there.
*Winter Forest is completely done right now.
*Eientei will be the last part that I'll have to finish up. After that, all major storyline events will be done for the beta.


What still needs to be done~

*All status sprites redone
*Advent Cirno, Yuka, and Satori still need sprites! >_<
*Attack animations for attacks in the beta, including those for the playable characters in that beta



After those are done, I'll run through the game real quick to test for bugs, and then release beta2! Hopefully that won't take too long, and will be out by the time this month ends, or somewhere during the start of next month. ^^
Title: Re: Touhou Fantasy
Post by: kujibiki57 on February 20, 2010, 12:04:05 AM
Awesome, can't wait for them
Title: Re: Touhou Fantasy
Post by: Xenomic on February 23, 2010, 07:34:04 AM
And beta2 released! It is in the first post, but for those of you who want it now (and don't need the CommandFTP at all), here it is.


http://www.megaupload.com/?d=D3F6WY42


I'll probably get rid of beta1's link and patch later....not sure. Also, from here on out, I'll be uploading patches for the game, since I don't plan on any major changes. Except to inventory and sprites, but I can just upload the .lib file for that, right?


Also, since I forgot to say this, BETA1 SAVE FILES ARE NOT COMPATIBLE WITH BETA2!!! Reason being beta2 was heavily modified in terms of database and maps.
Title: Re: Touhou Fantasy
Post by: Xenomic on February 24, 2010, 08:38:23 PM
Might even have to restart from the beginning in beta3. Reason being due to the blasted stats system. Here's an example of the issue. In order to have a monster do at least 200 damage to say....Reimu, who has say....140 defense....I have to have its attack at around 400-600, and set Reimu's resistance to Attacks to be her taking 250% normal damage.....so yeah.....that's the issue right now.


Also, here's some things changing from beta2 to beta3.


*Stats of characters and monsters (to TRY to make it more balanced.....that's the hard part about this....).
*Abilities. Some characters are losing some abilities, though some may gain new ones. Reason being is that 9 of the 24 playable characters have healing abilities, and that's way too many. Also, Hakurei Border is too broken.....lol
*Dialogue! If you've noticed, there's plenty of text cut-offs, due to how janky the dialogue box in 2K3 is. If anyone can point out where all of these cut-offs are, I'd appreciate it x_x
*Fixing up minor stuff. There's some things that I've gotten from watching others play beta2 that I already fixed up (such as talking to a person to get an Amulet, but it gives a non-existent weapon instead). Even I forget about things in this game, and well....that's what beta testing is for, right? ^^;;



If anyone can help with making a balanced stat system, it'd be much appreciated x_x.


For instance, let's use Reimu as an example and her stats.


At level 4 (her starting level) her stats are as follows:


HP: 248
MP: 32
Attack: 55
Defense: 39
Magic: 40
Speed: 40



And at level 99, they are as follows (no equipment):


HP: 9084
MP: 816
Attack: 875
Defense: 500
Magic: 468
Speed: 448



Now the issue is, is I don't know if I really want to have stats that high. Granted, I may have to, but for them to be that high naturally? Seems a bit too much....also, for those who are wondering, here's the formulas for physical attacks


A: 500% more damage
B: 250% more damage
C: 100% damage
D: 75% damage
E: 50% damage


Note that every playable character has a B rating, and even then, they don't take much from physical attacks (as stated in the above example, Reimu with 200 Defense being attacked by a monster with 600 attack tends to take only 200 damage......which is not that great at all....and this is with equipment on too but still....later on enemies I want to be able to deal a bit more damage ya know? And NOT have to have ungodly high attack power like that since it doesn't go beyond 1000 for stats....). Would it be wiser to set a cap on natural stats (like say....255 for them? More for those that rely more on certain stats, like for Remilia since she uses physicals more, probably 355 for her naturally) and make them have a A ranking for them and monsters (sometimes B for monsters, depending), or would it be best to stick with what I have? : /




EDIT: After a quick test, here we go.....



Before results: In beta2, if Reimu were to fight an Eagle (that has 78 attack against Reimu with 49 Defense, Reimu with B rating), Eagle would do around 10 damage.


After results: Eagle with 78 attack vs Reimu with 23 Defense and B rating results in 32 damage to Reimu. However, due to changing her natural caps to 178 for Defense (as well as other stats to below 255), they only increase, if at all, by 1 point....which I don't know if I like that or not....



So yeah......dunno what to do here. Any suggestions? D:
Title: Re: Touhou Fantasy
Post by: Xenomic on February 27, 2010, 09:43:57 AM
Beta2 ver1.1 patch:


http://www.megaupload.com/?d=PZTJKXZ4


Fixes up fatal bugs, as well as cleaning up some things. Still need to clean up some text wraps. Also fixes up abilities (some abilities are no longer present. If you are patching a game and playing a ver1 save with ver1.1, that ability will simply be a blank slot with 0 MP. Don't worry about that). Equipment has also been adjusted as well.



WARNING! I don't remember if this is the right way of patching or not, but if not, then be warned! Just drag and put these files into your Touhou Fantasy folder and changes should be made from there! I added all of the maps, as well as the .idb and .imt files, into that zip, so if that's how I was supposed to patch it, then that's good ^^;;
Title: Re: Touhou Fantasy
Post by: Xenomic on March 04, 2010, 06:10:03 AM
Beta2 ver1.6 patch (includes slight extended story for beta3): http://www.megaupload.com/?d=UZYI1FIC


Fixes up more bugs, and also includes slight extended story for beta3. However, be warned that you cannot leave the last area once you get into it.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 05, 2010, 08:53:55 AM
And with that....version 1.7 patch released. Fixes up more bugs, and more extended story.


http://www.megaupload.com/?d=TR58Y2YQ



Unless other people find more bugs or whatnot, don't expect anymore patches until beta3 is released, which will be quite a ways from now.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 12, 2010, 10:59:27 PM
As of this post, beta3 will be soon to be released! Pretty soon, isn't it? Reason being that I already had a lot of the maps done, and the maps that I DID have to do so far for beta3 were few (luckily). It's mostly storyline anyways, but this brings up the next topic.


Would you guys rather have beta3 when I finish it up, or wait until beta4? Note that beta3, as with beta1 and beta2, WILL be ending on a cliffhanger as always, though it's one of the more important cliffhangers for the 3/8th mark of the story (which you'll see why when it's done). Granted, it'll probably take a month or so before beta4 comes out, as I'll have to make a LOT of new maps and whatnot...which is something I don't look forward too (it wouldn't be so bad if, you know, I wasn't going to make Makai so large, or Pandaemonium, or Poltergeist Mansion...wait...I still have to do Poltergeist Mansion D: ).
Title: Re: Touhou Fantasy
Post by: kujibiki57 on March 24, 2010, 04:57:40 PM
I guess it'd be better to wait for Beta 4, at least for me, since I have to replay it all again because my sister deleted it

Still, this game is amazing, great job
Title: Re: Touhou Fantasy
Post by: Xenomic on April 01, 2010, 06:03:51 AM
Well folks! I'm just here to let you all know...beta3 is on the horizon (as in, possibly released tomorrow. No, it's not an Aprils Fool's Day joke. It probably WILL be released tomorrow). All that's left is to add in attack animations, and that's it. For those who are wondering if you should start from the beginning or not, it probably wouldn't hurt. Yes, I know, pain in the ass, but hey...better to have a clean game than a game where it's full of stuff that shouldn't happen at all (as in, Cirno having much much later summons, characters joining the party, but with no equipment or no abilities, etc.). The only reason anyone would have to restart in these betas is mostly BECAUSE of new characters. And well...there's bound to be at least one new character per beta, though beta4 is exempt from this. I'll probably just make an area where the game will auto-patch the game when gotten to that point to avoid this later on. But that will be for beta4 onwards.


For those who are wondering who got added into beta3...well...let's say 2 temporary party members, and one new permament party member. I can't spoil who they are, but let's just say that they're all important to the story in one form or another. I'll let your imagination go as to whom they may be. Note that this beta is VERY storyline driven, so expect a lot more text than betas 1 and 2, and I mean A LOT of text. Beta4 is where a lot of the action is going to occur (you'll have to finish beta3 to see why).


Now, here's the thing I need help with. I still need artists and spriters who are willing to do original sprites and artwork for the original characters of the game (Hope, Chaos, Pandora, Fate, etc.), and need spriters to still do battle sprites for some characters (Yuka and Advent Cirno). Other than that, not much else is needed (save for fixing up minor things such as text cut-offs, mapping, balancing monsters, etc.). Maybe original music? I don't know yet. If anyone wishes to help on this project, do let me know! I am a bit tired of being ZUN right now as it is lol ^^;;



~Xenomic
Title: Re: Touhou Fantasy
Post by: Xenomic on April 02, 2010, 12:23:44 AM
And beta3 is released! Check first post for it! Also, be wary! First post was also updated with spoiler info! Enjoy! Oh...and it's best to start from the beginning to start fresh. Best to start clean than go with a file that's going to be all bonkers by the time you're done with it.
Title: Re: Touhou Fantasy
Post by: Xenomic on April 07, 2010, 03:53:15 AM
Fix patch for beta3 here (adds final boss of beta3, since I forgot to do so before I uploaded ^^;;).


http://www.megaupload.com/?d=OI4QXD0S
Title: Re: Touhou Fantasy
Post by: Xenomic on April 08, 2010, 04:06:33 AM
v1.02 patch for beta3 out:

http://www.megaupload.com/?d=OX2102NQ


Fixed random encounters in Forest of Bamboo.
Title: Re: Touhou Fantasy
Post by: Xenomic on April 12, 2010, 05:07:19 AM
Version 1.03 patch out! Fixes an event that's not supposed to happen earlier than it's happening...well, a couple events that's not supposed to happen before they happen, as well as makes the first battle with Remilia slightly easier.

http://www.megaupload.com/?d=THCXAPUB
Title: Re: Touhou Fantasy
Post by: Xenomic on April 13, 2010, 05:37:47 AM
*Sign* ANOTHER PATCH GAIZ! This one for fixing up the Yuyuko event at Hakugyokurou...


http://www.megaupload.com/?d=ORLSEUDC
Title: Re: Touhou Fantasy
Post by: Xenomic on April 14, 2010, 03:48:12 AM
Hey guys! You know what time it is!? Time for another patch! How this one happened, I don't know really. Someone, a battle event failed miserably....


http://www.megaupload.com/?d=7VU5NX14
Title: Re: Touhou Fantasy
Post by: Xenomic on April 15, 2010, 04:54:24 AM
New patch get! Fixes more things!

http://www.megaupload.com/?d=TB82AJFO
Title: Re: Touhou Fantasy
Post by: LuKo on April 15, 2010, 03:58:12 PM
You got a interesting project there^^
Graphically is a bit good.
(Good sprites, and regular mapping)

I will download it to take an better look and edit


ps: Put more of the UFO characters xD

See ya
Title: Re: Touhou Fantasy
Post by: Xenomic on April 21, 2010, 07:20:27 AM
And now looking for some suggestions for the rpg, if anyone has any, or for any help if anyone is pro enough with RPG Maker 2k3! Just PM for more details on that.

Starting tomorrow, work on beta4 will begin. Will I change the EXP system? I might actually, though that WOULD force a restart on the beta...AGAIN....which I'm sure people don't want to do...EXP is so fickle to work with in here. If anyone has any good ideas or suggestions on working and dealing with EXP, do let me know! Anywho, expect one final release for beta3 tomorrow, which is to fix up a few more bugs, and to fix up the debug room for everyone to enjoy! Yes...the debug room...which will be even better in beta4!


Anywho, here's a plan of what I'll be doing for beta4 (no spoilers here!):


*Storyline first...since no new maps to work with save for a couple.
*Going back and fixing up text-cut offs and any other bugs that have yet to be addressed. This is where I need YOUR help people! I'm only one guy D:
*Animations for attacks and the like
*During the beta, fixing up and adjusting enemies and bosses, as well as characters, if needed, and possibly rearranging the database again, which WILL result in starting from scratch...


That's the gist of it. After all of that, will release beta4 with a video on my YT channel. That is all!
Title: Re: Touhou Fantasy
Post by: Xenomic on April 21, 2010, 09:17:49 PM
Last patch for beta3 for now...unless something MAJOR comes up that needs fixed. This patch makes it so that, if by some reason the player were to win an unwinnable fight (Marisa at the Hakurei Shrine, Kaguya at Eientei, etc.), then it'll proceed as though the player lost. It also fixes up the Debug Room as well (which is the ???? option at the end of the beta) so that you can start the game over at level 1, 50, or 99, and start with either max Yen and items or not.


http://www.megaupload.com/?d=TZHXUD0Y


***EDIT: New patch since I forgot to add in the new item animations >_<***
Title: Re: Touhou Fantasy
Post by: Xenomic on April 27, 2010, 09:51:21 PM
Still looking for those willing to help on the project, particularly right now with EXP (spriting is for later right now, but I can always use help on that of course)!. Trying to fix this up before I actually move on with the game, since this will force everyone to restart (I know, another restart?). However, this is REQUIRED since the EXP system last time was completely broken. FAR too slow or too fast to level up...never in-between. For those who are interested in helping, this is how the chart LOOKS right now:


(http://i187.photobucket.com/albums/x308/Xenomic/untitled-1.png)



Yeah....starts with 500 EXP, then increases by 1000 EXP per level. If anyone can come up with a good system to use for monsters based off of that, or have a better system to use, do let me know x_x
Title: Re: Touhou Fantasy
Post by: Tezuka on May 14, 2010, 07:42:29 PM
I've been wanting to download this for a while now, but the thing that always got to me is the file size. If the file size is due to a lot resources not being used/used yet, make a copy of your project and use RMTool (http://crankeye.com/downloads/rmreckerb2.exe) on the copy, then use the "Purge" command.
Title: Re: Touhou Fantasy
Post by: Xenomic on May 15, 2010, 08:46:50 AM
I split up the files so that the largest files are the music (yes, that big old 300 some MB file? That's just for music alone. Why so much music? Because I gave a lot of bosses their own theme from the Touhou series. And still more to come too x_x). And yes, ALL of that music is used in-game as well. The miniscule 7 MB or whatever it is for the main game...well....there's just a lot of maps not done in that, but it's easier to download that than the music files....
Title: Re: Touhou Fantasy
Post by: Xenomic on May 19, 2010, 02:27:45 AM
Hey there everyone! Just here to say that this isn't dead! Just been taking a very long vacation from it is all. Need to work up the motivation to get beta4 done...which is my main problem right now. Trying to make this segment not just a mere "boss rush" like it originally was going to be. That, and I'm trying to work out the story in my head...not as easy as you'd think! x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on May 30, 2010, 04:53:49 AM
Hum....I haven't worked on this in over a month and a half....need motivation!!! >_<

And no! It's not dead! Just....taking its sweet time getting done!
Title: Re: Touhou Fantasy
Post by: Xenomic on June 19, 2010, 12:08:27 AM
Actually did SOME work on the game, though not that much (I didn't have internet for 2 days...stupid dog dug up and chewed up my net wire...), though it's the start of something! And Chaos now has her own sprites instead of borrowing another character's sprite. Hopefully Hope and Fate will follow suit.

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/ChaosoverworldSheet.png)


Don't worry! I'll probably be working on this a lot more here soon since FFIII is now done (I'm running out of videos to do ya!)
Title: Re: Touhou Fantasy
Post by: Xenomic on July 28, 2010, 08:11:03 PM
Holy crap it's been a month and nothing here!? Don't worry! It's not dead (and neither am I)! I've been (slowly) working on it, doing sprites and whatnot for future betas so I don't have to do them later (that, and people won't have to restart the game everytime I add someone new!). Story is also progressing, albeit extremely slowly. I *MAY* do a video on the brand new characters too, but that's heavy spoilers there. Just know that the cast went from 24 something characters to 48 characters...
Title: Re: Touhou Fantasy
Post by: kujibiki57 on August 01, 2010, 01:42:30 AM
That's a lot of playable characters
I'm stuck, I don't remember where I have to go after the SDM
Yeah, I had to restart yet again
Title: Re: Touhou Fantasy
Post by: Xenomic on August 01, 2010, 02:40:03 AM
Which time that you go to the SDM? lol


If it's the first time, you go to the Hakurei Shrine. If 2nd time, you go to...um....Forest of Bamboo I believe. Either there or back to the shrine....don't remember x_x
Title: Re: Touhou Fantasy
Post by: DarkMessiah on August 01, 2010, 02:46:37 AM
I thought touhou games were like bullet hell games. IDK. looks good though
Title: Re: Touhou Fantasy
Post by: Xenomic on August 01, 2010, 02:53:31 AM
They are bullet hell games. Though kinda hard to make a bullet hell type of rpg tbh ^^; lol
Title: Re: Touhou Fantasy
Post by: kujibiki57 on August 05, 2010, 07:43:41 AM
First time
I did go to the shrine, then I tought I was supposed to go to Rinnosuke's house to trigger that event, but I didn't
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2010, 07:49:29 AM
Did you make sure to talk to Hope after the event there then? You have to to trigger the event at Kourindou afterwards.
Title: Re: Touhou Fantasy
Post by: kujibiki57 on August 08, 2010, 09:32:11 PM
Ah, thanks. It seems I only thought I talked to Hope, but did not.
Now to Mystia and Rumia
Title: Re: Touhou Fantasy
Post by: Xenomic on August 08, 2010, 09:40:42 PM
And now I need motivation to work on this again lol >_<

After my 3 month break from the release of beta3, I haven't really done much. Been pretty much been doing sprite crap for the other 24 characters so I don't have to do them later (That, and I'm trying to tidy up database crap for future betas so people don't have to restart later on in the game....which would suck considering beta4 is meant to be the halfway point....yes, I know....long freaking game. Only been working on it for 1 1/2 years now....x_x).

So yeah...unless I get motivation to work on this, not much is gonna get done. This is what I'm currently doing:

*Spritework for all characters (4 characters don't have sprites, while 2 others NEED better sprites since their sprites don't match with the rest of the characters. 2-3 characters need their sprites resized....joy). This also includes fixing up status sprites for EVERYONE....ugh.
*Attack animations for everything. Haven't really worked on this AS much save for the new characters, but you know....also need to fix up some animations since they're wonky and don't work right (stupid Global positioning...).
*Mapping....oh joy mapping! We ALL know how I love that (and how good I am with mapping...). I really think I should go back and remake some of the older dungeons/towns, but that would take ages for me to do...blech.
*New skills/weapons for each character. Yup...I actually upgraded/nerfed some characters with skills. For instance, Reimu I thought wasn't that good, while I thought Momiji was TOO good, so stuffs happened. I still don't think Reimu's that good though even with the new stuff....maybe it's because I did a speed run of my own game when I streamed it....



That's pretty much it right now. DID manage to get SOME storyline done, but yeah...the storyline won't move really until I get the mapping done and well...I hate mapping so that should tell you how much will get done >_>


Also, still open to sidequests/optional areas for the game! Though that may be the last thing I work on as I'm trying to get the main story stuff done first before working on the optional/side stuff, hence why I haven't fixed the missions at Youkai Mountain yet...
Title: Re: Touhou Fantasy
Post by: Xenomic on August 10, 2010, 12:50:13 AM
I am currently looking for people who are willing to help with mapping! Dear lord I'm looking for people who are willing to help with mapping T-T. Why? Because I hate it and I'm just no good at making innovative designs. That, and I'm not good at coming up with ideas of making dungeons more progressively difficult (I don't want a bunch of maze like dungeons for later dungeons...maybe trickier puzzles or something but I'm no expert at coding either...). That, and I need a couple spriters to help with getting character sprites (battle animations in this case) done so I can actually HAVE them for the characters x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on August 19, 2010, 04:34:47 AM
Don't worry folks! Still going at it, and almost done with this event (not going to spoil ANYTHING). Once this event is done, the rest of beta4 will be a breeze (yes, beta4 IS that short. Might be a bit longer though since I have more ideas to implement which heavily affect the storyline). Beta5 however, WILL take a while to do, and I plan on doing that with beta4 so....why is that gonna take a while? Because beta5 is essentially NOTHING but new maps. And note, it's not in Gensokyo either.


And before anyone asks about the 3 fairies (Sunny Milk, Star Sapphire, and Luna Child), yes, they ARE in here...just not very plot related (they somewhat ARE for Cirno, but that's for an event in beta4). They're more sidequest related and whatnot (especially when you control Marisa later on at the Mushroom Grove). Also, expect quite a bit of new moves for each character. And a LOT of temporary characters in beta4/5 especially. This is where those other 24 characters kinda come into play too.
Title: Re: Touhou Fantasy
Post by: GamingCraving on August 20, 2010, 04:25:18 AM
May I ask how you made your character's face on the bottom of the screen, during a battle. I got some systems that I could use really well if I knew how.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 20, 2010, 04:28:00 AM
In the Battle Layout tab, just use the Gauge option in the Battle Type segment. It'll use whatever face portrait you have for them in your menu screen.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 05, 2010, 03:53:47 AM
And now I'm contemplating on revamping the skills system to where the player does not learn skills through level ups, but by unlocking them through using other skills, and then buying them. Though I'm not sure on how to go about doing this, nor how to set it so that you can't use the skills/buy them/use the items to learn them until the appropriate character is at the right level. I think I have to go into Monster Groups and put it on every tab such as

If [Hero] uses [Fire]
Variable [Fira] +1

And then after [Fira] would hit 50, I would make it so that it would be buyable in the shop then. Or something like that....I'm not sure. Can anyone help me on this at all? I would like to at least be a bit different with skills than most rpgs if possible x_x


And don't worry...I'm working on this as fast as possible now to release beta4. Yes, I said release beta4. I decided to do this instead of waiting for beta5 since we've gone too long without a beta...so I thought it'd be nice if people had something to mess around with until beta5 got done (which is gonna take forever since I hate mapping). If anyone that is good with mapping can help, do let me know D:
Title: Re: Touhou Fantasy
Post by: Xenomic on September 21, 2010, 01:47:02 AM
HEY GAIZ! GUESS WHAT!?

No, the beta isn't out yet. I'm still working on it but getting closer to getting it done (currently working on Yuka's story path). But here's the thing...I need good remixes of themes! Why? Because I don't HAVE good remixes for themes for certain areas in the game. I'll list the areas in the spoilers below.

Spoiler for:
Kappa Caves - No, Nitori's stage theme won't work here. It needs to be...dark for this. I won't go into details since that'd spoil the story of that area, but yeah....

Confrontation with Entities of Pandora - This is an overworld theme for when confronting the entities, mainly with Order as she's the main antagonist hereon out for most of the story aside from Rinnosuke and YuugenMagen. Doesn't HAVE to be Touhou related for this one for once...just something that'd fit.

Battle with Kurumi - Yeah...I can't really find any good Scarlet Phoneme remixes so unless SOMEONE can find a really good one....this is gonna be tricky...I may have to use the normal boss theme for this...

Mugenkan - Yup...dunno if Alice Maestra or Lotus Love would be best for this...

Battle with Elly - Perdition Crisis is probably what will be used here, but which one? I have like 2-3 on my playlist, but not sure which one would fit the best!

Yuka's boss battle with Yuka - No, you're reading this one right. Anywho, Flower Land is out since that's Yuka's NORMAL boss fight, so that really leaves Inanimate Dream or Sleeping Terror. I MAY have a good one for this, but I want to see if anyone else has any good suggestions. Right now, Time Limit's version is the one I'm thinking of using.


The rest are later on in the story, so MUCH SPOILERS, but for those that would like to help, feel free to ^^;


Spoiler for:
Battle with Seihou Reimu - Dichromatic Butterfly is the theme I'd like to use here, but I don't know which one would fit perfect for this fight. This is mainly for Reimu to learn Fantasy Heaven btw.

Battle with Seihou Yuka - Again, Flower of Japan would be nice here, since it's her Seihou theme, but I haven't found one that would work...x_x

Battle with Three Fairies - Right now, I'm using this theme for this http://www.youtube.com/watch?v=9aGQDrdF714

However, I don't know if that'd work for this or not. I originally had this intended long before FW came out, but yeah...lol...also, they have no relevance to the plot whatsoever. They're pretty much optional all in all.

Pandaemonium - Not sure WHAT to use for this place's theme....Last Judgment? End of the World? What!? x_x Btw, this is Shinki's castle for those who don't know.

Battle with Shinki - I HAVE a theme (being O-Life Japan) but wondering if anyone knows of any other themes that'd work for this boss fight?

Battle with Minoriko - Originally, this wasn't going to be a boss fight, but it's much MUCH later that this happens. But yeah....good remixes for this?

Battle vs EX Letty - A very special battle later on, but not sure WHAT will work. Some special version of Crystalized Silver?

Battle vs EX Rumia - This one...no idea at all!

Battle vs Koakuma - This is mainly Patchouli & Meiling vs Koakuma really, but yeah....

Battle vs PC-98 Alice - Plastic Mind of course, but dBu's or another?

Battle vs Medicine - Currently using dBu's but is there better?

Battle vs Meira - Only have one remix, but could use more if there's one more suiting...

Battle vs Nitori - Special boss fight, but yeah...would her theme from MoF work at all??

Battle vs Youki - Was thinking a remix of Border of Life or Till When, but not sure...



Remember, those WILL spoil a bit of upcoming events, but if you don't care about that, and would like to help on the music bit, then feel free to help! I can use it for this x_x  I'll probably have a LOT more that I'll need later on, but that'll be for when I get to them...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2010, 06:18:48 AM
Yeah...I didn't get the beta out at the end of this month like I wanted to, but it's ok I suppose, since I'm trying to make sure the script is smooth and doesn't drag on too much (I think it kinda does at some points). Also...for those that would like to help with this project, I'm including a link to all of the maps thus far. It'll include maps NOT done yet, so be on the lookout for those. If you need additional info or data, just let me know.

http://www.megaupload.com/?d=Z9AW4Z1S


All help is greatly appreciated once again. Note that this will not include future maps, as those will be for much later. If you wish to improve on the old maps, by all means, go ahead and try to make them better. Though I still like Youkai Mountain a lot...I don't know if you can see events just by those alone, or if you need other data or whatnot...eheheehe.....and of course, this is spoilers for the game, so unless you don't want spoilers, don't get :x 
Title: Re: Touhou Fantasy
Post by: Xenomic on November 03, 2010, 08:57:29 PM
Oh man! Over a month and I never got the beta out...I'm disappointed in myself >_<

Anywho, I actually AM making progress now. Just two more dungeons to go and I'm done with story and mapping for this beta. What's left after that? Monsters is all that's really left, then one final runthrough to test things out. Still deciding on how to do abilities and whatnot. Might make it so that you have to buy them or something....well, here's all the ideas (contribute to em if you want, though whether or not I'll be able to pull them off is a different story):


Route #1:

Make it so that you don't learn any abilities through leveling up, and you have to buy abilities (no level cap).


Route #2:

Make it so that you have to use so-and-so abilities x amount of times before a skill appears in a shop, then have to be at the right level to buy it and use it.

Route #3:

Learn abilities naturally as right now, and have special tomes for learning other abilities (originally, Rumia's Moonlight Ray was meant to be a skill that anyone could learn. I nixed the idea out though since I'd have to make like 48 different versions of it due to people have different skillsets). However, this may hurt Koishi's performance as she's meant to be the Blue Mage of the game (taking Satori's place, since Satori was originally meant to be playable, and not Koishi).



Those are the only ideas I have at the moment for the Ability system. I'm just trying to spice it up a bit and not make it so bland, where you level up to get abilities...
Title: Re: Touhou Fantasy
Post by: warpshadow on November 10, 2010, 05:58:11 AM
If you can make route 1 so not every character would be identical do to their ability to purchase skills then It could really work out.
Title: Re: Touhou Fantasy
Post by: Xenomic on November 10, 2010, 06:05:12 AM
Well, I have it set so that every character (save for a very few) have completely different skill subsets, so that won't be an issue. That, and I'd make them specific to the characters anyways. Though that could also potentially break the game too so I don't know lol
Title: Re: Touhou Fantasy
Post by: hazamukara on November 12, 2010, 09:40:29 AM
Well, I'm just a random guy who will say something.

When I'm watching touhou vids at youtube, I suddenly saw a video of touhou rpg, then yeah obviously I checked ur profile then boom, I'm here.

When I saw your first post, I'm quite disappointed, that there will be only 3 betas and you stopped but when I read each post of yours and other people too, until the last one which is "NOVEMBER 10,2010" Yeah, as IN LATEST, JUST A FEW DAYS AGO. I'm quite Surprised that you're still doing your job!

To Make It Simple, There's one of a fan of yours WAITING FOR YOUR NEXT BETA :D

Even tho. . . I'm still just downloading your game lololol
Keep up the good work! I'll look forward into it :D
That would serve as a Christmas gift for me! whatever date it is! LOL
Title: Re: Touhou Fantasy
Post by: Xenomic on November 12, 2010, 10:01:25 AM
Well, I'm still "slowly" working on it. My biggest issue is that I just don't want to do mapping. Yes, I know that that's a major part of making this, but argh! So blasted boring for me...I'm only good at story I tell you! >_<
Title: Re: Touhou Fantasy
Post by: Milespleasant on November 13, 2010, 01:49:33 AM
Haha! Take your time, Xenomic, rushing won't help the game be any better, so working on it slowly would be good. Anything worth doing, is worth doing well ;)
Title: Re: Touhou Fantasy
Post by: Xenomic on November 13, 2010, 04:02:53 AM
Well, I've been going a little TOO slowly I think lol. But again, most of that is due to mapping (that, and some parts of the story I wasn't happy with when I did them. Still don't think they seem right right now but that'll be for later I suppose). Once the mapping of the last two dungeons for beta4 are done (storyline with those at that), I can work on adding in the monsters and stuff (which I haven't done except bosses), then work on the new ability system I think (to test it out), and then whatever else! Though I WOULD like to make unique abilities, but that'd take some programming knowledge and whatnot to do (like make a White Wind ability or something....).
Title: Re: Touhou Fantasy
Post by: Milespleasant on November 13, 2010, 09:48:47 PM
Its too bad you're not using VX. It comes with sample maps.
Title: Re: Touhou Fantasy
Post by: Xenomic on November 14, 2010, 04:39:17 AM
Twould have taken FAR too long for me to transfer everything over to that, hence why I never went to VX or XP. That, and I didn't feel like trying to script in there lol ^^;
Title: Re: Touhou Fantasy
Post by: hazamukara on November 15, 2010, 05:21:41 AM
*pats*
Don't worry, I'm always doing moral support to you atm. XD

Seriously I thought the game you made is you know, finish the game easily, but I'm wrong!
Never thought it takes longer! lolololol! and I LOVE IT! XD

I'm at uhh, the dungeon "to human world" or something.
I just finished beating sakuya at the scarlet mansion thing-y.
It's kind of annoying that patchy dies so easily LOL.
Title: Re: Touhou Fantasy
Post by: Xenomic on November 15, 2010, 07:09:06 AM
Well, she IS super weak to physicals, which is what Sakuya mainly is about so lol. Not like you really NEED Patchy for her since Sakuya is ridiculously easy anyways lol. But don't worry, difficulty does go up later on. I tried to implement Easy > Normal > Hard > Lunatic > Extra > Phantasm, in that order. Only the special dungeons are Phantasm leveled though. End game is essentially Extra mode. If that makes sense to you.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 15, 2010, 01:48:58 PM
Ughh. . . .

Speaking of "difficulty does go up later on." Well yeah, I'm in like still in "Dungeon to Human Word" yea I beat the fairy guy thing. and got his Summon skills for Cirno. Then I don't hella know where to go! LOL
I got lost in that maze thingy, and got annoyed in those random fighting scenes while searching for the whatever it is.

To make it simple, I'm currently stucked up there LOL
Title: Re: Touhou Fantasy
Post by: Xenomic on November 15, 2010, 08:36:34 PM
Maze thingy....maze thingy....are you at the Forest of Bamboo? If so, I SHOULD have a video on that on my YT channel. Fairy guy thing...must be Wriggle you're talking about, since that's the only "fairy guy" that I can think of, since everyone calls her a him lol
Title: Re: Touhou Fantasy
Post by: hazamukara on November 16, 2010, 04:40:07 AM
Yeah XD

Luckily, I finished most of the puzzles thing-y.

They took CIRNO! MY GOD! She's my ACE for killing multiple mobs! TT_TT

Now I'm having a hard time killing monsters lollololol! XD

And guess what! I found out something that I could level faster!

Getting 1.8k or 3k exp for One Battle! HAHA! XD

Magic Forest thing-y hard path I leveled like 3 times most of my chars XD

Now I'm with the bunny girl telling me the directions

"When you're facing down you go LEFT got it?" XD
Title: Re: Touhou Fantasy
Post by: Xenomic on November 16, 2010, 05:10:56 AM
Yeah, though some people tend to not figure that out lol.

Yeah, those mobs on the Hard Path in the Forest of Magic USED to be much more difficult, hence why they give as much EXP as they do there. I think I fixed that for beta4 though so there goes that! ^^; And yeah, Cirno usually is crucial to both healing and killing mobs early in the game. She still is later....when you get her back, though by that time well....

I need to iron out a lot of things as said before I even think of releasing beta4. Final Fantasy III's difficulty seems to be coming to mind with this though...probably because I've been playing the DS version lately....I do think I need to balance difficulty a bit more...seems to me it's not properly balanced or something. I don't know...maybe it's because Cirno is so ridiculously good from start to finish.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 17, 2010, 09:51:45 PM
It's not something cirno to be balanced or not!

Circno is The STRONGEST OF ALL!  XD

Owww, so that's why I got a lot of exp lolololol.

And I'm stuck in Eientei thing-y building.

You know, when you entered the building.

There's

             [ big door ]

[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]



[door]                       [door]

And each doors has a trap.

First time I did it, I killed them all,then I entered the big door.

after that It's still the same o_o.

I don't hella know what to do! It's been 2-3 days! and my Potion are running out! TT_TT

And that Reisen thing-y is useless to that trap door monster.
so I made reisen to get "stoned" then I left her being stoned LOL.
sooo I don't always have to use defend on her lolololol XD
Title: Re: Touhou Fantasy
Post by: Xenomic on November 17, 2010, 10:03:47 PM
Welllll.....have you tried looking for hidden passages? lol
Title: Re: Touhou Fantasy
Post by: hazamukara on November 19, 2010, 09:02:03 AM
Whew! Finally!
First part I was like, "what's with this weird color line" (near the entrance) then I tried to go there.
Then poop! I got in! *snicker*.

Then Then, with the question thing. 2nd part with 12 questions, it was FUNNEH! LOLOLOL!
1+1 = "9" wtf? Nyahahahaha! And other questions also! the "music" Luckily I copied the musics from "music folder of your game (most of it)" then I put it on my mp3 while I was at school I'm listening into it. whew~ XD

Then the "bomb" part 3mins. I was like a giving me thrills, I survived of all those traps that you will fall down then game over. but on the door part. I failed *snicker*.

Most of the Maze in bamboo forest up to eientei building thing-y. My Logic and Critical thinking improved. THANKS A LOT! WTF XD

Then after beating eirin and guys. then got 10mins to escape.
That gave me nervous break down lolololol.
Those rabbits, are so very duper annoying! every time you walk you'll go battle scene! XD

Then I got escaped. . . Whew~
Then yay! I'm on to scarlet mansion! * dun dun duuun *
Having Reisein is goooood at "ESCAPING" *snicker*!

Well, am I close to the ending of the beta3 or not? XD


Title: Re: Touhou Fantasy
Post by: Xenomic on November 19, 2010, 09:05:50 AM
Or lord. Not even lol. You're about at the end of where beta1 would end, IIRC... Ye still got a ways to go before you hit the end of beta3.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 20, 2010, 01:41:23 AM
Ow, then that would be nice <3

Also, what the?!
When I finished the scarlet mansion thing-y and got the HCBI whatever is that to change party members and decided to go to Shrine thing-y.

I've encountered Marisa and Alice, then I BEAT THE HELL OUT OF THEM. then after that,
THERE'S A "BUG" reimu walk through the shrine "building" (bug) then said the "SAME THING BEFORE THE FIGHT" then "ANOTHER FIGHT" O_O.

To make it simple.
It repeated the same thing after entering the shrine and beat em.
Instead of going forward to the story after beating them.

Ugh, should I beat em again? XD
I alt + f4 it. since I'm beat up. XD
Title: Re: Touhou Fantasy
Post by: Xenomic on November 20, 2010, 04:09:00 AM
You're not actually supposed to win that fight, which means that you're pretty overpowered at that point lol...
Title: Re: Touhou Fantasy
Post by: hazamukara on November 21, 2010, 02:30:02 AM
LOLOLOLOL! XD

Yesh I'm too good~

First thing I do before I read your post.

I beat the hell up on them like 4 times. then I got bored. Then I remembered the fight between marisa and I in the earlier game. that I should lose in that fight. then I tried it. Then *pop* Done!
I just used "Auto" instead of attack lolololol. Flawless Win! XD

After clearing up that fight, there's a scene, so now I should go to uhh.. Kietei thing-y

And I'm having a problem that's called " Where the hell is this kietei thingy "

Title: Re: Touhou Fantasy
Post by: Xenomic on November 21, 2010, 04:18:52 AM
Kietei? Ehhh? Trying to remember where you're supposed to go after the Marisa/Alice fight, but it's been quite a while since I've played through myself that I kinda forgot now x_x
Title: Re: Touhou Fantasy
Post by: hazamukara on November 22, 2010, 05:50:21 AM
Off topic:

For some reason I kept reporting on what I'm achieving or complaints or whatever it is about the game that you made. am I bothering you? I kept making you reply on my every post here. XD

Just tell me if you want me to stop posting I'll just play the game quietly LOL.

P.S. I'm still stuck, no progress searching at the moment LOL.
Title: Re: Touhou Fantasy
Post by: Xenomic on November 22, 2010, 06:08:25 AM
Nah. It gives me something to think about for one, and for another, you may find some bugs or something that I haven't addressed yet either
Title: Re: Touhou Fantasy
Post by: hazamukara on November 22, 2010, 08:56:50 AM
Mkai Mkai~  :blizj: :blizj:

And oh, YAY! What the! I got a damn progress now! for some reason I tried to go on Higurashi School thing-y and POOP! A SCENE! Then I fell down woot~

First thing I do is I go south then pushed the rock then clicked the treasure box it said "press the button?" something like that. Then I go north then I found the save point then I explored the dungeon.

For some reason on my other skills I do some imba attacks like 2.5k-4.8k damage to monsters O_O

Once again, I'm hell of a trapped in the damn dungeon, dunno where to go! STUCK! XD
Can't find the way out! TT_TT

P.S.  You do really want to make me trapped :C
Title: Re: Touhou Fantasy
Post by: Xenomic on November 22, 2010, 09:04:53 AM
Well, considering that you're not even SUPPOSED to have half of those skills by now, it would do that much damage lol...
Title: Re: Touhou Fantasy
Post by: Tera611Espada on November 22, 2010, 05:07:44 PM
Xenomic, There's something I'd want to ask you... What is your idea for a final boss? Because there is a project i've been working on for the past month that is crossed over with various anime and gaming universes which is Touhou, Final Fantasy, Bleach Etc... I downloaded your game and I must admit it is truly brilliant... The hardest thing about it is that you can have a lot of trouble knowing your way...

I've made my final boss in my crossover game but if you want to know then I could share on how to make a neo exdeath based boss on your game which is you have to take out the first four parts in order to destroy the boss it's just i had to script it...

But it's your game... It's up to you...
(Not entirely sure if this comment is off-topic)
Title: Re: Touhou Fantasy
Post by: Xenomic on November 22, 2010, 08:54:34 PM
How to script it eh....hmmm. I actually was thinking of doing something like that in a way for a boss, though not for final. Final boss is meant to be like....well...I don't think it's ever used in any FF game, but I know it's used in a Ys game. The idea being that you essentially use EVERYONE in the final battle, though in multiple parties (I guess you can say like with Bizarro Sephiroth in FFVII). Though whether or not I'll have it preset per party is a completely different matter. Can't say WHO the final boss is though since that'd spoil it for peoples~


As for knowing your way around in my game, I think I have an idea for it, which is shown in beta4 (which I may show in a video or something, not sure yet). As in, after completing an area, and going to the world map, you get a "A new event has appeared!" message and it shows you where at. Might do that for earlier in the game as well...
Title: Re: Touhou Fantasy
Post by: Tera611Espada on November 22, 2010, 09:29:09 PM
How to script it eh....hmmm. I actually was thinking of doing something like that in a way for a boss, though not for final. Final boss is meant to be like....well...I don't think it's ever used in any FF game, but I know it's used in a Ys game. The idea being that you essentially use EVERYONE in the final battle, though in multiple parties (I guess you can say like with Bizarro Sephiroth in FFVII). Though whether or not I'll have it preset per party is a completely different matter. Can't say WHO the final boss is though since that'd spoil it for peoples~


As for knowing your way around in my game, I think I have an idea for it, which is shown in beta4 (which I may show in a video or something, not sure yet). As in, after completing an area, and going to the world map, you get a "A new event has appeared!" message and it shows you where at. Might do that for earlier in the game as well...

Cool... Use everyone in the final battle though in multiple parties reminds me of FF6... Presets sounds good so that some people wouldn't go through much trouble deciding... Plus the master himself shouldn't spoil his own story...

Speaking of knowing the way around... Are you trying to say is... You're going to make a video of the 4th beta, making a video which sort of that shows a message that tells the player a hint on where the player should go? Am I correct?
Title: Re: Touhou Fantasy
Post by: Xenomic on November 22, 2010, 09:38:53 PM
Well, the beta4 release video, when I get to it, is going to show SOME things done for beta4, which is going to show a boss fight, and then show the message afterwards. Though which boss I'm going to use for the video, I haven't fully decided yet...I actually haven't decided what all I want to show in the video per say x_x


It is kinda like in FFVI, but in order to even USE everyone, you have to let some people die and not revive them before going to the next part of the fight. Then again, with VII, you don't even HAVE to use the other parties. I used Ys as the reference here since you have no choice BUT to use everyone in your party.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 23, 2010, 09:54:14 AM
You should make a video for beta4! CAN'T WAIT! >:O

Also this is the first time I've seen you online lololololol XD
Title: Re: Touhou Fantasy
Post by: Xenomic on November 23, 2010, 10:06:15 AM
I only really come online when I know I have a message really. Or when I have an update to post...which I still have none as of yet. Still putting off working on this dungeon...>_>;;
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 02:04:38 AM
Ahwwwwww... Miss me? XD

Nyahahahaha!

Sorry busy busy at life~

Well while busy of course I play little by little, I was at the wind shrine maiden girl at the youkai mountain.
I love the part when you have to chose party members, you know, splitting parts, hard to explain lololol.
Then when you finished those two party groups ( entrance and above ) You'll get to play Wind Shrine Maiden Girl as solo then yea having a scene where you will get ambushed. And that's the annoying part. XD

Hope you understand? LOL XD

Well yea as you can see still playing your nice game XD.
Title: Re: Touhou Fantasy
Post by: Xenomic on November 27, 2010, 02:10:53 AM
Solo Sanae is pretty evil. Just have to give her Speed boosting stuff to help her escape quickly to avoid that. And to avoid those enemies too lol
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 05:25:06 AM
Loving your game so much *snicker*!

When I fought that rinnouske (or whatever you spell it) the first time. It was like I dunno some sort of tempation or thrill or excitement where sukwako and the goddess of earth or something came suddenly on the battle! with HAX SKILLS! XD I even did 9999 on rinno *snicker*. *drool*.

And For the Second time beating Rinno and Yukari(I think the umbrella girl) yea beat the hell out of them thanks to suwako's level up before the fight ( with some epic battle music )

Then after beating em up. I fought the fragment inside the cave ( of course, I saved first just in case )
Then boom I got beaten up by that crap thrice XD.
Then I decided to level up.
Lvl 20 Wind Shrine Maiden
Lvl 32 Suwako
Lvl 35 Kanako
Lvl 21 Nitorin

Then boom, I raped the fragment boss XD.

After beating that boss, suddenly Kanako is the enemy of mines! she stole the damn fragment!
Then I fought her, " I'M SUPPOSED TO LOSE RIGHT? " So I died, well I even tried winning but can't. she's over powered XD.

This is the fight should be right?

(http://i54.photobucket.com/albums/g90/hazamukara/w1.jpg)

(http://i54.photobucket.com/albums/g90/hazamukara/w2.jpg)

Then after that, there's a scene that we'll go to nether world or something. then "WE'RE GONNA SPLIT UP SOME PARTY"

When we're gonna decide the party (I'll be teleported to some HCBI map thingy where you will get party members)

But.... after that... there's a bug... After teleporting to that map the game Suddenly "GAME OVER"
what the? it's kind of annoying.
I did it twice still same result. well thrice now. XD

Bugs:
1st.
When talking to Nitorin the Wind Shrine Girl's sprite is Nitori
(http://i54.photobucket.com/albums/g90/hazamukara/www.jpg)

2nd. When deciding to pick a party for each of them suddenly game over.
(I screen shot it "fast" because when it goes at that map I game over)
No chance to walk or whatever you want to do.

(http://i54.photobucket.com/albums/g90/hazamukara/gw3.jpg)

(http://i54.photobucket.com/albums/g90/hazamukara/w44.jpg)
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 05:57:54 AM
Dude fast fast! Go Online! Help me fix my problem!XD

I want to know what will happen next woot! XD

Loving your game so much! LOL.

@Offtopic
While waiting for you I've read the first and second page of your thread something about high space on your rpg. It's fine! I Love your music! keep it as mp3 formats so I can put some musics that I like in my mp3. :D
Title: Re: Touhou Fantasy
Post by: Xenomic on November 27, 2010, 07:01:51 AM
Huuuuh? You're not even supposed to get Nitori for that fight...actually, Nitori shouldn't even be there at all (you're supposed to get her with Momiji and Aya). What exactly did you do???

As for random game overs, I don't know why that happens. I think it's something with party members that are put into the party being KO'ed (in this instance, you're supposed to go back to Reimu as the main party member). So uh....I'm not quite sure what's going on?


EDIT - Also, about that with duplicate characters. That happens because I never implemented an event for the main character to always stay there. So in other words, if you change the order of your party and make someone like say....Reisen your leader....and you go into any event that would be like that, you'll always have her as your leader, even though she may be there herself. It's something I'll have to fix up later I think.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 08:32:38 AM
Huuuuh? You're not even supposed to get Nitori for that fight...actually, Nitori shouldn't even be there at all (you're supposed to get her with Momiji and Aya). What exactly did you do???

As for random game overs, I don't know why that happens. I think it's something with party members that are put into the party being KO'ed (in this instance, you're supposed to go back to Reimu as the main party member). So uh....I'm not quite sure what's going on?


EDIT - Also, about that with duplicate characters. That happens because I never implemented an event for the main character to always stay there. So in other words, if you change the order of your party and make someone like say....Reisen your leader....and you go into any event that would be like that, you'll always have her as your leader, even though she may be there herself. It's something I'll have to fix up later I think.


When I'm rescuing Nitori, "I'm using as WIND SHRINE GIRL ( DOING SOLO )"
That's why I'm getting annoyed with it. so hard to kill. those ambush monsters.

Well on the other hand on what you've said.
I don't know what really happened either. my leader was the wind shrine maiden :C
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 08:37:56 AM
Continuation of my post.

Okay here's what happened,
There are two parties split up Reimu and Momiji.
Reimu going to the entrance and Momiji at the upper mountain.

So I finished Reimu, after that Momiji I beat the peach hat girl ( celestial ).
After those two, I got to played Wind Shrine Girl(SOLO), soo yea I headed to the save point then saved.
after that when I was going to the next map there's a scene that aya pops out of nowhere ( but not my party member) also momiji is talking but I can't see her.

1st battle Surprise attack
Wind shrine girl vs mushroom and bat

2nd Battle Ambush ( surprised by the enemies )
Wind shrine girl and Nitori vs elemental demon, mushroom and flying cat.
(this is where i died a lot of times)

I think Nitori said something about joining the party ( but actually talking to momiji or something I think )
instead it joined The Wind Shrine Girl.

When fighting the first time with rinno, I was with Nitori soo yeah :l.


Then the story goes, I go to shrine and beat the hell up of rinno with the help of suwako and the goddess. then yea. that all.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 09:05:38 AM
Damn it's really impossible, I can't bypass this problem :c
I think being Nitori died at the suwako part in that picture caused the problem. :C

Don't tell me I have to redo all of this stuff TT_TT

Dude I wanna cry wanna cry wanna cry!!!

I wanna fix this thing even if it costs hacking thru it just to fix this damn bug! TT_TT
Title: Re: Touhou Fantasy
Post by: The Shadow on November 27, 2010, 09:19:02 AM
Stop double posting. You want get you answer faster for that, and it isn't allowed.
Title: Re: Touhou Fantasy
Post by: Xenomic on November 27, 2010, 09:35:27 AM
Hm...I'll have to have some others test that as well, but yeah, need to calm down kiddo. As for the problem, I still don't know. I've had a couple others have that happen as well, but it shouldn't happen at all....since when you first get to use Aya/Momiji, you have to go to the Tengu Village, at which point you're FORCED to go towards the Moriya Shrine, at which points you're FORCED to rescue Nitori with them...therefore that switch should be on....huh...

You may have to hack it if you want to fix it, as I cannot do so without messing the game up completely. Sides, if you redo it, you'll be able to experience it at the difficulty it SHOULD be instead of overpowering everything lol. Might even help with feedback on difficulty issues and whatnot too.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 11:06:08 AM
@Other Guy, Sorry XD

@Topic

So to make it simple, I have to redo it? :l
(Since have no knowledge bout hacking lololol)

"if you redo it, you'll be able to experience it at the difficulty it SHOULD be instead of overpowering everything"

That made me cracked up LOLOLOLOL! XD

Well I have no choice but to redo it, so yeah I won't give up ugh! I'll still finish this damn game until you finish it till d last beta! *shouts*

I will start playing this game again for 1-5 days.
I have to move on, remove my negative feelings on this bug. After that I will start again playing this game not over powering myself lolololol! XD


Question:

The Youkai Mountain Part is from what beta is it?
beta 1? beta 2?  beta 3? =o
Title: Re: Touhou Fantasy
Post by: konata94 on November 27, 2010, 12:47:20 PM
Damn it's really impossible, I can't bypass this problem :c
I think being Nitori died at the suwako part in that picture caused the problem. :C

Don't tell me I have to redo all of this stuff TT_TT

Dude I wanna cry wanna cry wanna cry!!!

I wanna fix this thing even if it costs hacking thru it just to fix this damn bug! TT_TT
I feel your pain buddy.
This glitch has happened to me too. to avoid it you have to go on the left path to the tengu village first when it first switches to aya and momiji after the whole incident with tenshi keine and akyuu or else the whole thing F's up. if you dont have a save file that far back then you have to either hack it or restart to bypass it...
The Game overs i think are caused by the lead character having died in the last battle when it switches to them alone. happened when aya left at the scarlet devil mansion after meiling fight where the rest of the party was dead and that unfortunate situation you're in.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 27, 2010, 02:19:38 PM
Damn it's really impossible, I can't bypass this problem :c
I think being Nitori died at the suwako part in that picture caused the problem. :C

Don't tell me I have to redo all of this stuff TT_TT

Dude I wanna cry wanna cry wanna cry!!!

I wanna fix this thing even if it costs hacking thru it just to fix this damn bug! TT_TT
I feel your pain buddy.
This glitch has happened to me too. to avoid it you have to go on the left path to the tengu village first when it first switches to aya and momiji after the whole incident with tenshi keine and akyuu or else the whole thing F's up. if you dont have a save file that far back then you have to either hack it or restart to bypass it...
The Game overs i think are caused by the lead character having died in the last battle when it switches to them alone. happened when aya left at the scarlet devil mansion after meiling fight where the rest of the party was dead and that unfortunate situation you're in.

*sobs*
Well I guess I do really have to redo all of it. Buddeh! *HUGS*
You gave me courage! I restart it tomorrow! *snif*

Title: Re: Touhou Fantasy
Post by: Xenomic on November 27, 2010, 07:44:12 PM
Which is weird, because I believe I HAVE an event specifically to revive and restore all characters HP and MP after that event too. As to why that happens with Nitori/Sanae, I don't know. Are you sure you FULLY patched the game to beta3 ver.1.06? That could be an issue too.

Either way, I'll have to look into it or something, since well....several people's have this happen to them on Youkai Mountain...which is also near the start of beta2 btw.

This is where it's good to have multiple saves just in case. ^^;;
Title: Re: Touhou Fantasy
Post by: hazamukara on November 28, 2010, 12:36:05 AM
Omfg! There "might" be hope! XD

Hmmm, Patching beta3 means, hmmm,

you've downloaded the (first beta) or something then extracted to the folder, after that you've downloaded the beta "3" then extract it to the "first beta folder" right? XD

I've done it before I think, well yea I should do it again! I'll try to extract again~

Man, see!? it's just near to the start of beta2! Still have a lot of fun awaiting for me!
soo lemme try :D

@offtopic

And of Btw, Your "Download Link" to mega upload is invalid now.
Luckily I haven't deleted mines XD
Title: Re: Touhou Fantasy
Post by: Xenomic on November 28, 2010, 03:13:27 AM
Eh? Weird....maybe I didn't update the link...

EDIT - First post updated with link. Though I DON'T remember if that's the correct patch or not....I need someone to test it out and whatnot....hopefully it is cuz it's the only ver.1.08 patch in my external x_x
Title: Re: Touhou Fantasy
Post by: hazamukara on November 28, 2010, 07:36:42 AM
I'll test it out :D

@Problem

Still didn't worked, even tried to make suwako the leader still same problem XD.

I'll try to download that link and patch it up :D

If it does not work, I'll restart it then. XD
Title: Re: Touhou Fantasy
Post by: Xenomic on November 28, 2010, 07:38:38 AM
Like I said, I don't even know if it's the right patch. I'm HOPING it is, since again, it is the only version 1.08 patch on my external, and it's supposed to be patched to 1.08 instead of 1.06.
Title: Re: Touhou Fantasy
Post by: hazamukara on November 28, 2010, 07:44:24 AM
I mean I mean, before I've seen your post I tried something to bypass it.
that's my problem. XD

And as for your last post I'm downloading it at the moment :D

"Beta3 patch v1.8 (Lots of things fixed): http://www.megaupload.com/?d=2C5ZMSQF" Part.

Edited:
Mkai Still didn't worked out.

I'll give up and restart it again, XD

I'll be back and post in this forum when I recovered where I really am in that game. XD
Title: Re: Touhou Fantasy
Post by: Tera611Espada on November 29, 2010, 03:46:54 PM
I mean I mean, before I've seen your post I tried something to bypass it.
that's my problem. XD

And as for your last post I'm downloading it at the moment :D

"Beta3 patch v1.8 (Lots of things fixed): http://www.megaupload.com/?d=2C5ZMSQF" Part.

Edited:
Mkai Still didn't worked out.

I'll give up and restart it again, XD

I'll be back and post in this forum when I recovered where I really am in that game. XD

I just hope this will work... Bugs and Glitches is a real pain to sort out... Just as I had the script violation screen once or twice...
Title: Re: Touhou Fantasy
Post by: Xenomic on November 29, 2010, 08:56:25 PM
If not, then may have to wait until beta4 is released, which won't be for a while yet still. I know I've had some weird bugs and glitches before (Division by Zero error for instance....), which I still don't know how to deal with with some of them >_<
Title: Re: Touhou Fantasy
Post by: hazamukara on December 03, 2010, 03:24:49 AM
Mkai Mkai~

After Three days, I'm back in action woot!

Sooooo I came to tengu village now and "GOT NITORI" with "MOMIJI AND AYA" aaaand! I'm playing the game neatly now! XD

Soooo I'm gonna fight the "first fragment boss" with Wind Shrine, Suwako and Kanako :D
Title: Re: Touhou Fantasy
Post by: Xenomic on December 03, 2010, 03:37:10 AM
Nice to hear. Are you using multiple saves this time I hope? lol

Cuz if you are, I'd be interested in seeing you do whatever you did last time and seeing if that happens again~ On another save, of course
Title: Re: Touhou Fantasy
Post by: hazamukara on December 03, 2010, 10:55:43 AM
LOL XD

Well yea at first ( also jus realized there's 15 save slots I thought only 3 LOL XD ). but I got sicked so I got an idea of...

Copying and Saving the Data File then, Make a Folder, then that folder has a categories like, (HigurashiSchoolFolder), (YoukaiMountainFolder), etc etc..
and also they have sub categories which I want to save. like the epic battle of wind shrine girl and rinno.
Which I'm planning to record a video of it and put it on youtube <3.

Like this one if you don't get it. LOL.

(http://i54.photobucket.com/albums/g90/hazamukara/Cat.jpg)

(http://i54.photobucket.com/albums/g90/hazamukara/SubCat.jpg)

(http://i54.photobucket.com/albums/g90/hazamukara/EpicBoss.jpg)


Now I'm on a search for "where-the-hell-is-this-netherworld-thing". XD
Before that I'm doing Sub Quest in Tengu Village <3
Title: Re: Touhou Fantasy
Post by: Xenomic on December 03, 2010, 08:39:47 PM
Keep in mind that those sidequests that you can do in Tengu Village aren't done at all. Those are going to be done AFTER I finish the main storyline, so as to lessen the amount of work per beta. x_x
Title: Re: Touhou Fantasy
Post by: hazamukara on December 04, 2010, 12:01:06 AM
Psssssssssssssssh >_>

Oh well, luckily I haven't start playing. XD

And also there's a bug, After you go to Tengu Village for the Meeting to go to Netherworld, I explore a bit then the "first map" of youkai mountain in which there's a 'CAVE' that you "CAN'T" go there, you know that?

When I tried going there for some reason I "CAN" go there now. "BUT" When I go inside, I CAN'T MOVE LOLOLOLOL. Soo stuck, resulted to quit the game and go back to the save point XD.

Was wondering where's the nether world >:O


*EDITED*

Tell me where's the netherworld thing! TT_TT
Just this once plox plox plox!!!
I've searched the snow place thing. I found NOTHING there T.T
And other places too .-.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 04, 2010, 04:07:57 AM
You're supposed to go through the Winter Forest to get there.

As for that bug, I think I know what's wrong with it. Might be using the wrong tileset for it ^^;
Title: Re: Touhou Fantasy
Post by: hazamukara on December 04, 2010, 12:55:43 PM
Also.... Before reading your post
When I'm searching for The Netherworld....

There's a List of Bug"S" that I've compiled: [ I'll post it on sooner post or something ]

Well I'll state my "ANNOYING BUG", I almost go go super sad, when I got the Flower Loving Girl and Flandre's Sister ( which I forgot the name ) as a "PARTY MEMBER". I've checked the Library.
Which triggers " TO BE CONTINUED " whew~ sooo there's 3 choices I picked the "????" thing part.
and yea.... while exploring I'm feeling sad sad sad I thought I have to wait for beta4 wtfax. XD

Soooooooooooo....
Where am I right now atm?
Beta 2 Beta 3? =o
Title: Re: Touhou Fantasy
Post by: Xenomic on December 04, 2010, 09:25:07 PM
Ehhhh. I'm not quite sure what you're talking about. You'll have to say that more clearer.
Title: Re: Touhou Fantasy
Post by: hazamukara on December 05, 2010, 03:23:52 AM
I'll just say it later, but for NOW............

Another bug....

When yuyuko is waking up youmou ( netherworld ) to talk about something.
Yea youmou woke up and then she decided to follow yuyuko. "BUT" When I can control youmou now.

WHEN I tried "WALKING" I can't it's more like I'm stuck again. wrong tiles or something BLAME THE BEED!!! XD

When I tried pressing up button she just faces upward. when I tried pressing left/right she just faces left/right. same as the down button.
TT_TT

And yea for some reason I can "SAVE" in that bed O_O
(http://i54.photobucket.com/albums/g90/hazamukara/untitled.jpg)
Title: Re: Touhou Fantasy
Post by: konata94 on December 05, 2010, 06:21:19 AM
I'll just say it later, but for NOW............

Another bug....

When yuyuko is waking up youmou ( netherworld ) to talk about something.
Yea youmou woke up and then she decided to follow yuyuko. "BUT" When I can control youmou now.

WHEN I tried "WALKING" I can't it's more like I'm stuck again. wrong tiles or something BLAME THE BEED!!! XD

When I tried pressing up button she just faces upward. when I tried pressing left/right she just faces left/right. same as the down button.
TT_TT

And yea for some reason I can "SAVE" in that bed O_O
(http://i54.photobucket.com/albums/g90/hazamukara/untitled.jpg)
To solve this merely go here http://www.megaupload.com/?d=TB82AJFO and patch it.
It should say "File name: Touhou Fantasy Beta3 version 1.06.rar"
the actual link is on page 6 of this thread as well.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 05, 2010, 07:41:58 AM
I'm hoping that'll fix it (if he hasn't yet). If not, then I guess I'll have to upload a patch for it or something...hmm....I'd best get through my beta4 asap then so that people can actually go THROUGH all of it........bah.
Title: Re: Touhou Fantasy
Post by: konata94 on December 05, 2010, 08:11:37 AM
I'm hoping that'll fix it (if he hasn't yet).
It fixed it for me. and there should also be almost no glitches (except for minor ones that can be overlooked for now) afterwards to the end of beta 3.
The only major glitch after that is attempting to go back to the cave beneath the school, by going through the forest of magic and re-triggering the event at yokai mountain. That and the ones i told you about on youtube through PM's
Title: Re: Touhou Fantasy
Post by: Xenomic on December 05, 2010, 08:43:11 AM
Hm....then I guess that was the wrong version 1.08 patch. Oh wells~ I guess that patch is the one  to go with then. I'll have to remember to look through those PMs too before I release beta4 too, but that'll be after I get everything for beta4 done. I'm kinda putting it off again (though I'm about to get more of the 2nd to last dungeon done tomorrow) because I'm going to redo the skill system to make it a bit more interesting or something.
Title: Re: Touhou Fantasy
Post by: hazamukara on December 05, 2010, 09:10:27 AM
I'm hoping that'll fix it (if he hasn't yet).
It fixed it for me. and there should also be almost no glitches (except for minor ones that can be overlooked for now) afterwards to the end of beta 3.
The only major glitch after that is attempting to go back to the cave beneath the school, by going through the forest of magic and re-triggering the event at yokai mountain. That and the ones i told you about on youtube through PM's

@Konata
Thanks for letting me know what to download :D.
Well downloading atm <3

@topic
Owww... so I don't need to say that bug anymore haha!
And also... when you finished the youkai mountain part...
Why is CIRNO in that "select party members map" thing-y. XD
Still haven't rescued her. @_@.

Title: Re: Touhou Fantasy
Post by: Xenomic on December 05, 2010, 09:31:20 AM
Yeah, that's another bug that I think I fixed in beta4. Just don't use her cuz you're not supposed to until later on after you finish beta2.
Title: Re: Touhou Fantasy
Post by: hazamukara on December 05, 2010, 10:59:06 AM
MY GOD!
Why does Eirin have to die?! I got teary teary eye on that scene! TT_TT

I didn't expect that this shit have to happen! LOL XD

Ow wait... so that means after rescuing cirno....
That's the end of the beta2? :l

Sooo I'm at Beta3 now? :l..
What the... so fast TT_TT.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 05, 2010, 09:58:25 PM
After the events of Eientei, it goes into beta3 yeah. In all honesty, the first 1/4-1/3 of the game ISN'T that hard, but the difficulty DOES pick up in beta3. Remember that it goes in order of difficulty in the actual Touhou games.

Easy = Start of game - 2nd trip to SDM
Normal = 2nd trip to SDM - Eientei
Hard = Higan - Pandaemonium
Lunatic = After Pandaemonium - Yukari
Extra = Endgame
Phantasm = Optional dungeons mainly


So there's your difficulty curves. You'll definitely notice it the more you play through it.
Title: Re: Touhou Fantasy
Post by: hazamukara on December 06, 2010, 05:20:47 AM
Whew~
Well I'm not over powering my characters now ever since in youkai mountain I'm doing normal training now hahahaha!

Well yea I kind of experience hard things it also lets me FEEL or let's say EMOTIONAL about the battle. Like
one of the fragment bosses want to absorb eirin's soul and reisen was saying dramatic lines lolololol. also the music IT PWNS! XD

I think I'll stop at beta3 first, I'll play again once the beta4 is released now. :D
I'll keep checking your forum <3
Title: Re: Touhou Fantasy
Post by: Xenomic on December 06, 2010, 09:08:05 AM
It's best to either check here or on DoujinStyle, or on my YT channel, since those are the only places I give info on stuff like this. When beta4 is released, everyone will have to restart anyways, which has been the case for all of the betas due to changing stuff all the time that affects the database and whatnot. Always new ideas that I want to throw in and whatnot, ya know?
Title: Re: Touhou Fantasy
Post by: hazamukara on December 06, 2010, 01:41:49 PM
LOL!
I have to restart again? XDDDDDD
Man... wahahahahaha!
Sooo this time.. I can't over power myself in that totoot dungeon or 1.8k and 3k exp wahahaha!
since you revamp that mob :c

Well I guess, see you later then :D
I'll visit this one everyday just in case there's an update or something :D.
Gonna wait for beta4 <3
Title: Re: Touhou Fantasy
Post by: hazamukara on December 08, 2010, 04:58:33 AM
Just a Suggestion, when you released the beta4 thing, I think you should update your "first post" like removing the old video and place it with a new one, same as the screen shot thingies. I dunno, I jus feel like it should be updated or something., XD
Title: Re: Touhou Fantasy
Post by: Xenomic on December 08, 2010, 06:29:32 AM
I update first posts whenever I feel the need to. The screenshots are just for those getting into the game. I don't want to spoil THAT much, ya know? The video though, will be changed whenever I release beta4 to keep it up-to-date.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 13, 2010, 04:19:58 AM
Well, here's an idea after finishing FFII for the GBA....what do you guys think of a level up system for skills? Here's the gist of it, for those that never played Final Fantasy II.


In FFII, when you buy spells and use them on characters, they start at level 1. After using them so many times in battle (or in the menu, depending on the spells), they'll level up and get more powerful (sometimes with additional effects), up to the maximum level of 16. This is also true of Weapons gaining levels, though they don't gain additional benefits.


So what I was thinking of doing, is something like that. You start the game with one or two skills (Fantasy Orb and Hakurei Amulet for Reimu for instance, and Magic Missile/Narrow Spark for Marisa) and can buy one or two skills at the village at the start, then later on, as time goes on, can buy more for them at various shops. What does everyone think of this idea?
Title: Re: Touhou Fantasy
Post by: konata94 on December 13, 2010, 06:10:47 AM
That seems like it would be a great idea. the standard, level and get skills can get a little redundant. if the skills have to be bought instead of gained by level, then some people wouldn't have overpowered attacks (some doing 200 while others 5000) that end up ruining the game.

The spell level up by use sounds great too. some of the spells so far have seemed to do roughly the same damage on the same opponent each time i use them (level 20 spread orb ~500 damage, level 50 ~500 damage).

Do it. this should make the game more interesting to play than it already was. Hopefully it'll work out.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 13, 2010, 07:03:49 AM
Aye. Though it'll definitely take quite a while to do as I'll have to move EVERYTHING around in order to do it....though not sure  what I'd use for max level for skills. Probably either 10 or 16 (16 would be ala FFII), though that would take a lot of spots up....hmmmm.....
Title: Re: Touhou Fantasy
Post by: hazamukara on December 19, 2010, 07:13:46 AM
I'm still alive! You still got my support!
Keep up the work! >:O lololol!
Advance Merry Christmas :D

*Moral Supports Xenomic*
Title: Re: Touhou Fantasy
Post by: Flashpoint1123 on December 23, 2010, 07:50:34 AM
by the way......... if you make an "impossible to win, must die to continue the story" boss fight, make sure the fight is actually IMPOSSIBLE.... I got back to the hakurei shrine after getting sakuya.... the fight against marisa and alice started.... sure they were tougher than other bosses, but i still killed em pretty easily (combination of sakuya's haste on full party and slow on both of them helped alot.) i believe my highest character was reimu at lvl 40 and lowest was sakuya at lvl 20. reimu spammed demon sealing circle, patchy spammed emerald city, reisen healed and sakuya buffed ATK................ what?.... so i like power lvling my characters, whats wrong with that?
Title: Re: Touhou Fantasy
Post by: Xenomic on December 23, 2010, 08:39:43 AM
I noticed everyone likes power leveling it seems lol. Though that takes away from the challenge! Ah well. I may just make the unwinnable bosses faster than they're supposed to be, just in case. Or make it harder to level up...or SOMETHING! I don't know...maybe the game is TOO easy...hmmmm

Speaking of progress, there hasn't really BEEN any progress. I was starting to work on the first of the final few events, but got sidetracked easily (which isn't hard for me anymore) and just flatout lost motivation to work on it again. Which is kinda a good thing, since I'm thinking on what to do with this event....I WOULD talk about it here, but that would be spoilers :x
Title: Re: Touhou Fantasy
Post by: Flashpoint1123 on December 23, 2010, 10:03:42 AM
also im having a problem: im at the part right at Exodus, I fight and kill him, sit through all the other crap until the point where it tells me to choose my party.... and then the game just crashes saying "invalid bitmap image".... i dont get it
Title: Re: Touhou Fantasy
Post by: Flashpoint1123 on December 23, 2010, 11:08:39 AM
well i fixed the bitmap image error..... except now when i go to that same point instead of closing the game it just sends me to the game over screen and then to the title screen..... i just started getting back into the game too.... if i have to win that kanako fight right before that then screw it im gonna go back to that healing hot spring and grind suwako to a much higher level, BECAUSE EVERY OTHER CHARACTER IS MOSTLY USELESS! im serious on that, both sanae and nitori dont have nearly enough health or defense to make to much of a difference (not to mention nitori cant even use any of your items, only the antidote and anti-freeze under stock, which cost mp for some reason...) and kanako...... 9 speed...... she just stands there for most of the fight going "You just wait, once that bar fills up in the next 5 mins and its my turn, im'ma kill ya" and then when shes gonna get her turn in the next 5 or 10 seconds, boss casts flare on her, she dies, and the ATB gauge is reset.... hell her attacks arent even strong enough to make it worth the wait, and if shes the last one standing, well you should just close and reopen the game cause she doesnt stand a chance by herself, unless you can magically get off an angel prayer, or the boss uses earthquake
Title: Re: Touhou Fantasy
Post by: konata94 on December 23, 2010, 12:21:46 PM
well i fixed the bitmap image error..... except now when i go to that same point instead of closing the game it just sends me to the game over screen and then to the title screen..... i just started getting back into the game too.... if i have to win that kanako fight right before that then screw it im gonna go back to that healing hot spring and grind suwako to a much higher level, BECAUSE EVERY OTHER CHARACTER IS MOSTLY USELESS! im serious on that, both sanae and nitori dont have nearly enough health or defense to make to much of a difference (not to mention nitori cant even use any of your items, only the antidote and anti-freeze under stock, which cost mp for some reason...) and kanako...... 9 speed...... she just stands there for most of the fight going "You just wait, once that bar fills up in the next 5 mins and its my turn, im'ma kill ya" and then when shes gonna get her turn in the next 5 or 10 seconds, boss casts flare on her, she dies, and the ATB gauge is reset.... hell her attacks arent even strong enough to make it worth the wait, and if shes the last one standing, well you should just close and reopen the game cause she doesnt stand a chance by herself, unless you can magically get off an angel prayer, or the boss uses earthquake
as far as simply the game over after the exodus fight, did you have nitori in the party during the fight? cuz you're not supposed to. If that is what you did, you did some events in the wrong order. to fix it you need to go to the tengu village on the left path when you first are able to move around youkai mountain as momiji BEFORE you go to the moriya shrine. so you'll either have to start at a save before the youkai mountain to redo it, or restart.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 23, 2010, 09:08:15 PM
Aye, it's a bug that I don't understand why it happened. I'll be sure to check that once I manage to get to that point in my test run yet again. I'll ALSO make sure that after particular boss fights, people that become your leaders (Reimu/Momiji/Sanae/etc) AREN'T KO'ed when you're supposed to be controlling only them, since I do believe that's the reason behind the instant Game Overs.

Also, a little tip with Kanako....remove her weapon and barrier. THOSE are what makes her super slow. Without those, her speed increases massively.
Title: Re: Touhou Fantasy
Post by: Flashpoint1123 on December 23, 2010, 10:28:57 PM
well if thats the case then my only choice is to start over..... o well. it wouldnt have happened if i actually knew which way i had to go to get to the tengu village. i just kinda wandered aimlessly and then all of a sudden im at moriya shrine and then a lot of weird stuff happened and then i just got really confused. but if i have to start over........ man, screw eientei and those bull**** puzzles, if you ask me you went a little overboard when designing those, thats what made me stop playing for so long, just trying to get through eientei and the bamboo forest in general
Title: Re: Touhou Fantasy
Post by: Xenomic on December 23, 2010, 10:46:49 PM
Well, I have a video on my YT channel for the Bamboo Forest, and will do one for Eientei once I actually stop being lazy and do it, since I did kinda make those a little hard. At least there's no random encounters in Eientei or through most of the Bamboo Forest. Originally, ALL of Bamboo Forest had encounters in them....now it's only the first couple parts that do. Also, don't expect any other place to be as mean as Eientei. I already decided that the traps there were mean enough that no other place needed them. Of course, that won't stop me from doing future puzzles, but they won't be as ridiculous as instant game over pits...

Also odd....the switch that's supposed to activate the event with Nitori isn't even supposed to turn on until AFTER you head to the Tengu Village....I wonder if I forgot to do something with that prior to the current beta....hmmm....

Also, I need someone to test something for me and fight in the very first area (the entrance area) of Youkai Mountain and see if they get an error there. I do recall when I had someone stream my game, that they got an error there with a formation that was in the database and was supposed to show up there.
Title: Re: Touhou Fantasy
Post by: konata94 on December 25, 2010, 04:16:54 AM
Also, I need someone to test something for me and fight in the very first area (the entrance area) of Youkai Mountain and see if they get an error there. I do recall when I had someone stream my game, that they got an error there with a formation that was in the database and was supposed to show up there.
I tested it out on a number of fights right in front of the replacement guard tengu at the base of the mountain right next to the teleporter.
Formations fought:
   1 wizard,
   1 mushroom,
   2 mushrooms,
   2 toads,
   2 porcupines.
no errors appeared so unless there was supposed to be another formation that i didn't fight, no problems.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 25, 2010, 04:46:40 AM
Hm....it was the toads I believe that caused the error last time. Unless I had it set for 4 of them (which I don't think I do). Odd....though it also happened after the transition from Reimu to Momiji too so...
Title: Re: Touhou Fantasy
Post by: Xenomic on December 25, 2010, 08:49:50 AM
So yeah! I'm working on the last dungeon, and well...using an idea I was going to save for an optional dungeon at endgame...what's the idea? Well....you should know by now that this game heavily references Final Fantasy....so what's that got to do with the maps? Well...let's just say, that the first area of the dungeon is an exact replica (minus the tiles for obvious reasons) of a map from FFIII. So what I'm going to do for the rest of this dungeon, is take ONE map from each game and use that in here. This also includes traps and treasure box placements, however...this is where YOU, the people, come in. This is a request for each of you to come up with ONE map from each FF game for me to use in this dungeon. Only ONE...not an entire area, and don't expect it to be an exact replica with the tiles and whatnot. So have at you people! This is my way of getting some of ya'll involved in this little project more~
Title: Re: Touhou Fantasy
Post by: Xenomic on December 27, 2010, 09:42:36 AM
First post updated with a list of references (many of which I'm probably still forgetting). I'll keep this updated as I remember them/add new ones.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on December 28, 2010, 01:00:58 PM
First post updated with a list of references (many of which I'm probably still forgetting). I'll keep this updated as I remember them/add new ones.

I reread the first post and when I got the beta3 of your game... I've noticed that you've been missing some sprites... Am I wrong? The only question is... Where can you find the sprites of them? I wish I could help you but... I can give you a start... There are some sprites sheets that cannot be found... But instead you must rip them! It will take a long time but... I got the sprites of Yorihime by simply downloading the MUGEN Character and ripping the sprites via Fighter Factory... If you can find some characters you are looking for then if you can't find the sprite sheets itself then rip them! But each of them is like a seperate image... So it will take forever...
Title: Re: Touhou Fantasy
Post by: Xenomic on December 28, 2010, 08:25:09 PM
I already got quite a few characters that I needed (most recent being Mima which I still need to put in). Only ones that'll take forever to get anything for are Advent Cirno, Yuuka, and a couple others that I shall not disclose at the time.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on December 29, 2010, 01:36:24 PM
Hmmm... Advent Cirno is troublesome to find I must admit... Yuka is another story I did find a sprite sheet but it isnt similar to SWR sort of sprites... I do a couple of sprites of a few but they're seperate images... It's up to you whether you put them together or not... Here's my list for the moment...

Eirin, Flandre, Kaguya, Wriggle Nightbug, Ran, Rinnosuke, Sikieiki Yammaxandu and Watatsuki No Yorihime.
I'm not the one who done those sprites... But It was I who ripped them so... I may give it you via mail if you want but that's up to you!
Title: Re: Touhou Fantasy
Post by: Xenomic on December 29, 2010, 08:32:55 PM
I pretty much have any of the Touhou characters that I may need, since I collect their MUGEN versions (though the current Ran that's out probably wouldn't work since it's more of a Mecha-Ran than Ran, and dunno if there's a SWR styled Kaguya or not). There WAS going to be a SWR styled Yuka at one point, but I never saw it done....same with Nue and Rumia, which makes me sad...I DO have a Melty Blood styled Yuka, but may use that anyways since Nue and Shou both use that kind of styled sprite in a way.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on December 29, 2010, 08:40:38 PM
That is true... I found that mecha one as well... I may use it as second form for ran... It can only last for a few turns... If I were find a non mecha version of Ran then I may use that Mecha on special events... But that's only a small idea... I agree with you on never seeing something critical for the project has been finished which is a sad thing live with I must admit... I would like to see A SWR version of Yuka, Nue and Rumia... Plus I would like to see Toyohime sprite like SWR as well... ¬_¬
Title: Re: Touhou Fantasy
Post by: hazamukara on January 01, 2011, 09:53:30 AM
Happy New Year Guys!
be sure to take care of yourselves! :D
@Xenomic Keep up the good work! :)
@Members Well Hi! hahahaha!

Can't wait for Beta4  >:D
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 08, 2011, 02:06:33 AM
usually two or three days this thread is updated... Perhaps Xenomic must be busy on his Touhou Fantasy which must be the maps and the story... And I'm sure that he hasn't got enough time to give this thread an update...  He could have finished the one after you'll go deep into the mansion...
Title: Re: Touhou Fantasy
Post by: Xenomic on January 08, 2011, 07:30:47 AM
Been busy with working on revamping the skills system. I ran into issues with how I wanted to do it, so I'm doing it another way, which is keeping it balanced as well. So I'm essentially killing two birds with one stone at the moment (skills system + map and story). Monsters and a final test run are required before I release this so....
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 08, 2011, 08:29:50 PM
Been busy with working on revamping the skills system. I ran into issues with how I wanted to do it, so I'm doing it another way, which is keeping it balanced as well. So I'm essentially killing two birds with one stone at the moment (skills system + map and story). Monsters and a final test run are required before I release this so....

So you can inprovise the game. And make the game whatsoever without any glitches that cause the game to crash or that violation with the script adress when you actually didn't realize that.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 08, 2011, 08:35:53 PM
Bugs and glitches are a bit different since some people have different ones than what I sometimes get. I actually DON'T get that many bugs/glitches myself, such as Yukari dividing by zero and crashing one of my tester's game for a really random reason. Only time I've ever seen it happen too :s
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 09, 2011, 03:05:09 AM
Bugs and glitches are a bit different since some people have different ones than what I sometimes get. I actually DON'T get that many bugs/glitches myself, such as Yukari dividing by zero and crashing one of my tester's game for a really random reason. Only time I've ever seen it happen too :s

Yukari dividing by Zero?! Wow... How the fabric of reality just disturbed itself... Just kidding... To be honest with you... Some systems do have their own bugs and glitches... It's quite weirder than I would have originally thought... Besides what are you up to now on your project? My guess is would either be... You probably are still working on the maps, Getting more characters for the game, Change or modify the animations for the skills, Trying to come up what happens next, When is it the correct time to release the beta4, How to get the characters legendary weapons, or how superiorly powerful the final boss is compared to extra's... I do not know... But you have a lot on your hands so I'd better not disturb you even further... Unless you want idea's from people not only from me...
Title: Re: Touhou Fantasy
Post by: Xenomic on January 09, 2011, 03:09:27 AM
I pretty much have all of the characters set for the game at this point, minus a couple since I NEED original sprites for them. It's just working on the database and fixing stuff up there right now. Maps and advancing the story will come after that.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 09, 2011, 12:07:56 PM
I pretty much have all of the characters set for the game at this point, minus a couple since I NEED original sprites for them. It's just working on the database and fixing stuff up there right now. Maps and advancing the story will come after that.

Working on the database eh? Ensure that you backup on this one... because I was on my database fixing it then I got corrupted of my 4 months of work... So It is truly wise to have a backup in case it got corrupted... So luckily I had a backup but some of it's data aren't updated as the corrupted one... Just a word of advice...
Title: Re: Touhou Fantasy
Post by: Xenomic on January 09, 2011, 10:02:56 PM
I always backup on my external whenever I do a large amount of work. Tis common practice with me since I've had bad luck in the past with other things.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 10, 2011, 08:07:28 PM
I always backup on my external whenever I do a large amount of work. Tis common practice with me since I've had bad luck in the past with other things.

Oh yeah that's got to suck... Oh by the way... What makes me wonder is... Once you're finished making your game... Are you going to use other programs that allow you create your game for certain portable consoles like Nintendo Ds, PSP etc?
Title: Re: Touhou Fantasy
Post by: Xenomic on January 10, 2011, 09:04:06 PM
Probably not, since I don't know about any other programs and whatnot.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 11, 2011, 04:24:27 AM
First post updated with a few more references that I remembered. Also, a few more things that have been done that needs to be added to this post.

*Three new status effects are now in the game: Venom and Amnesia. For FF veterans, you'll know EXACTLY what these do. For those that don't, here's what they do.

**Venom: Upgraded version of Poison, and comes directly from FFIX. While Poison does 2% damage based on Max HP every turn (including enemies and other party members), and 1 HP per step on the overworld, Venom will do 2% damage AS WELL AS 1% damage on MP. To make things worse, it also prevents the victim from taking ANY action. So short story? Think Stop + Poison + Rasp, and you have Venom. Luckily, this is cured with Antidotes.

**Amnesia: Directly from FFII, though differently. Consider this an upgraded Silence status effect. Where Silence prevents Magic, Amnesia will prevent ALL skills that are physical or magical. So see those skills you have? Not gonna be able to use them with Amnesia in place! Luckily, this is cured with the same item that Silence is cured with.

**MP Regen: Comes from FFIV DS. It's essentially REGEN, but restores MP instead of HP at 1% every turn.

In addition to those status effects, Regen now only heals 1% Max HP per turn instead of 2%.

*Massive changes on characters: For those who are used to how the characters play in beta3, expect a lot of changes in beta4. Several characters have been completely revamped from previous incarnations (Sanae for instance no longer debuffs, but has great healing properties and semi-good buffing properties, and Byakuren will actually buff resistances to elemental attacks). Nitori will also be much more useful I hope, since I know before she WASN'T good at all. There's still a lot of work to do on her to make her much better than she is. In addition, some characters may get Command abilities that the player will have to hunt for, such as Marisa getting the Steal and Mug commands and Sanae the Pray and Miracle commands. The Escape command may also be removed from everyone, and the Flee command being an ability that must be found (for who? I'm not sure yet!). For those that wish to help, could help come up with Command abilities for each character. Note that Mokou already HAS one command ability (being her ultimate move), so keep that in mind!

*Two new characters!: Yes, that's right. There are TWO new characters that will appear playable. Who are they? I can't quite spoil that yet!

*More items: Expect A LOT more items in-game, mainly for learning skills and such, but also more attack items and probably Key Items/Junk Items.

*Revamped Enemies: Many enemies have been completely changed in terms of movesets, mainly to try and balance them out more due to the massive change in the character's skills. This will be the hardest part of fixing up beta4, as I myself will not know what to balance and what NOT to change, hence why beta testers are always nice to have~

*New attribute: A little nod to Genius of Sapphieros, the Exorcism attribute is used in this game. What does it do? Well...you'll have to find out~

*Yuka gets new sprites!?: I wish.....


Again, if anyone wishes to help on this project, feel free to give me a holler! Am trying to steer away a bit from using FF monster sprites and some of these music remixes so~ Also need spriters as well for some characters~
Title: Re: Touhou Fantasy
Post by: Xenomic on January 14, 2011, 09:20:11 AM
Ok, so now I'm having issues....I'm nearing the end of the database for skills for the playable cast (minus the temporary ones), and well....not sure what to do exactly....let's go over what I have so far.


Utsuho: This is where I'm currently at, and right now, she as full-party "Self-Destruct" move (kills herself to do damage to all enemies = current HP), and currently has a Gravity/Demi based move. Now the question is, should Utsuho have % moves? And if so, what spellcards would best fit these moves? Keep in mind that there are also levels to skills now so....

Keine: I have nothing for her. I absolutely DON'T know what to do with her stuff at the current time....I'm sure there's SOMETHING I can do for her to make her unique, but as of right now, nothing I have. Maybe I can have her deal with Amnesia and Exclusion? Oh....speaking of Exclusion, that may be a new status effect (for those who've played DoSM/GoS, you'll already know what THIS status effect does).

Alice: Again, not sure what to do here. Probably just non-elemental magic damage? %MP damage? Something else...?

Koishi: Right now, she has White Wind as a Blue Magic, and will PROBABLY have a ????/Balance move if I get it working right (????/Balance being Damage = Maximum HP - Current HP). If anyone has suggestions for Blue Magic, go for it!


Other characters I gots nothing on. Iku will probably deal with Lightning attacks and Paralyze mostly, and Nue with random stuff. Not sure about Shou or Nazrin though....Nazrin wasn't even MEANT to have any abilities really....hmmmm....
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 15, 2011, 08:46:41 PM
Ok, so now I'm having issues....I'm nearing the end of the database for skills for the playable cast (minus the temporary ones), and well....not sure what to do exactly....let's go over what I have so far.


Utsuho: This is where I'm currently at, and right now, she as full-party "Self-Destruct" move (kills herself to do damage to all enemies = current HP), and currently has a Gravity/Demi based move. Now the question is, should Utsuho have % moves? And if so, what spellcards would best fit these moves? Keep in mind that there are also levels to skills now so....

Keine: I have nothing for her. I absolutely DON'T know what to do with her stuff at the current time....I'm sure there's SOMETHING I can do for her to make her unique, but as of right now, nothing I have. Maybe I can have her deal with Amnesia and Exclusion? Oh....speaking of Exclusion, that may be a new status effect (for those who've played DoSM/GoS, you'll already know what THIS status effect does).

Alice: Again, not sure what to do here. Probably just non-elemental magic damage? %MP damage? Something else...?

Koishi: Right now, she has White Wind as a Blue Magic, and will PROBABLY have a ????/Balance move if I get it working right (????/Balance being Damage = Maximum HP - Current HP). If anyone has suggestions for Blue Magic, go for it!


Other characters I gots nothing on. Iku will probably deal with Lightning attacks and Paralyze mostly, and Nue with random stuff. Not sure about Shou or Nazrin though....Nazrin wasn't even MEANT to have any abilities really....hmmmm....

My suggestion for Alice. She is a non-elemental but can pull of more than 2 attacks with her dolls... A multiple non elemental hitter...

Koishi: A blue mage eh? Sounds quite a challenging thing to do... Hmmm I would go for a punch that causes massive damage... Like Goblin Punch... Or a breath that inflicts all status effects... Like Bad Breath... A move that is more powerful than Ultima... I would go for Shockwave Pulsar from FFVIII... Makes up how badass the move is...

Keine: To be honest trying to make a unique class is much harder than I thought... Maybe an Avarage Jack of all trades... Like a Red Mage in a way but can deal with some blue magic and equip any sort of weapon except the Legendaries for the characters...
Title: Re: Touhou Fantasy
Post by: Xenomic on January 15, 2011, 09:07:17 PM
Well, this is what I have so far.


Utsuho: Based on dealing non-elemental Piercing damage for the most part, mainly with her Flares (Petit/Mega/Giga), that have low accuracy but high power (and high MP cost). Also has her own version of Demi/Demi2/Demi3, as well as a full-party Self-Destruct ability.


For Alice: Mainly magical attacks (Shanghai/Hourai Dolls as well as the explosion dolls fill in this part). Though she has 2 ultimate moves (Level Titania, which is the final level for Shanghai Doll, and Dolls of War, which is the final level of Doll Placement). Both of these have very unique formulas. Dolls of War's damage (since it's a Switch, it HAS to hit all enemies sadly...) is equal to 50 x the number of Dolls the player has collected, otherwise it'll do a measly 100 damage.

Level Titania is also unique in that it's damage formula is equal to 100 x Alice's level. So at level 99....it will do a constant 9990 damage to all enemies (if it hits).


Keine is going to be very VERY reminiscient of the Calculator class from FFT (even though I've never played FFT), mainly because HER stuff will do damage based on HER stats or the enemy's stats, or other variables. Of course, this means she'll hit all enemies instead of one like I'd like, but not much I can do about that sadly...


Also, some characters are going to end up with a command ability that they themselves can only learn/use. Though I haven't decided whether or not they'll have it when you first get them, or you have to buy/find it for them. The abilities I have in mind are as follows:


Marisa: Steal
Aya: Flee
Sanae: Pray (Upgrades into Miracle)
Komachi: $Toss


I WAS originally going to try and make a Cover ability that Alice could use (as a reference to her being a tank in Genius of Sappheiros), but I don't think I can make it in here. I also tried to make HP+ accessories, but that didn't seem to go well either. Same with the Reraise status, which is something Mokou would've specialized in.

Also, Byakuren WAS gonna be a Red Mage of sorts, since she was going to have various FF spells (Firaga, Curaga, Might, etc.), but I refrained from giving her those spells since I wanted her to be....more unique. Big nerf to her, I know, but she's still good I think. May give her some of those spells just in case though.


Koishi is more than likely going to have something akin to Level ? Holy (which does damage based on the last digit of the player's current money) and probably a Goblin Punch ability. Thing with Goblin Punch though, is I can't buff its damage due to the enemy not having levels....note that she has White Wind right now, and MAY get Mighty Guard. Trying to think of specific Touhou spells that she could learn as Blue Magic too x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on January 16, 2011, 02:11:59 AM
Alright....expect a HUGE post here....mainly about Keine and her abilities, because the game WILL NOT tell you how these abilities work. So, for those that want to try and help balance the game more (specifically Keine), I present to you.....ALGORITHMS! Note again, that all of Keine's skills have only 1 level, but she starts with like 2 and the rest must be found/won. Also keep in mind that ALL of Keine's skills are AoE. And the best part? Keine has ALL of her spellcards essentially, save for Three Sacred Treasures and General Headquarters Crisis.


First Pyramid:
MP Cost: 18
80% Accuracy
Damage = Keine's EXP value/500


Ephemerality 137:
MP Cost: 32 MP
80% Accuracy
Damage = Enemy Defense x 5


Buretsu Crisis:
MP Cost: 16 mp
80% Accuracy
Damage = Number of times player has escaped from battle/3


Masakado Crisis:
MP Cost: 30 MP
80% Accuracy
Damage = Number of battles fought/3


Yoshimitsu Crisis:
MP Cost: 36 mp
80% Accuracy
Damage = Enemy's Strength x 5


Phantasmal Emperor:
MP Cost: 40 MP
80% Accuracy
Damage = Keine's Strength x 5


Legend of Gensokyo:
MP Cost: 40 MP
80% Accuracy
Damage = Keine's Magic x 6


Gods' Realm:
MP Cost: 40
100% Accuracy
HP Restored = Character's Level x 50 (In other words, if Reimu's level is 50, this will heal 2500 HP).


Emperor of the East:
MP Cost: 60
70% Accuracy
Damage = Keine's Strength + Keine's Defense + Keine's Magic + Keine's Speed


Light Sign "Amaterasu":
MP Cost: 50 mp
100% Accuracy
MP Restored = Keine's Maximum MP - Current MP (Will however reduce Keine's MP to 0 after using it once, so she cannot restore MP from this).


The remaining spellcards that I have left (and haven't done anything with) are Rain in Showa, Mito no Mitsukuni, and Yamato Kingdom (all from StB). If anyone has any suggestions on these, do let me know! So yeah....there's your Calculator/Arithmetician from FFT! For those curious about other skills and willing to help, I can post each skill for every character (separate posts of course), but do note! It WILL take quite a while to do!
Title: Re: Touhou Fantasy
Post by: Xenomic on January 19, 2011, 05:17:03 AM
Ok, some updating in order I suppose.


Maps are close to done now, though I will probably be adding more to dungeons so they're a bit longer (such as probably Forest of Magic), and the SDM is getting yet a 3rd makeover. I have new tilesets, and the flooring/walling is better for this than what I'm using right now. At least with this one, it won't seem like the SDM looks the same as Eientei....If anyone would like to help on mapping, that would cut down on time for me as well, as I'm not really going to be touching maps THAT often between now and finishing up end maps.


Skills are pretty much DONE for the most part for characters, save for Koishi's Blue Magic and future characters. However, THIS is gonna take a while, for for me to make this skill system work right, I have to add in 1326 new switches....yes....that's how many moves have been made alone for the playable characters....that levels up....this is gonna take me quite a while to do, but I'll try and get it done! And this doesn't even include Command abilities yet, which I still need to make and make items for.....blech. There's not much anyone can do for me on this bit, unless they want to do coding and pass coding to me in like....Notepad or screenshots or something, which would help me as well. Current Command abilities are in a couple posts back.


Other things that may change are shops....as I have to add in Skill Scrolls to shops, and some weapons are getting axed for obvious reasons. This also includes treasures as well in various areas, as some things from those areas may contain Skill Scrolls instead, and some monsters MAY drop them as well.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 19, 2011, 05:25:23 PM
Quote
Maps are close to done now, though I will probably be adding more to dungeons so they're a bit longer (such as probably Forest of Magic), and the SDM is getting yet a 3rd makeover. I have new tilesets, and the flooring/walling is better for this than what I'm using right now. At least with this one, it won't seem like the SDM looks the same as Eientei....If anyone would like to help on mapping, that would cut down on time for me as well, as I'm not really going to be touching maps THAT often between now and finishing up end maps.

So you nearly finished the last part... So you decided to add more dungeons in order to make the game longer for the player to complete it... Sounds fair...  I wonder what the new tiles would look like? Hmmm... Which area's are you going to make? Tell me and I'll see on what I can do...

Quote
Skills are pretty much DONE for the most part for characters, save for Koishi's Blue Magic and future characters. However, THIS is gonna take a while, for for me to make this skill system work right, I have to add in 1326 new switches....yes....that's how many moves have been made alone for the playable characters....that levels up....this is gonna take me quite a while to do, but I'll try and get it done! And this doesn't even include Command abilities yet, which I still need to make and make items for.....blech. There's not much anyone can do for me on this bit, unless they want to do coding and pass coding to me in like....Notepad or screenshots or something, which would help me as well. Current Command abilities are in a couple posts back.

So you decided to temporarily  stop on Koishi's Blue Magic and characters that are going to be released later on... Creating 1326 new switches?! That's quite a lot there... Coding can be difficult depending on how is it supposed to work...

Quote
Other things that may change are shops....as I have to add in Skill Scrolls to shops, and some weapons are getting axed for obvious reasons. This also includes treasures as well in various areas, as some things from those areas may contain Skill Scrolls instead, and some monsters MAY drop them as well.

Add in skill scrolls huh? What... Like a magic shop? Hmmm... I'd say the shop would be at Marisa's place because I hear that she is a magic shopkeeper... If she's going to sell Magic learning scrolls? Then why not? I don't know what you mean by "Axed" but I rather not know... More treasures huh? Sounds fair and some monsters may drop Skill scrolls... Sounds okay to me...
Title: Re: Touhou Fantasy
Post by: Xenomic on January 19, 2011, 08:36:51 PM
Well, more like expand on current dungeons to make them longer. Though not sure how much longer I'd make some of them. Some of them though, like SDM, need to be longer. SDM doesn't feel much like a mansion to me, and the mapping for it is pretty ugly IMO. Other optional dungeons will be added at a later date, after I finish the main storyline.


Well, I need to have more abilities first before I can decide on what to make Blue Magic for Koishi so....as for the other characters, they won't be used until beta5 anyways so I have plenty of time to mess around with them. As for the coding, it's not that bad really, though tedious as all hell >_<


I guess you can say like a Magic shop, which a shop in the Human Village is going to be holding (for the most part). And by axed, I mean cut out of the game entirely. This mainly being some of Reimu's weapons for obvious reasons.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 23, 2011, 05:12:13 AM
My, my, my, my! (Only a few will get this I bet)


Take the time of the last post, and take this post....that's how long it took to do all of the skill system and to get it operational. Yes, I worked on this non-stop from the last post till now....took forever and was annoying, but got it done. Hopefully it's worth it in the end and doesn't screw me over by the lack of switches!

Now, here's the list of what's left to do for beta4! Some might be moved to beta5, not sure yet.


*Revamp all of SDM
*Finish Blue Magic system for Koishi
*Implement new enemies
*Fix all enemies and balance them
*Implement character-specific armor and helmet
*Implement skills for remaining characters
*Finish Makai Cave map
*Fix dialogues
*Add additional scenes where appropriate
*Implement animations for skills


While that doesn't seem TOO much, some of it really is quite a bit. Mainly #1, 3, 4, 8, 9, and 10 in particular. 10 may take the longest, cuz I have quite a few skills to do now that are new (and some old ones that aren't gonna be used anymore). #1 I'm trying to think of how to make it more akin to how the SDM WOULD look like....while #2 will probably be pushed to beta5 for now...not sure yet. I'll have to look into that after implementing new enemies and whatnot.

Fixing and balancing well...that's due to the massive shifting of the database. Enemy abilities got all mixed and stuff so yeah....also might give some older enemies/bosses new tactics and stuff too. Implementing new enemies shouldn't be too hard at all so....as for character-specific armor and helmet, that might take a while (and will require a shift in the database for items as well....joyous days!). Why character-specifics? Well....why not? Makes the game a bit more interesting I say! And I can probably do some nifty things too while I'm at it!

Makai Cave, as always, is still the last actual map to do in beta4, but I'm trying to make it a decently long dungeon....nothing's really going on in it, and I'm at the halfway point in it as well I think (originally meant to be the end of it. 12 maps long so far...but it splits into different paths soo....). Dialogue and additional scenes are gonna take a while, considering I'm not sure HOW to fix some of the dialogue (this is where I might need people to help me with since they might understand what I'm going for better than me! lol). The additional scenes, I don't plan on putting in TOO many more, but there's definitely going to be more in the intro! That's for certain.

Also, I MAY be taking out a playable character, simply because he HAS no sprites to work with, and I have no spriter to help on that part. I know, I could do that to Yuka and Advent Cirno too, but they're very important to the plot now so that would be bad! Would like to get Nue and Shou some better sprites though....


And that's that for the massive update! Still more to go, but I'm getting there! As for sidequests? Well....still gonna wait until the MAIN story is done before doing anything with that, mainly because of how many switches got used up for the skill system alone (1326/5000 switches is a LOT....and 50 more possibly for the Blue Magic system too...)
Title: Re: Touhou Fantasy
Post by: hazamukara on January 23, 2011, 09:08:32 AM
Keep up the Good work! :D
=))
Title: Re: Touhou Fantasy
Post by: Tera611Espada on January 23, 2011, 02:10:19 PM
Yeah! Always go for the main storyline before going through fillers of the game...
Title: Re: Touhou Fantasy
Post by: Xenomic on January 26, 2011, 05:12:40 AM
Removed the story section from the opening post. No need for that there anymore!~

For those interested in updates, I'm still working on storyline and maps. Very slowly....still don't like doing maps but eh! Hopefully my storytelling hasn't gone down the drain x_x


In other news, also updated the first post with a couple concept arts! Not by me, but by another who wanted to do them for Hope and Chaos (there is a boss sprite for Order, but still waiting on concept art for her).

Chaos:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/XenosampleChaosfront13.png)

Hope:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png)



If anyone that can draw wishes to help, or can sprite, feel free to let me know! Always looking for help in several things. Concept art, sprites, original music....all that jazz~
Title: Re: Touhou Fantasy
Post by: Xenomic on February 09, 2011, 09:59:28 PM
No folks! I'm not taking a break! Been mainly working on storyline since last post. Yes...this dungeon IS that big....and I'm running out of ideas for what to put in here! Only have Lunatic path to do, and then the last remaining path, and that's it! Oh, and for those wondering if the multiple paths will return (Easy/Hard paths like in Misty Lake and Forest of Magic), those will appear again extensively in Makai in beta5. And in greater depth....as in, better rewards for taking the harder paths, and much more complicated and difficult. Consider the earlier versions tests of those. I think the LAST time a split path like that has been used....was way back in Bamboo Forest come to think of it....sad...

After this map is done, gonna work on character-specific equipment. If anyone wants to try and help with that, feel free to! It's hard enough coming up with original names as it is! >_<;;
Title: Re: Touhou Fantasy
Post by: hazamukara on February 11, 2011, 03:46:26 AM
Lolol, Wanna help you but I'm busy wif my College Life =))
too much study study hahaha! yet I'll still help you with! *MORAL SUPPORTS XENOMIC* XDDDD
Title: Re: Touhou Fantasy
Post by: Tera611Espada on February 11, 2011, 10:09:33 PM
No folks! I'm not taking a break! Been mainly working on storyline since last post. Yes...this dungeon IS that big....and I'm running out of ideas for what to put in here! Only have Lunatic path to do, and then the last remaining path, and that's it! Oh, and for those wondering if the multiple paths will return (Easy/Hard paths like in Misty Lake and Forest of Magic), those will appear again extensively in Makai in beta5. And in greater depth....as in, better rewards for taking the harder paths, and much more complicated and difficult. Consider the earlier versions tests of those. I think the LAST time a split path like that has been used....was way back in Bamboo Forest come to think of it....sad...

After this map is done, gonna work on character-specific equipment. If anyone wants to try and help with that, feel free to! It's hard enough coming up with original names as it is! >_<;;

Grrr... I want to help I really would! hmmm... well...
This is just another reference
but I was thinking of giving Patchouli an Instant Kill weapon called "Death Note" 100% death infliction

Utsuho... Hmmm I'll give her the "Kaku ranch?" (Nuke Launcher)
"Kaku y?g?" (Nuclear Fusion)
"Kaku y?kai" (Nuclear Meltdown)
"Mugen no paw?" (Limitless Power)

Komachi
"Cher?burossamu kama" (Cherry Blossom Scythe)
"Shi no shisha" (Death Messenger)
"Sh?ry?" (The End)
"Fainarukurosshingu" (Final Crossing)

Reimu
"Saisho no shink?" (First Faith)
"Shiro ni f?do" (Fade into White)
"Howaitotorun?do" (White Tornado)
"Kiyoshi f?mu" (Holy Form)

Byakuren
"Kiyoshi sukur?ru" (Holy Scroll)
"Fureaai" (Flare Eye)
"Ry?sei no sensu" (Meteor Sense)
"Ky?kyoku no sekai" (Ultimate World)

These meanings I came up with but relyed on using Google Translate for the meanings of the weapons into Japanese... At least I came up with something proving that I can still help... and the reason why I gave the idea's is because i thought it sort of suited them to an extent... But if you're out of idea's... Don't give up! There are a lot of people willing to help... If you want an idea to keep your project forward! Then you can give us a public message in your thread! I want to see this project at it's full completion without any rush but take a steady time not mess up...

(You don't have to read this if you don't want to... But it's something I had to say to show my support and willing to help someone until the very end... even if that someone is 6 yrs younger or older... But as long as I have my reasons then I won't stop trying...)

Xenomic... Your imagination and creativity is far greater than mine... But I share a reason with a friend of mine who would play my project and I'm sure other's reasons could be the same...

That person said...
"Some people have a level or two in their head... But once they come it up... They're stuck and their game is a failiure... But you have infinite supplies in your head..."

That means that your project is not simple and not worth playing... It means that you have a lot of variety and would be worth playing for a lot of people and proved that you spent over 4 or 6 months trying to come up with a large story...

You started making this project two years ago right? But you were trying to come up with what happens next and continued on... I couldn't do a decent game that is worth of two years of working on... I have been working my own project for at least over 4 months of RPGMaker2k3 but I never intended to tell anyone about it... After all... All of my VX, XP projects were a failiure... A waste of 6 months of trying to come up with something... But I still live on with creativity... I not giving up on it... Even if they are a failiure... I do it because it is fun getting a story out of your head...

I don't know about you but I wonder... Do you still try to come up with something? Even if you're asleep? I have a feeling that once you completed the character specific equipment.... You're going to release Beta4...

(P.S Sorry for the long message... I have been using for a laptop for a long time thinking about nothing else but creativity and idea's for my project but remember my reason for helping you... I still owe you something...)
Title: Re: Touhou Fantasy
Post by: Xenomic on February 11, 2011, 11:33:15 PM
A lot of the ideas originally came from me thinking about it in my sleep. That's usually how I work with making new things, though granted I don't remember EVERY detail sadly. I always try to come up with new things, though some things I can't really DO cuz of the limitations of 2K3 sadly.

Those weapon names will probably be used too. Probably better than some of the names I have right now lol. I do need names for character-specific armors/helmets/accessories though, which is the biggest part of fixing things up, but even after finishing those, I'll still have a lot to do before beta4 is released....still probably going to be a couple more months if I keep at this rate x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on February 13, 2011, 06:24:23 AM
So like....I'm literally at the very end of this map now....the only thing left is one little chipset for the Void....yes, you heard me....the VOID...from FFV. Yet I cannot seem to find this anywhere! Bah! I know, I COULD try it myself, but lord if I'mma be able to do it right! If anyone could help with a chipset on that, it'd be GREATLY appreciated. I'mma need it for later anyways, seeing as the Void is....well....I can't spoil that can I? :3

Anywho, I'm not entirely happy with the very end of the beta with the dialogue. Doesn't feel right...maybe I should get a script writer to take a look at it sometime and see if they can't improve it while maintaining the feel of the end...I dunno. It just...doesn't settle well for me >_<

So yeah, I'mma have to cheese this last part (very minor, but it's still big to me!) by not using a chipset right now...but now I have the last dungeon for this beta done, which means I COULD release it....but I'm not, because there's STILL quite a bit of details to still do, as mentioned earlier. Probably going to rework the SDM next, and then character-specific equipment afterwards. Then monsters, then additional scenes, and that should be it for the beta! Again, if anyone wants to help on the project, do drop me a line. I'm severely needing it now at this point! I ain't no ZUN...and even ZUN would probably get help on something like this if he did a RPG x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on February 20, 2011, 11:16:07 PM
For those interested in updates....no, I have not finished the end of the storyline. But I am at the very end of it so it should be done soon. As for story...I'm NOT going to fix anything up (aside from adding in additional scenes) until AFTER the release and whatnot. Reason being is that I need to see what people think of it as is before I make any changes to dialogue and whatnot. That's about it on that...once I'm done with that, I'll get the scenes done, which shouldn't take very long at all since there's not that many I'm going to add (mainly to intro, and that's about it I think), then gonna start another test run of the game to make sure everything works and is balanced accordingly!

Also, 3 new weapon attributes directly from GoS, being Pierce/Blunt/Slash. Why these? Because I didn't like the OLD ones I had (Gohei? Broom? Fist? What kind of weapon attributes are those!?), and those 3 are easier to deal with and categorize weapons with than the old 3, though I don't think many weapons are gonna fall under Pierce...hmm....
Title: Re: Touhou Fantasy
Post by: Xenomic on February 23, 2011, 10:17:21 PM
Ok, so debug room is COMPLETELY finished now (I'm leaving some things for later). Right now in the process of rebalancing characters since well...they need it. Like for instance, a level 99 Reimu with no equipment on has 875 attack while a level 99 Aya with no equipment has 967 attack...I think those numbers are a bit TOO high if you ask me....considering a level 99 Momiji with no equipment has only 675 attack, and she's supposed to be the Warrior of the group...so I'm here to ask, what do YOU guys think is a good number for "Average" stats? Being for HP, MP, Attack, Defense, Magic, and Speed? I'm thinking possibly 500 for ATK/DEF/MAG while 400 for SPD, and probably 7000 for HP and 600 for MP. I'm not sure...which is why I'm asking for you guys' input! >_<
Title: Re: Touhou Fantasy
Post by: Tera611Espada on February 23, 2011, 10:55:02 PM
Ok, so debug room is COMPLETELY finished now (I'm leaving some things for later). Right now in the process of rebalancing characters since well...they need it. Like for instance, a level 99 Reimu with no equipment on has 875 attack while a level 99 Aya with no equipment has 967 attack...I think those numbers are a bit TOO high if you ask me....considering a level 99 Momiji with no equipment has only 675 attack, and she's supposed to be the Warrior of the group...so I'm here to ask, what do YOU guys think is a good number for "Average" stats? Being for HP, MP, Attack, Defense, Magic, and Speed? I'm thinking possibly 500 for ATK/DEF/MAG while 400 for SPD, and probably 7000 for HP and 600 for MP. I'm not sure...which is why I'm asking for you guys' input! >_<
Hmmm... You're looking for an average status? I will do my best as I can...

Set 1: (I would say this is suited for an but more adept to attacks)
HP: 5749
MP: 758
ATK: 691
DEF: 549
MAG: 456
SPD: 574

Set 2: (I think this is more better for magical attacks)
HP: 6161
MP: 594
ATK: 453
DEF: 547
MAG: 616
SPD: 598

Set 3: (This is good for defense while Physical and Magic is lower than the defensive stage)
HP: 7163
MP: 459
ATK: 563
DEF: 742
MAG: 547
SPD: 625

I hope this is good enough... Just tell how much "Average" Stats you need like 15 or 30 then anyone can help you using the same method I used for the three sets.
Title: Re: Touhou Fantasy
Post by: Xenomic on February 23, 2011, 11:00:31 PM
Well...let's try starting with stats for an all-around type character first. Then we can branch out from there more. Also trying to make this fit for a Level 1 character and then a Level 99 character, so would need two sets of stats; one for Level 1, and another for that same character at Level 99. If that makes any sense to you. Since obviously, magic attackers are going to have far less HP and Attack, but more MP and Magic. I think Speed as I have is perfectly fine for everyone, so can ignore Speed generally as that fits more with each character specifically (i.e. Aya is the fastest while Yuuka is the slowest since that's how they are in actuality).
Title: Re: Touhou Fantasy
Post by: Tera611Espada on February 23, 2011, 11:18:11 PM
Well...let's try starting with stats for an all-around type character first. Then we can branch out from there more. Also trying to make this fit for a Level 1 character and then a Level 99 character, so would need two sets of stats; one for Level 1, and another for that same character at Level 99. If that makes any sense to you. Since obviously, magic attackers are going to have far less HP and Attack, but more MP and Magic. I think Speed as I have is perfectly fine for everyone, so can ignore Speed generally as that fits more with each character specifically (i.e. Aya is the fastest while Yuuka is the slowest since that's how they are in actuality).

So let me get this straight... You need two kinds of sets? One for Level 1 and the other is Level 99's huh?
I see... Besides not all Magic Attackers has Less HP and Attack...

They can be well balanced with Physical Attacks, Magic Attacks and HP much like the Red Mage.

You can have a fast powerhouse but have very low defense and highly on ATK AND MAG
So all I'm basically saying is that you can excel at a very unique class... Like A Dragoon combined with Dark Arts Magic or A Thief that has Arcane and Samurai Abilities...

But I have another way of making sets Level's 1-99 Leave this method to me... (Below is the method)
         LV01  -  LV99
HP:    0000 - 0000
MP:    000  - 000
ATK:  000 - 000
DEF:  000 - 000
MAG: 000 - 000
SPD:  000 - 000
(Above is the method)

Set Number 1
         LV01  -  LV99
HP:    0569 - 6415
MP:    063  - 739
ATK:  068 - 764
DEF:  059 - 717
MAG: 061 - 743
SPD:  071 - 759

How's this?
Title: Re: Touhou Fantasy
Post by: Xenomic on February 23, 2011, 11:57:06 PM
Well, minus the speed since that's already universally set for each character, it might work. Though I may drop each value by 100 (save for MP). And yeah, I know that not all magic users have less HP/Attack (Marisa for instance has generally as much HP as Reimu, and about as much attack, even though Reimu is supposed to be all-around).
Title: Re: Touhou Fantasy
Post by: Xenomic on March 02, 2011, 08:35:05 AM
Ok, so all characters have been rebalanced so far. Now....the next thing I'm working on is fixing up the inventory. There's a few new items here and there, and there's going to be a max of 5 exclusive armors for each character. This is where I need YOUR guy's help...I need names for these armor/helmet/accessories for each character. Names that are fitting for them as well. That would make this all the more easier for me...for example, this is what the original starting exclusive armors were for each character.

Reimu: Miko Outfit
Sakuya: Maid Outfit
Meiling: Chinese Outfit
Remilia: White Dress
Komachi: Shinigami Robe
Reisen: Silk Shirt

This also includes Meiling's ultimate exclusive armor, Dragon Lord (yes, at least ONE name needs to be the name of that character's final armor).

And the exclusive helmets:

Meiling: Chinese Beret
Aya/Momiji: Tokin
Sakuya: Maid Cap


There were no character-exclusive ultimate helmet, and I don't think its necessary since there's gonna be an armor, weapon, and accessory for them.

And for accessories, these were what I had originally for character-exclusive accessories, all being the strongest for each:

Reimu: Divine Ying-Yang Orb
Sakuya: Lunar Dial
Utsuho: Control Rod
Meiling: Dragon Star
Yuuka: Flower Parasol
Remilia: Special Parasol
Aya: Tengu's Camera
Cirno/Advent Cirno: Advent Ring


They each did various things, but here's the next thing...I'm ALSO going to have certain equipment (probably either weapons or accessories, or character exclusive armor) have command abilities on them that can only be used while they're equipped. For instance, to use Komachi's $Toss command, she'd need one of her exclusive-armor or a weapon that gives her the command to be able to use it. So yeah, there's that....hopefully ya'll can help on that! Oh, and as for the new items? Here's a look at them all!


Large P: Restores 1000 HP.
Lunar Incense: Restores all HP.
Rain Plant: Restores 25% Max MP.
Alarm Clock: Cures Sleep.
Denumber: Cures Paralyze.
Mini Hammer: Cures Amnesia.
Chrono Breaker: Cures Slow/Stop.
Faith: Cures all negative statuses except Death. Originally was Holy Water.


And various scrolls that cast level 1/2/3 elemental magic (Fire/Fira/Firaga for instance) EXCEPT for Poison/Holy. There's even one scroll for Protectga and Regenga. Oh, and Hakurei Scroll is now Fantasy Scroll, which uses Fantasy Orb Lv3. So there's your updates for now! Hopefully you can all come up with names for the exclusive-character stuff x_x
Title: Re: Touhou Fantasy
Post by: Tera611Espada on March 02, 2011, 09:24:04 PM
Ok, so all characters have been rebalanced so far. Now....the next thing I'm working on is fixing up the inventory. There's a few new items here and there, and there's going to be a max of 5 exclusive armors for each character. This is where I need YOUR guy's help...I need names for these armor/helmet/accessories for each character. Names that are fitting for them as well. That would make this all the more easier for me...for example, this is what the original starting exclusive armors were for each character.

So this is the inventory then... hmmm... This is going to be a bit hard to come up with on this one... Hm, For Utsuho her character exclusive armour is "Forbidden Energy." Hmm... Her Accessory exclusive I'd give her is: "Ninth Eye" An Accessory that can make her attacks extremely more powerful. Utsuho's Helmet: "Forsaken Ribbon" A Ribbon that builds resistance to all Elemental attacks.

They each did various things, but here's the next thing...I'm ALSO going to have certain equipment (probably either weapons or accessories, or character exclusive armor) have command abilities on them that can only be used while they're equipped. For instance, to use Komachi's $Toss command, she'd need one of her exclusive-armor or a weapon that gives her the command to be able to use it. So yeah, there's that....hopefully ya'll can help on that! Oh, and as for the new items? Here's a look at them all!

Hmmm... An accessory that can use a command huh? hm... I'd give Suwako "Kerotop" An exclusive item that allow Suwako to summon her frogs to attacks enemies with status or elemental damage.

Large P: Restores 1000 HP.
Lunar Incense: Restores all HP.
Rain Plant: Restores 25% Max MP.
Alarm Clock: Cures Sleep.
Denumber: Cures Paralyze.
Mini Hammer: Cures Amnesia.
Chrono Breaker: Cures Slow/Stop.
Faith: Cures all negative statuses except Death. Originally was Holy Water.

Not bad... I'll give you some of my Items.
Philosophers Elixir: Restores 100% of Max MP.
Shanghai Bangle: Uses "Doll Arrangement" when used.
Alcove's Legacy: Increases all Stats by 20.
Devil's Round: Summons a dark dragon with high power at a 25% chance.
God's Wave: Summons a Light dragon with outstanding power at a 10% chance.
(You don't have to take them but it's just a suggestion... The more you can have the better it gets...)

And various scrolls that cast level 1/2/3 elemental magic (Fire/Fira/Firaga for instance) EXCEPT for Poison/Holy. There's even one scroll for Protectga and Regenga. Oh, and Hakurei Scroll is now Fantasy Scroll, which uses Fantasy Orb Lv3. So there's your updates for now! Hopefully you can all come up with names for the exclusive-character stuff x_x

Scrolls that can use Level 1-3 magic when used... That's okay but you can also do Magic Learning Scrolls as well... But I have a small idea... Why not have an attack that's extremely powerful but cannot be achieved through normal LV up circumstances. (Like in order to get Omnislash in FFVII you must get enough credits from the gold saucer to pay for the item that allows Cloud to learn it.)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 05, 2011, 08:42:58 AM
And just about every character has their unique equipment. Here's a quick rundown on equipment.

For Weapons: All characters have their own set of weapons. Originally, I was gonna go the GoS route and have some universal weapons as well, but ultimate decided against it. Besides, I don't want to take EVERYTHING from a game, ya know?

For Armor: There is quite a few universal armor, but each character has 5 exclusive armor, one for each tier (with the exception of Advent Cirno, who has 3 tiers of armor). No, you won't have to craft anything like in FFIX/GoS/etc.. However, I may make them hard to get, or dungeon treasures/rare drops/rare steals or something...hmmm. Mages have their own set of armor as well that the rest of the cast cannot use.

For Helmets: Each character has one exclusive helmet, being their best helmet in the game (namely, whatever they normally have on their head).

For Shields: Luckily, I managed to salvage all of the data of my shields from before I deleted all of my inventory. However, there are far less shields than there used to be. In fact, there's only 10 barriers in the entire game, compared to the 20 so barriers before. Not only THAT, Momiji has her own exclusive set of shields.

For Accessories: Most characters have at least 1 exclusive accessory. There are also quite a few new accessories as well, but listing EVERYTHING new would be quite a hassle. That, and I haven't brought back all equipment either as I'm currently just going through the game seeing when to put in new equipment and the such, to make sure that the game is balanced. For instance, I may have to make Red Inch Cannon be available AFTER the SDM event, as it just completely destroys Patchouli. We don't want to just completely DOMINATE the bosses, now do we?


So here's the current schedule

Working on: Revamping enemies, playtesting through game to make sure events work
Next on list: Shops, treasures
Afterwards: Command abilities, extra scenes, complete revamp of the Scarlet Devil Mansion


That should be the rest of this beta. And yes, all of those will take quite a while to do...I seriously need spriters in order to do unique enemies, cuz I don't WANT to use Final Fantasy sprites now...the less used resources from other games, the more unique and better this will be, but I cannot sprite that well so...yeah...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 08, 2011, 07:01:52 AM
And now, I'm at my beta4 alpha stage. This is where I need some testers for playing up to the end of beta1. Basically, I need to know if anything needs changed or rebalanced or whatnot (enemies, skills, items, etc). Do note that you CAN go beyond the end of beta1 (which is the end of the third trip to the Scarlet Devil Mansion, after getting the HRCS, though I also included the first boss fight in beta2, being Marisa/Alice). If you do though, there's not much in the way of gameplay as there's no enemies made for that far yet. Yes, all enemies were deleted so to be more balanced (and to organize the database more).


So for those interested in testing, here's the Touhou Fantasy Beta4 v0.5 alpha version: http://www.megaupload.com/?d=E5NWOL3I

As for the music? It's been split up per beta to make it more manageable.


Beta1 Music: http://www.megaupload.com/?d=4VISYH9U

Beta2 Music: http://www.megaupload.com/?d=PM5LY6MD

Beta3 Music: http://www.megaupload.com/?d=IIE6G9LW

Beta4 Music: http://www.megaupload.com/?d=2RMERDNE
Title: Re: Touhou Fantasy
Post by: Tera611Espada on March 08, 2011, 04:04:06 PM
Beta 4 is released! *Victory Fanfare*

Anyway thanks for releasing it... Keep up the good work...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 08, 2011, 06:23:12 PM
Beta4's not FULLY released though. This is just an alpha of it, for those that can beta test it.
Title: Re: Touhou Fantasy
Post by: hazamukara on March 09, 2011, 08:27:14 AM
OMFG! FINALLY! I'LL PLAY IT RIGHT AWAY WOOT!
Title: Re: Touhou Fantasy
Post by: Xenomic on March 09, 2011, 09:07:48 AM
Again, keep in mind it's just an alpha, and going beyond beta1 does nothing since there's no battles, and lots of bugged things due to said battles not existing. If you guys can, just report any bugs/balancing issues/etc. from beta1 (start of game to Hakurei Shrine battle with Marisa/Alice). This being facesets and tilesets and all that too.
Title: Re: Touhou Fantasy
Post by: hazamukara on March 09, 2011, 01:19:14 PM
Dood! When I tried to run the client it shows up like this! T.T

*Edited*

I won't delete this thing up so that if other people experience this they will know whut to do :)

Nevermind "PROBLEM SOLVED"

I've downloaded the commandRTP thing and extract it in the folder then poop done :)
*PLAYS*

(http://i54.photobucket.com/albums/g90/hazamukara/TouhouError.jpg)


Title: Re: Touhou Fantasy
Post by: hazamukara on March 09, 2011, 02:02:58 PM
Mkai Sorry to double post but, this one is a different issue

My First Epic Bug Report:

After creating a new game then, a new epic scene showed up <3 after that
when Reimu and Marisa formed a party... I tried to go to the village and buy some stuffs but incidentally
When I walked to the field of  something ( since I'm lost lol )

(http://i54.photobucket.com/albums/g90/hazamukara/Bug1-1.jpg)

Then I encountered the epic Yuka

They talked about something "advance" in which the "players of this game" still does not know the beginning of the story of this game.

(http://i54.photobucket.com/albums/g90/hazamukara/Bug2.jpg)

Then after that the epic battle mode came up, unfortunately I won without having a fight due to some reason ( or it's related to what you post earlier )

(http://i54.photobucket.com/albums/g90/hazamukara/Bug3.jpg)

And then they decided to form a party, but when I checked my party Yuka's not in there.


In Short:

This scene supposed not to show up in an earlier game play.

Well that's my first report. I'll keep you updated and try a lot of possibilities if there will be some sort of bug.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on March 09, 2011, 03:34:17 PM
Remember what Xenomic said?

You were playing the Alpha... All monsters have been removed from the game just for testing purposes in case there is any bugs or glitches in the game so that Xenomic himself can fix the problems...

If you truly want to fight yuka then go back to page 1 to download beta3
Title: Re: Touhou Fantasy
Post by: hazamukara on March 09, 2011, 08:50:09 PM
Nu Nu Nu Nu..

What I mean is...
Yuka "SHOULD NOT" appear right after you start a new game right? she "SHOULD" supposed to appear on something that I forgot @_@

Well I dunno, coz when I played the beta3 in the past she didn't appeared, I got her when I'm level 17+ or something @_@
Title: Re: Touhou Fantasy
Post by: Xenomic on March 09, 2011, 09:13:45 PM
Yes, she CAN appear early in the game at the start of the game. NOT a bug. It's just my way of being a jerk lol...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 09, 2011, 09:19:22 PM
And first bug patch:

http://www.megaupload.com/?d=1XSHTHE3


Fixes up some command issues (mainly Cirno's Ice and Call commands having abilities in the wrong places) as well as bugs that prevent the player from going to the end of beta4 (yes, you CAN go to the end of beta4 almost....but I wouldn't recommend it quite yet).
Title: Re: Touhou Fantasy
Post by: Xenomic on March 09, 2011, 09:21:02 PM
And first post updated with all links.
Title: Re: Touhou Fantasy
Post by: hazamukara on March 10, 2011, 12:10:08 PM
Owww.. haha I see I see mkai mkai~ =))

*continues playin*

*Edits*

Comment so far in the game

At Lake before going to Circo

When choosing easy and hard

When you really choose hard it's really "HARD" unlike the previous beta it's somewhat also easy hahaha! love it! Loving the improvements <3

Wonder if I can surpass the bosses again LOL
Title: Re: Touhou Fantasy
Post by: Xenomic on March 11, 2011, 07:30:47 AM
Oh hai there! Just got done fixing all of the big bugs in beta4, and with that, I can focus on more things now. Of course, some things will still need fixed, but that'll be for when I get to it. Also, for those interested, have a new tileset that was done for this game.



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Chipsets/TheVoidTileset.png)



Hmm....I wonder what this could mean for TF...
Title: Re: Touhou Fantasy
Post by: Tera611Espada on March 11, 2011, 04:42:59 PM
Oh hai there! Just got done fixing all of the big bugs in beta4, and with that, I can focus on more things now. Of course, some things will still need fixed, but that'll be for when I get to it. Also, for those interested, have a new tileset that was done for this game.



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Chipsets/TheVoidTileset.png)



Hmm....I wonder what this could mean for TF...

TF? (Of Course Touhou Fantasy!)
I think it means that you are ready to develop the maping for the last level... Plus I think you may need a Paranoma that seemed to be illusionary void like Yukari's Boundary gaps...

But still good job on the Void Tileset... :D But there's two things you have missing... A face change of the tree and the open treasure chest... You may wanna reedit that tileset
Title: Re: Touhou Fantasy
Post by: hazamukara on March 13, 2011, 05:10:36 AM
Too.... Epic.... HARD... LOL

Hard to train especially when you got surprised by an enemy and they're like 5/6 of them! you'll get raped LOL!

And mostly you will be forced to use a skill and which you need a lot of B's to recover your mp/sp @_@

Progress: Still at cirno map since need to study for finals xD
Title: Re: Touhou Fantasy
Post by: Xenomic on March 15, 2011, 01:03:45 AM
Some updates~

Beta1 testing is still open, though I have everything balanced for that now I do believe, and am currently working on the beta2 section for enemies and whatnot. Once that's done, beta2 section will be uploaded and the old link taken down for that one, and more testing to be done on that (note that beta2 section will require a fresh start, but I am leaving debug room open at the very start for traveling needs). In addition, I have also finally gotten Gravity spells working finally. Gravity and Gravira weren't hard at all to do, though Graviga was a bit tricky. All in all though, it wasn't that bad...though whether or not I add these to Koishi's Blue Magic list or not is a different story, since Utsuho has those 3 anyways. Don't need 2 characters doing the same thing now do we? Though deciding on whether or not Aqua Breath is going to do what it did in FFIX...hmmmm.

It shouldn't take but less than a week for this to be done, if I keep at this pace, for beta2 section. Beta3 might be a bit of dozy though!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 20, 2011, 10:23:39 PM
Not a bug/error, or I'm hoping not anyway, but...

Where am I supposed to find a Revive?  Something's asking for one in Eientei, but I haven't seen any in the shop when I was last there, nor did I obtain one from any of the enemies I've seen so far.  Did I possibly miss something somewhere?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 20, 2011, 10:26:01 PM
Oh oops lol...that's supposed to be the 1-Up, as 1-Ups were originally called "Revive" in pre-beta4 versions.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 20, 2011, 10:44:06 PM
I have 5 1-ups from those door things, and it won't take them...(Btw, I'm running a patched Beta4.)

Or were you saying that due to the different names, it won't recognize my items, so I can't progress?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 20, 2011, 10:55:54 PM
Oh oops. I see the problem. Will patch that up for ya'll.

http://www.megaupload.com/?d=4ERN2ZSK

And with that, I'll say that beta2 section is done for now! So now is a good time to release beta2 fixes and whatnot!


WARNING! A third option will appear if you start a new game now. That leads directly to the debug room. Can test out things there, but note that I haven't fixed EVERYTHING up in there yet! And it's full of spoilers, so don't pick the 3rd option unless you want to be spoiled! Later I'll fix it up for those who want to do extensive testing on things.


Keep in mind, that not EVERYTHING is balanced yet either. Mainly shops and enemies are still in the works. If you find anything that is Overpowered or not balanced, let me know. And yes, I know that Rain Dance doesn't work yet. That will be for later!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 20, 2011, 11:01:36 PM
Also, I forgot to mentiion it before(Sorry, hadn't expected you to patch up my issue this quickly, haha), but...  With Cirno, her Ice skillset shows her Calls, too, while her Call skillset (correctly) shows ONLY the Call-related spells.  might wanna look into that as well.  (IE I can select the Ice command and still use, say...Great Fairy or whatever Dai's summon was called.)

Also, with your new update since you mentioned Beat2 being done now...Does this new patch you just posted make it so you can advance the story past the end of Beta1, or not yet?

EDIT:  The name change took effect(It asks for 1-Ups now), but the thing still doesn't TAKE my items...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 20, 2011, 11:09:21 PM
You can advance to the end of beta2 now yes. Also, that issue was a big issue, as you WERE supposed to give the box a 1-Up, but the coding had it give it an Oni Wine instead, which is due to me forgetting to fix that after moving items in the database. Also fixed the issues with Cirno's commands too in this patch. That was due to making everyone's skills just a Skill.


Also of note, 2 new items are now available in beta2; the Demon Repellent and Demon Charm. One halves random encounters, the other doubles random encounters. Dunno if they work yet or not, so there's something to test out for you guys! Also, Blue Magic system is fully functional now, though still don't know if I'll change some skills or add new ones yet.

Keep in mind, I HAVE NOT TESTED THE END OF BETA2! In other words, I have no idea how tough Eientei is going to be on the second run, as there ARE battles there now (those ghosts and Tewis that did nothing before? Oh, they do stuff now. And that one Tewi guarding a chest? She totally is a mini-boss that's guarding important stuff for Reisen. And there's a second room that's similar to that, but is a gauntlet run). Similarly, I do not know if the difficulty is too much or if the skills available are too strong/just right. We'll see I guess!
Title: Re: Touhou Fantasy
Post by: Xenomic on March 20, 2011, 11:15:24 PM
Fixed. Apparently I forgot to change a SECOND coding that was part of the same coding....blah. But now it should fully work!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 20, 2011, 11:40:12 PM
Ok, new wrinkle...  now, whenever I exit the menu or get into a battle(such as those in the second room with chests to pass), my party's HP is set to 3.  Same for if I step on that save point not too far back...

Am I gonna need to start over again to play this right, or is there just something I'm missing here?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 20, 2011, 11:55:57 PM
Set to 3.....whaaaaat? That's....odd. I don't see anything that would be causing that o.O
Title: Re: Touhou Fantasy
Post by: jq1790 on March 20, 2011, 11:59:54 PM
Checked one of your saves on there as well, set to odd single digits. I used a teleporter and it...it kinda KILLED Reimu.  Yeah.  I don't know WHAT happened to the code, but it's looking like there'll need to be a fresh start.  Oh well, people start at level 6 now instead of 4, so I'll take that to mean that statistics in general were tweaked.  That fact could be what caused the oddities with pre-existing saves, I guess, I dunno.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 12:33:20 AM
Maybe. I made Reimu and Marisa start at level 6 to compensate for the difficulty overall. Also, skills can be bought per character in the shops now. But that makes no sense to me at all! What's weird....here's a couple things I had happen to me during testing:


1) I was at Youkai Mountain, about to fight Sanae and Parsee. Fully healed up so I don't DIE to Sanae. Get into the fight with her...and my entire party is at 1 HP. Wth was my only reaction. Went there a second time, fully healed, and was actually...fully healed. Made no sense!

2) Here's one for the books. This happened at the end of a battle.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Whatisthis.png)


I believe this was after I beat Suwako too. And yes, she WAS dead after the battle too...just....what lol...


And I dare say, Saigyou Yuyuko...may be the hardest boss thus far in the game. I'm not even joking...just....ugh. 15 Potion Berries won't be enough, I WILL say this much! Oh...and be prepared to cry at the notorious monsters. I sure did ._.;;
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 12:39:39 AM
Um...If even the CREATOR was crying at the difficulty of an enounter, might it be that it was a little too much?  Also...  15 heals of 1k/party aren't enough to beat Yuyuko?  I'm sorta scared now to fight her...  Then again, I won't be doing that for a while yet, since it'll take me some hours just to reach where I was before the new patching.

Oh, btw...  Cirno, during the Mystia fight in the Magic Forest Hard route...  Her standard animation was kinda gone.  If she used an item or anything, her sprites for that showed up, but other than that, it looked like it was just Aya and Reimu there.  Might wanna check that out too.  (Didn't get into any randoms between Cirno Get and the boss fight, so I dunno yet if random encounters are affected that way too.

EDIT:  Just fought Rumia on Easy Path.  First off, Cirno decided not to be a ninja this time.  Second off...  You might wanna make her a LITTLE hardier.  I killed her before she even got a turn...  (Don't know if Icicle Fall froze her, wasn't paying attention)  I know she's meant to be easier since she's on the Easy path, but that was kinda ridiculous.  The fight with Cirno and Dai was harder.  I actually had a 'proper' battle there.  (Well, except cheaping Dai with a Master Spark to the face, but we can ignore that, right?  =))
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 12:49:02 AM
Huh....that's....odd. I didn't have any problems there. You sure she didn't have a status effect on her? I don't have everyone's status sprites done yet, so she might've had like Poison or something.


And yes, I MEANT for Yuyuko to be that hard...but I wonder if it's too much. You CAN grind around that area easily though so...the first "real" grinding spot is around Winter Forest or so anyways, which is what I want it to be for now. And yes, Notorious monsters are MEANT to be difficult, for a reason. For those who don't know what's a Notorious Monster, they are generally "elite" enemies, and usually only appear on Hard paths, though that's not ALWAYS the case. Here's the list of those enemies for your use:

Misty Lake: Alligator
Forest of Magic: Parasite
Scarlet Devil Mansion: PatchBot I suppose you can say fits this.
Forest of Bamboo: Senior Kedama
Underneath the School: Chimera
Youkai Mountain: Kedama Stack, Shanghai, Giant Mantis
Winter Forest: Half-Phantom
Hakugyokurou: Greater Fairy
Eientei (2nd visit): Bio Reisen

That's through the end of beta2. A lowdown of some in beta3:


Muenzuka: Demonolith
Blazing Fires of Hell: Ruby Dragon, Crystal Dragon
Poltergeist Mansion: (Haven't gotten that far yet).


And in beta4...well, I haven't even DONE enemies for that part at all, so who knows yet!


EDIT - The difficulty of the bosses are MEANT to be easy for the first few boss fights, until around Meiling. Rumia and Mystia are NOT meant to be that difficult, and Mystia is meant to be the harder of the two anyways. Rumia is just a minor nuisance compared to Mystia and her statuses lol. Also, Freeze does work on Rumia IIRC. Same with Mystia.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 01:03:09 AM
Ah, so THAT'S why those things took so much longer to kill...  Screw those Senior Kedamas,.  So much freaking HP...

Anyway, good to know, and yeah, I think Cirno'd been poisoned in the Mystia fight, which would explain her ninja powers.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 01:10:40 AM
That's one of the things I WOULD like to have finished before releasing the full beta4 is status sprites, but I need someone who's good at palettes and whatnot to do that...I can't seem to do them right for the life of me (Poison shouldn't be hard...just recolor the sprites in a greenish tone, though others like Paralyze and Silence will be an issue methinks...since those I would like to have special animations with....hmmm....).


I don't know...I've heard some people having trouble with the Ying-Yang Orbs in Bamboo Forest too. Then again, Patchouli kinda tears through them easily so...lol....but so doesn't Reisen. Too bad you don't get her until AFTERWARDS...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 01:22:47 AM
Eh, the Yin-Yang orbs aren't really too bad, to be honest.  At that point, you should definitely have Diamond Blizzard Lv. 1, so you can do nice damage to them pretty easily given the relatively low cost and Cirno's nice MP pool.

Or, y'know, just Wriggle em.  Seriously, Wriggle's insanely good there.  sure, she's costly to Call, but when you do, stuff dies.  Like ~400 damage to everything AND Poison...  Those orbs are dead.  Plus, free Orb Lv. 2 scrolls.  =)

Their only "strong" attack is that draining attack they occasionally use, IMO.  Even then, it's rare enough to not be a big problem.  Kinda sucks how useless Meiling is against em though due to their ridiculous defense value. 

And, as you said, Patchy's good against em.  But Patchy's good against EVERYTHING to some degree, so that's kinda expected.  Loving her super-low cost all-targetting spell, I am.  (6 MP out of a pool of over a hundred?  Yeah, she can do that as long as she likes.)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 01:28:06 AM
Don't worry, spells get more costly the more you level them up. lol

Orbs in general have ridiculous defense yes, but they also take little damage from any physical attack in general, whether it be the Attack command or a physical skill. Shanghais are also similar in that way. I never really bothered using summons much CUZ of the MP cost lol. But it's good to know that someone's using em!

And Patchy is pretty good now. Before the skill system got revamped, Patchouli was probably one of the least used characters in the game I think. She just....wasn't good until you leveled her up enough to get her better skills, which was hard enough since she takes 500% damage from physical attacks (as opposed to everyone else taking 250% from physicals. It's my way of making enemies do DAMAGE with regular attacks, since the damage formula is dumb in 2k3).
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 01:59:15 AM
Also, if you don't wanna reveal it, it's fine, but... 

Does Cirno's EYE'M THE STRONGEST! skill actually do anything besides make an exclamation point pop up on the screen?  Or is it there just because it's Cirno?  I've used it a couple of times and haven't noticed anything happen with it, though I could just be missing something...

But yeah, I use the summons all the time.  They're pricey, but you gave Cirno the MP to use em anyway, so it's not a big deal.  Daiyousei's one of my favorite skills in the game, definitely.  A shame summons (I'm figuring) can't be lelveled at all like spells can...  (Though since Cirno gets taken from me before Eientei, it might not matter much, I dunno.)

That reminds me, speaking of Eientei again...  How exactly are you supposed to do Reisen's illusion door?  I just wandered the forest replica a bunch of times until I got lucky and somehow found the right spot.  I tried both of the direction sets she gave me, starting from facing all 4 directions, but none of em ever seemed to work.  Or is it just "Wander aimlessly until you randomly get set free"?

CRITICAL EDIT:  It seems now I"m running into the 'your party's HP is set to random single-digit stuff for no reason' glitch again in my new file.  Just got done beating up Mystia (I'd died when I fought her earlier), about to go fight Rumia/Mystia's fight, go to heal in the Human Village with that magic jar thing in the weapon/armor shop, and then I see this happen...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:02:55 AM
With Reisen's directions, keep note that she says in the direction that REIMU is facing, not you. So if REIMU is facing down, and the direction is left, it's to REIMU'S left (which in this case...would be going right). Confusing? Yes, but it's meant to be that way. Plus it's a way of having people pay attention and keep the directions somewhere. Something that people don't seem to have to do much in games nowadays!


As for EYE'M THE STRONGEST!, it actually DOES do something. It's a self-buff for Cirno only, and level 1 ONLY increases her Attack by 9 per use. Additional levels will also buff her Defense and Magic by 9 as well, and after level 3, it starts granting positive buffs like Protect and Regen. A little something that people wouldn't know about otherwise.


As for summons not leveling up? Welllll.....we'll just have to wait until the entirety of beta4 is done, won't we? :3
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 02:07:12 AM
I knew about how to navigate the ACTUAL Bamboo Forest of the Lost maze...  I did that just fine.

I'm referring to the illusion door in Eientei where you're supposed to do...I'm figuring that very thing.
Yet when I tried, it didn't wanna work.  Oh well, I can just flail around and eventually get out if it chooses not to cooperate, so no big deal.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:09:24 AM
Huh...should be left, down, down, right. Which is the directions "Left, left, straight, right". Though Maybe I screwed up on the "right" part? Hmm...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 02:24:06 AM
Eh, not too big a deal.  Look into it, but it's not gamebreaking. 

Anyway, I just reloaded from an earlier save and fought the paired Team 9 members (Yay for getting those summons again!), and I noticed one SMRPG reference not long after that wasn't noted:  Aya, during the little thing where reimu's comforting Cirno before we go get slaughtered by the Ordinary Magician.

Aya:  (Fungah!  Foiled again!)  <- Reference to the beginning of SMRPG, after Mario kills Bowser's Kinklink and jumps on his head to get to Toadstool.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:27:29 AM
Oh hey, I'm glad you brought that up! I totally forgot I put that reference in there lol. There's some references I put into this game that I've forgotten all about (been trying to compile them into a text document to include with beta4 of all the references. You'd be surprised at just how many there are....).
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 02:34:08 AM
Seems like it'd be easy enough to forget with how much stuff's in this game.  If I run into anything weird again, or notice anything I think is noteworthy, I'll put a post here.  (Like finding glitches and the like.)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:40:13 AM
That's what I'm hoping for from everyone, since this is just an alpha of the actual beta lol. There's bound to be plenty of bugs and glitches due to me messing around with everything prior to this. And to think....I haven't even installed command abilities yet x_x...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 02:41:09 AM
Command abilities...Do you mean like "hit these buttons in sequence to do X" type things?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:42:33 AM
No, like Coin Toss, Steal, etc.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 02:47:20 AM
Ah, right those things you were mentioning on the other pages...Right, forgot about those.  Should be interesting seeing those in action.  Haha, if it wouldn't probably break your programming abilities, I'd say try putting in Trances for each character, too.  Could be insane some of the stuff you could have them do.  *imagines Reimu able to do her UNL Fantasy Heaven if she were Trance-mode*

All kidding aside, even as-is, this is a pretty interesting game so far.  =)  Can't wait til I get Youmu, cuz she's awesome, and such.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:48:49 AM
I WAS going to have each of the character's "ultimate attacks" be a Limit Break, but that would've been a pain in the arse to try to do, and it wouldn't work with how I have sidequests set up for each of them later too lol.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 02:55:37 AM
Oh right, in SDM after beating up Meiling, and just remembered the group of 4 fairies in one room around a table, one of em references Revives and Tonics...  Should update the text to fit with current item names, you should.  Of course, this is hardly worth an update on its own, but something to package in with some REAL updates.

Also EEP Chimeras!  2-shotted Meiling/Reimu with Ice Storm, then OHKO'd Cirno with Flare Breath...  Ow.  Think I might need to level up at least once before fighting those...  Geez.  Notorious enemies, or so I thought til I re-looked at your list...  These things aren't notorious on the SDM's list, but a place LATER...Meaning these things are just tough in general without getting a special title.  Joy.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 02:58:49 AM
Oh right. Silly me forgetting to change names! Well, at least you know what they were originally called! I wanted them to be actual Touhou items, hence why the change. Too bad Point items aren't used in any way that I can use them in here :<   Unless....I make an EXP Item to gain EXP automatically....hmmmmmm....
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:02:36 AM
Or maybe since they were used to sort of "earn" lives, make them a collectible that you can use in a special 'shop' to get awesome stuff?  Cuz to be honest, P would make more sense for an Exp. giving item, if you think about how those are what LEVEL UP your shots in the regular games.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:04:55 AM
True, though I would have nothing else for the starting healing item (and the Big P at that) lol x_x
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:12:48 AM
Oh, I wasn't saying to MAKE the P item into an Exp-giving thing.  Just stating a random thought I had.  I do think maybe it would work well having the Point items as a tradable thing though.  Have maybe some special consumables for small amounts, or some almost-uber equipment if you gather a ton of em.  (I'd have Point items not be dropped, except maybe by some bosses or something...)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:14:59 AM
Hmmmmmm.....that is a nice idea though. Could use it for the character-specific armors and equipment too....hmmmmmm
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:20:04 AM
Ok, I'm getting really disturbed now...  Decided to try again and fight one of those Chimera things...It seems a little OP, to be honest.  I should NOT be taking ~200-300(or ~600-700 if weak to the attack) party-wide damage from something at this stage of the game...right?  Or is there something I'm missing here, or do I just need to level up so Reimu doesn't get 1-shotted by those things?(Much less the still-high damage the other 2 take...)

For the record, those enemies hadn't shown up in the previous version, which is why I didn't have to deal with em til now.  Dunno if that was intentional or a bug, but still.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:23:02 AM
Chimeras are rare is why you didn't see them very often. Originally, the further you went in that dungeon, the easier it was to run into them. Now, it's the opposite; the further you go into the dungeon, the LESS likely you'll run into them. There's ONE room in particular though that there's a high chance of running into it. I barely beat it my first time, but did....and won a Release Scroll Lv1, which is a 15% drop from it. @_@

And yes, they're MEANT to be OP. That's why they're Notorious Monsters lol...if you can beat em, you tend to get good stuff...assuming stuff drops.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:27:41 AM
I don't know what the Release scroll does to know if it's good, but either way...  It's kinda annoying that I HAVE to fight one to get one of Patchy's barrier keys...  Oh well, guess I've just gotta keep trying til I manage to not be insta-slaughtered.  *shrug*

Also, those black flaming orb things?  Yeah, is there a reason they only give 10 exp?  Luckily it missed, but the thing tried to cast freaking BREAK on me. I remember I went almost half of FFI's GBA remake with a Stone'd Monk person since I never grabbed the Soft spell/items, haha.

Also, you do remember that I'm in the SDM, yes?  The chimeras are listed for "Under the school", a later dungeon.  Are these ones different?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:30:26 AM
Wait what? Did I not put in the right encounter? lol....Goddamnit all! >_<


And yes, they only give 10 EXP because they drop lots of Yen as well have a 5-10% chance of dropping Fs, which are Elixirs.


EDIT - Wait...where do you fight it at in the SDM...? I'm not finding it???


As for Release Scroll, it teaches Meiling Red Energy Release Lv1....which is a 500 damage physical attack. Strong for when you get it, but has a 85% accuracy.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:33:20 AM
I'll take a screencap so you can see what I'm fighting.  i'll beat em eventually just out of spite for them, but still.  I did over 700 damage to it and it still lived to kill me before.  (Yay for them apparently being Wind-aligned so Meiling can deal crazy damage to them?)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:35:10 AM
Nah, they just take a lot of damage from Earth attacks and half from Fire/Ice/Lightning/Wind IIRC. Also, I found where those encounters were. Didn't set them right x_x

Also, Chimeras have 2000 HP IIRC too lol...will reupload this patch so hang on!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:39:12 AM
Are they, by chance, vulnerable to Freeze?  Even if Icicle Fall won't deal a lot of damage, if I freeze the thing, I can probably kill it.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:41:55 AM
http://www.megaupload.com/?d=2JYI4SW5

Updated patch again...thank god for someone actually looking at this thing x_x. I feel foolish for not testing it further now...and you do have like a 40% chance of inflicting Freeze on them.

Also for everyone else, avoid fighting the maids in the main hallway. Same issue there. Oi vey...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:46:43 AM
Actually, either I just happened to miss all of them, or you're not correct on the main hall area...  Do you mean the area right after you enter?  'Cause I fought the maids there and they were, in fact, maids.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:49:25 AM
Strange....some of the maids there I had in the database as Elemental Flames....that's....weird. @_@


Also, the reason that all of the other maids are removed right now is that the SDM is gonna be COMPLETELY revamped in terms of layout before I release beta4. I had this idea for a long time now, and it NEEDS to be done. The way the SDM is right now...doesn't feel like how it would be ya know? So gonna fix it up, THEN put in those maids.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:53:32 AM
Ah...  If it weren't for the fact that I can still help by looking through all this, I'd be tempted to stop playing since I'll probably need another restart after the big changes happen...  Oh well, no biggie.  Not THAT long.  =p

Anyway, I'll keep you apprised of anything weird as I've been.  Hopefully there won't be anymore Suprise CHIMERA! attacks again.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:55:04 AM
Hopefully. I don't think anything else was missed with overworld enemies so...let's hope so! I don't think this patch requires any major restarting though since it just changes encounters.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:56:37 AM
Oh, I didn't mean for this PATCH...  But for when the SDM revamp is done.  That'll probably be more than just a slight upheaval, yes?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 03:59:32 AM
Nah. It doesn't really affect the database, just the mapping and placement of things, which doesn't require a fresh start. ONLY things that affect the database, such as skills being moved around or changed, new characters, statistics changed, etc. require a fresh restart mostly.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 04:11:51 AM
Ah, ok.  Sort of like how the re-done starting levels and such in the latest big-ish patch for beta4, yes?  That makes sense.  Good to know I might make it to the end of the playable stuff before beta3 is fully released, haha.

EDIT:  So mean...  Figures I'd get a Royal LV 2 scroll when I don't HAVE Royal Flare yet...  Though...*runs back to village, hoping said scroll is now available for purchase due to his new party member acquisitiion yet is disappointed, yet unsurprised due to the lack of a Meiling set of skills*
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 05:00:37 AM
Oh, those skills? You can buy them from Koakuma and Vivit both. You won't be able to get either of theirs from the village till AFTER the end of beta1. I did that on purpose. Though nice job on getting Level 2 Royal Flare that early lol. I didn't even get one from a PatchBot, mainly due to how mean those things are.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 08:22:14 AM
Ugh...What level should I be before the battle with Eirin...?  She totally destroys me, and it doesn't help that there's really only ONE character that can hurt her after she uses Awakened God...(Seeing as, as I'm HOPING you know, she becomes immune to most elements of magic, and switches from nulling Shadow to ABSORBING it...).  Also, Apollo 13 is evil.

(For the curious, my level spread is Reimu 9, Patch/Meiling 10, Reisen 12.)

Pseudo-edit-because-I-forgot-to-post:  WHAT THE CRAP GALAXY IN A POT.  Also, she freakin TAUNTS you?  That's messed up.  I guess I wasn't as far along as I'd've liked, considering I died yet again in my latest attempt, entirely due to "Hey, I'm gonna just kill everyone off, unavoidable, one hit apiece.  Hope you like 4k-5k damage on characters with under a thousand!"
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 08:54:14 AM
That attack is meant to be OHKO. You just have to react fast enough and make sure that when she starts her little taunt, that you GET her to stop talking. Otherwise, she WILL use Hourai Elixir, and that's all sorts of bad for you. I was around those same levels so....Reisen is meant to be your main healer in that fight to keep everyone's HP and MP up, as well as alive. Don't bother wasting items too much during the fight before that, since you auto-heal after it!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 03:54:49 PM
So, basically...if she uses Hourai Elixir, it basically means "You screwed up and now you die.  Game over."
Fun.  Well, at least I know I WAS in fact probably pretty close to winning since I DID see GiaP and Hourai Elixir...  For the record, at what HP percentage, about, does she start her taunting/Elixiring/partywiping?

EDIT:  First freaking turn, she uses Awakened God?  What the crap.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 07:27:14 PM
Sorry for the double-post, but this is an unrelated thing to my previous one...  Finally beat Eirin, and I"m under the school now.  I think there may be something off with the coding there, since I just got the 'everyone's HP get randomly lowered to almost nothing' glitch again...  It might just be that I somehow did something weird, I dunno.  I'm wonderinmg if it's related to those trapped Save Points I just stepped on...  The ones that set your party's HP to 1, I mean.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 07:58:16 PM
The traps should only reduce your HP to 1 only once. They shouldn't do it again after you triggered them o.o  Did it happen before you stepped on them or after?


Also, at 33-35% HP is when she'll use Hourai Elixir, and at 0-25% is when she starts using Galaxy in a Pot.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 08:21:58 PM
I'm not sure, but I played that spot again and it didn't happen, so I'm good there.  Though, in the under-the-school area, there's an enemy with no sprite...It can Berserk people, if that helps you ID it.  Also, in Momiji's area(Just started controlling her), the enemies I was fighting had no sprites either...  They had Escape and Double attack, I know that much.  However, I couldn't tell you WHAT they were since they were invisible.  Look into it, perhaps?  Also, I got some error the first time I tried entering a battle there that killed the game.  I had saved, luckily, right after fighting that interesting Keine battle and Tenshi, so I didn't lose any progress, but still.

Also, Tengu Mountain signs = broken?  I try to read them, but nothing.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 08:24:13 PM
Ooooooooooh. I know what happened. Silly me forgot to put in the sprite packs too x_x

Must reupload again! For the 5th time! >_<
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 08:34:26 PM
http://www.megaupload.com/?d=WJX7H24G


Fix patch again! This time includes stuff that I stupidly forgot to include, like sprites and stuff! Should take care of that...hopefully no more bugs! >_<

Also, new concept arts! This time for Death.

Death:
Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample2.png)
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathConceptsample3.png)

And an error in which area? The first area of Youkai Mountain? As for the signs, they do nothing at all right now. Never got around to em.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 08:42:28 PM
Yeah, it had been the first area of the mountain, right after the switch to Momiji.  Since the battle never started, I can't tell you what I was going to fight(But then again, the sprite would probably not have been there anyway, so who knows?  Haha.)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 08:44:21 PM
Yeah, I've been having issues in that area with random encounters since forever now. I have no idea why it does that either...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 09:00:04 PM
Also just a bit ago got the HP glitch again, so I wonder if it's just RM being stupid or something, rather than some specific error?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 09:01:36 PM
HP glitch huh...I had that happen ONCE, and that being when I went to fight Sanae, everyone went to 1 HP at the start of the fight. Never got it again...I am baffled at what could be causing this to happen now...it didn't happen before the patch at all so...I'm hoping it's not that my project got corrupted or anything...that would just...be a major blow to me right now x_x;;

Where exactly did the glitch occur? I may have to ask about this in the help section or something...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 09:19:24 PM
I'd just been on my way to the Moriya Shrine after getting barred from the Tengu Village.  I was on my way back up (Remember you have to go down the mountain then back up the other side to reach the Shrine), and after one of the fights, my HP just decided to glitch.  Reset the game, and I'm fine so far, fighting Suwako at the moment.  Poor Nitori, so useless here, haha.  Not even able to use items...  Though i love her Defend sprite, I must say.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 09:23:16 PM
Yeah, reason she doesn't get the Item command is due to her having the Stock command, which is just free items to the entire party but at the cost of 10 MP. Doesn't seem like much at first, but later on when you manage to get the Lapis and 1-Up abilities, it becomes pretty nice. Of course, I would like to make her a bit more useful, but that'll be harder to do than it already is x_x. And that's weird....sounds like what happened in my case. I'm wondering if the system really IS glitched then...2k3 does seem to have some random issues. >_<

Currently working on updating my debug room for someone (yes, only he right now will get this patch). Patch will include a way to have max money, items, and what-have-you. Just a way to go through the beta much faster, but without the hassle. Mainly just meant to test out various aspects of the game for bugs, glitches, text cut-offs, and whatnot.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 09:46:59 PM
Well, you can ALREADY get max items in the current version, or at least a LOT of items at 99 stock, by talking to someone in the debug room(I didn't keep a file that did this, wanting to play it normally, but I did look just to see it.)  I'm guessing the extra exclusive things are going to be behind those "NO PERMISSION!" things?

Also, Nitori's skills aren't sorted yet, dunno if you knew that.  (Like Cirno's issue before with the Ice and Call commands, Nitori's got everything in both command slots, rather than just her P skill in one area, and the other things in another.)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 09:48:20 PM
Blah! Forgot to fix that I guess. Also, that option was bugged due to me changing around the database, so I'm fixing it up so that it GIVES the right stuff now lol.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 09:54:50 PM
Also, somehow glitched past the Hina fight in one run I did...  I then left the bridge area, then tried to go back, figuring maybe I just missed the event trigger somehow this time, but Hina and Sanae had a thing pop up with Hina telling Sanae she was going the wrong way...(Sanae and Hina are NOT my party members, so it's especially weird...  I'm trying to FIGHT Hina now.  This attempt it's working fine though, so no biggie for me.)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 09:55:48 PM
Ehhhh? So you ran past the event??
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 10:10:21 PM
Somehow I skipped the battle with her, yes.  I don't know how, since the spot the event shoulda been was unavoidable if you were going to cross the bridge, haha.  I'll just blame it on Yukari Fooling Around(tm) and forget about it.  =p

Also, a thought...Maybe you should have Hina carry ALL levels that you're supposed to be able to buy of the skills she sells, and not just do that for Marisa?  I tried getting Enigmatic Pearl Lv3, but forgot I hadn't found and/or bought Lv2 yet, and Hina doesn't sell it, so I can't use it at all right now...  Sort of bothersome, though I guess I can forgive it since I was able to get Spiritual Orbs Lv1, something I've wanted anyway.  Still, having all characters' full skill stocks for that point in the game(That Hina carries stuff for) would be good.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 21, 2011, 11:14:02 PM
I'd have to make multiple pages for that though since well...there's a limit to how many items you can have in a shop (weird, I know). I know it's hard to get through that part without upgrading skills too, so gonna probably fix that up.

Also, I do believe it's RPG Maker that's screwing up now for sure. Whenever I equip my Healing Barrier, it doesn't always display Regen in the menu. Same goes for Vanish Charm, which gives Auto-Blink. Hmmmm.....

Also, I think that's due to the wrong switch being on too. Bah! >_<
Title: Re: Touhou Fantasy
Post by: jq1790 on March 21, 2011, 11:40:45 PM
Ah, I'd forgotten about the not-always-showing-Regen thing...  Hadn't been as concerned with that when I started actively reporting in on this game, but yeah, Reisen's Healing Barrier's Regen status didn't always show for me either, at least in Eientei.  Haven't really looked since, since I haven't had heer in my party for a while.  (I'm currently doing the split party segment, but I'm still with Reimu, and the lunar rabbit's with Momiji.)

Also, I guess item limits explains one possible reason why you don't just put everything in one BIIIG item list for characters that sell multiple item types, haha.  Oh well, I'll just have to pick up what I'm missing when I get back to the Human Village before I (I'm figuring) go raid Hakugyokurou later on.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 12:03:01 AM
Well, after your done with Youkai Mountain, the Human Village pretty much becomes obsolete for shopping so lol...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 12:51:04 AM
Exactly how do I use the "Avoidance" item?  It's not a consumable, and doesn't seem to be an accessory(I tried equipping Sanae to no avail)...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 01:00:37 AM
Wow. You managed to get that? lol. That's Aya's and Momiji's 2nd tier character-exclusive armor.

Also, would you like to have the debug room fix? I could use someone to test the things in there and whatnot, though not EVERYTHING is in working order (plus it'd be easier to test for things after finishing the beta for other errors and stuff quickly).
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 01:06:08 AM
Sanae's Falling Stars spell + 2 of those Kedama Stacks = one Avoidance apparently.  Good to know I got something super good out of that, haha.  Kanako was of no help in that fight, since she never even got a turn, but after I found out Suwako was useless against them, I try Sanae's spell, and 2-shot those things.  ~850 damage to them.  Guess they're weak to Exorcism damage...

Would testing this debug room be doable with a fresh, seperate file, or would I need to complete everything in the beta first to use it the way you want me to?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 01:09:04 AM
Well, it's best to complete the current beta as it is before going through with the debug room, so that you get the full experience of how difficult the game is, then see how it compares later or something. A separate fresh file would be good for running through and testing things for bugs, glitches, text cutoffs, and all that good stuff.

Also, did you remove any of Kanako's equipment? Earthen Amulet is what causes her to be ridiculously slow lol. Also, I THINK they are weak to Exorcism if it does that much lol...
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 01:15:40 AM
Yeah, I took off Kanako's Amulet so she actually GETS to move.  I remember you mentioning one of her equips did that to her and took advantage.  Also, while Sanae's magic does really nice damage, she's VERY squishy, 'twould seem...  Glad I've got 1-Ups on me since 2 shots of Watera from those frogs and she's out like a light, haha.  Oh well, guess you had to balance it SOMEHOW for having the twin Moriya Goddesses on my side, even if they ARE neutered compared to the versions I had when I fought Rinnosuke.  Loved Kanako's 6500 something HP.  Gonna guess she was level 99, or close to it.
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 01:52:06 AM
I'm...going to assume that Rinnosuke's immune to negative statuses, yes?  On the bright side, I know how much health he has now...

Also, is it basically REQUIRED that I have a bunch of MP restoratives for that fight?    Wanna know if I should farm for Yen and hang out with Hina for a while, or if there's...something, that I should be looking for.(The fight being where he's teamed with Yukari, obviously, since I obviously must have beaten the first fight if I got Kanako/Suwako...)
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 02:50:07 AM
The idea there is to have Suwako focus ONLY on Rinnosuke, and not even give a damn about Yukari. Best to keep a lot of Bs though yes, since she's gonna be your main damage dealer for that fight. Also best to keep Sanae on standby for healing and whatnot in case you need someone to do that, since Kanako probably won't be fast enough unless you gave her a Tengu Feather or something.

Also, Kanako is Level 60-70 when you use her the first time lol. Suwako is around 32 I believe. And yes, Rinnosuke is immune to all negative statuses. Same with Yukari. That fight is meant to be a bit hard, but it's still nothing compared to what's coming up!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 03:09:37 AM
Ah.  I had a feeling I was gonna have to just focus on Rinnosuke possibly, given that Aura he has, haha.  Ah well, I'll just have to keep at it.  Will let you know if anything unusual occurs during these next parts.  I'm not gonna report the HP glitch anymore, since it seems random and out of your control, though.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 03:12:18 AM
Yeah, I don't know wth is going on with that. Also, keep in mind that you can learn Aura later on in the game as a Blue Magic skill~ Ohohoho~

By the way, sent ya the link to the Debug Room patch via PM, so make sure to check yer inbox!
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 03:26:51 AM
Um...I think I found a BIG glitch here... An entire boss fight seems to be missing...  I beat Rinnosuke and Yukari, and then went into the cave, where the battle scene did show up, but nothing was there.  And the battle ended without antything happening.  I think you might've forgotten to put that enemy back... when you updated this thing for the events through beta2.

Also, went back into the cave, to make sure I didn't miss anything or whatever, and got blocked in by a Sanae sprite.  I think the event never deleted the Sanae that was there at the end, so therefore I wound up trapped in there. I had just saved, luckily, but still.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 03:29:20 AM
Wait, what....that...doesn't make sense. The enemy is in there on my end o.O
Title: Re: Touhou Fantasy
Post by: jq1790 on March 22, 2011, 03:33:36 AM
Also...When exactly did Minoriko, Shizu-whatever her name is, and Hina get there?  And where'd Kanako go?  There was nothing showing any of that oddness...

Tested again, still no boss fight, so you know.  Strange...  Did you check to make sure you called for the right enemy code or whatever in the event?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 03:34:43 AM
Whaaaaa???? Ok, something screwed up badly...very badly...lemme go take a look...
Title: Re: Touhou Fantasy
Post by: Xenomic on March 22, 2011, 03:38:21 AM
Ok....when did it happen? Before going in? During the scene? After???
Title: Re: Touhou Fantasy
Post by: Xenomic on March 23, 2011, 07:07:48 AM
Beta4 Alpha v2.0 version: http://www.megaupload.com/?d=WCIDXLY2


Yes, this lets you go to the end of beta2 without any issues (as far as I know). Also fixes Gravity bug, which was fatal to the game! For those of you who have experience this bug (related to HP constantly dropping), the bugfix can be found in the Human Village, at the entrance in the north side. Also patches up Debug Room more so that people can test things out more.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on March 23, 2011, 09:57:44 AM
Beta version 2.0?

Gravity Bug?
HP constantly dropping?
Patch up the Debug room?
I wonder what happened...?
Title: Re: Touhou Fantasy
Post by: Xenomic on March 23, 2011, 08:40:18 PM
Beta4 Map and Event Patch: http://www.megaupload.com/?d=IEAHUXF1


Note that this will be the main uploaded thing for now. Some animations will be added in later, but that'll be at the very end of everything!


EDIT - Another bug fixed. New patch uploaded.
Title: Re: Touhou Fantasy
Post by: hazamukara on March 24, 2011, 07:33:06 AM
*downloads*

Thanks for the upload :)
Unfortunately still busy at finals =="
Will be able to play your epic game on wednesday (--,)
Title: Re: Touhou Fantasy
Post by: Tera611Espada on March 25, 2011, 03:06:51 PM
cool
Title: Re: Touhou Fantasy
Post by: Xenomic on March 25, 2011, 08:50:27 PM
I am also currently thinking of revamping the Blue Magic list. Or at least adding more in. If anyone has any suggestions, feel free to add them in. This is the current Blue Magic list:


Flare Breath
Flare Star
Flame Stone
Salamander Shield
Ice Storm
Diamond Edge
Judgment Bolt
Lightning Orb
Heaven & Earth Press
Six Earthquakes
Wind Sickle
Tsunami
Dragon Bullet
Pandaemonium
Paschal Moon
Chaos Drive
Doomsday
Poison Mist
Pollen
Ink
Gathering Oni
Offense Down Omega
Defense Down Omega
Death Lance
Fireworks
Scarlet Weather Rhapsody
Flare
Freeze
Bio
Bioga
Heal
Aura
Full-Cure
Holy
Shadow Flare
Drain
Drainra
Drainga
Meteor
Ultima
Mighty Guard
White Wind
Nova Storm



And before people ask, the following Blue Magic spells are being used by other people~

Chocobuckle is being used by Keine.
Lifebreak and 1000 Needles are being used by Alice.
Self-Destruct, Gravity, Gravira, and Graviga are being used by Utsuho.


I'm...sure I'm forgetting SOMETHING but those are the gist of those.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 26, 2011, 04:04:07 AM
http://www.megaupload.com/?d=M02HM174


New update patch. Goes up to the end of the first trip of Blazing Fires for certain (I have yet to check past that). Also, Suika and Yuuka are both back now, and as the optional Remilia fight.
Title: Re: Touhou Fantasy
Post by: Xenomic on March 27, 2011, 04:39:13 AM
http://www.megaupload.com/?d=GA7RUN74


Fixes error with Wriggle event, so there's a bugfixer for that now. Still need to fix Myouren Temple event for without Marisa so...
Title: Re: Touhou Fantasy
Post by: Xenomic on April 01, 2011, 07:10:22 AM
So, here's a few things I've been thinking about doing:

First and foremost, stat limits. I'm thinking of making 255 the MAXIMUM stat increase naturally for each character, and to keep it at 255. I'm sure I can do this by having a parallel process running in the background to keep stats from going above 255, but I'm not sure if this applies to equipment bonuses as well or not...reasoning behind this is to give monsters a fairer chance of doing damage with physicals than they are. I don't like having to have to set a monster to 999 attack in order to do 500 some damage. Not good enough for me! And I don't like having absurdly high stats on anyone really (mainly due to it would make Keine ridiculously overpowered in the game, another reason why I'm thinking about doing this). What do you guys think?


Secondly, EXP values. I'm not sure how to do these anymore. I'm not talking about the "per level up" EXP, I mean more with the EXP earned from battles. I think so far in the game, EXP values are TOO high and can result in easy level ups. Early game areas would end up being a prime source of leveling up with no effort, which is something I DON'T want to have happen really...anyone have any suggestions for this? Sidequests/missions that will be installed later are supposed to help with gaining EXP and Yen but...


Thirdly, Level 5 Death is FULLY functional in the game. Hurray! Though I dread of thinking of doing Level 2 Sleep, Level 3 Petrify, etc.


Next, I am thinking of adding a Reverse spell to the game, though whether it'll be Blue Magic or an ability for Sakuya, I do not know yet. It will function as a status reverser. Positive statuses become negative and vice-versa depending on the status. For instance, Poison would become Regen, Venom would become Regen/MP Regen, Slow would become Haste, etc. Granted, not ALL statuses will be prone to this. And this is meant to target EVERYONE in the current battle as well.


And lastly, Flare Star I'm thinking of making it like its FFIX counterpart, in which it'll do damage equal to target's level x50. I think that would work well enough, though it would become non-elemental but oh well~


Beta3 segment is completely done now as well, and am currently working on the real part of the game (beta4). I will also be installing new command abilities and animations into the game at this point, and SDM's revamp as well as possibly Misty Lake's revamp. Quite a bit of work going on here, but it'll be worth it in the end.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 07, 2011, 08:58:52 AM
*offtopic*

20K Views ftw! XD
Title: Re: Touhou Fantasy
Post by: Tera611Espada on April 09, 2011, 03:14:51 PM
Making all stats limits to 255? (Not HP and MP of course)

That's going to be a hard one to keep up with and plus... Making sure equipped items that does not exceed
that limit? That's going to be a nearly impossible thing to do if you ask me...
Title: Re: Touhou Fantasy
Post by: Xenomic on April 09, 2011, 08:08:08 PM
Nah, equipped items are allowed to let it go passed that. I meant as in NATURALLY, they wouldn't go pass that value, but I decided against doing so right now since it would be a hassle. I'll just have to make Keine's stuff really hard to find and/or expensive to use.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 15, 2011, 06:06:03 PM
Checking everyday this thread if there was an update .-.
*prays* ~_~

Anyways~
I watched some of your video in youtube(Touhou Fantasy) the old ones, I love how they evolve, what I mean is, your work from the scratch until it improves a lot. @_@

You're teh man! XD
If you successfully finished this Touhou Fantasy, it would be a great hit! @_@
Title: Re: Touhou Fantasy
Post by: Tera611Espada on April 19, 2011, 06:52:16 PM
You're teh man! XD
If you successfully finished this Touhou Fantasy, it would be a great hit! @_@

I have to agree on this... "it would be a great hit!" is a tad small "Greatest game made longer than two years..." Is the word I would use for this particular game.
Title: Re: Touhou Fantasy
Post by: Xenomic on April 23, 2011, 06:36:12 AM
And finally....it is HERE!

Beta4 Release Video:

<a href="http://www.youtube.com/watch?v=Zctab1kl2_s" target="_blank">http://www.youtube.com/watch?v=Zctab1kl2_s</a>



Beta2 (required now for patching): http://www.megaupload.com/?d=D3F6WY42

Beta4 patch: http://www.megaupload.com/?d=63MSJLT7

Beta1 Music: http://www.megaupload.com/?d=4VISYH9U

Beta2 Music: http://www.megaupload.com/?d=PM5LY6MD

Beta3 Music: http://www.megaupload.com/?d=IIE6G9LW

Beta4 Music: http://www.megaupload.com/?d=2RMERDNE

CommandFTP (Needed to run the game): http://www.megaupload.com/?d=DG56BAP9


Still hoping that I get some help on beta5...lots of things need done (since no older maps will be used, so lots of new mapping. Hoping for a good mapper here), and personally, I grow tired of working on this project (2-3 years is a long time to work on this...). Granted, I'm 50% done, but that's a long ways yet to still go....anywho, any problems/feedback/whatever, do let me know here~


First post will include all of this as well. Also, a special text document will accompany this beta (read at your own risk, as it does contain some spoilers!).
Title: Re: Touhou Fantasy
Post by: Xenomic on April 24, 2011, 04:48:38 AM
http://www.megaupload.com/?d=03RJOEI0

Fix patch fixes a coup0e bugs. Do let me know of any other bugs!
Title: Re: Touhou Fantasy
Post by: Aurelia on April 24, 2011, 07:26:01 AM
Why mah Meirin is Earth-based ?(???|||)? She is pure rainbow awesomeness!!!
Heheh neat concept you have there. Imma downloading this nao (^ ^)o
Title: Re: Touhou Fantasy
Post by: hazamukara on April 24, 2011, 10:46:07 AM
Just got home from Vacation~
Woot! FINALLY! Just in time that I've just finished my MMD Video!

GONNA PLAY PLAY PLAY~ <3

And oh, if you're curious on what I've just made please watch it!
It was FRESHLY RELEASED a minute ago.

http://www.youtube.com/watch?v=z_esRv61ntE

*downloads* <3
Title: Re: Touhou Fantasy
Post by: hazamukara on April 24, 2011, 11:31:38 AM
Hmm... [Sorry for double posting]
When I tried of the provided saves in the file I've tried this one

(http://i54.photobucket.com/albums/g90/hazamukara/11.jpg)

then... I tried to walk and walk until I go on battle mode, after that a battle came up and...
the result is..

(http://i54.photobucket.com/albums/g90/hazamukara/1-2.jpg)

P.S.

When I tried lvl 4 save or something, the error didn't showed up. soo that means..(I guess) only on a certan beta has an error on it @_@
Title: Re: Touhou Fantasy
Post by: Xenomic on April 24, 2011, 07:46:17 PM
Wait, did I accidentally put in one of my files or something? Cuz those should be ignored. If not, then you shouldn't have any issues going in there normally (if that's to Misty Lake). o.o
Title: Re: Touhou Fantasy
Post by: Xenomic on April 24, 2011, 08:55:07 PM
http://www.megaupload.com/?d=9UUN8XDB


Missing song from beta4. Hopefully I didn't miss anything else >_>
Title: Re: Touhou Fantasy
Post by: Xenomic on April 24, 2011, 11:10:30 PM
New update patch:

http://www.megaupload.com/?d=PZHEXESM

***UPDATE****

New patch again...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 03:10:03 AM
Well yea I guess it is Misty Lake, the one that you're going to fight Kraken @_@
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 03:18:18 AM
If anything, try the new download patch up above. That should fix any current bugs (up to the part I didn't fully test myself on monsters). Or I'm guessing you already managed to get in there? lol
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 03:29:53 AM
Still does not work, I've downloaded the latest patch tho.

 I haven't got in there XD, I just used your save point XD

and yea, I used other save files it's still encountering the same problem @_@.
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 03:38:55 AM
That's odd....so it happens only if you get into a battle in that area? Did the download come with a Monster folder I hope??? And the battle folders?
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 03:42:47 AM
*EDIT*

OW WAIT. MADE A MISTAKE XD
THERE'S A FOLDER XD


Nope, even other maps, I even tried the Chaos battle thing-y same result.


*Edits again*
Wait.... Do I need the beta2 patch first? >_>
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 03:53:58 AM
So it happens in any battle then...? If you can, try a fresh game and tell me if it happens at all, or go to the debug room and top-right room, try a battle there real quick for me. You may have to repatch it, and let me know what the beta4 rar has (screenshot for me so I can see the folders at least). I MAY have forgotten something or something...it should've came with all maps, all folders but the music folder, and the .idb/.idl files...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 04:04:45 AM
No, not every battle, it only errors when I use beta4 save files. (I think it is beta4  since I haven't seen it XD)

Here's the rar.

Note:
Yea, you forgot some things, there's even no "exe" file that you needed to run the game XD.
so I used my old touhou fantasy rpg exe and paste it there.
I skipped the maps since it's 300+ XD
(http://i54.photobucket.com/albums/g90/hazamukara/3333.jpg)

(http://i54.photobucket.com/albums/g90/hazamukara/2222.jpg)
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 04:07:29 AM
Well, you're SUPPOSED to get the beta2 stuff and THEN patch it up from there so...but it's weird....I see that all of the folders are there so...why is it doing it? Did you patch it up from beta2/3 at all?
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 04:09:10 AM
Ohhhhh... XD

Well no, I only put beta4 there LOL.

soo... the cause of this problem is that I didn't patch the beta2? XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 04:09:57 AM
More than likely. That would explain why nothing is working lol...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 04:11:20 AM
Oh LOL. Mkai~ XD

I'll try to download again the beta2~
I'll post when I encounter some problems @_@
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 04:13:00 AM
Basically, make sure you have beta2, patch it up with beta4, and make sure you have all of beta4 music (as well as the patch fixer for beta4 under patches) from the first post.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 04:15:06 AM
Rojer that

Thanks for teh help  :tpg: :tpg:
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 09:07:35 AM
NEW patch...still fixing bugs...more patches will probably come as well since there's stuff that just doesn't want to work right for some reason now.


http://www.megaupload.com/?d=LRFLC21S
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 11:17:52 AM
For some reason, the camera from the introduction of the story is somewhat off.

also...

2nd Bug
When Reimu, Aya*, and Cirno were LOOKING for Rinnouske(dunno the spelling)
That's what will you see(imagine that reimu is not there) you can't see them walking or anything. just that.

Talking about "The Pandora"/"Why is Marisa and Alice Helping Rinno and Yukari" and so on

then after the talking is over, REIMU POPS out in that picture, plus she CAN'T WALK.
so for now, I'm STUCK in there.  XD

(http://i54.photobucket.com/albums/g90/hazamukara/aaaa.jpg)
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 08:15:47 PM
What....that doesn't make any sense. I just tested this out, and in both instances, neither of those happened to me at all. Are you really sure you patched this up right?
Title: Re: Touhou Fantasy
Post by: hazamukara on April 25, 2011, 11:55:37 PM
Eh... XD

I'm sure I patched it all up .-.

from beta2 - beta4 including (fixed patch from beta4) :l
Title: Re: Touhou Fantasy
Post by: Xenomic on April 25, 2011, 11:58:59 PM
Well, I found out the Rinno opening one was a bug on my part, but I don't see how the 2nd part happened at all. There's still nothing that teleports you to the wall or anything...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 12:03:15 AM
Omfg .-.

you didn't teleported in teh wall of annoyance :c

any solution for this one? =/

*edits*

You can even save there LOL
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 12:04:12 AM
Hmm...I haven't a clue as to why it's doing. Try a fresh game real quick if you can (using the debug room to make it quicker) to see if it happens again for you.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 12:12:09 AM
Okay, I made a fresh new game using the debug room.
I'll just inform you later if I still encounter that problem .-.
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 12:18:26 AM
Ok, I appreciate you looking into that. It shouldn't take too long to get back there using the debug room at all with the OP stuff you get so lol...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 12:27:47 AM
Okay, back~
Same result, I got the same error :c

Never thought debug room is so epic, you can get characters + infinite items XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 12:54:34 AM
Hmmmm....same error? Tell me exactly what happens. Does it happen when you step on the tile, or when you enter the room or what?
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 01:09:16 AM
Okay, when I entered Rinno's Shop this actually the image

(http://i54.photobucket.com/albums/g90/hazamukara/zzz-1.jpg)

So after the talking...

It turned out to be like this

(http://i54.photobucket.com/albums/g90/hazamukara/aaaa.jpg)

And Stuck XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 01:11:20 AM
And this is immediately after SDM right? Not going to Hakurei Shrine beforehand?
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 01:14:51 AM
Hmmm...
What I did is go to SDM, then I go to Hakurei Shrine then Shop,, soo yea XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 01:16:59 AM
So the order it's supposed to go in...I wonder....try this patch and see if it works. Hopefully you didn't save before the event at the entrance to Kourindou? Since this requires that event to work.


http://www.megaupload.com/?d=IX3WJ2AU
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 01:18:48 AM
Nah I didn't save before I go to the shop. XD

mkai lemmeh try (--,)
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 01:22:51 AM
Woot! IT WORKED!

Thaaaanks!!! TT_TT
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 01:23:59 AM
Ah, so I found out the problem. For some reason, the Event Variable didn't fix itself...but why would that have been affected by that is beyond me...hmmm...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 26, 2011, 02:35:11 AM
It's kind of funny that the INN costs 2000 YEN LOL!
Ugh... having a hard time XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 26, 2011, 02:39:59 AM
Yeah, that was originally meant to be 500 Yen, but really, it's just better to use a Tent regardless.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 27, 2011, 01:06:25 AM
Fffff!!! XD

The Scarlet Devil Mansion is 10 times bigger than the usual LOL.
Is it just me or I can't access some of the doors there?
I found The 3 keys... but.. I can't find the way to go to the backyard of that SDM T.T
Title: Re: Touhou Fantasy
Post by: Xenomic on April 27, 2011, 01:08:18 AM
New patch! This one fixing a couple more bugs, and *GASP* adding sprites to a certain character!

http://www.megaupload.com/?d=GVYGW9SU
Title: Re: Touhou Fantasy
Post by: Xenomic on April 27, 2011, 01:11:05 AM
I might tone down SDM or something. Or find someone to make it better for me, since I suck at mapping. Also, should still be able to get to the backyard through either side of the bottom floors.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 27, 2011, 01:14:03 AM
I want to help but.. I don't know how LOL!
Also, I think I just realized you copy and paste the mansion to make it look bigger XD, I realized it while getting lost XD

Yea.. it's the bottom left, but I can't seem to access all of the doors @_@ *tries again*
Title: Re: Touhou Fantasy
Post by: Xenomic on April 27, 2011, 01:20:09 AM
Yeah, not all doors are made yet. Those that are lead to specific areas though so you should still be able to get to the backyard regardless.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 27, 2011, 01:24:12 AM
Some of the hallway is not working @_@
ohh...

But... XD
I've walked all the way in SDM still can't go to the backyard :c
and the bottom left floor is the only one I can't get in a single room and hallway @_@

*edits*
Should I make a video of it? XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 27, 2011, 01:43:50 AM
http://www.megaupload.com/?d=S8W8S6BK

Try this
Title: Re: Touhou Fantasy
Post by: hazamukara on April 27, 2011, 01:48:43 AM
Ffffffff!!!

It worked now! XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 27, 2011, 01:56:48 AM
Yeah, stupid me forgot to set teleport events for both sides for whatever reason. I'm really getting bad at forgetting things nowadays...
Title: Re: Touhou Fantasy
Post by: hazamukara on April 27, 2011, 03:17:10 AM
Duncha worry~
THAT'S why there's teh epic beta testers <3
XD

Title: Re: Touhou Fantasy
Post by: hazamukara on April 27, 2011, 04:18:15 PM
Fffffffff!!!

I'm having a hard time beating sakuya LOL.

She's so badass XD
even my tanker cirno and meiling didn't have a chance against her :c
I guess I have to level grind since I can get free tents on some maids >:o
Title: Re: Touhou Fantasy
Post by: Heaven Miracle on April 28, 2011, 02:54:23 AM
Oh my gosh, a Touhou fangame XD I'm making one, too ^^

Anyways, I really like the fact that you can play as so many characters, if I could suggest that Kana Anaberal (http://en.touhouwiki.net/wiki/Kana_Anaberal) be added to the roster? Just if you feel like it, since you have added other PC-98 characters XD
Title: Re: Touhou Fantasy
Post by: Xenomic on April 28, 2011, 05:02:45 AM
Everyone's in here pretty much from Touhou (save from the newer games, and they probably WON'T show up unless as special characters or something).

As for Sakuya...I don't know if I ever fixed her NOT being Paralyzable/Frozen or not...hmmm
Title: Re: Touhou Fantasy
Post by: hazamukara on April 28, 2011, 06:38:37 AM
I'll try, since I haven't beaten her yet @_@
Title: Re: Touhou Fantasy
Post by: hazamukara on April 28, 2011, 01:37:16 PM
Man, patchy and Reimu too weak to Sakuya san @_@
patchy 1 hit LOL so useless XD
reimu 2-3 hits :c

also, about the freezing, I think she's fixed by cannot be frozen, tried a lot of times of Minus K I dunno...
well low chance. but tried lot of times. XD

also I dun hve a skill to paralyze soo yea @_@.
Title: Re: Touhou Fantasy
Post by: Xenomic on April 28, 2011, 07:51:34 PM
Meiling's Yellow Quake Step can inflict Paralysis, but I think I fixed that. I may make it so that you CAN semi-Paralyze her though...hmmmm. Also, it's best to save Reimu for healing in that fight I think, or as backup healing anyways.
Title: Re: Touhou Fantasy
Post by: hazamukara on April 29, 2011, 02:37:44 AM
I'm not the type of player who uses freeze, paralyze, posion, sleep, etc etc on opponents, I'm full attacker XDD

Yeah, for some reason I'm lucky at the fight she didn't use epic skills on me lol.
Cirno(tanker) as my epic healer , meiling(tanker) attacker and heal sometimes, Reimu full attack(Dimensional Rift), Patchy as usual magics XD.

I'm kind of sad that it's almost that cirno will leave my party T.T. she's my ace! ~_~
I dunno whut to do without her! XDD
she can do almost everything! "Summon" "Attack Skills" "Heal" "Tank" !! Teh Strongest! LOL
Title: Re: Touhou Fantasy
Post by: Xenomic on April 29, 2011, 03:35:00 AM
New update patch! This one adds more animations to attacks and whatnot. Also, Sakuya is a bit easier to deal with when fighting against her.

http://www.megaupload.com/?d=0YA28PVG
Title: Re: Touhou Fantasy
Post by: Xenomic on May 03, 2011, 01:53:04 AM
New update patch. Fixes teleporting bugs in Palace of Earth Spirits and transition errors in beta3's version of  Blazing Fires.

http://www.megaupload.com/?d=MMOBJ3YE
Title: Re: Touhou Fantasy
Post by: Sir Han Ricos on May 14, 2011, 10:40:58 PM
Having problems getting the forest of magic to work the first time you enter, after the Shrine gets destroyed.  I went both to the easy path, and the hard path, and after going through both, the end where the paths meet, Rumia and Mystia are just standing there. Going to Karendou did nothing. So, I'm kinda at a loss.
Title: Re: Touhou Fantasy
Post by: Xenomic on May 14, 2011, 10:47:32 PM
They're just standing there...? Might be an oversight for me. Did you talk to Hope at the shrine after the event there, and then go to Kourindou?
Title: Re: Touhou Fantasy
Post by: Sir Han Ricos on May 14, 2011, 10:59:56 PM
Ah, That did it...I never even stopped to talk to Hope. Thanks, and sorry.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on May 22, 2011, 10:54:06 AM
Xenomic...
I got a few questions to ask...
how far have you gotten by Percentage? Around 50% or higher?
How many characters do you now need?
What happens now in the story?

I only ask since it's been a while since anyone has commented in this thread so I'm taking the risk...
Title: Re: Touhou Fantasy
Post by: Xenomic on May 22, 2011, 07:03:21 PM
I haven't touched this game since release since I needed a break from working on it for 6 or so months straight. Let's see....since that was beta4 out of 7-8, it's about 50% done or so, yeah. Still need sprites for 4 characters right now (in-battle that is), and as for story, not going to spoil anything on that.

It'll be a long while before I pick this back up though, since I need new maps too which is the big turn-off point for me.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on May 24, 2011, 03:03:26 PM
I haven't touched this game since release since I needed a break from working on it for 6 or so months straight. Let's see....since that was beta4 out of 7-8, it's about 50% done or so, yeah. Still need sprites for 4 characters right now (in-battle that is), and as for story, not going to spoil anything on that.

It'll be a long while before I pick this back up though, since I need new maps too which is the big turn-off point for me.

Alright... Fair enough... Have you got two extra sprites from 10 desires? Kyouko Kasodani And Yoshika Miyako? (In overworld sprites that is...)
Title: Re: Touhou Fantasy
Post by: Xenomic on May 24, 2011, 06:25:38 PM
I have overworld sprites for everyone now in the franchise and game (excluding the Fragments of Pandora still).
Title: Re: Touhou Fantasy
Post by: hazamukara on May 26, 2011, 08:03:54 AM
Is back~
Just finished the 2nd Episode that I'm working on plus took a break for a few days (--,)b
Time to play again >:D

P.S.
Ahwww... 6 months+ break.. =/
Well looking at your youtube channel it seems you're doing something xD
Have fun to both of us (--,)b
Title: Re: Touhou Fantasy
Post by: Xenomic on May 26, 2011, 08:06:32 AM
Working on finishing off some games before I even think about touching this again. FFXII: Revenant Wings is almost done (2 more chapters left), then gonna be taking out Crystal Chronicles: Rings of Fate, Final Fantasy Fables: Chocobo's Tale, and The 4 Heroes of Light next so that the DS games are out of the way (and I can go back to making vids on games again for YT). Plus, I don't know what to do for maps yet or whatnot, and need to think more on story as well.


6+ months? Maybe...it WAS something like that before beta4 so it might end up like that again. Who knows!
Title: Re: Touhou Fantasy
Post by: Xenomic on June 09, 2011, 07:09:48 AM
Well well...hello everyone~ No, no big updates, and no, this game isn't dead. Lack of motivation and just not caring to work on it is all...however, I HAVE started picking up somewhat on it again (still need a good chipset/tileset for the Makai overworld though...), so hey...at least SOME work is being done...mainly when I'm converting videos though. If anything, get SOMETHING done while doing that right? Kill two birds with one stone!

Anywho, the only REAL big thing that's going on right now is that I'm working on Pandaemonium right now...granted, it doesn't FEEL much like a castle...then again, does ANYTHING in this game feel like they should? I mean...SDM still doesn't feel very SDMish to me after all...

Always looking for people to help too of course, but that's not going to happen more than likely methinks...
Title: Re: Touhou Fantasy
Post by: hazamukara on June 09, 2011, 08:08:18 AM
Yea... SDM does not feel very SDMish xD
I rather stick back to old SDM you made (--,)b
plus the new SDM... you can get lost lmao! plus a lot of rooms need to be made.. I dunno if you can copy paste it tho @_@ but...

My own perspective.. wants the old SDM back xD
Title: Re: Touhou Fantasy
Post by: Xenomic on June 09, 2011, 08:10:09 AM
I'll probably remake the SDM (again) to be like the old one. I was going for the feel of how the SDM was in another game (I can't remember the doujin game, but it was where you controlled Remilia and it was similar to Code R or whatever other doujin game).
Title: Re: Touhou Fantasy
Post by: Tera611Espada on June 10, 2011, 02:36:09 PM
Good to know you're back! Hmm... Maybe you could make difficulties... But then again... I think you need to make two or more backups of the same game...

One that has low stats on monsters: For those who'd like to see the story unfold.
One that has the original medium stats: For those who are seeking the challenging aspect of the game.
One that has high stats on monsters: For those who think they are expert of RPG's like FF
and Finally...
One that has oversoul or superbosslike stats on monsters: For Weird People who fancies themselves gods...

Rather than making backups... You could make an option that makes a switch after four choices that the player chose. Easy, Normal, Hard and Lunatic. etc... But problem is random encounters system due to switch difficulty... Are they the same as Normal difficulty in terms of stats? Plus this sounds like a lot of work... Either way... Your choice! (I'm just making a suggestion)
Title: Re: Touhou Fantasy
Post by: Xenomic on June 10, 2011, 07:33:36 PM
Originally I WAS going to make difficulties based on the main 4 from Touhou, but that would take a lot of work (I'd have to make 4 separate versions of the same enemies and bosses for instance, and have to copy all maps four times over that normally have random encounters...). Maybe someday.....maybe....
Title: Re: Touhou Fantasy
Post by: Tera611Espada on June 27, 2011, 02:36:05 PM
Xenomic... I knows it's been quite some time since you posted anything but If it's alright with you...
What are you up to now? Nearly the completion of Beta 5? Still getting more characters?
Title: Re: Touhou Fantasy
Post by: Xenomic on June 28, 2011, 03:26:42 AM
I haven't touched it at all.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on June 28, 2011, 02:28:35 PM
I haven't touched it at all.

You haven't touched it at all?! What do you mean? have you given up on getting what you need for Touhou Fantasy?
Title: Re: Touhou Fantasy
Post by: Xenomic on June 30, 2011, 11:19:06 PM
No, I just haven't had any motivation to work on it is all. When you've worked on one portion of the game, probably about 15% or something, for 6 months straight alone, that tends to happen yo.
Title: Re: Touhou Fantasy
Post by: hazamukara on July 04, 2011, 04:16:32 PM
I know what you feel XD

Take your time dood (--,)
Title: Re: Touhou Fantasy
Post by: Tera611Espada on July 05, 2011, 04:11:10 PM
Okay... I understand... Take your time Xenomic...
It's hard to keep up... I'll give you that...
Title: Re: Touhou Fantasy
Post by: Xenomic on July 28, 2011, 12:23:03 AM
Oi! Long time no see ya'll! No, no new updates for TF, EXCEPT I NOW have an overworld tileset for Makai, so I COULD start working on the game again...COULD, except I got a schedule I'm following. The order is going to be vid playthroughs for DKC2, DKC3, and then Earthbound to round things off, and THEN work on TF. So expect work to be in about a month or so!


In other news, still need more beta testers, to make sure all bugs are cleared out (for those that's already played through the game, I would highly suggest using the debug room for further testing, to find errors and such). I am ALSO looking for people who are interested in doing a LP or review for this game. I know that's asking quite a bit, but hey! Can't hurt to ask right?!
Title: Re: Touhou Fantasy
Post by: Tera611Espada on July 28, 2011, 09:03:14 AM
Oi! Long time no see ya'll! No, no new updates for TF, EXCEPT I NOW have an overworld tileset for Makai, so I COULD start working on the game again...COULD, except I got a schedule I'm following. The order is going to be vid playthroughs for DKC2, DKC3, and then Earthbound to round things off, and THEN work on TF. So expect work to be in about a month or so!


In other news, still need more beta testers, to make sure all bugs are cleared out (for those that's already played through the game, I would highly suggest using the debug room for further testing, to find errors and such). I am ALSO looking for people who are interested in doing a LP or review for this game. I know that's asking quite a bit, but hey! Can't hurt to ask right?!

(Cant hurt to ask) LOL true...
(overworld tileset for Makai) Do I smell a Final Fantasy IV reference?

Xenomic... I have pretty much a suggestion to give you but I made a Teleportation system that basically you use the cursor to go to one place you desire... I'll tell you on how to make it if you wish...
(For Example: You select Hakurei Shrine and then you get taken to the Hakurei Shrine on the overworld map)

I also done a Time and Date system as well... Basically it's a Parallel Process where it's based on a realistic time system... I also done a day & night routine as a Parallel Process... You start at 9pm as a clear day then once it hits Midnight (24 Hour) It goes all dark... The times go 3am, 6am, 9am, 12am, 3pm, 6pm, 9pm and (24) So It makes 8 different times and then the hue of the screen changes as well to give a realistic feeling... (You can freeze the timer if you wish when it comes to entering a dungeon, Also best to put it a common event to make things faster than placing it all over the maps...)

The last thing I want to tell you is on how to make natural unlockables...  It's another parallel process you put in a common events you don't need a switch to activate it of course... But you've got to make branches!

For example:
Branch if Variable: [0001:Alice Dolls]: 50
Branch if Switch: [0001:Alternate Ending]: OFF
Message: You have collected all 50 Alice dolls! Congratulations, You have earned "The Seeker of Alice"
Switch: [0001:Alternate Ending]: ON

Now you could make more than one achievements... Like maxing out money or collecting every single item in the world... But it's usually best to make sure it's worth doing for like unlocking an extra or phantasm side story... But how you make awards is completely up to you... I'm giving you things that I worked hard on figuring out...
Title: Re: Touhou Fantasy
Post by: Xenomic on July 28, 2011, 07:55:46 PM
Hmmm....Time and Date system....could be useful in a way perhaps....could be....

What I'd like is to have a skill that's similar to Warp spells. Like I WANT Sakuya to be able to either warp out of the dungeon to the overworld, or to warp back to the previous floor or something. I just don't know HOW to make that work >_<


Also, in a way, the "overworlds" do parallel FFIV from what I noticed~
Title: Re: Touhou Fantasy
Post by: Xenomic on July 29, 2011, 07:21:40 AM
And new update patch! Fixes some bugs and whatnot. Expect more patches later to fix things up so that everything is tidied up before work on beta5 begins!

http://www.megaupload.com/?d=1P897A81
Title: Re: Touhou Fantasy
Post by: Tera611Espada on July 29, 2011, 12:10:59 PM
Hmmm....Time and Date system....could be useful in a way perhaps....could be....

What I'd like is to have a skill that's similar to Warp spells. Like I WANT Sakuya to be able to either warp out of the dungeon to the overworld, or to warp back to the previous floor or something. I just don't know HOW to make that work >_<


Also, in a way, the "overworlds" do parallel FFIV from what I noticed~

Try to do a warp spell eh? I can fix that... You've got to make a paralelle common event...
Have two groups of variables...

Make the event for overworld. Which always memorizes the postions of where you came in... Like Kourindou for example... Use Teleport to go to the overworld map outside his shop... Go further in if you wish to make further notice... Make an animation to give it further effect...

The Warp event is different from what I've had in mind... Use the memorize position command BEFORE teleporting to another area... So that way... You can go back to the previous floor only ONCE! But if you really want to go back more than once... You may teleport back to the area you warped from... If you want to make your character go back to previous floors... Like Floor 9 to 8 to 7 to 6 etc... Then my advice is subtract or set the map ID variable to a certian number... This may be a long method but I see no better way...

The overworld teleportation maybe a different case but if you don't want to teleport onto a building then it's best to decrease the Y variable to teleport outside the building...

I hope this helps you in future...
Title: Re: Touhou Fantasy
Post by: Xenomic on July 30, 2011, 03:29:25 AM
And new patch! This one should fix up ALL of the bugs thus far, so I hope! Will still keep testing later tonight though!

http://www.megaupload.com/?d=KZ5F7HAT
Title: Re: Touhou Fantasy
Post by: jjwebb on July 30, 2011, 11:34:27 AM
After downloading the patch you posted a little while ago, I decided to run around the world map to look for remaining glitches.  This is what I've found so far:

If you go left in the image, and choose NO, your character attempts to go to the RIGHT, but since you are blocked by the mountain, the game hangs, waiting for your character to move, forcing you to close out the game.

Spoiler for:
(http://i53.tinypic.com/317gu8l.png)

Because of this 1 spot in the forest border, you are capable of entering an area that you are not supposed to be able to get to.  I'm pretty sure this part of the game isn't even built yet, since you can't go in the castle.

Spoiler for:
(http://i55.tinypic.com/10dtv6t.png)
Spoiler for:
(http://i52.tinypic.com/20a79sy.png)

Also ... This should probably be fixed later on.

Spoiler for:
(http://i55.tinypic.com/o10pxs.png)

This one is a bit minor, since you can access this area through the shrine, but I thought I would point it out anyways ...

Because of the trees here, you are capable of going to the forest behind Hakurei Shrine.

Spoiler for:
(http://i55.tinypic.com/2q1rznl.png)

Anyways, can you tell me exactly how far into the story you have done so far?  I can't figure out where I'm supposed to find Remilia after she goes crazy ...
Title: Re: Touhou Fantasy
Post by: Xenomic on July 30, 2011, 07:47:10 PM
The story is essentially 50% done at this rate, since there are meant to be 7-8 betas, and this goes up to the end of beta4. And I didn't even notice some of those bugs...especially Winter Forest's. And I thought I patched up all of those forest tiles lol...oh well! Do appreciate you finding those out for me! Oh, and as for that castle, I should probably remove it since you never go there anyways. That was going to be for Higan, but that wouldn't make much sense, now would it?

As for Remi? It's actually rather easy to find truthfully~ I think I MIGHT size down SDM today too, just so people don't get freaking lost in it...
Title: Re: Touhou Fantasy
Post by: Xenomic on July 31, 2011, 03:34:38 AM
FINAL UPDATE PATCH FOR BETA4!!!  Hopefully this is all that I need to do...

http://www.megaupload.com/?d=MLSDLPBZ


Fixes ALL bugs that I've personally encountered, as WELL as most importantly, remaps SDM to be much smaller...I think it fits a mansion more now, though it's still missing full rooms so don't mind that too much!


***EDIT!***

IMPORTANT! You'll need this map fix patch in order to continue with the game. You know what they say...if something goes super well, it'll go bad eventually...APPLY THIS AFTER APPLYING THE NEWEST BETA4 UPDATE PATCH!

http://www.megaupload.com/?d=0G9KWTLL
Title: Re: Touhou Fantasy
Post by: jjwebb on July 31, 2011, 07:40:03 AM
No problem on finding those bugs! :D  I enjoy making and testing games myself, so when playing a game (especially a beta game) I will look at every possible thing that can go right  or go wrong.  I'll probably do some more testing and update you if I find anything :)
edit -- I like using Game Maker for making games because of the looseness of how you can use it, but RPG maker is extremely good for making ATB games and other games similar to Final Fantasy games.  If you really want me to, I can go through and pick out EVERY single bug, error, typo, etc. I find, but that might get annoying.
Title: Re: Touhou Fantasy
Post by: Xenomic on July 31, 2011, 07:43:40 AM
That's up to you on that bit. Though places do start getting larger and larger later on so...I think that last map patch + update patch takes care of most of the worst bugs so....lol

Though I do think someday I need to go back and fix up the script...yeah...
Title: Re: Touhou Fantasy
Post by: jjwebb on July 31, 2011, 07:46:26 AM
Yeah ... sometimes it's a good idea to fix your script, but sometimes it just works out in the end. :)  I have high hopes for this game, because it's fun, entertaining, and I don't believe I've seen a touhou game that was ATB style before.
Title: Re: Touhou Fantasy
Post by: Xenomic on July 31, 2011, 07:48:18 AM
It'll be a while before I start work on the next beta though. Working on this alone for the most part is kinda tiresome, plus I hate mapping. And I still need to think out more things for the beta as well as dungeons and stuff x_x
Title: Re: Touhou Fantasy
Post by: jjwebb on July 31, 2011, 07:52:26 AM
Yeah, I know ... that's hard when making games, especially alone.  I've learned that joining a group tends to make it MUCH easier.  I'm in a game making group of 4 people (3 coders, 1 graphics artist) and we mess around a lot, however, we are capable of doing things that we didn't think were possible alone.  It also allows us to take advantage of other team members strengths, for example, now I have graphics that don't suck! :D  Anyways, game making has a few hard points, mapping is a pretty easy one, however, coming up with a design that's good can be pretty hard. For me, personally, creating a story line is the hardest part.

EDIT: oh wow, I already found a bug in the new SDM ...
Title: Re: Touhou Fantasy
Post by: Xenomic on July 31, 2011, 07:56:12 AM
Storyline is usually what I consider myself good at doing for the most part. Mapping? Can't do it to save my life methinks! I do wish I had a spriter though...would make things so much easier and make enemies so much more diverse than they are T-T
Title: Re: Touhou Fantasy
Post by: jjwebb on July 31, 2011, 07:59:55 AM
hahaha!!!!  Well, not sure if he will do it, but I could talk to Edwin to see if he's making sprites for you?  Though, if he is, he will probably do it after making sprites for our current game (which is either completely or mostly done).  I hope he ends up helping you though.

EDIT: 2 glitches found.
EDIT2: Still can't find Remilia in the mansion.  I'm at the point after you escape Eintei and go back to SDM to see if Sakuya would join.  Can't find them anywhere.  Though they might be in the wing I can't get to because of that bug.
EDIT3: 4 glitches, one of them preventing you from getting the 4th barrier key when trying to break Patchouli's barrier.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 04, 2011, 07:40:50 AM
Oh, about the Remilia thing, she's on the roof.

As for the Barrier Key. You have to obtain all 4 of the keys themselves, even if it says you have 4 (for some reason, the game gives you an extra key, but the EVENTS are what triggers the variable increase for getting inside the library).


Yes, I have started work on Beta5 now. So, to get an idea of what I'm aiming for right now, here's the areas I currently HAVE for Makai (no gimmicks or anything thought up for these areas yet):

Pandaemonium
Dark City
Secluded City (no real name for it)
Ruins of Vina
Wonderland
Sealed Cave
Hokkai (though only through storyline means)


Now, I'm trying to come up with more dungeons, to fill out the roles of storyline purposes and whatnot, since I don't know if all of those will be used or not. The gimmicks that I have in mind for various dungeons are as follows:

No Items
No Physicals (includes Attack and physical skills. Attack is completely removed and all characters are under perma-Amnesia status)
No Magic (All characters are under perma-Silence status)
No Revival


I haven't thought of that many other gimmicks yet (feel free to think of some to toss in if you want), but coming up with names for these is ugh x_x. Plus trying to fit these in with bosses too for each place (I think I'm forgetting the Frozen Fields, but not sure WHERE I would put that at in Makai at all x_x). Also STILL need spriters severely (mainly for the addition of the 2 new characters). ^^;
Title: Re: Touhou Fantasy
Post by: Tera611Espada on August 04, 2011, 12:40:01 PM

Now, I'm trying to come up with more dungeons, to fill out the roles of storyline purposes and whatnot, since I don't know if all of those will be used or not. The gimmicks that I have in mind for various dungeons are as follows:

No Items
No Physicals (includes Attack and physical skills. Attack is completely removed and all characters are under perma-Amnesia status)
No Magic (All characters are under perma-Silence status)
No Revival

(mainly for the addition of the 2 new characters).

No Items, Physicals, No Magic, No Revival. (That clearly sounds to me that it's nearly impossible to do anything to damage all monsters so the only option is escaping?

For two new characters I wonder whoever it could be?

I know that Hatate isn't playable I know that for sure and the MUGEN char of his out... The other playable character... Well... I wonder if Yumeko can be playable... But am I thinking too cheaply?
(A blonde red dressed Sakuya?) I would be suprised if you can play as PC-98 Reimu...
Title: Re: Touhou Fantasy
Post by: Xenomic on August 04, 2011, 06:53:40 PM
Actually, those gimmicks are for individual dungeons. No dungeon will have more than one gimmick at a time.
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 09:35:29 AM
As for the Barrier Key. You have to obtain all 4 of the keys themselves, even if it says you have 4 (for some reason, the game gives you an extra key, but the EVENTS are what triggers the variable increase for getting inside the library)
No, I mean ... if you go up the stairs and go to the left, you get stuck, because it puts you in a wall, so you can't get the 4th key, since it's in that area.
Title: Re: Touhou Fantasy
Post by: hazamukara on August 05, 2011, 01:38:04 PM
Whoa I never thought you're already back!
Welcome Baaaack!
*downloads all the updates*
*plays again* (--,)b
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 08:02:31 PM
Oh, that should be fixed in the update now though o.o;;
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 09:16:53 PM
Oh, that should be fixed in the update now though o.o;;
the update is what caused it, though ... it wasn't like that till the SDM was updated.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 09:36:49 PM
Did you get the LATEST update from the first post? That should fix it...since I'm assuming this is the path that takes you to the roof, correct?
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 09:39:27 PM
I'm pretty sure I did, but I will try again. I'll do both patches at the bottom.


EDIT: apparantly, I didn't apply the map patch ... sorry about that.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 09:48:45 PM
Remember, you HAVE to apply the Beta4 update patch first, THEN apply the Map Patch afterwards for it to work right~
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 09:49:34 PM
yeah, I just redid the updates, I think I forgot the map patch.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 09:58:27 PM
And don't worry about the HRCS bug that happens later on when you get teleported to the world map from places. I know what causes that to happen and I'll be fixing that (though I need to have a list of instances of where the player is teleported to the world map to make things easier on me x_x)
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 11:03:01 PM
Found a bug on the roof of SDM that allows you to get past the trigger, so that you can see Flandre, Remilia, and Sakuya standing on the left of the roof
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 11:11:33 PM
Eh? And what bug be that??? And what part can you get past the trigger?
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 11:14:23 PM
if instead of going left, you go to the right, and up, you can walk on the "roof" of the door you go out of, making it flat instead of 3D, thus allowing you to get past the trigger.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 11:47:52 PM
And fixed~

Currently trying to think of dungeon designs atm....not working out so well in my head I must say! x_x
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 11:54:27 PM
I would help you with that, but I don't have access to it right now ... if you had something like Skype or Teamviewer, then maybe I could help ...
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 11:56:22 PM
I could also stream it too, since I don't use Teamviewer very often (only ever used it once, and I'm not comfortable using that), and not sure how Skype would help on that (plus I don't like talking that much on Skype lol...). So if you can stand watching me stream it, and don't mind a little spoiler, then I can do that easily.
Title: Re: Touhou Fantasy
Post by: jjwebb on August 05, 2011, 11:58:00 PM
Skype has a screen sharing feature, and how can I watch you stream it?  never heard/used that before ... you mean on youtube or something? I don't get it entirely ...
Title: Re: Touhou Fantasy
Post by: Xenomic on August 05, 2011, 11:59:57 PM
You can watch live progress and whatnot through JTV.


www.twitch.tv/Shinxenomic


You'll have to wait for me to get on there though to actually see anything. And I never used Skype much so I don't know all of its features.
Title: Re: Touhou Fantasy
Post by: jjwebb on August 06, 2011, 12:01:38 AM
Yeah, I'm in a game development team (Chronoux Productions), so we need to know this kind of stuff, so that we can communicate well, as well as see eachothers screens.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 06, 2011, 12:03:36 AM
I see~

Gonna put up stream then so you can see what I'm doing and whatnot. Though can't really DO any of the mapping per say but eh! I can at least speak about stuff in there, if you can understand what I say that is.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 07, 2011, 01:21:03 AM
http://www.megaupload.com/?d=LZIHVDGZ


New update patch for beta4, mainly to help with beta5 later on, and fixes some bugs in beta4 of course. For those of you who have a current save file, you'll NEED to restart your game due to 2 new characters being implemented that weren't there before. >_<


As for beta5 work...the entire Makai map is done, and the first dungeon is essentially done (just need to put in monsters, storyline events, and the bosses), and then Pandaemonium is next on my list to tackle, since it's more or less half done already (needs more useless rooms and whatnot to add in...blah). Then there's....some areas that I can easily copy/paste to save time...not sure though!


Still need spriters though for characters and enemies. Always the enemies....boooo! And still up for ideas on dungeons!

Speaking of ideas, I DID remember a gimmick I WAS going to use a long time ago in one dungeon...basically, each step you take (or any trap that you activate), will reduce the amount of yen on you. If you run out of yen at any time during the dungeon, you pretty much game over. Capitalism at its best! Not sure if it'll be per step or by traps only though...
Title: Re: Touhou Fantasy
Post by: jjwebb on August 07, 2011, 03:39:44 AM
Yo, Xeno, the spriter in my team agreed to make some sprites for you, so I'll get you two hooked up.  If you get on Skype often, that will be the easiest way of getting a hold of him.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 07, 2011, 06:22:52 AM
Hmm....I'll keep that in mind (I never use Skype that often so...lol) but I'll hop on there probably tomorrow since I'm relatively busy tonight lol x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on August 10, 2011, 12:38:39 AM
http://www.megaupload.com/?d=2YS6KUFN


Adds a couple things to the tutorial room and fixes a couple bugs. Also, Nitori gets slightly buffed (she actually NEEDS it), though I haven't completely balanced out her moveset sooo...yeah....
Title: Re: Touhou Fantasy
Post by: jjwebb on August 10, 2011, 12:47:01 AM
Why aren't you on skype? :(
Title: Re: Touhou Fantasy
Post by: Xenomic on August 10, 2011, 12:49:36 AM
Like I've said before, I rarely use Skype that often.
Title: Re: Touhou Fantasy
Post by: jjwebb on August 10, 2011, 12:51:50 AM
Well, I solved the 1-up issue where it doesn't cure Stop.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 10, 2011, 12:53:24 AM
Well, I'll hop on, but don't expect me to talk or pop on video or anything. Just plain old typing this time and whatnot
Title: Re: Touhou Fantasy
Post by: jjwebb on August 10, 2011, 12:55:21 AM
That's fine ... I'll tell you the info you need to do there, though I might not be able to explain it clearly.

[EDIT] It's dinner time now, so I will update you later.
[EDIT2] I'm back, so ready whenever.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 10, 2011, 09:28:40 PM
So currently working on a little puzzle room in Pandaemonium. Now the question is....how to do this?


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/PuzzleRoom.png)




The idea is that you have to push barrels out of the way to get to each chest, though there is only one correct path per chest, and pushing a barrel into the wrong path means you cannot get the item unless you reset the room (or I could make it permanently unavailable, whichever). I haven't quite decided on the design on this, as I'm not sure what to do with it. If anyone can help come up with a good design, that'd be fantastic~
Title: Re: Touhou Fantasy
Post by: jjwebb on August 11, 2011, 07:24:58 PM
addon to the idea:
Instead of chests, there are keys, and at the very end of the room there are chests, and if you open any of the chests, you can no longer reset the room. Otherwise, you can reset the room, but if you do so, you lose the keys you have collected.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on August 11, 2011, 08:04:47 PM
addon to the idea:
Instead of chests, there are keys, and at the very end of the room there are chests, and if you open any of the chests, you can no longer reset the room. Otherwise, you can reset the room, but if you do so, you lose the keys you have collected.

Hmmmm... Sounds evil for a puzzle...

For some reason this is going to remind me of Pokemon when you have to move the bolders...
Title: Re: Touhou Fantasy
Post by: jjwebb on August 11, 2011, 08:06:59 PM
addon to the idea:
Instead of chests, there are keys, and at the very end of the room there are chests, and if you open any of the chests, you can no longer reset the room. Otherwise, you can reset the room, but if you do so, you lose the keys you have collected.

Hmmmm... Sounds evil for a puzzle...

For some reason this is going to remind me of Pokemon when you have to move the bolders...
No, Eientei was evil for a puzzle.  The chests are just bonuses, not required.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 11, 2011, 08:10:58 PM
Oh yeah, I also finished that room yesterday btw guys lol...

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Puzzle2.png)



Each of the empty spots before barrels are spots that forces you to jump into different areas. The one barrel is the only barrel that moves when checked, and the crystal acts as a teleporter. That was the idea behind that room. I could make another room like this, but with the idea up above. Give that room better goodies and whatnot~
Title: Re: Touhou Fantasy
Post by: Tera611Espada on August 13, 2011, 10:08:21 AM
UPDATE:

Xenomic...

Touhou 13 Ten Desires have been fully released today!
I'm giving you a head's up so that you know there is more area's coming...
I believe the "Mausoleum" is somewhere in the netherworld...
Title: Re: Touhou Fantasy
Post by: Xenomic on August 13, 2011, 07:54:12 PM
Mausoleum is adjacent to the Myouren Temple. I already got the game last night, but note, I AM NOT adding anyone from Ten Desires into the game, simply because at this point, there'd be no place to put them and they wouldn't really fit in the story well at all. Only reason those from UFO got in is because the game was still in early development and there was enough time to develop a story behind them. These guys? I have nothing on them at all and all that jazz.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on August 13, 2011, 09:33:35 PM
Mausoleum is adjacent to the Myouren Temple. I already got the game last night, but note, I AM NOT adding anyone from Ten Desires into the game, simply because at this point, there'd be no place to put them and they wouldn't really fit in the story well at all. Only reason those from UFO got in is because the game was still in early development and there was enough time to develop a story behind them. These guys? I have nothing on them at all and all that jazz.

I see... If that is true... Why not wait and keep working until on both your project and what you need then you could place them as a secret bossess and whatnot? Anyway... It's not up to me... It's your game! Your rules!
Title: Re: Touhou Fantasy
Post by: Tera611Espada on August 16, 2011, 04:00:55 PM
Xenomic. I don't know if you managed to come up with on how to move objects out of the way but I managed to find a way...

You got to make an event that must be on the "same level as the hero" It must be "touched by the hero" and it's movement speed must be set to 4.Normal.

You need four conditions
Hero: Up, Left, Down, Right.

move this event Up, move hero up, process movement. etc

I managed to make a puzzle where you move ten rocks onto pedistals and then the XY paralelle process reads the rocks postions and if a rock position is at a correct place... It increases a variable and turns on a switch... SO that you wont have your variables constantly increasing!

Ten rocks = 30 conditions. X Y And Switch OFF (Minimum 3 conditions in one each rock!)

If you want to for the map to read the rocks movements... Create a parlelle process map that make constantly sets XY for the rocks...

If you don't understand this... Try figuring it out and experiment... That's what I do...
(Hint: If you want a rock to be in a correct place... Use your event placer and the program will show you the X,Y on the bottom of the program screen)
Title: Re: Touhou Fantasy
Post by: Xenomic on August 18, 2011, 11:32:09 PM
Hmm....here's an idea that popped into my head. For those of you that's played, you all know that in order to switch party members, you have to manually go and use the HRCS right? Well...what if I set it so that when you step on a save point in a dungeon, you can just choose the option from a menu of either saving or switching party members? Would make it simpler to get to and fro quickly. I don't know if I can do this on the Overworld map at all (or if I can set it to a specific key or something...), but thought it'd be something to throw out there.


As for that event, that might be used in a later dungeon probably...hmmmm
Title: Re: Touhou Fantasy
Post by: jjwebb on August 18, 2011, 11:50:11 PM
uhh ... when do you want me to give you the fix on Stop ... ?  Really, I want to be able to update my game, so Marisa's MP isn't ridiculously high.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 18, 2011, 11:55:47 PM
I'll hop on, but no vid or anything since I've got too many things going right now and whatnot
Title: Re: Touhou Fantasy
Post by: Tera611Espada on August 19, 2011, 08:43:43 AM
Hmm....here's an idea that popped into my head. For those of you that's played, you all know that in order to switch party members, you have to manually go and use the HRCS right? Well...what if I set it so that when you step on a save point in a dungeon, you can just choose the option from a menu of either saving or switching party members? Would make it simpler to get to and fro quickly. I don't know if I can do this on the Overworld map at all (or if I can set it to a specific key or something...), but thought it'd be something to throw out there.


As for that event, that might be used in a later dungeon probably...hmmmm

You can make the HCRS accessable on overworld map... Its just you need a common event that memorizes your movements and make an event that you're on a particular map ID to enable the HCRS rather than only savepoints when you can't save on the overworld map...
Title: Re: Touhou Fantasy
Post by: Xenomic on August 23, 2011, 05:38:14 AM
Well, I decided to just move the HRCS up more in the database, which will requires a bugfixer to fix. I'll be needing to put one in anyways for current save files, because guess what? Characters are getting some of their secondary abilities now! For instance, Marisa now has Steal, Aya has Intel (Scan), and still working on others as we speak (or trying to come up with ideas for them and coding whatnot. Meiling can't get Chakra the way I want her to, and I don't know how to code Komachi's Gil Toss move...).


In other news, beta5 music! Note that this isn't final, and music may change depending:

http://www.megaupload.com/?d=WFHVNXOC



Also, expect updates to the debug room (yes, that's gonna be left in)!
Title: Re: Touhou Fantasy
Post by: Xenomic on August 29, 2011, 11:49:12 PM
And for big news....lots of things have been updated! Note...this is moreso for beta4 (or the entire game itself) more than beta5 (I haven't even touched the storyline yet for that...been busy with database stuff). So the current updates are as follows:

=============================================
                                  BUFFS:
=============================================


                                    ***CHARACTERS***

*Marisa:
**Now has Steal command

*Aya
**Now has Intel command

*Sakuya
**Now has Time Stop command
**Can learn First Aid
**Vanishing Everything now eliminates random encounters for a set period of time
**Now while in party, increases party's movement speed on overworld.

*Sanae:
**Now has Miracle command

*Byakuren:
**Now has Pray command

*Nue:
**Now is an optional character instead of temporary
**Now has Morph command

*Hope:
**Skillset fully implemented (no skills set up yet, nor choosing skills command prompt)

*Komachi:
**Now has Yen Toss command.
Damage = Yen Used/100 + Komachi's Level

--------------------------------------------------------------------------------

                                             ***SKILLS***

*Marisa's Green Spread is now AoE

--------------------------------------------------------------------------------

                                             ***STATUSES***

*Sleep now lasts 5 turns instead of 3 turns.



=============================================
                           NERFS:
=============================================


                                               ***ITEMS***

*All spell scrolls were removed




=============================================
               NEW:
=============================================

                                               ***ITEMS***

*6 new items (Apple Gel, Orange Gel, Melange Gel, Miracle Gel, Cherry Points, Divine Spirit)
*Healing Potion now heals 60% instead of 50%
*Angel's Prayer now revives at 30% instead of 25%


                                     ***ACCESSORIES***

*1 new accessory (Reverse Doll)


                                       ***CHARACTERS***

*1 new character used as stand in when using HRCS (Kyouko)



=============================================
                          DISCARDED
=============================================

*Limit Break system currently discarded
*Youmu's Counter command currently discarded
*Suwako's Mishaguji command discarded
*Meiling's Chakra command discarded



=============================================
                              FIXES
=============================================

                                             ***STATUSES***

*Hit% fixed for all statuses (only Berserk/Blind/Haste modify Hit% for characters to 70%, Slow to 80%)


                                               ***ITEMS***

*Prices for items have changed.
**Lapis: 350 > 500
**Large P: 850 > 1000
**Potion Berry: 1500 > 2000
**Healing Potion: 500 > 1000
**Healing Breeze: 4000 > 2
**All normal status healing items are now 150 instead of original prices (making cheaper items such as Antidote and Eye Drops more expensive, and more expensive items such as Soft and Chrono Breaker less expensive)
**Faith: 1500 > 3000
**Rain Plant: Unbuyable > 1500
**Angel's Prayer: 3000 > 5000
Title: Re: Touhou Fantasy
Post by: hazamukara on August 30, 2011, 12:16:31 AM
Ahh~
Been a long time ever since I've checked this XD
Still seeing you posting diff games on youtube XD
Anyhow..

In the First Page, the update link is latest? =o
Title: Re: Touhou Fantasy
Post by: Xenomic on August 30, 2011, 12:23:44 AM
I always keep the first post up-to-date on each of the links so they should be.
Title: Re: Touhou Fantasy
Post by: Xenomic on August 30, 2011, 03:23:29 AM
Hey there ya'll! Guess what? We have an update patch for Touhou Fantasy! Yaaay! And this isn't beta5 patch nope....what this patch does is update the gameplay of the game. Still same system of fighting, just new commands and items and whatnot for everyone!


http://www.megaupload.com/?d=FVV26KBB
Title: Re: Touhou Fantasy
Post by: hazamukara on August 31, 2011, 03:18:26 AM
Yay~ XD
The Game System should not be changed I like that (--,)

Gonna restart all over again XD

*edits*
What does this one do?
I can't talk to it so you might be working on it
(http://i54.photobucket.com/albums/g90/hazamukara/1-6.jpg)

+
It's a good thing that you've organized the skill scrolls for each character,
I once used to get irritated to buy those wrongs without knowing which one is for lmao XD
which led to wasting of money XD
Title: Re: Touhou Fantasy
Post by: jjwebb on August 31, 2011, 06:29:05 AM
Something I don't get .... Tent=500, hotel (which is inconvenient) = 2000 .............
Title: Re: Touhou Fantasy
Post by: hazamukara on August 31, 2011, 06:54:02 AM
Yeah, I was bout to say that also but I remembered posting the same thing. XD

It's epic hax lmao.
That's why I'm having a hard time when I start over I need to farm Ps and Bs first before going to cirno XD
INN should be 300-400s :c

Maybe that inn was a 5 star hotel lmao

P.S

I Love the opening, new improvements especially when the pandora box or whoever is that trying to take over rein's body there's some special effects on it XD
Title: Re: Touhou Fantasy
Post by: Xenomic on August 31, 2011, 07:08:50 PM
There WAS going to be a special event similar to how in Earthbound with Jeff, everytime you stayed a night at the inn, there was a chance for him to fix old items into useful items. Was going to do that with Nitori, but haven't implemented it yet. Not quite sure how I want to do that either.

As for that dude, I think I forgot to take him out as he was gonna say things that Ellen herself already speaks about.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 03, 2011, 12:19:05 AM
And the official gameplay update patch~ Note that you MAY need to go to the Human Village in existing files in order to fix things properly.


http://www.megaupload.com/?d=T1JNJX19
Title: Re: Touhou Fantasy
Post by: hazamukara on September 03, 2011, 02:07:36 AM
Something I don't get .... Tent=500, hotel (which is inconvenient) = 2000 .............

When searching for some Shiz, I found our epicly free heals! XD
Tried it a lot of times so it's unlimited free heal woot! XD

*edits*
WTF!
After some certain events the water in the jar will be gone lmao!
ugggh!! XD
(http://i54.photobucket.com/albums/g90/hazamukara/aa.jpg)
Title: Re: Touhou Fantasy
Post by: hazamukara on September 03, 2011, 10:56:52 AM
Game Suggestion:

About these books,

(http://i54.photobucket.com/albums/g90/hazamukara/1-7.jpg)

It would be better when you bought the scroll it should be gone at the menu.
example if I bought Atai Scroll Lv2, it should be gone at the buying menu, to prevent for duplicating things.
there's a possibility that you will forgot what you bought(and check back to the character what skills she already have or don't have) and duplicate things which leading to wasting of money.

Also, it would be good if you put information about the skills when you're buying.

I've been experiencing these problems ever since you implemented the scrolls XD

(http://i54.photobucket.com/albums/g90/hazamukara/2-6.jpg)
Title: Re: Touhou Fantasy
Post by: Xenomic on September 03, 2011, 08:00:25 PM
I wouldn't know how to make them gone from the menu at all. Also, some of those MIGHT be used in the later crafting system anyways.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on September 03, 2011, 11:26:01 PM
Game Suggestion:

About these books,

(http://i54.photobucket.com/albums/g90/hazamukara/1-7.jpg)

It would be better when you bought the scroll it should be gone at the menu.
example if I bought Atai Scroll Lv2, it should be gone at the buying menu, to prevent for duplicating things.
there's a possibility that you will forgot what you bought(and check back to the character what skills she already have or don't have) and duplicate things which leading to wasting of money.

Also, it would be good if you put information about the skills when you're buying.

I've been experiencing these problems ever since you implemented the scrolls XD

(http://i54.photobucket.com/albums/g90/hazamukara/2-6.jpg)

That sounds a complicated one... What would I do is...

Check the skills...
See if Persuasion Needle is at Level 3
If you have found an item that is the same level of the same skill then Sell it...
If that level is higher than the same skill then use it!

Then again it would be harder to get to since you have so many items to look through...
I wish that there is an automatic learning system...
If Persuasion Needle is at Level 1 and you have a scroll that teaches you Level 2... Then make it Parallel that the hero has the Level 2 Scroll in possession and Learned Level 1 Persuasion Needle.

So the hero would have leveled one of his skills up and lose the Level 2 Scroll and forget the Level 1 skill...
This would be much easier rather than going through all of the items you currently have...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 03, 2011, 11:29:22 PM
Could....but another reason I do it this way is that you punish yourself for not keeping up with your skills and whatnot (not that the levels matter TOO much in some skills....but it might matter enough!). Plus that would be a pain for me to make sure that works properly and doesn't just automatically level the skill up itself (or gave back the initial skill somehow).
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 05:04:19 AM
To make this guide work you should be at the event where you have to get the 4 keys to go to patchy.

Well let's start!

I'm at the map where you will meet/buy/sell items from vivit, you see two maids that has a square which
has exp and $$$.

In other words beat the hell out of them and you will get 880exp and 710 golds


(http://i54.photobucket.com/albums/g90/hazamukara/1-9.jpg)

Like when you go out from the room, just press arrow down(go down) and you will meet 2 red maids
Just use cirno's summon skill and meiling's epic AOE kick skill if something misses use reimu's dimentional kick thing-y lmao. because those red maids are weak to melee attacks

(http://i54.photobucket.com/albums/g90/hazamukara/2-8.jpg)

Same goes for the second maid which has 4 blue maids
cirno's summon skill and meiling's epic AOE skill

(http://i54.photobucket.com/albums/g90/hazamukara/3-4.jpg)

Then after beating those Shiz, go inside again and go outside again and repeat the steps

(http://i54.photobucket.com/albums/g90/hazamukara/4-4.jpg)

In just a few hour or less than an hour (I don't really know but not so long)
I got epic levels lmao, from lvl 9 to 15 (--,)
(http://i54.photobucket.com/albums/g90/hazamukara/5-3.jpg)


The advantage of this guide is not wasting some sp pots killing 1-3 maids which gives crappy exps.
and you just have to go out and inside the room to respawn those 2 maids again.
AND.. you can buy items from vivit which just few steps ahead..

Plus, you can get epic B's and Tent's!
Title: Re: Touhou Fantasy
Post by: Xenomic on September 04, 2011, 05:12:27 AM
Whenever you screw up on any of those sign puzzles, you have to talk tot he first sign to reset the puzzle, then redo it from there. That one is actually not as hard as it may seem. It's at the top of the screen, that's the only hint I'm going to give~
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 05:24:20 AM
I updated my post above, epic shiz (--,)b
beat the hell out of patchy and sakuya in a moment  8)

Yeah, finally finished it. I'm at the next stage now, traps that you will fall lmao,

Two Reasons why I hate reisen at this stage:

1. With 3 Bulletin boards that states (MIDDLE NORTH) (SOUTH WEST) and some of it was actually fake wtf!
If you fail decrease 50hp for team!

2. Sign puzzles! more damage! plus it took me so long! ugh!

Title: Re: Touhou Fantasy
Post by: Xenomic on September 04, 2011, 05:30:50 AM
Hmmm....I wonder if I shouldn't fix that or not~

Nobody likes Bamboo Forest. Even I don't like Bamboo Forest. Or Eientei. Both places are just horrible for early game. @_@
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 05:36:27 AM
Nah, Don't fix that, it really shows what really is a bamboo forest in gensokyo
At least let the players experience some annoyance or make them rage XD
Title: Re: Touhou Fantasy
Post by: Xenomic on September 04, 2011, 05:38:39 AM
I meant the SDM part, not Bamboo Forest lol
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 05:57:29 AM
Oh,  :aryan:

Nuuuuuuu!!!  :tpg: :tpg:

Oh well, guess you could fix that, since there's a way to get over powered for a short amount of time, plus get money also XD
Title: Re: Touhou Fantasy
Post by: Xenomic on September 04, 2011, 06:00:02 AM
Or make them not give out that much EXP/Yen at all, since I WANT them to be everywhere in there anyways. Hmmm.
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 06:07:56 AM
Making things hard XD
I've already had enuf grinding levels on early stage where you will go to cirno XD

Well, that's fine to me tho, you can reduce it divided by 2 or something, but for gensokyo's sake, don't take out the tent and Bs drop XD
Title: Re: Touhou Fantasy
Post by: Xenomic on September 04, 2011, 06:11:03 AM
The drops weren't going to be removed at all, those are meant to be there anyways. Though later on, Steal/Drops will probably be fixed and whatnot (since some are just unbalanced as all hell).


Just as a consolidation, I went through the entire game myself without having to really grind for anything btw. Not for money, not for EXP. Though you might NEED to to get certain items now (especially for when the crafting system gets put in).
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 06:38:44 AM
I will be the one whom to blame if there's some changes on exp things on SDM lmao XD

Whoa, that's really neat without grinding @_@.
You don't get annoyed by the white fur balls? XD
makes you want to alt f4 the game and go back lmao.

If there will be crafting so there will be a formula table omfg @_@

(At Eirin's Place now TT_TT)
Fckng Doors high hp lmao.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 04, 2011, 06:41:26 AM
A chart for each craftable item yes. And that would also mean that you wouldn't be able to buy some of the stuff you can right now (for example, elemental rings and barriers, half of the weapons each character can get, and so on and so forth). This also includes the HP/MP+% accessories and the Gold Ring accessory as well as Reverse Dolls.

Those kedamas I don't have issues with per say. There's really nothing that I have issues with (though there are some areas I just flat-out run from, like Blazing Fires of Hell...that place is evil!)
Title: Re: Touhou Fantasy
Post by: hazamukara on September 04, 2011, 11:57:37 PM
I was wondering, do you even bother using patchy? XD
her attacks are all like  :V + her hp = epic low character >|

Or is she late bloomer? @_@
Title: Re: Touhou Fantasy
Post by: Xenomic on September 05, 2011, 12:06:42 AM
Her skills are really good for the most part. And of course she's gonna have low HP because she's a mage (plus think about it...it IS Patchy after all). Though her Earth spell does become single target at level 5 onwards (strange, I know)...

Once you get to a certain point, some characters almost become staple to use. Like...why WOULDN'T you use Remilia at all? Or Yuuka? Or Koishi once you get some of her stuff? Others you'll probably NEVER use at all, like Sakuya, Nitori, or Aya.
Title: Re: Touhou Fantasy
Post by: hazamukara on September 05, 2011, 12:14:32 AM
Others you'll probably NEVER use at all, like Sakuya, Nitori, or Aya.

Haha I know right? XD
But I use sakuya <3

Exp and money is good here @_@
You can earn 800 exp + 800 yen in very short amount of time @_@
like use reisen's aoe skill + meiling = profit XD
(http://i54.photobucket.com/albums/g90/hazamukara/1-10.jpg)

Title: Re: Touhou Fantasy
Post by: Xenomic on September 05, 2011, 12:20:36 AM
Yeah, those guys I never knew what I wanted to do with really. I haven't decided on good EXP or not...guess I left them there in case you needed to get money or healing or something.
Title: Re: Touhou Fantasy
Post by: hazamukara on September 05, 2011, 12:25:12 AM
Well, I guess you can let it slide this time (--,)
Since you can only farm it ONCE, since kaguya will chase you out of the mansion, and when your team decided to take a rematch the mansion will go "boom" XD
Title: Re: Touhou Fantasy
Post by: Xenomic on September 05, 2011, 12:39:45 AM
I could always do what I did with the maids and make them give crappy EXP/Yen as well. Since you do lose them forever after Bamboo Forest is gone.
Title: Re: Touhou Fantasy
Post by: hazamukara on September 05, 2011, 12:53:31 AM
Ma god!
I got trolled!
When I was going thru some illusion doors where you'll get some scenes.
Then I entered patchy's illusion door which has a lot of maids which you won't expect that they'll effing steal something from u! ugggh!!
I thought it was battle so I tried and and I got trapped! when I'm trying to escape to the door they blocked it!
so they keep effing stealing my things! TT_TT
Title: Re: Touhou Fantasy
Post by: hazamukara on September 07, 2011, 02:24:11 PM
There was this problem in this room where you have to answer the 5 questions and the 12 questions and the 1-UP
thing.

After I finished the first two treasure boxes, I talked to the third one and it asks for 1-UP. I gave 1-UP to it and it didn't disappeared. I tried it again nothing happened. I checked my inventory it didn't decreased even once.
I tried saying no nothing happens also. I spammed both choices a lot and nothing happened.

(http://i54.photobucket.com/albums/g90/hazamukara/1-11.jpg)
Title: Re: Touhou Fantasy
Post by: Xenomic on September 07, 2011, 07:16:14 PM
Shit, I think I forgot to fix that x_x
Title: Re: Touhou Fantasy
Post by: Xenomic on September 07, 2011, 07:20:51 PM
http://www.megaupload.com/?d=7GN2GVZ6



Quick fix patch for Eientei, since I completely forgot that that required the use of a 1-Up x_x


In addition, have some new sketches of the OCs!


Spoiler for:

Chaos:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosSketch.png)



Hope:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png)


Death:

(1st based on original sketch, 2nd is original concept)
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch1.png)

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/DeathSketch2.png)




Note that these sketches are all from a different artist, since the previous artist disappeared on me months ago. I do like how she's handling these though~
Title: Re: Touhou Fantasy
Post by: Xenomic on September 09, 2011, 03:37:51 AM
New update patch, due to me being a derp and not double-checking some coding. If Meiling is missing commands, try using the bugfixer in the village if you have not already.


http://www.megaupload.com/?d=6HJ7J89Z
Title: Re: Touhou Fantasy
Post by: Xenomic on September 09, 2011, 04:56:16 AM
And another update patch. You'll HAVE to talk to bugfixer to fix this one >_>



http://www.megaupload.com/?d=X07SNP8I



***EDIT!!!***

Redownload and talk to bugfixer if you haven't yet. If you did not get the right HP value, do let me know (only applies to Reimu and Marisa)
Title: Re: Touhou Fantasy
Post by: Xenomic on September 09, 2011, 07:17:03 AM
So now, I come to ask you guys a question...more like a poll....here are the abilities that each character has as per the update:



Marisa: Steal

Meiling: Chakra (Restores Meiling's HP/MP equal to 20% of her Max HP/MP)

Sakuya: Time Stop (100% chance to flee from escapable battles)

Byakuren: Pray (Restores 10% Max HP to party)

Sanae: Miracle (Random effect, from Pray to healing/reviving enemies to even getting money randomly)

Aya: Intel (Scan basically is all that is)



Now the poll is, should these abilities stay? Main abilities in question being Chakra, Pray, and Miracle at the moment.



Also, really need a lot of heavy input on the game itself and whether or not it's too hard/easy/etc., and whether or not characters balance out at all.
Title: Re: Touhou Fantasy
Post by: hazamukara on September 09, 2011, 09:18:58 AM
I don't like Meiling's chakra skill :c

*edits*

I think it's good if Meiling's chakra skill adds temporarily attack or something XD
Title: Re: Touhou Fantasy
Post by: Xenomic on September 11, 2011, 09:38:22 PM
http://www.megaupload.com/?d=Z95X8XS6


Fixes a slight speed boost problem that comes with Sakuya. I must've missed this one somehow.


***EDIT***



http://www.megaupload.com/?d=SUEQP9PM


Missing song that comes with update.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 12, 2011, 01:20:46 AM
And another update, cuz herp derp people breaking mah game:


http://www.megaupload.com/?d=T5WRZEFB
Title: Re: Touhou Fantasy
Post by: hazamukara on September 13, 2011, 01:04:16 PM
And another update, cuz herp derp people breaking mah game:


http://www.megaupload.com/?d=T5WRZEFB

Is this patch is also the update from those recent update on sakuya?
Title: Re: Touhou Fantasy
Post by: Xenomic on September 13, 2011, 05:11:25 PM
Kinda. That and I forgot to remove a warp on Youkai Mountain that threw you automatically into beta4...we don't need THAT to happen now do we? In addition, there was another bug that, if Reimu was the only party member alive in the party when fighting Parsee, when the game switched to the 2nd party, you would instant game over so had to fix that.

Also fixed the grinding on overworld enemies with a little "surprise".

I'll also be listing what I have for new items and whatnot soon too!
Title: Re: Touhou Fantasy
Post by: Xenomic on September 13, 2011, 07:53:09 PM
For those interested in knowing what the new items are, here ya are! I'm open to suggestions for new stuff here too, as I don't have everything that I need for every character T-T

--------------------------------------------------------------------------------
                                          SPECIAL
--------------------------------------------------------------------------------

Spoiler for:
Name: Small Gold Mushroom
Description: A tiny sample! Restores 10% Max HP.
Additional Info: Marisa crafting item. Can only be used with Marisa, Patchouli, and Alice.



Name: Large Gold Mushroom
Description: A hard find! Restores 40% Max HP
Additional Info: Marisa crafting item. Can only be used with Marisa, Patchouli,&nbsp; and Alice.



Name: Aqua Vitae
Description: Jar full of fresh water. Restores 10% Max HP.



Name: 1-Up Piece
Description: A piece of a 1-Up. Revives KO&#39;d ally with 5% MaxHP

&nbsp;

&nbsp;



--------------------------------------------------------------------------------
                             CHARACTER-EXCLUSIVE CRAFTING
--------------------------------------------------------------------------------



Spoiler for:
Name: Broken Yen Coin
Description: A worthless coin. It is of no value.
Character: Reimu



Name: Sealing Rod
Description: A rod that can seal away demons.
Character: Reimu
Additional: Casts Silencga.



Name: Ying-Yang Fragment
Description: A broken piece of a ying-yang orb.
Character: Reimu
Additional: Casts Fantasy Orb Lv3.



Name: Ying-Yang Shard
Description: A shard of a ying-yang orb. It still has power.
Character:
Additional: Casts Fantasy Orb Lv6.



Name: Ying-Yang Orb
Description: Mystical object that can heal.
Character: Reimu
Additional: Casts Refresh



Name: Poison Mushroom
Description: A rare mushroom that decreases size!
Character: Marisa
Additional: Casts Bio



Name: Super Mushroom
Description: A rare mushroom that can increase size!
Character: Marisa
Additional: Casts Might



Name: Stardust
Description: Dust found from fallen stars.
Character: Marisa
Additional: Casts Comet



Name: Snowdust
Description: Snow that has turned powdery.
Character: Cirno
Additional: Casts Blizzard



Name: Fairy Dust
Description: Taking in too much may lead to amnesia.
Character: Cirno



Name: Antarctic Wind
Description: Mystical item that can cast Blizzara.
Character: Cirno
Additional: Casts Blizzara



Name: Frozen Frog
Description: A frog encased in ice.
Character: Cirno



Name: Fairy Wing
Description:
Character: Cirno
Additional:



Name: Feather
Description: A common feather found from a bird.
Character: Aya



Name:
Description:
Character: Aya
Additional:



Name:
Description:
Character: Aya
Additional:



Name:
Description:
Character: Aya
Additional:



Name: Golden Egg
Description: Legendary item that increases all stats by +10!
Character: Aya
Additional: HP/MP/ATK/DEF/MAG/SPD +10



Name:
Description:
Character: Meiling
Additional:



Name:
Description:
Character: Meiling
Additional:



Name:
Description:
Character: Meiling
Additional:



Name:
Description:
Character: Meiling
Additional:



Name:
Description:
Character: Meiling
Additional:



Name: Moon Stone
Description: Stone said to have come from the moon.
Character: Patchouli



Name: Sun Stone
Description: Stone said to have come from the sun.
Character: Patchouli



Name: Bestiary
Description: Contains knowledge of all creatures.
Character: Patchouli



Name: Ultimania
Description: Contains knowledge on all types of subjects.
Character: Patchouli



Name:
Description:
Character: Patchouli
Additional:



Name: Burgundy Flask
Description: Vial full of toxic chemicals.
Character: Reisen
Additional: Casts Poisonga



Name: Foxglove
Description: Highly toxic plant, but good for making medicine.
Character: Reisen



Name: Nightshade
Description: This plant&#39;s spores can cause blindness!
Character: Reisen
Additional: Casts Blindga



Name: Incense Burner
Description: One smell of this will cure any ailment!
Character: Reisen
Additional: Cures all negative statuses except Death.



Name: Hourai Elixir
Description: Legendary item that can grant immortality.
Character: Reisen
Additional: Uses Hourai Elixir



Name: Brass Pocket Watch
Description: A common watch made of brass materials.
Character: Sakuya



Name: Silver Tray
Description: A tray commonly used by maids.
Character: Sakuya



Name: Glass Shoe
Description: Carefully crafted from glass. Careful with it!
Character: Sakuya
Additional: +25 DEF, +10 SPD, Slow/Stop -50%, Prevents Critical Hits, No Terrain Damage



Name: Gold Tray
Description: Rare tray made of pure gold.
Character: Sakuya



Name:
Description:
Character: Sakuya
Additional:



Name: Elegant Chessboard
Description: A board used mainly for Dai Shogi.
Character: Momiji



Name:
Description:
Character: Momiji
Additional:



Name:
Description:
Character: Momiji
Additional:



Name:
Description:
Character: Momiji
Additional:



Name:
Description:
Character: Momiji
Additional:



Name: Head Parts
Description: Parts for something!
Character: Nitori



Name: Arm Parts
Description: Parts for something!
Character: Nitori



Name: Leg Parts
Description: Parts for something!
Character: Nitori



Name: Torso Parts
Description: Parts for something!
Character: Nitori



Name: A.I. Chip
Description: Gives activation to something!
Character: Nitori



Name: Butterfly Lamp
Description: A lamp adorned with butterflies.
Character: Youmu



Name:
Description:
Character: Youmu
Additional:



Name:
Description:
Character: Youmu
Additional:



Name:
Description:
Character: Youmu
Additional:



Name:
Description:
Character: Youmu
Additional:



Name: Soul Torch
Description: A tool from the realms of the dead.
Character: Komachi
Additional: Casts Deathga



Name: Cursed Coin
Description: Coin riddled with curses.
Character: Komachi



Name:
Description:
Character: Komachi
Additional:



Name:
Description:
Character: Komachi
Additional:



Name:
Description:
Character: Komachi
Additional:



Name: Vegetable Seed
Description: Seed that can grow vegetables. Restores 5% Max MP.
Character: Yuuka



Name: Mandrake
Description: Plant that shrieks when pulled.
Character: Yuuka



Name: Deku Nut
Description: Where did this nut come from...?
Character: Yuuka



Name:
Description:
Character: Yuuka
Additional:



Name:
Description:
Character: Yuuka
Additional:



Name: Phoenix Feather
Description: A feather with the ability to revive the dead.
Character: Mokou
Additional: Revives KO&#39;d ally with 25% Max HP.



Name: Sunfire
Description: Rare flame that never dies out.
Character: Mokou



Name:
Description:
Character: Mokou
Additional:



Name: Phoenix Wing
Description: A wing of a phoenix. Revives with 50% Max HP/MP
Character: Mokou
Additional: Revives KO&#39;d ally with 50% Max HP/MP.



Name: Phoenix Spirit
Description: The spirit of the phoenix that revives the dead.
Character: Mokou
Additional: Revives all KO&#39;d allies with all HP.



Name: Vampire Fang
Description: This fang can quickly absorb blood!
Character: Remilia
Additional: Casts Drain



Name:
Description:
Character: Remilia
Additional:



Name:
Description:
Character: Remilia
Additional:



Name:
Description:
Character: Remilia
Additional:



Name:
Description:
Character: Remilia
Additional:



Name:
Description:
Character: Advent Cirno
Additional:



Name:
Description:
Character: Advent Cirno
Additional:



Name:
Description:
Character: Advent Cirno
Additional:



Name:
Description:
Character: Advent Cirno
Additional:



Name:
Description:
Character: Advent Cirno
Additional:



Name: Jolt Tonic
Description: Tonic capable of curing paralysis.
Character: Yumemi
Additional: Cures the party of Paralyze.



Name:
Description:
Character: Yumemi
Additional:



Name:
Description:
Character: Yumemi
Additional:



Name:
Description:
Character: Yumemi
Additional:



Name: Rosetta Stone
Description: Legendary item that has unknown languages.
Character: Yumemi



Name: Light of Hope
Description: A shard that gleams with the glitter of hope.
Character: Hope



Name: Twilight Crystal
Description: Crystal containing a faint glimmer of light.
Character: Hope



Name:
Description:
Character: Hope
Additional:



Name:
Description:
Character: Hope
Additional:



Name:
Description:
Character: Hope
Additional:



Name: Miracle Fruit
Description: Fruit that combines the effects of P and B.
Character: Sanae
Additional: Restores 200 HP and 100 MP.



Name: Recovery Charm
Description: A charm that cures common illnesses.
Character: Sanae
Additional: Cures Poison/Blind/Silence.



Name: Snake Shedding
Description: What good will this do?
Character: Sanae



Name: Giant Serpentskin
Description: Highly durable reptilian skin.
Character: Sanae



Name:
Description:
Character: Sanae
Additional:



Name:
Description:
Character: Suwako
Additional:



Name:
Description:
Character: Suwako
Additional:



Name:
Description:
Character: Suwako
Additional:



Name:
Description:
Character: Suwako
Additional:



Name:
Description:
Character: Suwako
Additional:



Name:
Description:
Character: Keine
Additional:



Name:
Description:
Character: Keine
Additional:



Name:
Description:
Character: Keine
Additional:



Name:
Description:
Character: Keine
Additional:



Name:
Description:
Character: Keine
Additional:



Name:
Description:
Character: Koishi
Additional:



Name:
Description:
Character: Koishi
Additional:



Name:
Description:
Character: Koishi
Additional:



Name:
Description:
Character: Koishi
Additional:



Name:
Description:
Character: Koishi
Additional:



Name: Energy Crystal
Description: Crystal that can process lots of energy.
Character: Utsuho



Name: Yatagarasu&#39;s Beak
Description: A beak of a yatagarasu.
Character: Utsuho
Additional: Casts Death.



Name:
Description:
Character: Utsuho
Additional:



Name:
Description:
Character: Utsuho
Additional:



Name:
Description:
Character: Utsuho
Additional:



Name: Seed of Non-Identify
Description: What does it do...?
Character: Nue



Name:
Description:
Character: Nue
Additional:



Name:
Description:
Character: Nue
Additional:



Name:
Description:
Character: Nue
Additional:



Name:
Description:
Character: Nue
Additional:



Name: Neckless Doll
Description: A doll that has no head.
Character: Alice



Name: Cursed Puppet
Description: A puppet with a curse on it.
Character: Alice



Name: Sewing Needle
Description: A needle used to craft dolls.
Character: Alice



Name: Sacrificial Doll
Description: A doll used to increase defenses! Defense +5.
Character: Alice
Additional: Defense +5



Name:
Description:
Character: Alice
Additional:



Name: Barrier
Description: A mystical item that can create boundaries.
Character: Yukari
Additional: Casts Mighty Guard



Name: Black Hole
Description: Mystical object that can suck anything in.
Character: Yukari
Additional: Casts Black Hole



Name:
Description:
Character: Yukari
Additional:



Name:
Description:
Character: Yukari
Additional:



Name: Dark Matter
Description: Mystical substance of impurity.
Character: Yukari
Additional: Casts Dark Matter

&nbsp;



--------------------------------------------------------------------------------
                                          GENERIC CRAFTING
--------------------------------------------------------------------------------


Spoiler for:
Name: Raw Meat
Description: Not very tasty at all. Restores 1% Max HP.



Name: Fresh Meat
Description: Deliciously tasty meat. Restores 5% Max HP.



Name: Broken Armor
Description: Useless to even wear! But maybe...
Additional: -50 Defense



Name: Broken Blade
Description: Useless to even cut! But maybe...
Additional: -50 Attack, Physical, Slash, 100% Accuracy



Name: Broken Spear
Description: Useless to even pierce! But maybe...
Additional: -50 Attack, Physical, Pierce, 100% Accuracy



Name: Broken Hammer
Description: Useless to even blunt! But maybe...
Additional: -50 Attack, Physical, Blunt, 100% Accuracy



Name: Broken Bow
Description: Useless to even pierce! But maybe...
Additional: -50 Attack, Physical, Pierce, 100% Accuracy, Ranged



Name: Basilisk Scale
Description: Scale that is commonly used in petrification mixes
Additional: Casts Break



Name: Base Metal
Description: A common type of metal.



Name: Mythril Ore
Description: Ore made out of mythril.



Name: Orichalcum
Description: Strong metal used for weapons and armor.



Name: Adamantite
Description: Unbreakable metal, but can be melted!



Name: Flare Gem
Description: Gem that contains the power of Fire.



Name: Icicle Gem
Description: Gem that contains the power of Ice.



Name: Lightning Gem
Description: Gem that contains the power of Thunder.



Name: Gaia Gem
Description: Gem that contains the power of Earth.



Name: Wind Gem
Description: Gem that contains the power of Wind.



Name: Water Gem
Description: Gem that contains the power of Water.



Name: Holy Gem
Description: Gem that contains the power of Holy.



Name: Shadow Gem
Description: Gem that contains the power of Shadow.



Name: Holy Grail
Description: Legendary item that grants +50 Max HP.



Name: Beast Fang
Description: Common item used for piercing weapons.



Name: Dragon Fang
Description: Common item used for slashing weapons.



Name: Dragon Skin
Description: Tough, durable skin used often in armors.



Name: Bamboo Pole
Description: Common item used for brooms.



Name: Broken Cannon
Description: Useless to even pierce! But maybe...
Additional: -50 Attack, Physical, Pierce, 100% Accuracy, Ranged



Name: Blank Scroll
Description: A scroll with nothing on it. What to do with it...



Name: 100 Points
Description: Sell for face value.



Name: 500 Points
Description: Sell for face value.



Name: 1000 Points
Description: Sell for face value.



Name: 5000 Points
Description: Sell for face value.



Name: Clock Gear
Description: A vital part of any timepiece.



Name: Dragon&#39;s Necklace
Description: Legendary item that once belonged to a dragon.
Additional: +50 ATK/MAG, Fire/Ice/Thunder Resist Up



Name: Buddha&#39;s Stone Bowl
Description: Legendary item that grants sturdy defenses.
Additional: +100 DEF, Prevent Critical Hits, No Terrain Damage, Earth Resist Up



Name: Fire Rat&#39;s Robe
Description: Legendary item that protects against fire.
Additional: +80 Defense, Fire Resist Up



Name: Cowrie Shell
Description: Legendary item that grants holy protection.
Additional: +100 Mag, Auto-Regen, Auto-Protect, Auto-MP Regen, Auto-Blink



Name: Jewel of Hourai
Description: Legendary item that comes from a rare tree.
Additional: -20 all stats, Auto-Heal

Title: Re: Touhou Fantasy
Post by: hazamukara on September 13, 2011, 10:42:54 PM
Shit brix.. Lmao!

if it was  implemented to the game... that would be Shiiiit Brix XD

The 'cast' thing is like you would just cast and it will be gone after you used it @_@


Title: Re: Touhou Fantasy
Post by: Xenomic on September 13, 2011, 10:49:29 PM
Yup.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 15, 2011, 07:40:38 AM
For those interested, here's some things that can only be obtained through the use of crafting. Note, I haven't come up with the crafting materials NEEDED for these yet, but if anyone wants to come up with formulas for crafting and whatnot, do drop me a line~


Note, I AM looking for feedback on these as well (especially for the very last one in particular, which I'm not sure how I want to balance that out quite yet).


Spoiler for:




--------------------------------------------------------------------------------
            SPECIAL
--------------------------------------------------------------------------------



Name: Flare Baselard
Cost: 5000
Description: Fire elemental weapon
ATK: 55
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Fire
Used by: Momiji, Advent Cirno, Keine, Rinnosuke, Hope




Name: Icicle Sword
Cost: 5000
Description: Ice elemental weapon. Critical +20%
ATK: 55
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 20
Attributes: Physical, Slash, Ice
Used by: Cirno, Momiji, Advent Cirno, Keine, Rinnosuke, Hope




Name: Grimrist
Cost: 5000
Description: Thunder elemental weapon.
ATK: 55
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Thunder
Used by: Momiji, Advent Cirno, Keine, Rinnosuke, Hope




Name: Glance Reviver
Cost: 6200
Description: Shadow elemental weapon.
ATK: 64
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Shadow
Used by: Momiji, Advent Cirno, Keine, Rinnosuke, Hope




Name: Scarlet Lotus Sword
Cost: 6200
Description: Fire elemental weapon. Berserk +30%
ATK: 58
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Fire
Status: Berserk
Status %: 30
Used by: Youmu, Rinnosuke, Hope




Name: Ruin's Fate
Cost: 6200
Description: Shadow elemental weapon. Drains HP.
ATK: 47
DEF: 0
MAG: 5
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Blunt, Shadow, Absorb
Bonuses: Drain HP
Used by: Reimu, Marisa, Patchouli, Sanae, Byakuren, Keine, Koishi, Hope




Name: Ice Coffin
Cost: 12000
Description: Ice elemental weapon. Freeze +30%. Critical +25%.
ATK: 82
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 25
Attributes: Physical, Blunt, Ice
Status: Freeze
Status %: 30
Additional: Two-Handed
Used by: Reimu, Marisa, Patchouli, Cirno, Sanae, Byakuren, Keine, Koishi, Hope




Name: Grand Sting
Cost: 12000
Description: Thunder elemental weapon. Paralyze +30%
ATK: 64
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Pierce, Thunder
Status: Paralyze
Status %: 30
Additional: Two-Handed
Used by: Reimu, Marisa, Patchouli, Cirno, Sanae, Byakuren, Keine, Koishi, Hope




Name: Crimson Edge
Cost: 14000
Description: Fire elemental spear. Critical +40% 80% Accuracy.
ATK: 78
DEF: 0
MAG: 0
SPD: 0
HIT%: 80
Critical Bonus: 40
Attributes: Physical, Pierce, Fire
Additional: Two-Handed
Used by: Marisa, Meiling, Aya, Remilia, Keine, Suwako, Nue, Hope




Name: Arc Wind
Cost: 16000
Description: Wind elemental spear. Silence +20%
ATK: 84
DEF: 0
MAG: 0
SPD: 20
HIT%: 100
Critical Bonus: 0
Attributes: Physical, Pierce, Wind
Status: Silence
Status %: 20
Additional: Consumes 20 MP per attack, Two-Handed
Used by: Marisa, Meiling, Aya, Remilia, Keine, Suwako, Nue, Hope




Name: Ethereal Divide
Cost: 5600
Description: Yin-Yang Orb that grants Death +40%
ATK: 30
DEF: -30
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Blunt
Status: Death
Status %: 40
Bonuses: Consumes 10 MP per attack
Used by: Reimu




Name: Basilisk
Cost: 8200
Description: Yin-Yang Orb that grants Petrify +30%
ATK: 48
DEF: 15
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Blunt
Status: Petrify
Status %: 30
Used by: Reimu




Name: Dark Angel
Cost: 7600
Description: Yin-Yang Orb that is filled with exorcist power.
ATK: 56
DEF: -15
MAG: 25
SPD: 0
HIT%: 90
Critical Bonus: 5
Attributes: Physical, Blunt, Shadow, Exorcist
Used by: Reimu




Name: Eternal Fault
Cost: 12000
Description: Powerful weapon that does not allow magic.
ATK: 99
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 45
Attributes: Physical, Blunt
Additional: Cannot use Magic based skills.
Used by: Reimu




Name: Starbow Breaker
Cost: 4980
Description: Broom that increases Magic by 5%
ATK: 34
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Blunt
Additional: Magic +5%. Two-Handed
Used by: Marisa




Name: Super Perseid
Cost: 7800
Description: Ice-elemental broom that increases Magic by 10%
ATK: 40
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Blunt, Ice
Bonuses: Magic +10%
Used by: Marisa




Name: Dark Nebula
Cost: 18000
Description: Shadow elemental broom. Magic +25%
ATK: 48
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Blunt, Shadow
Status: Poison
Status %: 30
Bonuses: Magic +25%
Used by: Marisa




Name: Heart Piercer
Cost: 24000
Description: Powerful broom that disallows Magic. Death +10%
ATK: 154
DEF: 0
MAG: 0
SPD: 0
HIT%: 80
Critical Bonus: 0
Attributes: Physical, Pierce, Blunt
Status: Death
Status %: 10
Addtional: Cannot use Magic based skills. Two-Handed. Ignore Enemy Evasion
Used by: Marisa




Name: Scarlet Solstice
Cost: 4000
Description: Fire elemental knife. Drains HP, but reduces speed
ATK: 56
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Fire, Absorb
Additional: Speed -20%, Drain HP.
Used by: Sakuya




Name: Kagenui
Cost: 9500
Description: Holy elemental dagger. Stop +60%
ATK: 68
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Holy
Status: Stop
Status %: 60
Used by: Sakuya




Name: Dagger of Time
Cost: 14000
Description: Dagger that affects the flow of time. Speed +20%
ATK: 45
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash
Status: Slow, Stop
Status %: 30
Bonuses: Speed +20%. Allows Sakuya to use Haste.
Used by: Sakuya




Name: Quantum Leap
Cost: 50000
Description: STR/DEF/MAG/SPD -50%.
ATK: 0
DEF: 0
MAG: 0
SPD: 0
HIT%: 90
Critical Bonus: 0
Attributes: Physical, Slash, Exorcist, Ghost, Magic
Additional: Strength/Defense/Magic -50%. Speed +50%. First Strike. Ignore Enemy Evasion. Allows Sakuya to use Hastega.
Used by: Sakuya


Title: Re: Touhou Fantasy
Post by: Xenomic on September 17, 2011, 12:41:59 AM
http://www.megaupload.com/?d=QO9TQ0OD



Fixes damage on Flying Flower Kick from the boss fight with Meiling and the damage of Beak from the Eagle enemies. >_>. Also updated Inventory and Read Me files with more stuff.


***EDIT***

Redownload as I forgot to fix something T-T
Title: Re: Touhou Fantasy
Post by: hazamukara on September 17, 2011, 06:46:11 AM
http://www.megaupload.com/?d=QO9TQ0OD



Fixes damage on Flying Flower Kick from the boss fight with Meiling and the damage of Beak from the Eagle enemies. >_>. Also updated Inventory and Read Me files with more stuff.


***EDIT***

Redownload as I forgot to fix something T-T

Damage of beak from Eagle Enemies

you made the damage lower? =o

Coz it's friggen hax lmao XD
Title: Re: Touhou Fantasy
Post by: Xenomic on September 17, 2011, 04:23:05 PM
It's due to how it was 34 base damage and most characters take 250% damage (making roughly around 90 damage). Though why Flying Flower Kick was doing 400 to the entire party when it shouldn't have (its base was around 180 or so...) is beyond me...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 17, 2011, 11:23:46 PM
http://www.megaupload.com/?d=ZEH3OYNE


Update to game...fixes variables that I screwed up mixing with Gravity spells...so if you're seeing a problem with your save file (i.e. character's HP/MP/Levels aren't as they should be), either let me know, or give me your save file so that I may fix them.
Title: Re: Touhou Fantasy
Post by: Adon on September 17, 2011, 11:56:09 PM
This game has many characters. Though it was difficult trying to read the page.
Title: Re: Touhou Fantasy
Post by: hazamukara on September 18, 2011, 03:14:52 AM
This game has many characters. Though it was difficult trying to read the page.

Well that's Touhou for you XD
Title: Re: Touhou Fantasy
Post by: Tera611Espada on September 18, 2011, 09:34:08 AM
This game has many characters. Though it was difficult trying to read the page.

Well that's Touhou for you XD

Heh... That is actually quite true... If you actually looked up from TH 1 to 13 (that's 19 games ZUN made...)
(1 2 3 4 5 6 7 7.5 8 9 9.5 10 10.5 11 12 12.3 12.5 12.8 13)
Title: Re: Touhou Fantasy
Post by: Xenomic on September 21, 2011, 04:55:01 AM
Currently looking for anyone who is willing to help me with coming up with formulas for the crafting system (mainly, what items are used to make stuff). Note, that this will contain spoilers, as I'll need to give a document that contains all of the items available! But I really need some input/help on what to do for this, since I'm sure I'm going to make things either too easy to get or too hard to get @_@
Title: Re: Touhou Fantasy
Post by: Tera611Espada on September 22, 2011, 09:54:36 AM
Currently looking for anyone who is willing to help me with coming up with formulas for the crafting system (mainly, what items are used to make stuff). Note, that this will contain spoilers, as I'll need to give a document that contains all of the items available! But I really need some input/help on what to do for this, since I'm sure I'm going to make things either too easy to get or too hard to get @_@

I have a few suggestions...

Potion
1x Jug of water
1x empty bottle
Restores 100 or 300

MegaElixir
4x Ethers
4x X-potions
1x XXXL Empty Bottle
Restores all Allies HP & MP

Oni Gauntlets
2x Admantines
5x Moon Stones
1x Gold Plate
A weapon for Meiling that is high on ATK power

NG: Mystica
50x Metal Plating
3x Control Circuits
1x Lunarian Powerbox
Summons Nitori Gear: Mystica (A summon with immense damage useful against bosses) Can use random ammo...
Like Normal Ammo, Shotgun Ammo, Rail Ammo, Fire Ammo, Ice Ammo, Lightning Ammo, Dark Ammo and Excalibur Ammo

NF-52
1x Control Rod
3x Miniture Reactors
5x Metal
A weapon for Utsuho. Moderate ATK power

Forbidden Key
30x Souls
1x Dragon's Jewel
1x Sussano Key
1x Amaterasu Key
1x Tsukiyomi Key
A key? What does it unlock? A door to awaken something?

Bahamut Ring
1x Dragons Jewel
1x Broken Ring
1x Dragons Skin
A ring that summons the King of Dragons (Uses Utsuho's Mega Flare or maybe stronger?)

Forbidden Mask
1x Corrupt Soul
1x Breakdown Sphere
1x Plain Mask
Youmu's Accessory. Sets her on perma Beserk but prevents confusion and raises ATK & SPD

If you want more to give you... Ask me via PM...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 22, 2011, 06:06:23 PM
Those are nice and all, but I actually need the help on the current things that are in the game atm lol (though that Forbidden Key might be useful...a key item that's only obtainable by crafting? Hmmmm). I MIGHT have to make a bit more generic crafting items, but that probably won't be necessary (I can just use the character-specific items that I have).
Title: Re: Touhou Fantasy
Post by: jjwebb on September 22, 2011, 09:43:14 PM
If you do the Forbidden Key, then it should be to an optional area, instead of being required to move on.

EDIT: Also, I forget where I go after I get Sakuya, where is it again?
Title: Re: Touhou Fantasy
Post by: Xenomic on September 22, 2011, 10:08:02 PM
It would be an optional area aye

After Sakuya? You go back to the shrine IIRC.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 22, 2011, 10:11:43 PM
What, you want me to say hi to the turtle?  There's nothing else there.  Also, I got bored of trying to figure it out, so I grinded in the snow field, and got Yuuka ... it was fun, since my guys kept dying, but it was ok, since I had Mari, Patchy, and Meiling in my party to do mass damage to her ...  Meiling was there only for my party to survive.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 22, 2011, 10:38:33 PM
That should've been the next spot immediately after fighting Remilia...you did fight the boss there right?
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 01:23:36 AM
mmm ... can't remember if I fought Remi or not since it was a few days ago, but I think I have ... I have HRCS and Sakuya with me, so ...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 01:27:01 AM
Well, if it's not the shrine you have to go, try the school. Since I know you haven't been to Youkai Mountain yet, it HAS to be one of those two. You may have already did the shrine event (which was with Marisa and Alice), but if you don't have Marisa then...


***EDIT***

For everyone else:

http://www.megaupload.com/?d=WJV2E2Q4


This is ONLY meant for testing the crafting system, found in the upper left room in the debug room. I need people to test this out for me and see if it's balanced out at all or not. Use the chest in that room for the crafting items.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 01:30:06 AM
... it was fun, since my guys kept dying, but it was ok, since I had Mari, Patchy, and Meiling in my party ...
Therefore I don't have Marisa ... since she's in my party ...  Anyways, thanks, I'll check out the school once I get out of the snow forest ... it's good for making money, since there is a healing spring and a save point right there, but some enemies are extremely difficult to fight there, so I always save after every battle.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 01:31:28 AM
Well, considering that you're not really supposed to go there just yet, it WOULD be hard lol. Also, yay for me overlooking things like that >_>;;
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 01:34:45 AM
yeah, but it's good for getting Yen and getting my levels up ... Also, I discovered it because I wanted to say hi to Youmu, but she wasn't home :( ... Also, you should totally make it so that you can only get the Perfect scroll while Cirno is in your party, though you will more likely have Cirno in your party in that area, so ... meh, w/e
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 01:37:03 AM
If you could, think you could take a look at the crafting system for me too while you're at it? I'm working on the Armors right now (which is the last thing before I hit the big stuff, the character-exclusive stuff...), and would like to get some feedback on those before I move on TOO far...I might have to drop ya the Inventory document to help with that though...
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 01:39:42 AM
Honestly, I'm not too big on the idea of the crafting system ... seems like a headache to add and a pain for the users to use to me.  That's one of the things I didn't like about FF8.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 01:44:30 AM
FF8? You mean FF9 right? Since that's where the Synthesis shop was in lol.

This is more based on Genius of Sappheiros' crafting system however (costs no money to make the items, so only need the materials). It's not THAT big of a deal to add really (I have the concept down and everything), and it lets me make it harder to get the really good stuff without thinking of how to go about NOT making them easy to get.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 01:53:56 AM
no, I mean FF8, where you upgraded your weapons with materials.  Really, though, I don't like crafting systems too much in games ...
Also, it would be awesome if you can make HRCS available at all times ... if it won't let you do that, I can try tinkering with it, like I did with the Member Change room, to see if I can get it to work, if you want.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:00:54 AM
Oh...well in VIII it's not really even worth upgrading anyone's weapons other than Selphie and Squall so ehhh. I like crafting systems personally since it opens up a lot of possibilities, but depends on how it's done I suppose.

It was like that originally, but I changed it to avoid having it conflict with times where before boss fights you can open the menu and whatnot. I figured it'd be too broke in this kind of game to do something like that.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:02:20 AM
Yeah, but then again, you ARE travelling with everyone, so you might as well be able to choose who you are with, if everyone is with you.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:04:04 AM
That might be done as an experimentation later on before I actually implement it or something, since I'm not sure how much that would screw with things (especially later on when I go to implement party-split paths and whatnot).
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:08:46 AM
Sounds rather easy .... for the variable that checks if they are in the party ... 0 = no, 1 = party A, 2 = party B ... HRCS checks if the leader of the party is Reimu (1) or whoever you have as party B (2), and only places in the people with the matching variable, so everyone who has 1 as there in-party is in, and everyone who has 2 in-party while you are Reimu doesn't show up, and if you have, say Momiji because she was used in the video I saw on that, then it checks for everyone with 2 and only places people with the var as 2 in the HRCS.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:11:19 AM
If you want to try and refine the party-split system, you can try that in the debug room since it's there (can use the Boss Room to test it between screens as well, since THAT is the biggest issue that I'll be having right now with the system and why it's in the debug room as well)
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:13:18 AM
I might have to change some things, for example, if you have a switch, I might need to change it to a variable, to allow more than just a "true/false" test, but a "0/1/2" test.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:14:34 AM
The character change system does go with a switch, but for the party-split system, I think it uses variables to determine how it's done. Not sure.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:20:38 AM
Alright ... I'll probably check it out later ... Also, would be nice if Reimu had an AoE attack ... I vote replacing Spread Amulet with an AoE attack, since it sounds like it would be AoE rather than a debuff.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:25:02 AM
It was going to be an AoE Holy attack, but there was nobody that reduced Holy resist, and that was the only other thing I could think of giving her. It's kinda like how Marisa was going to get an AoE Thunder spell (which was going to be Earthlight Ray), but I decided against that as well.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:27:04 AM
Well, since you can't change Reimu out of the party, I feel she NEEDS to have at least 1 AoE attack ...  I dunno, make a spell called "turtle summon" or something and make it so that reduces holy resist.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:31:09 AM
She does get Youkai Buster later on anyways, and that's Exorcist attributed so...
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:32:23 AM
Still, she needs an AoE skill ... it's important, since she can't be removed.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:33:12 AM
Youkai Buster is AoE
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:34:33 AM
She needs an AoE sooner, I mean.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 02:38:08 AM
Ehhh...main reason I don't give everyone AoE is then you could just easily kill everything using just AoEs. Granted, it would make some characters a lot nicer to use (Marisa especially since only her Meteonic Shower is AoE IIRC), but eh
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 02:40:15 AM
Still, Reimu is the only person that NEEDS it, since she can't be exchanged.  If Momiji is forced to be the leader of 2nd party, then she should also have AoE, but that's not as important.
Title: Re: Touhou Fantasy
Post by: jq1790 on September 23, 2011, 03:24:06 AM
I've found Reimu's lack of AoE annoying at times, too, but also you don't want her to be TOO good right off the bat.  I mean, she gets a decent attack and healing from the get-go...

Anyway, you're not as low on area attacks as you might think.  Cirno has AoE, Aya has AoE, Meiling has AoE, Patchy has AoE...
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 03:25:57 AM
Yes, I'm aware of that, almost everyone has AoE except Reimu, but what will happen when you have to split up your party into groups ... who gets good AoE members, and who gets non-AoE members, etc.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on September 23, 2011, 07:02:44 PM
I wonder what tricks do you have up your sleeve Xenomic?

You invented new systems that is unique to each character...

Well I was thinking of an Item from the outside world that is known as a PDA...
A miniture Shopping Device you can take anywhere with you...

The Shopping System Change depending on which event you do...
The more you progress into the story... The more good items you're likely to get...

Now that I think of it... Are you thinking to put an optional incident that involves the outside world?
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 07:09:07 PM
Probably not.

Also, that idea is already implemented as a skill for someone too. The higher the level that character is, the more items that are in the shop. That's how it's set up right now anyways.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 23, 2011, 09:02:43 PM
What do I do after the school collapses? T~T
Title: Re: Touhou Fantasy
Post by: Xenomic on September 23, 2011, 09:06:55 PM
Did you not get the event for Youkai Mountain after you completed it?
Title: Re: Touhou Fantasy
Post by: jjwebb on September 24, 2011, 04:53:33 AM
no .... weird o.o  I thought I should have ...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 24, 2011, 04:55:15 AM
So, you managed to beat Tenshi and leave the cave without triggering the event...?
Title: Re: Touhou Fantasy
Post by: jjwebb on September 24, 2011, 04:56:29 AM
yeah ... I guess ... ?
Title: Re: Touhou Fantasy
Post by: Xenomic on September 24, 2011, 05:02:16 AM
Are you sure you didn't somehow walk past the trigger event outside? Since I've never heard of anyone else not triggering the event
Title: Re: Touhou Fantasy
Post by: jjwebb on September 24, 2011, 05:03:27 AM
I probably walked past the trigger some how ...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 24, 2011, 05:09:51 AM
Well, how exactly did you walk around outside? There should only be one path to go from the exit.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 04:54:05 AM
oh, I know how I avoided it, I went UP instead of DOWN.  I looked at your layout, and that's how I missed it.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 25, 2011, 04:56:10 AM
Weird....I'll have to fix that then I suppose. I didn't know I made it so you could go up o_O
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 04:57:52 AM
yeah, you can go up to avoid it, then just follow the exterior of the path, and it will lead to another opening at the tree stumps
Title: Re: Touhou Fantasy
Post by: Xenomic on September 25, 2011, 04:59:02 AM
Then must fix! What a way to avoid it though...
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 05:00:01 AM
heh, I discovered it awhile ago, and didn't realize that it would avoid that event.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 05:03:15 AM
Another thing, you should have a check to see if I beat Yuka, because she is still in my party ... which is rather illogical, according to the strory, for when I control Aya and Momiji ...  so have a check to remove her, then add her back ...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 25, 2011, 05:03:52 AM
Well, I don't expect people to beat her THAT early either, since you're not meant to.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 05:06:20 AM
she's not hard to beat as long as you have stocked up on 1-ups, have meiling, and have a good amount of B's ... you don't need P's since she will 1 hit you no matter what, and since her AoE attacks are Earth, meiling absorbs them ... but still, because there is a window that lets you beat her, you should still have a check ... she is a few levels above my characters, so with her, she gives a slightly uneven balance on my team ... ........ why can't Marisa's masterspark work so well? ;-;
Title: Re: Touhou Fantasy
Post by: Xenomic on September 25, 2011, 05:08:18 AM
Well, I guess it is possible to do before going to the Underground I suppose...I may have to do that fix then after all, just in case. All I'd need to do is remove her from the party when you switch events and that's that, since you can't use HRCS in Youkai Mountain during the events.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 05:09:25 AM
yeah, just make it so she is still on the team, but outside of the party ... that's a good fix.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 10:17:08 PM
for some reason, whenever the End Youkai Mt. event gets turned on, and I automatically go to the party change menu that the HRCS takes you to, I get a game over, so I can't move on, even with Kyouko being the HRCS person ... what's up? I can't move on :(
Title: Re: Touhou Fantasy
Post by: Xenomic on September 25, 2011, 11:00:38 PM
Eh? Was Sanae/Reimu/Momiji ever KO'd at any point? If so, I may have to make it so that isn't so...
Title: Re: Touhou Fantasy
Post by: jjwebb on September 25, 2011, 11:12:41 PM
Let me try fiddling around with the code to see if anyone is dead ...
Title: Re: Touhou Fantasy
Post by: jjwebb on September 26, 2011, 11:57:59 PM
it definitely has something to do with 1 of the characters being KOd ....
Title: Re: Touhou Fantasy
Post by: Xenomic on September 27, 2011, 12:00:54 AM
Thing is, which character is it is the problem? I may have to set it up so before HRCS is activated (I forget when it automatically makes you go into the HRCS though...), I'll have to revive everyone for that part.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 27, 2011, 12:22:10 AM
I think it's Yuka or Suwako, since they get force KOd right before that event, because of a fight that you automatically lose .... I put a code in to revive all party and heal them, and it fixed it ... however, it didn't revive EVERYONE, because Patchy was still KOd ... Also, the game broke .... again ....  at the party select screen ... I set it so Yuka, Marisa, and Patchy were in my party .... and for some reason ... Meiling replaced Reimu ... I think maybe because she was in party 1?   Also, my HRCS item disapeared!! and a lot of the items have no names!!  (gotta go to class now, will talk later)
Title: Re: Touhou Fantasy
Post by: Xenomic on September 27, 2011, 12:33:37 AM
I....don't know what happened to your file there. You may want to restart anyways, since I'll be releasing a newer patch that introduces the crafting system (and it should have all of the big fixes anyways).
Title: Re: Touhou Fantasy
Post by: Xenomic on September 27, 2011, 02:25:36 AM
http://www.megaupload.com/?d=XHAP6YQS


Big update patch, this one including the Crafting system as it'll be for now. Expect it to change quite a bit over the next few patches. It's not balanced out at all right now, but that's where I need input anyways! >_<
Title: Re: Touhou Fantasy
Post by: jjwebb on September 27, 2011, 02:48:59 AM
don't worry, I'll avoid the crafting system as much as possible c:
Title: Re: Touhou Fantasy
Post by: Xenomic on September 27, 2011, 02:57:38 AM
It's not exactly MANDATORY to do really. It's more of an alternative to buying everything moreso than anything (and getting unique stuff for others).
Title: Re: Touhou Fantasy
Post by: jjwebb on September 27, 2011, 02:59:58 AM
yeah ... if I get the mats to make something, and I'm aware of it, then I'll craft it, if I feel it's worth it ...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 27, 2011, 03:02:37 AM
Oh, I tried to make things feel worth it for the most part. Mainly the special weapons, since most of what you COULD craft for characters exclusively, you can probably buy easier than crafting them save for the first 4 weapons and armors they have. The materials may be a bit unbalanced (in terms of getting and whatnot) since I haven't decided on where to put them and whatnot (hell, I made the duder in the North Human Village sell things that are all new at that).
Title: Re: Touhou Fantasy
Post by: jjwebb on September 27, 2011, 03:04:41 AM
you mean the fruit?

I like that pricing system ...
10 hp = 50
10 mp = 50
10 hp and mp for whole party = 100 ...

nice pricing on the third item c:
Title: Re: Touhou Fantasy
Post by: Xenomic on September 27, 2011, 03:06:43 AM
Yeah, most of those weren't going to be buyable, but I'll leave it as is for now. Again, unbalances and whatnot. Some things don't even work right now (only thing right now is Emergency Stairway, and that's because I haven't implemented the Teleport system yet)
Title: Re: Touhou Fantasy
Post by: jjwebb on September 30, 2011, 02:23:41 AM
lulz ... if you take the hard path when you go to the forest of magic the first time, after you fight Rumia and Mystia, when Mystia asks what's going on, she has a "seizure" ... her speed is probably set too high, because she changes direction like ... 5-10 times a second ...
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2011, 02:47:33 AM
Yeah, I noticed that from a vid. I never fixed it at all for whatever reason. Maybe because I thought it didn't need fixed per say.

For everyone else: Would you guys be interested if I did a LP of TF myself? Granted, there won't be any voice commentary from me (XP doesn't have volume control for multiple things like Win7 does so I can't really lower the volume of the game without lowering the volume of my entire computer...), but I can leave comments in the description or annotations, whichever.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2011, 03:19:27 AM
http://www.megaupload.com/?d=NFBXLZ7X


New update patch, includes updated documents as well. Fixes some things what with speed issues and whatnot from cutscenes and events.


***EDIT***

Link updated, mainly because I forgot to move over the fixes I did for the crafting system to their proper places. So yes, crafting system got fixed up due to having incorrect values and not working properly for some (and not all of the things work right now as I don't have all of the formulas and stuff made yet so don't worry about those).
Title: Re: Touhou Fantasy
Post by: jjwebb on September 30, 2011, 03:35:24 AM
link not available?
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2011, 03:37:22 AM
Link updated cuz I goofed up and had to reupload it.
Title: Re: Touhou Fantasy
Post by: jjwebb on September 30, 2011, 03:40:56 AM
would be nice if you were regularly on skype, just so we could talk ... would make communicating about this much easier ...  oh yeah, about the typos ....  I have around 10+ typos spotted, do you want me to continue looking, or do you want to have the current ones now, then I can give you other ones later?
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2011, 03:46:18 AM
Now would be good. And I don't use Skype usually now that I remember that it lags the hell out of my computer something fierce @_@

Would be nice to check in on Edwin to see how he's doing with the sprites too, since I can't really talk on Skype cuz of said lag (makes doing anything else impossible for me >_> )
Title: Re: Touhou Fantasy
Post by: jjwebb on September 30, 2011, 03:50:02 AM
weird ....

here's my current list of typos:

Spoiler for:
Human Village (South)
One of the guys in 2nd floor of shop
"... you can only use it at Save Points as well, or on the World Map!"
"...it at save..." should have "a" betwwen at and save ... "...as well, or..." should be "as well as ..."
another random guy
"...are traveling to is will..."
the word "is" should be removed.

SDM
Random Fairy outside of Remilia's room
"Eek......the mistress' sister is sure scary..."
"is sure" should be "sure is"

Magic Forst After first fight with Rumia, Aya
"I wonder if she's not being affected like the youkai..." the word "not" should be removed.

Human Village (North)
Lunasa:
"I don't the last..."
should be changed to "I don't know the last..."

Forest of Magic
Cirno:
"why did you fight us..." fight should be "attack"
Mistya/Rumia:
"We fought you...?" fought should be "attacked"

Marisa's house
Chaos:
"Let them destroy theirselves" theirselves should be "themselves"

SDM
Meiling:
And if I don't? What will you do?..."
"I don't? what..." should be "I don't, what..."

Eientei
Eirin:
of course, but it's not big loss really.
"...but it's not big loss..." should be "but it's not a big loss..."
Suika:
They left quite a bit of moneh behind when they left too when they left! maybe we should go out!
This one is a bit obvious on what needs to be fixed ...
Rinnosuke:
...about fear, hate, pain.... an utopia, you may say.
"an utopia" should be "a utopia" since the "u" has a "y" sound.
Kanako:
"Nonsense! There has always been an utopia"
same thing.

SDM
Patchouli:
That was nice little act....
should be "That was a nice little act..."
....but you're not the best actor...
actor should be actress

After battle with Remi, Reimu comments about Hope looking tired, but never faced her.

Tengu Mountain
Suwako:
... "several people call themselves the "Entities of Chaos"...
is that supposed to be "Entities of Pandora" or is that right as is?
Kanako:
"very fragment of Pandora herself. ..."
fragment should be fragments
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2011, 04:09:55 AM
And fixed all but the Reimu not facing Hope thing. Don't feel like fixing that right now >_<
Title: Re: Touhou Fantasy
Post by: jjwebb on September 30, 2011, 04:12:07 AM
I'll let you know when I find more.
Title: Re: Touhou Fantasy
Post by: Xenomic on September 30, 2011, 08:41:12 PM
http://www.megaupload.com/?d=7QXIP2AH


THIS is needed...apparently, here's what happened. I had a Parallel Process to check "If this character has this weapon equipped, give these skills to her. Otherwise, remove these skills", which was somehow messing with the Victory/Defeat handler. Why? I have NO idea...
Title: Re: Touhou Fantasy
Post by: Xenomic on October 01, 2011, 02:37:09 AM
http://www.megaupload.com/?d=OTW8TG2E




Because this game hates me so.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on October 04, 2011, 05:45:35 PM
How far have developed in Touhou Fantasy in terms of storyline on a percentage scale?

Spoiler for:
I'm not going to ask about the features or how many characters are you going to place as playable but I know you finished that Invasion... So what I'm going to ask is... Are you planning to split more than two parties to begin searching for those crystal things, Two Parties go after Konngara and Sariel while the other three begin searching for the other crystals

But I believe I know what the other trouble is... You couldn't think of any design or how the dungeon looks like in all locations of Makai... Am I wrong? So it would make sense why did you introduce the Crafting System... You're trying to think of what happens next while you're thinking new ideas...

Then again in Touhou Fantasy... I don't really know where to go next... Man I wish there is a walkthrough in your game so I wouldn't be the only one who's lost... Maybe it's something you could do or someone else you might know who could make a walkthrough for others not to get lost in Touhou Fantasy...
Title: Re: Touhou Fantasy
Post by: Xenomic on October 04, 2011, 09:27:25 PM
I've been doing my own LP series for TF, just not going to upload it until I have more videos done for everything else (for TF and non-TF). The crafting system was something as a breather while thinking of new ideas yeah, though I already know what I WANT to do for each dungeon gimmick...just not how I want to DESIGN each dungeon and whatnot.
Title: Re: Touhou Fantasy
Post by: jjwebb on October 05, 2011, 02:14:45 AM
in other words, he has everything planned out, he just has no idea how he wants to map the areas yet.  That's what he is trying to come up with, while at the same time, implementing things he has come up with already.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on October 05, 2011, 03:08:55 PM
in other words, he has everything planned out, he just has no idea how he wants to map the areas yet.  That's what he is trying to come up with, while at the same time, implementing things he has come up with already.

Thanks for that jjwebb...

I sometimes use the auto dungeon thing but I usually tweak it to make it more... Detailed persay?

but I also draw a random pattern and make it either large or small...
whenever when it comes to drawing: (X,Y)

I dont do the standard 1x1 I sometimes go by 3x2 for smaller maps or 6x4 for bigger maps
(If your average at math by what I meant by X,Y)

I place the walls afterwards then I do the objects for the entire dungeons or forests or mountain terrain...
Title: Re: Touhou Fantasy
Post by: jjwebb on October 07, 2011, 07:24:33 AM
Quote
One thing worth noting is that Yuuka created Marisa's Master Spark, and has her own version of it - the Twin Spark. As the name suggests, she duplicates herself and fires two Master Sparks.

WHY DOESN'T MY YUUKA HAVE THIS EPIC ATTACK?!!?!??!!?!?!
Title: Re: Touhou Fantasy
Post by: Tera611Espada on October 07, 2011, 04:16:10 PM
Quote
One thing worth noting is that Yuuka created Marisa's Master Spark, and has her own version of it - the Twin Spark. As the name suggests, she duplicates herself and fires two Master Sparks.

WHY DOESN'T MY YUUKA HAVE THIS EPIC ATTACK?!!?!??!!?!?!

I think it's called Dual Spark but I don't think Xenomic has decided to create such an attack but... I think it's going to be an optional attack that cannot be obtained unless obtained via special means...
Title: Re: Touhou Fantasy
Post by: Xenomic on October 07, 2011, 06:52:03 PM
Dual Spark has been in this game since forever ago. It still needs tweaked though, since I'm thinking of making it AoE (which would mean it would do far less damage than it does right now but oh well).
Title: Re: Touhou Fantasy
Post by: jjwebb on October 08, 2011, 11:31:53 AM
I put that as a quote for a reason ... I didn't call it that.
Title: Re: Touhou Fantasy
Post by: Xenomic on October 13, 2011, 05:21:46 AM
For those interested in what's going on, I haven't touched anything really with this game minus fixing up some things here and there. I'll be working on beta5 more once I get more videos in backstock.


As of right now, I am doing a LP of TF myself, and am up to 40 parts. I honestly didn't think that there'd be THIS many parts, and this is only 1/4 through beta3 at that...at this rate, I'll be hitting the same amount of videos as one of my Final Fantasy walkthroughs (FFI has 56 videos and is the smallest out of the videos I've done aside from MQ, while most others are around 70-150, for those that want a comparison). I wonder if I didn't overshoot the story for this somehow...hmmm...
Title: Re: Touhou Fantasy
Post by: jjwebb on October 13, 2011, 06:01:12 AM
I like long games, so it's fine :)
Title: Re: Touhou Fantasy
Post by: Xenomic on October 13, 2011, 06:04:17 AM
Well, it'd be even finer if I COULD get more help on this too. It's gonna take another 2 1/2 years just to finish the darn thing x_x

In other news, no work will be done other than fixing up things that I may have missed or whatnot (this includes text that gets cut-off or portraits that don't change which I've seen but forgot WHERE those happened...). Also, the crafting system I've noticed is COMPLETELY useless right now...which  makes me kinda sad since I spent so much time working on that alone...I'll find a way to make it useful somehow early on! I swear on it!

Mr. jjwebb, have you spoke to him about the sprites, if he's done any sprites for me at all yet?
Title: Re: Touhou Fantasy
Post by: jjwebb on October 13, 2011, 07:17:23 AM
actually, we haven't seen him in quiet awhile ... we think he has problems with his computer ...  He's had problems before, though ...
Title: Re: Touhou Fantasy
Post by: Xenomic on October 22, 2011, 06:44:46 AM
And the final update patch for beta4...I hope anyways...

http://www.megaupload.com/?d=7YVPW1X9


And to add to this, since I'm probably going to take a big break from TF for a while since I've been working non-stop to fix bugs and do this LP for the past month - 1 1/2 months, have music! Note, YOU WILL need this since it does include updated music for the current beta, but it doesn't hurt to get it anyways since it contains music that I MAY use later on anyways (all are in the Music Room if you want to spoil yourselves on what is where).

http://www.megaupload.com/?d=AW8SRHNJ


And as of this post, the LP for TF is fully done at that (for the most part).
Title: Re: Touhou Fantasy
Post by: Xenomic on October 23, 2011, 03:04:54 AM
http://www.megaupload.com/?d=ICWZM7KL



Fixes one tiny bug...that being that Reimu is somehow level 30 at the start of the game. Not what I wanted to happen yo!
Title: Re: Touhou Fantasy
Post by: Tera611Espada on October 25, 2011, 11:27:32 AM
No offence... It didn't seem much to me when you decided to fix all bugs and come up with the new item crafting system like what you'd expect from Fallout or Final Fantasy VIII... But since the main story at Makai seemed to put it's put to a halt until further notice and I have made about 586 maps while you have 448... I'm not bragging on I have more maps than you...

All I'm saying is that the maps haven't been made for the main Makai locations and I'm usually into the main storyline. Somehow I 'm just getting the feeling that you're intending to change roles from Marisa into a solo story for Byakuren...

[Off-Topic]
It's makes you wonder for a bit... How many maps can RPGmaker2k3 hold anyway?
Title: Re: Touhou Fantasy
Post by: Xenomic on October 25, 2011, 07:07:34 PM
Hopefully there's no limit on the maps for 2k3...if there is, I'm going to be extremely angry...


Do keep in mind too...I really, really hate mapping (still wish I had a mapper...), and not to mention that aside from storyline and mapping, I'm also trying to come up with more puzzles and what have you with the dungeons too. But I'm ALSO putting it on hold so that I can have more videos to upload on Youtube for other games so that I don't have to worry about videos while working on this game.
Title: Re: Touhou Fantasy
Post by: Tera611Espada on October 26, 2011, 01:00:16 PM
Hopefully there's no limit on the maps for 2k3...if there is, I'm going to be extremely angry...

Hmmmm... I checked the "help" regarding for limits of maps but it said as long as you have enough space on your hard drive for it... So I practically think it's limitless as long as you have enough space on your hard drive...

Mapping can be a pain I have to admit... But I don't give up on it since I'm creating the game all by myself,
Doing the Mapping, the System, Making Unique attacks and items, Of course I'm using resources I didn't make
by myself... I'm using pictures from scratch... But as long as I have the correct tilesets, charsets, battle
animations etc... But I made a quick teleporter item where you use X & Y to make a cursor select a desired
location such as the Scarlet Devil Mansion etc, of course it took me quite a while...

So as long as you can experiment you make the game improve greatly... Just like what you're doing with the Crafting System or the Characters special moves like Aya's Intel or Marisa's Steal ability...
Title: Re: Touhou Fantasy
Post by: Xenomic on November 15, 2011, 08:36:15 AM
Just to let everyone know, no this isn't dead. Just...taking my sweet, sweet time working on this, plus I was busy doing playthrough/walkthrough videos for my YT channel. I HAVE been *slightly* working on this again...mainly being the opening scene for the next dungeon that I haven't started mapping yet because...well...you all know why. The scene went by much faster than usual due to me actually HAVING a text document with the dialogue in it already. Wish I would've thought of that long ago...

Anywho, maybe you can expect some more progress in the next few days? Depends on how I feel and if I want to do the mapping for said dungeon...it'll be the first out of around 18 that I have to do so...yeah...
Title: Re: Touhou Fantasy
Post by: Xenomic on December 08, 2011, 09:25:01 AM
Yesh, I let things slide for a long time don't I? Anyways, I have a new mapper now, so the maps should be coming along a lot nicer and faster than if I did them (I sure know my maps aren't that spectacular, but hey...SOMEONE had to do them before no?). I might start picking up here soon, after I finish some Final Fantasy XII for the first time ever (and maybe finish recording FFTA...maybe...).
Title: Re: Touhou Fantasy
Post by: Tera611Espada on December 10, 2011, 10:03:46 AM
Yesh, I let things slide for a long time don't I? Anyways, I have a new mapper now, so the maps should be coming along a lot nicer and faster than if I did them (I sure know my maps aren't that spectacular, but hey...SOMEONE had to do them before no?). I might start picking up here soon, after I finish some Final Fantasy XII for the first time ever (and maybe finish recording FFTA...maybe...).

Pretty much but that just makes up time to finish something else and in the process you found the right person to give you what you want... Then again there were some good maps and some crappy maps... I'll put my favorite top three maps...

1.The Scarlet Devil Mansion building (exterior)
2. Youkai Mountain (A brilliant piece of work I might add...)
3. Mayohiga

This game is good and I hope you can keep up the good work...
Title: Re: Touhou Fantasy
Post by: Xenomic on December 23, 2011, 11:09:14 PM
Just to show this isn't dead:  http://www.megaupload.com/?d=ILUHQU8N

Minor fix patch. Fixes include:

*Sakuya speed bug for Blazing Fires fixed.

*Doll from Bamboo Forest is now added correctly when gotten (not if you have already gotten it though)

*Forest direction in Eientei fixed.
Title: Re: Touhou Fantasy
Post by: Xenomic on December 29, 2011, 11:18:38 PM
Update! Fixes a couple more little bugs, so that should be it for the time being.

http://www.megaupload.com/?d=PGU521IM
Title: Re: Touhou Fantasy
Post by: Xenomic on January 04, 2012, 08:00:49 AM
http://www.megaupload.com/?d=Y922TC39

Update patch! Fixes skill tree problems mainly.

Also, if anyone finds anything TOO hard or something, or wants to suggest anything, feel free to. Might help with the production of this game. In other news, I'm still trying to figure out whether or not it's possible to do field abilities based on who's in the party or who's currently on-screen (spritewise). For instance, I would like to have it so that if Marisa is the one in the lead (or is in the party), then the player has the ability to unlock locked chests and such. If anyone has any idea on how to do this, feel free to let me know!
Title: Re: Touhou Fantasy
Post by: LoganF on January 04, 2012, 08:29:50 AM
There's a conditional branch option for checking if a particular hero is in the party. It's on page two. You can use that before allowing a chest to be opened, for example.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 04, 2012, 08:32:14 AM
Hmmm....I'm assuming it's impossible to do it via sprite on-field for player party right? And I also doubt it's possible to make it so you can switch the on-field sprite with a button without using Order?
Title: Re: Touhou Fantasy
Post by: LoganF on January 04, 2012, 08:46:06 AM
The only way I can think of for changing the active hero is to change the sprite associated with the hero when a particular key is pressed.

It provides a few hurdles, though.

First, to give a cycling effect - as if moving through the party list - you'd likely need to keep a variable count on which party member is being displayed. You'd then also need to know the order of the party members, which means you'd need to remove the option to change the Order manually. That way, when you add in a party member you can increase a count on the current number of party members, and set a variable for which slot a given hero is in. Then it would be a matter of matching numbers between the counter for the sprite you want to show with the hero associated with that particular slot. Definitely a bit of a faff.

The other problem is when you want to do a kind of cutscene, in which you'd have to store the current active sprite, revert the main hero back to their original graphic, do the scene and then revert that change back to how it was prior to the scene. Again, more faff there.

It's definitely possible, as far as I can figure out, but not simple by any means.

This would also let you check which sprite is active through the use of the active sprite variable that would refer to the hero's id.

If you really want this kind of thing, I can give it a shot for you. In my head it works, but that's not a guarantee it actually will.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 04, 2012, 08:50:34 AM
It'd make the game more unique I'd think, though would suck not being able to change the party order outside (for those that like to see certain sprites, but I guess they can deal with it by putting them in the order they want when adding them via PHS). Of course, that leaves the idea of what to do for each field ability...hmmm...that's something I need to think of. The only character that HAS an passive field ability (or one at all) is Sakuya and that's a map speed up bonus (+1 speed on maps)....any ideas on the others?
Title: Re: Touhou Fantasy
Post by: LoganF on January 04, 2012, 09:14:27 AM
Well, you gave an idea with the locks - a character who has an ability to pick locks can be quite nice for the treasure hunting players. Or perhaps to make getting through an area a little easier when you don't have to always find the keys that open the door to the way out.

Really, it often depends on what you have going on your game. Whilst I did download a recent version, I've yet to actually sit down and play it through. But some ideas from the top of my head that you can always make changes in the game to incorporate (these ideas come from an old test project of mine that involved characters that had unique field abilities):

Climb - Having this character lets you climb up certain things such as cracked walls, vines etc to reach higher ground, or go down to lower ground.

Smash/Break - Strong character can break down weakened walls or wooden barriers.

Geomancy - A magic-type character can use the terrain properties that have different effects. Or perhaps rename this to allow a magic user to use certain magic elements in the field: fire to burn things, water to extinguish fires etc.

Scavenge/Search - Searches the area to find items; may find rare items in certain places. May even be able to extend this to find hidden paths etc.

Dig/Unearth - Similar to scavenge, find items underneath hero. Can only be used in certain areas such as deserts or soily ground. Also, like above, may even be able to extend this to find hidden paths etc.

Smooth Talker - Charismatic character that can often get more info from NPCs. Perhaps even obtain items or secret locations.

Those are a few ideas I could think of at the moment.

Often, these kinds of abilities provide the player with additional items, access to new areas or simply makes things a little easier. Sometimes, though, you want want them to solve certain types of puzzles.

You want to be careful, though, that the need for a certain ability to get through a part of the game is made known or an alternative solution provided (like with the locked door idea - you can use a lockpicking character or find a key somewhere) so that players don't have to backtrack to change their character so that they can progress. It'll likely throw them off the game altogether.
Title: Re: Touhou Fantasy
Post by: Xenomic on January 04, 2012, 09:21:55 AM
Those ideas are nice. Some of them would work too (plus with how many guest characters there are, would work with them too).

I could see Meiling having Smash/Break (I was thinking of that originally, though never implemented anything for it due to not having it in the game).

The Scavenge I thought of recently for a guest character (who may become optional), though who else could use that is hmmm....maybe Nitori or Reimu....

Dig/Unearth...I wonder if I have someone that would work for too. @_@

Smooth Talker, I can already THINK of a few people that could work for (there's always Remilia if all else fails, since she's always considered the most charismatic character in the series).

Geomancy...that one could actually probably be used by Patchouli since she's an elemental user to begin with o.o

And Climb...I wish I would've thought of something like that before lol...that would've made making maps a bit more rougher for me though I think since I'm horrible at that.


Overall, those are some really nice ideas. The Geomancy one was kinda going to be used actually for a puzzle gimmick in beta5 (through the use of 2 NPCs that you'll be having with you though). I might even patch up older dungeons to fit in with these if I ever get them implemented correctly...@_@
Title: Re: Touhou Fantasy
Post by: LoganF on January 04, 2012, 10:13:14 AM
Well I got it to work - the changing the active sprite appearance to go through party members idea.

However, I found another potential issue. The sprite association changes a specific hero. The problem is that, unless you always have the same party leader (in my test I'd always have to have Zack as lead), it's unknown which hero to change the sprite of. This could be solved by storing the ID of the chosen lead hero and changing the sprite appearance based on that ID. It means that the more heroes you have in your game, the more conditional checks you need to do as you need a set for each hero that could be lead.

Mind, you need to do a lot of conditional checks for each hero just to change to the correct sprite. It's a bit of work but it's possible. I'll work in the above problem and solution and upload the test project for you to play with. If you can bothered to implement it, then you can do.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 04, 2012, 07:46:10 PM
Really appreciate the help Logan. Yeah, that might be a doozy (the lead character tends to change quite often, though that's usually due to switching between different parties, both with the main party and a submain party). If I were to exclude the submain parties (the not-constant playables), then there's roughly 24-26 playable characters in all (the player is forced to have one lead character throughout most of the game until around beta6 after a certain point in it, at which point the game is going to become a bit more of a free roam and let you choose your party freely). So there's that (I don't think I'm going to give the temporary party members any field abilities per say since you usually don't get to use them for very long, nor can you normally keep them in your party).

The other issue I'm thinking of though is if I also (as I originally was thinking of doing) implement party splits (ala Kefka's Tower sort of deal). I HAVE a system that can work for it (I need to fix it up more though. It is in the debug room in the Test Room, but that only works in the SAME room, not from one map to another). Dunno if THAT'LL matter too much or not though (assuming I get THAT particular system working. I may have to try it in the debug room to see if it works.
Title: Re: [2k3] Touhou Fantasy
Post by: LoganF on January 06, 2012, 10:48:38 AM
http://www.mediafire.com/?er4eja1ao15lm63

(Edit: also changed the link in this post to the correct one)

And there you go. It'll be a fair bit of work to integrate into your game since it isn't plug and play. You'll be better of using it as a reference and creating it from scratch in your own project so that you can choose which variables you need to set aside for it.

With regards to the demo project:

You can manually choose the "hero" sprite to display directly through the number keys 1, 2, 3 or 4 (Key Input Values: 11, 12, 13, 14). The numbers refer to the slot in the party.

You can cycle through the party members with the Shift Key (Key Input Value: 7).

If necessary, you can change the Key Input Processing values should you make use of them already.

When you remove party members, variables will be updated accordingly. Should you remove the last party member it's pretty straightforward. If you remove the party member in the 2nd slot, then the necessary variables are updated to "move down" the party members. Thus the variables holding the IDs of the heros in Slot 3 and Slot 4 will be moved to Slot 2 and Slot 3 respectively, allowing for seamless transition when you begin to cycle/choose graphics again.

Also, if you remove the lead actor - the actual hero in party slot 1 - everything will be updated properly. The slots will be moved down as above, and the correct graphic for the new lead actor - the actor who was in slot 2 - will be shown instead.

In all, it's pretty seamless (at least in my initial testing).

In terms of what you will need to find space for:

5 Common Events
11 Variables

Aside from 2 instances (adding and removing heroes) everything is handled with Common Events; 1 which is Parallel, the rest are called. The most commonly called CEs will be the ones to add and remove heroes. Because these CEs handle actually adding and removing party members, you'll need to make edits to any other systems that add/remove party members to allow for correct compatibility - certain variables need to be updated when adding and removing heroes, thus why the CEs will handle this process.

You can check the events on the game map on how adding/removing is done - basically, a variable is set that contains the value of the ID of the party member to add/remove and then you call the respective CE. Within that CE you interpret that ID to add/remove the appropriate party member. At the same time, all of the necessary variables are assigned the appropriate values that allow the graphic changing to work properly. It shouldn't be too difficult to make a few edits to your PHS system to work.

Once you've gone through setting up and expanding the CEs that are used, there's very little extra work (aside from compatibility fixing).

It's pretty well commented, but if you have any questions about how it works or how to set it up, just let me know.

All in all, I'm pretty pleased with it. It made a change to go back to 2k3 and make an evented system. I used to do a fair bit of work with events, even did a few tutorials. With the more recent RMs involving scripts it's quite easy to forget that making an evented system can be pretty fun, and not really that hard either.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 06, 2012, 04:31:22 PM
Ah....much MUCH obliged for the help Logan. I will definitely look at this when I'm in a far less tired state (as of this message, it has been a good 20 hours since I've been up, and a good more 12+ more that I'll probably be up because that's how I am...). The only real ways that party members are removed are as follows in this game:

A) PHS system (which uses variables to determine who gets added to the party. If you have my game, the entire PHS system is done per character in one map (well, there's 2 others, but those are event specifics and you won't be using character-field abilities during that time at all).
B) During an event to change party members manually
C) In one particular area, for up to a point (the Blazing Fires of Hell), you'll automatically be forced to use 3 specific party members (with a 4th one for a little bit, and 2 of them for a bit as well).


Those are the only known instances of the party members being changed so might not be TOO bad per say I would think. I don't know if you'd really WANT to try and test those methods at all (that would require a lot of copy/pasting from my game into that project), but up to you on that. I can always use debug room for testing methods if all else fails (good reason why I put one in there after all, though wish I used it a bit more than I have...).


As for events that involve having the party leader, I use an invisible event to duplicate the party (the actual party leader sprite is NOT seen on screen, if for a brief moment, before the event takes over). Did this BECAUSE of how weird things can get with the Order function, so that shouldn't really bother that at all ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 07, 2012, 12:04:43 AM
Checked the project, and are you sure it's the right one? I didn't see anything for the current idea in there (I saw the camera coding and the Crafting coding in there, but nothing for the character graphic coding @_@ )
Title: Re: [2k3] Touhou Fantasy
Post by: LoganF on January 07, 2012, 01:10:06 AM
I apologize for that. I have so many projects called project1 for RM2k3 that I must have packed up the wrong one. I figured it might have been the one in My Documents, but apparently not. I probably should have checked it first.

Anyway, I found the right one, hidden somewhere, so here it is. I checked this one too.

http://www.mediafire.com/?er4eja1ao15lm63

Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 07, 2012, 01:19:00 AM
Coolio~ Well if anything, I have the Camera coding if I use it now (I might actually make that a field ability for Aya, since well...she's a journalist and whatnot. Seems fitting no?). And for Reisen, I think her field ability will be to reveal hidden traps and help with puzzles slightly (this'll make some areas such as Eientei much more easier, and I can revamp the Bamboo Forest with more neato things probably...). I'll have to see what the shift key translates to on my PS2 controller (yes, I use a controller for 2k3 because it's easier for me lol). I'll also have to make note of this in my Read Me file as well possibly (the party switch thing I have an idea for to avoid using the key that this system will probably use, by using switch points).

Do appreciate the help though! If you do ever play through this, do let me know what you think of it, good or bad feedback. Either which way will help make it better (though I will say, I suck at maps. It's pretty apparent early game since well, I never bothered to go back and fix it up per say...^^; )
Title: Re: [2k3] Touhou Fantasy
Post by: LoganF on January 07, 2012, 01:56:26 AM
I'm going to be offline for a few weeks (moving house) so I may get a bit of time to take a nosy. I'll be sure to download the latest version.

Glad to be of help. If there's anything else just ask - although I won't be able to give you anything for a while after next week.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 07, 2012, 01:59:17 AM
Will do if anything else comes up (which I'm sure it will, since I'm trying to go for complete uniqueness with as much as possible with this thing, though not overly so like CMS stuff and whatnot). The only thing I need to think on for this particular system is WHAT each character is going to do is all that'll be really left on it. THAT is the tricky party for sure.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 09, 2012, 05:46:28 AM
Now for a little discussion about the game! Oh man!

So in this here post, I shall talk about the status effects of the game, and what might be new and coming into the game! Feel free to add in your two-bits about what's in and what might be!


NEGATIVE STATUS EFFECTS

Amnesia: Character cannot use skills that require the physical stat. Lasts after battle.

Armor Break: Character's Defense is halved.

Berserk: Character cannot be controlled and will constantly attack. Attack and Speed are doubled, but Accuracy is reduced to 70%.

Blind: Character's accuracy is reduced to 70%. Lasts after battle.

Charm: Character randomly attacks allies with only physicals. Unlike Confusion, can only wear off after time passes.

Confusion: Character randomly attacks allies with only physicals. Wears off after a physical attack, but not a magic attack.

Cursed: Character cannot change equipment. Lasts after battle.

Death: Most obvious status in any game. Character hits 0 HP, they cannot act. All party members are in this status, it's game over. Note that Auto-Life nor the Reverse Doll will save you from a game over if the last character is KO'd or the entire party is KO'd at once due to the way 2k3 works. Also of note is that having a party of full KO'd characters on the overworld results in a game over as well!

Fear: Character's Attack, Defense, and Magic are halved.

Freeze: Character cannot act.

Magic Break: Character's Magic is halved.

MP Sap: Character loses 1% of Max MP every turn in battle. Cannot be cured.

Paralyze: Character cannot act.

Petrify: Character cannot act, but can still be damaged and Defense is doubled. If all characters are in this status, it is game over. Lasts after battle.

Poison: Character takes damage on every turn (counts theirs and all other active battlers) equal to 2% of their max HP. Lasts after battle. When walking on the overworld, a Poisoned character takes 1 HP worth of damage each step.

Power Break: Character's Attack is halved.

Sap: Character loses 1% of Max HP every turn in battle. Cannot be cured.

Silence: Character cannot use skills that uses the Magic stat. Last after battle.

Sleep: Character cannot act or evade until awoken. Will be waken up from any physical attack, but not from magic attacks.

Slow: Character's Speed is halved.

Stop: Character cannot act. If all characters are in this status, it is game over.

Venom: Character cannot act and loses 2% of their Max HP and 1% of their Max MP every turn. If all characters are in this status, it is game over.



POSITIVE STATUS EFFECTS

Blink: Character evades all NORMAL physical attacks.

Haste: Character's Speed is doubled, but accuracy is reduced to 70%.

Heal: Character restores 10 HP and 1 MP every step on the overworld. Can only be applied on the overworld.

Invincible: Character evades all normal attacks and reflects all skills.

Magic Up: Character's Magic is doubled.

MP Regen: Character restores 1% of Max MP on every turn.

Power Up: Character's Attack is doubled.

Protect: Character's Defense is doubled.

Reflect: Two versions exists. The enemy-only version reflects all skills. The character-only version reflects alls kills, but the target will lose 1% Max HP and Max MP every turn while under status. Status may or may not stay in.

Regen: Character restores 1% of Max HP on every turn.



EQUIPMENT-ONLY STATUS EFFECTS

HP Drain: Character loses 10 HP every turn in battle. On the overworld, for every step taken, character loses 1 HP and 1 MP.

Life Up: Character restores 4% Max HP every turn in battle.

MP Restore: Character restores 1 MP every turn in battle.


ABILITY-ONLY STATUS EFFECTS

Libra: Used with Intel.

Steal: Used with Steal.


SPECIFIC-BATTLE STATUS EFFECTS

Full HP: Character's HP is fully restored every turn.

Full MP: Character restores all MP every turn in battle.


LOCATION-SPECIFIC STATUS EFFECTS

Permament Amnesia: While in dungeon, under constant Amnesia.

Permanent Silence: While inside dungeon, under constant Silence.


NEW STATUS EFFECTS

Auto-Life: Character is revived from death automatically with 50% of Max HP.

Bubble: Character's Max HP is doubled.

Disable: Character cannot do anything except Defend or Escape.

Disease: Character cannot restore lost HP, and their Max HP becomes their current HP. If character is KO'd and revived, Max HP is 1. Lasts after battle.

Sniper: Character's Accuracy is increased to 100%.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 09, 2012, 06:10:46 AM
And on a sidenote, first post updated with updated information (Statuses are there now, as well as updated Reference sheet). Need to update characters though badly...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 10, 2012, 05:03:47 AM
what the-- why haven't I been getting e-mails on new posts?!!

Anyways, just thought I'd let you know that I haven't disappeared for no reason.  I had computer issues (as Xenomic should know, I believe) and I'm capable of helping again ... However, I'm stuck with Linux for now ... but I will get Windows soon.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 10, 2012, 06:45:44 AM
Ah...nice to see you're back~ I've been busy recently trying to add in new status effects (I already have Auto-Life, Disable, and Heat completed. Working on fixing Freeze to work as per in FFIX, and about to work on both the Disease and Bubble status effects). If you can figure out how to get either one of those statuses working fine, then that'd make everything so much easier since they're inverts of one another essentially (Disease might be trickier as I plan on having it last outside of battle, and if a player levels up from a battle, I'll need to add that difference to their true current Max HP). That's all there is so far on that. x_x
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 10, 2012, 06:54:19 AM
well ... can you post all the links I need to download the game with the current version?  it would be great if it was just 1 link, but I can deal with multiple.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 10, 2012, 07:06:52 AM
All links are found at the bottom of the first page, for everything you need.

As for everyone else, here's the coding of what I have for Disease so far...it's not perfect yet as I haven't tested it out, but it'll give you an idea of what I'm trying to aim for.

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/DiseaseCodingTest.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 08:33:17 AM
So, I made a document for all of the possible characters that could have a field ability...there are 29 possible characters in all....I DON'T think I have that many ideas for field abilities for each and every single one of them, so a lot probably won't get a field ability, IF I actually get this implemented, which may or may not happen (not right now, but will probably happen after I finish the actual game. That should be main priority). Here's what I have per character thus far:

Spoiler for:
Advent Cirno:

Alice:

Aya: View current area.

Byakuren:

Cirno:

Hope:

Keine:

Koishi:

Komachi:

Marisa: Can unlock locked chests and certain doors.

Meiling: Can break down weakened walls or wooden

barriers.

Mokou:

Momiji:

Nazrin: Able to tell how many items are left in each screen.

Nitori:

Nue:

Patchouli: Use certain magic elements in the field: fire to

burn things, water to extinguish fires etc.

Reimu: Get advice.

Reisen: Reveal hidden traps.

Remilia: Charismatic character that can often get more info

from NPCs. Perhaps even obtain items or secret locations.

Rinnosuke:

Sakuya: Doubles walking speed on overworld.

Sanae:

Suwako:

Utsuho:

Youmu:

Yukari:

Yumemi:

Yuuka:

Reason for the spoiler is well...some of the characters are spoilers for those who know of the Touhouverse and/or those who don't want to be spoiled on potential characters. Note that the ones that AREN'T used yet are Smash/Break, Climb, and Dig/Unearth from the previous page. If anyone can help on this, that'd be fantastic, since I'm out of ideas as to what would be nice for field abilities! @_@ Also, try to keep it as close to the character as possible. If you need to know what they can do and whatnot, feel free to ask and I'll try to explain the best I can ^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 08:34:22 AM
was having trouble with the .lzh file, but I got it to work ... eventually ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 08:45:32 AM
I don't know why it's in .Izh format...probably because I somehow used IzArc to zip it instead of WinZip or something ^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 08:47:05 AM
So, I made a document for all of the possible characters that could have a field ability...there are 29 possible characters in all....I DON'T think I have that many ideas for field abilities for each and every single one of them, so a lot probably won't get a field ability, IF I actually get this implemented, which may or may not happen (not right now, but will probably happen after I finish the actual game. That should be main priority). Here's what I have per character thus far:

Spoiler for:
Advent Cirno:

Alice:

Aya: View current area.

Byakuren:

Cirno:

Hope:

Keine:

Koishi:

Komachi:

Marisa: Can unlock locked chests and certain doors.

Meiling: Can break down weakened walls or wooden

barriers.

Mokou:

Momiji:

Nazrin: Able to tell how many items are left in each screen.

Nitori:

Nue:

Patchouli: Use certain magic elements in the field: fire to

burn things, water to extinguish fires etc.

Reimu: Get advice.

Reisen: Reveal hidden traps.

Remilia: Charismatic character that can often get more info

from NPCs. Perhaps even obtain items or secret locations.

Rinnosuke:

Sakuya: Doubles walking speed on overworld.

Sanae:

Suwako:

Utsuho:

Youmu:

Yukari:

Yumemi:

Yuuka:

Reason for the spoiler is well...some of the characters are spoilers for those who know of the Touhouverse and/or those who don't want to be spoiled on potential characters. Note that the ones that AREN'T used yet are Smash/Break, Climb, and Dig/Unearth from the previous page. If anyone can help on this, that'd be fantastic, since I'm out of ideas as to what would be nice for field abilities! @_@ Also, try to keep it as close to the character as possible. If you need to know what they can do and whatnot, feel free to ask and I'll try to explain the best I can ^^;;

my ideas of what COULD also be used.
Spoiler for:

Alice: Show general direction of certain items on screen. (sends out her dolls to search? x-x)

Cirno: Creates paths of frozen ice in certain areas (to obtain items or advance in the story?)

Hope: Allows healing items to be twice as effective.

Momiji: Allows a map of the area to be seen for open (non-cave/dungeon) areas. (overworld, town, outdoor areas, etc.)

Nitori: Can travel in certain water areas OR travel in certain maps that take place underwater.  Nitori can't be removed from the party when this happens.

Youmu: Can speak with (certain?) spirits.

Yukari: Can teleport right outside certain world map areas while on the world map.

You can also have someone regen the party's HP by 1 per step (such as Keine or Rinnosuke?)


Just some ideas .... nothing major and can be modified or implemented as desired.

EDIT: kinda failed, since you have Aya's ability as "view current area" ... though, Momiji could have the same or similar ability if Aya isn't available OR you can make it (if possible) that if Momiji is in the party, have it so the camera is zoomed out for areas that are big enough.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 08:57:46 AM
Spoiler for:
Hmmmm....that would be nice for Hope's ability, since it fits with her in general being a support-type character, but not sure how I'd do that, IF it could be done at all (which I don't think it can...).

Youmu's....that's not a bad idea actually.

Yukari's would be nice too, instead of having to find a teleporter or go through dungeons to get to and fro from Makai and such, assuming the player has visited the locations at least once.

Momiji....if I knew how to do that, I probably would, but not sure how that would work at all x_x;;

Nitori...someone brought that up for her earlier too. Could be used for a dungeon or something maybe (it's hard to come up with something for her otherwise, unless I gave her the Dig/Unearth or Scavage ability...).

Cirno's another one that I couldn't think of what to do at all either lol. Might be interesting though.

Alice...I wonder how I'd do that. Not like there's much ELSE for Alice to do (and she'd be nice to do that with probably since she's the very last character you can possibly get mostly in the main storyline).

Hmmm...the Regen thing I have as a sub-ability of Sakuya's, so that might not be used (wouldn't fit those two either).

Some nice ideas though I have to say. Might use some of them later on down the road. I know it may seem silly to put spoilers in the project thread, but hey, people don't like to be spoiled on things right? And I tend to want to keep spoilers to a minimum (unless people WANT to know, in which case they can always open the spoilers, and the spoilers make loading pages faster too!).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 09:10:43 AM
Wait....is it possible to zoom out the camera at all in 2k3? I'm curious about that now...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 09:12:09 AM
I use the spoiler to save space ... and feel free to use my suggestions.  That's what I'm here for, after all.

Spoiler for:
also, as for the ability suggested for Rinnosuke/Keine ... my thoguht process for that is ... Keine has connections to Reisen via Mokou x Kaguya war, so she can "buy" or "receive" medicine to use.  (I thought this would match Eirin better, but I guess she can't be used in a party ... figured Keine would be the next closest since Reisen already has an ability.)  As for Rinnosuke, he has a shop that has items from the human world.  I figure he would use medical materials from our world (herbs, band-aids, pain killers, etc.) to recover HP.

Another thing.  Youmu's ability could also work as Komachi's ability, since she often talks to spirits, etc.  OR she could have the ability to go across the Sanzu river or be able to use the item that switches out party members at any time (manipulation of distance? xD)

I'll update you if I think of more.

also, in response to your most recent post, not sure.  I don't really mess with 2K3
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 09:18:56 AM
Spoiler for:
Hmm....that....that actually would be kinda neato with Komachi (though I'd have to make sure to keep it banned in certain areas methinks where you CAN'T switch party members lol). Though you are right, Komachi would be the one to talk to spirits more than Youmu...but then Youmu would be left with nothing (I don't even know if either one of them can understand what spirits are saying though since most spirits don't talk...hmmmm).

Rinnosuke is the LAST true party member you can get in the game (if you got everyone up to that point), so I'd imagine that if all else fails, he'd probably be the one without any field abilities at all (his skills in battle would kinda make up for that since he'd have access to a crapton of abilities and such). Keine...I could see your reasoning there actually. I MIGHT use that in the event that I have nothing better to add in or such.

As for Eirin, she's only a temporary party member, and I don't think any temporary party members are going to get any field abilities since you don't get to use them THAT long per say. Think of Yuugi/Lunasa/Mystia/Wriggle/Tewi/Chen/Iku/Letty. None of them at all would get any field abilities for instance.

I don't THINK it's possible to do per say, but would be very nice nonetheless lol. Will have to see if anyone that knows 2k3 knows if it's possible...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 09:25:26 AM
agreed ... but I think it would be a nice feature, especially when trying to explore places.  would DEFINITELY save time.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 09:28:28 AM
Aya's ability, as someone said, would have to be done by pressing the button over and over (I don't think you can hold the button to move in it, but I haven't implemented it yet to test it out). That's something that I'll need to look into as well. If I could do that, I'd implement that feature with her ability. Sure, that leaves Momiji with nothing again, but it'd make Aya more useful (sure wish Momiji could have her own Cover ability though...not really possible to do it seems the way I want to x_x).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 09:32:29 AM
hmm .... replace Sakuya's ability with a non-field ability that allows backattacks/ambushes to happen less frequently and preemptive attacks to happen more often, give Sakuya's current ability to Aya (she IS the fastest character in Gensokyo, afterall), and give Momiji Aya's current ability.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 09:36:04 AM
I actually don't even know if I can do anything about special formations like that lol. That would be neato though too (in fact, Back Attacks/Ambushes really don't happen THAT often, now that I think about it....huh....). I WAS going to give that to Aya originally, but needed to beef up Sakuya somehow originally lol. I think the other reason was because Aya had Intel too, but I don't know. I MIGHT switch their abilities if anything better than what Sakuya has on right now appears for her, since that would be Aya's ability after all (another reason being that Aya could send a crow to view the area or something too, hence her ability).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 09:40:13 AM
not really convincing me .... Aya = speed, hands down.
if you can't figure that out, maybe make it so Sakuya being in the party makes it so it's preemptive only? x-x ... or if you can't figure that out ... uhm ..... make it so she can access the shop at any time? x-x (obviously, certain areas locked)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 09:42:51 AM
That would also mean I'd have to go into every event ever and fix them from Sakuya to Aya. Which can get....pretty tiresome mind you lol. That's a pretty big reason there too for now anyways.

I COULD make duplicates of tilesets and have those deal with the special formations (means I'll have to double up on every tileset in the game, one for normal, and another for Sakuya's ability, if I do that. Does anyone know if that's possible to do?). If I can do that, THEN I'll give Aya Sakuya's ability.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 11, 2012, 09:54:40 AM
Fine, be lazy >~>
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2012, 09:58:20 AM
Hey! I has right to be no? :v


In other news, before I go to sleep, more stuff! This time, for possible abilities/attacks, both for enemies and allies. Need to check up on whether these can be done as well, maybe in a thread or something...


Angel Whisper (FFVII version, give to Hope. FFTA version, give to Mokou at multiple levels)
Level 2 Sleep/Level 3 Confuse/Level 4 Disable
Acid (Random status effect)
Death Claw (Reduce to 1 HP and inflict Paralyze).
Moon Flute (Turn into Mad Rush for Momiji's command).
Vampire (Drain + Sap)
Level ? Holy (Deals damage to all whose level is a multiple of the last digit of Yen) [Need to see if this can be done in 2k3]
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 12, 2012, 03:21:24 AM
Well, I'm capable of doing stuff on Windows now, so that's good ...  I'll be of much more use now, since I can do that.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 12, 2012, 04:32:51 AM
I still need to figure out how to code Disease yet...it's rather confusing I must say, setting it up the right way. Not sure how to set up the Max HP values so that one doesn't overwrite the other at any given time...@_@
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 13, 2012, 07:47:47 AM
Full list of what I have in mind for new stuffs! Do give me input on these (and even better if you know if these can be done or not).


Angel Whisper (FFVII version, give to Hope. FFTA version, give to Mokou at multiple levels)
Level 2 Sleep/Level 3 Confuse/Level 4 Disable/Level 5 Break
Acid (Random status effect)
Death Claw (Reduce to 1 HP and inflict Paralyze).
Moon Flute (Turn into Mad Rush for Momiji's command).
Vampire (Drain + Sap)
Level ? Holy (Deals damage to all whose level is a multiple of the last digit of Yen)
Prime Level Death (Instant death to all whose level are a prime number)
Angel's Snack (Give to Hope. Uses a Faith item for each party member in party)
Hastebreak (Slow on non-Haste characters. Stop on Haste characters)
Rippler (Trade statuses with one target)
Traveler (Deals damage equal to number of steps taken / 32)
L4 Suicide (Reduces HP by 9/10 if levels are equal to a multiple of 4)
Degenerator (Inflicts Instant Death and removes target from battle)
Night (Sleep on all targets in battle)
Angelsong (Regen on all allies)
Aqua Bubbles (Water damage + Sap)
Bleed (Inflicts Sap)
Invert (Switch HP and MP)
Pox (Inflicts Disease)
Pulsar Wave (Non-elemental damage + Disable to all)
White Breath (Ice damage + Stop)
Judgment (Holy damage + Stop)
Bewitching Gaze (Charm + Slow to one)
Destroyer (Increases ATK/DEF/MAG)
Gil Snapper (Receive Yen equal to damage taken. Make % chance. Possibly Marisa innate)
Replenish MP (Regain 20% of damage taken as MP)
Unscarred (Attack/Defense/Magic +50% if HP is at full)

Critical abilities for equipment (Such as Critical: Haste, Critical: Berserk, etc)?


Do give me input on these guys! They may show up in the game for both enemies and allies...also still need help on coding Disease! @_@
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 13, 2012, 08:49:56 PM
Gah!  Bamboo Forest is still broken x-x  I had to change the code or it wouldn't let me go any further ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 13, 2012, 10:43:47 PM
What happened now?
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 14, 2012, 01:57:11 AM
In the area of the Bamboo forests with the sign before that's apart of the map that you fight Reisen and Tewi, the second sign you go to doesn't activate.  I had to change the code for the first sign so that the first time you view it instead of adding 1 to the varriable, it sets the variable to 1.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 14, 2012, 02:00:21 AM
Second sign....is that the 2nd sign puzzle or the 3rd?

Overall the entire thing needs revamped. If you look at my Bamboo Forest vid on my YT channel, you'll see just HOW messed up it really is...I think the entire forest just needs redone in terms of puzzles and layout anyways...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 15, 2012, 09:40:34 PM
Update patch! Comes fresh with new bugfixes! Still need to work on some statuses though, but hey, bugfixes!

http://www.megaupload.com/?d=ZZ966HEO
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on January 18, 2012, 12:41:35 AM
The first sign is the one that initiates the puzzle and allows you to reset the puzzle.  The second sign is the one you go to right after that (the upmost one)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 18, 2012, 02:31:18 AM
Oh yeah, that one. That entire puzzle needs revamped anyways (well, the entire forest in general does).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 19, 2012, 09:37:39 PM
So, I've decided that Koishi's Blue Magic list needs revamped badly. She just seems too generic really (and she needs to be more unique). So, I'm going to post all of her Blue Magic spells here, and you guys can help decide which goes and which stays! And then afterwards, I shall post what I have in mind for the new spells. So, the current list is as follows:


Flare Breath (Base 400 Fire damage to all enemies)
Flame Star (Base 700 Fire damage to all enemies)
Flame Stone (Base 1200 Fire damage to one enemy)
Salamander Shield (Base 2000 Fire damage to all enemies)
Ice Storm (Base 400 Ice damage to all enemies)
Diamond Edge (Base 550 Ice damage + Berserk to one enemy)
Judgment Bolt (Base 800 Thunder damage to all enemies)
Lightning Orb (Base 1100 Thunder damage to one enemy. Ignores Defense)
Heaven & Earth Press (Base 500 Earth damage to one enemy)
Six Earthquakes (Base 200 Earth damage to all enemies)
Wind Sickle (Base 400 Wind damage to all enemies)
Tsunami (Base 500 Water damage to all enemies)
Dragon Bullet (Base 2200 Holy damage to all enemies)
Pandaemonium (Base 4000 Holy damage to all enemies)
Paschal Moon (Base 2900 Shadow damage to one enemy. Drains HP and ignores Defense)
Chaos Drive (Base 600 Shadow damage to all enemies)
Doomsday (Base 800 Shadow damage to all enemies)
Poison Mist (Base 45 damage + Poison to all enemies)
Pollen (Base 20 damage + Sleep to all enemies)
Ink (Blind to all enemies)
Gathering Oni (Death to one enemy)
Offense Down Omega (-20 Attack to all enemies)
Defense Down Omega (-20 Defense to all enemies)
Death Lance (Base 2500 Ghost damage + Death to one enemy)
Fireworks (Base 1500 physical/magical damage to all enemies)
Scarlet Weather Rhapsody (Base 3000 damage to one enemy)
Flare (Base 1500 Fire magic damage to one enemy)
Freeze (Base 1500 Ice magic damage + Freeze to one enemy)
Bio (Base 500 magic damage + Poison to one enemy)
Bioga (Base 1500 magic damage + Poison to one enemy)
Heal (Restore 200 HP to party)
Aura (Restore 5000 HP + all statuses to one ally)
Full-Cure (Restore all HP to one ally)
Holy (Base 4500 Holy magic damage to one enemy)
Shadow Flare (Base 4500 Shadow magic damage to one enemy)
Drain (Drains base 300 HP from one enemy)
Drainra (Drains base 600 HP from one enemy)
Drainga (Drains base 1400 HP from one enemy)
Meteor (Base 4000 magic damage to all enemies)
Ultima (Base 5500 magic damage to all enemies)
Mighty Guard (Regen + MP Regen + Blink + Protect + Haste to all allies)
White Wind (Restores HP to party equal to Koishi's HP)
Nova Storm (50% chance of reducing any target's HP in battle to 1. Works on allies and enemies alike)


That's that for her Blue Magic list. As you can see, it's pretty....well....not THAT diverse really. These are the ideas I had in mind (borrowed from the FF series of course):


Angel Whisper (FFVII version, give to Hope (Full-Life + Mini-Esuna). FFTA version, give to Mokou at multiple levels (Restore minor HP + Auto-Life)
Death Claw (Reduce to 1 HP and inflict Paralyze).
Vampire (Drain + Sap)
Angel's Snack (Give to Hope?. Uses a Faith item for each party member in party. Or give to Koishi, and make it cure statuses that cannot normally be cured by other abilities?)
Hastebreak (Slow on non-Haste characters. Stop on Haste characters)
Rippler (Trade statuses with one target. May become Enemy Only)
Traveler (Deals damage equal to number of steps taken / 32)
Night (Sleep on all targets in battle)
Angelsong (Regen on all allies)
Destroyer (Increases ATK/DEF/MAG)



In addition to Blue Magic skills, there are also a chance of me making passive/equipment abilities. Also borrowed from the FF series, but ideas on these would be nice too!


Gil Snapper (Receive Yen equal to damage taken. Make % chance. Possibly Marisa innate)
Replenish MP (Regain 20% of damage taken as MP)
Unscarred (Attack/Defense/Magic +50% if HP is at full)
Critical abilities for equipment (Such as Critical: Haste, Critical: Berserk, etc)
Moon Flute (Turn into Mad Rush for Momiji's command. Moon Flute inflicts Berserk on the party. Mad Rush would inflict Berserk + Protect + Haste on the party).



In ADDITION, here are some new enemy skills that'll probably be seen in-game! Not all though possibly mind you!


Level 2 Sleep/Level 3 Confuse/Level 4 Disable/Level 5 Break
Acid (Random status effect)
Aqua Bubbles (Water damage + Sap)
Bleed (Inflicts Sap)
Invert (Switch HP and MP)
Pox (Inflicts Disease)
Pulsar Wave (Non-elemental damage + Disable to all)
White Breath (Ice damage + Stop)
Judgment (Holy damage + Stop)
Bewitching Gaze (Charm + Slow to one)
L4 Suicide (Reduces HP by 9/10 if levels are equal to a multiple of 4)
Degenerator (Inflicts Instant Death and removes target from battle)
Level ? Holy (Deals damage to all whose level is a multiple of the last digit of Yen)
Prime Level Death (Instant death to all whose level are a prime number)



In addition, what does everyone here think of having 8-way directional movement in the game (since default is 4-way)? I've had this in the game since around beta1/2, but never put it into full use due to a bug with it, but now that it's (potentially) fixed, I could put it in for ya'll?



Do leave your comments on this! I really need help on this bit x_x;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 20, 2012, 04:36:41 AM
First post updated with Mediafire Alternative for now...

In addition to the reupload, updated patch as well as more music (hopefully I didn't miss anything?). The music MIGHT be turned into .ogg format...not sure yet.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 23, 2012, 01:17:47 AM
New link to TF files in first post. For those who are just now getting the game, you may need to get the Touhou Fantasy Essentials and the RTP (put the RTP files in the main TF directory, and let them copy themselves into the proper folders).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 24, 2012, 12:11:21 AM
"Yeah, I think i understand what you're saying. How about having only very few monsters give exp, just items instead or remnants, i.e. teeth, skins etc. that you can sell or exchange? (quite a few rpgs do that, it's actually fun, imo)."

"Items that you can sell for EXP? Hmmm...that's actually an interesting idea. Though that could cause a lot of issues with the current game since most monsters drop crafting items for the Synthesis system in the game...unless I make a Synthesis Shop where you can buy the materials and/or craft them as well. Idseas, ideas..."


My reply to the person's idea on fixing EXP in another forum. I was thinking of making crafting items easier to obtain other than from chests/monster drops, by either being buyable or by being craftable themselves (more than likely, the lower leveled ones would have to be found, the mid-tier ones would have to be bought/made, and the high ones either only foundable or makeable). So there's a couple things here:

*Make Crafting materials buyable/craftable, ala Genius of Sapphieros/Devil of Decline?
*Make monsters not give EXP or give very little, and have items that can be traded for EXP, and have sidequests later that can give EXP (which is the original idea)?


A couple things to chew on I suppose for now.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 27, 2012, 12:22:36 AM
http://www.mediafire.com/?9655uxiuc8feq6t

Update patch. Fixes a bug in Eientei with the Forest Maze puzzle...which I didn't realize until today.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 27, 2012, 09:54:19 AM
http://www.mediafire.com/?uujwl214v88uo8l

Another one....
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 28, 2012, 07:00:11 AM
Ok, so some new things to add into this:


*Possible new command abilities:

**Magic Charge (Patchouli): Restore 20% Max MP to one ally/Restore 20% Max MP to one ally at the cost of 20% of Patchouli's Max MP

**Souleater (Remilia: Sacrifice 30% Max HP to deal damage to all enemies (haven't decided on Multiplier. Might be based off of a % of Max HP lost. So if HP was 9999, and multiplier is 33%, damage would be 6666 then)


**Mad Rush (Momiji): Gives party Berserk + Haste + Protect.


Can still use Command abilities for other characters that do not have them yet, if they can be done that is.


And as of now, Suwako now has 4 additional abilities:

*Brave the Elements (Grants Regen to party at the cost of 70% Max MP, up until level 5 where it grants both Regen and Bubble to the party)
*Seven Stones (Cost: 5% Max MP. Chance to inflict Disable on one enemy up to 50% at level 4, then 50% at level 5 including moderate Earth damage)
*Full Sakura Blizzard (Cost: 5% Max MP. Cures Curse at level 1, Curse and Disable at level 2, Curse/Disable/Heat at level 3, Curse/Disable/Heat/Disease at level 4, and then finally Curse/Disable/Heat/Disease/Sap/MP Sap/Power Break/Armor Break/Magic Break/Charm/Fear at max level).
*Frog God (Self-target buff, costing 10% of Max MP, that grants positive statuses up to level 4, starting with just Protect at level 1, then Protect/Regen at level 2, Protect/Regen/MP Regen at level 3, and finally Protect/Regen/MP Regen/Power Up/Magic Up at level 4.


Some gameplay changes that may occur:

*Party members might be fully customizable in that you will be able to choose anyone for your party, instead of having one character always in your party (for instance, you could switch Reimu out at any time instead of having her in the party for 3 full betas). In addition to this, depending on who the player chooses as the "leader", the battle theme will change accordingly.

*Skill shops will probably be done differently, in that the player will no longer have to buy skill books and spend forever using them to learn skills in the item menu. Instead, a shop will be set up much like the Synthesis shop, which will give details on the skill the player can buy, including the price, before automatically giving it to the player according to the skill levels. Monsters that drop skills...well, that'll be worked out later.

*Custom EXP system may also still be implemented as mentioned to deal with the EXP/Yen ratio problem (some don't think there's that much of a problem with EXP, but I think there's a problem with both)


That is what's new so far. Feel free to give feedback, suggestions, etc., since I'm in need of it on these ideas. I still need to give command abilities to other characters too, just to make them more unique. To make it easier, here's the following details on that.



Spoiler for:
Characters with Command abilities:

Marisa: Steal
Aya: Intel (Scan)
Meiling: Chakra (can be upgraded with character-exclusive weapons)
Nitori: Stock (FFX-2 Alchemist command)
Nue: Morph (Changes target into item if target's HP is less than 10. Needs changed to something more reasonable...)
Sakuya: Time Stop (100% Escape from escapable battles)
Komachi: Yen Toss (Gil Toss ability)
Sanae: Miracle (Think of it as a random effect, like in Earthbound. Needs revamped though...)
Byakuren: Pray (Restores 10% of Max HP to party)


Those without Command abilities as of right now:

Reimu
Patchouli
Remilia
Mokou
Reisen
Youmu
Momiji
Hope
Koishi
Yuuka
Advent Cirno
Yumemi
Yukari
Alice
Utsuho
Keine
Suwako
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 31, 2012, 04:12:27 AM
Pack for missing songs in the game:  http://www.mediafire.com/?22q20uozpma1aqy

Note that some of these aren't played at all in-game yet (so you can't find them in the debug room), so you'll have to listen to those by other means.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 01, 2012, 05:20:07 PM
And now time for something great! This is for Hope (finally!). Keep in mind her concept art here:


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopePrototypeColorbeta.png)

And here:

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSketch.png)

And this is her ORIGINAL sprites (which were never finished and given to me by the original spriter. He vanished on me a long time ago and never saw him again):


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeSpriteSet2of4Sample.png)




Now, thanks to a request I gave to the person who did the overworld sprites that I'm using, we have THIS!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Hope.png)



I have to say...it fits pretty darn well! Sure it's not as fancy as the original sprites, but it's still pretty darn good AND works with her concept art as well. I'd say it works, don't you?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 07, 2012, 01:01:50 AM
And so, after quite some time of thinking of new things (and reading some tutorials of which I may use), here's what's new in the Ideas and possible updates in the near future for this game (as well as ongoing projects in Touhou Fantasy). Note that some of these have been mentioned before, but will be rementioned anyways:


*New command abilities. These include the following:

*Mad Rush (Momiji): Berserk + Protect + Haste to party
*Souleater (Remilia): Sacrifice 30% of Max HP to inflict non-elemental damage to all enemies equal to a 33% multiplier of HP sacrificed.
*Astrology (Patchouli. Command name pending): Allows Patchouli to grant elemental buffs to a party member's weapon. Can only have one buff on a party member at any given time (i.e. cannot have both Fire and Holy), and does not work in tangent with Hope's Pestilence command buffs.
*Pestilence (Hope): Unlike most of the other commands, this command will not give Hope access to Pestilence movesets (in fact, she might only get 1 out of 3 abilities at that from Pestilence). This works similarly to Astrology, in that Hope can grant one status buff to a character's weapon (i.e. grant Instant Death to a character's weapon to allow them to inflict Instant Death with regular attacks). Does not work in tangent with Astrology, and can only have one buff on a party member at any given time (i.e. cannot have both Instant Death and Poison).

*Gameplay:

*Hope: Hope in general may get revamped, in that her stats will change depending on what "mode" she's in. For instance, in her default "mode", her stats are unchanged, but in her "Fate" mode, her HP and Attack are lower, while her MP and Magic are higher. This may also include elemental and status resistances being changed too. Depends on whether or not the Class command can be done in this way.
*Koishi: As mentioned before, Koishi will be undergoing a revamp on her Blue Magics, mainly to make them more unique and less generic. Of course, this will more than likely hamper her playability as she'll no longer have access to 50 some odd abilities and instead roughly half of that, but consider this a balancing issue that needs fixed.
*Suwako: Suwako is undergoing a slight update with new moves, to accomodate for her lack of usability in the game.
*Updated HRCS system: This will include the ability to switch out any party members at any given time, without the need to have one party member in the party all the time (i.e. Reimu, Marisa, and Momiji), unless absolutely required to have them (i.e. Youkai Mountain, Blazing Fires of Hell).
*Custom EXP System: This will differ from the current EXP system, in that it will allow for more flexibility with level ups and custom statuses. This will remain in debug room until it is completely done and players have tested it (as well as with the statuses associated with it, those including Virus, Wounded, and Double EXP).
*Custom Skill Shop: To avoid having players constantly go into their menu to upgrade their skills, this will allow players to see what skills can be bought and what they do, as well as automatically learn them after they are bought (will still follow the same system as the current skill system). This too will remain in the debug room until fully done and tested by players.
*Overworld Field Abilities: Borrowed mostly from Defiant of Shrine Maiden. Also includes the ability to change the player's overworld sprite with a single button, which is meant to be used in tangent with this system. Depending on which character is on the map, different abilities can be used for different effects (i.e. Aya's allow the player to view the map, Marisa's allows the player to unlock locked doors and chests that don't require a switch or key to open).
*Updated Statuses: Still a work in progress. This will help with showing what statuses a character has on as to alleviate not knowing what is on a character due to 2k3's limitation. The statuses Disease, Freeze, Bubble, and Heat are all still a WIP as well and require being fully finished somehow, if possible.
*Updated Synthesis Shop and Crafting Items: Still a WIP. I feel that the Synthesis Shop won't be used at all due to how the materials are needed for the stuff in here, and feel that I may need to make a way to buy/make crafting materials (or have an easier way to get crafting materials obtainable). Open to ideas on this one.
*Enemies: Enemies may get fixed up so that regular physical attacks will do more damage and not have the physical skills completely rape them otherwise. In order to do this, I'll have to separate the physical attack tag for regular weapons from the physical attack skills. Not hard to do, just time consuming.
*Dungeons: Depending on several factors right now. If the Overworld Field abilities goes through, then several dungeons will get revamped to fit in with this. If not, then some of the earlier dungeons will probably be revamped to be longer (i.e. Forest of Magic, Bamboo Forest, Eientei). This also includes fixing up puzzles and making them fairer, as well as implementing new puzzles into later dungeons (some of which I already have ideas for, but haven't worked on due to well...obviously not working on this game!).


For those wondering about the Elemental and Status buffs, reason why they don't stack is because I'll need a "Condition" for each element and status, so that when the character gets the buff, it activates a status that activates a common event to switch that character's weapon to a similar weapon but with different attributes. Note that there are roughly 13 attributes and 22 statuses that are in this game that can be used by the player...so in order to have ONE weapon with all possible combinations, that would be one weapon copied 286 times. Which is far too much even if it would make it more unique, considering the sheer size of this game. So there's the reason for those not stacking together. It gets knocked down to roughly 35 copied weapons otherwise. That should be good enough, no? And that depends if I MAKE some of these statuses usable by the player such as Charm and Sap.



So there's your updates on that! I'm fairly certain that there's others that I'm forgetting in this. If there are, I'll just post down below on this! A lot to come, and a lot to do...any help on this is still welcomed of course!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 08, 2012, 01:45:13 AM
Hello again~ So I've been working on a few things in the game, and here's what I got so far.

1) I tried to update the HRCS system (you can get the HRCS in the debug room from far left fairy in main room. Ignore far right boat thing). I only tested this using Reimu and Marisa right now (the coding's there for everyone if you want to look at it to make sure it works right and/or if it could be done better). Basically, I set it so that if there's nobody currently in the party other than Kyouko (who's just a placement), then the first person is given the "Leader" status, otherwise, they get another slot in the party. Note that this probably WON'T work right now, because of the 2nd thing I was working on which kinda screws around some stuff.


2) I was trying to work on a party graphic changer system, which would later be used for (aside from not needing the Order command to have whoever you want on the field) for the Overworld Field abilities system. I haven't started THAT one yet though...

You can reach the map for this in the main room of the debug room by talking to the shoes. The only glitch/bug I see so far is that Marisa's sprite doesn't show up when changing (I don't know what I did wrong in the coding for that...). This is just an experiment in THIS map only, since I have no idea how I'd incorporate this into the actual HRCS room without screwing everything up. If you'd like to try to combine the two so that they work together, then go for it. If it'll make it easier, just use the four in this room as your tests in the HRCS room, since it'd be cumbersome to have it tested on everyone right now (you'll have to turn on the character's switches for them to show up in their. For instance, the Sakuya_Acquired and Patchouli_Acquired switches will need turned on. Those should be in the early parts of the switches so shouldn't take long to find. For more testing with the ghost, you'll need at least End_SDM_Event switch on for it to appear).


So there's all of that. I did update my blog last night with a crapton of other things that I need to work on (there's also a new thread I did last night which I'm actually curious on whether or not it can be done). If anyone can help with this, I'd much appreciate it ^^


Link to update stuff:

http://www.mediafire.com/?0t87fe53sql6m9o


NOTE! This is only for testing purposes! If you try to play the game normally with this file, things WILL screw up! Again, this is only for testing purposes! There are several other things that need done, but I'm trying to get these taken care of first before moving on with plans!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 11, 2012, 04:36:14 AM
New update patch: http://www.mediafire.com/?kkru25dsiz57wlj


Don't worry, I'm getting close to the end of my LP, which means all of the bugfixes will be done. Which means the Version 3.0 patch for beta4 will be out eventually! I know! It's been almost a year now since beta4 came out...where is beta5!? Not here, that's where ;_;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 15, 2012, 09:24:51 PM
Oh boy.....so it's doing that huh? I'll have to upload a new patch...one second.

http://www.mediafire.com/?6sgjdqfnz2vhw36

Apparently that patch had the buggy patch I put into the game. Hopefully this one will fix that (and in the event that this doesn't work, I have included an older RPT_RT.exe file. Just replace the current one with this file, and it should work just fine). Also note that there is a command ability that is not fully done yet (being W. Bless). Ignore that for now until I announce that it's done!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 24, 2012, 02:02:17 AM
http://www.mediafire.com/?z86v77iyb1461tv


Newest update patch! This fixes up everything that's been bugged up until the end of beta4. There's still more things to do before I work on beta5, but for the most part, the bigger stuff is done for now!
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 25, 2012, 05:45:02 PM
excuse me, I found a bug at eientei, after being beaten by Kaguya...
there's a dialog I can't proceed, after Kaguya said "8 minutes" thing...
I'm realize there's a skipped dialog when Reimu get hit by Kaguya skill, and then unable to continue the dialog.
can you fix it??
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 25, 2012, 11:47:06 PM
Hmm....that's weird. Do you mind if I get your save file so that I can see this myself?
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 03:24:25 AM
http://www.mediafire.com/?rzo325l74zz2fk4

http://www.mediafire.com/?9459xde6ng69mkg

here you go~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2012, 06:41:01 AM
Actually, you said this happens after the cutscene where Kaguya gives you 8 minutes...I'm assuming this is in the room with all the pitfalls correct?
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 07:17:01 AM
no, I'm stuck at dialog where Kaguya give 8 minutes to escape (not after, sorry bad grammar from 1st post), I can't continue the dialog...

here's SS from the stucked dialog.

(http://i413.photobucket.com/albums/pp218/archaozz/TouhouFF.png)

EDIT : before this, I noticed Reimu's dialog skipped (she's said "Gah!!" when I watch the video)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2012, 07:26:02 AM
That's really weird. You shouldn't be stuck after that....the dialogue should still be able to be moved on afterwards...I'll look into it to see what's going on then.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 07:47:19 AM
ok, looking forward for result...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2012, 08:24:19 AM
Wait, did you win or lose to Kaguya? That may be an important factor to know....one says Gah, the other says Geh in the dialogue.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2012, 09:05:10 AM
http://www.mediafire.com/?78umw3jg198lhnu


Soooo....I don't understand how this glitched up at all. For some reason, putting a Full Heal after directly losing to Kaguya fixes it, but I don't know why it bugged up to begin with. Nothing was changed before with it so...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 09:24:05 AM
of course lose :o (totally impossible win after being spammed by Eirin in previous battle)
well, I'm pretty sure it says "Gah!!"
sweet, tyvm now I can continue the storyline :D
aaand, ty for your fast respon :D
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2012, 09:30:43 AM
Oh, so it did work for you then? It didn't do this to you at all with the first Marisa fight?? Because if not, then something is REALLY weird. This is the first time in 3 years that that scene has ever bugged up like that...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 09:38:35 AM
no, there's no bug at all until I bumped onto Kaguya scene.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2012, 09:42:10 AM
Well, do let me know if anything else pops up eh? No telling if anything else went bizarre on me now or not...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 10:14:14 AM
hmm, there's one thing that bothering me, about Patchy elemetal buff.
it seems that buff doesn't work at all.
I tried holy buff on Reisen, and attack Remi, well, it heal her...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 26, 2012, 10:20:26 AM
and, here we go again...

(http://i413.photobucket.com/albums/pp218/archaozz/TouhouFF-1.jpg)

I can't continue the dialog again...

EDIT : this is scene where we fight marisa 2nd time, and lose
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 27, 2012, 04:34:44 AM
http://www.mediafire.com/?2gpb3vk9keseno5

Hopefully that fixes it. I did the same thing that I did with Kaguya, so if this works, then every other SHOULD work now...should...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 27, 2012, 05:10:59 AM
nice work, hope there's no bug anymore...
now continue with the storyline~
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 27, 2012, 05:46:30 AM
hmm, idk if this bug or not, there's a locked chest I can't open even I bring Marisa to my party, and become leader...
my current location under Keine school now.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 27, 2012, 07:17:52 AM
Oh, that's because overworld field abilities aren't in the game yet, so that one won't open ever for now.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 27, 2012, 10:52:41 AM
great, now I can posting again...
well, I discovery some bug again, at Youkai Mountain :

1.Suwako Skill not displaying in battle, and can't be used.
2.My field movement speed reduced by half after break into 2 party, even after finish Youkai Mountain.

EDIT : it seems item "Demon Repellent & Demon Bell" not work
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 27, 2012, 09:06:06 PM
Do you have the save file before these bugs occurred? If so, let me get that (if not, I'll have to get the one you currently have and use it to see what's going on).
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 28, 2012, 01:44:23 AM
http://www.mediafire.com/?devzm2a4jzzgb1r

http://www.mediafire.com/?layc5b1gepx2x5c

this is my save file on Youkai Mountain with Momiji party before fight Tenshi, sorry but I'm already overwrite the save file before that bug occurred...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 28, 2012, 02:44:00 AM
So the bug with the speed happened after you beat Suwako or when? And for Suwako's skills, I'm assuming that's when you have control of her in the party, correct?
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 28, 2012, 03:08:14 AM
bug speed happen after break into 2 party (Reimu & Momiji), and correct for Suwako skills bug.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 28, 2012, 05:32:39 AM
... huh?? suddenly my field move speed become normal after eientei 2nd time...
weird lol

EDIT : I'm already at Blazing Fires of Hell, and I'm stuck...
this stage still in progress, or there's a hidden passage to continue??
I'm already explored the map, but I can't find anything...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 01:31:37 AM
***February 28, 2012***

Fix Patch (v3.0): http://www.mediafire.com/?6c416ka0wja81uj

New Music Pack: http://www.mediafire.com/?3tomjmsbe1tldcd (Part 1)
http://www.mediafire.com/?4fi181me78453qt (Part 2)


I didn't run into the speed reduction bug at all (I tested it and once you get control of Reimu's party, I was still at normal speed).

If you talk to the ghost, it gives you a hint. You have to look for a hidden wall to continue.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 02:43:37 AM
so, I search every wall, and only found this hidden wall and lead into nothing...
location : 3rd map Blazing Fires of Hell
Spoiler for:
(http://i413.photobucket.com/albums/pp218/archaozz/TouhouFF-2.png)

I give up :v gimme the exact location please...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 02:44:56 AM
Wait, what? 3rd map? You're supposed to just walk to the other side and continue from there (far right of the screen). I didn't even know about that map error o_O
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 02:50:35 AM
no, I mean I'm already reach the map where a ghost give me hint, then I search every wall on blazing fires of hell, and only found that wall...
dunno if that misplaced, or I'm really sucks at searching hidden thing...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 02:53:52 AM
Oh, the wall is in the same room that ghost is in. You just have to check A wall on the right side of the room, not necessarily THE rightmost wall in that room.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 03:14:52 AM
oh god, finally I found it...
I'm really sucks at searching lol
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 04:10:12 AM
hmm, I'm already defeat Marilith, talk to Satori, but there's a door I can't pass, it keep saying "we should really look for Satori first..."
do I miss something again??
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 04:11:44 AM
Yeah, I never fixed that door. You just leave the entire area now. Really should get around to fixing that...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 04:16:42 AM
then, my next destination is...? (crap I can't figure out where to go next...)
EDIT : Forget it, I found it already
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 07:43:16 AM
hmm, I'm reach Poltergeist Mansion, and stuck :v
it says I need to collect 4 book, and I found it (Book of Genesis, Oujia Book, Botonomy Book, Arcana Book) but I can't open the door...
maybe I'm missed last book, or bug?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 07:44:59 AM
You did collect them, but you didn't DO anything with them yet. There's still more to be done WITH the books. You'll have to figure out WHAT though, since this is part of the "puzzle-solving", though it shouldn't take TOO much to solve really. 4 books...what to do with them?
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 08:04:16 AM
hmm, from the clue I got "four books are the key" "top floor, east wing" I assumption that after collect four books, we talk to crystal ball-like thing, correct?
if not, then I'm stuck since I'm already explored it, and hanging paint at first floor speaking "Don't mind me! I'm just hanging around here!" that I can't figure out too...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 08:06:15 AM
Top floor, east wing was for the hidden passage. The four books are used somewhere down there.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 08:15:14 AM
... omg, this game's puzzle so tricky, I can't believe there's a hidden passage between them...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 10:32:25 AM
well, I found (maybe) a bug, 2nd visit Blazing Fires of Hell, the final dungeon boss (I'm pretty sure it's name Omega Weapon in FF 6), it regen 99k + HP!!
then I give auto battle command, and after several minutes he's dead...

EDIT : damn another stuck for me, where we must find 4 switch...
there's 2 switch I can't found, and the clue left is "The switch requires a fee" "The switch requires you travel far and wide" "The switch is hidden in a spot nobody will know"
corpse switch & center switch already found.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 29, 2012, 05:22:15 PM
That's not a bug (and yes, that is Omega Weapon from FFVI). You're not meant to kill him. You have to wait X amount of turns before he dies.

The final switch cannot be activated until you've flipped the other 3. The last one you need to find before that....well, there's a maze if you haven't done that, but there's a trick to that. Not gonna say. If it's not that one, then you missed that one way back at the hints.
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on February 29, 2012, 05:42:01 PM
in other word, that teleportation map...
great, I hate tele map...
well then, gonna search every corner of that map...

EDIT : wtf, I found the switch, but wtf that's so tricky...
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on March 01, 2012, 07:56:35 AM
ok, I'm reached Makai, and too bad it's to be continue...
well, gotta wait next beta out...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 01, 2012, 07:58:29 AM
You can continue Makai up until the end of Pandaemonium. If you want, you can always go to New Game > ???? and check out the debug room for nifty things that I'm testing and/or other things (beware of spoilers though!)
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on March 01, 2012, 08:20:28 AM
hmm, I think I'm gonna wait until it's done.
and, it seems all skills damage/healing doesn't affect base stat, or still in progress?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 01, 2012, 08:23:29 AM
What do you mean?
Title: Re: [2k3] Touhou Fantasy
Post by: Capua Aelita on March 01, 2012, 08:46:23 AM
Could you two have this wonderful chat in Private Messages so that you stop draining the recent posts list.

Thank You. :)
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on March 01, 2012, 08:48:24 AM
I'm already lv 99, and my skill damage same as my normal attack, not only that, healing skill too heal very little amount of health (200-300+)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 01, 2012, 08:49:35 AM
That's because 2k3 is lame like that and doesn't scale things like...at all. If it weren't for THAT problem, I wouldn't of had to make skill levels to begin with. It's the fault of the maker really.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 10, 2012, 01:12:11 AM
New stuff! Fixes a couple more things, currently removes Weapon Bless for now since that's still in beta, and adds a crapton of new animations to moves. Also, music.


Update patch: http://www.mediafire.com/?700p73vosj9yd9q

More Music: http://www.mediafire.com/?vp42naqw6laalz1
Title: Re: [2k3] Touhou Fantasy
Post by: Satori_Komeiji on March 13, 2012, 10:04:09 PM
I seem to be having trouble getting TF to run.
If I watch the intro, it crashes after it transitions away from the castle (SDM?) "object1 cannot be opened"
If I hit ????, it crashes saying "mon1 cannot be opened"
If I skip intro, it crashes if I go anywhere but the world map, the starting area, and the main Shrine.
Any idea what I goof'd on?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 13, 2012, 10:28:46 PM
Did you download and put the RTP files into the correct sections? If not, well you'll probably have to do that. Otherwise, try using this program:

http://rpgmaker.net/engines/rm2k3/utilities/5/
Title: Re: [2k3] Touhou Fantasy
Post by: Satori_Komeiji on March 14, 2012, 12:16:40 AM
All right, that worked. Thanks~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 18, 2012, 08:07:19 PM
New patch! Fixes up Weapon Bless to be usable by EVERYONE so far! Still some more to go with it and then I'm done with that, then will get to the Armor Blesses and then wrap it up with the Status Bless. I haven't found out how to fix Weapon Bless though for dual-wielders. The ability will work on the first weapon equipped, but not the second. Any ideas on how to fix this is welcomed!

Version 1.02 Patch: http://www.mediafire.com/?e69qbeiay3c8p1o



***EDIT***


Ok, so I'm almost finally done with the whole Weapon Bless system for everyone (up through beta5 weapons anyways). Once I get this done, I'll start on the Armor stuff and then finish it up with the Status Bless since that'll take equally as long as Weapon Bless (as of this post, this is day 5-6 of working on that command alone). Now, the question I have here...I am thinking about cutting down the number of abilities for Status Bless from 14 to 8, to match how many other abilities are in Hope's other skillsets (minus her default). The question is, what to axe for it? The following are all the abilities in Hope's Status Bless command:

Instant Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, and Stop.

If I DO decide to add more back into this at a later date, that'll be easier to deal with then, but for now, 6 of these need to be axed (plus it'll make coding this monster a lot quicker...). In addition, I have yet to decide what to give for Armor Status Bless. Speaking of new commands...

Patchouli and Byakuren both will have Weapon Bless (Weapon Bless will replace Byakuren's current Pray ability, because it's lame). Does not stack with Status Bless.
Nitori will gain the Armor Elemental Bless (just called A. Bless) command. This will grant a buff that increases resistance towards an element for a specific amount of time. Will not stack with Armor Status Bless (unless I make one target armor and another helmets). The only element not available in here that's in Weapon Bless is Mystic.
Suwako will gain the Armor Status Bless (just called A. Bless) command. This will grant a buff that protects fully against a chosen status effect until the buff wears off. Does not stack with Armor Elemental Bless. No idea how many abilities should come into this.

In addition, Momiji and Youmu also have new things that I'll be adding to them (Names are subject to change):

(????): 3 separate abilities for Slash, Pierce, and Blunt (single target or AoE, I haven't decided). (Momiji Only)
Barrier: Physical Resist Up for one party member (Momiji only)
Shield Wall: Physical Resist Up for a limited time for the party (Momiji only)
Critical Up: Doubles Critical % of weapons.
Piercing Sight: Ignores Evasion for brief time.
Target All: Allows attacking all enemies.


Whether or not I should give the last 3 abilities to BOTH Momiji and Youmu, or to either or is up in the air.


Last thing, Field abilities may come into play (yes, those same ones from GoS). In fact, Sakuya may utilize them if I get them coded right. They are as follows (all exactly from GoS):


Killing World: Prevents all healing effects.
Killer World: Increases Instant KO effects.
Suction World: Increases Potency of HP draining moves.
Empty World: Removes field abilities.
One MP Cost (On accessory and field ability)
Chameleon Camouflage: Reduces elemental damage


Some of these will come into play with bosses too as they'll set these up either during a fight or at the start or prior to it (or it'll be the dungeon's gimmick).


Patchouli's MP Stroll ability is currently disabled as it was OP (deciding if it should be every X steps you recover 1 MP or something. 1 MP for 1 step is kinda silly, especially with Sakuya's speed bonus on the overworld). Also still deciding on Souleater for Remilia as well as Yumemi's Gadgeteer type ability and on how to fix Sanae's Miracle ability.


Last thing to note is that Mokou will get her Auto-Revive passive from GoS as well (I haven't decided on the % chance to revive per turn, as per turn means every turn that happens, from an enemy or ally, not just from Mokou).



So there's that as an update! Any ideas or suggestions, feel free to add to this!


***EDIT #2***

And because I forgot to include battle animations...hence errors the game if those attacks are used without them...

Version 1.03 Patch: http://www.mediafire.com/?ranbrvw1b6aib16
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 04, 2012, 03:02:39 AM
Whew....oh! H-Hello there! Been a bit eh?


So I've been busy wrapping things up (Weapon Bless is FINALLY fully done, after 3 1/2 weeks of doing it. Status Bless has been dropped though, since well...I am not manually copy/pasting/editing 2000+ items again). Heat status is in now (yes, Heat from FFIX) and almost fully done, Nue's Morph command now works as it should (originally, it only worked if enemy had 10 HP or less, and it did not give the item if used on the last standing enemy. Now it works regardless of who's alive, and if HP is less than 10% of Max HP), Reimu now has the Pray command (so that it's not wasted, and also free healing that's not bad at the start of the game I suppose), and due to all of this, managed to save 29 battle event pages (the max is 100, and I had like 79 so yeah). Which also means all of the Reverse Doll coding is in the Auto-Life coding (and it works differently too. Instead of 100% auto-breaking the accessory and being left with no accessory, it'll break the accessory and then equip another Reverse Doll, assuming you still have at least 1 left in your inventory).


Whew, wall of text! Still got things to go through though (Miracle command for Sanae which I haven't decided on what to do with, Remilia's Souleater command, Yumemi's Tinker command, Suwako's and Nitori's Armor Bless commands, Disease/Bubble statuses if those can be worked correctly, and fully implementing FFIX's version of Freeze if possible). Then I get to copy/paste allllll of these to 400 some enemy groups (and edit things to work CORRECTLY too, this including things like the Intel, Steals, etc.). Gonna take a while to do! And this, my friend, is why I've been looking for mappers the most for a while lol. @_@


Note, I have to ALSO include Mokou's Auto-Revive as well, which is probably going to be put into the Auto-Life common event, for posterity's sake and to make life easier for me. There is probably other things I'm forgetting, but that's the gist of this update! If anyone wants to help with mapping, PLEASE PLEASE PLEASE do let me know! I really need these guys to make it through the story faster! ;_;
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on April 04, 2012, 09:07:37 AM
Xenomic

I don't know if you use Microsoft Word but I made a trick for RPGMaker2k3 script...
I can't give you the attachment for the moment (I can't find it for some reason)

Basically you have to create a table and two columns: The Left Column is for Message with Face, The Right Column is for Message without Face... If I were you to make the message fit the message screen... Then make a test script: one with face and one without face

If one is too short or too long then you can extend or shrink the length of the table part...
I have the left column shorter than the right column in order to make the text fit perfectly...

On the other hand: I create a map full of the scenarios from up to down and that's the order of scenarios I put from Up to down... Then once the script is finished... I finish my buisiness with the maps and then I'll put the events in and make sure the cast characters are in too! (I put a comment on who's the cast just in case I forget who should be in the event... Saves me the brain hassle of trying to search)

You need help with mapping huh? I can't really do mapping very well because my maps can be a bit simplistic (Well I think, But I'm not intending to show my game that I worked on for 2 or 3 years and I'm currently remaking the 3rd chapter...) I don't use the face script... I use common events for the faces if any event that I have got a newfaceset but take a long time to go to each script to sort out the faces then I put the faces in the list of common events to cut the problem short...

(On my Touhou crossover game: I don't use your world map anymore, I created a Gensokyo Map that's based off this one: http://24.media.tumblr.com/tumblr_lu93gfNDve1r2swano1_500.jpg It wasn't easy to do but I've realised something... To make a world map based off a particular image you have to resize it suitable for the map itself... Take this for example: for a map that's 20x 15y that makes a 320x240 image suitable and 40x 30y makes it into 640x480 so dividing 320 by 20 = 16x ¦ 240 by 15 = 16 so that means that every x and y is a 16x16 image small for a 1x 1y map but if you use maths correctly: 320 x 16 = 5120 240 x 16 = 3840 so you need an image or resize an image to 5120x3840 in order for you to draw a map onto the game but caution! depending how fast is your computer it will make a take a minute to load up the paranoma but it helps with drawing the world map but once I'm fully done then I delete the Panorama afterwards (and I make sure that the panorama is not registered onto the game well that's how I did it for now... If you got Photoshop then it's best and easiest oppurtunity to use it properly!)

Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 04, 2012, 07:49:20 PM
Well, my map wasn't meant to be exactly perfect (I never could decide what went where anyways. For instance, I didn't know exactly where Misty Lake would be in relation to Youkai Mountain, though I think I DO remember it being near it, but I wasn't sure). Sides, story pretty much explains why things aren't where they are anyways in mine (though it's not like I DIDN'T try to match up with the actual Gensokyo, but with no ACTUAL map, really hard to discern where's where! ^^; ).

I honestly didn't think of using Word (well, I can just use Notepad I suppose for the same dealio). Probably could do that later.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 05, 2012, 04:20:10 AM
So, new stuff! Need to brainstorm so if you're willing to listen (or read, whichever), this is what's going down for characters!


Sanae: Miracle command has been completely changed and no longer acts as a random effect generator (which arguably, her Fortune Packets would work better as but those are her heals...). Instead, it acts just like Angel's Snack from FFIX. In other words, here's how it works; when the command is chosen, it will use 1 Faith item from your inventory on your entire party. That's all it does. If you have no Faiths, then it will instead recover 10% of your party's Max MP. However, due to THIS now, Faiths can no longer be bought at shops (it can still be crafted though), and Faiths can no longer be used by the party. Faiths are also pretty uncommon now (though not too rare since you need them for that ability). The problem though is whether or not they should not be buyable now or not (they do cost 3000 Yen to buy). Crafting them is a bit costly as well (right now, takes 2 Sake and 2 Adrenaline (originally took Holy Waters too, but that was all sorts of messed up with that one) to make 1 Faith).



Hope: The only new thing right now with her is the Reverse spell. No, it does nothing like it did in FFXII. In fact, it only reverses the effects of statuses for your party. For instance, if your character has Poison and you use the spell, Poison is removed and that person gets Regen. Likewise, if the character has Regen and you use the spell, the character will get Poison. It's not fully implemented yet as I need to figure out what statuses will be "reversed" with what...



Remilia: Souleater is now fully functional and will deal damage to all enemies and Remilia equal to 33% of Remilia's MAX HP (meaning even if she's not at Max HP, it'll still do the same amount of damage each time). Of even more important note is that I MAY make it Shadow attribute (well, it's not technically Shadow because I can't make Switch type abilities elemental), though it will not heal Remilia still at all.



Yumemi: Yumemi has a new set of abilities in her Machina command that she'll have at all times, regardless of what weapon she has equipped so she can at least do SOMETHING. These are all lifted from FFTA/FFTA2:


Red Spring: 8 MP, Haste on either all enemies or allies.
Green Gear: 8 MP, Poison on either all enemies or allies.
Silver Disc: 8 MP, Armor Break on either all enemies or allies.
Chroma Gem: 8 MP, Damages MP to either all enemies or allies.
Gold Battery: 8 MP, Heals MP either to all enemies or allies.
Black Ingot: 8 MP, Fear on either all enemies or allies.


Again, I'm iffy about having statuses for these because of Hope (with the Pestilence/Death subskills) and Komachi (single target skills). In addition, Yumemi also has Lucky 7 (straight from FFIX); which deals either 7, 77, 777, or 7777 damage to all enemies if the last digit of her HP is equal to 7. I haven't figured out how to code this yet, but I'm sure it's possible to do....maybe.


The OTHER thing with Yumemi, is ther secondary command is going to be like Sanae's old Miracle command, in that it does a random effect. The problem here, and thus the brainstorming, is what all effects should it do? I would like to have one effect, and then have the complete opposite of that effect as a 50/50 chance if that subability is chosen at random (for instance, if the 3% chance End Game subability is chosen at random, there would be a 50% chance of either getting Instant Victory (all enemies are instantly defeated regardless of Instant Death immunity) or Game Over (your party is instantly defeated regardless of Instant Death immunity).



Yuuka: Yuuka may actually get a secondary command ability called Scare (not sure what else to call it right now). What will this do? When used (will only target one enemy), if it succeeds, it will force the target to flee from the battle and give less EXP/Yen than if you defeated it (10% is what I'm thinking of the original value), but will increase the chance you have of getting its item. Obviously will not work on bosses, and harder to use on Notorious Monsters. May be made level dependent.





Whew, long post is long. Not sure what all else to do with these, but wanting to get these done before I move on with Momiji/Youmu/Nitori/Suwako stuff (Momiji and Youmu with their special self-buffs, Nitori/Suwako for the Armor Blesses). Hope to hear your ideas on this!
Title: Re: [2k3] Touhou Fantasy
Post by: Yao-Kun on April 11, 2012, 10:21:08 AM
That's... Really a lot of text...
well, I looked at your video, and so much secret that I don't get, and decide when next beta out I'm going play again from very beginning  :V
Anyway, when next beta out?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 11, 2012, 11:06:40 PM
Whenever I actually get around to getting to work on the story really. It's going to be quite a while since this is the biggest beta in the game (wish I had more mappers though...that's my biggest problem. That'd make things go by so much quicker...).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 19, 2012, 09:35:31 PM
Fix patch for speed bugs. ONLY use this if you had speed decreasing issues on Youkai Mountain or Hakugyokurou! Also, ignore most of the secondary abilities that WERE NOT on characters already. For instance, ignore Pray on Reimu since she did not have it originally! This is because most of these abilities are not programmed into all enemy groups and therefore will not do anything yet. Weapon Bless however can be fully used as of right now.

http://www.mediafire.com/?k23pey0bxzlfsht


In other news, might not be having a computer here soon, as I'm having severe computer issues right now...and if I lose this computer, I won't have one for a pretty long time, so keep that in mind guys...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 27, 2012, 07:58:22 AM
So here's what's going down so far with the game:

*Bugfixer duder set at Human Village and Hakugyoukurou for those that have speed problems from before they got fixed at either Youkai Mountain the first time or at Hakugyoukurou the first time. This will be removed before the final release for this patch.
*Armor Elemental Bless is fully 50% done. The other 50% is currently being worked on (reverse engineering the coding so that it removes the effects), and Armor Status Bless will follow suit afterwards. That'll be much easier as all I'll have to do is modify the code very slightly.
*On topic of Armor Status Bless, Instant Death and Petrify are both being removed, and Amnesia is no longer part of Clear Headed (now named Sanity. Charm takes the place of Amnesia in that status). Body Temperature (now called Thermos) will protect against both Freeze and Heat temporarily.
*Mokou may get the Sacrifice command, which will kill her to restore HP/MP to the party equal to 1/3rd of either Mokou's remaining HP/MP or 1/3rd of her Max HP/MP. Haven't decided yet on either, or if she'll even get it. Mokou hasn't even gotten her Auto-Life spells yet either...
*Yuuka's Terrorize (now called Threaten) command will be next in line to be worked on.
*Yumemi's secondary command Tinker and her non-weapon skills are dummied out for now until I can figure out what I want to do with them or if they'll even be useful (they may appear later on in the game hidden as other abilities, from her moveset from PoDD).
*Koishi's Blue Magic list will be revamped soon as well, making her less powerful.
*Remilia can now only equip Dresses and no other armor.
*Most other command abilities are fully functional and ready to be put into all other enemy groups. Only thing stopping me from doing so is the other abilities. Once these are done, then the copy/pasting will begin.


If there is anything to add into this, or if anyone has any ideas for anyone, feel free to drop in your input! Beta4 ver3.0 is nearing after a year of Beta4 being around! There will be a break between the coding though, as I need to get videos recorded and put into storage for uploading so that I can continue with this, but there's that! I'm sure there's more that I'm forgetting at the moment as it's roughly 4 AM at the time of this posting, but if there is anything else, I'll just report back!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 04, 2012, 08:09:17 AM
FINALLY done with Armor Elemental Bless! Hurray!!!

Next up on my agenda is setting up the rest of the secondary Command abilities, testing them out, and then going from there. Problem is, I need someone to brainstorm ideas with for setting up abilities! I already got a Sacrifice command (same as the Sacrifice skill in FFIX), a Threaten command (chance of forcing target to flee, get 10% of target's EXP/Yen, but higher chance to get enemy's Item drop), and a Focus command (increases a variable by 1 each use, up to 8. If user uses the Attack command after Focus, then user attacks X amount of times, where X = Amount of Focus charges, which then reduces the Focus charges back to 0). Not sure what else to add in! Armor Status Bless will wait until later, as will special states (temporary Physical Resist Up armor, temporary Critical% Up/Slash-All/Ignore Defense weapons for each Stance move for a character, etc. etc.).


Man, I knew my game was gonna be huge, but this is much bigger than I thought! Was hoping to get a patch out this weekend or next but not sure if I'll be able to manage that! Must find brainstorming buddy! @_@
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 06, 2012, 03:41:07 AM
http://www.mediafire.com/?m77b3mrx5e72j5y   


Not FULLY done, but most of everything is in. If anything seems wrong or whatnot, just let me know or something. Debug room helps with testing, but playing during the game will help too. I'm going to be taking a break from working on this game, since I need one badly.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 06, 2012, 08:34:07 PM
http://www.mediafire.com/?rubp8rg5dna7ni0


There! Just check outside the Human Village to fix the Speed Bug! Hopefully it fixes it RIGHT. I got it fixed in the Poltergeist Mansion event, so I don't know how the speed is AFTERWARDS. I may have made it one speed to high/slow so please keep that in mind...if the speed doesn't adjust itself correctly, let me know and I'll make another patch...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 12, 2012, 05:02:06 AM
Beta4 1.08 Patch: http://www.mediafire.com/?g521zb70v805zf1
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 12, 2012, 08:16:00 PM
Beta4 Version 1.082 Patch: http://www.mediafire.com/?q1uciwn1v5wm7qq
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 13, 2012, 10:28:45 PM
Beta4 Update Patch 1.083: http://www.mediafire.com/?88eyqfleat44d86

Fixes several of the minor bugs and whatnot that were missed. Probably other bugs that I'm missing out on, but that's why the new Testing Room stuff is there in the debug room to help with that!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 14, 2012, 09:40:15 PM
Beta4 1.084 Patch: http://www.mediafire.com/?5vf6s925rt5wvi1
http://pooshlmer.com/wakaba/res/526797.html

Jeez, these just keep cranking out don't they? This is just a minor patch, in which I forgot to make it so that you can USE Fantasy Orb Lv2 due to me forgetting to fix it after trying to test something >_>;;

EDIT - To add a little teasing, here...HAVE SOME SCREENSHOTS! :D

Spoiler for:
(http://pooshlmer.com/wakaba/src/1336854288128.png)
(http://pooshlmer.com/wakaba/src/1336948264086.png)
(http://pooshlmer.com/wakaba/src/1337031700337.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on May 16, 2012, 11:45:39 AM
Beta4 1.084 Patch: http://www.mediafire.com/?5vf6s925rt5wvi1


Jeez, these just keep cranking out don't they? This is just a minor patch, in which I forgot to make it so that you can USE Fantasy Orb Lv2 due to me forgetting to fix it after trying to test something >_>;;

EDIT - To add a little teasing, here...HAVE SOME SCREENSHOTS! :D

Spoiler for:
(http://pooshlmer.com/wakaba/src/1336854288128.png)
(http://pooshlmer.com/wakaba/src/1336948264086.png)
(http://pooshlmer.com/wakaba/src/1337031700337.png)
Can't see the images for some reason...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 16, 2012, 07:52:04 PM
Yeah, that was weird. I don't know why it stopped showing them...should see them now.
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on May 17, 2012, 07:06:17 AM
Seems to work now...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 17, 2012, 07:08:31 AM
I honestly don't know what's going on, unless Poosh somehow doesn't allow direct linking...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 22, 2012, 12:58:21 AM
More screenshot time! And to make things more interesting, I'll be doing one screenshot a day here, one for each character! Today will be 2 however, to make up for not having these up last night. Of note, most of these are for ultimate skills. I'll note which is which of course!


Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FantasyHeaven.png)


Reimu's ultimate skill. Deals base 4000 base Holy damage to all enemies, costs 120 MP to cast, and requires Fantasy Seal (the maxed version of Fantasy Orb) to even be learned. It will either be the reward for completing Suika's sidequest later in the game, or for defeating Toyosatomimi no Miko in an optional dungeon late in the game.




(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HarvestMasterSpark.png)

Gotta love how janky looking it is. Eventually I'll fix it up...eventually. Not sure how to handle it though due to 2k3's weirdness, but I'll figure something out...somehow.

Also of note, for those who don't know, Marisa's Master Spark maxes out at level 5. Later in the game, you'll be forced to upgrade it to something new (it'll automatically max itself out even if you don't use the scrolls at that point), which is either Dragon Meteor or Final Spark. Both have their differences; Dragon Meteor has higher accuracy but fixed damage (2500 fixed damage for all 5 levels, but +5% accuracy per level up, from 75% up to 95% max, costing 15% Max MP to use), while Final Spark has higher damage but lower accuracy (60% fixed accuracy for all 5 levels, but +500 damage per level, starting at 3000 up to a max of base 5000, costing 30% Max MP to use). These will probably be fixed up later with MP costs and such, but that's the gist of it with the sparks! Either way, to get Harvest Master Spark, have to have either Dragon Meteor or Final Spark at max level. Keep in mind, you can NEVER learn both Dragon Meteor and Final Spark in the same file...only one or the other!

Harvest Master Spark costs 160 MP to use and deals 6000 base Thunder Magic damage to one enemy, with a 75% accuracy. As with all of the Sparks, it ignores Defense. This is Marisa's ultimate skill, and will either be obtained through storyline (by defeating Mima), by completing Marisa's sidequest, or by defeating Soga Tojiko.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 22, 2012, 08:19:19 PM
Oops! Looking at the teleport event, apparently I forgot to fix the teleport for after defeating the boss from when I cut the map into 200 smaller maps to prevent massive lag. Fixed now and uploading a new patch!


http://www.mediafire.com/?xtfg2w30hjqas6u (http://www.mediafire.com/?xtfg2w30hjqas6u)



In other news, time for a new screenshot! None yesterday due to working on the game and other things.

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IcicleFall-Easy-.png)

Bet you can't guess what this move is eh? If you guessed Icicle Fall -EASY-, then you're right! This is Cirno's strongest Ice command ability, costing 80 MP to cast and dealing base 2500 Ice damage to all enemies. Yeah, it's not NEARLY as good as her summons are (and it's more expensive than some of them), but it's there! I haven't decided on how she'll obtain this one yet...but her ultimate summon I already have plans for. It shouldn't be hard to know what her ultimate summon is going to be...no screenshots for now on that one though until I fix up the animation!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 23, 2012, 04:36:28 PM
Next up, Aya!

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IllusionaryDominence.png)


Originally, this WAS going to be "Peerless Wind God" instead of ID, but decided meh, doesn't really matter either which way I suppose. Illusionary Dominance deals 3500 base Wind elemental damage to ONE target (yes, it only hits one). Doesn't seem as good as Reimu's sure, but keep in mind, ID does ignore Defense, and it removes Haste, Protect, and Blink from the target (originally, it was going to be all positive statuses, but some of them weren't here at the time such as the Stat Ups (Power Up and Magic Up) and Auto-Life). It costs 76 MP to use (no idea on when it'll be obtained or how).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 24, 2012, 08:59:49 PM
Next up, Meiling!


Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ExtremeColorTyphoon.png)

You'd expect Meiling to have one of the more powerful physical attacks in the game as her ultimate, wouldn't you? But surprise! Her best move is actually the best healing move in the game! Extreme Color Typhoon costs 55 MP to use and restores base 2500 HP to the party. How will it be gotten? No idea yet!

One thing to keep in mind though, is that this is tagged with the Magic attribute, so for those like Marisa or Byakuren, they'll recover half the normal amount of HP instead (and if a character has Magic immunity? Well, this heals absolutely nothing to them then!)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 25, 2012, 05:24:57 AM
FINALLY FINALLY done with working on the Bless abilities! YES YES YES! After 3-4 straight months of work, this coding hell is finally over! ;_;

So now I'm thinking of taking a break from the game, but don't know...there's still a few other things that I can do (the big one being actually WORKING on beta5 stuff), but this mapping is the next thing in my way...thinking of an innovative way of doing this dungeon design. It's meant to be a maze where whenever you enter an area, there's a % chance of something being in there (Nobody, 1 boss, 2 bosses, or all 3 bosses that will attack you; the bosses are fighting with one another, but you can still fight them if you engage them; the bosses are there, but are KO'd and cannot be engaged). I also need an innovative puzzle for getting a key item that's needed for crossing a dungeon later in the beta....ughhhhhh ;_;

To top it off, I still need to put in battle animations for a lot of stuff, namely for the new secondary commands I have for characters...

So now what to do? Work more on the game (either mapping/working on beta5, or doing more overall coding/battle animations) or to take a break from my game? T-T



Well, in any case, have a new screenshot early. There'll be another tomorrow as well.


Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PhilosophersStone.png)

Patchouli's ultimate skill. Originally, this did elemental damage of 5 different elements, but I decided to change that. Instead, now it reduces all enemies' elemental resistances by 1 level (so it goes from -100% > 0% > 50% > 100% > 200%), but ONLY to Fire, Ice, Thunder, Earth, Wind, and Water, with a 100% hit rate. It costs 150 MP to use (no idea on how it's obtained yet). Also, don't mind her not being there....something bugged up there!

I'm certain that for those who's finished beta4 and has done the sneak preview of beta5, will think that Royal Diamond Ring is her ultimate...this move is in fact a move that she uses in the story, but you can never use in battle with her ever.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 25, 2012, 08:59:34 PM
Next up, Reisen!

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/LunaticRedEyes.png)

Yes, this uses a default RTP move, but maybe I'll fix it up to not be that way. Eventually...in any case, if you're used to how Reisen is in GoS/Maroku, don't be. She doesn't really inflict statuses (only Confusion on one and Poison on another). Instead, she focuses mostly on curing statuses or debuffing the enemy's stats, and this move says it all. Lunatic Red Eyes is an AoE debuffing move, reducing all enemies stats by roughly 50 points (this only extends to Attack, Defense, and Magic) with a 70% accuracy. Note that it IS Shadow and Magic attribute, so it won't work on enemies that are Shadow or Magic based. The move costs 110 MP to use (this may be changed at some point).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 26, 2012, 09:26:04 PM
ZA WARUUUUUUDO!

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SakuyasWorld.png)

For someone whose "element" is Time (no, that's not an actual element. I couldn't think of one for her...could've left it blank, but gave her this since well...in a way, Sakuya is your Time Mage, and I have plans to implement more Time Mage-like things later perhaps), she sure doesn't deal with it too much. Anyways, Sakuya's World is Sakuya's well...ultimate. Nothing spectacular though....60% accuracy, costs 60 MP, and has a chance to inflict Stop on all enemies. Basically a supped-up version of her Special Stopwatch skill.

Of note, when the Limit Break system was in (which is now exclusive to Hope), and Sakuya was one of the 4 that had a Limit Break (Reimu, Hope, and Mokou were the other 3), Sakuya's World was essentially her Limit Break, which well...acted like how it was in Genius of Sapphieros, inflicting Stop on everyone BUT her...problem was, was that the Limit Break system was way too abusable, and there were times where you could just use Limit for the entire battle and never worry about Sakuya really getting damaged (or anyone in your party for that matter). Shame...would be nice to implement some kind of Limit system but it's not needed!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 27, 2012, 10:43:02 PM
Momiji! However, keep in mind that this is not her ultimate (I don't have any animations for it yet, and I MAY change it actually).


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ShinZantetsu.png)


Shin Zantetsu is just the leveled up version of Momiji's Zantetsu attack, dealing non-elemental damage with a chance of instant death to all enemies with a 60% accuracy. For those of you wondering about her ultimate, it's currently called Clairvoyance, costs 150 MP and reduces resistance to EVERYTHING, bar Mystic and Cure, with a 80% accuracy to one enemy. Reason I'm thinking of changing this is because I don't want a clone of Patchouli's Philosopher's Stone (which you can say is arguably better than this)...though to what I don't know. Rabies Bite possibly (though that probably won't be it), or even Expelled Canaan (not sure how that would work though...). Hard to say at the moment!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 28, 2012, 09:15:48 PM
As with Momiji, no screenshot of Nitori's ultimate, so have this instead!


Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/OpticalCamouflage.png)

Optical Camouflage, for each level adds one element resistance to Nitori (self-buff only), up to and including just about everything bar Mystic. Her ultimate, however, is actually Extending Arm...but it's not very exciting at all. Merely does roughly 2000-4000 non-elemental damage to one enemy, that's it. Kinda hard to come up with good ideas at this point to keep everyone's ultimates unique, savvy!?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 29, 2012, 08:58:04 PM
Next up, Youmu~

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/EternityCut.png)

Eternity Cut, Slash of Eternity, name it whatever you will. Of course this'd be her ultimate. Though I HAD wanted to use Voidness Sword as her ultimate, but I cannot implement Counter abilities so that got tossed out. Eternity Cut is a single-target Slash/Ghost attribute attack with base 3500 damage, 85% Accuracy, Ignores Defense, and costs 112 MP to use. Nothing TOO spectacular, but devastating to those that are weak to either Slash or Ghost attributes (well, obviously against ghostly enemies, you'd want to bring Youmu anyways...). Requires Present World Cut to be maxed out before it can be learned, which has 6 levels on its own.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 31, 2012, 09:22:21 PM
Next, Yuuka~


Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RefloweringGensokyo.png)

Reflowering Gensokyo is just ONE of Yuuka's ultimates...yes, she has at least 2-3 ultimates. Why? It makes up for her lack of good moves that she generally gets throughout the game (for the most part, you'll probably find that you'll only ever use Flower Shooting or Master Spark, and never any of the other moves she gets. Perhaps Dual Spark over Master Spark, but nonetheless...). Reflowering Gensokyo is pretty vanilla though: base 4000 Earth damage, ignores Defense, 80% Accuracy, and hits all enemies for 120 MP. However, what makes THIS move particularly dangerous is the status effects it carries, as it can inflict Poison, Blind, Silence, and Sleep all at once.


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/TrinitySpark.png)

The second of the three ultimates, Trinity Spark. Why yes, this was taken directly from Touhou Soccer actually, thank you very much! You actually are required to max out Dual Spark in order to learn this move first, and well...it's one of the most powerful moves at your disposal out of the playable characters. 70% Accuracy, ignores Defense (as it's a Spark obviously), and base damage of 9999 (!!!!). However, keep in mind that accuracy, and the fact that the MP cost is 100% of Yuuka's Max MP, so to use it, she HAS to be at full MP. It is, however, AoE so there's that....
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 02, 2012, 12:09:02 AM
Mokou time~

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PossessedbyPhoenix.png)

Possessed by Phoenix, for those of you familiar with Maroku right now as an easier way to reference it, is just like Sacrifice in that game (different from the Sacrifice command that Mokou has), in that it kills Mokou in order to fully revive all KO'd allies in your party (originally, this would have removed Mokou from the battle, but I decided against it). Whether or not I should have it fully restore MP or not is another question entirely though, or if I SHOULD have the ability remove Mokou from that fight only...

Possessed by Phoenix costs 80% of Mokou's Max MP in order to cast, so keep this in mind! It's certainly not spammable!


And to add to Mokou, she finally has Phoenix Rebirth as a move. Phoenix Rebirth has 4 levels to it, healing roughly 500 HP and granting Auto-Life to one ally (keep in mind it's Magic, so those that half Magic will only get healed for roughly 250 HP, and those that are immune to Magic gets nothing out of this at all!). Level 1 costs 12 MP, level 2 costs 21 MP, level 3 costs 32 MP, and level 4 costs 45 MP. So what's the catch then? At each level up, the ability gets +10% accuracy, starting at 60% accuracy at level 1 to a maximum of 90% accuracy at level 4, so yes, even at max level the skill CAN still miss!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 03, 2012, 12:54:40 AM
Beta 1.086 Update Patch: http://www.mediafire.com/?g8wtkvbq0gbzmft


Fixes up more bugs (Weapon Bless is buggy with dual-wielding characters though so avoid using it on them for the time being if possible...) as well as add a lot of new animations to attacks. Still got a lot more animations to add in, as well as adjusting skills and making the Attack command more viable! If there any bugs to report after this patch, do report them to me, savvy?


Anywho, with that out of the way, time to move on with the next character(s)!


Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ByakurenAttack.png)

Scrolls? Who needs scrolls!? Oh wait...I have a scroll equipped...

On a more serious note...there's nothing to show for Byakuren YET...I'm working on the animations for her stuff so that'll be for another time! For the real one...

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RedMagic.png)

"Red Magic"...some will more than likely argue that it's NOT Remilia's ultimate move, seeing as Scarlet Devil and Remilia Stretch outrank it in damage (Remilia Stretch does base 4444 Shadow damage while ignoring defense, and Scarlet Devil does base 6000 Shadow damage WHILE draining HP. Red Magic only does base 1500 damage). However, keep in mind that Red Magic is AoE (the other two are single-target, has a much better accuracy than the other two (95% accuracy as opposed to Remilia Stretch's 66% and Scarlet Devil's 60%), can dispel the enemy, AND reduces resistance to the basic elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow). Also, in comparison to Remilia Stretch's 88 MP and Scarlet Devil's 50% Max MP costs, Red Magic only costs 66 MP to use. How's that for an ultimate?!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 03, 2012, 09:03:18 PM
And now we shall go to the optional characters before we go any further with spoiler characters (sorry, nothing to show with Hope right now...I'll have to get a screenshot of her Limit Break later).


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/NineSyllableStabs.png)

Nine Syllable Stabs is probably one of the more powerful ultimates, especially against those weak to Exorcism (which tends to be the main youkai-type enemies anyways). Other than that though, it's...rather bland. 4000 base Exorcism damage to all enemies and costs 120 MP to use. There's literally nothing special about this move at all...aside that unlike MOST moves that has a 90% accuracy or less, this has a 95% accuracy.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 04, 2012, 08:40:34 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RedMouthMishaguji.png)


For those who have played the game already, they already got a taste of Suwako's and Kanako's ultimate move. Yes, Kanako has this as well...too bad she's only temporary and her other moves are more useful than this. Red Mouth Mishaguji costs 120 MP to use, deals 6000 base Exorcism damage to one enemy, and has a 80% Accuracy, in addition to ignore Defense and inflicting Poison, Blind, Silence, and Slow. A rather powerful move yes...the best you're going to get with poor Suwako who's really underwhelming in this game (as for Kanako, you'll never need to use this, and you can't after the first fight anyways). Hopefully the Armor Status Bless will bump Suwako's usefulness up some!

I'm really hoping that the ultimates aren't TOO powerful. They'll require testing later on, but they are endgame material and endgame stuff will probably have a lot of HP (most bosses in beta4 onwards have 30,000+ HP, with Hades boosting the absolute most HP out of the "normal" bosses at 55,535 HP, which is his exact HP from Final Fantasy IX.

SPOILERS! HADES IS IN THE GAME! :o
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 05, 2012, 09:16:01 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FirstPyramid.png)


Keine is a special character...how so? The truth of the matter, if used correctly, ANY of her skills can be super deadly. Since Keine is this game's equivalent of Final Fantasy Tactics' Arithmetician/Calculator, you can see why. The above move, for instance, deals damage to all enemies equal to Keine's EXP/500. Now that doesn't seem much early on, but think of it late-game....yeah. And it only costs 18 MP at that! However, keep in mind that Keine's skills DO suffer from Master Spark syndrome, in that they all have lower accuracy (80% accuracy is the norm for basically ALL of her skills), AND in order to get Keine's skills, you have to either win them (which they usually are 3% or less drops), steal them (same deal here, but this is even rarer), or find them (this is the rarest).

For more introspect as to what Keine's skills do? Let's look shall we!


First Pyramid: Damage = Keine's EXP / 500 (MP Cost = 18)
Ephemerality 137: Damage = Target's Defense * 5 (MP Cost = 32)
Buretsu Crisis: Damage = # of times Escaped / 3 (MP Cost = 16)
Masakado Crisis: Damage = # of battles fought / 3 (MP Cost = 30)
Yoshimitsu Crisis: Damage = Target's Attack * 5 (MP Cost = 36)
Phantasmal Emperor: Damage = Damage = (Keine's Attack + Keine's Magic) * 3 (MP Cost = 40)
Legend of Gensokyo: Damage = (Keine's Magic - Target's Defense) * 5 (MP Cost = 40)
Gods' Realm: HP Restored = Target's Level * 50 (MP Cost = 40)
Emperor of the East: Damage = Damage = Keine's Attack + Keine's Defense + Keine's Magic + Keine's Speed (MP Cost = 60)
Rain in Showa: More statuses are healed the higher Keine's Level is. (MP Cost = 26)
Amaterasu: Damage = Target's Attack + Target's Defense + Target's Magic + Target's Speed (MP Cost = 60)
Mito no Mitsukuni: If Keine's HP < or = 10, Damage = 9999, Else Damage = 1 (MP Cost = 10)
Yamato Kingdom: Damage = 100% Target's HP. If HP > 9999, Damage = 9999 (MP Cost = 75)



And that's all of her skills! Whether or not the formulas work or not is another question (they do flat damage, so there's no variance to them except if the stats themselves are increased/decreased inside/outside of battle. And for those of you who recognize it, yes Yamato Kingdom it totally from GoS (it was one of Lithos' attacks from that game). Notice too, that it doesn't have an accuracy modifier on it either. It WILL hit 100% of the time....but this is also assuming you manage to find the darn thing too in the first place.


Keep in mind, if any of these formulas NEED to be changed or HAVE to be changed, I have to copy/paste them into EACH and EVERY monster group in the game....which amounts to copying one page roughly 300-400 times. Yeah, wouldn't be so bad if I could do the formulas in a common event, but alas can't do monster stats in common events ;_;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 06, 2012, 09:29:33 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PetitFlare.png)


You may be thinking "Wait, Petit Flare? That CAN'T be her ultimate!". In fact, it's not. Utsuho has a couple moves you can consider her "ultimate". For starters, Giga Flare, which is the final 4 levels of Petit Flare. The Flare series of attacks that Utsuho has takes the longest to level up for her, having a max of 12 levels (originally, Patchouli was going to follow this for her elemental spells, but I decided against it). Petit Flare starts at base 700 AoE non-elemental damage with 85% Accuracy and ignoring Defense, and costs 70 MP to use. From there on out, per level up, the attack gets +300 damage and +10 MP cost, for a maximum of 4000 damage and costing 180 MP at max level. Keep in mind, I may change this to become Gravity elemental as well (Utsuho is now officially the only Gravity elemental character in the entire game).

Of note, Utsuho's OTHER "ultimate" is Abyss Nova, which is simply an AoE Self-Destruct move, costing 100% Max MP to use. Which means you can inflict upwards to 9999 easily to all enemies if you have her at Max HP when using it. It'll probably cost less than 100% Max MP, but that's how that is. Not nearly as spectacular as Giga Flare, but you know...


Other noteworthy things about Okuu is her Gravity-series of attacks, namely Shooting Sun/Artificial Sun/ Subterranean Sun, which act as Gravity/Gravira/Graviga, respectively. These may be important for a specific other spoiler optional character's ability...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 07, 2012, 09:38:35 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/EmbryosDream.png)


Why yes, even though she's a Blue Mage and her technical "ultimate" I suppose in there is Ultima (well, for NOW it is. She might not have Ultima when the revamped list gets done if it ever does), this is her actual ultimate in her normal skillset (which is the shortest out of all of the playable characters. And here I thought Mokou had the shortest...).

This move got nerfed a bit, going from 99 MP to 150 MP. There's a good reason though! Embryo's Dream acts as a Full-Cure + Full-Life + Esuna for one party member...so in other words, it's kinda like a Hyper Elixir, except for one character. It might even cost more if I have to nerf the MP cost!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 08, 2012, 08:31:31 PM
Update Patch 1.087: http://www.mediafire.com/?ulh1k2ydmo5u9eg


Fixes a few bugs, mostly being related to skills (Nitori's Large P and Potion Berry skills didn't heal HP since I somehow forgot to tick the HP box, some skills that were supposed to heal dealt damage instead due to the mechanics of 2k3, etc.), as well as adding a whole crapton of new animations (Chakra, Pray, Souleater, and Sacrifice commands all have new animations, and a lot of skills that didn't have one before such as Remilia's Vampire Claw and Cirno's Blind Nightbird now have one. Still working on animations while I'm waiting for my mapper to get done with touching up on Misty Lake!

Yes, yes, I know...I should be working on beta5, but ya know...mapping!



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/AbsoluteZero.png)


In today's screenshot...we start to go over the temporary characters (rest of the optional characters will have to wait as those are spoilers, aside from Advent Cirno whom I don't have screenshots for, but she has new animations now!). Let's start with Letty, shall we?


As you can already guess, Letty is an Ice-elemental user...and that's about it. In the short time you get to use her (she's usually with Iku), you'll notice something between the two of them: Compared to Iku, Letty has less HP, MP, Attack, and Defense, but much MUCH more Speed and Magic. Granted, Iku has a weapon and accessory, and starts 2 levels higher than Letty but ya know...

As for her skills? Well, this is what I'm going to do with the temporary characters. Since you only get to use them for a set amount of time, I'll just list what all of their skills do, savvy?


Cold Snap: 1100 base Ice damage, 85% Accuracy, can cause Freeze. 26 MP.

Undulation Ray: 1200 base Ice damage, 90% Accuracy, Ignores Defense. 32 MP.

Northern Winter: 900 base AoE Ice damage, 90% Accuracy. 34 MP.

Absolute Zero: 2500 base AoE Ice damage, 80% Accuracy, can cause Freeze and Slow. 68 MP.

White Album: Increases Letty's Defense by base 50. 40 MP.

Lingering Cold: 75% Accuracy, can reduce Attack, Defense, and Magic by base 50 to all enemies. 45 MP.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 09, 2012, 09:52:46 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ExpandedOnbashira.png)


Now to go in actual order of the characters. Kanako is the very first temporary character of the game, and well...what do you expect? She's supposed to be strong, but she suffers from being probably the absolute SLOWEST out of any temporary character. Blame the Onbashira she has on her!

As for her skills? Well, you already know that she gets to use Red Mouth Mishaguji, but that's only in the first fight. Afterwards, unless you level her up massively, she'll never get to use the skill again, so the above move is probably your best bet (that move being Expanded Onbashira. For those wondering what that Letty move was, that was Absolute Zero).

Skill breakdown time!


Curse Serpent: Inflicts Poison/Blind/Instant Death. 12 MP.
Revered Pillars: 1200 base Earth physical damage to one enemy. 24 MP.
Rising Zephyr: 1000 base Wind damage to one enemy. 22 MP.
Falling Onbashira: 1400 base Earth physical damage to all enemies. 30 MP.
Omiwatari God Crosses: 1600 base Ice damage to one enemy and can inflict Freeze. 32 MP.
Source of Rains: 1200 base Water damage to all enemies. 22 MP.
Divine Serpent: 1000 base Earth damage to one enemy and absorbs HP. 20 MP.
Expanded Onbashira: 3000 base Earth physical damage to all enemies. 45 MP.
Red Mouth Mishaguji: 8000 base Earth damage to one enemy and can inflict Poison/Blind/Silence/Slow as well as reducing Defense to 0. 180 MP.


As you can see, Kanako's and Suwako's Mishaguji drastically differ from one another. Too bad you can't abuse Red Mouth eh? Also of note, aside from Curse Serpent which has a 80% accuracy, all of Kanako's skills have a 95% accuracy, 5% more than most other characters with their skills.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 10, 2012, 09:00:41 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FourDevasArcanum.png)


Temp #2! Yeah, I know...some people might be sad to not be able to get to keep Yuugi, especially after have played GoS, but...can't win em all now can ya? Yuugi boosts the absolute smallest skillset out of ALL characters, having a mere 2 skills. This might be remedied later by giving her an additional 1 or 2 skills (Annihilating Roar being one, which would grant Power Up to the party, and probably something like Adamant Helix or something). So let's go over her skills eh?


Storm on Mt. Ooe: 800 base Magic damage to all enemies. 34 MP.
Four Devas Arcanum: 1500 base Earth physical damage to one enemy and can cause Instant Death. 40 MP.


Also of note, Yuugi is immune to all statuses excluding Amnesia and Venom (you'll never run into Venom in this place though), halves Thunder, and obviously absorbs Earth. She is weak to Fire and Wind however, which may prove dangerous as well...it's obvious where you'll be using her. Also of note, she has Mighty Guard, which is whenever she is in Defend status (using the Defend command), she'll take 75% less damage from all attacks instead of 50%.


To also add to Kanako, Kanako is also immune to all statuses except Venom and Amnesia, both of which have a 30% chance of being inflicted on her. She also halves Thunder, Exorcist, and Water, is weak to Fire and Wind, and absorbs Earth.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 11, 2012, 01:17:13 AM
Beta4 Ver. 1088 Patch:  http://www.mediafire.com/?ys7733dympp6hgc


Adds more animations AND adds the new updated Misty Lake. For those who have already gone through it, you can actually still do the puzzle associated with it. Note that there's no random encounters set on the new maps, so there's nothing to worry about aside from the required ones. Do give feedback on the new maps, as this will help my mapper on whether or not he did a good job on it!


1.089 Patch (Apply after 1.088)

http://www.mediafire.com/?zavpoadsl9e64la
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 11, 2012, 10:39:30 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Stradivarius.png)

Ahhhh Lunasa....too bad you're NOTHING like you were in DoSM eh? Oh well...in fact, Lunasa is probably EXTREMELY underwhelming as a temporary character. Is she as bad as Edward? Probably not...but probably so. So what's the deal with her? Welll...let's start with her skills:


Stradivarius: 650 base Ghost damage to one enemy and chance of Paralyze. 30 MP.
Guarneri del Gesu: 350 base Ghost damage to all enemies and chance of Sleep. 22 MP.
Slow Sound: 450 base Ghost damage to one enemy and chance of Slow. 25 MP.


Yeah, she very little moves to use herself...which is a shame...now then, for the part that may concern you!


The Good:

*Lunasa is capable of absorbing Shadow elemental attacks. Which is handy for the boss fight you must use her in.
*Lunasa comes equipped with a Spell Charm, giving her higher resistance to Magic-based attacks. Which is good, considering the bosses you have to use her against.
*Lunasa is innately immune to Instant Death, Petrify, Poison, Blind, and Freeze. Well...this would be nice if anything actually used those statuses in this area.
*Lunasa is immune against Absorb attacks, such as Drain.

The Bad:

*Lunasa is weak against Holy, Ghost, and Mystic attacks.
*Lunasa has low HP compared to Yuugi and Kanako.
*Lunasa CANNOT USE THE ITEMS COMMAND. In other words, NEVER have her as the last character standing!!!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 12, 2012, 09:18:06 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/PainFlow.png)


Ahhhh Hina Hina Hina. Hina is actually surprisingly good, probably to the surprise of people who may not think she's good at all. Let's take a look at her shall we?

Skillset:

Bad Fortune: 600 base non-elemental Magic damage and chance of Confusion to all enemies. 25 MP.
Broken Amulet: 850 base non-elemental Magic damage and chance of Blind to all enemies. 32 MP.
Misfortune's Wheel: Reduces Attack/Defense/Magic by base 20 to one enemy with a 100% Accuracy. 20 MP.
Cursed Field: Reduces elemental resistances to all enemies to Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow. 38 MP.
Pain Flow: 2000 base non-elemental Magic damage and chance of Instant Death to one enemy. 75% Accuracy and ignores Defense. 68 MP.


The Good:

*Hina is immune vs Instant Death/Poison/Blind/Silence/Berserk and absorbs Shadow.
*Hina has very high MP and a 50% Critical hitrate on her regular physical attack. Her Nagashi-bina weapon also has a high chance of inflicting various statuses to its target.
*Hina comes with a Gaia Barrier, giving her higher resistance to Earth attacks, but also slows her speed down.


The Bad:

*Hina is weak to Holy and Mystic (not a problem for the dungeon you use her in)
*Hina is weak to Confusion/Sleep/Paralyze
*Hina has below average HP, but this is offset by her resistances and equipment.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 13, 2012, 08:38:14 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FallingBlast.png)


Shizuha is actually a really potent temporary character, much like Hina (and much better than say, Lunasa and Yuugi). So what's the dealio with her? Well...


Skillset:

Autumn Leaves: 650 base Earth damage and a chance of Slow on all enemies. 24 MP.
Madness Leaves: 820 base Wind damage and a chance of Berserk on all enemies. 28 MP.
Revival Leaves: Revives a KO'd ally with 25% Max HP. 50 MP.
Maple Wize: Restores 1200 base HP to one ally. 22 MP.
Leaves in the Dark: 750 base Wind/Earth damage and a chance of Blind to all enemies. 28 MP.
Maple Sappling: Drains 50 base MP from one enemy. 1 MP.
Falling Blast: 2000 base Wind damage to one enemy. 80% Accuracy. 54 MP.


So what's the good and bad? Welll...


The Good:

*Shizuha can halve Magic damage (!!!!) and of course, absorbs Earth.
*Oddly enough, Shizuha has high Attack. Sadly, this is counterbalanced by every other stat being just average.
*Shizuha has both a healing and a revive (!!) move.



The Bad:

*Shizuha is weak to Fire, Wind, Ghost (???), and Absorb attacks. Luckily, the only Absorb attack you deal with during the time you use her is Earth elemental.
*Shizuha has NOTHING equipped at all. No Weapon, No Armor....nothing.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 13, 2012, 10:51:20 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/OwotoshiHarvester.png)



So as you already seen, Shizuha is pretty supportive aye, with some nice attacks. So how does Minoriko fare in comparison? Let's find out!


Skillset:

Warm Colour Harvest: Restores base 20 MP to the party. 0 MP (!!!!!).
Autumn Sky: Increases resistance to all non-elemental attacks to one ally (Physicals/Exorcism/Magic/Ghost/Absorb). 100 MP.
Bumper Crop: Restores 700 base HP to the party. 25 MP.
Owotoshi Harvester: 2000 base Earth damage to one enemy. 80% Accuracy. 54 MP.


The Good:

*Unlike Shizuha, Minoriko comes with the Union Plume weapon (yes, the Union Plume from Valkyrie Profile is her weapon). However, she still has nothing else equipped.
*Unlike Shizuha, Minoriko has above average Attack, but has high MP. Also, contrary to both sisters having "Average" HP growth, at level 99, Minoriko has 1000 HP more than Shizuha (7500 compared to Shizuha's 6500).
*Minoriko absorbs Earth attacks (of course).
*Minoriko can supply indefinite MP (!!!!)


The Bad:

*Minoriko is weak to Wind (dur)



So yeah, YOU judge how she is in comparison to her sister!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 14, 2012, 08:25:46 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ScarletWeatherRhapsody.png)


Really, for those who've only played a bit of the game and have seen her, I wonder how many thought she'd be a temporary? Of course, you ONLY use her in one fight in the current beta, but will that be the last time you get to use her? Who knows! Moving along...


Skillset:

Divine Pillar: 800 base Earth/Holy damage to one enemy. 28 MP.
Heaven & Earth Press: 500 base Earth physical damage to one enemy and reduces Defense by base 500. 75% Accuracy. 28 MP.
Six Earthquakes: 800 base Earth physical damage to all enemies. 34 MP.
Enlightenment: Increases Attack, Defense, and Magic by base 50 for Tenshi only. 50 MP.
Unletting Soil: 1200 base Earth physical damage to all enemies. 39 MP.
World Creation Press: 3000 base Earth physical damage to one enemy. 66 MP.
Scarlet Weather Rhapsody: 3000 base non-elemental Magic damage to one enemy. 82 MP.



The Good:

*Tenshi has very high HP, high Attack, and above average Defense.
*Tenshi comes with very nice equipment as opposed to the previous temporary characters, coming with near-end game/end game equipment.
*Tenshi halves Thunder, and absorbs Earth. Irregardless of what the Read Me says, she does NOT absorb Mystic, and instead halves it.


The Bad:

*Tenshi is weak to both Fire and Wind.
*Tenshi has low Magic, and not exactly the best of MP even if it is average. Luckily, only one of her skills are Magic based.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 15, 2012, 09:00:09 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/KoakumaAttack.png)


Time to book your flight, son!

No, Koakuma herself doesn't HAVE any ultimates or anything like that. She's not special enough to get one :<

Instead, she's a really, REALLY big mage. And by really big, I mean she has a crapton of spells, probably the biggest list of skills out of the entire cast of both playables AND temporary characters. So what does she have? Let's look!


Skillset:

Firaga: Deals 2000 base Fire Magic damage to one enemy. 54 MP.
Scathe: Deals 1000 base Fire Magic damage to all enemies. 44 MP.
Blizzaga: Deals 2000 base Ice Magic damage to one enemy. 54 MP.
Thundaga: Deals 2000 base Thunder Magic damage to one enemy. 54 MP.
Quake: Deals 300 base Earth Magic damage to all enemies. 26 MP.
Quakera: Deals 650 base Earth Magic damage to all enemies. 38 MP.
Break: 70% chance to inflict Petrify to one enemy. 16 MP.
Breakga: 70% chance to inflict Petrify to all enemies. 38 MP.
Aeroga: Deals 2000 base Wind Magic damage to one enemy. 50 MP.
Waterga: Deals 2000 base Water Magic damage to one enemy. 54 MP.
Poison: Deals 18 base Poison Magic damage and 80% chance to inflict Poison to one enemy. 4 MP.
Poisonga: Deals 20 base Poison Magic damage and 80% chance to inflict Poison to all enemies. 10 MP.
Bio: Deals 200 base Poison Magic damage and 90% chance to inflict Poison to one enemy. 20 MP.
Cure: Restores 150 base HP to one ally. 10 MP.
Cura: Restores 500 base HP to one ally. 15 MP.
Curaga: Restores 3000 base HP to one ally. 48 MP.
Heal: Restores 40 base HP to the party. 6 MP.
Healara: Restores 200 base HP to the party. 15 MP.
Healaga: Restores 1000 base HP to the party. 36 MP.
Revive: Fully revives and restores one KO'd ally. 99 MP.
Might: Increases Attack by base 50 to one ally. 25 MP.
Refresh: Restores all HP, MP, and status to one ally. 120 MP.
Darkga: Deals 2400 base Shadow Magic damage to one enemy. 58 MP.
Death: 70% chance to inflict Instant Death to one enemy. 20 MP.
Deathga: 70% chance to inflict Instant Death to all enemies. 48 MP.
Berserk: 80% chance to inflict Berserk to one enemy. 20 MP.
Blind: 80% chance to inflict Blind to one enemy. 6 MP.
Blindga: 80% chance to inflict Blind to all enemies. 18 MP.
Confuse: 80% chance to inflict Confusion to one enemy. 21 MP.
Confusega: 80% chance to inflict Confusion to all enemies. 35 MP.
Silence: 80% chance to inflict Silence to one enemy. 4 MP.
Silencega: 80% chance to inflict Silence to all enemies. 17 MP.
Sleep: 80% chance to inflict Sleep to one enemy. 6 MP.
Sleepga: 80% chance to inflict Sleep to all enemies. 23 MP.
Stun: 80% chance to inflict Paralyze to one enemy. 14 MP.
Stunga: 80% chance to inflict Paralyze to all enemies. 30 MP.
Slow: 70% chance to inflict Slow to one enemy. 32 MP.
Slowga: 70% chance to inflict Slow to all enemies. 56 MP.
Stop: 70% chance to inflict Stop to one enemy. 38 MP.
Stopga: 70% chance to inflict Stop to all enemies. 67 MP.
Pain: 70% chance to inflict Poison/Blind/Silence to one enemy. 26 MP.
Painga: 70% chance to inflict Poison/Blind/Silence to all enemies. 48 MP.
Protect: Grant Protect status to one ally. 14 MP.
Protectga: Grants Protect status to the party. 36 MP.
Regen: Grants Regen status to one ally. 8 MP.
Regenga: Grants Regen status to the party. 32 MP.
Blink: Grants Blink status to one ally. 6 MP.
Blinkga: Grants Blink status to the party. 38 MP.
Fog: 80% chance to inflict Amnesia status to one enemy. 26 MP.
Fogga: 80% chance to inflict Amnesia status to all enemies. 56 MP.



Yeah, that is a huge list...and to top it off, we haven't even gotten to the Good and Bad stuff for her!


The Good:

*As expected, Koakuma has very high MP and Magic.
*Koakuma's weapon, Black Bible, has double attack on it. What makes this so particularly useful is the fact that Black Bible has 80 Attack, +25% Critical, AND a 40% chance to inflict Instant Death when it hits.
*Koakuma halves Magic damage (!!!), is immune to Absorb, and absorbs Shadow.
*Koakuma has a vast library of spells to choose from for any given situation.
*Koakuma comes with the Low Risk armor, which gives +50% resistance to ALL negative status effects.


The Bad:

*Koakuma's spells also costs a lot of MP to use, making her run out of MP very quickly...
*Koakuma is weak to both Holy and Mystic.
*Contrary to her very high MP and Magic, Koakuma has very low HP and Defense. A true mage through and through.



So yeah....Koakuma is pretty good, but even so, she can't save you from everything!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 16, 2012, 08:54:42 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SwimmingOarfishShot.png)


We've finally made it back to Iku and Letty's side, and this time, it's time to talk about the damn oarfish .V.

So what do we have with her? Let's find out!


Skillset:

Dragon Fish's Strike: 800 base physical damage to one enemy and ignores Defense. 26 MP.
Dragon Fish's Wrath: Increases resistance to all non-elemental attacks (except Mystic) to Iku only. 40 MP.
Elekiter Dragon Palace: Increases resistance to all non-elemental attacks (except Mystic) to the party. 72 MP.
Lightning Flash: 800 base Thunder damage to all enemies. 37 MP.
Dragon God's Wrath: 1500 base Thunder damage to one enemy and chance of Paralyze. 48 MP.
Five-Clawed Dragon: Decreases all non-elemental resistance (Except Mystic) to all enemies. 68 MP.
Swimming Oarfish Shot: 3000 base Thunder damage to all enemies. 89 MP.
Able Swimmer: Restores 1500 base HP to the party. 25 MP.



The Good:

*Iku comes with the Damage Charm accessory, giving her higher resistances to physical attacks.
*Iku boosts very high HP and high Attack.
*Iku absorbs Thunder (dur)


The Bad:

*Iku comes with no armor, shield, or helmet.
*Iku's abilities costs a lot of MP, and she has below average MP to start with.
*Iku is weak to Water.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 17, 2012, 08:33:13 PM
With that out of the way, let us continue with the next one shall we? Note, I'm skipping one character for now until I get a better screenshot for her!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Ill-StarredDive.png)


Ah Mystia~ I really do like her you know? Anyways, she's a bit of an odd character in a way. Let's take a look at her shall we?


Skillset:


Hooting in the Night: 600 base non-elemental damage and chance of Silence on all enemies. 22 MP.
Sphingid's Wingbeats: 600 base non-elemental damage and chance of Sleep on all enemies. 22 MP.
Poisonous Moth: 650 base non-elemental damage and chance of Poison on all enemies. 25 MP.
Night Sparrow Song: 750 base Wind elemental damage and chance of Blind on all enemies. 32 MP.
Ill-Starred Dive: 1800 base Physical damage and chance of Blind to one enemy. 45 MP.


Of note, all of these skills are skills Mystia uses against you in the boss fight with her.



The Good:

*Mystia is capable of inflicting multiple statuses on entire groups of enemies.
*Mystia is immune to Earth and absorbs Wind.


The Bad:

*Mystia cannot use the Items command (!!!!)
*Mystia is weak to Ice and Thunder.
*Mystia has low HP and MP, as well as below average Magic.
*Mystia comes with only a Barrier equipped.



Yeah, she's kinda not THAT great, but you only get to use her for a limited time (and the enemies aren't that threatening enough to your party at that time anyways). How will she fare later on in the story is another question though...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 18, 2012, 09:03:36 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/EndlessNightHermit.png)


Wriggle is about the same as Mystia, as far as how good she is. There's really not much to say about her! She plays pretty much like her boss counterpart, though I HAVE considered making her Poison elemental instead of Earth.


Skillset:


Meteor on Earth: 800 base Earth elemental damage to one enemy. 25 MP.
Firefly Phenomenon: 1200 base Earth elemental damage to all enemies. 33 MP.
Night Bug Storm: Reduces all enemies MP by base 20. Earth elemental. 12 MP.
Endless Night Hermit: 2200 base Earth elemental damage and chance of Instant Death to one enemy. 56 MP.



The Good:

*Wriggle has high HP and Attack, as well as above average Defense and Speed.
*Wriggle halves Thunder and absorbs Earth.



The Bad:

*Wriggle is weak to Fire and Wind.



As you can tell, pretty bland and boring really...but she's necessary to the story so there you go!



And on that note, let's take a look at what all Final Fantasy monsters/bosses are actually here shall we?! Note, this one has SPOILERS in it so...these also include those NOT in the game yet! I probably left out some stuff too but oh well!


Spoiler for:
Adrammelech (Follows FFXII version first, then FFT version later)
Alexander
Basilisk
Behemoth
Black Waltz (unused)
Bartz (Phantasm dungeon only)
Cecil (Phantasm dungeon only)
Chaos (Phantasm dungeon only)
Chimera
Cloud of Darkness (Phantasm dungeon only)
Crystal Dragon
Deathguise (FFIX version)
Demonolith (FFX version)
Doom Dragon (FFVI version)
Epitaph (FFIX version)
Exdeath (Phantasm dungeon only)
Exodus (Does not follow FFXII version until later)
Garuda
Geryon
Gilgamesh (only in Phantasm dungeon)
Golbez (Phantasm dungeon only)
Hades (FFIX version)
Imp (FFVIII version)
Iron Giant
Irvine (Phantasm dungeon only)
Kraken
Krysta
Lich
Malboro (and its other variants, such as Great Malboro, Duke Malboro, etc.)
Marilith
Moss Fungus (FFV)
Necron (Phantasm dungeon only)
Neo Bahamut (Phantasm dungeon only)
Omega (FFV version)
Omega Weapon (FFVI version)
Omega Weapon (FFVIII version)
Omega Weapon (FFX version)
Ozma
Pan Dora (FFVI)
Parasite (FFVI)
Proto Babil (Phantasm dungeon only)
Red Wolf
Ruby Dragon
Ruby Weapon
Sandworm (FFV)
Seymour (Phantasm dungeon only)
Shinryu (only in Phantasm dungeon)
Tiamat
Trap Door (FFIV)
Ultima
Ultima Weapon (FFVIII version)
Ultimate Weapon
Ultimecia (Phantasm dungeon only)
Valefor (Phantasm dungeon only)
Yiazmat
Zemus (Phantasm dungeon only)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 19, 2012, 09:03:57 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RumblingJikoku-ten.png)


CHEEEEEE.....Ok, I'm not going to do that. Damn fandom >_<


Anyways, Chen is well...KINDA based off of a certain LoT incarnation in a way. The only real reference to that game by me, aside from Letty's random White Album.


Skillset:


Phoenix Egg: 800 base non-elemental Magic damage to all enemies. 28 MP.
Flight of Idaten: Increases Chen's speed by 200. 58 MP.
Rumbling Jikoku-ten: 1300 base non-elemental Physical damage to one enemy. 38 MP.



The Good:

*Chen can reach ridiculous Speeds with her Flight of Idaten, which gives her plenty of time to wail away at the enemy with either regular attacks or her skills.
*Chen has high Attack, Magic, and Speed.
*Chen halves Magic damage (!!!) as well as being immune to Ghost and Absorb.
*Chen isn't as scantily clad as everyone else, coming with a Green Beret and a Barrier.



The Bad:

*Chen's skills take a lot of MP to use
*Chen has really bad HP compared to everyone else.
*Chen is weak to both Water and Mystic (!?). If you don't understand the Water weakness, read up on her Perfect Memento in Strict Sense profile as to why.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 20, 2012, 08:20:21 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/GreatFortuneCrest.png)


The last of the four that you get to use in one scenario (yup, you get to use a party full of temporary consisting of Mystia, Wriggle, Chen, and now Tewi). Tewi's....actually really damn good.



Skillset:


Two Rabbit Chase: 800 base non-elemental Physical damage to one enemy. 25 MP.
Rabbit Ball: 1200 base non-elemental Physical damage and chance of Paralyze to one enemy. 32 MP.
Great Fortune Crest: Reduce Attack, Defense, Magic, and Speed by 10 and reduces Physical resistance to all enemies. 50 MP.
Elemental Rabbit: Increases all elemental resistances (except Mystic, Gravity, and Poison) to Tewi. 30 MP.
Ancient Duper: Decreases all elemental resistances (except Poison, Gravity, and Mystic) to all enemies. 45 MP.



THE GOOD:

*Tewi has a 50% Critical Hit rate, boosted even further by her weapon, making her Attack extremely effective. In addition to that, she can attack twice per turn (!!!)
*When Defending, much like others such as Yuuka, Meiling, or Momiji, Tewi takes 75% damage instead of 50% damage from all attacks.
*Tewi is harder to hit due to having a Small Hitbox accessory equipped (attacks will miss roughly 25% of the attack on her)
*Tewi has unusually high Speed.
*Tewi halves Thunder, is immune to Absorb, and absorbs Earth.
*Tewi is capable of making enemies weak to physicals, making her even more deadlier, as well as making her allies attacks much more effective.



THE BAD:

*Tewi, much like the other 3, is used for such a brief amount of time (both her and Chen are used even less than Mystia and Wriggle). But don't fret...there's more to come.
*Tewi has below average HP, while most of her other stats except Attack are just average.
*Tewi is weak to Wind.




So yeah...if it's any consolation, before I buffed the boss, Tewi ALONE was almost enough to take the boss down if that says anything of how good she was. @_@
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 21, 2012, 09:35:02 PM
Now we begin the actual spoilers! How so? We're going into beta5+ characters now (other characters will have to wait as I still need to get screenshots of their stuff). So let's begin shall we? Don't worry though! We'll get back to the others soon enough!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HouraiDoll.png)


Gotta love them graphics eh? Oh wait...we're not here to talk about the graphics? Oh right...Alice...

So unlike other games that Alice is in, she is NOT a tank in any way, shape or form. In fact, her Defenses are quite the opposite, almost on par with the likes of Patchouli. But we'll get to that in a bit...


Alice's skillsets are unique in that the only way to upgrade them is to complete a specific sidequest with her. If you don't have Alice at all (or you failed to get her....yes, she can be completely missed, as she's one of the optional characters you can get but due to specific reasons she CAN be lost forever) and you complete said optional dungeon, you will not get anything out of it (in fact, without Alice in your party you can't even fight the optional boss there). So yes, her skills are just like any other fully playable characters. So I'm not going to go over each and every one of them, just the big ones to note:


Dolls of War: Damage = Dolls collected * 100. 75% Accuracy. 120 MP. This is the final upgrade to Doll Placement (which turns into Little Legion before this).
Suicide Pact: Damage = Alice's Max HP - Current HP. 1 MP. This is the final upgrade of Volatile Puppet (which turns into Return Inanimate before this).
Level Titania: Damage = Alice's Level * 100. 70% Accuracy. 25% Max MP. This is the final upgrade of Shanghai Doll (which turns into the above Hourai Doll before this).
Cute Phalanx: Starts as 1K Spear Dolls until this. First level is 1000 flat damage (so essentially 1000 Needles), with THIS skill doing 5000 flat damage.


The only other skill Alice gets is Doll Arrangement, but that's a basic physical AoE move. So yeah...there's that on her!



THE GOOD:

*Alice's skills can be devastatingly powerful.
*Alice halves Magic damage.
*Alice has high Magic.
*Alice comes with high-level equipment such as Circlet and Radiant Dress.




THE BAD:

*Alice is gotten extremely late in the game.
*Alice's skills to be EXTREMELY effective have to be upgraded multiple times, each requiring completing a difficult optional dungeon and defeating the optional boss.
*Alice has low Defense, while all of her other stats except Magic are just average.
*Alice is one of the very few characters who is semi-weak to the Poison element.



Of note, Alice DOES have her own set of craftable weapons, with the final weapon being extremely powerful (Hourai gives 255 Attack and Magic, if that says anything).
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on June 22, 2012, 04:20:10 AM
Hm? I wonder if it'd be a disc-based thing, I.E. If you were going for the three-disc style of FF7-9 then the point you'd lose her would be like a disc switch?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 22, 2012, 02:23:47 PM
Originally I had thought of trying a "disc-based" system, but that seemed like a lot of work to do. Would make it easier to manage stuff though I'd assume!



(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HouraiElixir.png)

BUH DUN DUUUUUN! Bet people who's played the game are questioning this one eh? Well....that'll be explained in due time. By the way, she's a temporary character, not optional or full playable, so don't expect to abuse her that much....and it's a good thing to. Let's see what makes her one of the more godlier characters eh?


SKILLSET:


Earth in a Pot: 750 base non-elemental Magic damage to all enemies. 25 MP.
Awakened God: Increases elemental resistances (except Mystic and Poison) to Eirin. 50 MP.
Sky-Born Genealogy: Decreases all enemies Defense by 50 with an 80% accuracy. Magic elemental. 32 MP.
Game of Life: Inflicts Instant Death to one enemy. 32 MP.
Apollo 13: 2000 base non-elemental Magic damage to all enemies. 68 MP.
Galaxy in a Pot: 4200 base non-elemental Magic damage to one enemy. 72 MP.
Hourai Elixir: Restores all HP, cures all negative statuses except Death, and increases resistance to all elements and attributes except Poison, Gravity, and Mystic to the party. 180 MP.





THE GOOD:

*Eirin has innate Ribbon, meaning she's immune to EVERY negative status in the game, up to and including Instant Death (!!!!)
*Eirin is immune to Absorb and absorbs Wind and, oddly enough, Poison (!?)
*Eirin has ridiculously high HP and Magic, as well as high MP and above average Attack/Speed.
*Eirin comes with rather good equipment, coming with an Oath Veil, Shield Bangle (which gives her more physical resistance so she halves physical damage as well), and a Health Bell (which grants HP/MP Regen). She also comes with the powerful Artemis Bow, which allows her to do full damage even from the back row with physicals (if rows even AFFECT physical damage).
*Eirin innately has a 25% chance to deal a critical unlike most of the cast who has a 10-15% chance.



THE BAD:
*Oddly enough, Eirin cannot use the Items command. Not that THAT'S an issue for her unless she's alone...



Yeah, ONE bad thing out of the entire thing...she's pretty solid, if only for that one flaw that can prove to be fatal if left alone. But yes...that's just one flaw. Though we'll see how that'll play out later in the game when we get there!
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on June 23, 2012, 05:07:53 AM
What I meant by a disc-based system was brief interludes where it says to switch discs, to make it a bit more authentic (though you just need to wait a while or close a textbox to continue)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 23, 2012, 05:09:40 AM
I know what you meant. It's not a bad idea really, though dunno if I'll use it or not....hmmm.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 23, 2012, 11:30:38 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/LastJudgement.png)


What's there to say here? She pretty much winds up in the same questionable zone as Eirin, for those who have already played the game. Moving along...


SKILLSET:


Bar of the Ten Kings: Fully revives all KO'd allies. 80 MP.
Charge of Virtue: 1500 base Shadow damage and chance of Instant Death to one enemy with 80% Accuracy. 38 MP.
Last Judgment: 2000 base Holy elemental damage to all enemies. 54 MP.


Yeah, that's all she gets. Not a whole lot at all!



THE GOOD:

*As with Eirin, Shikieiki is immune to all negative statuses.
*Shikieiki starts with really good equipment, including the Gold Hairpin which gives Half MP Cost naturally (making her rather expensive skills even less expensive, so her Last Judgment can be used far more often than say Eirin's Galaxy in a Pot). The Rod of Remorse also has 5x Attack on it, making it a very potent weapon.
*Aside from Speed which is just average, ALL of Shikieiki's stats are Very High.
*Shikieki halves Exorcism and Ghost damage, is immune to Absorb, and absorbs Holy.



THE BAD:

*Shikieiki is weak to Shadow oddly enough, even though you'd think she'd either absorb both Holy and Shadow or be immune to them both.
*Shikieiki cannot use either the Items OR Defend command.




So yeah...don't know what you guys think of her, but there's that! She appears as a temporary character roughly the same time as Eirin so keep that in mind!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 24, 2012, 09:00:57 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ObsoleteLine.png)


CHOO CHOO! That is all that needs to be said. Unlike a lot of the previous ones, and despite being listed as optional, Yukari is pretty much forced onto you. When? I'm not going to say! But let's say that...well...she's actually kinda mediocre I think. But let's look shall we?


SKILLSET:

Illusion Manji: 700 base non-elemental Physical Pierce damage to one enemy. 26 MP.
Nest of Fireflies: 2200 base Shadow elemental damage to all enemies. 56 MP.
Obsolete Line: 9999 non-elemental Physical Blunt damage to one enemy. 255 MP.
Quadruple Border: Increases Defense of party by 30 and grants Protect. Magic elemental. 52 MP.
Box of Urashima: Reduces all enemies Defense by 30. Shadow Magic elemental. 32 MP.
Bewitching Bait: Drains 30 MP from one enemy. Magic elemental. 0 MP.
Venomous Lace: Drains 30 MP from all enemies. Magic elemental. 0 MP.
Objective Border: Reduces all elemental and physical resistances (except Poison, Gravity, and Mystic) to all enemies. 42 MP.



Obsolete Line does require a sidequest to get however...but she does start with everything else!


THE GOOD:

*Yukari is the only character that you get full-time that has innate Ribbon (!!!)
*Yukari has very high HP, MP, and Magic.
*Yukari comes equipped with almost the best endgame buyable equipment in the game.



THE BAD:

*Yukari is weak to Mystic and semi-weak to Exorcism. This is actually bad as things at this point in the game use Mystic and Exorcism quite a lot...



There hasn't been much development on Yukari's part really...she was originally just going to be an optional character, as it says up there, and then a temporary character...and well, she's still a temporary character at some points, and then a forced party member at another point. Yeeeeah...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 25, 2012, 05:20:05 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/RainbowUFO.png)


THE COLORS! THE COLOOOOOOORS!!!

Nue is a rather interesting character really. Her skills originally were going to inflict rare statuses on the enemy, but that got changed in favor of Hope having those skills for her Pestilence skillset. So what good is Nue? Well...let's look shall we?


SKILLSET:

Red UFO: Inflicts Berserk on one ally. 18 MP.
Blue UFO: Inflicts MP Regen on one ally. 24 MP.
Green UFO: Inflicts Regen on one ally. 16 MP.
Rainbow UFO: Inflicts Power Break, Armor Break, and Magic Break to one enemy with 60% accuracy. 32 MP.
Heian Dark Clouds: Inflict Fear on one enemy with 60% accuracy. 20 MP.
Mysterious Snake: Inflict MP Sap on one enemy with 30% accuracy. 8 MP.
Danmaku Chimera: 700 base Mystic elemental damage to all enemies and removes Reflect. 28 MP.
Danmaku X: Inflicts Lock on one enemy with 40% accuracy. 12 MP.
Grudge Bow: Inflicts random damage to all enemies depending on number of statuses on party, and then removes all statuses from party (excluding Death). 55 MP.


Why yes, Grudge Bow is much like Reisen's skills in Genius of Sappheiros. I was going to make it depend on the enemy's status, but there's no way to check for that in RPG Maker (lame...). So yeah, enjoy beefing up your party and then blasting your enemies with Grudge Bow! In addition to all of this, Nue also comes with the Morph command. What's that do you ask? Well, if the enemy has 10% or less of their HP remaining, using this will turn that enemy into an item! I plan on having some of the rarer stuff obtained this way (which will make some of the Gravity-type stuff like Utsuho's Suns and Koishi's Nova Storm skills be somewhat useful).



THE GOOD:

*Nue is immune to Absorb and absorbs Shadow.
*Nue automatically comes with a Shield Bangle, giving her higher than normal resistance to physicals.
*Nue is one of the only ways to obtain certain items.
*Nue has above average Attack, Defense, and Magic.



THE BAD:

*Nue is one of the only ways to obtain certain items.
*Nue is weak to Holy, Mystic, Exorcism, and Gravity.
*Nue has low MP.
*Several of Nue's skills have low accuracy, making them not as useful even though they can be rather powerful if they connect.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 25, 2012, 07:07:19 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HeavenlyNetSandbag.png)

Just saying man! Just saying!

Yeah, expect random ones like these to pop up from time to time. I have a good 70-100 screenshots of these types of images, using my favorite dummy character~
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on June 26, 2012, 02:11:47 AM
So Kyouko's like TEST or something?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 26, 2012, 02:13:14 AM
Pretty much. She's there just to show off the battle animations of enemy abilities and dummied skills. In the actual game she's kinda just there as my stand-in character for the party switch system.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 26, 2012, 08:56:46 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Starstorm.png)


PK STAAAAAAAAAAAAARSTOOOOOOOOOOOOOOORM! Yes, this is one of the moves that Mima had in Touhou Mother. It's a homage to that (as well as one other move she has). So yes, that Twilight Spark earlier? That totally was meant to be showing her off as she's a temporary character (sorry, not fully playable!). So what's good with the Mima? Let's find out!


SKILLSET:

Piercing Wide Wave
Anti-Spirit Illusion
Wild Phantom Spirit
Evil Field
Stardust Parade
Reflection Nebula
Earth Light Nova
Healing Omega: Restores 2000 base HP to the party. 68 MP.
Twilight Spark: 5000 base Mystic Magic damage to all enemies. 100% Max MP.
Starstorm: 2000 base Magic damage to all enemies with 80% accuracy. 120 MP.


Of note, those without descriptions have nothing to them yet as I haven't decided on what they will do. Out of those, Healing Omega and Starstorm are based on her Touhou Mother incarnation. Twilight Spark is from Touhou Soccer 2. Earth Light Nova, Reflection Nebula, and Stardust Parade are from Concealed the Conclusion. The rest is from PoDD. Lots of references with this one!



THE GOOD:

*Mima is immune to Instant Death, considering ya know, she's a ghost.
*Mima halves Magic and is immune against Ghost and Absorb. Funny, since the Ghost attribute is meant to be more damaging AGAINST Ghosts, hence why Youmu is good against them.
*Mima has very high MP and Magic, as well as above average Attack.
*Mima comes with with rather powerful abilities.



THE BAD:

*Mima is weak vs Mystic, Holy, Exorcism, and Physicals.
*Mima has very low HP and Defense, as well as below average Speed.
*Mima's skills are rather costly...not that that matters much to her!


The list may be subjective to change depending on what her abilities will do and whatnot...I need to figure that out soonish.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 27, 2012, 08:34:07 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/AbsoluteJustice.png)


IT'S SHOU TIME!....Ok, I won't do that again.


SKILLSET:

Hungry Tiger
Absolute Justice
Aura of Justice
Dazzling Gold
Purification Demon
Radiant Treasure
Most Valuable Vajra


None of her skills are completely set in stone yet. One is an AoE healing move (probably going to be either Aura of Justice or Most Valuable Vajra, or even Purification Demon) I know that much. Most of these moves are Mystic elemental as well since well...Shou is Mystic. Originally she WAS Holy, but I need some Mystic characters so she became one. I think it's fitting for her!



THE GOOD:

*Shou comes with Mighty Guard, reducing all damage by 75% instead of 50% when using Defend.
*Shou has high HP and Attack.
*Shou is one of the few Mystic elemental characters in the game.
*Shou is actually the ONLY character immune to Mystic (which will more than likely be changed to Half). Shou is also immune to Holy.
*By default, since Shou comes with the Mortal Soul, she is immune to Instant Death. Also, due to coming with the Flame Barrier, she takes half damage from Fire. Shou also comes with the powerful Holy Lance and Radiant Dress.



THE BAD:

*Shou is weak to Shadow.




There's really not much bad compared to good with her. We'll see when her skillset is fully done eh?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 28, 2012, 08:36:42 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/ArmageddonMemory.png)


Oh yes....I wonder how many have been wanting to have HER as playable in a RPG now? Well, have fun! She's only temporary though....also, that animation? Totally not Celestial Star from Valkyrie Profile. And I'm totally not using it for TF's Celestial Star either (that has its own animation). Enough of that! Let's move on! This is only part 1 for her, so I'm only going over her Divinity Skillset.


Recharge: Restores 50 MP to one ally. 0 MP.
Mystic Square: Grants Auto-Life to the party. 60 MP.
World Desolation: 2200 base Mystic damage to all enemies. 75 MP.
Hexagram Cradle: 1000 base Shadow Magic damage and chance to inflict multiple statuses to one enemy with 70% accuracy. 60 MP.
Armageddon Memory: 5000 base Mystic Magic damage to all enemies with 80% accuracy. 256 MP.


Yes, Armageddon Memory (the one in the screenshot) is that powerful. And as you already know, nothing is immune or absorbs Mystic so it's a solid attack. Unless the enemy is immune to Magic of course, then it won't matter at all! Hexagram Cradle is essentially a damaging Bad Breath, and well....Recharge is a cheap way to restore MP if you don't want to spend your items!




THE GOOD:

*Shinki is immune against Absorb.
*Shinki has very high HP, MP, and Attack, as well as high Magic.



THE BAD:

*Shinki's skills costs a lot of MP to use.
*Shinki is weak to Holy, Shadow, and Mystic.
*Shinki has below average speed and very low Defense.
*If Shinki is killed at any point during the time you have her, it's an instant game over.



Let's see if anyone gets that last reference there eh? Part 2 will come either later today or tomorrow!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 29, 2012, 07:59:56 PM
Part 2!

(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Frostbite.png)


The other half of Shinki's skillset is pretty much just like Cirno's Call command. You can thank a couple people over in Poosh for the idea here~


Thousand Pain: 1000 base Physical damage and chance of Lock to one enemy. 48 MP. Sara summon.
Spirtual Heal: Restores 1500 base HP to the party and cures all negative statuses except Death. 54 MP. Luize summon.
Frostbite: 1200 base Ice Magic damage to all enemies and chance of Freeze. 37 MP. Mai summon.
Demon Flare: 2000 base Fire Magic damage to one enemy and chance of Berserk. 56 MP. Yuki summon.
Sword Rain: 1000 base Physical damage and chance of Armor Break to one enemy. 48 MP. Yumeko summon.



So as it stands Yuki's summon is the most powerful for single-targets. Sadly, during the time you HAVE Shinki, a lot of enemies are resistant to Fire based attacks, so she's about as good as the others. Mai is probably the most useful as she hits everyone and is the cheapest to use (granted, Sara has the chance to inflict the rare Lock status, and Yumeko can halve Defense if lucky but...).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 30, 2012, 08:25:20 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/GoldDetector.png)


Going back a bit to someone that I overlooked due to not having anything to show. Well...she still doesn't have much to show because I don't know what to do with her skillset. I can't do anything really fancy with it in battle in terms of like...searching items or such (or I COULD, just well....it'd be a thing to do). So yeah...



SKILLSET:


Nazrin Pendulum
Gold Detector
Rare Metal Detector
Busy Rod
Gold Rush



Originally all of these were meant to be used OUTSIDE of battle (Nazrin I've been contemplating on being a temporary character, if for the fact that in-battle, she's not that good at all, but outside of it she's your go-to person to find hidden items and such), but not too sure yet...



THE GOOD:

*Nazrin reduces all damage by 75% instead of 50% with her Defend.




THE BAD:

*Nazrin is a poor fighter in-battle
*Nazrin has very low HP, MP, Defense, and Magic.
*Nazrin has very low-level equipment (a Barrier and Atlas).
*Nazrin is weak against physical attacks.



As you can see right there, meant to be purely used for outside of battles.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 01, 2012, 04:10:55 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/LemmingsParade.png)


http://www.mediafire.com/?a0czcode83oo93g


Update patch which fixes a bug that well...I don't know why I forgot to do it, but before the fix the boss was impossible to beat due to the stipulations to the fight not being there. That, and leaving/reentering an area broke the game. So there's that....and now have a random screenshot to go with this!


EDIT - One more thing to note...I forgot that I changed Physicals from (500 > 250 > 100 > 50 > 25) to (800 > 400 > 200 > 50 > 0 ), so...have fun testing out whether or not that formula works better than the normal? Though whether or not that'll make some enemies harder is debatable since um...I didn't get around to the skills yet since this completely slipped my mind? ^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 01, 2012, 08:22:31 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FairyCircle.png)


So yeah, how's that there new patch holding up for everyone? Hopefully I didn't utterly break the game by making Attack too powerful?


So today, we're nearing the end of the character countdown (well, for those that have anything worth saying), and we'll start the last 4 with little ol' Hope here. And yes, Fairy Circle finally does have a freaking animation after like a year of not having one....or longer.


SKILLSET:


Pestilence skillset:

Fear: Reduces target's Attack/Defense/Magic by half. 70% accuracy. 16 MP.
POW Hammer: Inflicts Power Break. 70% accuracy. 8 MP.
Deprotect: Inflicts Armor Break. 70% accuracy. 12 MP.
Defaith: Inflicts Magic Break. 70% accuracy.8 MP.
Charm: Inflicts Charm. 60% accuracy. (No MP cost yet).
Bleed: Inflicts Sap. 40% accuracy. (No MP cost yet).
Mind Bleed: Inflicts MP Sap. 40% accuracy. (No MP cost yet).
Lock: Prevents use of physical and magical skills. 60% Accuracy. (No MP cost yet).
Reverse: Reverses all negative and postive statuses on the party. 50 MP.



Fate skillset:

Hellfire: 500 base Fire damage to all enemies. 28 MP.
Aurora Freeze: 500 base Ice elemental damage to all enemies. 28 MP.
Skygate: 500 base Thunder elemental damage to all enemies. 28 MP.
Meteor Blast: 500 base Earth elemental damage to all enemies. 28 MP.
Aerial Slash: 500 base Wind elemental damage to all enemies. 28 MP.
Judgment Day: 1000 base Mystic elemental damage to one enemy. 40 MP.
Mind Blast: 200 base non-elemental Magic damage to one enemy and chance of random status. 70% accuracy. 38 MP.
Cosmic Spear: 1500 base Shadow elemental damage and chance of Instant Death to all enemies. 100 MP.



Death skillset:

Death: 70% chance to inflict Instant Death. 20 MP.
Apocalypse:




Order skillset:

Seraphic Law:



Chaos skillset:

Cosmic Break:


Hope skillset:

Fairy Circle: Restores 30% Max HP to the party. 10% Max MP.
Esuna: Restores all negative statuses except Death. 25 MP.
Esunaga: Restores all negative statuses except Death to the party. 65 MP.
Bravery: Doubles Attack. 20 MP.
Protect: Doubles Defense. 14 MP.
Faith: Doubles Magic. 20 MP.
Sniper: Increasess Accuracy to 100% for Attack. 14 MP.
Decurse: Cures Curse. 14 MP.
Dispel: Remove all positive statuses from one enemy with 70% accuracy. 24 MP.
Dispelga: Remove all positive statuses from all enemies with 70% accuracy. 53 MP.
Vortex: Remove all statuses from all targets in battle except Death with 100% accuracy. 50 MP.
Celestial Star:



Those without any descriptions, either I forgot them or I haven't put them in yet. Not all of the skillsets are put in yet, and I have yet to decide which 3 abilities will be the ones you choose either (well, aside from Fate's since that's already in the game). On top of that, not everything is set in stone...for instance, Hope's default skillset may not include Esuna and Esuanaga at all (Bubble was removed recently from her skillset as well and replaced with Decurse). All of the final abilities there (Celestial Star, Cosmic Spear, Apocalypse, etc.) are all her Limit Break moves, and all cost the same MP and have the same stipulation to being used (25% or less HP, 20% chance of appearing each turn I think it was? All cost 100 MP to use). On that note, Chaos' skillset is basically a supped-up version of Fate's, but being single-target elemental attacks instead of AoE.  And yes, she still doesn't have her own sprites yet ;_;



THE GOOD:

*Hope is extremely versatile, being able to fill almost any role at any time.
*Hope has above average speed and high Magic.
*Hope is one of the few Mystic elemental characters in the game, though she acts more like a Holy elemental character (i.e. absorbs Holy, weak vs Shadow).
*Hope has access to some of the best weapons in the game (Mjolnir, Lavaeteinn, Varunastra, and possibly others such as Mistlteinn).



THE BAD:

*Hope must use a turn to switch between modes, and she's limited to just those abilities while in said mode, so she can't use EVERYTHING she has at one time.
*Hope has below average MP and low Defense.
*In order to get her unique equipment and skills, they must be obtained via storyline or through optional sidequests. On that note, Hope's skills NEVER get anymore powerful than they already are, meaning Fate's skillset can become obsolete later on in the game (whether or not I'll fix this up to not be this way is another story).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 02, 2012, 07:11:08 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SpeartheGaeBolg.png)



RANDOM SCREENSHOT TIME!


In other news, Weapon Bless is almost 50% fixed up on Youmu (yeah, it's taking quite a while to do. I'm doing 2 elements per day to save some sanity for myself, though I did 4 1/2 elements tonight alone....). With 20 weapons x 11 elements, that's roughly 4000 something blocks of code just for her alone, so you can see why I want to save some sanity eh? And that's just HALF of it....the reverse engineering is going to be even longer since I can't cheat with copy/pasting...so that might get cut to 1 element a day. Doesn't help that this is boring as all holy hell either...


Also, that delicious Spear the Gae Bolg eh?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 02, 2012, 08:17:05 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/YumemiAttack.png)


Those who've played the entire beta thus far may have wondered about this little girl here. Why yes, she's the actual LAST playable character you get in your party. Everyone after her is either temporary or optional. So what's the dealio with her? Well, aside from forgetting to take a screenshot of one of her abilities (or laziness, whichever), she has a little gimmick with her set of abilities. You see, you cannot buy, win, or find any of her abilities. In fact, the only way for her to use her abilities is to have her equipped with a weapon. Yes...her abilities differ from weapon to weapon, with her final weapon giving her access to them all. On top of that, the type of spells she can use change depending on her level (for instance, if you equip Yumemi with the Flame Visit, and you have her at level 40, her default level, she'll come with Foie and probably Gifoie. Level her up to around 50ish, she'll get Rafoie). I have to lower her level to match those of the other playable characters of course, but that's easily fixable.


SKILLSET:


Foie: 400 base Fire Magic damage and chance of Berserk to one enemy. 12 MP.
Gifoie: 1200 base Fire Magic damage and chance of Berserk to one enemy. 28 MP.
Rafoie: 2400 base Fire Magic damage and chance of Berserk to one enemy. 56 MP.
Barta: 400 base Ice Magic damage and chance of Freeze to one enemy. 12 MP.
Gibarta: 1200 base Ice Magic damage and chance of Freeze to one enemy. 28 MP.
Rabarta: 2400 base Ice Magic damage and chance of Freeze to one enemy.  56 MP.
Zonde: 400 base Thunder Magic damage and chance of Paralyze to one enemy. 12 MP.
Gizonde: 1200 base Thunder Magic damage and chance of Paralyze to one enemy. 28 MP.
Razonde: 2400 base Thunder Magic damage and chance of Paralyze to one enemy. 56 MP.
Resta: Restores base 1200 HP to all allies. 32 MP.
Anti: Cures all negative statuses except Death to one ally. 15 MP.
Reverser: Revives one KO'd ally with 25% Max HP. 34 MP.
Shifta: Increases Attack by 50 to one ally. 25 MP.
Deband: Increases Defense by 50 to one ally. 25 MP.
Jellen: Decreases Attack by 20 to one enemy. 15 MP.
Zalure: Decreases Defense by 20 to one enemy. 15 MP.
Ryuker: Teleports outside of dungeons on the overworld map and escapes from battles with 100% chance. 20 MP.
Megid: 2000 base Shadow Magic damage and chance of Instant Death to one enemy. 64 MP.
Grants: 1500 base Holy Magic damage and chance of Blind, Silence, Confusion, and Slow to all enemies with 80% Accuracy. 78 MP.



If you can't tell, she's heavily inspired by Phantasy Star. Which is funny, since I've never played the games ever myself.



THE GOOD:

*Yumemi has the widest array of spells at her disposal, second to Hope.
*Yumemi halves Exorcism and is the only character in the game innately immune to Poison.
*Yumemi has high Magic.
*Yumemi's weapons are all long-ranged, so she can deal full damage from the back with less chance of being attacked.



THE BAD:

*Yumemi's skills are limited by her levels and weapons.
*Yumemi has very low MP and below average Attack and Defense.
*Yumemi's skills, much like Hope's do not get any stronger ever. What you get is what you get!



So there's that! Level will be adjusted accordingly when she's added to the party from my very own playthrough (note that I don't stop to grind or anything, which is what I intended the game for is non-grinding of levels but...).


In addition, Yumemi DOES have a dummied out secondary skillset called Tinker. For those of you familiar with Final Fantasy Tactics Advance/A2, you'll know these right off the bat. If not, these are abilities that have a 50% chance of either working on your party or the enemy party, regardless of what they did. There's only one skill in here that does NOT come from FFTA/FFTA2, and that is Lucky 7 which comes directly from FFIX.



Dummied out moves:

Red Spring: 50% chance to either inflict Haste on the party or on all enemies. 8 MP.
Green Gear: 50% chance to either inflict Poison on the party or on all enemies. 8 MP.
Silver Disc: 50% chance to either inflict Armor Break on the party or on all enemies. 8 MP.
Chroma Gem: 50% chance to either inflict damage to MP on the party or on all enemies. 8 MP.
Gold Battery: 50% chance to either restore MP to the party or to all enemies. 8 MP.
Black Ingot: 50% chance to either inflict Fear on the party or on all enemies. 8 MP.
Lucky 7: If last digit is 7, either inflicts 7 damage, 77 damage, 777 damage, or 7777 damage. 8 MP.



The reason these are dummied out right now is due to me not knowing if these are what I want to do with the abilities or if Yumemi really needs a secondary command ability. It would give her something else to do aside from whatever abilities she has on at the time, but then again I doubt anyone's going to even use these abilities...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 03, 2012, 08:24:04 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/YorihimeAttack.png)


TIME FOR PEOPLE TO RAAAAAGE BECAUSE THEY ALL HATE THE MOON PEEPS! Well...anyways, guess who's the next temporary character you get in the game? Hint....well, you don't need a hint!

SKILLSET.....oh wait, she doesn't HAVE a skillset until much, much later in the game. In fact, she's the only character in the game to have 0 MP on all levels. Yes, she has 0 MP. So what does she do? Well, her special command, Deathblow (which may or may not be given to Advent Cirno, I don't know yet), has a low % chance (I think it's 10-20% or something) to inflict 25% Max HP worth of damage to the target. Note, that this will NOT kill the target, and this isn't final, so if you think it's too much or she should have something else, feel free to give me your suggestions, savvy?



THE GOOD:

*Yorihime comes with some top-tier equipment, including a Ribbon (prevents all negative statuses except Instant Death), the Tsukiyomi (one of Youmu's legendary weapons), a Healing Barrier (Auto-Regen), a Shield Bangle (Physical Resist Up), and the extremely rare Quartz Charm that you can only get 1 of in the entire game yourself (Auto-Bravery, Auto-Faith, Physical Resist Up IIRC? I forget exactly what it does now but it does neato things).
*Yorihime has very high HP and high Attack and Magic, for what her Magic is worth.
*Yorihime is immune to Mystic (will be half instead).



THE BAD:

*Yorihime does not have any skills of her own until much later in the game.
*Yorihime is semi-weak to the weapon attributes, which don't matter much due to the Shield Bangle.



So yeah, there's her in a nutshell! Exciting isn't she!? And yes, Tsukiyomi has a 2x Attack function to it, so have fun attacking twice in one turn with her!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 04, 2012, 08:06:42 PM
There's only one more spoiler character to spoil, but that'll be later. Yes, there are a couple more characters that I haven't spoiled, but that's because I have nothing for them in terms of either sprites or skillsets!


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/StarSwordApologetics.png)


Oh righto, I can do Byakuren properly now can't I? You actually get Byakuren's ultimate move as part of the storyline (as with the final upgraded version of all of her moves). Star Sword Apologetics increases all resistances except Mystic to all allies with a 50% accuracy and costs 50% Max MP to use. Yeah, it's super risky to use, but it's also super powerful considering what it does, and unlike Nitori's Armor Elemental Bless skills, it lasts until the character dies (I don't know if being disabled via Petrification or such removes it either....). The rest of her skills ONLY target one element (except Magic Butterfly, which targets all non-elemental non-physical Magic attributes, such as Magic, Absorb, Exorcism, and the like. Then you have Star Maelstrom as her Holy AoE spell and Devil's Recitation as her Shadow AoE spell....she's really not meant for offense at all as you'd suspect! At one point, I even thought about having it so she could alternate between 2 different versions of each spell....one for offense, and another for defense. That'd take a lot of work to do though...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on July 05, 2012, 06:52:37 AM
A little off-topic but I got something that will improve your game here's the download link (It's done by Aten I didn't make it if anyone asks)
http://rpgmaker.net/users/UPRC/locker/David_Patch.zip

This patch is the same as the Goliath Patch but the window sizes on the database is sort of cut down a bit so you have room to apply changes to your game...

RPGMAKER 2003 GOLIATH Patch

By Aten




DATABASE EDITS


HERO TAB

* Hero's name can be 30 characters long

* Experience curve can go between 2000 and -2000, which means you can make FF8 type of level up system, no problems!

* Skills, conditions and Attributes fields have been ENLARGED ;)


CLASSES TAB

* nothing changed

SKILLS TAB

* nothing changed


MONSTERS TAB

* Monsters names can be 20 characters long

* Max HP can now be 9999999 that’s about  ONE BILLION compared to the default 99999 (one hundred thousand)

* Max MP, STR, DEF, INT can now be 9999 instead of 999

* Max AGILITY can now go upto 255, because higher values will make the game ATB bars go REALLY SLOW.

* Monsters can now drop 9999999 EXP and 999999 Money

MONSTER GROUP TAB

* Trust me. You’ll LOVE this tab ;)
ATTRIBUTE TAB

* made so that attributes can go up to 2000 and -2000 ON ANY RANK. Yes, this means ANY RANK CAN NOW HEAL INSTEAD OF DAMAGE ;)

CONDITION TAB

* nothing changed

ANIMATION TAB

* enlarged “effect timing” box

* you can now make animations up to 9999 Frames long!!

COMMON EVENT TAB

* Trust me. You’ll LOVE this tab also ;)

EVERY THING ELSE

* nothing changed at all


INTERFACE EDITS

* Message box patch done

* Money/EXP remove/add amount set to 999999

* Event editor is now GYNORMOUS

* Item dropdown box in now loooooonger ?

* BGM TEMPO can now be really FAST or really SLOOOOW

You may have to cut down the AGL Value for a bit but I believe you can handle it...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 05, 2012, 06:54:23 AM
I've been using that since November so yeah. Still trying to fix up stats so that they work out right, but that's gonna be a chore and a half to get working correctly.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 05, 2012, 08:36:02 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IceBlossom.png)


Going back to another character I skipped over, Advent Cirno. Yes, she's suffering from Yuuka syndrome in which she's using different sprites until eventually SOMEONE makes the Soku styled sprites, if that ever happens (unlikely...). Advent Cirno is a very gimmicky character in that you cannot buy any of her skills, and much like Keine, you have to win, steal, or find her skills. I don't have those set up properly yet though (the items for getting the skills) so she's kinda not THAT great right now. The other gimmick with Advent Cirno is that all of her moves have the same damage REGARDLESS of the skill level....it's the accuracy that changes from skill levels. It starts at a very low % (roughly 15% I think?), up to a maximum of 90% I think? Most of her skills do upwards to 2000 damage so there's that. That one in the screenshot? Ice Blossom is her ultimate move, and deals 6000 base Ice damage to all enemies with 70% accuracy, costing 180 MP to use.


Oh, and besides being an obvious reference to FFVII's Cloud, she's also referencing FFIV's Cecil in the fact that she starts at level 1 regardless of everyone else's level. Yeah...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 06, 2012, 08:51:06 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FinalJudgment.png)


Oh look, it's Komachi with her Final Judgment. Yes, I had to use something not the actual spellcard graphics for this, because there's no way for me to mimic that at all! Final Judgment deals 2000 base Mystic Magic damage to one enemy and chance of Instant Death, ignores Defense and has a 80% accuracy. It costs 80 MP to use. Originally, it was Shadow elemental, but I changed it to make it more unique. Komachi stays relatively the same as before (based solely around inflicting status effects, has Yen Toss, etc.).


I am still contemplating the idea of making statuses have a 90-100% accuracy, but have a high MP cost at level 1 that decreases in cost as you level the skills up instead of having them have low accuracy to 90% accuracy on level ups....
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 07, 2012, 02:50:13 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/-500Degrees.png)

Random screenshot time! Fans and players of Genius of Sapphieros will know exactly what this move is....and no, it's not usable by YOUR party ever!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 07, 2012, 08:21:55 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Odyssey.png)


It is coming...

THIS particular screenshot may confuzzle some people. Is he a playable character? Temporary? Wasn't he the main villain? WHAT IS GOING ON!? MY LIFE IS FULL OF LIIIIIIES AND DECEEEEIT!


Oh, that up there? That is totally not Odyssey what are you talking about. Odyssey deals 2500 base Mystic Physical/Magical damage to all enemies and costs 150 MP. Of note, the only way to use this ability, as well as about half of Rinnosuke's abilities, is to keep him eternally equipped with the Kusanagi. He CAN equip other pieces of equipment, some of which are stronger than Kusanagi, but he won't be able to use his stronger abilities, and the Kusanagi is quite weak in power believe it or not. Maybe it's due to being all rusty from not being used in forever eh?


And with that, all characters that I can reveal (for now) are revealed! A lot, no? But again, half of them are only temporary, and about 28 are playable. Still a sizable amount nonetheless! Now all I have are random screenshots for abilities until I get other things. Unless YOU guys have anything you'd rather see screenshots of?
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on July 08, 2012, 02:52:56 AM
I assume you'll be demonstrating them with Kyouko?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 08, 2012, 03:06:58 AM
Yup, since she's my tester for enemy abilities. Plus, wouldn't want to spoil the BOSSES now would we? Then again, the attacks might give away some of them....hmmmm.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 08, 2012, 03:30:50 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Camera-ShyRose.png)


Then let's start this off tonight with a random screenshot! This one featuring: Camera-Shy Rose! It's currently unused in the game's coding, but it would ATTEMPT to inflict Charm on the party. Dangerous!


And on top of this post, I have my own "tier" list. Yes, a tier list for a RPG. This is in order of whom -I- think is useful, before all of the new abilities were added in. Note that this is subject to change now that all of the newer abilities are in (Weapon Bless, Souleater, Pray, etc.). "? Tier" are those that I don't know how they'll fare at all yet.


S: Remilia, Koishi
A: Marisa, Sanae
B: Cirno, Meiling, Yukari, Alice
C: Reimu, Reisen, Youmu, Mokou, Utsuho, Yuuka, Byakuren, Patchouli, Momiji
D: Sakuya, Aya, Komachi, Keine
E: Nitori, Suwako, Advent Cirno
?: Yumemi, Hope, Nue, Rinnosuke



Reasonings:


S Tier: Remilia is solely up here BECAUSE she is THE absolute strongest physical attacker in the game, beating out even Meiling. Top that off with some good Absorb and Shadow attacks. Koishi is mainly up here due to how versatile her moveset is right now, and some abilities (such as Flare and Freeze) are pretty powerful for the time you get her.


A Tier: Marisa is just all-around powerful, and even if she can't use magic against enemies, she still has other options (well, only really Stardust Reverie and Attack), so she's not COMPLETELY useless. And Steal is always good! Sanae...well, Sanae is pretty good both as an attacker and supporter (and she's one of the few characters with a Revive ability). Falling Stars is her highlight though.


B Tier: Yukari and Alice are both really solid characters, though Alice will ONLY reach here if her skills get upgraded a bit. Yukari is also up here due to her inherent Ribbon. Meiling is of course here due to her massive physical attacks as well as being a good healer, and Cirno well...Cirno is pretty versatile in what she can do (and all of her summons, bar Tewi, are AoE at that).


C Tier: A LOT of people fall into here, simply because well...this is basically the average characters. For instance, Yuuka is here mostly because she DOES have powerful moves, but she's slow and has a LIMITED selection of moves, and Reimu is here due to even though she has an extremely versatile moveset, they can only go so far compared to everyone else that deals better in those categories (i.e. Komachi for statuses, Marisa/Patchouli for Magic, etc).


D Tier: Characters that AREN'T terrible per say, but they're very limited in their capabilities and what they can do. Keine has the potential to reach S or A Rank, but only by getting ALL of her skills.


E Tier: The characters that nobody would use pre-Beta4 2.0. Nitori was all but useless due to her low MP and very limited moveset, Suwako was unreliable, and Advent Cirno requires her to upgrade her skills a LOT, as well as level her up a lot more compared to everyone else.



So that's how it is. Of course, others may have different views on this list, which of course I'd like to hear from them on it~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 08, 2012, 09:01:04 PM



***July 8, 2012***


Version 1.091 Patch: http://www.mediafire.com/?g3b6bfg2fonik3z


Old RTP: http://www.mediafire.com/?xr476u8p6lwa16u



NOTE: You want to install the 1.091 patch for updates and such. However, please keep in mind that 1.091 uses the UPDATED Attack formula for physicals (normal attacks only, not for skills. Those use a different formula). The physical attack formula is now (800 > 400 > 200 > 50 > 0). For those who want to continue playing the game as it was originally (damage formula being: 500 > 250 > 100 > 50 > 0), please install the Old RTP after installing the 1.091 Patch. If you would like to test out the new damage formula for me (as it's still very untested), feel free to do so and give feedback on it!



I shall be back later with random screenshot.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 08, 2012, 09:37:20 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/BuryinLake.png)


HELP! I'M DROWNING!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 09, 2012, 05:44:20 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/WildCarpet.png)

BARK! BARK! WOOF! MEOW! Oh wait....
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 09, 2012, 08:35:49 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/DirectSunlight.png)


LET THERE BE LIGHT! Why yes, this is a healing move. Who uses it? You should know your Touhou by now!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 10, 2012, 12:43:17 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/VampirishNight.png)


Mmmmmm that delicious blood~


Yes yes, I'll be blazing through these screenshots pretty fast just to get them out of the way! In the meantime...well...shouldn't be hard to figure out who THIS is for at all!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 10, 2012, 08:30:10 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/HellCatastrophe.png)


BURN THE WORLD BABY! Oh, and yes, this is also an actual spellcard from the games. And yes, it is going to hurt a lot...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 11, 2012, 05:06:18 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/IgnisFatuus.png)


Gotta love how Golden Sun graphics get cut off eh? Oh...I spoiled where I got the animation graphics from...darn....



Also, have fun figuring out who uses this one! It's not from the actual series, but it IS from a fangame! Yes, a fangame referencing another fangame. Who'd a-thunk it? Also, don't be fooled by the fire graphics...it's not Fire elemental at all. In fact, it's Ghost attributed.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 11, 2012, 08:15:52 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Indignation.png)


Well, isn't this the BESTEST animation ever for an attack!? That is totally not the graphics for Bolt from Super Mario RPG, not at all! But yes, I THINK I made it Thunder elemental and not Wind as it was in Tales of the Abyss (the only Tales game I have seen mind you). Other than that, nobody really uses said spell yet.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 12, 2012, 02:54:48 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/FairyOverdrive.png)

KABOOM! I still never played that game either...come to think of it...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 12, 2012, 08:41:21 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/NegativeGate.png)


Oh look, another Tales spell. At least it looks more LIKE the spell...you actually see this appear halfway through the game, and yes, it does inflict Shadow elemental damage, but it also has Instant Death on it, except in one particular boss fight.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 13, 2012, 09:14:42 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/Spectre-Thin-.png)


I think someone is a bit confused here...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 14, 2012, 12:08:57 AM
First review: http://rpgmaker.net/games/3758/reviews/1826/


Yeah...not exactly what I expected either...
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on July 14, 2012, 01:52:28 AM
Just out of curiosity, are you using the Touhou menu sound effects?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 14, 2012, 01:54:50 AM
I am not. For menu, it comes from FFVII (both the confirm and cancel SEs). From Touhou, it's generally used from Power Extend, 1-Up, various bullet SEs from the shmups and fighting games. That's about it. It wouldn't SOUND right to me if they didn't have the SEs if you ask me.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 14, 2012, 08:19:41 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Screenshots/SeraphicLaw.png)


Oh look! We have a guest spell from Valkyrie Profile! Not the same graphics of course....cuz that's not possible to do. Also, one of your party members CAN use this later, but I'm not saying who! (Not that it's hard to figure out).


In other news, I am making a big request. Yes, a request. You see that link up there and that review? Well, I am asking for everyone's opinions on the game thus far, and if they would be willing to do a review for the game as well (you'd have to sign up to the site to give a review though). This is to help me with fixing anything that needs fixed (aside from those that I already KNOW that needs fixed), as well as possibly getting suggestions and ideas about what to do with fixing things up and such. Due to that review, I have been trying to think of how to redesign the beta1 dungeons (note, there's only 5 dungeons in beta1, those being: Misty Lake, Forest of Magic, Scarlet Devil Mansion, Bamboo Forest of the Lost, and Eientei). Of those, Misty Lake is the only one to have been upgraded and revamped...the others still need fixed up SOMEHOW. I haven't the foggiest of how to do so, since I'd LIKE to keep the gimmicks used in them too...


So yeah, reviews from anyone who has played the game fully and/or at least some would be nice. Same for suggestions and whatnot! I hope to hear from some of you guys on this matter ;_;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 15, 2012, 01:03:31 AM
So, now I'm wondering what everyone has to say on this. Now...I've been working with RPG Maker 2k3 for 3 1/2 years now. Keep this in mind, that I've been working pretty much every day for most of these (except for my big breaks between, which lasts somewhere between 3-6 months sometimes). Now, would it be wise to switch over to XP or VX, just because some people don't like the graphics at all of 2k3, when you've been working on a game for 3 1/2 years in another maker that you cannot port over (I'm pretty sure you can't just port them over anyways).


The reason I ask is because I am seriously considering whether or not I should keep working on my own game at this point in time. Maybe it has something to do with this argument I've been having over someplace else, and well...I'm not sure right now on what to do. I'd rather not have to spend 3 1/2 more years learning another maker and redoing everything I've done (if not longer) because of some people not liking the game (I've been trying to work on improving it for the past year now, trying to make it more enjoyable and fun for the player. There's still quite a few things to do, but I've been trying : / ). I honestly don't know...so I need opinions from you guys : /


And be serious...how many of you are actually enjoying the game? Anyone at all? : /
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on July 15, 2012, 04:20:44 AM
The main problems appear to be the rather limited experience and physical attack formulas and your mapping skills. Does RM2K3 have Autotiles or anything similar? Using the Minecraft Beta as a comparison, exactly how far do you think you are? 1.4? 1.6.5(Which was around the time I got MC)?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 15, 2012, 04:23:54 AM
It does I think? Not sure. The game itself is beta4. As for how far is beta4 close to being fleshed out? It's hard telling. The version updates are essentially what tips off to the version type, so it'd be 1.091 right now I guess.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 15, 2012, 07:22:35 AM
I will share with you all...something that I haven't shared with.


http://www.youtube.com/playlist?list=PL2A340BD36DA6C2FB


Yes, that is the playlist for Touhou Fantasy. And yes, it actually dates back to the original beta1, where it all began. I figured now is as good as any time to share this...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 15, 2012, 11:58:26 PM
Since I've thought about it, I guess I'll share my story. Might not be as exciting, but if it offers any insight into how I've thought when making the game...


Out of the makers, I started with 2k3 since it was the one I was most familiar with (I had brief experience with RPG Maker 2k years before I started this game, and I worked with RPG Maker on Playstation. That was terrible working 1 1/2 years on a rather piss-poor game but anyways...). After choosing to go with that, I decided on the number of characters I was going to have. I originally had roughly 12-15 characters, which is if you think about it, how many were in FFVI. After setting up the characters, I took a look at skills and decided what skills each character would have, and what they would do. I tried to balance it out where each character would be unique from one another, though this didn't exactly work out as planned (this was using the Level Up system for learning skills). This I'll get into later.


After setting up skills, I decided on inventory and what was going to be used. I had a set inventory set up, for items, statuses that I (originally) had, equipment, etc. Once I got that done, I attempted my first world map (which you can see in my latest blog link in my playlist) and my first few maps, which were terrible but I didn't change them much until later on, since I just wanted a base foundation. Once I set up EACH specific map, I put in the events that I was going to have playing (so for the world map, after making it I set up the starting game event, then with the first map I made after that, the next event, and so on and so forth). I continued this pretty much up through beta2 (changing graphics for the system menus and such, figuring out which ATB bar I wanted to use, portraits, etc.). This was all while I didn't know that much about making abilities and such.


Once beta2 rolled around, I started dabbling into battle animations more since I wasn't happy with the tiny sizes of the default battle sprites, so I learned how to handle that, and then started giving animations to my various skills and such (some of which still need fixed up, but 2k3 can only do so much of course). I also changed various portraits and rebalanced skills and enemies a bit, continued on with everything else, and I think around this time is where I started learning how to do things such as set up Gravity spells and new statuses and other neato things.


Once beta3 rolled around, I started reanalyzing my skill system, and finding it too bland and dull, I decided to go with learning skills via skill books. That took a couple months to implement, but I got that done and was pleased with how it worked. This was also around the time I started to implement more characters into the story than I originally had, as I had events that couldn't be told with the current party members (hence the huge huge cast of characters now. Going from roughly 15-20 characters to 50 characters is a huge jump, but it's all necessary to tell the story). I rebalanced skills and characters to make them even more unique (which I believe I've done a good job on so far), added new animations and equipment and items, as well as a few new statuses to keep the gameplay fresh and add some more strategy. Around this time I learned how to code special abilities such as Steal and Scan, which I was happy to learn as it gave more flavor to the game rather than Attack/Spam Skills/Item, and gave each character more of a uniqueness in battle. Around this time I think my mapping skills started to really start getting better (not to say that they weren't getting better from beta2. Still think Youkai Mountain is the pinnacle of my work so far).


Beta4, which originally was released LAST APRIL, after many bug fixes due to new abilities such as a Sprint Shoes type ability, enemy rebalancing, character rebalancing, completely removing the inventory and starting fresh, rebalancing equipment, character stats, etc., I learned even MORE about some coding such as +% equipment, looping maps (believe it or not, I never messed with looping maps until then), and just overall balancing the game more.


In September, I started doing a fleshed out patch for beta4, dubbed Beta4 version 2.0, in which I was going to add in a crafting system and crafting items (several crafting items could actually be used as spell items in battle, or equipped, so they weren't all useless as they tend to be in games) which took a couple months to set up, and iron out even more bugs, with more rebalancing. However, throughout all of these betas, I never really went back to fix any mapping in earlier betas (the only map I ever tried to fix was Scarlet Devil Mansion, and that was attempted 4 separate times. None of them I liked, and I may be revamping it a 5th time...). This continued until December.


As of February, the current Beta4 version 3.0, I have been working primarily in the database to iron out more bugs, set up even more abilities for characters to diversify them more and give more strategic value to battles, added a couple new elements, and have been adding a crapton of new animations for abilities (several of which will need to be redone since they're not that good admittedly). The current plans are to also fix up the physical damage formula since I did not know all of the formulas for a long time (I read about it a few months ago actually), so that the Attack command is actually viable, fixing up EXP somehow to be useful which has been really hard to do, as well as remapping the problematic beta1 maps which most people have been having issues with.


Also, lots of music added in throughout all of the betas. This was to give each battle and area a sense of individuality without reusing the same theme (though several themes are reused quite often). This also extended to each of the full-time playable and optional characters having a different battle theme (originally, there were specific points in the game where the battle theme would change, akin to Tales of the Abyss).


All of this started due to me wanting to share a story I had in mind. Yes, I intended to show the story through the game, but I never wanted to forsake the gameplay to make it unfun or whatnot. I have been trying to balance it for the 3 1/2 years I have been working on it to be enjoyable and playable. It's just the starting part of the game probably gives the wrong impression because it's so outdated compared to the rest of the game in terms of mapping. That, and I may need to reanalyze balancing enemies again or something...



Wow, that is the longest post I have ever made...x_x;;
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on July 16, 2012, 11:31:49 AM
This sounds like it took you quite a while to figure the full potential of RPG Maker 2003 and you've experienced it longer than I had... But I guess I can give you a little bit of help...

Mapmaker
http://www.youtube.com/watch?v=HSMB5bA732w

You must use RPG Maker 2003 not 2009... Draw a base, Then use the select all feature go to the program and the map size has to be multiple of X = 20 Y = 15 to bring the map to life... Watch the video carefully then you will know how simple map making is...

The Thread where I found it: http://rmrk.net/index.php?topic=31420.0

http://rpgmaker.net/users/778/locker/rmtext.zip

I sometimes find out you have text space trouble for the faces... So RMText will help you out... Process File: If you have a small notepad file with a script [without pressing enter for each line] It does it for you whenever you select [With Face or Without Face]

http://uglyhorst.de/rPG%20Maker/tools/imagepositioner.zip

If you're considering on creating a CMS [Custom Menu System] Then Image Position is the perfect program ranging 2K3, XP and VX.

http://rpgmaker.net/engines/rm2k3/utilities/6/

I remember you wanted to place stat limits to 255 so RM Limit Changer will help you with that...

There may be more I can help you with but not very directly though...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 17, 2012, 04:55:24 AM
You know...what I think I'll do is just do a video for all of the animations and stuff instead of posting screenshots after screenshots. Yes yes, I haven't changed anything. Graphics aren't the biggest thing to worry about right now anyways...just fixing up bugs, maps, gameplay balance, etc. is enough as it is. I should have that video done sometime this week or next, depending on when I get around to it.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 19, 2012, 08:31:26 PM
Version 1.092 (Uses old Physical attack formula): http://www.mediafire.com/?j4ox3vqd50qcacp


What's new:

*Fixes fatal bug at Mayohiga due to Reimu never being added to the party, thus never being able to do anything. Also auto-revives everyone after boss fight in case that caused Game Overs.
*More done with Weapon Bless coding. Youmu is nearing 100% with this finally.
*Speed bug at Youkai Mountain fixed from Tenshi boss fight. This does not fix the speed for if it already occurred though.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 19, 2012, 10:51:02 PM
***SPOILERS FOR STORY PERHAPS?!***

Spoiler for:
Ah yes, to clear up some things with the story, since some people think it's as clear-cut as it is...it really isn't. I'm pretty sure that everyone who's played through it some thinks that the final boss is going to be either Rinnosuke or Pandora or something to that extent, but that is only half true...in the bad ending they are. NOT in the actual ending. I'm not going to spoil who the final boss is, but it's someone you might expect if you go through the story.


You get everything thrown at you at the start of the game for a reason...as I've stated before, it's for the game to clear things up and make things more clear-cut (and keep in mind, not everything is as sorted out as we'd like to be. Sometimes things can get as confusing and convuluted (sp?) as what's going on here. Not everything WILL be explained in the current beta, but a lot of things WILL be explained during beta5, so keep this in mind.


There's actually a few hints as to who the big bad villain is in the actual game, but this doesn't show up until around beta4. So if you're playing through the game and are wondering who it may be, pay attention to the dialogue and such in there.


Remember, what you see may not necessarily be what's true~



In other news, I have yet to start recording the battle animations since that's going to take quite a while to do, and I have no idea if the video will desync on me like holy hell since this computer has issues. I'll get to it eventually though...



I am curious though as to what people are "expecting" how the game is going to go though. Do let me know so I can see what you think and maybe even discuss the story a bit. After all, I do consider storytelling one of my better traits (as opposed to say my shitty mapping abilities). ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 23, 2012, 08:49:25 AM
So I'm currently stuck at the moment again with Weapon Bless...I have NO idea what's causing the problem. Spend 1 1/2 months working on it, and get Youmu done, only to find out that for some reason, something doesn't work right. And it doesn't make sense because the way it's coded, it shouldn't be doing what it's doing.

Examples of what's going on:

A) Youmu is equipped with the Hakurouken and Roukaken. I have Patchouli use Fire on her to give her weapons Fire and change them to the Fire versions. I attack to make sure the graphics are right, and then run away and check inventory. The weapons are equipped properly and the elemental blessed weapons are removed properly.

B) I tested with Hakurouken and Oathkeeper. I repeat using Fire and escaping, but find out it equipped 2 Oathkeepers instead (this happens with other things, such as equipping an Oathkeeper and Phantasmagoria, but it seems to randomize which you get 2 copies of equipped). The elemental blessed weapons are removed correctly...so the only error is it equips 2 of the same weapon.

C) THIS one makes no sense. I ONLY equip Youmu with the Oathkeeper. I cast Fire on her and have her attack, and noticed that it attacked twice when it's supposed to only attack once (she only has one weapon anyways). Run and check equipment, and she has 2 Oathkeepers equipped for some reason.


There's nothing in there that states to equip 2 of the same weapons (for instance, if Oathkeeper and Oblivion are equipped, by using Fire, it would unequip those weapons, then equip the Fire Oathkeeper and Fire Oblivion. Once the status is gone, it would revert it by unequipping, removing the Fire blessed weapons, and equipping the normal versions). So yeah...no idea what's wrong. I COULD toss the coding at anyone who wants to take a crack at it, if you know how RPG Maker 2k3 works that is. I'm just baffled at this...and would like to figure it out so I can fix it and then move on with the goddamn game >_<
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 25, 2012, 02:24:23 AM
Version 1.093 Patch: http://www.mediafire.com/?up3xp38g5scr1at


*For those who were annoyed at having lower level characters join your higher-leveled party, no fear! Now there's an average party level system in place! It takes the average of ALL of the currently usable characters and checks it against the new party member that's joining. If that character's level is lower than the average, then their levels will be adjusted to that average!
*Some map tweaks here and there.
*Weapon Bless fully done for Youmu. The flipside is it's still bugged and I don't know why it's bugged, so again, please avoid using any Weapon Bless skills on any dual-wielding character.


Feel free to leave feedback on the game and ideas/criticisms~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 26, 2012, 06:42:14 AM
For those curious, these are where I'm using some of the resources I am for enemy sprites and overworld sprites:


http://www5f.biglobe.ne.jp/~kanri01/rounk/dotto.html (This was the most recent site I found, and where I'm using some sprites such as the new Mystia sprite for her upgraded summon. Not all of these would work though for say, bosses or whatnot I think...though there's some rather nice stuff there)


http://dispell.net/ (Where I originally got all of the overworld sprites from. It was another site originally before it moved here...had it not been for a friend of mine who gave me this site, I wouldn't have even started this game at all @_@;; ).


http://charas-project.net/resources.php  (THIS right here is where I got several of my battle animations and whatnot).


http://www.spriters-resource.com/  (And of course, there's this site where even more things came from, such as all of the Golden Sun 2 graphics that nobody likes because I make a lot of things 200-500% larger than they would be normally).



So yeah, those are the main ones. I also get some things from Pixiv, but that's usually just for enemy/overworld sprites and not for battle animations. Thought I'd share that...
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on July 26, 2012, 08:39:50 AM
http://www5f.biglobe.ne.jp/~kanri01/rounk/dotto.html
Unfortunately they're all gifs. I... don't really have anything that supports editing them...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 26, 2012, 08:41:17 AM
Can always open them with something like Photoshop, Paint, GIMP, etc. then save them as PNG after you're done. That's how several of what I'm using in this game used to be were GIFs.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 26, 2012, 11:35:35 PM
Well, after about 6-7 months of working on Weapon Bless, I can say for certain that it's about over with. Thanks to Killer Wolf from RPGMaker.net, the issue with the skillset and dual-wielders has been solved! So all I need to do is set up the coding for Meiling, Sakuya, and Remilia, and it'll be done! Hopefully by the time I get the coding done for those 3, my mapper will have had gotten the Hollowed Caverns maps done, of which I can put in the storyline and events in there, and then well...guess I might start the beta5 dungeons after that! Which means once he gets the maps done and I'm done with Weapon Bless, beta5 will be ready to begin!


Unless of course, there's other bugs and things to have taken care of. Which there probably will be but ehhhh.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 30, 2012, 12:37:18 AM
And now some questions that I need answered badly. Yes, these are all for the database, so yes, I'll still be working in the database before moving along with the story. Getting the database done now as much as I can will save me a lot of time and effort later, especially if more gets added in for abilities and such.


1) Should Yuuka and Yumemi have their currently dummied out secondary command abilities at all? For Yumemi, it is the Gadgeteer command skillset, which consists of abilities that have a 50/50 chance of either affecting your party or the enemy party. For Yuuka, it is the Threaten command which, depending on Yuuka's level and the enemy's "level", if it works will force the enemy to leave the battle, and would earn the party immediately half of that monster's EXP/Yen (or none, I haven't decided), but greatly increases (up to 50%) the chance of getting the enemy's item drop right on the spot.

2) How many Blue Magic spells should Koishi have? Currently she has around 60 I think, but I've been thinking about 25-30. Though I am not sure on this myself still.

3) Overworld field abilities...such as Sakuya's Overworld Speed Boost passive. Right now, Patchouli's is dummied out (MP Stroll), which would regain 1 MP per step to the party...however, I am thinking that this should be dependent on Patchouli's level as suggested (for instance, when you first get her, it'd be +1 MP restored for every 20 steps or something, then the higher the level she is, the less amount of steps you'd have to take). Is this a good idea, or should it stay dummied out or given to a piece of equipment?

4) Speaking of overworld field abilities, is there any in particular that you guys think would benefit the game? I think I listed these somewhere in the older thread, but I cannot recall. For instance, I don't have it coded in or anything, but Marisa would have the Skeleton Key passive, which would allow her to open up locked doors and chests that do not require a special key or switch, as long as she's in the party (initially, it was going to be as long as she's the leading sprite but that's complicated to pull off...).


There'll probably be other questions later, but I'd like to get these answered now since well...getting them taken care of now would be of great assistance. If I need to, I can again list the character abilities and the ideas for their overworld abilities and such, if it'll help ya'll help me out @_@;;
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on July 30, 2012, 12:53:31 AM
1. Threaten sounds cool. Go with that.
2. I'd say, if it had to be 25-30, then 27.
3&4. I wish more people here at RMRK were interested in this...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 03, 2012, 08:52:35 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Monster%20Sprites/EnemySheet.png)



You may be wondering, what is this sheet? Well, curious one! Allow old man Xeno to explain!


The top row depicts the sprites that are currently being used in the game. Now, the other sprites are all new ones I found over on Pixiv (the Fairy Maid there is not done by the same one that did all of the other fairies). So what's the point of this? Well, I'm deciding whether or not I should update the current sprites to these sprites at all. That's all really~


For those curious, in the top row, the 1st, 3rd, and 4th fairies all come from Megamari, while the 2nd fairy comes from New Super Marisa Land. The Sunflower Fairy comes from Mystical Chain.


I might show the enemy sprites just to see if anyone likes them, and if nobody can't get better ones for me to use too.
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 04, 2012, 07:08:43 PM
Xenomic... How far have you progressed towards Touhou Fantasy...?

What help do you need now? I gave you a custom version of Advent Cirno and I gave you a rough version of sprites of Pandora's Fragments... So what help do you need? List a couple of things you need help with and I'll see if I can oblige...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 04, 2012, 07:32:28 PM
Still working in the database. Story hasn't moved an inch since beta4 was released, so it's still at Pandaemonium.


Well, things that still need to be done:


1) In-battle sprites for Youki and Hope (still need in-battle sprites for Advent Cirno that's Soku-styled and not KoF style like I have right now).
2) Battle animations for the remaining 200 attacks.
3) Setting up and deciding the remaining secondary command abilities for characters who do not have it (i.e. Yuuka's Threaten, whether or not Yumemi will have Tinker, etc.).
4) Setting up and deciding overworld abilities (i.e. Sakuya's Overworld Running Speed bonus) for characters.
5) Fixing up synthesis shop so it's more useful and not completely useless at the moment. This may involve me making a crafting shop where you can buy up to level 3 crafting materials.
6) Fixing up maps and having them with better gimmicks and/or ideas (i.e. changing the remaining beta1 dungeons to better mapping and/or puzzles, which include SDM, Forest of Magic, Bamboo Forest, and Eientei).
7) Moving on with the blasted storyline!
8) Rebalancing enemies and making the Attack command more useful.
9) Ironing out any remaining bugs that remain in beta4.
10) Deciding whether or not to keep what music is in the game, or removing some music to make the download size much lower.


That's actually quite a lot now that I think about it @_@;
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 04, 2012, 08:10:26 PM
Still working in the database. Story hasn't moved an inch since beta4 was released, so it's still at Pandaemonium.


Well, things that still need to be done:


1) In-battle sprites for Youki and Hope (still need in-battle sprites for Advent Cirno that's Soku-styled and not KoF style like I have right now).
2) Battle animations for the remaining 200 attacks.
3) Setting up and deciding the remaining secondary command abilities for characters who do not have it (i.e. Yuuka's Threaten, whether or not Yumemi will have Tinker, etc.).
4) Setting up and deciding overworld abilities (i.e. Sakuya's Overworld Running Speed bonus) for characters.
5) Fixing up synthesis shop so it's more useful and not completely useless at the moment. This may involve me making a crafting shop where you can buy up to level 3 crafting materials.
6) Fixing up maps and having them with better gimmicks and/or ideas (i.e. changing the remaining beta1 dungeons to better mapping and/or puzzles, which include SDM, Forest of Magic, Bamboo Forest, and Eientei).
7) Moving on with the blasted storyline!
8) Rebalancing enemies and making the Attack command more useful.
9) Ironing out any remaining bugs that remain in beta4.
10) Deciding whether or not to keep what music is in the game, or removing some music to make the download size much lower.


That's actually quite a lot now that I think about it @_@;

1. That's very difficult to come by...

2. Battle animations to fill the empty gaps are going to need a re-size from ones you can find and extract from MUGEN

3. Setting up secondary abilities for other characters... My Idea for Yumemi is actually Ammo Mode... Which basically like Irvine's limit break.. Select what ammo type you want and press a button as much times as possible to shoot. You can either A: Buy Ammo or B: Use MP to fire magical bullets...

4. Sakuya's Overworld Running Speed bonus is quite a feat...

5. Synthesis is a bit simple as it sounds... Since the limit is four lines... You're going to need eight variables... Four for the amount of the certain item you need and another four of the items required to make the material... A B C and D. Set the first four variables of the material's you've held and the last four the number you need the materials... Make a Condition which allows you to have it equal or greater than the item you have and once you have it sufficiently, You HAVE to make sure that the materials are removed and you got the item you crafted!

6. I think some maps are better off as they are... The Scarlet Devil Mansion with the doors without the black blocks were better than the new ones to be honest...

7. I keep downloading the new beta updates in hopes for seeing more of the story unfold... But no new updates so far... Then again you could put the story in a event so that way you can keep backups of your story until everything is sorted out...
(http://i1138.photobucket.com/albums/n537/KurosuhatoRokkuriba611/Suggestion.png)

8. Rebalancing enemies to make the standard attack useful? That was an easy part to figure out... Since I go to the atributes and increase the percentage higher so that way... The attacks can be increased dramatically depending on what weapons does the character have. I give the standard attack around 500 or 1000% stronger to make attacks damaging.

9. I don't know what bugs that remain in beta4 for the moment...

10. I'd say keep the music until everything is done and then delete the unused music in the game afterwards... Or keep them for download to those who are interested in using the unused music...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 07, 2012, 10:35:09 PM
No opinions on whether or not to use the new sprites over the old ones? Huh...


In any case, this is something I don't think I ever showed at all. This was done back in February of this year by a friend of mine who's been doing all of the concept arts for the fragments (she did the one for Chaos, Hope, and Death, with Death still being a beta while Chaos and Hope are pretty much finalized on their designs).


(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/FateConceptArt.jpg)


If you can't guess which one this is, well...this is the concept art for Fate. I like the design overall personally, even if it does have a bit of Aliceness to it. But oh well, what can ya do eh? Once her design is finalized, I'll have to find someone to do the overworld and in-battle sprites for her, so she's not using other sprites (she's using a default 2K3 monster sprite just like Chaos is, unlike Order who's using a custom sprite, though that sprite needs more work done on it methinks, and Fate's overworld sprite needs to be something not whatever that Touhou midboss is...I don't even remember which game it's from!).
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on August 07, 2012, 11:12:39 PM
Which midboss? Show me.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 07, 2012, 11:18:49 PM
It's a PC-98 Midboss that's nameless. I believe Fate uses the middle-one (the left one I think was what Chaos ORIGINALLY used...)

(http://dispell.net/th/thv4_5chuboss.png)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 03:48:07 AM
I like the idea of using original art for the enemies, however, I don't like the ones that were shown so much.  I prefer the current ones over the new ones.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 03:52:37 AM
What do you mean? I'm assuming you're talking about the fairies, right?
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:23:07 AM
Yes, the fairies.  And hello, it has been awhile since I've been on this site.  Computer problems have been getting in my way.  I still wish to help out, however, I am limited in what I can do, since I am running on Linux and as you saw before ... Linux + this game is not the best combination.  While I can play it, I can't really read the text.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:25:58 AM
Indeed it has. Wondered what happened to ya~

Well, most of the bugs have been ironed out at this point. Still gotta fix up the Crafting Shop though, and gotta figure out how to fix a couple other things. There's a few other things like command abilities and whatnot too...should compile a list of what all needs done. Hmmm...


Well, if anything the sprite styles on those new fairies would be consistent as opposed to the others (though I guess the others are consistent too since they're mostly from the same game). The problem with the old ones is that the elemental fairies in Eastern Forest, as pointed out somewhere, all use the same sprites but different palettes, so it becomes troublesome to figure out which is which @_@
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:34:36 AM
a simple fix to that is recoloring them (paint works) so that their clothes and/or skin matches that of their element.  Or, if you are good enough, make it so their wings match what type of fairy they are (like Cirno's ice wings.)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:37:07 AM
I'm terrible at spriting so that wouldn't work well for me lol. That and they're resized from the original sprites IIRC. Would be a nice touch though...


I guess I COULD do with recoloring in Paint, though dunno how well I can change things in Paint with that @_@
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:38:08 AM
well, I could try modifying the sprites, if you want ... just tell me what elements you want.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:39:43 AM
There's at least one fairy for each element. In the Eastern Forest, the following fairies appear: Fire Fairy, Ice Fairy, Thunder Fairy, Earth Fairy, Shadow Fairy, Light Fairy. There are still fairies for other elements not yet here, being: Water Fairy, Wind Fairy, Gravity Fairy, Poison Fairy, and Mystic Fairy.


This does not include any other iterations of fairies.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:42:26 AM
hmm ... gravity and Mystic might be a little harder to do ...   The closest thing that comes to mind for gravity would be similar to Shadow or Poison, and Mystic could be ... almost any color.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:43:57 AM
I figured those 2 would be the most difficult to do for wings and whatnot, since well...it's not clear cut what would work for wings @_@
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:47:06 AM
well, right now, I'm only going to mess with recoloring, might do wings later, if I can think of something for that.

Also, gotta ask ... why is Irvine in the [monsters] folder?  He's from FF8. xD
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:48:47 AM
Yes, yes he is. You'll find quite a few FF stuff in there. There's a gooooooood reason for that too~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:50:00 AM
gotcha ... Anyways, I might use the Zombie Fairy sprite for the Gravity and Mystic Fairies ... still not sure what to color the Mystic Fairy, though ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:51:22 AM
Mystic could be like a mix of light colors or something, as long as it's not pure white (or maybe it is and Light Fairy is of light colors or something? *Shrug*)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 04:56:11 AM
for Light Fairy, I'm thinking Primary color (replacing the blue) would be either very light gray or very light yellow
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 04:58:30 AM
Yellow I see more for Thunder than Light. I dunno. It's hard to say!


Still dunno about the sprites either. >_<
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 05:03:14 AM
Well, just give me some time, and I will have them up in a few minutes or so ... and you can tell me what you think, or if you like some, but others not so much.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 05:05:14 AM
Mmkay~ If I ever decide to switch between sprites, I can always just change colors of specific fairy sprites or something, or have like 2 separate databases for sprites or something...or ya know, have a file that people can replace with one another since that works~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 05:05:45 AM
Yeah, those are options.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 06:16:31 AM
Do you know if it accepts animated PNG's for the enemies?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 06:19:34 AM
Not by default. It'd have to be customized (someone with better knowledge about it may be able to clarify it for me). There is someone over on RPGMaker.net that released an animated monster plugin though, but don't think it works FULLY (since he mentioned something about back attacks and pincers not working correctly).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 06:31:59 AM
Well, I was thinking Mystic could change colors.  If you can get it to work, I have all of them done, just need to save them all (which will take a minute or two).  If you can't figure out how to animate enemies, then I can redo the Mystic Fairy in a way where it only uses 1 image ... Though, I can't seem to think of an easy color scheme for it.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 06:37:23 AM
Maybe it's rainbow colored somehow in a neato way? *Shrugs* But yeah, can't really do that in here at all methinks.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 06:39:17 AM
The issue with rainbow colored would mean I would have to completely redo the shading and color it just right, making it a lot harder.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 06:40:55 AM
That is true...hard to think of what else would work with Mystic at all. It's supposed to be the Advanced Element (then again, Gravity and Poison are considered Advanced too. I guess Mystic is the highest class of Advance in the game since you can't change resistances against it and is purely based on the target's natural resistance).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 06:57:52 AM
(Excluding Mystic for now)
These are the Fairies that I have, let me know what you think and if you want me to redo any with a different type of color.  I recolored their clothes and eyes.  For the Light fairy, I gave her a gray color for eyes and a faint yellow for clothes. (couldn't think of a very good eye color that matched, but didn't look pure white and bad)

Fairy Sprites:
Spoiler for:
Fire Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Fire_Fairy.png)

Ice Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Ice_Fairy.png)

Lightning/Thunder Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Lightning_Fairy.png)

Earth Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Earth_Fairy.png)

Shadow Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Shadow_Fairy.png)

Light Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Light_Fairy.png)

Water Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Water_Fairy.png)

Wind Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Wind_Fairy.png)

Poison Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Poison_Fairy.png)

Gravity Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Gravity_Fairy.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 07:00:10 AM
I wonder if the Gravity one shouldn't have a greyer color to it to make it easier to tell it apart from the Shadow one (it probably wasn't a good idea for me to use the Zombie Fairy sprite for the Shadow Fairy when the others all use the normal/Greater Fairy sprites).

Likewise, I wonder if Ice shouldn't be lighter or Water shouldn't be darker to differentiate them a bit more too. Hmmmm.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 07:05:51 AM
I think I can alter the saturation on the Ice Fairy and make it a lighter color.  For the Gravity Fairy, I made it ... A Grayish color that looks a bit purple.  If you look at them enlarged (which I imagine they will be a bit) there is a defined difference in the appearance of the two, as it looks noticeably more purple than the Shadow one.  However, my laptop is acting up, so I can't edit them right now ... have to let it cool down a little before I make any changes, so give suggestions in the mean time :)

Also, I would like a reply on the Gravity one with the color scheme I used in mind, instead if having it pure gray.  I don't feel Gray matches "gravity" as much as a purple-gray color does.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 07:13:43 AM
A mix of black/gray with purple does fit better (thinking of the Gravity spell in Kingdom Hearts since that's the game I've been playing the most recently. KH1/2, not DDD). Maybe it's the purple part that needs darker then and gray lighter? Hmmm....
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 07:17:01 AM
Maybe I should dissolve the gray a bit more, so you can see that there is purple in it.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 07:20:06 AM
I am looking at it at the normal size it is (was it that size in the monster folder? I know in the game itself it's like a lot larger. Gotta love how 2k3 resizes sprites @_@; ), so that might be affecting how I see it yeah. It's hard to tell how purple the purple is compared to say, Poison Fairy there. Then again, Poison Fairy is much much brighter too so there's that @_@
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 07:30:08 AM
The size the fairy's are are the same size that the Fairy was in the Monster folder.  You should see it in an image viewer and increase the size of it to see the difference.  Have some of them side-by-side and you will be able to see the difference.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 07:35:23 AM
Yeah, I see the purple now in the Gravity one now. That should be fine I think then, nvm lol. So that just leaves the Ice/Water Fairy then to make a bit more noticeably different, right?
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 07:37:47 AM
Yeah, I will modify the Ice Fairy in a bit.
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 12, 2012, 10:16:46 AM
I think the gravity fairy should have a mix of Purple and Blue!
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 10:22:03 AM
why Purple and blue?
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 12, 2012, 04:44:38 PM
I've seen gravity based attacks take the KH one for example... There was a small mix of Black, Purple and Blue if you look carefully... If you know how to make a palette out of that! You can surely make a brilliant elemental fairy!

http://www.khwiki.net/Gravity
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 05:41:26 PM
Oh hey, it does have an image of Gravity from that game lol. Yeah, that's what I was thinking for the palette (it's better than FF's palette which is mostly black).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 09:41:54 PM
Alright, so now I have redone the following Fairies, and added a non-animated Mystic Fairy.  Let me know what you think.

Spoiler for:
Fire Fairy (I didn't care too much about how it came out the first time ... I did it a bit lazy that time.)
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Fire_Fairy2.png)

Ice Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Ice_Fairy2.png)

Gravity Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Gravity_Fairy2.png)

Mystic Fairy
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Mystic_fairy.png)


Also, try to remember ... I'm not a spriter ... I'm a coder, so don't expect it to look professional or perfect ... but I will try to get it as close as possible to what you want.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 09:54:17 PM
Those should work for now I believe. And of course, I know how that is as I'm just a coder and not a spriter myself.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 09:56:40 PM
Let me know if you need anything else done.  I can't really "make" sprites, but I can recolor them, etc. ... I feel like I did a good enough job on these ones.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 09:59:27 PM
The only things that those sprites would need are the different wings, but that's a whole ballpark in its own. And that's if I decide to stick to these and not use something else. The joys of a game...and decisions decisions decisions :S
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 10:39:44 PM
Ehh ... I figured they would be mainly used as filler sprites till you get better ones.  Though, if you do decide to keep them, that would be awesome.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 10:41:42 PM
IF I ever get better ones that is. I'd have to find someone to do custom sprites or something, and that'll never happen cuz I have terrible luck with getting help most of the time ;_;
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 10:44:47 PM
it's not my fault my computer decided to be mean!! D:
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 10:47:24 PM
I never said it was! I was referring to getting help from other people that hasn't been helping already is what I meant! >_<
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 10:49:02 PM
I can <<try>> to customize their wings, but I'm not sure the quality of what it would look like or anything, if you want.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 10:50:14 PM
I'd rather you not stress your comp out more than you already have been >_<
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 10:54:16 PM
It's fine, the AC is on, so it won't overheat or anything.  I have my OS on an external hard drive, so the heat it makes and my laptops are separate, meaning my data won't be damaged and can be transferred from computer to computer.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 10:55:43 PM
Well, if you want to give it a try, I suppose there's nothing stopping ya there~ Though as you said, they're probably temporary sprites for now so...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 11:31:23 PM
Well, think of it like this.  It's to benefit both you and me, since you will be using the sprites, and I will be gaining skill in sprite editing.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 11:49:15 PM
Ok, first one is done, the Fire Fairy. Let me know what you think.
Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Fire_Fairy3.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 12, 2012, 11:55:01 PM
That's actually not bad at all. I think it suits it for now~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 12, 2012, 11:59:28 PM
Thanks.  Fire is one of the things I have experience in spriting (despite it only being used to make small fire and fire swords).  I don't feel it turned out perfect, but I didn't expect it to.  Now, the question is how should I do the rest of them.  I'm planning on leaving the Ice Fairies wings alone, since it matches extremely well already.  For the Lightning one (which is what I'm working on now) I'm thinking about using the base shape that is given, while having Lightning wrap around the wings.
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 13, 2012, 12:00:50 AM
Ok, first one is done, the Fire Fairy. Let me know what you think.
Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Fire_Fairy3.png)

Huh... While searching around in Pixiv: I've seen something like this before... But there was various versions of Cirno, Fire, Lightning etc... But still... It's so far so good!

Edit: On second thought... The White Apron bit should be a bit dark red and the Hair should be Orange to truly represent a fire elemental
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 13, 2012, 12:04:52 AM
Ok, first one is done, the Fire Fairy. Let me know what you think.
Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Fire_Fairy3.png)

Huh... While searching around in Pixiv: I've seen something like this before... But there was various versions of Cirno, Fire, Lightning etc... But still... It's so far so good!

Thank you, I'm still relatively inexperienced as a sprite editor, but that's something I wish to improve
Edit:_________________________________________________________________________________________________________________________

Edit: On second thought... The White Apron bit should be a bit dark red and the Hair should be Orange to truly represent a fire elemental
Yeah, I didn't mess with the Apron or Hair at all when modifying their sprites.  I'll probably change them later, but I want to get the other stuff done first.  If anyone has a nice reference to lightning wings (specifically a sprite image) that would be really nice to use.
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 13, 2012, 12:17:42 AM
Well they always say practice makes perfect...

Elemental features on what the fairies should be?
Fire Fairy: Orange Hair, Flame-like wings, Red Dress, Dark Red Apron
Ice Fairy: Light Blue Hair, Icicle-like wings, Blue Dress, Cobalt Blue Apron
(It's like both Normal Blue and Light Blue at the same time)
Thunder Fairy: Yellow Hair, ThunderBolt Wings, Black Dress, Yellow Apron,
Gravity Fairy: Black Hair, Blue Ring Wings, Purple Dress, Dark Blue Apron
Mystic Fairy: Probably the Some kind of inversion of the Gravity Fairy
White Hair, Yellow Star Wings, Silver Dress and Purple Apron.

Well they're idea's it's up to you whether or not take the idea for practice... After all I'm supporting
Touhou Fantasy... But there may be more I can help with: (I'll provide a script on how to do it... Coding is one of the my strong suits but it may take me more time... No matter how hard it normally is... I'll figure it out one way or another...)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 13, 2012, 12:25:40 AM

Ice Fairy: Light Blue Hair, Icicle-like wings, Blue Dress, Cobalt Blue Apron
(It's like both Normal Blue and Light Blue at the same time)

mmm ... the issue with that is that there is also a water fairy, and the color schemes conflict heavily already. I'm
trying to have the Ice Fairy lighter than the water fairy.  Maybe I could have a mixture of blue and white for the ice fairy (like with Cirno) and have blue (and dark blue, maybe) for the water fairy ...

Gravity Fairy: Black Hair, Blue Ring Wings, Purple Dress, Dark Blue Apron
Mystic Fairy: Probably the Some kind of inversion of the Gravity Fairy
White Hair, Yellow Star Wings, Silver Dress and Purple Apron.


This helps A LOT since I had no clue how i would do either of these 2.  Still not fully sure on how I want to do the wings for the earth, shadow, light, water, wind, and poison fairies.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 13, 2012, 12:33:53 AM
Some images of the elemental Cirnos, in the event they help.


Spoiler for:
(http://safebooru.org//samples/695/sample_4be84345506a9d567aebb4df9d484fd6338018ca.jpg?700710)


Mizu Cirno (Water):

(http://safebooru.org//images/584/eeda9bccf5145aabab74480a3ef2ab44e24e44cc.png?587102)


Achi Cirno (Fire):

(http://safebooru.org//images/584/2181ea202146a3b6aa86c004ba74ff69a16bfacf.png?587100)


Ikazu Cirno (Thunder):

(http://safebooru.org//samples/598/sample_776871e5937210ed5ec9a0baadb473270fac518c.jpg?603688)


Some kind of Angel Cirno:

(http://safebooru.org//images/700/630285837616ef9080aaf6c6f4b21c40aaa3b094.png?705714)


Some kind of Devil Cirno:

(http://safebooru.org//samples/703/sample_2c29750a8347911927bc4bc45cf819aa1eb1d2d1.png?708231)



Perhaps that will help a bit?
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 13, 2012, 12:34:54 AM

Ice Fairy: Light Blue Hair, Icicle-like wings, Blue Dress, Cobalt Blue Apron
(It's like both Normal Blue and Light Blue at the same time)

mmm ... the issue with that is that there is also a water fairy, and the color schemes conflict heavily already. I'm
trying to have the Ice Fairy lighter than the water fairy.  Maybe I could have a mixture of blue and white for the ice fairy (like with Cirno) and have blue (and dark blue, maybe) for the water fairy ...

Gravity Fairy: Black Hair, Blue Ring Wings, Purple Dress, Dark Blue Apron
Mystic Fairy: Probably the Some kind of inversion of the Gravity Fairy
White Hair, Yellow Star Wings, Silver Dress and Purple Apron.


This helps A LOT since I had no clue how i would do either of these 2.  Still not fully sure on how I want to do the wings for the earth, shadow, light, water, wind, and poison fairies.

Earth Fairy: Green Hair, Brown Branch Wings, Dark Green Dress, Pink Apron
(Grass, Tree Banch, Leaves and Cherry Blossom)

Shadow Fairy: Dark Purple Hair, Black bat cloud Wings, Dark Grey Dress, Silver Apron
Light Fairy: White Hair, White angel cloud Wings, Light Grey Dress, White Apron
Wind Fairy: Light Green hair, Light Grey string wings, Light blue dress and light green apron
Poison Fairy: Purple Hair, Black Bubble Wings, Dark Purple Dress, Dark Grey-Purple Apron

There you go...

btw Xenomic: I just came up with the idea before you posted
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 13, 2012, 12:44:28 AM
I'm finishing up the lightning wings.  I think they look pretty good.

@Tera611Espada about the Earth Fairy
Why am I now tempted to make it similar to Flandre's wings? xD

@Tera611Espada about the Shadow/Light Fairy
Bat wings, huh ... ? I haven't done ANYTHING like that .... (Then again I really haven't done wings before either, so ...) also, I think Angel wings might be a bit out of my league, since I have to do each feather on it ...

@Tera611Espada about the Wind/Poison Fairy
String wings? can you give an example of that? also, not sure how I would do the bubble wings, either ...

@Xenomic
I might be able to use references on the images you put up.

Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 13, 2012, 12:49:40 AM
I'm finishing up the lightning wings.  I think they look pretty good.

@Tera611Espada about the Earth Fairy
Why am I now tempted to make it similar to Flandre's wings? xD

T6E: It doesn't have to be similiar it can just be like a tree branch.

@Tera611Espada about the Shadow/Light Fairy
Bat wings, huh ... ? I haven't done ANYTHING like that .... (Then again I really haven't done wings before either, so ...) also, I think Angel wings might be a bit out of my league, since I have to do each feather on it ...

T6E: Bat wings aren't too hard if you can think creatively on how it looks like sprited... angel isn't too hard compared to the bat wings all you've got to do is to draw white ovals and copy pasta to make your own unique feathers...

@Tera611Espada about the Wind/Poison Fairy
String wings? can you give an example of that? also, not sure how I would do the bubble wings, either ...

String Wings are like cotton fabric strings on your back that float according to the wind...
Bubble Wings are just the same as the Angel Wings I've meantioned... Make Bubbles Copy Pasta and then make your own unique wings out of it...

Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 13, 2012, 12:58:40 AM
copy-pasta doesn't work so well when using the same thing over and over again to make 1 thing.

Anyways, the lightning/thunder fairy wings are done:
Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Lightning_Fairy2.png)

Dinner will be done, so I might be able on the next one or not.

As always, leave comments on how I did and if I should redo it or make changes to it.

Edit:
Note: it looks SO MUCH better when it is larger (which it will be in the game)
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 13, 2012, 01:11:14 AM
copy-pasta doesn't work so well when using the same thing over and over again to make 1 thing.

Anyways, the lightning/thunder fairy wings are done:
Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Lightning_Fairy2.png)

Dinner will be done, so I might be able on the next one or not.

As always, leave comments on how I did and if I should redo it or make changes to it.

Edit:
Note: it looks SO MUCH better when it is larger (which it will be in the game)

The copy-pasta method the way I use it is... Remove the fairies wings then move the sprite elsewhere... Make the wings then place the fairy over it... (If you're not satisfied with the way it looks then you can always edit a little bit... (This method is via Paint. [For Photoshop... Isn't too hard to figure out...])
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 12:18:13 AM
This one proved to be very troublesome ... Due to the nature of how the wings are, in order to get them to fit, I needed to get them to be at an angle, which is a bit awkward for me to do.  If they aren't at an angle, then they look skimpy and weak.  I tried doing wings similar to a bat's wings or vampire's wings ... It's not perfect ... and is probably the worst of the 3 I have done so far.
For this one I tried doing a reddish purple color for the wings to make it look somewhat bat-like.

Shadow Fairy
Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Shadow_Fairy2.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 14, 2012, 12:21:21 AM
It's not as bad a you think, for someone who doesn't sprite. It's still decent enough~


On a sidenote for everyone else, don't bother looking for videos on my channel right now. For some reason Youtube decided to suspend my channel out of thin air and I didn't get any reasons as to why, so I'm assuming it's false flagging at this point. I've already sent them a contact thingie through Gmail (when I tried to sign in) and through Youtube's forum thingie, so hopefully I'll get my channel back. If not...then I don't know what the hell I'm going to do as I don't know what else I CAN do...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 12:34:55 AM
Well, that's unfortunate .... I'm working on the gravity one right now .... I'm making the wings have 3 rings each, with each one further away is smaller.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 14, 2012, 12:36:47 AM
That'll give it a nice touch. Actually, those wings could probably use the Gravity palette that we were talking about (the one from KH) which would fit in quite nicely with them, no?


I'm hoping I get that issue resolved quickly...I'd hate to lose 3000 videos over some idiot flagging me over nothing...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 12:39:23 AM
for the Gravity Fairy, right now, I'm using the original sprite and am going to have the wings more of a blueish color.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 12:53:47 AM
base image for Gravity Fairy is done.  Not too sure if the colors are the best choice, since they are kind of faded.  You might have to change the background color to see what it is actually like.  Let me know what you think and if I should change anything.

(Btw, I'm not doing the hair/apron right now because I am going to base them off of replies I get.)

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Gravity_Fairy3.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 14, 2012, 12:59:40 AM
Huh....that's actually a unique way of doing it. In a way kinda reminds me of Flandre lol. The colors look right too....I think it could work~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 01:01:13 AM
So you like it? Do you have any suggestions for it?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 14, 2012, 01:05:51 AM
Not that I can think of right now. Doing a circular type wing would be pretty hard I would think (don't think that'd be as good as this though...who knows?).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 01:12:10 AM
I don't think you can really do a "circular" wing ... maybe an oval wing or a rounded wing ...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 14, 2012, 08:45:41 PM
I still need an example of "string wings" for the wind fairy ...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 12:34:05 AM
The Poison Fairy is complete.  I went with a similar approach as the Gravity Fairy.  The differences are it's in more of a wing shape and they are designed more like "spheres", so they are round in all directions.  The Gravity fairy's wings are designed as "rings" so they are only round if you look directly at them.  As always, let me know what you think.

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Poison_Fairy2.png)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 04:38:45 AM
Earth fairy is done.  I went with the branch-like wings as suggested.  Let me know what you think.

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Earth_Fairy2.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 07:09:14 AM
For those who are wondering what may have happened to the videos on my account or my account in general, I am currently trying to get it unsuspended. The reason why it was suspended from what I can gather is something to do with bots, of which I have never used, so trying to clear that up to them SOMEHOW...I'd rather not reupload 3000 some videos again and lose everything that I had...


In terms of the game though, all that's left is half of the elements for Sakuya and I'm done with the Weapon Bless coding. Can still use some more testers for anyone interested in trying to help with fixing the game up more. Don't worry, the beta1 dungeons will be redone eventually, so hopefully the maps aren't super huge...



@jjwebb: Both look swell, especially the Poison Fairy. Definitely fits the element at hand with the wings. Sorry for the late reply, didn't realize I got any messages here for some reason...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 08:06:52 AM
you probably ignored a message ... if you don't sign back on, it will only send you 1 message for the post that was made after you last logged off/left the site, so every other one isn't registered. And thank you ... I had trouble with the Earth one as is, and I don't feel it's that great, honestly ... I like the poison one much better ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 08:28:18 PM
The Earth one I can imagine is hard enough to do (notwithstanding trying to get shading right and whatnot). Leaf wings do seem to be the best way to handle any Earth type fairy since leaves are generally associated with Earth, but I digress. The Poison one just LOOKS like it would be Poison because of how the wings are. It's rather reminiscent of the common Poison spell is probably why.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 08:36:05 PM
Yeah, I tried using Tera's advice as well as my own imaging of how it should look ... I've gotta say, the small space is a HUGE handicap to making these wings.  I was wondering if I was going to be able to add as much detail as I wanted to the poison fairy's wings (which luckily I was able to do). Unfortunately I couldn't add all the detail I wanted to the Earth Fairy's wings (I wanted to add leaves, but there isn't enough space).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 08:39:49 PM
You can always expand the canvas a bit since the image size for monsters can be bigger than what I normally have. If you look in the Touhou Fantasy monster folder, I BELIEVE the largest size you can go is either the size of the Four Fiends (Lich, Marilith, Kraken, and Tiamat) or Hades. Just be sure that if you go THAT big, you resize the canvas or crop to be around the sprite so that the cursor isn't like a bajillion yards away from the sprite.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 08:44:16 PM
Yeah, but I have no clue what that would do when it comes to the centering of the sprites, etc.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 08:49:32 PM
You just have to make sure that the borders of the canvas are around the sprite itself to make sure it's centered, that's all. Basically, what you see on the sprites right now is what you should aim for when cropping the sprite to fit with the canvas or vice versa.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 08:54:58 PM
I'm still not fully sure on how to do the other ones... I like the current wings for the Ice Fairy, though ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 09:06:22 PM
Yes, that will be quite a challenge to do anything with the others, I can understand that. I do think star-shaped wings would fit the Mystic Fairy the best though...sounds like a very Mystic thing
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 09:08:48 PM
I think aurora-type wings are more suiting, as they are more mystic ... but would have no clue how to do them.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 10:24:04 PM
This one I feel like I didn't do as well on ... I tried going with an oval-ish wing here.  Let me know what you guys think.

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/water_Fairy2.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 10:46:56 PM
It could be because it's lacking in watery-ness, if that makes sense. Maybe lighter colors on the wings? Hmmm...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 10:48:19 PM
explain what you mean.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 10:52:04 PM
Like, the only best way I can describe it is to take a look at the Water Cirno. I don't know how else TO describe it @_@;;
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 10:53:25 PM
^ that's the problem with not asking artist for advice x-x  .... guess I'm on my own for fixing it ... at least for now ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 10:55:29 PM
I used to be an artist somewhat to a degree. It just feels that it's not...transparent enough, I believe...to feel like Water. I know that transparency isn't going to work very well in RPG Maker at all because of how it works, but that should explain more of what I mean. That, and it doesn't feel "bubbly", like how a water bubble would look, which is what I'd think the wing would probably seem like. Think of a small puddle of water.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 11:02:39 PM
I tried doing a bit of "bubbly" but that didn't quiet work well ... I'ma try it again.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 11:24:11 PM
Attempt #2 at the Water Fairy ...

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Water_Fairy3.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2012, 11:34:48 PM
That actually looks more like a water-type wing~ Could use more improvements, but save that for a spriter since those are more technical. Still not bad~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 15, 2012, 11:40:27 PM
Good, at least it is decent now ... I still need to do Light, Mystic, Wind, and Ice (if you decide to change the wings for ice, since the wings already match ice pretty good.)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 17, 2012, 10:38:10 PM
Mystic fairy done.  Only Light, Wind, and (maybe) Ice to go ...

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Mystic_Fairy-2.png)

EDIT: If you want to see it with star-like wings (similar to Gravity Fairy's maybe?) I can try to do that ...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 17, 2012, 11:14:00 PM
Xenomic, stop just being there and not posting, it's bothering me!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 17, 2012, 11:18:55 PM
I appear and disappear constantly as I'm bouncing between places and working on RPG at the same time, plus crappy computer. Gimme a break here!


You could try it with the star-shaped wings if you want. Up to you. I like the colors too...not much else for me to say on that!
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 17, 2012, 11:25:32 PM
well, I mean ... you came on right after I posted ... and have been here for almost an hour just being online and not posting ... it was nerve racking.  Also, I wanted comments on it .... if you think it is good or not, or if you want me to do it again ...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 18, 2012, 12:09:33 AM
Well, I commented on it (plus I might've been away too or something. Never know).
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 18, 2012, 12:13:48 AM
nice job done on the Mystic Fairy there jjwebb.
Xenomic. How are things in touhou fantasy progressing?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 18, 2012, 12:16:15 AM
Still working on Weapon Bless as usual. Still waiting on mapper to get next dungeon done so I can check it out myself and then have him fix up the beta1 dungoens.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 18, 2012, 12:48:55 AM
Thanks Tera ... can you find me an example you were talking about for the Wind Fairy?
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 18, 2012, 05:39:01 AM
an option is to use the star wings for the light fairy ... that would be easier for me to make than feather-wings ... and I feel would match a fairy more than feather wings anyways ...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 18, 2012, 09:24:52 AM
I'd go with Xenomic's suggestion

If you are not comfortable on making feather wings then an example of a string wing i'd give you something like this of a string and picture it a "wing" version: http://www.minecraftwiki.net/wiki/String

Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 18, 2012, 08:15:51 PM
mm ..... I don't quiet get what you expect it to look like ....
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 19, 2012, 09:49:32 AM
mm ..... I don't quiet get what you expect it to look like ....

It's your drawing... I don't expect what the string wing looks like... What I expect from you is using your imagination to think what would a string-like wing would look like... I sort of gave you an example what a string looks like through a link.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 20, 2012, 09:37:17 AM
"You've gotta draw from something you know" I have no clue how to draw "string wings" or even implement string into wings ...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 21, 2012, 12:15:11 AM
never mind dude...
What would string wings would like could be like any other wings...
Like a skeleton of wings but more cotton stringed...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on August 21, 2012, 02:15:16 AM
I finished the wind fairy ... By far not my best work, but I was at a major disadvantage of having no clue how to do this or what colors to use ... I went with a grayish green wing color ...  I probably won't be able to implement any advice on this one, but feel free to leave some just in case.

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/Touhou%20Fantasy%20Sprites/Wind_Fairy2.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 27, 2012, 05:21:44 AM
Update Patch 1.094: http://www.mediafire.com/?7p1avgrhigq99gj


Hurrrr~ Only took like 7 months to fully finish it, and people told me not to do it, but dammit I did it! Weapon Bless and both Armor Blesses are 100% done as of right now, until new equipment is added in! Still got little things to fix up such as graphical bugs (like invisible tiles) and text cut-offs, but I need people to help me with finding these! As well, I cannot continue on with beta5 until my mapper gets the current map done (once he does that, I'll have him start redoing beta1 dungeons while I continue on with beta5 myself).

In the meantime, I think I should make a list of what I still need to do in the game overall...might be a good thing. That'll probably be the next post unless something awful happens from the patch!


In other news, a new concept art for Chaos, from a friend of mine who has been helping with the concept art~

Spoiler for:
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/ChaosConceptArt3.png)
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on August 27, 2012, 07:47:30 AM
Well that was longer than I thought it would have been...
I swear: I'm thinking you're trying to make an Elder Scrolls Equivalent of Final Fantasy & Touhou...

btw nice Chao's Art there...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 27, 2012, 07:51:16 AM
Dunno anything bout Elder Scrolls sooooo can't say much on that~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 17, 2012, 08:17:57 AM
Still on break as I am still waiting on mapper to get done. Within a week or 2 and he should be done. He's just making sure to not have the maps so large (which this particular dungeon's maps DON'T need to be large, so even if -I- did them, they wouldn't be that big anyways), though he's also adding an extra gimmick to the area, as well as making passable underpasses (which is really something I wanted to try earlier in the game, but didn't really know where or how to do it. For instance, Youkai Mountain is one particular area that I think could've benefited a bit from it).

I do have a To-Do list so far, if anyone is interested in seeing it. It's rather large though (because of 200+ animations on there that still needs done)...if anyone has any ideas to add to it (or to not add to it), feel free to voice your suggestions or whatnot. Yes, I'm still going to keep using 2k3 for this project, but I'm still certain that it'll be fine in the end.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 19, 2012, 05:47:36 AM
http://xenomic.freehostia.com/Text/TF%20To-Do%20List.txt


I put it in a document and on my site to avoid having a huge clutter of text here and elsewhere, so yeah. I'm not entirely sure if this is all I need to do (obviously not, since there's still things to settle on like Blue Magic, secondary commands for characters, balancing issues, etc.), but this is what I've got thus far. Expect some showcase videos for the game to showcase the playable character's abilities thus far. Though the question remains: Should I do them all at once, in a group (i.e. all Playables, all Optionals, and then all Temporaries?), or one-by-one (i.e. Reimu, then Marisa, then Cirno, etc.)?
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on September 20, 2012, 03:40:59 PM
http://xenomic.freehostia.com/Text/TF%20To-Do%20List.txt


I put it in a document and on my site to avoid having a huge clutter of text here and elsewhere, so yeah. I'm not entirely sure if this is all I need to do (obviously not, since there's still things to settle on like Blue Magic, secondary commands for characters, balancing issues, etc.), but this is what I've got thus far. Expect some showcase videos for the game to showcase the playable character's abilities thus far. Though the question remains: Should I do them all at once, in a group (i.e. all Playables, all Optionals, and then all Temporaries?), or one-by-one (i.e. Reimu, then Marisa, then Cirno, etc.)?

That's a huge to do list right there... Well good luck!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 30, 2012, 08:21:35 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/hope_by_chamat-d5gfqi2.png)


So yes, Chamat was kind enough to do this stand sprite for me. Yes, there's a couple little issues, but they're easy to fix (such as her eye being a bit too high up), and I think the sprite was really well done! It's a great start for her in-battle sprites I think~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 30, 2012, 11:10:01 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites.png)


1st sprite is the original sprite by Chamat. 2nd sprite is my fix up of that sprite (only the eye was fixed up. I moved it down some, to make it seem more natural. 3rd sprite is my starting attempt of actually DOING animations believe it or not. The only thing I'm working on right now is the skirt, using Reisen's as sort of an example (she's the only one with a short enough skirt I think that works closely enough to help me with this...). It doesn't SEEM bad, but it feels a bit....off methinks. Not because of me not touching most of the inner colors, but because of the overall look of the flowing of the skirt. It doesn't seem....right.


To think I'd actually be spriting yet again after 3-4 years of not spriting. :S
Title: Re: [2k3] Touhou Fantasy
Post by: crow5derlock on October 01, 2012, 02:14:57 AM
Dude!!!! Nerdgasmic anime drawings, i mean seriously I've seen some pretty cool stuff made from just sketches, but that's a complete new level!!!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 01, 2012, 02:51:42 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites2.png)



In case if it's not obvious, I have no idea what I'm doing! It LOOKS nice so far, but I don't think it's going to loop right. And that doesn't include the shading and obviously the rest of the animation either @_@;;
Title: Re: [2k3] Touhou Fantasy
Post by: Mark20 on October 01, 2012, 03:32:23 AM
This is why I myself cant handle Spriting, well, that and i couldn't draw a straight line with the straight line tool in paint........
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 01, 2012, 03:59:20 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/skirt_fix__by_cvsnb-d5gjg4y.gif)


Credits to CVS Abstract for fixing this and actually animating it for me! I will be using this for the rest of the other animations. However, I am still going to at least finish my animation of this just to see how it WOULD have turned out. If anything, it's practice no?
Title: Re: [2k3] Touhou Fantasy
Post by: Mark20 on October 01, 2012, 04:06:32 AM
I like the fact your working on RM2K3, that's the engine i started on.I still like it but the P-N-P scripts are way to beast to revert back to side view battles. although in the 2k 2k3 versions anything extra was evented which made the creator a legitimate badass...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 01, 2012, 04:10:24 AM
I'm hoping the sprites for Hope here don't get damage too much from resizing to fit 2k3's limitations for graphics...I never did like trying to script everything in a game, so I stuck with 2k3 so I could focus on other things. Granted, that meant I couldn't do some of the stuff I WANTED to do, but sometimes sacrifices has to be made, savvy?
Title: Re: [2k3] Touhou Fantasy
Post by: Mark20 on October 01, 2012, 04:15:34 AM
Unfortunantly I savvy, I cant draw so Generators are what I'm stuck using in the art category, before i started learning GML i was "OK" at Eventing.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 02, 2012, 01:46:09 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites2-1.png)


Just to show that I tried at least! I checked the animation in Fighter's Factory (didn't save gif cuz obvious transparency issues, and I don't know how to do gifs otherwise really), and it seemed okayish aside from looping back nicely...if someone wants to make that into a GIF, by all means, go for it. Ignore the very first and very last sprites though (first is obvious, and last is a duplicate of the sprite before it).


Hey, if anything, I tried ya? Still going to use CVS's animation though because it flows a lot better than mine does. ^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 06, 2012, 07:49:13 AM
<a href="http://www.youtube.com/watch?v=mTYVHP4jJq4" target="_blank">http://www.youtube.com/watch?v=mTYVHP4jJq4</a>




Yes, that's right...I said I was going to do this like a couple months or so back, and now I've finally got it done! Still no sprites for Hope for obvious reasons.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 07, 2012, 11:41:03 PM
<a href="http://www.youtube.com/watch?v=y26S1jcorCc" target="_blank">http://www.youtube.com/watch?v=y26S1jcorCc</a>



And next up, the Optional Characters! Do expect spoilers in this video too!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 09, 2012, 11:04:38 PM
<a href="http://www.youtube.com/watch?v=iN7hmwXPH-s" target="_blank">http://www.youtube.com/watch?v=iN7hmwXPH-s</a>




Next, the Temporary Characters Exhibition! Only one more exhibition left to go for this~ No annotations this time, because I don't think it's needed here.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 10, 2012, 07:08:45 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Character%20Sprites/HopeSprites3.png)


So I did a TINY bit of work, though I think I need to do one more animation before I start going backwards with the frames. Hmmmm....oh, and this is the black part of her shirt (so the very bottom, where it overlaps her skirt).

On a sidenote, after looking at her concept art, I just realized that the blue parts of her shirt aren't actually part of the shirt itself, but a part of the shawl it seems. Or maybe I'm seeing it wrong still...I don't know! @_@;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 12, 2012, 03:30:08 AM
<a href="http://www.youtube.com/watch?v=YGeyx_xw-Qc" target="_blank">http://www.youtube.com/watch?v=YGeyx_xw-Qc</a>




The final exhibition video for a while! For those who do not know (dunno if it shows here or not), but there are annotations in the first 2 videos (the Playable and Optional Character exhibition videos). And yes, I realize that these animations aren't all pretty, but I'm limited on what I can and cannot use here yo! And spriting them myself is not an option!

Oh, and on a sidenote, Kyouko isn't playable. Sorry!
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on October 15, 2012, 07:32:34 AM
Oh, and on a sidenote, Kyouko isn't playable. Sorry!
Of course she isn't.  You said earlier you weren't including any of the characters from TH13 in the game.  Not sure if you changed your mind on that or not, but I haven't seen anywhere that you have.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 15, 2012, 08:21:09 AM
I later thought of at least adding one at playable/optional due to how long th13 has been out since this game has been going, but decided against it for that very reason you just stated. Well...I never said I wouldn't include them otherwise though. Just not as playables seeing as there's already 50 something total, which I think is more than enough as it is.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on October 15, 2012, 09:31:56 AM
I was thinking the best option would be a side quest to the temple.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 15, 2012, 08:21:52 PM
That was the original idea was a sidequest (I'd already thought of that a long time back, back when I actually got the overworld sprites for each of em). Though 13.5 makes me wonder what new stuff is going to show up...I'd rather not add anymore new characters, but if the game is out longer than this game is before it's finished....well...might be troublesome to say the least.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on October 17, 2012, 03:36:15 AM
Yeah ... could pose problems ...

Edit:  By the way, are you using those sprites I supplied you?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 17, 2012, 04:37:57 AM
I haven't really done much on the game itself in like....a couple months now truth be told. I have them saved and whatnot, just not put into the game proper. Not that that would be hard to do mind you, since it's easy enough. Just haven't done it yet.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 02, 2012, 04:40:11 AM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/Hope-BattleStancePreview.png)


Current update. Original concept artist is attempting to do Hope's battle sprites in a more Soku-ish style (no offense to Chamat and CVS, as their help in the other sprites was very much welcomed), so there's that. He's only got this much done so far though, and not everything is done yet. Hopefully, he'll animate this for me as well, though that might be asking a lot since there's still a lot to do for animations...


Yes, this game isn't dead yet folks. Just still waiting on mapper and all that. I'm also going to leave Koishi's Blue Magic list alone until much later, when everything is said and done. If it's too much of a problem and too strong for this game, then I'll edit it later.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 23, 2012, 11:00:29 PM
(http://i187.photobucket.com/albums/x308/Xenomic/RPG%20Maker%20Stuff/HopeBattleSpriteSample.png)



Don't worry! The game's not dead...just still on hold until maps are done, of which I gave my mapper until the end of the month to finish. Once he's done (or once the end of the month comes around) and I get the maps, the project will be back in full swing. Still need someone to help out with the synthesis shop though...I've no idea how to sort that crazy thing out...and also not sure on the stupid EXP ratio anymore either...;___;


As for the sprite, this is the finalized version just about for Hope's in-battle sprite. It's been updated from the original Chamat sprite to the more Touhou/Soku style, and also borrows the colors of the original for the newer version. However, some changes have been made to the design of Hope even from the concept art, such as the skirt.


Hopefully, soon, I'll be able to post more than just updates for Hope's sprites...I have the story and what I want to do all ready to go in my head. It's just that I have to actually MAP out everything and set everything up. The events and storyboards aren't hard to do (well, I've no idea how hard setting up the puzzles and gimmicks are going to be, especially since I'm more inspired by Valkyrie Profile's and, recently, Final Fantasy Crystal Chronicles: Echoes of Time puzzles)...just that the mapping takes me ages to do since I'm terrible at it and dilly-dally like nobody's business!


Again, if anyone is willing to help out on the project, feel free to drop me a line! I can use all the help I can get...not having a new beta out in 1 1/2 years is kinda sad, considering that I've done not that much since then aside from updating from Beta4 2.0 to Beta4 3.0...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on November 24, 2012, 12:46:10 PM
This is quite harder to come by than I thought...

I will contribute towards this as much as I can. I got "Miko Hakurei's" MUGEN sprites. It wasn't very easy to find though and I've got a good theme song for a battle... Sounds similar to the Battle for everyone's souls though...

I have managed to create boss death animations should their HP be too low...

I managed to create Limit Breaks more easier now but unfortunately it's still in beta... Every time a turn passes. Everyone who's alive gets their limit gauge filled; I just want one person to fill up when the person gets hit or whenever his/her turn goes! The higher the user's limit level... The more longer the gauge takes to fill...

If you want... I can tell you... Just say the word...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 24, 2012, 08:44:49 PM
I probably won't even utilize the Limit System except with Hope, who uses it similarly to FFVIII's Limit Break system.

Boss death animations huh...that could be interesting.

I have her for MUGEN (just can't open her in MUGEN for whatever reason). She won't be a playable character though so no need to worry about that (I do have a theme song for her though!).
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on November 24, 2012, 10:33:49 PM
I probably won't even utilize the Limit System except with Hope, who uses it similarly to FFVIII's Limit Break system.

Boss death animations huh...that could be interesting.

I have her for MUGEN (just can't open her in MUGEN for whatever reason). She won't be a playable character though so no need to worry about that (I do have a theme song for her though!).

Would you place Miko as an optional boss to give Reimu's Miko's abilities where her critical change skyrockets and Miko's Sealing Tags would be one of Reimu's Secret Weapons...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 24, 2012, 10:40:24 PM
She's meant to be an optional boss for Reimu specifically aye, but I haven't decided on HOW to implement her yet. I do think it'll involve Reimu's ultimate weapon/accessory though. I can't really change the default Critical% of character directly though, nor can I change how character's elemental/status resistances are directly except on the character themselves...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on November 24, 2012, 10:55:09 PM
She's meant to be an optional boss for Reimu specifically aye, but I haven't decided on HOW to implement her yet. I do think it'll involve Reimu's ultimate weapon/accessory though. I can't really change the default Critical% of character directly though, nor can I change how character's elemental/status resistances are directly except on the character themselves...

I see... Beside Miko as a boss should specialize with heavy hitting physical attacks and her Fantasy Universe [which is stronger than Fantasy Heaven] happens only if her HP is around 50% as she makes a statement
"You are stronger than I thought... Then I will fight you with any restraints..." She has a permanent ATK boost and rarely - not very common use of Fantasy Universe. This should make her quite a challenge...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 24, 2012, 10:58:09 PM
Fantasy Universe? Never heard of it...is it in one of the fangames that I've never played, or is that one of her moves in MUGEN?

I already thought of her being a heavy physical attacker, much like Kasen (except Kasen is more like Trema than Miko). Funny, since that makes them both more powerful variants of Sara who's also a heavy physical attacker...

Of course, Miko will have a couple other moves just in case (perhaps a healing move or something of the sort).
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on November 24, 2012, 11:00:47 PM
Fantasy Universe? Never heard of it...is it in one of the fangames that I've never played, or is that one of her moves in MUGEN?

I already thought of her being a heavy physical attacker, much like Kasen (except Kasen is more like Trema than Miko). Funny, since that makes them both more powerful variants of Sara who's also a heavy physical attacker...

Of course, Miko will have a couple other moves just in case (perhaps a healing move or something of the sort).

I made up "Fantasy Universe" attack because "Universe" is in a way greater than "Heaven"

That aside: Is there some things you need?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 24, 2012, 11:05:48 PM
I still need to fix up my synthesis shop for one (might use Final Fantasy Crystal Chronicles: Echoes of Time as inspiration for that), and still need to map a crapton of dungeons yet as well as sort out Koishi's Blue Magic spells (and still give abilities to a couple characters that I'm not going to name because of spoilers). Other than that, not much.
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on November 24, 2012, 11:07:27 PM
Not to meantion "certain" character sprites are missing...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 24, 2012, 11:09:00 PM
Those will probably be missing for quite a while due to nobody to sprite for them. I'll be lucky if I get all of Hope's sprites by my concept artist actually...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on November 24, 2012, 11:16:02 PM
Those will probably be missing for quite a while due to nobody to sprite for them.

Yes. That's a real pain unless someone makes a MUGEN of them...

I'll be lucky if I get all of Hope's sprites by my concept artist actually...

This is going to take quite a while by the sound of it...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 05, 2012, 09:40:29 PM
http://www.mediafire.com/?dz1dz2qks1256rt


So yeah...since it appears others were having this issue with Suwako randomly being in the party, I looked through my game to see what the problem was. Tested and everything without changing a thing, and didn't have a problem like that, so either something is wrong in the current parts of the games that people are having issues with, or I outright fixed it in my game, so hopefully this patch fixes that up...


I guess if anything, this is where I start getting back into working on the game some and fixing things up...too bad I can't really use Firefox while working on this. ;___;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 12, 2012, 12:03:44 AM
A little To-Do list...

*Update the intro sequence: I feel now, after discussing this with my mapper, that it needs redone entirely. Well, maybe not the Rinnosuke and Reimu scenes, but other scenes could be trimmed down or taken out entirely, and different ways to approach it would be better. Also, need to put in a clearer reason for the game starting other than "items are raining into Gensokyo hur dur!". That isn't what the problem of the story is at all...maybe even have a tutorial battle in the intro somewhere?

*Update beta1 maps: This includes; Human Village (though does it really need updated?), Forest of Magic (expand into more maps?), Bamboo Forest (at least remove the instant game over traps...but does it need expanded more?), Eientei (get rid of instant game over traps...but would have to rethink a lot of things for this...), Scarlet Devil Mansion (I've remapped this thing 4 times already and still can't get it to look right. I think Voile looks alright, and the outside and roof as well, but every other place inside the mansion feels wrong...). I don't really think beta2-4 maps need redone at all.

*Condense music and/or other music options: This is probably the biggest complaint I've gotten about the game. So here's the options: 1) Remove a lot of the music and have a set amount of songs (every character will still retain their battle themes though, but bosses may only get 3-4 themes max for generic bosses. Dungeons I haven't decided on yet), or 2) Have an option for "vanilla" music (i.e. what would COME with the game) and an option for "extra" music (i.e. what's in the game already). So that those who don't want the large 1 GB filesize could opt for the smaller one, albeit less music. There would be an option to change the music options in an area (probably Human Village or some sort) for those that wanted to switch between the options and whatnot. What is everyone's opinions on this matter?

*Balancing enemies: This will always be an issue, since there's always new things added in and other things that I'd like to try. I think for the most part enemies are balanced in the game, save for later in the game. I'd need someone to help test this out though...

*Balancing levels: This is one of my biggest peeves with the game personally, and I don't know how to fix it at all..



There's obviously more, but I'm not going to go into that because people are obviously tired of me working on characters and skills nowadays it seems...but oh well. If there's anything else that you guys think need done, feel free to let me know. I'm not going to give up on the game...I know it can be done right. Just takes time when it's mostly a one-man army doing it all. MOSTLY I say.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 12, 2012, 09:53:43 PM
http://www.mediafire.com/?upd9nx7d53xn6ea


Minor update patch. This'll give you a taste of the new intro (there are tutorial battles, akin to like say...FFIV, though try not to die ^^;  ). Do let me know if the battles are too hard or not...this is important! I had considered doing this as well for the Chireiden and Mima scenes, but I did not. Also, the Shikieiki scene has been completely removed. I felt it was useless to have...


In addition, I just realized that in the Crafting Shop, I DO have a shop for buying crafting materials. Guess I never go there much myself or I just plain outright forgot all about it ^^;;


Also, the only maps I'm going to revamp are SDM (somehow) and Eientei. The instant game over traps in Bamboo Forest now just send you to the start of that map, so less frustrating (though people may still opt to F12 and reload save to save time I guess...). There's really nothing terribly wrong with Human Village, Misty Lake was already revamped, and Forest of Magic seems ok (originally I was going to make Forest of Magic another maze, but that'd mean there'd be 4 mazes in a row, which is bad...). Dunno if Forest of Magic should be expanded at all or not...either it or Bamboo Forest will have an underground segment to it too (I'm thinking Bamboo Forest since it already HAS the pitfalls...).


That is all! Do let me know how that intro works for ya'll! I'm not sure if anything else needs done with it or not...still deciding on that.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 14, 2012, 05:42:19 PM
Not sure if its still like this or not, but after Remi is fight-able to recruit, if you go through the portal from Eintei to get back to SDM the screen will slide like it does when you walk in normally but all you get is wall and text boxes. Not sure if you want to make it so you can't use that portal (red mist is blocking your path) when Remi is fight able or have it teleport you to the entrance of SDM when you go through it. Its just something I thought I'd point out.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 14, 2012, 09:27:09 PM
Wait...did you return to Eientei after finishing Youkai Mountain and use a portal there? I honestly didn't expect people to go back so soon but...I probably should do something about that. I'll probably seal those portals off until the player either beats Remilia, or after a specific storyline event. Thanks for letting me know about that. x_x;;
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 15, 2012, 12:45:37 AM
I wanted to kill a few more doors to get 1-ups but didn't want to go back through bamboo forest again, that's how I found that out.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 21, 2012, 02:40:54 AM
<a href="http://www.youtube.com/watch?v=lFjblmRXI18" target="_blank">http://www.youtube.com/watch?v=lFjblmRXI18</a>




I apologize ahead of time for the bad speaking and the whiffing in the mic. I don't know WHY it whiffs in the mic like that, but it does. Also, I don't know what happened to the volume in the second half. It kinda dropped out for some reason...


This video is in response to all of the reviews and criticisms I've gotten. Granted, mostly the negative ones. I HAVE had GOOD criticisms and whatnot, don't get me wrong and I appreciate it, but some of these criticisms man...I don't know!


So yeah...hopefully ya'll can understand what I'm saying here, and what I'm trying to get at. Can't expect a one-man army to do EVERYTHING perfectly. It's called a BETA for a reason after all!


And why yes, that is exactly how I sound.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 26, 2012, 04:50:03 AM
I fully support this, it just I haven't been playing it much lately so i haven't been able to find any more problems for ya.

Edit: people who complain about graphics aren't allowed to be called gamers.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 26, 2012, 05:40:39 AM
That's been like...one of the biggest complaints I've had with the game from people (and yes, that "60 hours is too long for even hardcore gamers" is bull too. That's about the standard time for people who first plays a RPG! I mean c'mon!


Other big ones, as mentioned in the video, is the music (understandable and TRYING to fix somehow...still not sure which songs to keep for vanilla and whatnot) and the mapping (though I think those that complained about that only played the beta1 maps and not the rest of the game methinks...not sure though. Nobody ever specifies some things...).
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on December 26, 2012, 06:21:29 PM
people who complain about graphics aren't allowed to be called gamers.

I agree. It's about how you enjoy it and appreciate the hard work put into it... I mean if there is one type of game genre that takes the longest to complete would've been RPG's and it all depends how long you put your work into it to complete it

"60 hours is too long for even hardcore gamers" is bull too. That's about the standard time for people who first plays a RPG! I mean c'mon!"

Agreed on this part too!: It took me around 58 hours to complete Final Fantasy 7 without defeating the Secret weapons and getting Omnislash to help me proceed even further. So it all depends on what you're doing to complete the game!


Other big ones, as mentioned in the video, is the music (understandable and TRYING to fix somehow...still not sure which songs to keep for vanilla and whatnot) and the mapping (though I think those that complained about that only played the beta1 maps and not the rest of the game methinks...not sure though. Nobody ever specifies some things...).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 26, 2012, 10:04:46 PM
I don't mind length of games. I mean I like playing the Tales games and they are all over 80 hours long if not longer. I think the shortest amount Of time I spent on a RPG that wasn't a speed run would be around 40 hrs myself.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 26, 2012, 10:19:48 PM
Shortest amount for me runs at 12 hours (Super Mario RPG, in case you were wondering). Though FFIV falls in that category...while most other FFs that I ALREADY know how to break take about 20-24 hours. FFX on the first try took like...60 hours, and then 140 went into sub stuff (maxing out sphere grid, monster arena, etc.), while FFXII took over 100 hours on the first try alone (bar Yiazmat, cuz I ain't fighting a boss for 7-8 hours yo).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 28, 2012, 03:27:57 PM
Yeah personally I like longer games, and its not like you game moves slowly in action, really the only flaw is that the plot isn't advanced quickly but that makes sense in the touhou universe, sense when has Reimu ever gone after the main cause of something without fighting everything on the way.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 28, 2012, 07:00:25 PM
Aye, and to add to that, the story is meant to move slowly until around beta4/5 where the story starts to pick up a lot more (beta5 is where all of the story comes together. Sure it's 50% through the game, but I did it in this way for a reason. Just my storytelling in the works is all).


Still don't know why people think that the characters don't act like themselves. I think I did a pretty good job of capturing each character : /
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 29, 2012, 03:53:49 AM
Well the characters have many different personalities; between Canon and Fanon, that some people don't realize the difference between the two.

on a couple side notes, you can abuse you speed bug glitch fixer to make yourself move fast even without Sakuya in the party and even faster. and two I'm prolly going to restart the game today and do a fresh run though to try something different.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 29, 2012, 05:58:37 AM
The speed bug glitch fixer shouldn't be abused even if I left it that way. Otherwise cutscenes and other things will be broken. It's there in the event that something DOES happen, and I don't want to have to constantly make fix patches to fix that (though being notified of where speed bugs occur would be great, seeing as I don't have them ALL fixed still...).


Also, I apologize if I respond a bit later than when posts are posted. For some reason, my Hotmail keeps putting any notifications I get from this site in the Junk folder...which it never used to do, so I don't know what's going on there...
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 29, 2012, 11:35:32 PM
Thats. fine. also I didn't know about that, I only found this forum a day before my first post on this page so I really haven't read much of this.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 02, 2013, 10:50:09 PM
I can't remember where you find this, but there's a line referring to Hope being blonde and I know she's going to have green hair, her portrait at the time is blonde so it makes sense, but when you actually get all that worked out I thought I'd let you know that line is in there. its in Beta1 so its not that far in, and its not long after you meat her with Reimu, I want to say its at Marissa's house when this line occurs. I'm not sure if you meant for the line to be that way, I'm reading it wrong, or you originally planed for Hope to be blonde.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 03, 2013, 12:44:35 AM
Originally she was going to be blonde (she uses Fate Testarossa's portrait right now) and originally she used Luna Child's sprite (she didn't have her own unique sprites back then). I'm...not sure how to reword that. What do you call a green-haired person? x_x;;


For everyone else, I am *gasp* actually working on the game! This is what's going down:

*Fixed beta5 bug that crashed the game in Pandaemonium
*Fixed speed bug from beta2 ending (after defeating Tiamat and then getting Komachi)
*Will be fixing up some dialogue to touch up on it.

*Currently working on fixing up the crafting shop. Crafting materials are still the same prices, but those will probably change eventually. However, I am not certain if the crafting material shop (shop for buying materials) should stay or go. Originally, the system was based around winning or stealing from enemies, finding materials from chests or characters, or being rewards from sidequests. They were NEVER meant to be bought, so having that shop there kinda is influencing how the system is working. It'll need some more testing, but if I must, I'll have to do MORE changes later, either to how many materials each piece of equipment needs or the drop/steal rates of how often they're dropped (which I'm trying to avoid due to well...that's more work than changing the materials needed). If anyone would like to help on this, please let me know. I can use all the help I can get...

Heck, even deciding on whether or not to keep the shop or not would help. I already have the original crafting shop data uploaded, so if you want to try and help, here's what they USED to be:

http://www.mediafire.com/?8ue07tht17z11xp


There won't be an update patch until AFTER I get the crafting system fixed up, so keep that in mind, ya'll! Still waiting on mapper as well before I can work on beta5 story stuff...

Unless you guys want to wait until I get the new crafting shop done and/or an item list (i.e. where to find all of the items in the current beta) done first?
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 03, 2013, 12:52:22 AM
Well if you have a crafting shop in (actually haven't looked through it myself) you should only put in very basic items that are easy to obtain. don't put in things that allow you to make items long before you should if you decide to grind on random encounter for 3 hrs straight ( I sometimes do that).

Also glad your back to working on the game, I like how this game is going so far, There's quite a few bugs right now, but it's not like they are bad (except for the status effect on chars, that can get a little annoying sometimes trying to figure out what they have.) I still enjoy playing this, and I can't wait till I can start getting some characters that I would like to play as, and also to see what other characters you will add if any. (thinks of Chrono Cross / Suikoden)

Edit: Also if I could help you out in more than just pointing out problems, or things I don't like(which I'll try not to do) I would, but I'm just not that knowledgeable and/or don't have time to help.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 03, 2013, 01:54:57 AM
What do you mean by this? You mean having the craftable items (i.e. items you make) be basic or the materials needed being basic? I'm actually heavily considering cutting down how many materials are in the game, truth be told. There's an awful lot of them and a lot don't NEED to be there (5 levels of crafting items per character is a lot...). I do have SOME grind spots (there's a rare enemy in Winter Forest for instance that you can steal HP Apples from, but at a 5% chance, the enemy hurts a lot, and it runs away after a set amount of time.


The status thing isn't a bug, that's mostly due to not everyone having sprites (unless you mean them having more than one status on at a time, which is nothing I can do about unless I use DynRPG and the status icons, but that looks really messy...).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 03, 2013, 05:28:53 AM
http://www.mediafire.com/?n29jjcfdh8dda56


So I did a bit more remodeling than I thought. Here's what got changed:

*All accessories, except for Iron Duke, have had material costs dropped. In addition, some accessories have had some materials completely removed (for example, the HP/MP +20% and HP/MP +40% accessories both do not require a Dark Matter anymore)
*All shields have had their materials required dropped.
*Some items have had their material costs dropped.
*Several character specific weapons and armors, generally the first/second tier pieces, have had their materials dropped and/or coding fixed.
*Some items were added in the crafting materials shop, others moved to the appropriate levels.

Not EVERYTHING was fixed up/changed yet. In addition, I do not know if the crafting shop will still stick around or not, so there's that to keep in mind. Odds are, I won't keep it around (crafting materials were meant to double over as a way to get more money quickly too after all, as well as being some kind of battle item if need be). So if anything needs changed/fixed, do let me know. Also still need to know whether to keep the shop or not (which most are probably going to say yes for keeping, but...).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 11, 2013, 09:03:44 AM
Whenever I try to fight Yuyuko alone, the game crashes on me. just thought I'd let you know
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2013, 07:42:04 PM
Crashes??? That's...odd. Unless I forgot to do something, but that shouldn't be it...it worked before o_O;;


Do you know what the error message was?
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 11, 2013, 09:46:44 PM
ehh it works fine today, I tried 3 times yesterday and couldn't get it too work. if I get the message again (can't beat her) I'll let you know if its related to the game.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 11, 2013, 11:10:26 PM
Yeah, sometimes the game loves to pull that stunt, and I honestly don't know why. Also, that Yuyuko fight is exactly the same if you fight her with a full party, so it's unchanged (and probably why it's really difficult 1v1), but...getting a beta6 helmet is worth it, no?
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 12, 2013, 01:18:54 AM
Yeah I beat her my second try, I just bought some large P's and was easy.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 12, 2013, 01:34:04 AM
Several of the fights are all about patience and having a good supply of items, especially 1v1s. That's something I tried to hammer on in this game at least. What level was your Youmu when you beat her?
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 12, 2013, 01:37:20 AM
22. but my first few tries I didn't try a couple things, so I know I could of done it earlier.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 12, 2013, 04:25:24 AM
Better than the other person I know that beat her around level 28 (I don't know if you had her at a higher level when you first got her or not, since her initial level is 18).


I wonder, how did you handle her? It's always interesting to hear how people dealt with these guys.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 12, 2013, 05:22:12 AM
equip: youkia sword "inu" - Roukanken-Atlas-Aerial Garland- Mortal Soul (i assumed Yuyuko was using some ghost type attacks), went through the battles using 3 Lrage P's and 1 bomb, spammed Crescent Moon Slash (700-1000).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 12, 2013, 07:41:19 AM
Had just enough HP to not get murdered by her Swallowtail Crest eh? Interesting. Though having that Mortal Soul was probably one of the best ideas you could've done. I think Spirit Vest (Youmu's starting armor) also has Ghost Resist Up/Death -100% too but having more ATK probably helped a bit (not sure how much that factors into skill damage but...). And yeah, Yuyuko specializes in Ghost attacks (some of them are actually Shadow-elemental instead of Ghost though, but this applies to both fights).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on January 12, 2013, 10:49:11 PM
Yeah that move hit for for 1200 dmg the first time, the second time only hit me for 600 ( that RNG) and third one missed.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 18, 2013, 07:32:45 PM
So, just put in the bosses for beta5 (yes, I did do a little work. Thinking of what monsters I want to put in for the upcoming section after the next 2 dungeons. It's surprisingly not that easy), and well...there's a grand total of 76 bosses right now. For one beta. Keep in mind, beta5 has about 18 some dungeons alone...I DID say that beta5 was going to be long, right? Yeah...


In other news, I am thinking of doing something crazy yet again, as I did with the Bless abilities. You see, Bravery/Faith (2x Attack and 2x Magic, respectively) don't really DO much per say on their own. Sure, they double the appropriate stats, but that doesn't seem to matter too much (especially magic). So what's my idea? I'm thinking of going in and manually making it so that skills that are of one type get double damage and skills of the other type get half damaged (for instance, a character with Bravery will do double the damage with physical skills, but half damage with magic skills).

This will require me to have to manually input each skill a character can learn PER LEVEL twice over, so that there's 3 copies of it. Keep in mind, I can't copy/paste past #5000 in the database. So yeah, there's that. It won't be NEARLY as bad as say, the Bless abilities, as I don't have to put in conditional branches and whatnot. Yet...I'll have to do those AFTER I put in all of the skills, but still not nearly as bad as the Blesses.


On top of that, Marisa MAY get an upgrade for her Attack or Steal command (I haven't decided which) in the form of Mug, depending on the weapon she has equipped. This will force me to have to make a new battle event page for it, but it's a thought~

Still waiting on mapper, but he's close to done now, so I'll be working on the game more soonish. Just...been putting it off a bit due to trying to figure out enemies and such and such...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 30, 2013, 07:11:29 PM
Just to let everyone know, my computer has died so I don't have access all the time like I used to. It may be quite a while before I come back...
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on January 30, 2013, 11:34:38 PM
Just to let everyone know, my computer has died so I don't have access all the time like I used to. It may be quite a while before I come back...

Oh damn it... And here I was looking forward to it...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 31, 2013, 11:54:00 PM
Well, I'm on the second-oldest computer in the house now (hasn't been used that much though), so I might be able to get some work done. Am missing some of the newest sprites I got though (not a problem...except I don't have Photoshop on here to help things out and whatnot, nor GIMP...). Oh, and this computer is a Vista so....yeah...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 03, 2013, 01:44:45 AM
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Map_zpsf8ace4a4.png)

Been months since I worked on mapping, so doing this bit to see if I still got it in me. I think I still do, and yes, it's barren still since I just made it. Trying to get the bridge thing going for this, though I wonder if I shouldn't worry about coding that in before actually making them...hmmm.

There are steps on this tileset, but they're not the same color as what I'd want to use. I'd need to recolor them (wonder if I couldn't get someone to do that for me...) before I used them, otherwise they'd stick out like a sore thumb (they're brown after all...). Any criticism is welcomed. This isn't the main room, mind you. I'll post that next time or something.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 03, 2013, 08:16:11 PM
http://www.mediafire.com/?43iac3wc77a3b34


Fixes:

*Mokou spot on world map, marked now by a meteorite. May need to make sure that it can be accessed.
*Various teleport spots will now appear while Reisen is in the party (i.e. Youkai Mountain and Higan are prime places right now).
*The spot where Yuuka can be found is now marked with a dirt patch. This is so that the player can find her when they need to (if you're curious, if you never got Yuuka and did the Underground prior to getting her, Komachi would mention that you'd need to get Yuuka, so at that point you'd HAVE to go get her).
*The secret passage now has 2 torches on both sides of the wall to distinguish it from other walls.
*Ancient City walls cannot be walked through now. I didn't set the tileset up right for that so they were walk-througable.
*Mokou's Intel was fixed. How I got Ran out of Shikieiki is beyond me.
*Fixed Sakuya speed bugs at a couple points (after defeating Mokou, after Shikieiki event the first time). Forgot to fix the music bug after Kisume though.


That's a few things fixed at least. I don't recall what else I needed to fix, since I lost any potential fixes and whatnot when old computer died (luckily I had the recent patch on Mediafire, so I didn't lose too much other than some sprites...). Do let me know if anything is out of the ordinary!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 03, 2013, 10:56:12 PM
If you downloaded the patch, please redownload. Apparently this computer hates saving anything on the C Drive, so anything that I did the past couple days was for naught. Moved project to desktop and now it's working fine...


http://www.mediafire.com/?46q8um1t7as0b4y
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on February 04, 2013, 02:57:10 PM
Looks like Chef is helping you find quite a few things for you. I'm not up to the point where he his, I'm been too busy playing Ni No Kuni to play more of this, but I'll get back to it eventually.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 04, 2013, 07:23:28 PM
Aye, Chef has helped quite a bit with fixing bugs and other things, which is what I've been needing this entire time the most really. I got someone else helping with dialogue fix-ups, so all that's really left is for me to actually get mapping and whatnot...whenever I'm more motivated. Mapping is such a pain I tell you...that and the fact that I lost the whole 2 maps I did and some work because Vista is retarded doesn't help matters none...>_<
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 06, 2013, 03:32:44 AM
WARNING!!! MASSIVE SPOILERS AHEAD! DO NOT READ SPOILERS IF YOU DON'T WANT TO BE SPOILED!!!


So here are the dungeons and enemies/bosses that I have thus far for beta5. For those who want to help with figuring out what enemies should be where, feel free to! If you wish to discuss the enemies and bosses, you may do so, but leave the bosses in spoilers so that others don't get spoiled by them! Note, this isn't final...I'm just having issues putting in enemies at the current time!

Also for those curious, as of right now without adding any new sprites, I have 269 unique enemy/boss sprites...yeah, that's a lot. @_@;

Spoiler for:
================================================
           Hollowed Caverns (1st Trip):
================================================

(NO ENEMIES)
Yuugenmagan (Boss)
*Tenshi Hinanawi
*Yamame Kurodani
*Medicine Melancholy

*Only fought on overworld, either fought alone, with one another, or all three at once.


================================================
     Dimensional Rift - Hollowed Caverns:
================================================

(NO ENEMIES)
Omega
*Luize (Boss)
Spirit Magic Stone (Boss)

*Two-part fight.


================================================
      Pandaemonium - Fields:
================================================

Bakebake
Tonberry
Bomb
Bloodbones
Chaos Knight
Dante
*Inferno (Boss)

*Can change between forms during battle.


================================================
      Cave (while as Rinnosuke):
================================================

Blood Bat
Black Flan
Red Mousse
Dust Mousse
Flan Princess
Green Cell
Purple Bavarois
White Mousse
Yellow Jelly
Hieda no Akyuu (Boss)
Meimu (Boss)


================================================
      Valley of Corpses:
================================================

Lamia
Lilith
Ahriman
Bio Golem
Blood Flower
Coeurl
Necrodium
Mindflayer
Malboro (Notorious)
Yuugenmagan (Boss)
Lich (Boss)
Tiamat (Boss)


================================================
   Dimensional Rift - Valley of Corpses:
================================================

Mover
PC-98 Marisa (Boss)
Fire Magic Stone (Boss)


================================================
       Frozen Fields:
================================================

Fire Elemental
Fire Gigas
Yuugenmagan (Boss)
Yuki (Boss)
Mai (Boss)

================================================
          Dimensional Rift - Frozen Fields:
================================================

(NO ENEMIES)
Gilgamesh (Boss)
Kotohime (Boss)
Earth Magic Stone (Boss)


================================================
            Hollowed Caverns (2nd Trip):
================================================

Succubus
Steel Golem
Tunneler
Vampire Bat
Vampiress
Mimic
Curse Dragon (Boss)


================================================
      Path to Ruins of Vina:
================================================

Poison Fairy
Malboro
Malboro Menace
Hellhound
Treant
Flower Tank (Boss)
Ice Behemoth (Boss)
King Behemoth (Boss)


================================================
             Ruins of Vina:
================================================

Carbuncle
Magic Pot
Tonberry
Yuugenmagan (Boss)
Evil Eye Sigma (Boss)
Elis (Boss)


================================================
         Dimensional Rift - Ruins of Vina:
================================================

VIVIT-r
Erich (Boss)
VIVIT (Boss)
Water Magic Stone (Boss)


================================================
         Fallen Shrine:
================================================

High Flayer
Zodiark (Boss)
Death (Boss)


================================================
         Dimensional Rift - Fallen Shrine:
================================================

Holy Magic Stone (Boss)


================================================
          Reimaden:
================================================

Water Fairy
Wind Fairy
Mystic Fairy
Gravity Fairy
Suikima
Yuugenmagan (Boss)
Tenshi Hinanawi (Boss)
Phantom Mima (Boss)
The Five Magic Stones (Boss)
Pestilence (Boss)


================================================
         Sealed Cave:
================================================

Catoblepas
Demon Wall
Red Oni (Boss)
Blue Oni (Boss)


================================================
      Pandaemonium:
================================================

Yumeko (Boss)
Shinki (Boss)


================================================
         Silent Shrine:
================================================

Clockwork Dragon
Clockwork Soldier
Beam Cannon
Rika (Boss)
Warmech (Boss)
Meira (Boss)
Gengetsu (Boss)


================================================
      Pandaemonium:
================================================

(NO ENEMIES)
Nazrin (Boss)
Shou Toramaru (Boss)


================================================
       Myouren Temple:
================================================

Karakasa
Karakasa Bake
Kogasa Tatara (Boss)


================================================
      Palanquin Ship:
================================================

Ichirin Kumoi (Boss)
Murasa Minamitsu (Boss)


================================================
            Hokkai:
================================================

Nue Houjuu (Boss)
Kikuri (Boss)
Elis (Boss)
Meimu (Boss)
Order (Boss)
Sariel (Boss)


I can post up to beta8 that I have thus far, but one at a time!
Title: Re: [2k3] Touhou Fantasy
Post by: Milennin on February 06, 2013, 10:09:15 AM
Hm, I was gonna check this out. But a demo consisting of 6 parts, all close to 200MB each and a 7th part close to 100MB. And then there's still a bunch of seperate music packs and game patches that I have to get in order to be able to play this? I think I'll be skipping this one.

I don't know what's in those files that takes up that much space, but I'd recommend cleaning up some. The higher your filesize, the less people willing or able to download the game.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 06, 2013, 06:43:46 PM
It's mostly music. I'm still trying to figure out what songs to cut out from each for the vanilla version (well, I know WHAT I'll cut out, mostly the boss themes, but I don't know which songs I want to use for the regular bosses...). I might go with G Free ~ Final Dream since it's the most common one for normal bosses, then Chaos for the guardians, and something for the fragments. And of course, some bosses will have their own themes (Tenshi will still have Wonderful Heaven for instance). Every other song will still stick around I think.

Once I get that settled, then I'll have the expanded pack (which is what you see right now). I think what I'll have to do is at the start of the game, give an option of whether or not the player has the vanilla or expanded, and have a variable dedicated to whatever answer, and make sure before each boss fight that the variable corresponds to the song for each. Then, at specific places (maybe by save points?) have something that switches the variable depending on if the player wants to listen to vanilla music or expanded??
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 06, 2013, 09:20:59 PM
So, I've finally gotten around to dealing with the music, as mentioned below. The game right now will run about 500 MB instead of 1 GB, with 1 rar for the main game, and 3 rars for the vanilla music. There will still be the extended pack (which right now is only 1 rar for beta1-5 music) and will be extra packs for beta5+ music. Do let me know if this works better for you guys or not.


On Music:

The normal battles I try to keep unique in that every playable character has their own battle theme. That's definitely something I don't want to change.

As for bosses, in the vanilla version the only boss themes there are: G Free ~ Final Dream (for regular bosses), Chaos (for the guardians of Pandora), Gensoumaroku's OUT!!! (for the fragments of Pandora), and the FFMQ Battle remix (for special fights such as Kisume, which are mini-bosses I suppose). Some bosses get to keep their unique boss themes, being: Eirin, Kanako, Tenshi, Saigyou Yuyuko, Mima, Elis, Rikako, Kana, Marisa, Alice , Suika, and PC-98 Yuuka. The reason for them keeping their theme is they're more plot-important, so why not?


As it stands right now, there are ~128 songs now for the vanilla version (beta1-5, or what there is for beta5). Which runs to about 500 MB for music now. Better than 1 GB. I have also put in options for switching between music at save points and at the Human Village, for those that get the extended pack, and bosses have been tuned to go with this as well.
Title: Re: [2k3] Touhou Fantasy
Post by: Dark_Metamorphosis on February 07, 2013, 04:13:40 PM
Wow, you sure put alot of work into this! Really amazed about everything you have done with this project, really remarkable! I will make sure to try this out sometimes, when I can get off working on my own project hehe  ;D
I have heard alot of awesome stuff about this game, so looking forward to see what It's like!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 07, 2013, 07:00:13 PM
Update Patch 1.099: http://www.mediafire.com/?vxhy1mdur666nqf


*Added in new enemies and updated some old sprites, that being Iron Giant, the elemental fairies, and the Fairy Maid enemies.
*In addition, the entire game has been reuploaded (the game is separate from the music files, and the music files is now separated into vanilla and extended, with Beta5-8 music separate as well). If you already have all of the music files, you just need to find a flute at any save point or the Human Village and change to Expanded/Expansion to keep playing with the original game music.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 25, 2013, 08:45:40 PM
Nearly done with this dungeon, that I am. This is going to be the biggest dungeon in the game thus far it seems (it currently has 31 maps. Keep in mind that Cave to Makai had 38 maps roughly). This is fine, since I wanted the dungeons to be slightly longer than previously, and Cave to Makai was the basis for this. Granted, not ALL dungeons are going to have that many maps (Hollowed Caverns does because it's a maze), so don't have to worry about super huge dungeons. And no, this doesn't take an hour to go through (unless you go through the wrong ways constantly), because despite the sizes of the maps (most maps are 60x60), they don't take that long to go through (and there's no random encounters in this part of the dungeon).

Though I still wonder...how 2 of these maps would even remotely equal one large dungeon...I don't even see how 2 maps can even make a SINGLE dungeon myself, but that's me! In other news, SDM got heavily updated. Voile is more mazey, the basement is more of an actual basement and dungeon, and the overall look of the SDM is more sleek compared to before. Eientei is next to be fixed up (somehow...), so at least beta1 dungeons are getting fixed up massively (even though those 2 are the only dungeons that really need it). Once DemonicHobo is done with both SDM and Eientei, I'll be having him helping on beta5 dungeons. My other mapper will more than likely be setting up caves on the overworld for me.

So that's how it is~ No screenshots this time because I say so!

It'll still be a while yet to finish this game. Been 5 years and the game's still only 50% done, if that says anything. Though I will say some dungeons need revamped a bit. Though in all honesty, I need your guys' opinions. For those of you that have played the game some, do you think the maps are too big at all? Because I honestly don't think that they're THAT big myself (random encounters are set to 70-80 (supposedly 70-80 steps will be a random encounter)). Keep in mind, the player sees in a 20x15 grid (IIRC), and a lot of my maps I tend to keep around 50x50/60x60 (some are around 100xX or so, but that's because they're generally bigger anyways, such as Forest of Magic or Winter Forest and some such).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2013, 07:45:55 AM
Let's take a look at some changes here and there.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/OldvsNew1-EntrancetoBlazingFiresofHell_zps0de058df.png)

Left is old, right is new. I decided to go back and fix up some maps at least...though that's gonna be a chore. This is the entrance of Blazing Fires of Hell.



(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/80x80BlazingFires5MapOld_zps98481a7f.png)
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/56x60BlazingFires5MapNew_zps5e056373.png)
(http://rpgmaker.net/media/content/users/2401/locker/XenomicHelp.png)

First version (original) is 80x80, second (my update) is 56x60, and third is same size but done by another mapper. My update took around 15-20 minutes to do. Trujin's version took 1 to 1 1/2 hours to do. This is the 5th screen in Blazing Fires of Hell, after the screen with Kisume.


(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Untitled_zps9a83ae64.png)   Old map
(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Untitled_zpsbdb60ec6.png)   New map.


Old map is 75x30. New map is 62x30. Took 1 1/2 hours for me to do this map. I had to do this one though so that this map would make sense with the map that Trujin did for me. ;___; This is the screen right before Parsee's bridge.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 26, 2013, 07:08:22 PM
Now here's the question for you guys. Would you rather have the maps like up above (note the bigger ones take about 1-2 hours to do) or would you rather have these maps (which from what Trujin told me, takes about 15 minutes to do)?

(http://rpgmaker.net/media/content/users/2401/locker/XenomicPointer.png)


Do let me know!
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on February 27, 2013, 06:16:40 AM
The new ones look absolutely amazing! So I'd say go for it :)

[I wonder if there are SMT References in the game?]
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 27, 2013, 07:06:08 AM
I decided to look at my LP for my run of my end beta4 dungeon (I don't recall what all I did in that dungeon and whatnot, so it may be shorter than what I did, or longer), but...here are the times:


20:00 for Fate
8:00 for Rikako
8:20 for Sara
2:06 for Meira
6:55 for Elis
4:57 for Shingyoku
3:50 for Alice

54:08 total spent on bosses roughly.

1:53:27 spent on dungeon alone.

Total time: 2:47:35


So um...a good portion of that is spent fighting the bosses, and as I said in RPGMaker.net, I DID say I'm going to cut down on the size of a lot of these dungeons anyways, but um...I didn't realize it was that long. It certainly didn't FEEL that long to me (and bosses are give or take too, since some can take longer, and there's quite a few cutscenes in there too. So the dungeon is split up between the bosses, several cutscenes (there's about 10 cutscenes in there or something), and the dungeon itself).

So yeah...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 06, 2013, 05:49:17 PM
Hello~!! I'm back~!  Sorry for disapearing again >~<''  Lots of issues over here, no job, no money, can't do college, still stuck on Linux, etc.

Anyways, I'm wanting to help you again.  More specifically, I would prefer doing something related to the code of the game (as I have before) or maybe mapping things for you.  This time I don't really want to disapear, so lets get to work!

What do you think, Xenomic? Sound good to you?

Edit: I prefer the 15 minute-to-do one.  Makes it look cleaner.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 06, 2013, 08:42:39 PM
Well, if you can map, that'd be great. I'm still in the middle of remapping dungeons and all that. THough whether or not they'll take 15 minutes at all is another thing entirely, especially given how the dungeons are (that, and for Forests, I don't have the proper tiles/tilesets to deal with black tiles/multiple trees so that's another issue...). The following is what needs to still be done (possibly):


Hakurei Shrine
*Outside
*Shrine Inners
*Storehouse

Hakurei Shrine Ruins

Kourindou
*Outside
*Inside

Human Village
*North outside
*North inside
*South outside
*School
*South inside

Forest of Magic

Youkai Mountain
*Pathways
*Tengu Village
*Moriya Shrine
*Kappa Caves

Bamboo Forest

Eientei

Hakugyokurou
*Inner
*Yojana Gardens

Winter Forest

Higan
*Road of Reconsideration
*Higan
*Court of Hell

Mayohiga

Blazing Fires of Hell
*2nd Half
*Ancient City
*Palace of Earth Spirits

Poltergeist Mansion

Myouren Temple

Dream Land
*Bloody Lake
*Mugenkan

Insect Forest

Eastern Forest

Cave to Makai

Cave to Pandaemonium

Pandaemonium

Dark City

Hollowed Caverns


There are a few things in the coding that also needs done, which are as follows:

Invert (Swaps HP/MP of target). Found at common event 1411.
Exclusion (Party member is removed for the remainder of battle, but will return after battle). Found at Common Event 1437
Reverse (Reverses all positive/negative status effects with one another on the entire party). Found at Common Event 1434
Several weapon abilities need fine-tuned (Ultimatus, Valiant Heart, Disaster in Bloom, etc.). These are found at Common Events 1380-1384.
Limits (Specific to Hope. Will have to check Battle Events for the other coding for her).
Potential upgrades to character abilities (i.e. Marisa's Steal upgraded to Mug, passive ability for Master Thief (doubles Steal rates), etc. None are implemented yet, but I plan on having character-specific weapons upgrade each character's special commands in some fashion. Meiling already has hers set up at Chakra, Common Event 1361).


Things that may not be done because they cannot be done are:

Bubble (Doubles Max HP temporarily)
Disease (Character cannot restore HP past maximum value. When damaged, new Max HP becomes current Max HP).
Hakutaku (Dummied out command for Keine, which would switch her with EX Keine for the remainder of the battle, who is AI Controlled)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 06, 2013, 10:16:29 PM
I can't help but notice the SDM wasn't on the list to map.  Was that revamped while I was gone to match what you want it to be? Also, I'm assuming the current Touhou Fantasy.rar file is fully up-to-date with the exception of the latest patch, can you confirm this for me?


edit: Hahaha ... I failed at extracting Touhou Faces 8 from the FaceSet folder because "File name is too long" .....
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 06, 2013, 10:59:26 PM
Too long? What o.O


Yeah, that's the most up-to-date excluding what's in that patch (and obviously what I'm working on right now). SDM was revamped aye, though still wondering if it needs further updates to make it more...SDM like.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 06, 2013, 11:07:47 PM
Yeah, Linux is weird like that.  Anyways, right now I'm working on outside Kourindou to see if I can make it better.  I'm basing it off of these 2 pics.

Spoiler for:
(http://images1.wikia.nocookie.net/__cb20111127141946/touhou/ru/images/6/6b/PMiSS_kourindou.jpg)

(http://i179.photobucket.com/albums/w313/GreatChicken/LP%20Gensoshojo/fmw01-20111230-2226073.png)

Kinda hard to do with the limited amount of graphics/colors.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 06, 2013, 11:17:34 PM
Aye. If you need to use a different tileset, go ahead and snag one for it. Fantasy Maiden Wars from what I've seen is a good reference for most of the areas too.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 06, 2013, 11:19:01 PM
You wunna hop on skype and monitor what I'm doing so you can give suggestions of what you think or something like that? If you don't want to, that's fine, just thought you might want to see what I'm doing so you can decide if you like it or not, etc.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 06, 2013, 11:27:04 PM
I'm stuck on Skype now since I can no longer go back to MSN (MSN downloads will only direct you to Skype now). But I got a few things running so doing any video thing would lag me down badly. I'mma just trust in your judgment and all that~ I know Marisa's house needs updated too (it does not feel like Marisa's house at all), and I have yet to do anything for Alice's house too (nothing was damaged there so...).
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 06, 2013, 11:37:12 PM
Well, how about this.  This is what I have so far for Kourindou.

Spoiler for:
(http://i646.photobucket.com/albums/uu184/jjwebb232/c040b211-4e36-43a3-ad65-f16d701c1de6_zps9a04c3ae.jpg)

What do you think?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 06, 2013, 11:42:45 PM
Looking good thus far. Looks a lot better than the giant building I had, that's for sure. And I like how you kept the dimensions the same too (thank god for that. It'd be a nightmare to try and rework cutscenes, which is what I'm afraid of most with revamping maps @_@; ). Coming along very nicely, keep at it~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 08, 2013, 06:03:35 AM
Well, I think I'm going to leave Kourindou like that for now, will work on something else.  I also see that Misty Lake has been revamped to something more annoying but with less mobs.  The second end of the stage needs to be adjusted, since it's possible to end up with, say, 4 bees as your first battle.  Considering they didn't get the experience they would have gotten from the other paths, they are slightly under leveled for that (1 or 2 levels).  Before I would be at least level 7 before entering that area.  At that low of a level, every level does make a difference.  However, that's up to you to decide to change that or not.  If you want the game to be slightly more challenging, then by all means, go with that.  If you decide to leave it, I think you should have Marisa hint that it's going to be dangerous up ahead to try to convince the player to save before continuing.  (would be annoying to have to redo that entire puzzle after trying to fight against a good amount of strong enemies).  Again, that is up to you to decide that.  Just putting my thoughts out there.  Thinking about revamping Human Village (South) next.  Is there any key events in there that I should be aware about?  I'm considering changing the dimensions of the map.  If so, I will take this into consideration when I modify it.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 08, 2013, 06:07:36 AM
I already reverted Misty Lake back to its original form (since that fit more of the tutorial level than the maze).

The only key events in there is the events that you see directly outside of the Item Shop (southwest), since that event is for a sidequest whenever I get that done. I'm working on Poltergeist Mansion right now (already got Insect Forest done minus one screen) so that's getting close to done at least, and another person will be working on Bamboo Forest (got some bamboo freaking finally...) so that'll be that at least going too.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 08, 2013, 06:10:11 AM
Oh, good!  Bamboo forest will now no longer look like generic-puzzle/trap-forest and will now look like what it is!  Good to hear.  Alright, I will consider that event when I revamp Human Village (South) and try to place everything where it should be accordingly.

On a side note, not sure if you noticed, but I've been +ing your score, cuz it's awesome that you have stuck with this for so long.  Don't really want anything in return for that.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 08, 2013, 06:16:25 AM
Yeah, hopefully the bamboo tiles are decent enough for him to use...hopefully. Though it may need even more custom spriting for more bamboo to make it look right...

Getting the Human Village to look like the Human Village (using Fantasy Maiden Wars, both Intermission and battle map, as well as Perfect Memento's article about it) is gonna be rough. Because I at least want to have Akyuu's manor somewhere (was it a mansion? Manor? I don't know) and I'm thinking of having Kosuzu's shop somewhere in the north village (so that there's a place to always buy scrolls and keep it separate from the south). I have no Kosuzu sprite though....


I plan on sticking with this until I finish it. Of course, that's gonna take longer than expected because of the "Great Map Revamping" that's going on. *Sigh* lol
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 08, 2013, 06:33:04 AM
Well, leave the map revamping to your supports.  Just focus on progressing for now; we will catch up.  Anything specific you want to see in the SOUTH part of the human village?  So far I see houses, tutorial introduction area, a shop, and a farm.  Anything you want to specifically keep (obviously the shop) and anything you want to add/remove?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 08, 2013, 06:37:32 AM
Well, it's supposed to feel like a village so anything that makes it feel more like a village I guess? ^^;; The issue with the Kirisame Item Shop being in the south is that when that area is destroyed and unaccessible, you can't do the sidequest that's there anymore...I just remembered that. Bah!

Well, since I'm the bulk of the project too, I need to do some mapping too (that and I know what I want to do on some of the maps too). Getting through the revamping will make it easier for everyone to help on making later dungeons too (which I DON'T have a 100% idea on how to do yet). I already decided after Poltergeist Mansion is done (and finishing up the one screen I didn't do for Insect Forest) that I'm going to fix up Winter Cave so that it's a proper dungeon and doesn't look dumb so...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 10, 2013, 02:09:51 PM
Family is over for a week, so will be doing stuff slowly if at all for the next 7 days or so; thought I would update you on that.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 10, 2013, 09:52:18 PM
<a href="http://www.youtube.com/watch?v=5CoHqjqwB60" target="_blank">http://www.youtube.com/watch?v=5CoHqjqwB60</a>



Update to Winter Forest! For reference, this is the old map:

http://youtu.be/FBzmrBirhzE

Yeah, quite a drastic change eh? Don't mind the caves, they're not done yet, and expect a few mapping errors here and there. This is the first time running through the map after finishing it, so there's bound to be some errors here and there. A lot of the stuff you see here, such as trees bunched together, or bushes in front of one another, was done by eventing. It's the only way I CAN do it that way!

So tell me, what do you guys think? Would you like to see more videos of other updated areas? Think it's too long? Note that I did do this with random encounters turned off, and remove about a minute or 2 for the start and end, and well...it's about 4-5 minutes long. Not really that bad all things considered, even with random encounters.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 11, 2013, 01:21:48 AM
Looks pretty good.  The only things that really bugged me were at 2:07 and in the caves.  2:07 had an area where there were leaves, but no trunks of a tree.  Instead it just connects to a river.   The caves bother me because you used a thin layer to tell the difference between the lower level that you walk on or the upper level.  This doesn't look very good, but if you can't think of another method to do that (for example, making one level darker) then that will work.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 11, 2013, 01:26:58 AM
Yeah, I did say in the video to not worry about the caves (they got fixed up now). And I fixed up that part at 2:07 (water won't run beneath the trunks so...).

(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Touhou%20Fantasy/100x100WinterForestCavesNew_zps4906cae8.png)


So with that, Winter Forest is pretty much done save for some errors here and there. The Icicle Caves (as they're called in-game in the database) needs a new tileset because it's using a default RTP tileset ugh...

Currently working on fixing up Yojana Gardens in Hakugyokurou. Went from 200x30 to 88x30 if that matters to anyone. ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 11, 2013, 01:38:25 AM
Awesome, looks better now.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 11, 2013, 01:48:35 AM
I know some folks over on the other RPG Maker forum would say to cut it into separate maps and add more details but eh. I'm not going for Grade S mapping, otherwise the game would take forever and a half to finish.

In other news, have a Alice's house, done by another mapper~

(http://i187.photobucket.com/albums/x308/Xenomic/Screenshots/Touhou%20Fantasy/40x30AlicesHouse_zps0388bdeb.png)
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 11, 2013, 02:05:10 AM
Well, graphics on the walls on the house could use improvement, but I'm not complaining.  Looks pretty accurate to Alice's house.  Good job, other mapper.
Title: Re: [2k3] Touhou Fantasy
Post by: Geokoer on March 11, 2013, 07:32:04 AM
I've been putting off downloading this game because of the different files and size - but I am getting more intrigued by seeing this progress. Also - I am big fan of RPG 2003. I love sideview battles! Plus, the tilesets are better than for RPG VX in many ways.

I may have to download a demo some time soon...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 11, 2013, 03:58:12 PM
I've been putting off downloading this game because of the different files and size - but I am getting more intrigued by seeing this progress. Also - I am big fan of RPG 2003. I love sideview battles! Plus, the tilesets are better than for RPG VX in many ways.

I may have to download a demo some time soon...

Are you familiar with the Touhou series?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 11, 2013, 07:12:49 PM
The music is being reworked as well by DemonicHobo, as he's cutting down the filesizes of songs and trying to loop them nicely (if they can be without killing them). In addition, several songs have been removed from the game entirely (some got outright replaced by one song. For instance, Reisen only has one boss theme instead of 2, and the same goes for Remilia).


Once he gets the music fixed up, I'll have to reupload all of that and people will need to redownload the music again, but trust me, it'll be worth it. When that happens, the maps MAY be close to finished...hopefully...
Title: Re: [2k3] Touhou Fantasy
Post by: Geokoer on March 12, 2013, 01:39:42 AM
Quote
Are you familiar with the Touhou series?

Nope. Not at all.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 12, 2013, 05:46:46 AM
Quote
Are you familiar with the Touhou series?

Nope. Not at all.
That can make it a little hard to get into the game. I know some people who don't like the game because they don't understand whats going on. This is a game meant for people who know the series.  If you want to learn more about it though, by all means go ahead, you might want some prior knowledge before playing though to really enjoy it.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 05:59:09 AM
It's very hard for me to actually establish characters to players who don't know the characters since well...the game does kinda aim towards the Touhou fanbase moreso than not. Plus it's oddly hard for me to introduce them to the character without having some kind of big information sheet for players to get to know the characters (and there's a lot of them...a LOT of them).

It also probably doesn't help that beta1 is entirely made on purpose to confuse players with the story with how much is going on, which is again how it's supposed to be. From beta2 onwards, that starts to be resolved over time (so the first 5 dungeons is where players will get a buttload of stuff tossed at them).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 12, 2013, 06:37:15 AM
Btw, its awesome to see you get more work done on this, Its been harder to play this because of so many new game releases that came or are coming out. I put some play time in every now and then.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 06:43:30 AM
Helps that jjwebb is helping with what he is, Jstar is helping with tilesets and doing Marisa's/Alice's houses (well, he'll have to redo Marisa's. Alice's was never there to begin with, and there will be an inside to that place too), and I have DemonicHobo helping with the music issue, as well as brainstorming ideas, mapping, and other things. If I had at least one more person helping with mapping or remapping, then the remapping process would go by a lot quicker too.


For those interested, this is the current ChangeLog:

Spoiler for:
SYSTEM:

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Status skills now start at 30-40% minimum and increase to 80-90% maximum for accuracy (+5% accuracy per level). This does not apply to every status skill in the game however.


SKILLS:

*Aya
Wind Sickle Veiling
Lv1: 50% to grant Blink
Lv2: Grants Blink
Lv3: 50% to grant Blink/Regen
Lv4: Grants Blink/Regen



MAP:

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion (Not the basements yet)
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).


The following has been added:

*Alice's House (only outside is accessible right now)


Other map related things:


*The doll found at Forest of Magic - Clearing has been moved to Underschool.
*Maps now have hidden passages that the player may go through to find alternate paths or treasures.
*Maps now have working overpasses/underpasses.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 12, 2013, 06:51:50 AM
Speaking of hidden passages, weren't/didn't you have a character who was going to be able to detect/sea them, I'm not sure if you did or not? (Reisen)?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 06:54:01 AM
Reisen was going to be able to find traps basically, or hidden objects (not treasures though. Things like pitfalls and the like).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 12, 2013, 06:56:32 AM
Yeah, as far as I know, in any RPG if the item was hidden, there as no actual way to have it revealed on the overworld. Closest thing I can think of that does that is the item-finder item in pokemon.

Edit: I just remembered when you zoom in the camera in FFIII DS you can see sparkles too.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 06:59:14 AM
Nitori might have the passive ability to find items (I have graphics now to indicate sparklingness so that it's super easy to find). Why Nitori? Because Nazrin isn't a playable character (I'm still deciding if she should be a temporary or not though...). That, and Nitori is pretty much the full-on support character in the game. Only has one attack that does damage, while everything else is a support. ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 12, 2013, 07:29:00 AM
I haven't really used Nitori much. I like how her abilities work, and I have her grinded up to a decent level, but Its hard me to use her in the long run. In a way this kinda reminds me for suikoden games, a lot of characters, but you only use a select few along with storyline requirements. only thing is, Suikoden has 6 characters in the battle-party. So far my main party is almost always Momiji, Youmu, Patchouli, and the storyline character (if no storyline character, someone I'm grinding atm). Not sure how hard its going to be for me to pull myself away from that team, unless I need to replace Patchouli/Momiji with a more Physical/Magical based character respectively.

Another thing I noticed so far, that quite a few bosses that I fought don't have really noteworthy steals. there's a couple, but its mostly just use-able (restorative) items. This is the main reason why Marissa isn't a main party member for me. I don't know if the steals get better or are worth it later in the game, but that's something I kinda don't like. The best counter I can think of that is, if you don't want to give them equipment to steal, (something you can possibly buy in the next area or area after) or rarer skill scrolls, you can always to to give permanent stat boosting items respective to their type. Only if it doesn't make  you to overpowered (which i see hard anyways). I mean there's so many character that quite a few people might play differently so those items can be distributed a little better. Like i said though, I don't know if this gets better later in the game because I really haven't gotten to far into it, but its turned me off from trying to steal from every boss like I normally do in RPGs.

Of course it's up to you on what you do, I'll enjoy the game either way, it'll make things less tedious to try to steal from everything, or bringing Aya into the party to check what they have to steal, then reload game to set-up actual party (unless you are an Aya fan then you'd be fine). Well this was a long post from me, I need to go to bed now. Once again keep up the good work, and I'll keep playing it as much as I have time too.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 07:33:23 AM
The game will be forcing you to use just about everyone at some point in the game, whether you'd want to or not, so do keep that in mind. I generally go Marisa/Meiling/Momiji/Yuuka or Youmu myself (Marisa's sparks are quite powerful I think, and I like having a healer even though Meiling has the third worst MP pool in the game). Cirno was pretty good early on, but I think once you get her back she kinda falls behind everyone else sadly...

Nitori was voted (by me and a few others) to be one of the two worst characters in the game (I think she's a bit better now because of Armor Elemental Bless), due to her only have one attack that can deal damage to enemies. That, and she is tied for worst MP pool in the entire game. Suwako is even worse than her I'd think personally.


Yeah, some of the steals are pretty terrible and I have been considering just turning some of them into crafting items. But they do get better (one of the bosses has a Ribbon to steal for instance. Hard fight though, and it's a low chance to steal, but a RIBBON man!). Other than that, most treasure chests/steals/drops are probably going to be crafting items if I ever get around to it...
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 12, 2013, 07:42:35 AM
Oh when you say use most characters, I really hope you don't have a Multi party dungeon set-up (ffVI comes to mind). In my opinion, that is one of my most hated things in large character pool RPGs. Forced storyline party members are fine as long as they only take 1 or 2 spaces ( Blazing Hell is fine also). But a dungeon that requires you making more than 1 party to get through something ( although two parties won't be bad depending on if and who the forced choice members are) just sucks to do. Sorry to say, but more-so on a game were it takes forever to level like this one.

Sorry for the rant there.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 07:46:09 AM
For the most parts, levels don't really matter TOO much (then again, I speedrun through this game all the time. Maybe that's why beta3/4 encounters start killing me). I would do something about EXP and leveling up, but 2k3 has a terrible leveling up system to it. >_<


But yes, there is a planned multi-party dungeon for later. Assuming I get that working right (I had a system for switching between 2 parties in the same screen, but I haven't messed with that in forever so I may have lost the coding...). There's roughly 20 playable characters (8 optionals), so there's more than enough for multi-party dungeons really. At least it won't be like Genius of Sapphieros where you're stuck with a party that has only 2 characters, while your other 2 parties have 5 characters each!


Other dungeons, mostly beta5 onwards, tend to cater to using specific characters over others more due to their gimmicks and whatnot.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 12, 2013, 07:06:35 PM
Ok, I need to make a few comments about the last few posts made.  First of all, I discovered Touhou Fantasy when I was very new to the series.  I essentially only knew who Cirno and Flandre were while knowing a little more about the music (not so much which characters it belonged to etc.)

Second, I agree about Nitori .... she seriously needs improvements.  The main charm with her right now is her supportive spells, but she's too mana hungry for that.  Her mana pool needs a serious increase OR her spells need to not cost that much.  Maybe even give her a free spell that recovers a bit of mana? (for herself or if you prefer, give a bit of mana to a party member as well).  Also, maybe give her a few more abilities.  One attack isn't that great.  I'm a fan of multi-target abilities, so that's something to keep in mind.

Thirdly, Kaldrim, shush, I like multi-party dungeons/areas.  It makes it so the rest of your team has a use to you other than strictly story.  Anyways, the thing he means mostly by "use most characters" is, for example, having you use Aya, Momiji, and/or Nitori for an area relating to the Tengu Mountain, because that is their home.  As far as I know he has you "test out" a new character when you get them right away.

As for the party that I like, I like Marisa, Momiji, and Yuuka.  I haven't really gotten to the part where I got Cirno back yet, cuz testing on Linux is a pain due to the text being broken ... Xenomic knows what I mean by this.

Haven't really got much done, have been spending time with my family.  I might try to get something done today or some day where we decide just to hang out at home.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2013, 09:41:07 PM
Her character specific armors are meant to deal with her MP pool and Stock in general. For instance, the first armor will halve MP cost for Stock in particular, while her second armor will halve MP cost all around. Her final armor will be making MP costs for Stock abilities be 1 MP each (that's what I'm thinking of doing anyways). She's meant to have terrible MP, and that can be alleviated by giving her MP+% accessories or MP+ items. That was the whole idea behind her (also, she's meant to be full support and not focused on attacking at all. That's why she only has that one attack~).

That's pretty much how it is. Again, some areas later cater more to specific characters than others (for instance, a dungeon in beta5 has a gimmick of No Items, and a subgimmick of Status Tiles. Nitori's Stock command bypasses the No Item rule, and Reisen/Nitori/Hope are all great for curing statuses if the need arises). But by no means are they REQUIRED to finish the dungeons. They just make them a lot easier to get through.


Also, seems a couple people over on RPGMaker.net want half of the elements removed. Not sure why though, when FF had just as many elements. Sure, FF doesn't really utilize the elements THAT greatly (Poison and Gravity are generally never used. Same with Wind and Water), but I think the game uses them fine enough as it is....
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 13, 2013, 01:28:25 AM
Ehh ... if that's the case maybe make it so that she has a larger mana pool at the start, but she doesn't get that much mana per level.  This way she doesn't feel completely useless when you first get her like she does now.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 13, 2013, 01:48:25 AM
Messing with character stats in general would force players to have to restart their saves, so I'm trying to avoid that as much as possible, but I understand what you're getting at. Thing is, she's MEANT to have really bad MP, because her specific armors are meant to help with that. That, and giving her MP+ items is never bad anyways since nobody else really NEEDS it. I gave Marisa all of my MP+ items for whatever reason, and she had 300 MP at level 20 I think. Which was FAR too much for her...^^;

I did have Nitori at 100 MP by the time I got back to Eientei, so the Ether Barrier was actually useful for her. She's still not meant for attacking though which is probably what everyone wants to do but...maybe someone will like her for her support~
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 13, 2013, 01:50:11 AM
That's the thing though, even if she's used for support, she should still have attacks.  Reisen is used for support too, in a different way, but she still has her attacks.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 13, 2013, 01:52:09 AM
Reisen only has 2 though (sure it's a single target and full screen, but it's still only two). At least Nitori can hit everything regardless!
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 13, 2013, 01:54:00 AM
Yeah, Nitori should have 2 attacks I feel.  Single target and multi-target.  Give her some options.  AoE kind of loses its charm on single-targets and bosses.  Just giving something to think about.  It IS your game, so you get to make the final call.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 13, 2013, 02:31:58 AM
Well again, if I implement having skills with specific equipment equipped, she'll probably get something that's single target so...there's that.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 13, 2013, 03:05:27 AM
(http://puu.sh/2gyz3)


Rough draft of the Profile for characters, which will probably utilize the item that normally would've been the Scan item for times Aya wasn't available. Exorcism is going to be cut off, so that's one less thing to worry about. I have been told that there's too many elements, but I honestly don't see the problem. Exorcism/Ghost were meant to be "slayer" type effects, and Absorb there's never anything weak to it, but resistant to it, so it's more of an attribute to attacks than an actual element (yes, it's still an element, but not one that people have to worry THAT much about). Mystic and Poison aren't on here either.

I'm honestly surprised that nobody has said on said forum that there's too many statuses. Statuses that can be inflicted to players are: Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop, Fear, Power Break, Armor Break, Magic Break, Cursed, Charm, Sap, MP Sap, Disable, Heat, and Lock. 26 statuses in all, not including the positive ones and dummy statuses, which nobody would resist anyways.

Gravity, Poison, and Mystic are the three Advanced Elements of the game. Nothing is immune to or absorbs Mystic, and there's nothing that increases nor decreases resistance to it, so it's entirely based on the target's natural resistance. Poison generally deals more damage to Human-type enemies, while Gravity deals damage accordingly to size of the target.


Profile will most likely be split across pages to have more data on characters. One page being for a short bio for them, for those who don't know the characters mostly. Another just for elements, another for just statuses, and the last probably for the character's secondary command ability, in case the player forgets what it does.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 15, 2013, 02:58:31 AM
<a href="http://www.youtube.com/watch?v=_M4Fx-TBhRo" target="_blank">http://www.youtube.com/watch?v=_M4Fx-TBhRo</a>



Yup, took the entire day today just to update this stupid area. I think it looks a lot better, though making it like it looks in canon is kinda hard. All I had to go with really was the Perfect Memento in Strict Sense image!

Again, let me know if you guys want to see more videos like this for updated areas, or hell, let me know if you guys even want to have me do a commentary LP on the entire game as it is...like a Developer's Edition or something.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 15, 2013, 09:55:48 PM
(http://puu.sh/2ih0Y)


Another update to the bio page thing. Spreads across 3 pages thus far (might be a 4th page, depending on circumstances). I think it's turning out good so far (note again, I'm not the one making these either).

Don't ask why he thinks going into negatives is weakness when it's generally resistance but eh.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 15, 2013, 11:42:23 PM
Looking good so far.
I also see going into negative as a weakness. Resistances don't show how much more damage you take, but how much less damage you take. so when you have lower resistances its going to under 0.

Now if it read as a damage received chart and not a resistance chart, then positive numbers would make for sense for taking more damage.

another question I have is when you absorb elements, is it all the damage you absorb or just a % of it?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 15, 2013, 11:45:43 PM
It's the full 100% damage in this case.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 15, 2013, 11:48:34 PM
ok, now lets say if i put lightning resistance equipment on Marissa, would that lower the amount healed, gain, or not change at all?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 15, 2013, 11:57:52 PM
It would do absolutely nothing as she already absorbs Lightning. However, if her resistance got lowered (meaning she'd take 0% from Lightning instead of absorb it), then using something like say Nitori's Thunder Armor Bless ability, it'd temporarily increase it back to absorption.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 16, 2013, 11:53:02 AM
Just got back from the Airport.  Will probably be able to get some work done now that my family went back home.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 25, 2013, 07:21:28 PM
http://www.mediafire.com/?xxv9swvs5lw5s9l
http://www.mediafire.com/?f1ifxwib7phr55z



First link is for the update patch. Second link is for the update music.



That should fix some of the issues. Warning though, there might be some bugs here and there due to well..updated maps and whatnot. Do let me know if there's any issues in various areas. I'll list them here so you don't spoil yourself in the Changelog, since I do believe there's spoilers in there:



MAP:

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion (Not the basements yet)
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)



Do not listen to the Changelog saying to refer to the Music document, as I stupidly forgot to upload the right document with it. Instead, this is what you should pay attention to for music changes:


A Flower-Studded Sake Dish on Mt. Ooe -> A Flower-Studded Sake Dish on Mt. Ooe (Nazz-can)
Be of Good Cheer! -> Be of good cheer! (Nazz-can)
The Locked Girl - Patchouli Boss Theme -> Locked Girl ~ The Girls Secret Room (Concealed the Conclusion)
Native Faith -> Native Faith (dBu)
Invisible Full Moon 3 -> Lunatic Eyes ~ Invisible Full Moon (dBu)
thc05 -> U.N. Owen Was Her (CtC)
Nuclear Fusion -> Nuclear Fusion (Neutral)
Love-colored Master Spark -> Love-colored Master Spark (dBu)
05. Shanghai Alice of Meiji 17 (Meiling's Theme) -> Shanghai Alice of Meiji 17 (dBu)
03 - Green-Eyed Jealousy -> Green-Eyed Jealousy (Neutral)
The Girl who Played with People's Shapes -> Doll Judgment ~ The girl who played with people's shapes (Demetori2)
08. Lunar Dial (Sakuya's Theme) -> Lunar Clock ~ Luna Dial (dBu)
02 - Lost Place -> The Sealed-Away Youkai ~ Lost Place (Neutral)
Eternal Nocturne -> Reach for the Moon, Immortal Smoke (dBu)
02. Devil's Go Through the Night (Rumia's Theme) -> Apparitions Stalk the Night (dBu)
Deaf to all but the song -> Deaf to all but the song (dBu)
Dark Side of Fate -> Dark Side of Fate (dBu)
Lunate Elf -> Lunate Elf (EastNewSound)
The Last Judgement (Dreaming to Return Again) -> The Last Judgement (maritumix)
Locked Girl ~ The Girls Secret Room (Sound Sepher) -> Locked Girl ~ The Girls Secret Room (Jun.A)
G Free Ultimate Dream -> G-Free ~ Ultimate Dream (Concealed the Conclusion)
G Free Final Dream -> G-Free ~ Final Dream (Concealed the Conclusion)
Forsaken Doll -> Poison Body ~ Forsaken Doll (Sound Sepher)
Faith is for the Transient People (Jun. A) -> Faith is for the Transient People (Sound Sepher)
RD -> Eternal Shrine Maiden (RD-Sounds)
Emotional Skyscraper ~ Cosmic Mind -> Emotional Skyscraper ~ Cosmic Mind (Sound Sepher)
Pure in Asia -> Plain Asia (dBu)
The Maid and the Pocket Watch of Blood 2 -> The Maid and the Pocket Watch of Blood (Nightmare of Sleeping Girl - Assault Super Flash!)
dBu - Suwa Foughten Field -> The Venerable Ancient Battlefield ~ Suwa Foughten Field (Fantasy Maiden Wars Mystic)
Sleeping Terror (dBu) -> Sleeping Terror (Fantasy Maiden Wars Scarlet)
Flowering Night (Final Fantasy IV Soundfont) -> Flowering Night (Fantasy Maiden Wars Mystic)



Other things changed was Nitori's battle theme, Border of Life (the theme used for the first Yuyuko boss fight), and Kanako's theme.



Bamboo Forest was not uploaded in this pack, as it is not even close to being done, nor has Kourindou or Eientei. Every other area has been pretty much fixed up (SDM needs more done to it methinks though). There may also be some errors regarding other things, so do let me know on that bit.


I really didn't want to have to upload a new update patch this early without everything being done as originally planned, but since the Yuuka thing is a game-halting bug, I have no choice but to upload this now. Again, if anymore bugs occur, do let me know so that I may fix them.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 26, 2013, 04:01:16 AM
http://www.mediafire.com/?btd70bxdt2tnsfd

In addition, I have to release this particular map again because well...I forgot to fix entrances when I changed the map design/layout. This is why I didn't want to release the current patch until maps were fixed, but well...things happened and here's the fix to that. At least it's not a complete update pack! >_>;
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 26, 2013, 05:23:11 AM
The bug dealing with Yuuka ... You mean the one I found where you can get her instantly if you can beat her and she can be in your party in place of someone else?  Yeah, that was kind of broken ... xD
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 26, 2013, 05:35:13 AM
No, I mean the bug as in you can't enter the area where you fight Yuuka at all due to the tileset saying NO! YOU CAN'T WALK ON THIS SPACE BECAUSE IT SAYS SO IN THE DATABASE!!!


There's a few other game-halting bugs in Blazing Fires of Hell as of right now too, since some things were never resolved there. Ugh...having someone checking them out right now. I need someone to check out all other locales and make sure they're working too.

http://www.mediafire.com/?91efnl7p8t7dvph


This one is for the Blazing Fires of Hell map that needed fixed. Again, if anyone can check these locations (by all means, hack Reimu into the party and equip the Demon Charm if you need to to prevent random encounters) to make sure they work correctly, that'd be swell. I forgot the music for Alice's House, so that'll be uploaded later...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 26, 2013, 07:19:06 PM
http://www.mediafire.com/?eb2ceysf2naluwa


This patch fixes up the following and needs to be used in conjunction with the version 1.100 patch:

World Map (fixed error regarding going to the area where Yuuka is located. Fixed error regarding teleport event into Poltergeist Mansion. Added location names to Human Village and Poltergeist Mansion as per every other area when asked if want to enter or not).
Blazing Fires of Hell (Fixed a map regarding multiple map errors. Fixed exit from Ancient City to Blazing Fires teleport error).
Scarlet Devil Mansion (Fixed teleport errors from 2F East/West Wings to Front Foyer. Added description at entrance to basement regarding needing Patchouli in the party).
Underschool (Fixed error regarding entering from Forest of Magic, where it would still be dark and rainy. Fixed Akyuu and Keine still being in final room despite being in Human Village later)
Myouren Temple (Fixed error regarding skipping intro and having the two Lesser Tiamats and Inferno still on the map)

This pack also includes the theme for Alice's House, so enjoy! If there are anymore errors, do let me know!


EDIT - Updated the link due to tileset error in Higan. Apparently the tileset had it so that the player appears BEHIND the bridge...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 26, 2013, 11:42:45 PM
First post updated with the newest patch link, but here, have it anyways:

http://www.mediafire.com/?eb2ceysf2naluwa


What got fixed up:

*Can now cross bridges on Higan. This was due to the water tiles BEHIND the bridge tiles being the culprit (the ones used were set to impassable. I had to use the passable ones to make it so you can walk across it).
*All of the encounter stuff (Reimu's Demon Charm, Momiji's and Aya's Avoidance, Sakuya's Vanishing Everything, the Demon items, Cirno and Yuuka being in the party, etc.). are ALL now working. THIS was a brainbuster and a half to get sorted out, but it got sorted out! If Vanishing Everything and the Demon items don't work still, let me know. They are only supposed to last for 30 seconds flat so...


Hopefully THAT fixes everything up! I'm kinda glad I DID release this patch now...as it got several things fixed up because of it. My lord. x_x;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 27, 2013, 04:13:42 AM
http://www.mediafire.com/?6fl964lfl9ahs16


At this point, I'm not even going to bother saying anything....just...yeah. More fixes got made and whatnot. That's all...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 28, 2013, 04:21:44 AM
Version 1.101: http://www.mediafire.com/?dyc12zvg6j4y4ul


Includes all the previous fixes, as well as more bugfixes (so many game-halting bugs...but that's due to the faulty maps that weren't thoroughly checked that are being fixed). In addition, I got all of the Bless abilities done now 100%, so those are taken care of. I'll be working on other things in the database before I get back to mapping. Yes, it'll be still quite a while before beta5 work happens, but hey...get it done now, don't have to worry about it later, no?


Also, if you still need the theme for Alice's House, find it here:  http://www.mediafire.com/?h4yis895o830x
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 08, 2013, 05:35:50 AM
Update Patch 1.102: http://www.mediafire.com/?niscck8vctm1blg


This is from doing another runthrough of the game (using debug methods), and fixing a crapton of bugs and errors in the game itself. There's still bound to be others, but I got a lot of them (including game-halting bugs). Enjoy!

I will be fixing up more bugs with the remaining portion of beta4, and then get back to the database for more work. Work work work~ I know guys, you want to see beta5 after 2 years of the game not progressing with the story, but hey...when you have 1-2 mappers mapping, and you're the only one who can really do stuff in the database...it gets pretty hard to progress. ESPECIALLY when you want to put in new abilities, ideas, systems, etc. I promise, when this thing is fully patched up with the new stuff, you're gonna love it if you loved it before~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 17, 2013, 03:42:51 AM
Hey, guess what guys? I'M NOT DEAD! I'm still working in the database like a madman...and I feel like now is the time to share some of the changes done to the game. Have a Changelog, with spoilers cut out! I do have a To-Do List, if anyone is interested in helping with brainstorming ideas and whatnot. I'm always up for that, and always need it. I can't get to mapping until I get the database done mind you!


============================================
TABLE OF CONTENTS
============================================
I.    Characters
II.   Enemies
III.   Equipment
IV.   Items
V.   Map
VI.   Skills
VII.   Statuses
VIII.   System


============================================
I. CHARACTERS:
============================================

*Reimu:
**New Battle Passive: Purification (Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.)

*Marisa:
**Can now use Mug, Bandit, and Master Thief when specific weapons/armors are equipped.

*Cirno:
**New Battle Passive: Eternal Bond (If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle)
**New Overworld Passive: Provocation (Doubles Encounter rate)

*Aya:
**New Battle Passive: Tengu's Initiative (Enemies speed is halved for 4 turns at the start of battle)

*Meiling:
**New Battle Passive: Restore HP (10% chance to restore HP back to 25% each turn when in critical status)

*Patchouli:
**New Battle Passive: Doublecast (10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost)
**New Overworld Passive: Mana Reserves (Restores 10% Max MP to Patchouli after every 25 steps taken)

*Reisen:
**New Sub Command: Insanity (Absorbs all negative statuses except Death from allies and gives them to Reisen)

*Sakuya:
**New Battle Passive: Critical: Haste (Automatically in Haste while in Critical)

*Momiji:
**New Battle Passive: Last Stand (While in critical, damage from physicals is reduced)

*Nitori:
**New Overworld Passive: Dowsing (Reveal hidden treasures on field)

*Youmu:
**New Battle Passive: Bonecrusher (10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.)

*Komachi:
**New Battle Passive: Return Damage (When damaged, 25% of the damage received is returned back to target's party.)
**New Overworld Field Ability: Ferry Service (Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level)

*Yuuka:
**New Battle Passive: Photosynthesis (Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside)
**New Overworld Passive: Intimidation (Halves encounter rates)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals (100 - Mokou's Level)/2)

*Remilia
** New Battle Passive: Photosensitivity (When fighting in sunny areas, will be under constant Sap status)

*Hope:
**New Battle Passive: Unscarred (Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.)

*Advent Cirno:
*Main Command: Limit (Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.)
**New Sub Command: Boost (Increases Limit Gauge by 20%)

*Keine:
**New Sub Command: Hakutaku (Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses)

*Utsuho:
**New Sub Command: Kamikaze (Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP)
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

Spoiler for:
*Yukari:
**New Sub Command: Banish (Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate)

**Tenshi:
**New Battle Passive: Absorb Damage (10% of damage received is regained as HP)

============================================
II. ENEMIES:
============================================

*Eirin will now only use Hourai Elixir once throughout the entire fight.
*Omega Weapon will now lose 1200 HP each turn and absorbs all elements/nullifies all non-elements.


============================================
III. EQUIPMENT:
============================================

SHIELDS:

*Maple Shield: While equipped, Momiji can use Protect.
*Heavy Shield: While equipped, Momiji can use Barrier.
*Diamond Shield: While equipped, Momiji can use Protectga.
*Dragon Shield: While equipped, Momiji can use Shield Wall.
*Hero's Shield: While equipped, Momiji can use Protect, Barrier, Protectga, and Shield Wall.


ACCESORIES:

*Devil's Wrist: No longer prevents Instant Death, Blind, and Silence. Now prevents Cursed and Fear.
*Memory Earrings: No longer prevents Amnesia. Now prevents Lock and Disable.
*Critical Seal: No longer prevents Critical Hits. Now prevents Mental Restriction statuses (Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, Deprotect, Cursed, Lock, and Disable)


============================================
IV. ITEMS:
============================================

*Faith can only be used through Sanae's Miracle command.


============================================
V. MAP:
============================================

The following maps have been updated:

*Bamboo Forest of the Lost
*Winter Forest (Both outside and inside, barring Icicle Caves)
*Hakugyokurou - Yojana Gardens
*Insect Forest
*Blazing Fires of Hell (Not including the second half visited in beta4)
*Underschool Caves
*Poltergeist Mansion
*Forest of Magic
*Kourindou (Currently in development)
*Eientei (Currently in development. Only the entrance has been redone)
*Scarlet Devil Mansion (Mostly reskinned. Voile has been changed and basement has been fully changed).
*Higan


The following has been added:

*Alice's House (only outside is accessible right now)


Other map related things:


*The doll found at Forest of Magic - Clearing has been moved to Underschool.
*Maps now have hidden passages that the player may go through to find alternate paths or treasures.
*Maps now have working overpasses/underpasses.

============================================
VI. SKILLS:
============================================

REIMU:
*Youkai Buster: Now Holy-elemental instead of Exorcist.
*Cautionary Border: Now 100% accuracy. Grants "Blink: 5 turns" per skill level, up to "Blink: 50 turns" at max level.
*Permanent Border: Cures all levels of listed statuses (for instance, cures level 1-10 Poison). Max level now cures Cursed as well.
*Persuasion Needle: Now fixed 80% accuracy per level, and adds "Berserk: 5 turns" per skill level, up to "Berserk: oo" at max level.
*Binding Border: Now fixed 80% accuracy per level, and adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level.


MARISA:
*Green Spread: Now single-target and has fixed 80% accuracy per level. Adds "Confusion: 5 turns" per skill level, up to "Confusion" at max level.


CIRNO:
*Minus K/Perfect Freeze: Now fixed 80% accuracy and adds "Freeze: 5 turns" per skill level, up to "Freeze: 50 turns" at max level.


AYA:
*Wind Sickle Veiling: Now fixed 100% accuracy per level. Grants "Blink: 10 turns" per level, and at level 2, will grant "Regen: 10 turns" per level.


PATCHOULI:
*Satellite Sunflower: Now fixed 80% accuracy. No longer inflicts Poison and Sleep. Adds "Sap: 5 turns" and "MP Sap: 5 turns" per skill level, up to "Sap" and "MP Sap" at max level.


REISEN:
*All status curing skills will cure all levels of statuses (for instance, Ultraviolet Field will cure level 1-10 Poison).


SAKUYA:
*Luna Dial: Now fixed 80% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Private Square: Now fixed 60% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: 20 turns" at max level.
*Special Stopwatch: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: 20 turns" at max level.
*Sakuya's World: Now fixed 50% accuracy. Adds "Stop: 40 turns".


NITORI:
*All Armor Elemental Bless skills are now party-wide instead of single-target.
*All status-healing Stock skills cure all levels of specific statuses (for instance, Antidote cures Level 1-10 Poison and Level 1-10 Venom).
*Mini Hammer and EX Mini Hammer cures Lock instead of Amnesia.


KOMACHI:
*Spirits of the Firm, Earthbound Souls, Spirit Amulet, Hatred Sign, Bondage Soul, and Lazy Wandering Spirit are now all AoE.
*Spirits of the Firm: Now fixed 80% accuracy. MP costs have been adjusted accordingly (14 MP > 20 MP > 26 MP > 32 MP > 38 MP > 44 MP > 50 MP > 56 MP > 62 MP > 68 MP). Adds "Poison: 5 turns" per skill level, up to "Poison" at max level. Adds 150 Poison-elemental damage per skill level, up to 1400 Poison-elemental damage at max level.
*Earthbound Souls: Now fixed 80% accuracy. Adds "Blind: 5 turns" per skill level, up to "Blind: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Spirit Amulet: Now fixed 80% accuracy. Adds "Silence: 5 turns" per skill level, up to "Silence: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Bondage Soul: Now fixed 80% accuracy. Adds "Confusion: 5 turns" per skill level, up to "Confusion: oo" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Lazy Wandering Spirit: Now fixed 80% accuracy. Adds "Sleep: 5 turns" per skill level, up to "Sleep: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Hatred Sign: Now fixed 80% accuracy. Adds "Paralyze: 5 turns" per skill level, up to "Paralyze: 50 turns" at max level. MP costs have been adjusted accordingly (5 MP > 10 MP > 15 MP > 20 MP > 25 MP > 30 MP > 35 MP > 40 MP > 45 MP > 50 MP).
*Requiem Fog: Now fixed 70% accuracy. Adds "Petrify: 5 turns" per skill level, up to "Petrify: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*The Endless Way: Now fixed 70% accuracy. Adds "Slow: 5 turns" per skill level, up to "Slow: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Confines of Avici: Now fixed 70% accuracy. Adds "Stop: 5 turns" per skill level, up to "Stop: oo" at max level. MP costs have been adjusted accordingly (24 MP > 27 MP > 30 MP > 34 MP > 38 MP > 42 MP > 48 MP > 54 MP > 60 MP > 66 MP).
*Change Fate: Now fixed 80% accuracy. Adds "Poison: 5 turns", "Blind: 5 turns", and "Silence: 5 turns" per skill level, up to "Poison: 40 turns", "Blind: 40 turns", and "Silence: 40 turns" at max level. Change Fate will now become Poor Fate at level 5. MP costs have been adjusted accordingly (13 MP > 20 MP > 27 MP > 34 MP > 41 MP > 48 MP > 55 MP > 62 MP).


YUUKA:
*Envenom: Now fixed 70% accuracy. Adds "Venom: 5 turns" per skill level, up to "Venom: 20 turns" at max level.
*Intimidate: No longer inflicts Amnesia. Now fixed 70% accuracy. Adds "Fear : 5 turns" per skill level, up to "Fear: 20 turns" at max level.


MOKOU:
*Imperishable Shooting: Now Holy-elemental instead of Exorcist.
*Phoenix Rebirth: Now fixed 100% accuracy. Restores different HP per skill level (100 > 300 > 600 > 1000 HP).


SANAE:
*Sky Serpent: Now Wind-elemental instead of Exorcist.
*Falling Stars: Now Mystic-elemental instead of Exorcist.
*Nine Syllable Stabs: Now Mystic-elemental instead of Exorcist.


SUWAKO:
*Ancient Jade: Now fixed 50% accuracy. Adds "Random Status: Level X" per skill level, where "Level X" is equal to the skill level.


ADVENT CIRNO:
*Death Sanction: No longer inflicts Instant Death.
*Doomsday Blade: No longer inflicts Instant Death.
*Ice Blossom: Renamed to Chilly Blossom. Now inflicts "Slow: oo".


KOISHI:
*Release of the Id: Now fixed 60% accuracy. Adds "Mental Restriction Level X" per skill level, where "Level X" is equal to the skill level. Statuses include: Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Defaith, and Deprotect.


HOPE:
*Can now switch modes freely on maps. Reverse's coding is fully functional.


============================================
VII. STATUSES:
============================================

*Every debuff status now has 10 levels, which are dedicated towards enemies only. All buff statuses also has 10 levels. The levels dictate how long statuses last, how strong they are, etc. Level 1 statuses lasts 5 turns, and gain +5 turns every level, up to level 9 where it stops at 45 turns. Level 10 varies per status (some will go to 50 turns, others will go to 0 turns and will not disappear until cured).


*Blind: Merged with Amnesia. Blind now reduces accuracy by 70% as well as preventing physical skills from being used.
*Bubble status has now been added to the game. Bubble doubles Max HP while the status is on, and restores HP equal to current HP once.
*Charm, Disease, and Amnesia were removed.

============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, and Omni are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 27, 2013, 05:52:17 AM
New stuff that has been added in, for those interested.


============================================
I. CHARACTERS:
============================================
*Marisa:
** New Battle Passive: Auto-Collect (5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mug (Deals damage and then attempsts to steal), Bandit (Doubles Steal% rate), Master Thief (upgrades quality of item being stolen by one level)
**New Overworld Passive: Kleptomania (If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.)

*Reisen:
**New Overworld Field Ability: Apothecary (When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.)

*Nitori:
**New Battle Passive: Scavenger (5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.)
**Upgrades: Mirror Items (Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy), Chemist (Doubles effects of Stock and Mirror Items abilities)

*Komachi:
**Upgrade: Money Talks (Pay 1000 yen to deal damage equal to 1% of the amount of money the player has) (Upgrade to Yen Toss)

*Mokou
**New Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2)

*Yumemi:
**New Sub Command: Bluff (50% chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful.)
**New Overworld Field Ability: Repair (After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment)

*Sanae:
**New Overworld Passive: Recover (After battles, restore 5% Max HP and Max MP to the party)

Spoiler for:
*Nue
**New Battle Passive: ???? (20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3)

*Yukari:
*New Overworld Passive: Checkpoint (If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched).


============================================
IV. ITEMS:
============================================

*Tents now cost 2000 yen.
*Demon Repellent and Demon Bell should now reduce encounters to 0 and double encounter rates properly, respectively.

============================================
VI. SKILLS:
============================================

REIMU:
*Yin-Yang Jade:
**Level 1 - Increases Absorb resistances.
**Level 2 - Increases Absorb & Poison resistances.
**Level 3 - Increases Absorb, Poison, &  Gravity resistances.
**Level 4 - Increases Absorb, Poison,  Gravity, and Mystic resistances.
*Duplex Great Barrier: No longer increases Exorcism resistance. Now adds "Absorb Damage: 5%" per skill level, up to "Absorb Damage: 20%" at max level.
*Demon Binding Circle: No longer increases Ghost and Exorcism resistances. Now adds "Return Damage: 5%" per skill level, up to "Return Damage: 20%" at max level.


AYA:
*Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level.


NITORI:
*Optical Camouflage: All levels now grant "Blink: 50 turns".
**Level 8 - Elemental/Poison Resist Up.
**Level 9 - Elemental/Poison/Gravity Resist Up.
**Level 10 - Elemental/Poison/Gravity/Physical Resist Up.


YUMEMI:
*Yumemi now has one additional skill per weapon, being: Fireshot, Iceshot, Boltshot, Scattershot, Protect Cannon, Ether Cannon, and Quarter Pounder.

============================================
VIII. SYSTEM:
============================================

*Mystic and Evade Up are now in place.




And current ideas, of which I need people's opinions on.


===================================================
TO-DO
===================================================


*Add an item that can reveal all traps. Make it found in chests via Kleptomania and make it rare.
*Try to make Trouble status.
*Perhaps give Hope the option to have a subcommand from existing party members? Or giving her all subcommands from current party, giving up Defend and Escape for them?
Animals: Summon a random animal for various effects, dependent on user's level. (Give to Wriggle? Name Swarm)
Bribe: Give enemy money to force them to leave battle, while also getting items. (Give to Tewi)
Black Ingot: Make it have random chances to hit either party or enemy party with Gravity-type attacks.
Chroma Gem: Have it act like Lv? Death.
Green Gear: Deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.


Spoiler for:
Treatment/Recover Cures all negative statuses. (Give to Eirin)


Rinnosuke Moveset:

Pandora's Box: 110 MP, Magic + Mystic, Ignores Defense, AoE.
Auto-Life: 50 MP, single target.
Judgment Blade: Holy-elemental physical damage and inflicts Stop.
Duskblade: Shadow-elemental and drains MP.
Shadowblade: Shadow-elemental and drains HP.
Cosmic Liner


Speechcraft: Either grant AoE Bravery, AoE Debrave, AoE Faith, AoE Defaith, earn yen, inflict Berserk, or inflict Sleep. (For Rinnosuke? Probably not, he might get Bribe as well)


Condemn: Various effects for Shikieiki. Takes 5 turns to occur.

Cleansing: Moderate to major non-elemental damage to all enemies.
Blessing: Restores moderate to major HP to all allies.
Pestilence: Extreme non-elemental damage to party.
Starfall: Inflicts minor to major non-elemental damage to all enemies and allies as well as Instant Death.
Divine Judgment: Inflicts moderate to major non-elemental damage to all enemies and restores major HP to all allies.
Healing Wind: Restores major HP to all allies as well as removing negative statuses.
X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses.
Roulette: Randomly KO one target, friend of foe. Fails on bosses.


SUBCOMMANDS/SUBCOMMAND UPGRADES:

Threaten: Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee)
Chakra Level 3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
Sacrifice upgrade: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes him from the battle.
Change for Poison Smoke Curtain: Always inflict level 2 Poison (and can also always work on bosses), but increase in levels increases Sap levels. Make deal small Poison-elemental damage as well.
Clarity/Trust: Restore MP to party. (For Hope, but probably won't go through)
???? (for Reisen): If inflicted with a negative status, status level is halved for party. Only works if Reisen is able to act.
Damage > EXP: Splits damage taken into EXP for party, divided by some number. For Keine.
Accrue EXP: Obtain EXP while walking on map. For Keine.
Restore MP: Restore 5% Max MP each turn whenever in Critical status.
Berserk: Self-Bravery/Protect/Faith as her subcommand, or lets her attack randomly between 1-8 times. For Yuugi's subcommand.



So yes, still looking for ideas yet. For those interested, below is a list of characters that still have nothing right now:


Spoiler for:
Characters missing Subcommands:

Yuuka (dummied out)
Hope
Rinnosuke


Characters missing battle passives:

Reisen
Advent Cirno
Suwako
Sanae
Keine
Rinnosuke
Alice


Characters missing overworld abiliy:

Reimu
Meiling
Remilia
Suwako
Keine
Utsuho
Koishi
Hope
Alice
Nue
Rinnosuke


If anyone has any ideas for these characters, do let me know. I am also looking for any ideas for upgrades to characters subcommands so that they can get those set up. I am still coding the rest of Evade Up, and will be busy (probably for the next 3-5 days) coding in Mystic Armor Bless. After that, I shouldn't have to worry about mass coding for bless abilities (hopefully). I will be probably adding in those abilities for Yumemi however...whenever I get the chance. I am still looking for more "risky" moves for her non-weapon skillset too, so any ideas is appreciated.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 03, 2013, 05:03:08 AM
And now, time for even MORE new stuff! Taken from the Read Me so you can get all of the data for each new thing. Also trying a different formatting here, so let me know if this works for ya'll or if you think something else works. Trying to make it a bit easier to read these kinds of updates. ^^;


ABILITIES (COMMANDS/SECONDARY COMMANDS/PASSIVES):


Reimu:

*Secondary Command Upgrades: Bless (Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.)


Meiling

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).
*Secondary  Command Upgrades: Chakra Level 3 (Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap. Only occurs while equipped with the Star Breaker.)


Momiji:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Reisen:

*New Battle Passive: Disinfectant (If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.


Komachi:

*Battle Passive Upgrades: Ransom (Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken.)


Yuuka:

*New Secondary Command: Threaten (Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee).)


Remilia:

*Secondary Command Upgrades: Amok (Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.)


Mokou:

*Secondary Command Upgrades: Sacrifice Level 3 (Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. )


Hope:

*New Secondary Command: Revive (Revives all KO'd party members with 1 HP.)


Yumemi:

*Updates to Secondary Command: Bluff (Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.)


Suwako:

*New Overworld Ability: Find Pits (Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.)
*Overwordl Ability Upgrades: Find Passages (Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.)


Advent Cirno:

*New Battle Passive: Restore MP (While in critical HP, restores 5% Max MP each turn.)


Yuugi:

*New Secondary Command: Berserk (Uses the Attack command between 1-8 times. Requires Yuugi to be under Bravery status to work.


Lunasa:

*New Secondary Command: Bardsong (Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used. When songs end, any statuses given by the song will also end.)

Silent Verse: While playing the song, enemies are under Silence. (20 turns)
Life's Anthem: While playing the song, party has Regen. (20 turns)
Hero's Rime: While playing the song, party has Bravery, Protect, and Faith. (20 turns)
Romeo's Ballad: While playing the song, enemies are under Stop. (10 turns)
Hastemarch: While playing the song, party has Haste. (10 turns)
Seraph Song: While playing the song, the party's HP is restored equal to 10% of Lunasa's Max HP each turn. (30 turns)
Magic Ballad: While playing the song, the party's MP is restored equal to 10% of Lunasa's Max MP each turn. (30 turns)


Hina:

*New Secondary Command: Misfortune (Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.)


Shizuha/Minoriko:

*New Secondary Command: Synchro (Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead sacrifice all of Minoriko's remaining MP to restore MP to all other party members equal to x10 the MP sacrificed.

*Autumn Wind: Moderate non-elemental damage to all enemies. 30% chance to occur. Costs 20 MP.
*Sorrow Harvest: Moderate non-elemental damage to all enemies and 40% chance of Sap. 30% chance to occur, costs 20 MP.
*Blessing of Fall: Grants party Bubble status. 15% chance to occur. Costs 50 MP.
*Whisperwind: Deals damage to one target and restore party's HP evenly to the damage dealt. 20% chance to occur. Costs 26 MP.
*Fall United: Deals 9999 damage to all enemies. 5% chance to occur. Costs 99 MP.
NOTE!!!! Not finished, as I have nothing for Shizuha when she's alone


Nazrin:

*New Secondary Command: Steal Yen (Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.)


Wriggle:

*New Secondary Command: Swarm (Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.)

*Level 0: Nothing happens
*Level 1: Bee: Low damage to one target, 20% chance of Poison.
*Level 5: Stag Beetle: Low to moderate damage to one target, 20% chance of inflict Deprotect.
*Level 10: Bee Swarm: Damage is based on level of the target(s)
*Level 20: Scorpion: Moderate damage to one target and 20% chance of Venom.
*Level 30: Firefly: Grants Bubble status to party.
*Level 40: Hornet: Damages one target equal to 1/4 of target's current HP.
*Level 50: Rolypoly: Damages one target based on target's Defense.
*Level 60: Gigapede: Major damage to all targets. May remove targets from battle.


Tewi:

*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Yorihime:

*Subcommand: Deathblow (Low % chance to inflict 25% Max HP worth of damage to target)


Shou:

*New Secondary Command: Lancet (Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain. Damage formula for Lancet is as follows:)

Damage = (Shou's ATK * 12) /5 - Target's Defense
Variance for the damage is equal to between half the damage of the above formula to double the damage of the above formula.

Spoiler for:
Alice:

*New Secondary Command: Grimoire (Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead .) [Not finished]


Rinnosuke:

*Main Command: Pandora (Uses the power of Pandora and the Kusanagi to unleash powerful attacks. Requires the Kusanagi to be equipped in order to use skills marked with *)
Judgment Blade*
Duskblade*
Shadowblade*
Cosmic Liner*
Auto-Life*
*
*
Ragnarok*
Pandora's Box*
Odyssey*
*New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe)


Shinki:

*New Secondary Command: Finisher (31.25% chance to fail, 37.5% chance for Critical Hit, 31.25% chance for 9999 damage.


Youki:

*New Secondary Commands: Bushido (Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks.)

Level 1: Inflicts physical damage to target, increasing in power as HP lowers.
Level 2: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 10% of the damage taken.
Level 3: Halves the HP of one target and inflicts Sap.
Level 4: Inflicts non-elemental damage and cancels pending action of target.
Level 5: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 33% of the damage taken.
Level 6: Deals non-elemental damage and inflicts Stop on all enemies.
Level 7: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to the damage taken.
Level 8: Inflicts Instant Death with 100% accuracy on all enemies not immune to Instant Death.


Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.)


Tenshi:

*New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command).


Chaos:

*New Secondary Command: Awaken (Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.)


Eirin:

*New Secondary Command: Treatment (Cures all negative statuses.)


Shikieiki:

*New Secondary Commands: Condemn (Various effects for Shikieiki. Takes 5 turns to occur after using the command.)

Cleansing: Moderate to major non-elemental damage (800-2000 damage) to all enemies.
Blessing: Restores moderate to major HP (1000-2000 HP recovery) to all allies.
Pestilence: Extreme non-elemental damage to party. (1000-2500 damage)
Starfall: Inflicts minor to major non-elemental damage (0-1500 damage) to all enemies and allies as well as Instant Death.
Divine Judgment: Inflicts moderate to major non-elemental damage (1000-3000 damage) to all enemies and restores major HP (1000-2000 HP recovery) to all allies.
Healing Wind: Restores major HP (1500-3000 HP recovery) to all allies as well as removing negative statuses.
X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses.
Roulette: Randomly KO one target, friend of foe. Fails on bosses.


Doom (Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).



SKILLS:

Reisen:
Poison Smoke Curtain: Now Poison-elemental (starting at base 50 damage, adding 75 damage per skill level, to a maximum of base 725 damage at max level). MP costs have been adjusted accordingly (2 > 5 > 8 > 11 > 14 > 17 > 20 > 23 > 26 > 29). Can inflict "Poison: 5" on bosses. Now inflicts "Boss Poison: 5 turns" on all levels. Adds "Sap: 5 turns" per skill level, up to "Sap: oo turns" at max level.

Suwako:
*Amnesia: Renamed to Ribbon. Now prevents all status effects for a brief time, at the cost of 99 MP.

Koishi:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.

Hope:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).

Yumemi:
Green Gear: No longer has a 50% chance to inflict Poison on all enemies or all allies. Now deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen.
Gold Battery: No longer has a 50% chance to restore 10% Max MP to either all enemies or all allies. Now does one of the following for each character alive:
**Restore all HP (20%)
**Restore all MP (20%)
**Restore all HP and MP (10%)
**Reduce HP to 1 (15%)
**Reduce MP to 1 (15%)
**Reduce HP and MP to 1 (20%)
Black Ingot: No longer has a 50% chance to inflict Fear on all enemies or all allies. Now does one of the following for each enemy and ally in battle.
**20% for 1 damage
**20% for 10% Max HP
**20% for 25% Max HP
**15% for 50% Max HP
**15% for 75% Max HP
**10% for 96% Max HP



Still looking for more ideas for ability upgrades as well as secondary commands for the following:


Spoiler for:
Mystia
Letty
Iku
Mima
Chen
Daiyousei
Medicine
Kyouko
Koakuma



The following are still missing a battle passive:

Spoiler for:
Suwako
Sanae
Keine
Rinnosuke
Alice
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 08, 2013, 07:01:15 AM
Today, I will be starting an in-depth look at each character in Touhou Fantasy, to explore their strengths, weaknesses, and anything that may be changed. I will be trying to do one of these a day.


First up on the list is Reimu Hakurei, one of the main protagonists of the game. For those who are curious, she doesn't necessarily fall under any specific class, instead being a jack-of-all-trades type of character. She can keep up with most characters and fill in a variety of roles, but several characters can outdo her in just about any role. Reimu's all-around in her stats, being average in everything.


COMBAT ABILITIES:

Reimu comes with a whopping 17 skills in her arsenal, but only starts the game with 2 of them, being Fantasy Orb and Hakurei Amulet.

Fantasy Orb: Deals Holy-elemental damage to one enemy. At level 10, upgrades to Fantasy Seal.
Enigmatic Pearl: Deals non-elemental Magic damage to one enemy.
Dimensional Rift: Deals non-elemental physical damage to one enemy.
Ascension Kick: Deals non-elemental physical damage to one enemy that ignores Defense.
Youkai Buster: Deals Holy-elemental damage to all enemies.
Hakurei Amulet: Restores HP to one ally.
Rain Dance: Restores HP to party.
Spread Amulet: % chance to reduce all enemies Holy-elemental resistance.
Cautionary Border: Grants Blink to the party.
Yin-Yang Jade: Revives one KO'd ally. Max revive will only revive an ally with 10% of their Max HP.
Permanent Border: Cures negative statuses from one ally. More statuses are cured the higher the skills level.
Duplex Great Border: Grants Absorb Damage: X% to the party.
Demon Binding Circle: Grants Return Damage: X% to the party.
Spiritual Orbs: Drains HP from one enemy.
Persuasion Needle: Inflicts Berserk on one enemy.
Binding Border: Inflicts Paralysis on one enemy.
Fantasy Heaven: Inflicts massive Holy-elemental damage to all enemies. Reimu's ultimate attack.


As can be seen, Reimu has a toolbox skillset, filling whatever role is needed just about. However, she can only do so much, as other characters can perform at these roles much better than her (for instance, with statuses, Cirno and Komachi are much better, and for healing, Sanae, Meiling, and Cirno are all much better). Add to that with her average stats, and she's...decent, at best. You would expect the main character to be one of the best, if not the best character in the game, but Reimu is far and away from being the best at all.


SECONDARY COMMAND:

Pray: Restores 10% Max HP to the party.
Blessing (Pray Level 2): Restores 20% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.
Level 3: ????


Reimu's secondary command is...well, it's not bad, as free healing is always welcomed, but it's not spectacular, as you can probably heal a lot more than what Pray can heal with other characters or with items. Blessing, which hasn't been implemented yet, is a much better addition, but only has a 50% chance of happening, making it a bit less useful than it could be. However, cures for Sap are rare, so having a quick way to remove Sap is always welcomed!


BATTLE PASSIVE:

Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.


Reimu comes with this nifty little battle passive, making it so that the player never has to worry about curing her status ailments (except Death) after fights, and having a small chance to cure herself automatically at the start of every combat round. It's useful, but the 10% is pretty low. There may be equipment that increases the chances of the ability activating however...


Reimu also comes with innate immunity to Cursed, making it so that her equipment is never locked, and has an astounding 80% resistance to Instant Death, making her a good choice when fighting against undead enemies or enemies that like to use instant death attacks. She does have a crippling weakness to Shadow attacks, hurting her usefulness a bit more due to the abundance of Shadow-elemental monsters. Overall, regardless of what happens to Reimu in the future with upgrades, she will probably still remain forever at C or B rank. The only main reason for her ending up at B rank being due to her unique skills that allow Absorb Damage and Return Damage, as well as having a revive spell.


Future Ideas:

*Have equipment that increases the chances of Purification happening in-battle.
*Give Reimu a Level 3 Pray ability.
*Possibility of gaining an overworld ability.


SKILLS FROM EQUIPMENT:

*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*????
*????

These 3 skills currently listed will probably shoot up Reimu's usefulness by a good deal. There is no way to increase or decrease resistances to Mystic-elemental attacks, and Reimu will be the ONLY way to temporarily increase Mystic-elemental resistances, which is vital for those weak to the element to survive in tougher fights. Fantasy Seal -Circle- is another unique skill in that Reimu can temporarily grant resistance to the normal elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow) all at once. Youkai Repelling Charm is your standard Slayer attack. Expect both Multiplex Barrier and Fantasy Seal -Circle- to cost quite a bit of MP to use however.


Feel free to give your ideas and criticisms on Reimu, and if there is anything that you think should be done with her!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 08, 2013, 07:28:48 PM
Next on the list, is the second protagonist of Touhou Fantasy, Marisa Kirisame. Marisa falls under the Thief class while still maintaining some mage-like qualities, and focuses heavily on Speed and Magic, but also boasts some pretty good Attack. Marisa's generally better than Reimu in every stat BUT HP, and can generally hit a lot harder as well, but suffers a bit from lower accuracy on several of her attacks, particularly her sparks in general.


COMBAT ABILITIES:

Marisa comes with 13 unique skills. Her Master Spark can be be upgraded into 2 different skills only once, meaning the other version is forever lost for now. Marisa starts with 3 of her skills, being Magic Missile, Illusion Laser, and Master Spark.

Magic Missile: Deals non-elemental Magic damage to one enemy.
Illusion Laser: Deals Thunder-elemental damage to one enemy. 80% accuracy and ignores Defense.
Narrow Spark: Deals non-elemental Magic damage to one enemy. 85% accuracy and ignores Defense.
Meteonic Debris: Deals non-elemental Magic damage to all enemies.
Stardust Reverie: Deals non-elemental physical damage to one enemy.
Master Spark: Deals Thunder-elemental damage to one enemy. 75% accuracy and ignores Defense, and is Marisa's strongest attack. Can be upgraded to either Dragon Meteor or Final Spark.
Orreries Sun: Increases various elemental resistances per level to one ally.
Orrery's Universe: Chance to increase Magic resistance per level.
Devildom Torch: Can dispel various buffs per level and inflict extremely minor Magic damage to one enemy.
Grand Stardust: Chance to reduce Magic resistance to one enemy.
Luminous Strike: Reduces one enemy's MP.
Green Spread: Inflicts Confusion to one enemy.
Harvest Master Spark: Inflicts massive Thunder-elemental damage to one enemy. Marisa's ultimate move.


Marisa comes packing with high-powered skills that can deal really good damage at decent MP costs, but they're hampered by accuracy rates. Master Spark is by far and away her most powerful move, but due to the accuracy modifier and the MP costs, it's never fully practical to use. Marisa's also one of few characters capable of reducing the enemy's MP, which doesn't matter right now, but may in the future. The main fault with Marisa's skillset is if she's inflicted with Silence and has no way to recover from it or is constantly inflicted with it, she only has Stardust Reverie to rely on.



SECONDARY COMMAND:

Steal: Attempts to steal an item from one enemy.

UPGRADES:
Mug (Steal Level 2): Attempts to steal an item from one enemy and damages enemy with a regular attack.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades stealable items by one tier. For instance, P become Lapis, 1-Up Piece becomes 1-Up, etc.


Marisa's main focus is stealing various items whenever she's not attacking. While the default Steal command is standard, the upgrades are all there to help maximize the usage of the command. Bandit makes it easier to get whatever item the enemy has without wasting too many turns, Master Thief makes some items far more valuable to try and get, and Mug makes it less of a waste to try to steal by making up with damaging the enemy. It is possible to combine all three of the upgrades as well, making it far easier to get better items as well as damaging the enemy in the process.


BATTLE PASSIVE:

Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.


Marisa comes with this handy passive, and though it may not activate very often, getting a free item or some yen in the middle of a fight can never hurt, especially if it turns out to be a halfway decent item. There may be an upgrade to make the chances of this happening to 10% later.



OVERWORLD ABILITY:

Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained depends on the difficulty mode of the story that the dungeon is in.


Marisa is also one of the few characters to come with an overworld ability, which makes it easier to stock up on specific items if lady luck favors the player. Items are generally what could be bought in stores, won, or stolen from enemies, and can also include various items such as crafting items. Just another way to get more items without having to try very hard.



Marisa is built in with 80% resistance to both Slow and MP Sap, making it easier to keep her on the offensive at all times without having to worry about losing time or MP. Marisa also comes with the handy innate 50% Magic resistance as well, so any Magic attack thrown at her will only deal half damage. Of course, this also applies to healing skills, so do keep this in mind! In addition, Marisa cannot equip both a shield and a weapon at the same time, so she loses out on some defensive options that many of the other party members have access to.


Despite all of the flaws that Marisa has, she stays as a pretty solid character throughout the entire game thus far, and ranks as one of the better, more constant damage dealers available to the player from the get-go. If you need damage, pack Marisa into the party! Ranked at A currently.



Future Ideas:

*Have possible upgrade for Auto-Collect to increase chances of it activating.


SKILLS FROM EQUIPMENT:

*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*????
*????
*????
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 10, 2013, 02:28:05 AM
Next up, we have the ice fairy Cirno. Cirno falls under the Summoner class, being able to summon her various friends for various elemental and status attacks, which is her main draw to her character. She also comes with her own special skillset for her own moves, but they're generally not looked at very much due to the shear power of her summons. In the early games, Cirno is one of the stronger party members due to her high HP and power of her skills, but as the game progresses, Cirno falls behind the other party members in terms of damage even when upgrading her skills. Her Ice command skills are amongst the weakest in damage, and her summons don't get very many upgrades to keep them up to speed with the rest of the party until the optional summons. All in all, Cirno's not terrible, but she's not exceptional either.



COMBAT ABILITIES:

Cirno comes with 6 Ice skills and 9 Call skills. She starts with 1 Ice skill and 1 Call skill, being Icicle Fall and Great Fairy.


Icicle Fall: Deals minor Ice-elemental damage to one enemy. Can inflict Freeze.
Minus K: Inflicts Freeze to all enemies.
Cold Divinity: Inflicts Ice-elemental damage to one enemy. 85% accuracy and ignores Defense.
Diamond Blizzard: Inflicts Ice-elemental damage to all enemies.
EYE'M THE STRONGEST: Increases Cirno's stats and grants buffs per level.
Icicle Fall -EASY-: Inflicts major Ice-elemental damage to one enemy.
Great Fairy: Restores HP to the party, and later cures some statuses.
Dark Side of the Moon: Inflicts Shadow-elemental damage to all enemies and Blind.
Night Sparrow: Inflicts Wind-elemental damage to all enemies and Silence.
Swarm of Bright Bugs: Inflicts Earth-elemental damage to all enemies and Poison.
Fluster Escape: Inflicts non-elemental physical damage to one enemy and Paralyze.
Shikigami: Grants buffs depending on level to the party.
Little Devil: Inflicts Gravity-elemental damage to all enemies.
Diamond Dust: Inflicts Ice-elemental damage to all enemies.
Dragon Envoy: Inflicts Thunder-elemental damage to all enemies.



All of Cirno's summons, excluding Diamond Dust, Dragon Envoy, and Great Fairy, have 2 levels each, while Diamond Dust and Dragon Envoy both have only 1 level each. Great Fairy has 3 levels in all. Cirno has great synergy with other elemental users such as Momiji and Patchouli due to her ability to cover various elements, but once again, falls a bit short due to her inability to power up her summons. She does have access to the rare Gravity-element, otherwise exclusive to Utsuho. Due to Cirno coming with both Ice and Call, she does not have a secondary command ability at all.



BATTLE PASSIVE:

Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle.


Even though it's a one-time deal per battle, being able to restore all statuses and 10% Max HP on the spot makes it a pretty decent ability. It may be possible that future upgrades will focus on making this happen more than once.



OVERWORLD ABILITY:

Provocation: Doubles encounter rate while in the party.


Grinders and farmers will love this, everyone else will hate this. The only real way to counteract this is to have Reimu equipped with the Demon Charm, or have Yuuka in the party as well to nullify this ability, as this will persist while she's in the party at all. I do not know if there will be any upgrades to this or not yet.




Cirno is immune to Freeze, but has a high susceptibility to Heat due to being an ice fairy. In addition, she has little resistance to both Confusion and Berserk, making it easy to disable her in battle. Cirno is also one of few characters who has no exclusive weapons as well as very limited access to any type of weapon in general. Despite this, she does carry an innate 100% critical bonus, so anything she can use will be much more powerful in her hands. In addition, Cirno can reduce damage by 75% instead of 50% while guarding.

As much as I like Cirno in canon and in this game, Cirno probably falls around Rank B or C due to her limitedness in damage options past the early parts of the game, as well as being outranked by other characters that can do what she does, but even better.



Future Ideas:

*Need to give 5 abilities usable via equipment.
*Perhaps upgrades to Eternal Bond and Provocation are in order?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 13, 2013, 01:14:52 AM
The character analysis is on hold for now. Right now, I need help/ideas/suggestions/criticism for the new stuff that's been put into the game recently:


Some notes, of which I need to note myself and fix later:

*Upgrades for secondary commands are generally found on WEAPONS.
*Upgrades for overworld abilities are generally found on ARMOR.
*Upgrades for battle passives, depending on the passive, can be found on either WEAPONS or ARMOR. Some are exclusive to one or the other however.


Also of note, the spoilers contains a special little thing, for those who don't mind spoilers. Please though, if you wish to talk about anything in the spoilers, keep it in spoilers as to not spoil anyone who don't want to know about them yet. Thank you.



============================================
I. CHARACTERS:
============================================


*Reimu:
**SECONDARY COMMAND UPGRADES
Bless: Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally. Only usable while equipped with the Shrine Maiden Sleeve, Arm Warmers, or PC-98 Garb.
Purify: Restores 30% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Blessing normally. Only usable while equipped with the Divine Red-White.
**NEW BATTLE PASSIVE
Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.

*Marisa:
** NEW BATTLE PASSIVE
Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk. Chances of activation increases by +1% for every 127 points worth of Ps and Large Ps in the player's inventory, to a maximum of +4%. Ps are worth 1 points while Large Ps are worth 5 points.
**SECONDARY COMMAND UPGRADES
Mug: Deals damage and then attempts to steal.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades quality of item being stolen by one level.
**NEW OVERWORLD PASSIVE
Kleptomania: If in the party when opening a chest,  50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.

*Cirno:
**SECONDARY COMMAND UPGRADES
Double Summon: Uses Call ability twice in a row. Can only be used while equipped with the Baka Dress or 0K.
**NEW BATTLE PASSIVE
Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle
**BATTLE PASSIVE UPGRADES
Eternal Bond Lv2: Increases the amount of times Eternal Bond can be used to twice per battle. Only usable while equipped with the Baka Dress or Frostbite.
Eternal Bond Lv3: Increases the amount of times Eternal Bond can be used to three times per battle. Only usable while equipped with the Critical Freeze or 0K.
**NEW OVERWORLD PASSIVE
Provocation: Doubles Encounter rate.

*Aya:
**SECONDARY COMMAND UPGRADES
Intel Level 2: Scans and obtain information on enemy as well as dispelling all buffs from enemy.
Intel Level 3: Scans and obtain information on enemy, removes all buffs from enemy, and inflicts Fear.
**NEW BATTLE PASSIVE
Tengu's Initiative: Enemies speed is halved for 4 turns at the start of battle.
**BATTLE PASSIVE UPGRADES:

Tengu's Initiative Level 2: Enemies speed is halved and party's speed is doubled for 4 turns at start of battle.
Tengu's Initiative Level 3: Enemies speed is halved for 4 turns, party's speed is doubled for 4 turns, and Aya gains Auto-Haste.

*Meiling:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES 
Chakra Lv3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
**NEW BATTLE PASSIVE
Restore HP: 10% chance to restore HP back to 25% each turn when in critical status.
**BATTLE PASSIVE UPGRADES
Restore HP Level 2: Increases chances of Restore HP activating to 15%. Only usable while equipped with the Rainbow Dress or Selaginella.
Restore HP Level 3: Increases chances of Restore HP activating to 20%. Only usable while equipped with the Crouching Tiger or Hidden Dragon.

*Patchouli:
**NEW BATTLE PASSIVE
Doublecast: 10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost
**BATTLE PASSIVE UPGRADES
Doublecast Lv2: Increases chances of Doublecast activating to 15%. Only usable while equipped with the Twin Elemental.
Doublecast Lv3: Increases chances of Doublecast activating to 20%. Only usable while equipped with the Seven Element Robe.
**NEW OVERWORLD PASSIVE
Mana Reserves: Restores 1% Max MP to Patchouli after every 50 steps taken
**OVERWORLD PASSIVE UPGRADES
Mana Reserves Level 2: Restores 5% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Elemental Robe.
Mana Reserves Level 3: Restores 10% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Five Elements.

*Reisen:
**NEW SECONDARY COMMAND
Insanity: Absorbs all negative statuses except Death from allies and gives them to Reisen.
**SECONDARY COMMAND UPGRADES
Insanity Level 2: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen. Only usable while equipped with the Bunny Outfit.
Insanity Level 3: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen as well as removing any statuses that prevents actions. Only usable while equipped with the Lunar Jacket.
**NEW BATTLE PASSIVE
Disinfectant: If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.
**NEW OVERWORLD FIELD ABILITY
Apothecary: When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.
OVERWORLD UPGRADES:
Apothecary Level 2: Increases chances of Apothecary to 50%. Only usable while equipped with the Medical Gown.
Apothecary Level 3: Increases chances of Apothecary to 75%. Only usable while equipped with the Business Suit.

*Sakuya:
**NEW BATTLE PASSIVE
Critical: Haste: Automatically in Haste while in Critical.

*Momiji:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Mad Rush Level 2: Grants Berserk, Protect, Bravery, and Haste on the party. Ignores status immunities. Only usable while equipped with the Valiant Heart or Ultimatus.
Mad Rush Level 3: Grants Berserk, Protect, Bravery, Bubble, and Haste on the party. Ignores status immunities. Only usable while equipped with the Soul Edge or Soul Calibur.
**NEW BATTLE PASSIVE
Last Stand: While in critical, damage from physicals is reduced.
**BATTLE PASSIVE UPGRADE
Last Stand Level 2: While Momiji's HP is less than 33% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Great Tengu Robe or High Rank.
Last Stand Level 3: While Momiji's HP is less than 50% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Yamabushi Garb.

*Nitori:
**NEW BATTLE PASSIVE
Scavenger: 5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.
**SECONDARY COMMAND UPGRADES
Mirror Items: Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy.
Chemist: Doubles effects of Stock and Mirror Items abilities.
**NEW OVERWORLD PASSIVE
Dowsing: Reveal hidden treasures on field.

*Youmu:
**NEW BATTLE PASSIVE
Bonecrusher: 10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.
**BATTLE PASSIVE UPGRADE
Bonecrusher Level 2: Increases chances of Bonecrusher activating to 15%.
Bonecrusher Level 3: Increases chances of Bonecrusher activating to 20%.

*Komachi:
**SECONDARY COMMAND UPGRADES
Money Talks: Pay 1000 yen to deal damage equal to 1% of the amount of money the player has. Only usable while equipped with the One World.
**NEW BATTLE PASSIVE
Return Damage: When damaged, 25% of the damage received is returned back to target's party. Only works on non-fatal damage.
**BATTLE PASSIVE UPGRADES
Ransom: Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken. Only usable while equipped with the Reaper Cloak.
**NEW OVERWORLD FIELD ABILITY
Ferry Service: Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level.

*Yuuka:
**NEW SECONDARY COMMAND
Threaten: Forces all enemies whose level are not more than 1/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 25 would flee).
**SECONDARY COMMAND UGPRADES
Threaten Level 2: Increases Level threshold for Yuuka to 1/2. Only usable while equipped with the Twinkle Star, Riviera, or Infernal Geyser.
Threaten Level 3: Increases Level threshold for Yuuka to 3/4. Only usable while equipped with the Perfect Green.
**NEW BATTLE PASSIVE

Photosynthesis: Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside.
**NEW OVERWORLD PASSIVE
Intimidation: Halves encounter rates.

*Mokou
**SECONDARY COMMAND UPGRADES
Sacrifice Level 2: Restores all HP/MP of everyone in the party and cures Poison, Blind, and Silence at the cost of removing Mokou from the battle. Only usable while equipped with the Healing Touch or Ghost Shell.
Sacrifice Level 3: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. Only usable while equipped with the Omni Weapon or Flare Arms.
**NEW OVERWORLD PASSIVE
Immortality: Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2.

*Remilia
**SECONDARY COMMAND UPGRADES

Amok: Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.
** NEW BATTLE PASSIVE
Photosensitivity: When fighting in sunny areas, will be under constant Sap status.

*Hope:
**NEW SECONDARY COMMAND
Revive: Revive all KO'd party members with 1 HP.
**SECONDARY COMMAND UPGRADES
Revive Level 2: Revives all KO'd party members and restores them to 10% Max HP.
Revive Level 3: Revives all KO'd party members and restores them to 25% Max HP.
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.

*Yumemi:
**NEW SECONDARY COMMAND
Bluff: Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.
**NEW OVERWORLD FIELD ABILITY
Repair: After resting in a  Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment.

*Sanae:
**NEW BATTLE PASSIVE
Faith: At the start of battle, 10% chance to give the party Level 5 of either Regen, MP Regen, Protect, Bravery, Faith, Blink, or Bubble.
**BATTLE PASSIVE UPGRADES
Faith Level 2: Increases chances of activation to 20%.
Faith Level 3: Increases chances of activation to 30%.
**NEW OVERWORLD PASSIVE
Recover: After battles, restore 5% Max HP and Max MP to the party.
**OVERWORLD ABILITY UPGRADES
Recover Level 2: Increases restoration to 10%.
Recover Level 3: Increases restoration to 15%.

*Suwako:
**NEW OVERWORLD FIELD ABILITY 
Find Pits: Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.
**OVERWORLD FIELD ABILITY UPGRADES
Find Passages: Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.

*Advent Cirno:
*MAIN COMMAND
Limit: Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.
**NEW SECONDARY COMMAND
Boost: Increases Limit Gauge by 20%.
**NEW BATTLE PASSIVE
Restore MP: Restore 5% Max MP each turn whenever in Critical status.

*Keine:
**NEW SECONDARY COMMAND
Hakutaku: Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses.

*Koishi:
**NEW BATTLE PASSIVE

MP Shield: 20% of damage received is converted into 20% MP damage instead. Only works on non-fatal damage.

*Utsuho:
**NEW SECONDARY COMMAND
Kamikaze: Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Kanako:
**NEW SECONDARY COMMAND
Guardian: Party recovers all non-fatal damage for the next 5 turns and forces Kanako to use Defend.

*Yuugi:
**NEW SECONDARY COMMAND

Berserk: Randomly attacks one enemy between 1-8 times. Must be under Bravery in order to use the command.

*Lunasa:
**NEW SECONDARY COMMAND
Bardsong: Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used.

*Shizuha:
**NEW SECONDARY COMMAND
Synchro: Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Minoriko:
**NEW SECONDARY COMMAND
Synchro: Can only work while Shizuha and Minoriko are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Hina:
**NEW SECONDARY COMMAND

Misfortune: Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.

*Nazrin:
**NEW SECONDARY COMMAND
Steal Yen: Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.

*Wriggle:
**NEW SECONDARY COMMAND
Swarm: Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.

*Tewi:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Yorihime:
**NEW SECONDARY COMMAND
Deathblow: Deals damage to one target equal to 25% of their Max HP. 25% Accuracy.

*Shou:
**NEW SECONDARY COMMAND
Lancet: Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain.



Spoiler for:
*Addition of Yamame and Medicine to the temporary characters.




*Nue
**NEW BATTLE PASSIVE
????: 20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3.

*Yukari:
**NEW SECONDARY COMMAND
Banish: Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate.
*NEW OVERWORLD PASSIVE
Checkpoint: If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched.

*Alice:
**NEW SECONDARY COMMAND
Grimoire: Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead grant Tetra status to the party.

*Rinnosuke:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Shinki:
**NEW SECONDARY COMMAND
Finisher: 31% chance to fail, 37% chance for Critical Hit, 31% chance for 9999 damage.

*Youki:
**NEW SECONDARY COMMAND
Bushido: Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks), Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.

*Tenshi:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Eirin:
**NEW SECONDARY COMMAND
Treatment: Cures all negative statuses.

*Shikieiki:
**NEW SECONDARY COMMAND
Condemn: Various effects for Shikieiki. Takes 5 turns to occur after using the command.
Doom: Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).

*Chaos:
**NEW SECONDARY COMMAND
Awaken: Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.

*Yamame:
**NEW SECONDARY COMMAND
Infection: Inflicts moderate non-elemental damage to one enemy and a chance to inflict a status that ignores the target's innate immunities.


============================================
VI. SKILLS:
============================================

Reimu:
*Yin-Yang Jade: Now revives a KO'd ally at 1%/4%/7%/10% Max HP, depending on level.


Yumemi:
*Silver Disc: No longer has a 50% chance to target either party, and then a 10% chance to inflict Exclusion. Now has a 10% chance of one of the following:
       *Reduces all party members HP by 10% of their current HP, reduce all enemies HP by 90% of their Max HP.
       *Reduces all party members HP by 20% of their current HP, reduce all enemies HP by 80% of their Max HP.
       *Reduces all party members HP by 30% of their current HP, reduce all enemies HP by 70% of their Max HP.
       *Reduces all party members HP by 40% of their current HP, reduce all enemies HP by 60% of their Max HP.
       *Reduces all party members HP by 50% of their current HP, reduce all enemies HP by 50% of their Max HP.
       *Reduces all party members HP by 60% of their current HP, reduce all enemies HP by 40% of their Max HP.
       *Reduces all party members HP by 70% of their current HP, reduce all enemies HP by 30% of their Max HP.
       *Reduces all party members HP by 80% of their current HP, reduce all enemies HP by 20% of their Max HP.
       *Reduces all party members HP by 90% of their current HP, reduce all enemies HP by 10% of their Max HP.

   When used against bosses or enemies resistant to % damage, will instead deal 1 damage to them.
*Chroma Gem: No longer reduces Max MP by 10%. Now instantly defeats non-bosses of the specified type and damages all other enemies not of that type by 1% of their Max HP. If the ability hits a boss of the specified type, it will instead deal damage to the boss equal to Yumemi's Max HP.
       *If HP ends with 0: Slayer vs. Demons
       *If HP ends with 1: Slayer vs. Humans
       *If HP ends with 2: Slayer vs. Flying
       *If HP ends with 3: Slayer vs. Undeads
       *If HP ends with 4: Slayer vs. Magicians
       *If HP ends with 5: Slayer vs. Fairies
       *If HP ends with 6: Slayer vs. Dragons
       *If HP ends with 7: Slayer vs. Machines
       *If HP ends with 8: Slayer vs. Beasts
       *If HP ends with 9: Slayer vs. Plants


KEINE:
*Yamato Kingdom: Now fixed 70% accuracy instead of 100% accuracy.


KOISHI:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.


HOPE:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).



============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, Omni, Mystic, and Evade Up are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
*Intel now gives information on an enemy's Name, Level, HP/MAX HP, MP/MAX MP, Attack, Defense, Magic, Speed, Type, Drop, Steal, Morph, Elemental Resistances, Status Resistances, and Information.






IDEAS:

W-Item: Allows character to use Items command twice. Available as an equipment ability.
W-Skill: Allows character to use Skill command twice. Available as an equipment ability.



Upgrades to Focus (Youmu's subcommand. Not sure if Focus will get any upgrades or not):

*Level 2: High chance of removing buffs when attacking.
*Level 3: High chance of Instant Death when attacking.

Upgrades to Bluff (Yumemi's subcommand):

*Level 2: Reduces accuracy from 1/2 to 1/4.
*Level 3: Reduces accuracy from 1/2 to 1/10.

Kamikaze (Utsuho's subcommand):

Level 1: Make x6 Max HP.
Level 2: Make x8 Max HP.
Level 3: Make x10 Max HP.

MP Shield (Koishi's Battle Passive):

Level 2: Reduces MP damage to 15%.
Level 3: Reduces MP damage to 10%.

Metal Detector: Tells how many items are left in current map. (For Nitori)


Spoiler for:
Morph (Nue's subcommand):

Level 2: Increases HP threshold to 20%.
Level 3: Increases HP threshold to 30%.



SKILLS FROM EQUIPMENT:

Reimu:
*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*Illusionary Moon:


Marisa:
*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*Gravity Beat:
*Grand Cross:
*Blazing Star:


Cirno:
*Ice Tornado:
*Cold Sprinkler:
*Insta-Freeze Beam:
*


Aya:
*Torii Hurricane: Inflicts massive damage to Flying enemies.


Meiling:
*Rainbow Taichi: Regain all non-fatal damage and grants Omni status for 10 turns. Self-buff.
*Colorful Rain: Restores HP to the party equal to 1/3 of Meiling's Max HP.


Patchouli:
*Diamond Hardness: Grants "Absorb Damage: 50%" to Patchouli for 20 turns.
*Sunshine Reflector: Drains MP from one enemy.
*Mercury Poison: Poison-elemental damage to all enemies.
*Silver Dragon: Gravity-elemental damage to all enemies.
*Royal Diamond Ring: Mystic-elemental damage to all enemies.


Reisen:
*Acura Spectral: Prevents any status from wearing off by granting Resist status.
*Discarder: Enables party to restore HP if unable to restore HP.


Sakuya:
*Killing World: Sets Doom on everyone in the battle except Sakuya.
*Killer World: Forces battle with rarest enemy group in current area.
*Suction World: Any damage inflicted in battle is regained as HP to Sakuya.
*Empty World: Prevents all enemies from acting during their next turn.
*Jackpot World: Enables party to doublecast skills for the next 10 turns.


Momiji:
*Rabies Bite: Inflicts massive damage to Beasts.
*Expellee's Canaan:
(These 3 will probably instead go to Youmu anyways)
White Wolf "Oogami Hajiki": Doubles Critical % of weapons. (Critical Up)
"Road to Heaven": Ignores Evasion for brief time. (Piercing Sight)
"Truth - Wolf Fangs, Wind Sword": Allows attacking all enemies. (Target All)


Nitori:
*Cephalic Plate: Inflicts massive damage to Machines.


Youmu:
*Double Pain:


Komachi:
*Ritual of Ecstasy:
*Game of the Soul: Inflicts massive damage to Undead enemies.


Mokou:


Yuuka:
*Phantom Garden: Inflicts Slow if at normal speed, and inflicts Stop if inflicted with Haste. Based on FFTA's Hastebreak.
*Parasite Garden: Inflicts Poison-elemental damage and Sap to all enemies.
*Planter Sacrifice: Inflicts massive non-elemental damage to Insects.
*Flowering Master Spark
*Genocide Spark: Non-elemental damage to all enemies. Damage is multiplied by 8 if target's level is the same as Yuuka's level. Based off of FFVII's Goblin Punch.


Byakuren:


Remilia:
*Vampirish Night: Drains HP equal to difference of Remilia's Max HP and current HP.


Sanae:
*Forgotten Ritual: Grants "Bubble: 25 turns" to party.
*Heaven's God: Wind: Restores all HP to party. 98 MP.
*Earth-God Summon: Shield: Grants "MP Shield: 50 turns" to one ally.
*Sea Opening: Grants "MP Replenish: 50 turns" to one ally.
*Good Commerce: Resets durations of status effects on ally (give status that'll remove itself after coding is done. Essentially FFTA2's Extend).
*Miracle of Fafrotskies: After 20 turns, HP and MP are returned to value when ability was used. Essentially FFTA2's Undo spell.


Suwako:
*Brave the Elements: Grants Tetra status to the party for 50 turns.
*Seven Stones: Enables use of 2 items for 20 turns.
*Full Sakura Blizzard: Enables double attacks with the Attack command for 20 turns.
*Frog God: Enables doublecast of command skills, if applicable, for the next 20 turns for party.


Keine:
*Headquarters Crisis: Inflicts non-elemental damage to all targets who has the same second digit in their level as the caster. Based on FFTA's Lv? S-Flare.
*Treasures - Sword: Inflicts non-elemental damage to all enemies equal to Keine's level x30. Based off of FFX-2's Storm Cannon.
*Treasures - Orb: Bestows Haste to all units with level that is a multiple of 5. Based off of FFTA2's Lv5 Haste.
*Treasures - Mirror: Switches HP and MP of party. Based off of FFTA's Matra Magic/FFXII's Invert.


Utsuho:

Spoiler for:
Nue:
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on May 13, 2013, 05:19:19 PM
I haven't read everything yet so I'll just comment on a couple things for now.

For Marissa is there any reason why you don't have cap just set at 10% I know you put 127 P per % for the set up. but that's about half way in between the min and max (unless you did that on purpose) 118 P per % would put you at 5% but only if you carry max of both. so you'll have to keep both at max to get the 5% which is sometimes hard because items are used a lot. The other thing I was wondering about is Master Thief; Do you have monsters/Bosses that have multiple steals, I don't think I've seen one yet (although I'm still not that far into the game). Or do you plan on putting in/more multiple steals.

The other thing I was kinda wondering about is Patchy's  dual-casting ability. they way you have it set up I can see as a real pain for a while. I know her passive can make up for it but, casting the same spell twice in a row with no mana reduction can cause some problems earlier on when you don't have as much mana and/or spamming holy flare. I was thinking if you did you dual-casting as  passive anyways, the second on should only cast about half instead of the full amount. For just as an added idea to it, once you get some piece of equipment you can actually make it an use-able skill were you have a choice to use it or not, but the second spell cost 1.5 times more than the first.

So far I really like how much work your putting into this the past couple days. I just haven't been finding really much time to play anymore, but I try when I can. It might be a while before I next comment or do some more research, but keep up the good work.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 13, 2013, 06:42:23 PM
There's some enemies/bosses that have multiple steals aye. But Master Thief would just make it so that those items are upgraded one tier anyways. For instance, a P would become a Lapis, a 1-Up Piece would become a 1-Up, Hakurei Scroll Lv1 would become Hakurei Scroll Lv2, and so on.

I can't make things cost half the amount without doing a loooooot of coding. Besides, the thing with the doublecasting is that if you don't have enough MP for the second casting (for instance, if you just used Royal Flare, and now have say....17 MP instead of 18 MP), it'll still reduce your MP by 18 but will still cast the ability (so you'll go to 0 MP if you have 18 MP or less). I can't really make things cost more MP either without doing a buttload of coding either.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 14, 2013, 05:26:08 AM
A couple new things done:


*Suwako's Find Pits and Find Passages are now fully coded in (or at least, I don't THINK I missed any spots). Find Pits will activate any pit AS WELL as any traps one tile before stepping on the trap/pit. The trap/pit can still be activated if the player steps on that tile though. Find Passages is also done, and while Suwako is in the party with the appropriate equipment on, any hidden passages will be indicated by sparkling spots (different from the sparkling spots shown in Nitori's Dowsing ability).

*Nitori's Metal Detector ability (while equipped with the Sherlock Jacket only) will be a menu ability, which when used will tell how many items are left on the map. This thing took 2 hours to do.....TWO HOURS. I wasn't expecting it to take that long, but it did. Of note, this doesn't just count treasure chests and items hidden in the field, this also counts treasures from NPCs. It will NOT however count key items (unlike Dowsing which will reveal those if hidden).

*Koishi is losing her MP Shield innate ability, which is going to be a special buff granted only through Sanae's equipment skill. Instead, Koishi is getting Learning as her innate ability, and this will affect how Blue Magic is learned now. For instance, if Koishi's level is the same as the caster's level, the % chance to learn that spell stays the same. However, if Koishi's level is LOWER than the caster's, the chance to learn the spell decreases by X%. So if Koishi's level is 10 levels lower than the caster's, and the skill was a 50% chance to learn, then it'll become a 40% chance. Likewise, if Koishi's level is HIGHER than the caster's, it'll gain X% to learning the skill. So if she was 10 levels HIGHER than the caster, and the skill was a 50% chance, it'll become 60% instead. Of note, skills will never be a 0% (unless you guys think it should work that way?). Learning Level 2 will negate the penalties for learning if Koishi is lower leveled than the enemy, while Learning Level 3 does the same, but also doubles the learning chances if Koishi is higher leveled (so if she's 10 levels higher, and it's a 50% chance to learn the skill, it'll gain +20% instead of +10%, making it 70% chance to learn the skill).


I'm currently trying to get Youmu's Vantage (Initiative/First Strike chances increased to 30%, or double %), Momiji's Awareness (No Back Attacks/Pincer Attacks), and Aya's Sight (view current map) done so that'll take care of the rest of the field abilities. I am also trying to finalize Koishi's Blue Magic list, which is what I need help with. For those of you who don't remember what it is, here's the list and what'll probably be axed out.


Attack spells (Elemental):
*Flame Stone - Moderate Fire-elemental damage to one enemy.
*Flare - Major Fire-elemental damage to one enemy.
*Flare Breath -  Moderate Fire-elemental damage to all enemies.
*Salamander Shield - Major Fire-elemental damage to all enemies.
*Diamond Edge - Moderate Ice-elemental damage and Berserk to one enemy.
*Freeze - Major Ice-elemental damage and inflicts Freeze to one enemy.
*Ice Storm - Moderate Ice-elemental damage to all enemies.
*Judgment Bolt - Moderate Thunder-elemental damage to all enemies.
*Lightning Orb - Moderate Thunder-elemental damage to one enemy and ignores Defense.
*Heaven & Earth Press - Moderate Earth-elemental damage to one enemy.
*Six Earthquakes - Minor Earth-elemental damage to all enemies.
*Wind Sickle - Moderate Wind-elemental damage to all enemies.
*Tsunami - Moderate Water-elemental damage to all enemies.
*Dragon Bullet - Major Holy-elemental damage to all enemies.
*Holy - Major Holy-elemental damage to one enemy.
*Chaos Drive - Moderate Shadow-elemental damage to all enemies.
*Pascal Moon - Major Shadow-elemental damage and drains HP from one enemy.
*Shadow Flare - Major Shadow-elemental damage to one enemy.
*Bio - Minor Poison-elemental damage to one enemy.
*Biora - Moderate Poison-elemental damage to one enemy.
*Bioga - Major Poison-elemental damage to one enemy.
*Pandaemonium - Major Mystic-elemental damage to all enemies.

Attack spells (Instant Death):
*Gathering Oni - Inflicts Instant Death to one enemy.

Attack spells (Non-elemental):
*Death Lance - Major Ghost-elemental damage and inflicts Instant Death to one enemy.
*Doomsday - Major non-elemental damage to all enemies and allies.
*Drain - Absorbs minor HP from one enemy.
*Drainra - Absorbs moderate HP from one enemy.
*Drainga - Absorbs major HP from one enemy.
*Fireworks - Major non-elemental damage to all enemies.
*Flare Star - Deals non-elemental unblockable damage to all enemies equal to each individual enemy's Level * 40.
*Meteor - Major non-elemental damage to all enemies.
*Nova Storm - 50% chance to reduce all enemies and allies HP to 1.
*Scarlet Weather Rhapsody - Major non-elemental damage to one enemy.
*Ultima - Major non-elemental damage to all enemies.Support:
*Aura - Restores massive HP and cures all negative statuses to one ally.
*Full-Cure - Restores all HP to one ally.
*Heal - Restores minor HP to party.
*White Wind - Restores HP to party equal to Koishi's HP.

Buff:
*Angelsong - Grants Regen to the party.
*Destroyer - Grants Bravery, Protect, and Faith to one ally.
*Mighty Guard - Grants Protect, Regen, MP Regen, Haste, and Blink to party.

Debuff:
*Defense Down Omega - Reduces all enemies Attack by 20.
*Ink - Inflicts Blind on all enemies.
*Magic Hammer - Drains 100 MP from one enemy.
*Night - Inflicts Sleep on all enemies and allies not immune to Sleep.
*Offense Down Omega - Reduces all enemies Defense by 20.
*Poison Mist - Inflicts Poison on all enemies.
*Pollen - Inflicts Sleep on all enemies.
*Special Missile (20 MP, single target, inflicts moderate non-elemental damage and reduces Physical resistance)
*Time Stop (21 MP, All Enemies, 100% accuracy, lasts 1 turn, inflicts minor Mystic damage)


TOTAL = 50



***REMOVE THE FOLLOWING***

Fireworks
Ink
Pollen
Poison Mist
Dragon Bullet
Salamander Shield
Paschal Moon
Flare Breath
Drain
Drainra
Drainga
Aura
Heal



If you think that there should be any different Blue Magic spells, less/more, or whatnot, feel free to put in your input! I'm trying to keep Koishi diverse, but not too good as she currently is. She needs at least one of each element (bar Gravity right now), but sometimes I gave her more than one of a specific element due to well...her Blue Magic doesn't get any stronger like her other skills, or the other character's skills, so I try to have a second of each element, which kinda influxes the Blue Magic list. I don't know...I'll leave the input up to you guys! Also of note, I tried to make her a bit gimmicky too with some things (Nova Storm, White Wind, Time Stop, Night, and Flare Star in particular). I'd like for her to have some more gimmicky spells as Blue Mages tend to be like that, but it depends on what the gimmicks are. Again, don't want her to be TOO powerful, but not underwhelming as well.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 16, 2013, 03:54:45 AM
Ok, serious question. Do you guys think I should go through with those equipment skills listed above? Here's the amount of skills each character has by default. Skills that level up into another version (i.e. Fantasy Orb to Fantasy Seal) does not count towards this total, but skills (such as Master Spark into Dragon Meteor or Final Spark) will:


Reimu: 17
Marisa: 15
Cirno: 15
Aya: 8
Meiling: 10
Patchouli: 21
Reisen: 17
Sakuya: 10
Momiji: 11
Nitori: 43
Sanae: 10
Suwako: 8
Youmu: 8
Komachi: 14
Advent Cirno: 12
Yuuka: 9
Mokou: 6
Byakuren: 23
Remilia: 10
Yumemi: 18
Hope: 14 (Not accurate. It's not fully done yet. Think of her having 8 skills per "mode", and there's 7 modes so...you do the math).
Utsuho: 11
Keine: 13
EX Keine: 4
Koishi: 5 (+43)


This does not include characters who join later mind you, but their skills don't upgrade at all (well, one's does, but hers is in a different manner than everyone else). So by default Hope, Nitori, and Koishi with all of her Blue Magic have the most, while Mokou has the least (barring EX Keine, but she doesn't matter really).


In other news, here's some changes currently done:


SAKUYA:
*Sakuya's World: (Original) Now fixed 50% accuracy. Adds "Stop: 40 turns". (New) Inflicts Stop on all enemies and allies except Sakuya. Sakuya gets 3 turns to herself.

That's right, Sakuya has her GoS Private Square essentially now. It's been in the game forever now as her Limit Break, but I've decided to just give it to her now. Her original version was kinda terrible for an "ultimate" skill.


Now onto new character stuff:



*Yumemi:
**BATTLE PASSIVE:
Restore: Recover 1 HP per turn in battle.
**BATTLE PASSIVE UPGRADES
Restore Level 2: Recover 3 HP per turn in battle.
Restore Level 3: Recover 5 HP per turn in battle.


What's the point of this? Well, Yumemi has a couple skills that rely on the last digit of her HP to do things. This is for those 2 particular skills. Not a very impressive battle passive but...



*Koishi:
**NEW BATTLE PASSIVE
Learning: If Koishi's Level is the same as Blue Magic caster's Level, % is fixed for learning a spell. If Koishi's Level is lower than the caster's Level, the chance of learning the skill decreases -1% for each Level lower (a skill that would have a 50% chance to be learned if both levels were the same will now have a 40% chance of being learned if she's 10 levels lower). If Koishi's Level is higher than the caster's Level, the chance of learning the skill increases +1% for each Level higher (a 50% skill will now have a 60% chance of being learned if she's 10 levels higher).
**BATTLE PASSIVE UPGRADES
Learning Level 2: Ignores penalty if Koishi's Level is lower than the Blue Magic caster's Level.
Learning Level 3: Ignores penalty if Koishi's Level is lower than the Blue Magic caster's Level. If Koishi's Level is higher than the caster's Level, the chances of learning the skill is doubled per level higher (if Koishi is 10 levels higher than the caster, and the skill has a 50% chance of being learned if the levels are equal, it will now have a 70% chance of being learned instead of 60%).


Koishi loses her MP Shield for this. Yes, this means if you get all of the Blue Magic skills, she has no battle passive anymore. Dunno if that should change or not. Also yes, it is possible for skills to be unlearnable if you're too low of a level.



And finally, updates on the equipment skills, in the event they do go through:


Reimu:
*Illusionary Moon: Decreases all enemies Holy resistance by 1 level. 50% accuracy.
*Evil-Sealing Circle: Cures all negative statuses of level 5 or lower


Marisa:
*Gravity Beat: Inflicts Gravity-elemental damage and Slow to one target.
*Grand Cross: Grants Spellspring to one party member for 20 turns. 80 MP.
*Eccentric Asteroid: Grants Half MP Cost to the party for 20 turns.


Youmu:
*Conjoined Stance: Grants benefits of all three stances.
*Asura Sword Stance: Offensive stance. Removes Manussya and Devaloka Stance. Grants access to the following skills for 20 turns:
**Floral Nirvana: Inflicts massive damage to Plants.
**Rise from Delusion: Mystic-elemental damage and removes buffs.
**Dance of Angels: 5 hits of non-elemental damage to random enemies.
*Manussya Stance: Miscellaneous stance. Removes Asura Sword and Devaloka Stance. Grants access to the following skills for 20 turns:
**Disappearing Elegance:
**Wicked Soul: Halves an enemy's Accuracy for 20 turns.
**Phosphoric Slash:
*Devaloka Stance: Defensive stance. Removes Manussya and Asura Sword Stance. Grants access to the following skills for 20 turns:
**Double Pain: Restores 25% Max HP and cures Poison, Sap, Blind, Slow from user.
**Insightful Sword: Grants Counter to user for 20 turns. Youmu's Counter has an innate 25% chance of activating.
**Netherworld Reflection Slash: Doubles Counter rate.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 19, 2013, 05:02:10 AM
Ok, some updates:

*I am not going to go through with the equipment skills after all. If I feel like they're needed, I'll add them later on. I have events set up in the event that I do go through with them, but they might even get integrated into characters. Who knows?


============================================
I. CHARACTERS:
============================================


Hope:
**NEW BATTLE PASSIVE
Cup of Life: When healed, the rest of the party restores HP equal to 10% of the HP Hope recovered.
**BATTLE PASSIVE UPGRADES:
Cup of Life Level 2: Increases restoration to 20%.
Cup of Life Level 3: Increases restoration to 30%.


If you noticed, Hope no longer has her secondary command anymore. It got removed and put on someone else, being...


Keine:
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.
EXP Distribute: All party members not in the party gain 1% of the EXP Keine gains from a battle. Doesn't work for party members that the player does not have access to at all.
**BATTLE PASSIVE UPGRADES:
EXP Distribute Level 2: Increases gain to 5%.
EXP Distribute Level 3: Increases gain to 10%.


I felt that Keine having the EXP Distribute passive would be a shame if everyone's maxed out, so I gave her the Unscarred passive (even though good luck ever having it go off and stay going). I think the EXP Distribute passive will make her MUCH more viable to use too...I hope anyways!

Koishi also got her MP Shield back for the same reason as Keine; once you learn all of the Blue Magic spells, she'd be left with no passive at all, which would be a shame. Of course, her passive is much more useful than Keine's...I need to come up with something better for Keine's methinks. Also, a couple more of Yumemi's non-weapon skills may be changed a bit to work with her battle passive (Red Spring is one I'm looking at, as it's something that could work with a 50/50 still, but be based on the last digit of her HP and if it's even/odd). Getting closer to finishing the database up! Oh, and for those of you curious as to the agenda of things now:


1) Equipment skills are on hold until further notice
2) Enemy Intel data has been updated.
3) Enemy AI and attack patterns still need readjusted.
4) Blue Magic still needs finalized.


And that's what's left in the database! So please, if you can help at all with at LEAST the Blue Magic issue, that'd be great. That'll make things go by a lot quicker for me, and I can take a short break before working on beta5. ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on May 20, 2013, 03:06:54 AM
Yeah, put off equipment skills until you feel you want to use the time to put them in, going to be quite a bit of work from the looks of it. I'm not sure about others, but I think you should try to get the core of the game done before you try too many extra things. Either way though works.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 20, 2013, 08:24:57 AM
Well, the core is pretty much set. I'm just building upon it really is all, and fixing it up. Blue Magic NEEDS fixed up right now because Koishi is playable. Enemy AI? Not sure yet...that's going to be something difficult to pull off right I think. ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on May 26, 2013, 05:20:59 AM
http://www5f.biglobe.ne.jp/~kanri01/rounk/dotto.html
Not only is the link dead it appears Biglobe has deleted the entire www5f thing. Is anything known about this? Do we know the name of the author?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 26, 2013, 06:05:17 AM
Um....what exactly is that for???



http://www.mediafire.com/download/8lo08y9u4tujrjr/Touhou_Fantasy_Update_Patch_1.103.rar


After 3-4 months of straight work, the final FINAL update patch for beta4 is here! However, MAKE SURE YOU BACK UP ALL OF YOUR SAVE FILES, IN ADDITION TO YOUR RPG_RT.IDB AND RPG_RT.IMT FILES! This is so that in case something were to happen, you can easily revert.


In addition, will also post this here for those that didn't get it at the 1.100 update, as you'll need these now: http://www.mediafire.com/download/f1ifxwib7phr55z/Updated_Music_(for_Update_Patch_1.100).rar


If anything junks up or doesn't work, please notify me immediately.


EDIT - And then I immediately found something that shouldn't be there....oops...please use this RPG_RT.idb and replace it with the one from the pack. Otherwise, you'll be forced into a fight you cannot really do anything about....which was meant purely for testing various things. ^^;


http://www.mediafire.com/download/peani0z175pxlm3/RPG_RT.ldb
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 27, 2013, 07:56:13 AM
http://www.mediafire.com/download/v2jeh2v6hwhjcaz/RPG_RT.ldb


Update. Apparently I forgot some coding, so you couldn't enter ANYWHERE. Hopefully this fixes it? ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 27, 2013, 09:01:36 AM
Updated map file (replace this with the one in the 1.103 patch): http://www.mediafire.com/download/ecdd563alffifob/RPG_RT.lmt


BECAUSE I AM SMART! This is what was causing the map problems >_>;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 27, 2013, 09:15:28 AM

Updated Database/Maps: http://www.mediafire.com/download/i1az3auj1reurir/Touhou_Fantasy_New_Database_and_Maps.rar


I swear, this is the last one. Remember kids, don't try to do stuff super super late when you should be sleeping! >_>;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 28, 2013, 11:14:58 PM
Update Patch 1.104: http://www.mediafire.com/download/677r3y19v75lvnj/Touhou_Fantasy_Update_Patch_1.104.rar


Fixes a fatal error making it impossible to get pass certain boss fights (something really screwy with the common events happened. I can't even fathom why it's acting up, but it's fixed now...as far as I've tested extensively anyways...). In addition, since I forgot to do it, there's now a hint person in Eientei for the Forest puzzle.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 03, 2013, 06:51:03 AM
Update Patch 1.105: http://www.mediafire.com/download/hxzdy49cdp7ycd0/Touhou_Fantasy_Update_Patch_1.105.rar


*Fixes the HP/MP +% bugs and most of the Equipment Abilities bugs. Nitori's equipment stuff (things that give her Mirror Items, Chemist, etc.) is not in right now due to not being usable at the current time.
*The game now has a game clock. It should appear in the main menu above the money counter.
*Meiling and Momiji now has access to the Provoke skill, which will force a monster to attack them. It can be used on 2 separate monsters to draw their attention, but if both Meiling and Momiji uses Provoke on the same monster, whoever used it last will be the one targeted by the monster.
*Fixes an error with the first Mima fight due to forgetting to add a script in.
*Fixes a silly oversight where Sakuya's Time Stop allowed the player to run from any fight, including boss fights. The same with Mystia's Dischord ability, though hers is easier to handle...



Hopefully there isn't anything TOO majorly wrong here...this should fix some of the problems at least...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 03, 2013, 08:28:37 PM
Seems the game clock plugin is causing issues with older save files. For anyone who wants to fix this for now and resume their current save files, please do the following:


*Remove "game_clock.dll" from your DynPlugins folder.
*In DynRPG.ini, open it up in Notepad and remove the coding for "game_clock".


Make sure you have a backup for these files, just in case. Then check your game and see and if it'll allow you to run your save file.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 03, 2013, 08:55:44 PM
"Delete your SaveXX.dyn file for that save. It's some kind of bug, where every time you add a new dynrpg plugin, this happens. I had the same issue & made a little plugin that auto-deletes them on exiting the game since I wasn't using them for anything."


Apparently, you'll need to do this. Simple fix it seems.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 03, 2013, 10:19:30 PM
Update Patch 1.106: http://www.mediafire.com/download/1gvf935kcbhx40o/Touhou_Fantasy_Update_Patch_1.106.rar


*Fixes error with game overs due to me forgetting to remove a Parallel Process for debugger. Characters SHOULD have their specified abilities too...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 10, 2013, 04:25:37 AM
Update Version 1.108: http://www.mediafire.com/download/yd044gm7y3g45zv/Touhou_Fantasy_Version_1.108.rar


*Fixes lag issues with the game as well as making Poltergeist Mansion, Winter Forest, and Eastern Forest inaccessible until later when they're meant to be. (this hasn't been tested 100% yet, so if it bugs up, do let me know).


In addition, there won't be anymore "Update Patch Version X", and instead will just be the main file, but with the version number. This is to help with preventing confusion for people. In addition, the Music Files have been moved to the main directory, so everything should be right there for you if you need to download! If there are any issues with the game, please feel free to let me know!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 11, 2013, 05:45:38 AM
Version 1.109: http://www.mediafire.com/download/57d8lddccylqzd3/Touhou_Fantasy_Update_1.109.rar


For those having problems loading their current saves: What you'll need to do is delete anything that is "SaveXX.dyn". So for instance, Save15.dyn would need to be deleted. This is due to how DynRPG handles plugins...it doesn't automatically read new updates and will not load your current save if you do not do this.


As for the current update, some more bugs were fixed, and MP healing/damage can now be seen during battle. Also, you can NOW get to Eientei without having to put up with the Bamboo Forest's pit screwing up. Yeah...gotta love them bugs that prevent the player from moving on eh? >_>;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 13, 2013, 04:52:37 AM
Update 1.100: http://www.mediafire.com/download/cnrwg34asmgn7l1/Touhou_Fantasy_Update_1.110.rar


*Fixes problem entering Hakugyokurou. For some reason, there was a blank page in the event box which caused this issue.
*Youmu's Stances are NOT complete, so don't bother using them. They won't do anything due to them being buggy. They will not work, nor will they be removed from Youmu's skillset when they're supposed to be removed. This will be rectified later.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 23, 2013, 08:18:23 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=hyrcW0oUaus" target="_blank">http://www.youtube.com/watch?v=hyrcW0oUaus</a>


The starting episode of my own Let's Play for my own game, for those of you interested.



Spoiler for:
<a href="http://www.youtube.com/watch?v=xSYl_Vv2TCc" target="_blank">http://www.youtube.com/watch?v=xSYl_Vv2TCc</a>


In this video, I show off some of the world map, as well as tell where NOT to go, for people who for some reason want to go to the places that are not of the going (and due to this, every area other than a few select areas are meow locked off until the player has to got here).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 01, 2013, 11:57:32 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=4FyJUEUoGak" target="_blank">http://www.youtube.com/watch?v=4FyJUEUoGak</a>


Your basic introductory dungeon of the game right here. Misty Lake was never intended to be super long or confusing, and meant to be a simple area with simple fights. At one time, Misty Lake was a maze-type area, but that got scrapped and reverted to the original map.

Enemies encountered here:

Fairy: Standard mage-type enemy. Has access to a few level 1 elemental spells, such as Fire, Blizzard, Thunder, Aero, and Water.
Eagle: Standard physical-type enemy that tends to come in a large pack with other Eagles.
Hornet: Standard physical and status enemy that tends to come in large packs of itself.
Water Toad: Standard enemy to introduce elemental weaknesses.
Alligator: Standard strong enemy to introduce Notorious Monsters.


If you don't know Touhou, the bosses for this area is Daiyousei and Cirno, a couple fairies that tend to roam around Misty Lake in canon (whether they live there or not, we do not know yet). Daiyousei is a standard support character (though I need to do more with her to make her more of a support enemy), while Cirno is the standard boss that'll attack relentlessly while also using status effects. Cirno is meant to be a big introduction to paying attention to item management as well as equipment; having Barettes not only halves her Ice-elemental attacks, but also negates the Freeze status effect, which is what makes her so dangerous.

All in all, in hindsight I think this dungeon is a good enough introductory dungeon. Some may disagree with me but eh! I wouldn't mind hearing some of your guys' opinion on these dungeons as you see them here!



In addition, have a new update to the game!

http://www.mediafire.com/download/fetoex34xzmftjc/Touhou_Fantasy_Update_1.111.rar


What's fixed:

*Can meow progress in the second half of Remains of Hell (where you're chasing after Yuugi). There were bad teleport events that prevented the player from progressing.
*Can meow finish Mystia's story segment. There was a bush that prevented the player from progressing.
*Dialogue has been touched up on some more, so there's not so much abuse of ellipses. Still need to get someone to check the dialogue and clean it up more for me, if they can, without ruining how the characters are meant to be portrayed.
*Some abilities have been readjusted due to how powerful they were (Bio is the main one to be changed at the current time).


There's still a lot more work to be done, but for the most part I think the game should be playable moreso meow than before. If there is anything else that you can suggest or help with, or if there are any bugs still left, feel free to drop me a line!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 02, 2013, 07:57:01 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=4ec7VK22GuU" target="_blank">http://www.youtube.com/watch?v=4ec7VK22GuU</a>


There's not much about the dialogue in this game that bothers me personally. Most of the dialogue I think is fitting for most of the characters. The only thing that annoys me is how much I abuse ellipses. I don't know why I did it either...I never did in anything else I've ever written. So who knows?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 03, 2013, 08:00:35 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=bx25NQC1Yy0" target="_blank">http://www.youtube.com/watch?v=bx25NQC1Yy0</a>


The first actual dungeon with two separate paths really, as Misty Lake doesn't differentiate between Normal and Hard paths at all really. The Hard path is a lot more difficult than the Normal path by far, as it has the Parasite enemies, and the player can run into upwards to six of them in one fight. The bosses are also different until the last fight on both paths, where the final fight will always be the same, sans different boss music.


Monsters encountered:

Kedama: Standard all-around resistant enemies, and your typical Self-Destruct user.
Forest Specter: Weak enemy in terms of defenses and HP, but hits pretty hard with Shadow-elemental and Lightning-elemental attacks.
Ameboid: Mushrooms that can inflict various statuses, including Poison and Sleep, to the entire party. Highly dangerous and should be disposed of first.
Toxic Plant: Fought mostly on the Hard Path. Specializes in Poison-elemental attacks, making them quite dangerous as Poison is one of the three Advanced Elements.
Heal Rabbit: More of a nuisance than anything else, as they tend to heal HP/MP/Statuses and revives others. They tend to come in groups.
Parasite: The Notorious Monster of the area. Loves to use Gravity spells as well as inflict the Lock status effect. Tends to come in groups of threes or sixes with itself.

Bosses encountered:

Rumia: Fought three times on the Normal Path, and only once on the Hard Path in the final fight. Is fought alone once on the Normal Path, then with enemies the second time, and finally with Mystia on the Normal Path. Specializes in Shadow-elemental attacks and can single-target heal. Not too big of a threat and is more of a nuisance compared to Mystia. Rumia absorbs Shadow, but since nobody in the party uses this, it matters not. Weak to Holy, meaning Reimu is extremely effective against her.
Mystia Lorelei: Fought only once in the final fight on the Normal Path. Fought once in the final fight in the Hard Path, and with enemies once on the Hard Path. Is much more dangerous than Rumia, and is the first actual boss to introduce a variety of status effect attacks on the entire party. Mystia is meant to have the player come prepared with status-healing items (particularly, Antidotes for Poison, Eye Drops for Blind, Echo Notes for Silence, and Alarm Clocks for Sleep), or else she can easily cripple the party. Aya is largely useless unless she has Graceful Dash, as Mystia absorbs Wind.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 04, 2013, 07:36:14 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=Lwg4r9oRg9c" target="_blank">http://www.youtube.com/watch?v=Lwg4r9oRg9c</a>


In this episode, we go to find out what happened at Marisa's house, and get beaten up by a Marisa because that's how all stories go, right!? It's a bit reminiscent of FFIV with Kain, meow that I think about it...

No, you're not meant to win this fight at all, hence her 65,535 HP that you see. And why yes, that is an IOSYS reference in her Intel description!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 05, 2013, 07:44:37 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=z9Hy64UEJFk" target="_blank">http://www.youtube.com/watch?v=z9Hy64UEJFk</a>

In this episode, we invade the Scarlet Devil Mansion and go key hunting! Yes, it's a bit vague as to where the keys are, but they shouldn't be that hard to find! Even moreso considering most of the rooms are unavailable anyways.


Enemies:

Fairy Maid: Basically an upgraded Fairy. Still uses level 1 elemental spells.
Scarlet Maid: The upgrade to the Fairy Maid, and uses level 2 spells, including Fira, Blizzara, Thundara, and Cura.
Magic Book: A more advanced mage-type enemy, using various elemental spells, up to and including AoE versions of each spells and up to level 2 spells.
Patchbot: Everyone's favorite Notorious Monster. Extremely high defenses makes it nigh impossible to damage it with physicals, and it's immune to magic and heavily resistant to most elements. How to defeat it? Well, it's weak to Earth-elemental attacks at the very least...


Bosses:

Hong Meiling: Meiling may SEEM to be a tough boss, but she really isn't. As long as Cirno continues to heal, and Aya continues to attack, nothing should really go wrong as Aya is immune to most of Meiling's attacks (go elemental affinities!). Simple fight really!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 06, 2013, 08:16:23 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=ISLNVeFWugc" target="_blank">http://www.youtube.com/watch?v=ISLNVeFWugc</a>


In this episode, we continue onwards and face off against a couple bosses in a row, and then more storyline! And I get my first game over! Seriously though, Patchouli isn't supposed to be THAT hard. I just screwed up badly or something fierce. Ugh...


Bosses:

Patchouli Knowledge: Patchouli's main difficulty stems not from the damage she does, but the ability to hit just about any elemental weakness easily (Silent Selene can murder Reimu, Agni Shine can murder Cirno and Meiling, and Spring Wind can murder Meiling). And let's not go into Philosopher's Stone, which reduces all elemental resistances by a whole level. Still...she's not as difficult as I made her out to be! Remember, don't go into fights with only 4 1-Ups!

Sakuya Izayoi: Sakuya can be difficult, but it's totally possible to gimp her by paralyzing her with Meiling's Yellow Quake Kick, if lucky. And due to the inclusion of the Provoke skill and status as well as the Sentinel skill, it makes the fight a lot more easier to deal with as Meiling can take the damage and still live.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 07, 2013, 07:58:19 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=-clAwNFsMAk" target="_blank">http://www.youtube.com/watch?v=-clAwNFsMAk</a>

In this episode, we explore the oh-so-lovely Bamboo Forest of the Lost. This time around though, it's not as annoying and it's a lot shorter! The overhaul was done by Narise, and for that I am glad. No sign puzzles, no instant death traps, and no forest maze. Overall it's a much needed upgrade. Oh, and there's a game over because I forgot to change the Poison Smoke Curtain. Oops!


Enemies:

Tewi?: Not a particularly tough enemy by any means, but it is an introduction to a boss later on. Pretty much one and the same.

Shanghai: Expect to see this particular enemy a lot throughout the game, and only with upgraded stats. Heavily physically resistant and immune to magic for the most part, and will Self-Destruct at 50% or less HP like a Kedama will. Defeating them though can sometimes yield nice rewards however...

Bamboo: Nothing special about these guys, as they're rare enough to show up really, and they're easily taken care of by Royal Flares and Diamond Blizzards.

Yin-Yang Orb: Highly physically resistant enemies and absorbs Shadow/Holy. They're kinda hard to break through, but Earth does just fine from recollection. They're kinda tough to kill though.

Senior Kedama: The Notorious Monster for the area. They're highly resistant like the normal Kedamas, and also come with stronger moves. They usually show up in pairs.


Bosses:

Reisen Udongein Inaba: Reisen likes to focus mostly on status skills while doing high damage with them, or doing nonsense like Life Elixir which does nothing for her since stat buffs suck in this game. Mind Explosion, Poison Smoke Curtain and Lunatic Red Eyes are the prime attacks to watch out for!

Tewi: Same as the regular Tewi? enemies. Nothing really spectacular about her at all.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 08, 2013, 09:09:38 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=1Qrv65n0qZM" target="_blank">http://www.youtube.com/watch?v=1Qrv65n0qZM</a>


Ho boy! Eientei...there's only been two changes to this area thus far, and that's a) The Tewi boss fight has 3-4 less rabbits meow than previously to make it more fair, and b) There's meow a Tewi by a save point/warp point to tell the player the hint for the forest puzzle here, as the original puzzle no longer is in the game. I really do need to remake Eientei, but I'm not sure how to do so without throwing out all of these ideas...ugh!


Enemies are the same as in the Bamboo Forest of the Lost.


Bosses:

Tewi: Exact same as the previous fight. Fought twice in Eientei, once with flunkies and once alone.

EX Tewi: Just Tewi, but more beefed up and with a couple new skills. Healing is not required in this fight, as you get a free full heal afterwards so just wail on her with everything you got! Only revive if necessary!

Eirin Yagokoro: The original hardest boss in the game, but has since been nerfed massively. What made Eirin so difficult previously is that she could spam Hourai Elixir if her HP stayed between 31-33% of her Max HP, and that's a +50 boost to all of her stats. meow, she'll only use it once and be done with it. It'll still make her final phase a challenge, but meow it won't be near impossible to win. Reisen should be relegated to healing duties for this fight.

Kaguya Houraisan: Much like the first Marisa fight, this fight cannot be won, so just do yourself a favor and let Kaguya maul you to death.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 16, 2013, 07:43:54 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=7DTTdGQBhRI" target="_blank">http://www.youtube.com/watch?v=7DTTdGQBhRI</a>

Wrapping up beta1 and going into beta2! Remilia is the only boss to worry about after Eirin for the beta1 segment, and she's not really that difficult per say. You can get through the entire fight without healing (well, you'll NEED to revive at least), IF you're lucky. Once she gets down to 25% Max HP, she can start using "Red Magic", which if you're not at full HP, may probably outright kill your entire party. Other than that, you should be golden!


I do apologize for the week-late video. Thunderstorm completely destroyed my internet line and modem, so had to go a week before I got a new line and modem.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 17, 2013, 07:50:25 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=1l2hTno428w" target="_blank">http://www.youtube.com/watch?v=1l2hTno428w</a>


Starting up on beta2, we head to the Human Village to check up on Keine, to only have one bad thing happen another! And another game over happens because this game hates me! Also of note, this design is completely different from the original as I revamped it from the ground up basically. All in all, I think it looks rather nice!


Enemies:

Bat: Only will attack or use Blood Suck, and if 2 or less enemies remain, it will run away. Not a very difficult enemy at all.

Evil Post: A bizarre enemy that can actually deal pretty decent damage. In fact, it can pretty much one-shot characters with Dimension Door and possibly Darkra, and also uses various status spells such as Confuse and Berserk. Best to take it out quickly and efficiently!

Toxic Flower: The most dangerous enemy by far, as it specializes in Poison-elemental attacks, which half of the party is weak to (Reimu, Sakuya, and Marisa in particular). Either kill them with AoE spells, or just run away. Poison-elemental attacks will be fixed up later so that they don't murder the party.

Elemental Flame: Basically a rehash of the Scarlet Maid, but with a few other abilities such as Heal and Bio. Decently powerful foes who are a bit harder to take down due to their elemental resistances.

Chimera: The Notorious Monster of the area. They hit with strong AoE elemental spells, so it's hard to guard against their attacks but they're nowhere near as dangerous as the Toxic Flowers. It is possible to steal a skill for Meiling here that would otherwise cost 4000 yen, so it's highly advised to do so! Not only does it save money, but it makes Meiling relatively powerful for this stage of the game.


Bosses:

Keine Kamishirasawa: For those of you who has played Super Mario RPG, Keine borrows a gimmick from the boss Bowyer from this game. She hits with a moderately powerful AoE attack which will lock one command and unlock another command (the commands that can be locked/unlocked are Attack, Skills, and Items). Not super difficult though, and even less so if Patchouli has Spring Wind on her.

Tenshi Hinanawi: Tenshi's a bit more powerful than Keine, but not by too terribly much. Meiling is key to this fight, as most of Tenshi's attacks will just heal her, and giving Wind-elemental to Meiling's attack will help speed up the battle a bit. Overall, not the hardest boss out there.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 18, 2013, 10:17:42 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=UDlFJiQBOBE" target="_blank">http://www.youtube.com/watch?v=UDlFJiQBOBE</a>


Despite how long beta2 may seem, it's actually one of the shortest betas, with only a mere 5 dungeons in it (actually, beta1 has the same amount...). Youkai Mountain is probably the most important place in the game bar none, as a lot of things happen in this one location alone. Hang in there guys, this is gonna be a long one! Also, damn you Suwako for breaking my game!


Enemies:

Crow: Nothing special about this enemy. It will either attack, double attack, or run away.

Mountain Toad: An upgrade to the Water Toads fought way back at Misty Lake. Aqua Breath is bugged and is meant to be like Gravira but Water-elemental (and by Water-elemental, I mean it'll be faux Water-elemental since I can't make it such with the way the coding has to be handled). Not a difficult enemy by any means.

Mountain Specter: An undead mage that specializes in status magic. Can also use Fira and Thundara for offense, but dies super quickly to physicals.

Thunderous Cloud: A dangerous enemy that can hit all party members with Thunderbolt and AoE Thundara. Best to defeat first if possible!

Sunflower Fairy: Not technically an upgrade to the Fairy Maid nor the Fairy from Misty Lake. It's not particularly a dangerous enemy, and can even heal you instead of hurt you! How nice!

Kedama Stack: The Notorious Enemy of the main mountain area. Main offense is Word of Pain, which inflicts Poison/Blind/Silence and damage to one target. And if that's not enough, like other Kedamas, it will Self-Destruct if it drops below 50% HP.

Shanghai: Same as the ones from Bamboo Forest, just stronger.


Bosses:

Suwako Moriya: Suwako isn't super difficult, but one has to pay attention to how the fight goes. Since Nitori cannot use the Item command, having her be last alive is basically game over, so she needs to constantly be healing the others with P. Aya or Momiji should always be on standby for using status-healing items or 1-Ups if necessary. Momiji is best for attacking with Thunder Slash as Lightning is Suwako's weakness. All in all, it shouldn't be super hard if handled right!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 19, 2013, 08:30:25 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=vC7GQHo3j0k" target="_blank">http://www.youtube.com/watch?v=vC7GQHo3j0k</a>

Continuing on with the mountain, we meow have access to both parties! And with that, there's nothing left to do but take down everyone that opposes up! Or Hina will just maul me to death constantly...


Bosses:

Hina Kagiyama: Status-inflicting specialist, mainly in Confusion but can also inflict Blind I believe as well as reduce stats. Not TOO difficult...until she decides to use Bad Fortune constantly and inflict Confusion on everyone...

Sanae Kochiya: No need to heal during this fight, as you'll be fully healed afterwards. Well, no need to revive or use items anyways. The only attack to worry about is Falling Stars really, as it can really mess up the party.

Parsee Mizuhashi: Parsee's a tricky one. She relies on inflicting Confusion on one target, and more importantly, inflicting Silence on the entire party. All while doing pretty decent damage. If possible, it is best to give Meiling the Youkai Ring, if she's in the party, or give it to whoever will be dealing the most damage with skills. Once at 25% or less HP, she'll start using Midnight Anathema, and while powerful, it can only hit one target so just keep at her!

Tenshi Hinanawi: Same as the first fight essentially. Aya + Meiling + Yuuka (if gotten before Underschool) makes this fight a joke. Momiji won't be doing much however...


Superbossses:

Lily White: Lily is the first superboss of the game (not shown in the video I believe, but she's shown later) who will appear the moment you get to use Momiji's team, and will stay there until defeated. Lily is one of the hardest bosses up to this point, hitting a massive 25,000 HP and having various powerful AoE elemental spells, Stop, and Curaga. She is weak to Wind and Shadow though, so having a team consisting of Aya/Reisen/Patchouli/Meiling is feasible. Yuuka, if available, is kinda terrible for this fight as she's just too slow to be able to do anything decent in this fight.
Title: Re: [2k3] Touhou Fantasy
Post by: haloOfTheSun on July 19, 2013, 11:02:35 PM
oh my god why are you still doing this to me

It's been over 4 years, you can stop now
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 20, 2013, 03:37:06 AM
What? I'm not just going to stop until the game's fully done. .=.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 20, 2013, 08:37:47 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=3TnWttPCVY0" target="_blank">http://www.youtube.com/watch?v=3TnWttPCVY0</a>


In today's episode, we take control of Sanae and see how things are on her end. Let's just say, they are not going quite well. And especially not for me! So many game overs in such a short span of time....ugh.

Yes, I could've cut out all of the game overs and saved a lot of time, but this LP is meant to show just how the game is without having to play it for yourselves. Some didn't have the troubles I had after all!


Enemies:

Aqua Toad: More dangerous versions of the Water Toads and Mountain Toads. These also have access to Watera, but can also use Stun Bubble (if that's supposed to do anything, I'm not sure. I don't think I've ever seen it hit).

Red Wolf: Boring enemy that's just there for the Tent drops really. They only use regular attacks and double attacks.

Giant Mantis: The Notorious Monster of this area. It is the most powerful enemy in this area, and can easily one-shot characters due to its insane attack power. Wind Sickle is also very powerful, so one will want to defeat it quickly. It does drop a skill scroll for Nitori though, so you may want to try and get it from it if you want to save 5000 yen!


Bosses:

Rinnosuke Morichika: Fought twice on the mountain. First time is scripted up until later in the fight, at which point you should be able to mow him down. Losing here is kinda bad as you're NOT supposed to lose at all, given the tools you get for the fight. Second fight is almost like the first, except he's a bit more dangerous and can one-shot anyone (except Sanae) with Wind Tunnel for 5000 damage. He also carriers Flare Star and Aura, both of which are highly dangerous.

Yukari Yakumo: Yukari is an odd one. She attempts to constantly reduce MP of your party and their defenses, while also buffing the defenses of her side. She can do some pretty hefty damage with Illusion Manji and Nest of Fireflies though, so be wary!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 20, 2013, 09:23:20 PM
For those curious to how much is left in the game, where they may be at in the game, or how much is done, here's a timeline of the game's events. Keep in mind, this is full of spoilers!

Spoiler for:
Touhou Fantasy Order of Events:

BETA 1:

1) Introduction - Kourindou, Myouren Temple, Chireiden, Sunflower Fields, Hakurei Shrine
2) Hakurei Shrine (Start of Game)
3) Human Village (Supplies)
4) Misty Lake (Defeat Cirno and Daiyousei. Cirno joins the party.)
5) Scarlet Devil Mansion (Meeting with Remilia. Marisa leaves the party.)
6) Hakurei Shrine Ruins (Meeting with Hope)
7) Kourindou (Meeting with Rinnosuke and Yukari)
8) Forest of Magic (Defeat Rumia and Mystia, event with Reimu and Cirno)
9) Marisa's House (Lose vs. Marisa)
10) Scarlet Devil Mansion (Defeat brainwashed residents. Patchouli and Meiling join the party. Aya leaves the party.)
11) Bamboo Forest of the Lost (Defeat Wriggle, Reisen, and Tewi. Reisen joins the party)
12) Eientei (Defeat Tewi and Eirin. Lose vs. Kaguya).
13) Scarlet Devil Mansion (Defeat Remilia. Sakuya joins the party. Revelation about Hope. End of beta1).


BETA 2:

1) Human Village/Underschool (Defeat Keine and Tenshi)
2) Youkai Mountain (Switch to Momiji and Aya. Save Nitori from youkai. Defeat Suwako. Party split between two teams, one lead by Reimu and the other lead by Momiji. Defeat Hina, Sanae, and Parsee with Reimu's team, and defeat Tenshi with Momiji's team. Switch to 3rd team (Sanae) and defeat Rinnosuke, where Kanako and Suwako temporarily joins the party. Go to Giant Toad's Pond to defeat Rinnosuke/Yukari, and then Exodus. Storyline events unfold, and then Momiji and Nitori joins the party. Sanae and Suwako can then be bought from the shop. Lily White can also be fought here at any time after switching to Momiji's team.)
3) Scarlet Devil Mansion (Optional fight with Remilia. Can get Remilia as a party member if victorious).
4) Winter Forest (Defeat Ice Behemoth)
5) Hakugyokurou (Defeat Youmu, then storyline events. Defeat Yuyuko, then later Saigyou Yuyuko. Lose vs. Rinnosuke. Introduction to Fate. Youmu joins the party.)
6) Bamboo Forest of the Lost (Cutscene as forest is destroyed)
7) Eientei (Defeat Tiamat. Storyline events. Cirno and Komachi joins the party. End beta 2.)


BETA 3:

1) Road of Reconsideration (Defeat Lich and Kraken. Storyline events with Shikieiki. Can battle Advent Cirno for a brief time before is unavailable.)
2) Remains of Hell (Defeat Kisume, then later Marilith)
3) Sunflower Field Ruins (Defeat Yuuka. Yuuka joins the party.)
4) Road of Reconsideration (Cutscene with Shikieiki. Final chance to fight Advent Cirno)
5) Bamboo Forest of the Lost (Defeat Mokou. Mokou joins the party. Keine becomes available to buy at the Tengu Village shop)
6) Road of Reconsideration (Cutscene with Shikieiki.)
7) Remains of Hell (Defeat Yuugi. Yuugi temporarily joins the party. Defeat Kisume/Parsee, then later Kisume/Parsee/Tenshi. At Chireiden, defeat Satori. At Blazing Fires of Hell, defeat Utsuho. Storyline events unfold from here.)
8) Mayohiga (Defeat Chen and Ran. Storyline.)
9) Human Village Ruins (Cutscene)
10) Poltergeist Mansion (Defeat Lunasa, Lyrica, and Merlin, then defeat all three together. Lunasa temporarily joins the party. Defeat Alice and Chaos. Reimu is temporarily unusable from the party. Defeat Meimu with forced party of Momiji, Marisa, Yuuka, and Byakuren. Storyline. Byakuren and Remilia joins the party. End of beta3.)


BETA 4:

1) Kourindou (Defeat Adrammelech. Cutscene at Youkai Mountain).
2) Misty Lake (Defeat Kraken. Temporarily lose Cirno and Yuuka.)
3) Scarlet Devil Mansion (Defeat Culex, then later Flandre and Hades. Temporarily lose Remilia and Patchouli.)
4) Mayohiga (Cutscene with Ran)
5) Road of Reconsideration (Cutscene with Lich)
6) Remains of Hell (Defeat Marilith, Koishi temporarily joins the party. Defeat Omega Weapon, Yuugi leaves the party and Utsuho temporarily joins the party. Defeat Rin. Cutscene. Teleporter becomes active in Chireiden. Koishi and Utsuho are then buyable from the Tengu Village shop. Komachi temporarily becomes unavailable.)
7) Hakugyokurou (Lose vs. Mima)
8) Myouren Temple (Cutscene).
9) Hakurei Shrine Ruins (Enemy gauntlet. Defeat Iron Giant)
10) Youkai Mountain (Temporarily control Sanae. Hina, Minoriko, and Shizuha temporarily joins the party. Defeat Exodus at Giant Toad's Pond, then head to Kappa Caves. Defeat Chaos Spider and then Kanako. Defeat Tenshi with Momiji/Aya, then defeat Ozma with Momiji/Aya/Byakuren/Tenshi. Defeat EX Tenshi, then lose vs. Order. Temporarily lose Aya.)
11) Dream World (Defeat Kurumi, Meira, Elly, Kana, and PC-98 Yuuka)
12) Scarlet Devil Mansion (Koakuma temporarily joins the party. Head to Interdimensional Rift, then defeat Medicine and Yamame.)
13) Icicle Caverns (Tempoarily use Iku/Letty/Nazrin. Defeat Alice.)
14) Insect Forest (Tempoarily use Mystia/Wriggle. Defeat Tenshi, then Chen/Tewi tempoarily joins the party. Lose vs. Order, then in 2nd round with Iku/Letty, have Iku use 5 turns. Defeat Order with forced party of Iku/Letty/Yuuka/Cirno.)
15) Eastern Forest (Yuuka, Cirno, Remilia, Komachi, and Patchouli all rejoin the party. Koakuma leaves the party.)
16) Cave to Makai (Defeat Alice, Shingyoku, Meira, Sara, Elis, and Rikako. Mokou and Aya rejoins the party, then defeat Fate. Storyline. End beta4.)


BETA 5:

1) Cave to Pandaemonium (Defeat Iron Golem, Asura, Shadow Dancer, and Pandaemonium Warden.)
2) Pandaemonium (Storyline, then defeat Alice, Yamame/Medicine, and  then defeat Rikako with Yumemi.)
*3) Hollowed Caverns (No Magic can be used in dungeon. Defeat Yuugenmagan. Yorihime temporarily joins the party. Defeat Louise).
4) Hollowed Caverns - Interdimensional Rift (Yorihime is no longer available as a party member. Avoid Omega with 3 separate parties (Marisa/Hope, Momiji who later finds Aya/Nitori, and Remilia who later finds Sakuya/Patchouli/Meiling. Defeat PC-98 Marisa with just Marisa, then defeat the Magic Stone).
5) Makai Fields (Defeat Inferno with one of three separate parties, then defeat Yukari using Shinki/Mima/Youki).
6) Makai Caves (Tempoarily use Rinnosuke/Yukari/Yamame/Medicine. Lose vs. Akyuu, then lose vs. Meimu. Defeat Kanako).
7) Pandaemonium (Storyline events involving Byakuren. Defeat Myouren with Byakuren. Storyline events involving Cirno. Teleport to Hakurei Shrine becomes available.)
8) Valley of Corpses (No Items can be used in dungeon. Does not affect Nitori's Stock command. Defeat Yuugenmagan, Marquis Malboro, Lich, and Tiamat.)
9) Valley of Corpses - Dimensional Rift (Defeat Kotohime and Magic Stone)
10) Pandaemonium (Storyline events. Relationship between Mokou and Reisen expanded upon)
11) Frozen Fields (Defeat Yuugenmagan, and then later Yuki and Mai)
12) Frozen Fields - Dimensional Rift (Defeat Gilgamesh, Kotohime, and Magic Stone)
13) Pandaemonium (Storyline events. Revelation of Byakuren and Mima working together)
14) Hollowed Caverns (Defeat Curse Dragon)
15) Miasma Fields (10 minute time limit before Strong Poison is inflicted on the party and will constantly deal damage over time. Defeat Rika/Flower Tank, then later Ice Behemoth/King Behemoth)
16) Ruins of Vina (Three separate parties. First with main party, second with Mima/Youki, and third with Chaos/Lunasa/Koishi/Utsuho. Defeat Rika/Evil Eye Sigma, then later Elis)
17) Ruins of Vina - Dimensional Rift (Defeat Erich, VIVIT, and the Magic Stone)
18) Pandaemonium (Storyline events. Battle vs. Seiga who steals various ultimate weapons that Shinki gave the party.)
19) Fallen Shrine (Defeat Zodiark and Death)
20) Fallen Shrine - Dimensional Rift (Defeat Magic Stone)
21) Reimaden (All gimmicks from past dungeons appear here with a couple new ones. Defeat Akyuu, Tenshi, Five Magic Stones/Phantom Mima, and Pestilence.)
22) Pandaemonium (Storyline)
23) Sealed Cave (Storyline)
24) Pandaemonium (Defeat Yumeko with Sakuya alone. Defeat Shinki, then defeat Sara/Luize/Yuki/Mai/Yumeko/Shinki with various parties.)
25) Silent Shrine (Defeat Rika, Warmech, Meira, and Mugetsu).
26) Pandaemonium (Storyline. Defeat Nazrin and Shou.)
27) Myouren Temple (Defeat Kogasa)
28) Palanquin Ship (Defeat Ichirin and Murasa)
29) Hokkai (Defeat Nue. Nue temporarily joins the party. Can choose a party from Marisa/Hope/Byakuren/Shinki/Shou/Nazrin/Mima/Nue/Youki/Alice/Chaos/Lunasa/Koishi/Utsuho. Defeat Kikuri, Elis, and Meimu. Defeat Order, then Order again with only Byakuren, then defeat Sariel. Lose Byakuren from the party. End beta5)


BETA 6:

1) Hakurei Shrine Forest (Defeat Chaos with only Hope)
2) Hakurei Shrine (Defeat Reimu with Hope and Chaos. Chaos leaves the party. Reimu rejoins the party.)
**THE FOLLOWING CAN BE DONE IN ANY ORDER, BUT CIRNO HAS TO BE GOTTEN IN ORDER TO PROCEED AT THE VERY LEAST**
3) Forest of Magic - Lunatic Path (Defeat Marisa)
4) Misty Lake - River Bank (Defeat Cirno/Advent Cirno)
5) Youkai Mountain (Defeat Aya and Momiji. At Genbu Marsh, defeat Nitori. At Moriya Shrine, defeat Sanae and Suwako.)
6) Scarlet Devil Mansion (Defeat Meiling, Patchouli, Sakuya, and Remilia, then defeat all four together.)
7) Bamboo Forest of the Lost (Defeat Reisen and Mokou/Keine/EX Keine)
8) Hakugyokurou (Defeat Youmu and Yuyuko)
9) Road of Reconsideration (Defeat Komachi)
10) Sunflower Fields (Defeat Yuuka)
11) Probability Hyperspace Vessel (Defeat Chiyuri, then defeat Yumemi)
12) Remains of Hell (Defeat Koishi and Utsuho)
13) Myouren Temple (Defeat Nue. Nue can then be bought from the Tengu Village shop)
**END**
14) Mirage Tower (Party split with 2-3 parties. Tempoarily lose Cirno)
15) Pandaemonium-R (Defeat Rikako/Yuugi/Flandre/Suika, then defeat Rikako with Cirno/Advent Cirno and Daiyousei. Heart of Pandora also takes place during this event, with the player having to use Mystia, Tewi, Chen, Wriggle, Shikieiki, Minoriko, Byakuren, and Eirin as their party members)
16) Eientei - Pathway to the Moon (Yorihime tempoarily joins the party)
17) Lunar Path
18) Lunarian Capital
19) Lunarian Palace (Defeat Kaguya, then defeat Yorihime and Toyohime)
20) Sea of Clouds (Tenshi temporarily joins the party.)
21) Bhava-Agra (Defeat Ultima with Tenshi/Yuuka/Mima/Youki. Defeat Rika/Meira, and then finally defeat Konngara. End beta6)


BETA 7:

1) End of Gensokyo (Defeat Youki, Mima, and Yukari. Yukari joins the party.)
2) Gaplands (Trials)
3) The Void (Storyline and defeat all guardians and components. Defeat Rinnosuke/Pandora Rinnosuke/Pandora. End game if good ending is not active, and give bad ending.
4) Heart of Pandora (Storyline and defeat Minoriko, Eirin, Satori, Shikieiki, and Byakuren, then finally defeat Sariel, Pandora Sariel, and Hope Complete. Final battle against Sariel with just Reimu and Hope. End game).


BETA 8:


TOTAL = 100 events
Current Done = 48 events
Current Left = 52 events
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 21, 2013, 08:02:39 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=Ufy8pliI8VQ" target="_blank">http://www.youtube.com/watch?v=Ufy8pliI8VQ</a>


In this episode, we wrap up the remainder of Youkai Mountain! And then we get what skills we can before moving along! This is the point of the game where you, as the player, need to make the decision of what you want to buy and who you really want to use. As Chef pointed out in his LP, the estimated cost for all of the skills runs around 300,000-400,000 yen, which you are NOT going to have unless you grind all of that money. And in addition, after this LP, Suwako got more skill scrolls added to her section, so meow it'll cost even more for all of the scrolls.


Bosses:

Exodus: From Final Fantasy XII (sprite from Final Fantasy Tactics Advance). Exodus is slightly tough, as he has access to various elemental attacks such as Flare Star, Tsunami, and Earthquake, can debuff stats with Offense Down Omega and Defense Down Omega, and lastly deal heavy non-elemental damage to everyone with Ragnarok, which is a trademark attack amongst all of the Pandora-type enemies. Don't expect Sanae to be of much use as per usual, and focus on keeping Suwako and Kanako alive. Hopefully you have plenty of healing items to keep going?
Title: Re: [2k3] Touhou Fantasy
Post by: haloOfTheSun on July 22, 2013, 04:33:39 AM
aaaaaAAAAAAAHHHHHHHHHH YOU'VE BEEN TALKING TO YOURSELF FOR MONTHS
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 22, 2013, 04:40:25 AM
Not gonna stop me from keeping on going so...
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on July 22, 2013, 10:24:42 AM
He hasn't been talking to himself, these still a few of us that keep watch, I check this a couple times a day for instance.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 22, 2013, 07:42:10 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=V7n-JTRvz0c" target="_blank">http://www.youtube.com/watch?v=V7n-JTRvz0c</a>


In this episode, we take on the dreaded flower youkai, Yuuka Kazami! You can actually fight Yuuka right at the start of the game, but you can't really win at that point in time. It's totally possible to get Yuuka prior to even the Underschool, which is something I didn't account for and had to fix a lot of things for because Chef.

Yuuka is slow, but powerful. However, she's not nearly as tough as she SHOULD be, so I may be adjusting her moveset to make her more dangerous and challenging. Intimidate may go away, Envenom may have a higher hit rate, and Yuuka may gain a couple other abilities. Overall, not the hardest boss in the world, but bring Marisa if you can! Getting an extra Youkai Ring is always useful, and Marisa helps a lot against Yuuka.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 23, 2013, 08:06:10 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=inYMrSWoOXM" target="_blank">http://www.youtube.com/watch?v=inYMrSWoOXM</a>


In today's episode, we take on another optional boss, who becomes available immediately after Youkai Mountain, but is forever gone after the end of beta3. Unlike Yuuka, whom you HAVE to fight at a later point in beta3, you don't have to fight Remilia later at all. As in the first fight, Remilia can easily OHKO party members, and she uses roughly the exact same attacks as in the first fight, although she can use Red Magic at any given notice. On top of that, she comes with a beastly 25,000 HP, meaning you're going to have to hit her with strong attacks and quickly. Yuuka can help with Master Spark, though it may be hard due to her speed. Bringing along Reisen or Aya as item users is recommended, and having them only use 1-Ups. Healing isn't going to help a lot, especially since Remilia can absorb HP and just OHKO anyone anyways. The only real danger, as in the first fight, is simply Red Magic. If you want to save 8,000 yen, bring Marisa to get the Master Scroll Lv2 from Remilia.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 24, 2013, 08:24:32 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=T02XyQeS58c" target="_blank">http://www.youtube.com/watch?v=T02XyQeS58c</a>


In today's episode, we go through the newly renovated Winter Forest to get to Hakugyokurou! As long as you bring Barettes on everyone, you should be just fine. In addition, bringing Patchouli with a Barette will make you night invincible, as the only things that'll hurt her are physical attacks, or the Half-Phantom.


Enemies:

Tundra Turtle: Not a very difficult enemy, as it mainly sticks to physical attacks.

Tundra Scorpion: Likewise, this enemy will mainly stick to physical attacks.

Snow Beast: Without Barettes, this enemy is pretty dangerous, especially if they show up in groups of 4. They will often use either Blizzara or Ice Storm, which will do quite a bit of damage to the party.

Lost Soul: These enemies don't really do much on their own other than use physical attacks or Drain. However, leave them alone for about 5-10 turns, and they transform into Half-Phantoms.

Frozen Toad: A very rare enemy, but very powerful, moreso than the Half-Phantom. They have HP Apples to steal, but at a 5% chance and they flee after about 20 turns. They have access to powerful Ice spells such as Freeze and Blizzaja, so even with a Barette, most characters are going to die fast.

Half-Phantom: The Notorious monster of the area. They are different from other enemies in that they don't use a single Ice-elemental attack, and instead use Ghost/Shadow-elemental attacks. They do drop the rare Youkai Sword "Inubashiri", so they're worth to fight at least to get those!


Bosses:

Ice Behemoth: The boss uses powerful Ice-elemental spells and attacks, and that's it. Bring Patchouli + Barette, and she's pretty much invincible against him. Other characters can survive decently with a Barette, so Ice Behemoth is far from being a tough boss at all.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 25, 2013, 09:50:58 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=aIH3JBbOH4c" target="_blank">http://www.youtube.com/watch?v=aIH3JBbOH4c</a>


In this episode, we step up the game's difficulty a little at Hakugyokurou. The main gimmick in this area is that there's no random encounters, and all encounters are touch encounters. On top of that, you cannot run from ANY of these fights, so if you fight something you can't handle, you're pretty much dead. There's also technically 2 Notorious Monsters, but one is less so of one and instead a rather powerful enemy. Oh, and we fight a half-ghost and a ghost princess and get mauled by a tree.


Enemies:

Ghost Kedama: Typical ghost-type enemy, and where you'll see how ghosts are kinda. Heavily/fully resistant to physical attacks, likes to inflict various statuses, and can deal pretty decent damage. Oh, and instant death attacks, though this fellow doesn't use those.

Wandering Spirit: This enemy is highly resistant to physicals, and on top of that likes to inflict Poison/Blind/Silence or heal the party. Not super difficult to defeat at all.

Spirit Dragon: The Notorious Monster probably not listed as such, and is just instead one of the stronger enemies in the area. Hits like a truck with various elemental AoE attacks (Atomic Ray, Quake, Dragon's Frost), as well as capable of inflicting Stop and heal up massive HP with Curaga. A pretty powerful foe, but worth fighting if only to steal the Release Scroll Lv2 from!


Soul Flame: A pretty powerful enemy, and in fact should be killed off quickly. It has access to Aurora Flash, which can inflict AoE Sleep, making it the prime threat in any battle, but on top of that, it can inflict massive damage to party members with non-elemental attacks such as Magic Missile, Rainbow Bullets, and Prism Beam.

Greater Fairy: The Notorious Monster of the area. Who'd thought a fairy would be one eh? In any case, hits like a truck with Death Lance, which is Ghost-elemental, as well as with various Reimu spells (Fantasy Orb, Binding Border, and Spiritual Orbs). Can come in groups of 2, making them that much harder to defeat!


Bosses:

Youmu Konpaku: Youmu is fast, and she hits hard. Most often, if your name is not Meiling, Yuuka, or Momiji and if you're not defending, that character is going to die in one hit from any of her attacks. Other than that, she's easy to deal with as she has no way to kill the entire party in one shot.

Yuyuko Saigyouji: When fought with a party, Yuyuko's not that bad. Her attacks are single-target, despite her having Light of the Undead which seems like it should be AoE, so she can't really kill the entire party. However, the player has the option to fight Yuyuko with only Youmu, which makes the fight that much more difficult. However, should the player defeat Yuyuko in the solo fight, they will get the Netherworld Ribbon, which is a helmet found only once in beta6.

Saigyou Yuyuko: One of the more dangerous bosses encountered in beta2. What makes it so dangerous is that not only does it have Instant Death attacks (and an AoE one at that), but it has access to AoE Sleep, so the player has to decided if they want to prevent Instant Death or Sleep. Insomnia Charms bought in the shop can deal with Endless Nap, but the player will have to risk instant death with the Saigyouji Robe and Netherworld Dress, as those only reduce instant death by 40%. Or bring along a character with high resistance to instant death (Reimu, Sanae, Youmu).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 26, 2013, 08:24:40 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=CO38F8HJDgc" target="_blank">http://www.youtube.com/watch?v=CO38F8HJDgc</a>


In this episode, we return to Eientei to try and rescue Cirno, as well as power up Reisen by beating up a bunch of Tewi clones! And I guess a couple Reisen clones too. And then a tragedy befalls Gensokyo...


Enemies:

Strongest Tewi: Fights exactly as EX Tewi, except far less powerful and with about as much HP. Remilia can help a bit with damage if you need to deal it, as can Yuuka. Considering how much EXP these enemies give, this is a good place to power level lower leveled characters to be of decent levels with everyone else! Though Reisen is going to get quite a workout here.

Bio Reisen: As you'd guess, absorbs Poison and fights exactly like Reisen. Not much else to say here!


Bosses:

Tiamat: Tiamat's a joke to fight in both battles, as in the first Reisen and Remilia can easily tear through her HP, as well as Patchouli if she was brought along, and the second fight is night impossible to lose anyways. Unless you're dumb and decide to use Sacrifice. C'mon, it's obvious that it'll kill her if it's used!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 27, 2013, 08:27:15 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=C6EgYOXbS-E" target="_blank">http://www.youtube.com/watch?v=C6EgYOXbS-E</a>


In this episode, we head to the Road of Reconsideration on our trek to get to the Court of Hell located in Higan to speak with the Judge of the Dead, Shikieiki Yamaxanadu! But of course, everything ever wants us dead!


Enemies:

All but one enemy is a Cleansed Mirror version of a party member, and all have 5000 HP and will use skills of a level that you will not have access to for the most part. The various Cleansed Mirrors are: Reimu, Cirno, Patchouli, Sakuya, Nitori, Momiji, Youmu, and Reisen. The Sakuya and Nitori ones are especially important, as they have one-of-a-kind scrolls for Sakuya (First Aid) and Nitori (Call Shop), respectively, but only at a 5% steal rate naturally. Other characters tend to have level 3-level 4 scrolls available to steal, and some are worth it (Youmu in particular), even if to get extra copies to sell.

Demonolith: The Notorious Monster of the area, and a tough cookie. It's highly resistant to physical attacks, hits like a truck, and has access to Breakga and Deathga, making it extremely dangerous to fight. Yuuka is prime material here, as her Master Spark cannot be reduced in damage at all.


Bosses:

Lich: Uses powerful Earth and Shadow elemental attacks, such as Earthquake and Deathga, and can also use spells such as Flare. A rather strong boss, but a bit weak on the defensive side and not a whole lot of HP (12,000 HP isn't much when 1000+ can be taken off by each character).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 28, 2013, 08:21:01 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=UIHWeE-flIo" target="_blank">http://www.youtube.com/watch?v=UIHWeE-flIo</a>


In this episode, we fight a squid and get across the Sanzu River to find out what the Judge of Hell has to say, and then beat up ourselves!


Bosses:

Kraken: Specializes mostly in Water-elemental attacks, but can use Blizzaga and Ink as well. Not a very difficult boss by any means really.

Advent Cirno: A very tight optional boss fight, as the time frame for it is very small (you have from this moment until you get Mokou in order to fight her). If you miss this fight, you'll have to wait until much later in the game (beta6 or so) in order to get her, and she'll still be level 1. Advent Cirno uses several of Momiji's Sword Tech abilities, despite not being able to use them herself (this is something left over from previously, as Advent Cirno originally had the Sword Tech ability and had some of Momiji's skillsets). As long as Cirno is protected from Fire with Flame Barrier or Red Hat, and as long as you have several Lapis to keep healing when needed, the fight shouldn't be too difficult. Tewi is the best option for attacking in this fight!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 29, 2013, 08:14:14 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=R32CDGZee5k" target="_blank">http://www.youtube.com/watch?v=R32CDGZee5k</a>


In this episode, we head to the Remains of Hell to find out what's been going on with Satori and gang, while being attacked by zombie fairies, worms, and fiery dogs!


Enemies:

Zombie Fairy: The next Fairy-type enemy, specializing in status-type magic as well as healing magic. Not especially difficult to defeat, but can be pretty dangerous!

Flame Beast: The most common enemy in the area. Having Flame Barriers or Red Hats will ease the damage of their attacks, as all they will use are Fire-elemental attacks, most notably Flare Breath. Momiji's Ice Brand will work wonders against them, but don't forget to use Reimu's Youkai Buster if she has it!

Catpire: Not a very dangerous foe, as it mainly sticks to using Drain-type attacks. Excalibur and Fantasy Orb will dispose of it quickly.

Hell Worm: Mainly will attack using Gravity-elemental spells, so dispose of it quickly! Other than that, not too dangerous unless paired with other enemies.

Hellflapper: A dangerous enemy due to its multitude of status-type attacks, including Blind and Sleep. Youkai Buster and Meteonic Shower are must-have attacks for these foes! They will only appear in two specific groups, so keep tabs on those groups!

Basilisk: Mainly will attempt to inflict Petrify on your party while also using Blizzara and Quake. Highly dangerous foes that need to be disposed of quickly, or you'll probably experience game overs really quickly!

Behemoth: A powerful non-Notorious Monster that uses mainly physical attacks as well as Flare, but get it low enough on HP, and it may throw Meteors!

Ruby Dragon: One of two Notorious Monsters, and a dangerous one at that. Will mainly use spells such as Aera and Fira, but can also fire off powerful spells such as Flare, Gravira, and most importantly, Meteor.

Crystal Dragon: The second Notorious Monster, and less dangerous but more frustrating. It has super high defenses and HP, and will whittle the party's HP down with Gravity-elemental spells while attacking with the powerful Tornado spell. There is a chance to get rare items from it though!


Bosses:

Kisume: A mid-boss for this dungeon, and a semi-scary one at that. She can inflict AoE Paralysis and Silence, so you have to be careful with how you handle your party's actions. Not too difficult, and she's weak to Earth, but you don't have Earth right meow!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 30, 2013, 08:26:43 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=oj3x_pEYCII" target="_blank">http://www.youtube.com/watch?v=oj3x_pEYCII</a>


In today's episode, we wrap up the remaining part of Remains of Hell at Chireiden, the Palace of Earth Spirits! And we beat up a lamia!

Enemies:

Tsuchigumo: Your typical Poison-elemental users, meaning they're highly dangerous and best avoided since Reimu and Marisa are weak to Poison attacks. If Momiji has the Bane Shield (which I don't recall if she gets it or not yet), then they're nothing for her. Still, they're not worth fighting.

Hellcat: Basic physical-attacking enemy. They only use regular attacks and regular double attacks, so Blink completely neuters them. However, they come in groups of 3-5 and are extremely quick, so the damage they do piles up.

Spirit Orb: Much like the Yin-Yang Orb in Bamboo Forest, this enemy will use Reimu skills (Fantasy Orb, Spiritual Orb, and Enigmatic Pearl), as well as Self-Destruct on the party.


Bosses:

Marilith: Marilith hits extremely hard and can likely one-shot anyone not name Momiji using Sentinel. However, Marilith's main weakness is she can only target one character at a time, so she's not extremely dangerous. Her steal is the Zantetsu Scroll Lv1, which is ONLY there if for some reason you never got it. It may change later though...
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on July 31, 2013, 02:49:26 PM
Bug I found. I was fighting Marilith in Palace of the Earth Spirits, so I decided to do what you were going to do and use Kamikazi to finish her off. After the battle Utsuho was in my party. She stays in my party until I use the HRCS so switch to different members. She doesn't appear in that area though, but I thought I'd let you know about that.

EDIT: Oh an another thing, Suika becomes fairly easy when you just keep her paralyzed, I had no problem with her just using Reimu, Komachi, Marrisa, and Youmu, she was always confused or paralyzed, so never even gets a turn.

Got a speed bug after visting With Ran and got the incentive to go to the Human village. (Reimu, Komachi, Marrisa, Yuuka was party) It put me really slow, thought I'd mention it. And another right after getting Lunasa as a guest member. This one I can't fix though because I can't leave the Mansion
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 31, 2013, 08:14:01 PM
Ah, thanks for letting me know about those. Kamikaze I didn't think of fixing for that particular boss fight, so I probably forgot to remove her at the very end of it all. Though I'm confused as to where those speed bugs came from. Maybe I just missed those somehow? Huh...


Spoiler for:
<a href="http://www.youtube.com/watch?v=pAoM3WLvTsg" target="_blank">http://www.youtube.com/watch?v=pAoM3WLvTsg</a>


In this episode, there is a lot of going to and fro! And we do this a lot! Sometimes I wonder if I did this part of beta3 any justice at all....

Bosses:

Fujiwara no Mokou: Nothing too difficult here. You are forced to use Keine, so there's that. Hakutatku isn't set to be AI-Controlled quite yet, as I'm still testing various things for that to make sure everything works properly. Otherwise, Flame Barriers and Red Hats will keep the party safe, as well as Nitori's Armor Elemental Bless.




New concept art, this time for Fate! This one done by JnXC, which is simply amazing work. I feel it captures her image perfectly. The "little girl" image while being cute, but not overly sexualized. And for those who don't know, Fate is 4'9". In comparions, Hope is 5'1" and Chaos is 5'10", so there's that for height differences.


(http://fc05.deviantart.net/fs71/f/2013/212/f/7/fate_concept_art_by_xenomic-d6g1ivu.png)


This leaves Gloom, Death, Pestilence, Order, and Pandora without any concept arts or sprites at all meow~
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on July 31, 2013, 08:37:59 PM
Yeah some things I decided not to mention because you are close to coming to the noticble stuff, like Keine not leaving party. I will post more later, but going to take a couple day break again.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 31, 2013, 08:56:07 PM
I think you're referring to the segment where you use Hakutaku and she doesn't leave, right? Kinda like Utsuho's problem in a way. I THINK I fixed it for that fight (since that's the only forced fight in the entire game where you HAVE to use Keine so the rest of the coding would be fine. Same with Utsuho really).
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on July 31, 2013, 09:16:16 PM
Oh that makes sense, I guess I didn't check again without using her ability. Also I'm not 100% sure if I'm updated to latest version so that could possibly why some things may be different. But as i said earlier, I may not play again for a couple days, I'll continue to watch your videos and like them though. ATM i just got past 2nd Part of Misty Lake, I'm not sure how much farther I'm going to go before I restart my game though. I plan on restarting to try to look for more things that could of been missed. I don't want to lose my 80 tents though lol.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 31, 2013, 09:23:18 PM
Well, if you're already at Misty Lake 2, then you're at beta4 which means you're getting close to the end of the beta (unless you try out beta5's stuff). If you do retry the game, do try to give everyone a shot too to see how they play out for you. Suwako did get new skills in Tengu Village so that should up her playability some.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on July 31, 2013, 09:34:13 PM
I played all character to level 30 that I have atm (yes I know lots of grinding), after some teseting I found out have Reimu and Komachi in my main party is just amazing. Paralyze is so abuse-able its not even funny. As I said earlier it makes the Wandering Suika very easy to kill, along with poison from Komachi everything just dies before they get a turn.

Edit: even after event where Reimu is not currently usable, using just Komachi is just as abusive, and I usually have Marisa Also so her confuse at least saves me turn when I use that.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 31, 2013, 10:00:10 PM
Statuses were meant to be good mostly on random encounters and some key bosses. I'll have to fix up Suika though since she's not supposed to be affected by all of those statuses. Maybe I forgot tod o that lol...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 01, 2013, 01:16:42 AM
Just to let you know Kaldrim, the latest version is 1.111, so you should get that if you haven't yet.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 01, 2013, 08:37:34 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=uuNPsAp_hcY" target="_blank">http://www.youtube.com/watch?v=uuNPsAp_hcY</a>


In this episode, we head back to the Remains of Hell to save Utsuho from being manipulated by Pandora and Yuugenmagan!


Bosses:

Yuugi Hoshiguma: Yuugi is pretty simple, yet dangerous. She'll either use a regular attack, a charged attack, or use either Storm on Mt. Ooe which is her more dangerous move, or Four Devas Arcanum, which is a OHKO to anyone that doesn't absorb Earth, and even then it has Instant Death on it. It's pretty easy to get overwhelmed if you're not prepared at all!

Parsee Mizuhashi: You'd be surprised to find out that Parsee is the exact same here as in the first fight you fought her in. So there's literally no changes to her here at all.

Kisume: Same dealio here, except meow you have Yuugi to back you up to murder her.

Tenshi Hinanawi: Tenshi fights the same as at Youkai Mountain as well. Is this lazy design? Who knows!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 02, 2013, 09:58:58 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=aBwpHiZedBA" target="_blank">http://www.youtube.com/watch?v=aBwpHiZedBA</a>


In this episode, we head back to Chireiden, and then to confront Utsuho...where tragedy befalls the Remains of Hell...


Bosses:

Satori Komeiji: Satori uses various attacks from the party (one from several characters) and can use them at any given time. It's pretty difficult to protect yourself from all them, therefore don't bother too much with trying to defend from all attacks and just lay the smackdown on her. She's not too difficult if you don't get pummeled by her strongest attacks repeatedly.

Utsuho Reiuji: Utsuho is a pretty tough customer. She deals insanely high damage and hits the entire party at once. Item management and careful planning of attacks is required in order to win against her.

Lich: This fight is pretty much scripted to not have Utsuho lose, but if you find that her HP gets too low, use a F if you have it to refill her HP. I probably should make it so that her HP auto-restores like with Mokou but...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 03, 2013, 08:28:16 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=mj3uK3F497s" target="_blank">http://www.youtube.com/watch?v=mj3uK3F497s</a>


In this episode, we go to check in on Chen and Ran on behalf of Yukari, but something doesn't seem quite right...and we take an hour apparently to do something that shouldn't take an hour! Come, watch me struggle against a boss because Poison-elemental attacks are super powerful!


Bosses:

Chen: Chen is a filler boss really. She's not super difficult at all, even with the amount of damage she can dish out. Holy-elemental and Water-elemental attacks will finish her off quickly.

Ran Yakumo: Ran is the challenge here. You fight her directly after Chen, so there's no time to prepare equipment nor heal, and Ran has rather powerful attacks at her disposal, all AoEs at that. To top it off, she has Holy which WILL OHKO anyone not Reimu or Sanae, and has Bioga which is already powerful enough as it is, but will wreck any humans and Patchouli. The battle is all about tenacity and resource-management!
Title: Re: [2k3] Touhou Fantasy
Post by: &&&&&&&&&&&&& on August 03, 2013, 08:50:15 PM
I'm enjoying it. Please post in this topic all day. The only reason I get up in the morning, more. Put the Earth in this sense of life issue perspective.Without like storm, without end, without purpose and without end. When people have simply to do that, then that is when I see the reason to live. There are some things in the world. Big and small things. Why we are not more people in this world that we can see light at the end of the tunnel?
So, thank you for this post. Thank you. Good luck and good night.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 04, 2013, 08:29:10 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=xnYtmcuwcLg" target="_blank">http://www.youtube.com/watch?v=xnYtmcuwcLg</a>


In this episode, we enter the final dungeon of beta4 and get beaten up by a bunch of phantoms! Fun times!


Enemies:

Spitfire: Not very dangerous except for Flare Star and Fira. Otherwise, can easily be taken care of with little concern. They do have an Exorcist Scroll Lv1 to steal though, which makes them good money-making enemies and powers up Mokou as well!

Donation Box: Just like with the Yin-Yang Orbs, uses several of Reimu's skills, though en masse (Fantasy Orb, Enigmatic Pearl, Youkai Buster, Hakurei Amulet, Rain Dance, Persuasion Needle, Binding Border, and Spiritual Orb). The steal can be anywhere between 1 to 10,000 yen, so it's worth trying to get the money!

Shanghai: Same as all previous incarnations, except stronger.

Possessed Greatsword: A very dangerous enemy that is strongly resist physical attacks, absorbs Holy but is weak to Shadow, and only uses regular powerful physical attacks. They generally show up with Possessed Blades to make a nasty pair.

Possessed Blade: Uses various Momiji skills and is heavily resistant Magic attacks, and absorbs Shadow but is weak to Holy. It does have a scroll for Advent Cirno to steal however...


Bosses:

Lunasa Prismriver: Focuses heavily on high damage and sometimes statuses, as well as having the highest HP, Defense, and Attack but lowest Speed and Magic of the three sisters. Oddly enough, she's the only one weak to Holy of the three.

Lyrica Prismriver: The middleman of the three sisters who likes to buff and debuff who likes to inflict massive statuses everywhere on the party.

Merlin Prismriver: The lowest HP, Attack, and Defense but highest Magic and Speed of the three sisters who likes to use buffs and debuffs as well as deal hefty damage.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 05, 2013, 08:40:11 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=7KLa_89HgPM" target="_blank">http://www.youtube.com/watch?v=7KLa_89HgPM</a>

In this episode, we get past some poltergeists to fight a bunch of dolls! Isn't this fun!?


Enemies:

Spear Doll: Relies heavily on physical attacks and 1k Spear Dolls, which does 1000 fixed damage to one target. It carries a scroll to steal for Advent Cirno.

Fencer Doll: Only uses physical attacks, but can also self-destruct like any other doll. Also has a scroll to steal for Advent Cirno.

Krysta: The Notorious Monster of the area. Highly dangerous as it has super high defenses and high HP, as well as devastating attacks. It also has access to the powerful Ultima spell when at low HP, which can easily kill the party off if not prepared.
Title: Re: [2k3] Touhou Fantasy
Post by: bluntsword on August 05, 2013, 10:02:13 PM
I have to give you credit for your diligence. Four years is a long time to work on a single game. Kudos.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 05, 2013, 11:17:56 PM
I just don't like to leave something like this unfinished, despite not getting much help on this. ^^;;

Despite not also getting any money or anything too. It's just a story I want to share and whatnot...and I think the game has potential to be a really good game. Only issues really for me is music (the maps are big for a reason, due to encounter rates being 80 which is pretty high, as well as other reasons).
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 06, 2013, 01:38:56 AM
New update patch! This goes up to 1.112 now:

http://www.mediafire.com/download/zzfilq754bb0282/Touhou_Fantasy_Update_1.112.rar


*Monsters were fixed so that their level 1-9 status resistances matched with their level 10 resistances.
*Emotion icons added into most of the maps. Not all of them are tested though, and some maps will be missing some, but they're there for the most part.
*Dialogues fixed up some more.
*More bugfixes and updated maps for SDM and Eientei entrances.
*Youmu's Stances and Keine's Hakutaku command are not fixed still. I need to get to those later...


If there are any problems, do let me know so that I may fix them. Once I finish up the emotion icons in the rest of the game, I'll be taking a little break from working on this as I need it to do a LP for another RPG Maker game (ugh...), and then will finally move on with beta5. >_>
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 06, 2013, 04:41:14 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=KRGR_Bs-x3s" target="_blank">http://www.youtube.com/watch?v=KRGR_Bs-x3s</a>


In today's episode, we face off a couple of bosses! And probably nearly die a lot!


Bosses:

Alice Margatroid: Fights pretty similarly to when first fought at the Hakurei Shrine Ruins, but is more manageable meow. Despite being a magician, most of her attacks are physical based, with only a couple magic based attacks. Bringing an AoE healer such as Meiling will help in this fight, or by bringing lots of Potion Berries.

Chaos: A difficult fight due to the mass amount of elemental spells that Chaos can use, in addition to OHKOs such as The Void and the HP-reduction skill Maelstrom. Luckily, she doesn't use her own Limit in this fight. Potion Berries and/or a healer is basically required in order to survive this fight!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 07, 2013, 08:36:42 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=Exe3PxD-Chk" target="_blank">http://www.youtube.com/watch?v=Exe3PxD-Chk</a>


In this episode, we finish off the rest of beta3 and beat up an evil side! Oh, and get a new party member or two...even though we technically already have one.


Bosses:

Meimu: Meimu likes to utilize some of Reimu's moves, mostly Fantasy Seal and a Death version of Persuasion Needle, but can also use other Shadow-elemental attacks. She doesn't have a moveset of her own here, but...


In addition, new update patch already, mostly because mapper who updated my Eientei/SDM Entrance maps didn't check for passability on map tiles, so you couldn't enter Eientei...also, all maps meow have emotion icons for events (not all maps are tested though. That'll be next).

Once those are all tested, will check to try and fix Youmu's Stance skills, set up EX Keine to be finished, and try to fix up the remaining bugs that may be here and there. Updated/redone beta1-4 maps will be taken care of by mapper hopefully. I'll probably be taking a break from working on the game after final update patch, since I really need one...


Update 1.112: http://www.mediafire.com/download/7o7h57mv42vwrx2/Touhou_Fantasy_Update_1.113.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 08, 2013, 11:27:04 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=LIGTac4j4vc" target="_blank">http://www.youtube.com/watch?v=LIGTac4j4vc</a>


In this episode, we begin beta4 and head towards the Misty Lake which is meow Misty! But why is it Misty!? And yes, you are forced to use both Cirno and Komachi for this area. If you bring along Nitori as well, for the boss you'll be forced to use Yuuka, so keep that in mind!



Enemies:

Water Beast: Another upgrade for the Snow and Flame Beasts, except Water elemental. It's midly powerful as it has access to Tsunami and Aqua Toxin, but not too dangerous. They tend to come in groups.

Sea Flower: This enemy loves to come in groups of itself, and all it uses are status-inducing magic and the Cure-series of spells. It's not difficult to defeat, but annoying to fight.

Water Orb: It may not SEEM dangerous, especially if one brings Nitori and Yuuka who absorbs/is resistant to Water-elementl attacks, for others it can pose a problem. It only has 3 attacks, being Water, Watera, and Waterga, and while Water is weak and Watera is midly powerful, Waterga will likely kill someone.

Water Dragon: The Notorious Monster for Misty Lake, and a dangerous one at that. Anyone playing through here will probably not see this enemy as it's rare and Misty Lake in itself isn't very long, but be wary if you do run into it. Not only can it inflict high damage, but can also inflict Freeze and Sleep on the entire party. In addition, it has access to the Meteor spell and will use it liberally.



Bosses:

Adrammalech: Fought at Kourindou, and the first boss of beta4. Uses mostly Thunder-elemental attacks, including Thunderbolt, Flash Arc, and Judgment Bolt, but can also use Bio and Curaga as well. In addition, it can reduce the party's Thunder-elemental resistance using Flash Arc, making him much more dangerous. Bringing along Flash Hats and using Nitori's Thunder Armor Elemental Bless will help with dealing with him.

Kraken: The boss of Misty Lake. Fights pretty much like at Road of Reconsideration, but can also use Thundaga on the entire party, hit one character for 3000 Fire-elemental damage and Heat with Mustard Bomb, or attempt to kill off the party with Level 5 Death.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 09, 2013, 01:28:10 AM
New update patch. This definitely fixes the SDM/Eientei entrance bugs, as apparently there were a couple tiles here and there that weren't correctly made walkable. In addition, more dialogue and emotion icons fixes. Still need to make changes to Youmu's Stances/Nitori's Stock + Reverse Items + Chemist abilities/EX Keine's abilities/Marisa's Auto-Collect/Nitori's Scavenger ability. Still need to also sort out Koishi's Blue Magic list (still uncertain about this. I need more people to brainstorm her skillset with), as well as fixing up the crafting system and learning skills (which may use the same menu as the crafting system...maybe).


Update 1.114: http://www.mediafire.com/download/j5cizspd2wshv7v/Touhou_Fantasy_Update_1.114.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 09, 2013, 08:49:48 PM
Is it me, or is someone really disliking me on here? I went from like -4 to -20 within a week for no reason. *raises eyebrows*


Spoiler for:
<a href="http://www.youtube.com/watch?v=bk64A-OqkMw" target="_blank">http://www.youtube.com/watch?v=bk64A-OqkMw</a>



In this episode, we return to the Scarlet Devil Mansion, where foulness is afoot and Flandre is in danger! Also, cameo boss fights!


Enemies:

Elite Maid: The highest level of Fairy Maids, and extremely dangerous enemies as they have access to the -aga level spells, including: Firaga, Blizzaga, Thundaga, Aeroga, Waterga, Breakga, and Curaga, and Quakera for good measures. They generally come with either other enemies or in groups of 3, so they're extremely dangerous and should be disposed of first!

Vampire Bat: Not exactly a super dangerous enemy, as all it'll do is either attack, use Drain or Drainra.

Patchbot V2: Much like the Patchbot, there is a chance that this enemy will do nothing, but when it does, it hurts a lot. It uses level 4 Patchouli skills, meaning you'll be seeing abilities that Patchouli herself can't even use yet.

Tsurube-Otoshi: A lesser version of Kisume pretty much, as it uses the exact same moveset as Kisume but isn't weak to Earth and instead weak to Holy.

Patchmobile: The Notorious Enemy of the area. It uses high-level Patchouli skills (level 8 skills) so it can dish out a lot of damage and is highly resistant to everything. Defeating it can yield a skill scroll for Keine for those patient enough to get it, as it's a 3% drop rate, and it does have a skill scroll for Patchouli that is a 3% steal rate as well, but both are well worth getting.



Bosses:

Culex: The cameo boss that really has nothing to do with the area and is just there to be there. He will automatically start the battle by inflicting Poison/Blind/Silence on your party regardless of your resistances, as well as give himself Blink/Protect/Haste I believe. His skillset consists of skills from his source game mostly, and while they can do pretty good damage, his measly 4096 HP won't last long against a well-prepared party. However, the main difficulty in this fight comes not from surviving this fight, but to do so while stealing his one-of-a-kind Quartz Charm accessory. Get it while you can!

Flandre Scarlet: Flandre hits really REALLY hard, and you've no choice but to use Remilia and Patchouli in your party here. However, much like in every other game Flandre's in, she's a glass cannon, and her measly 8000 HP will go down extremely quickly, especially if the party bothered to upgrade Patchouli's Royal Flare and get Remilia two Griffin Claws.

Hades: The true boss of this dungeon. Hades is amongst one of the most difficult bosses in the game, as he has the most HP out of any normal story boss (55,535 HP) and hits extremely hard with his skills, the most dangerous being Cleave and Curse, with Cleave doing massive physical damage to the entire party and Curse inflicting multiple statuses to the party. Hades is also capable of using Ragnarok like every other guardian, but can also use abilities such as Mustard Bomb, Maelstrom, Freeze, and Doomsday. He does have an extremely powerful and rare accessory, the Hermes Sandals, but it has a mere 2% chance of being stolen and would be extremely hard to steal in this fight.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 09, 2013, 10:32:06 PM
<a href="http://www.youtube.com/watch?v=jLGx8yJWCsE" target="_blank">http://www.youtube.com/watch?v=jLGx8yJWCsE</a>




Do excuse my terrible speaking. The question today here is: Should I go with the current skill learning system, where you have to buy the skillbooks and then use each one individually (I don't think parallel processes would help here really), or go with a custom skill shop like in the video, and keep the skillbooks around exclusively for enemy drops/steals/treasure chests? I'm heavily leaning towards the custom shop, though that'll mean I'll have to update EVERY skill shop in the game to work with that. Even worse is that I'm thinking that equipment shops could be like this too. Ugh...

Also, emotion icons are shown off a bit here too.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 10, 2013, 06:44:21 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=m13LoGEHPk4" target="_blank">http://www.youtube.com/watch?v=m13LoGEHPk4</a>

In this episode, we beat up a god of death simply because he's a big fat jerk and deserves it!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 11, 2013, 09:40:54 PM
Spoiler for:
<a href="http://www.youtube.com/watch?v=24JfmW2SUWE" target="_blank">http://www.youtube.com/watch?v=24JfmW2SUWE</a>


In this episode, we return to the Remains of Hell to find out that trouble is brewing yet again! And we're back to three characters yet again. Also, Marilith returns for yet another beating, but we have a surprise guest!


Bosses:

Marilith: Fights exactly as the first time, but will also use Graviga, Stop, Regen, and Firaga. Still not super difficult to defeat nonetheless!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 24, 2013, 10:59:12 PM
Sorry guys, might be quite a while before anything new shows up here. Having computer problems which is preventing me from doing much of anything. Constant blue screens (Memory_Management and IRQL_LESS_OR_EQUAL BSoD), and refusals to boot up comp (sometimes crashes even before Windows logo shows up at all, and when it refuses to boot up at all, the tower makes a weird sound that sound slike a fax machine) and all that. And it'll be months before I'll be able to get a new computer...I'm not looking forward to those months at all...;___;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 29, 2013, 07:59:27 PM
http://www.mediafire.com/download/w2slqusp5zjaday/Touhou_Fantasy_Update_1.115_(Patch_after_updating_with_1.114).rar


Managed to get a couple fixes fixed up due to map errors and new sprite updates (Fate and Chaos both got updated sprites). Originally, if you entered Eientei, you couldn't leave due to the original mapper who fixed the maps not fixing the teleport events. Now you can! If there's any other issues, do let me know immediately. I'll TRY to fix them if comp doesn't bluescreen on me for some random reason.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 11, 2013, 07:29:29 AM
Don't worry folks! The game isn't dead (even though I'm sure some of you out there wish it were at this point)! Just been taking a long break from it (hey, I need breaks too! Plus mapping is plain boring!). Almost done with Hollowed Caverns finally, meaning I'll be able to move on with the actual game! Of course, there'll be another small break as I need to do more videos for LPs and such, but it'll still be worked on at the very least! Hollowed Caverns pretty much burned me out, as it's the largest dungeon in the game (the dungeon itself is around 20-30 maps, while the dimensional rift immediately afterwards is about 20 maps. Combine these dungeons with about 40+ treasure chests, there's a lot to find and get). No other dungeon, save for probably the final dungeon, will be this big (the biggest that any dungeon was supposed to be was 10 maps long, and this as well as Cave to Makai broke that rule massively).


In other news, I am looking for testers and critiques who are interested in helping out on the game to check for bugs and balancing issues, as well as those who are willing to give feedback and criticism on the game overall. Any help is appreciated, and any feedback as well! Anything to help make this game the best it can be~
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on November 11, 2013, 09:10:31 PM
Don't worry I'm always here, check this post at least once a day.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 17, 2013, 09:48:33 AM
Ok, so here's what I'm thinking of doing with some music:


*Removing all fanmade character boss themes, which includes the following:

**Cherry Flavored Justice ~ Descending Red (Rin Satsuki's Theme)
**Dead Buddist's Dream ~ Legitimite Partner (Myouren Hijiri's Theme)
**Fake History of Black and Shadow ~ The Fake (Sasha Sashiromiya's Theme)
**Gods Become Many Rivers ~ Toryanse (Sasaki Rinbokusans Theme)
**Phantasia of Fantasy (Rin Satsuki's Theme #2)
**Utopia in Fantastic Orbit ~ The Flower of Starry Nirvana (Karen Yawata's Theme)


The only ones that are "fanmade" that may stay are:


**Touhou Pocket Wars 2nd Ibaraki Kasen 's Theme
**Person of Mystery ~ Oni or Hermit (Kasen's field theme)
**The Kappa Way as Said ~ One Way Accelerator (Mitori's Theme) 2
**Momiji Inubashiris Theme ~ Awakening Wolfs Instinct


Both of Rin's themes MIGHT survive as well, depending.


Other songs that may be removed are:

**Child of Are (Akyuu's field theme)
**Defiant of Shrine Maiden boss theme
**Dream Machine ~ Innocent Power, Illusory Science ~ Doll's Phantom (Two boss themes for VIVIT. May just use Girl's Divinity and Velvet Maiden Battle instead)
**Dream of Eternity (Mima field theme)
**Faint Dream ~ Inanimate Dream (both versions, which may be replaced by TimeLimit's version)
**Flower of Past Days ~ Fairy of Flower (Lily White's boss theme. Reason being: ZUN's original track)
**In Regards to Fairy Brilliance (Star Sapphire's theme)
**My Maid, Sweet Maid (Erich's theme)
**One of the Riverside Views will probably go away
**Sunny Rutile Flection (Sunny Milk's theme)
**The Strongest Foe (Ys Boss theme)
**Youkai Back Shrine Road (Myouren Temple Theme #2)


Whether or not you guys agree with this, feel free to let me know! If you would like to know what arranges I have of these in the game thus far, or want to hear the songs (assuming I can find links to them at all) to decide, let me know as well! I am trying my darndest to cut down the music filesizes (despite that the ones that need cut the most are in the vanilla pack, and most of these aren't in the vanilla pack anyways). In fact, the Vanilla Pack may lose all of the unique boss themes save for a couple, in order to make the music filesize smaller for that, meaning if you want the unique boss themes, you'd have to get the Extended Packs for sure...
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on November 17, 2013, 04:27:32 PM
It's too bad people don't like large music packs, Personally I love having more music, and you can never go wrong with Touhou music, I listen to it all day every day even when I'm at work.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 02, 2013, 12:23:46 AM
So, in light of my recent love for Fire Emblem, I am thinking of having a couple new accessories to the game: Dragonstone and Divine Dragonstone. However, I'm not sure how to make them both distinct accessories while not having the Divine Dragonstone simply be a super version of Dragonstone. As it stands right now, the idea is that Dragonstone would bestow Auto-Bravery (x2 Attack), Auto-Protect (x2 Defense), and Auto-Faith (x2 Magic), while Divine Dragonstone would bestow Auto-Bubble (x2 Max HP). I'm being recommended to make it so that only weaker units can use the Divine Dragonstone, but I feel that shouldn't be the case as I'm trying to reference how it really is in FE1/3 (and the other games it may appear in), mostly to how only Tiki could use it herself.

So, any ideas as to what the stones should do? Any Fire Emblem buffs around here to help out? Twould be great. ^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 11, 2013, 04:52:17 AM
Just dropping by to leave a note that I am reuploading the game to my Skydrive instead of Mediafire, as I've heard that Mediafire tends to delete stuff after a while. That, and I can upload each rar as one file instead of a bunch of separate files (I needed to reupload the music anyways...). The OST for the Vanilla Pack has been reduced to roughly 74 songs, about 313 MB worth of music. The Extended Pack is about 316 MB large. So there you have it! Hopefully I didn't forget anything? If I did, and some areas don't have music when they should, or fights don't play songs, let me know and I'll fix it!

New link to game files: https://skydrive.live.com/?cid=0445330af886aee8#cid=0445330AF886AEE8&id=445330AF886AEE8!150


Still need to figure out what to do with the Dragonstone accessories though...any ideas guys??
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 11, 2013, 11:30:54 PM
Reverted back to using Mediafire, because for some reason Skydrive isn't working as it should. Bah...first post reupdated with old link. >__>
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on December 15, 2013, 01:01:50 AM
Really I'm not sure on Dragonstones, really the only character's I can see them used on is Iku and Tenshi, for related purposes anyways. Otherwise it could be a stat boosting item that grants a Dragon Breath skill to Koishi Depending on which stone she has equipped.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 16, 2013, 11:39:23 PM
Once again, I come to you, forumgoers, for help on finishing my game. Details are as follows:


Details for Touhou Fantasy:

Production: 5-6 years in the making
Completion: 50%
Rough Current Gameplay Estimate: 30-40 hours (aiming for roughly 50-60 game hours for main game)
Maker: RPG Maker 2k3


For those interested as to what's left to do, or what's in the game entirely, the following is the current To-Do list in order of events in the game. Where the * is in the Beta5 section is where I'm currently at:

Spoiler for:
Touhou Fantasy Order of Events:

BETA 1:

1) Introduction - Kourindou, Myouren Temple, Chireiden, Sunflower Fields, Hakurei Shrine
2) Hakurei Shrine (Start of Game)
3) Human Village (Supplies)
4) Misty Lake (Defeat Cirno and Daiyousei. Cirno joins the party.)
5) Scarlet Devil Mansion (Meeting with Remilia. Marisa leaves the party.)
6) Hakurei Shrine Ruins (Meeting with Hope)
7) Kourindou (Meeting with Rinnosuke and Yukari)
8) Forest of Magic (Defeat Rumia and Mystia, event with Reimu and Cirno)
9) Marisa's House (Lose vs. Marisa)
10) Scarlet Devil Mansion (Defeat brainwashed residents. Patchouli and Meiling join the party. Aya leaves the party.)
11) Bamboo Forest of the Lost (Defeat Wriggle, Reisen, and Tewi. Reisen joins the party)
12) Eientei (Defeat Tewi and Eirin. Lose vs. Kaguya).
13) Scarlet Devil Mansion (Defeat Remilia. Sakuya joins the party. Revelation about Hope. End of beta1).


BETA 2:

1) Human Village/Underschool (Defeat Keine and Tenshi)
2) Youkai Mountain (Switch to Momiji and Aya. Save Nitori from youkai. Defeat Suwako. Party split between two teams, one lead by Reimu and the other lead by Momiji. Defeat Hina, Sanae, and Parsee with Reimu's team, and defeat Tenshi with Momiji's team. Switch to 3rd team (Sanae) and defeat Rinnosuke, where Kanako and Suwako temporarily joins the party. Go to Giant Toad's Pond to defeat Rinnosuke/Yukari, and then Exodus. Storyline events unfold, and then Momiji and Nitori joins the party. Sanae and Suwako can then be bought from the shop. Lily White can also be fought here at any time after switching to Momiji's team.)
3) Scarlet Devil Mansion (Optional fight with Remilia. Can get Remilia as a party member if victorious).
4) Winter Forest (Defeat Ice Behemoth)
5) Hakugyokurou (Defeat Youmu, then storyline events. Defeat Yuyuko, then later Saigyou Yuyuko. Lose vs. Rinnosuke. Introduction to Fate. Youmu joins the party.)
6) Bamboo Forest of the Lost (Cutscene as forest is destroyed)
7) Eientei (Defeat Tiamat. Storyline events. Cirno and Komachi joins the party. End beta 2.)


BETA 3:

1) Road of Reconsideration (Defeat Lich and Kraken. Storyline events with Shikieiki. Can battle Advent Cirno for a brief time before is unavailable.)
2) Remains of Hell (Defeat Kisume, then later Marilith)
3) Sunflower Field Ruins (Defeat Yuuka. Yuuka joins the party.)
4) Road of Reconsideration (Cutscene with Shikieiki. Final chance to fight Advent Cirno)
5) Bamboo Forest of the Lost (Defeat Mokou. Mokou joins the party. Keine becomes available to buy at the Tengu Village shop)
6) Road of Reconsideration (Cutscene with Shikieiki.)
7) Remains of Hell (Defeat Yuugi. Yuugi temporarily joins the party. Defeat Kisume/Parsee, then later Kisume/Parsee/Tenshi. At Chireiden, defeat Satori. At Blazing Fires of Hell, defeat Utsuho. Storyline events unfold from here.)
8) Mayohiga (Defeat Chen and Ran. Storyline.)
9) Human Village Ruins (Cutscene)
10) Poltergeist Mansion (Defeat Lunasa, Lyrica, and Merlin, then defeat all three together. Lunasa temporarily joins the party. Defeat Alice and Chaos. Reimu is temporarily unusable from the party. Defeat Meimu with forced party of Momiji, Marisa, Yuuka, and Byakuren. Storyline. Byakuren and Remilia joins the party. End of beta3.)


BETA 4:

1) Kourindou (Defeat Adrammelech. Cutscene at Youkai Mountain).
2) Misty Lake (Defeat Kraken. Temporarily lose Cirno and Yuuka.)
3) Scarlet Devil Mansion (Defeat Culex, then later Flandre and Hades. Temporarily lose Remilia and Patchouli.)
4) Mayohiga (Cutscene with Ran)
5) Road of Reconsideration (Cutscene with Lich)
6) Remains of Hell (Defeat Marilith, Koishi temporarily joins the party. Defeat Omega Weapon, Yuugi leaves the party and Utsuho temporarily joins the party. Defeat Rin. Cutscene. Teleporter becomes active in Chireiden. Koishi and Utsuho are then buyable from the Tengu Village shop. Komachi temporarily becomes unavailable.)
7) Hakugyokurou (Lose vs. Mima)
8) Myouren Temple (Cutscene).
9) Hakurei Shrine Ruins (Enemy gauntlet. Defeat Iron Giant)
10) Youkai Mountain (Temporarily control Sanae. Hina, Minoriko, and Shizuha temporarily joins the party. Defeat Exodus at Giant Toad's Pond, then head to Kappa Caves. Defeat Chaos Spider and then Kanako. Defeat Tenshi with Momiji/Aya, then defeat Ozma with Momiji/Aya/Byakuren/Tenshi. Defeat EX Tenshi, then lose vs. Order. Temporarily lose Aya.)
11) Dream World (Defeat Kurumi, Meira, Elly, Kana, and PC-98 Yuuka)
12) Scarlet Devil Mansion (Koakuma temporarily joins the party. Head to Interdimensional Rift, then defeat Medicine and Yamame.)
13) Icicle Caverns (Tempoarily use Iku/Letty/Nazrin. Defeat Alice.)
14) Insect Forest (Tempoarily use Mystia/Wriggle. Defeat Tenshi, then Chen/Tewi tempoarily joins the party. Lose vs. Order, then in 2nd round with Iku/Letty, have Iku use 5 turns. Defeat Order with forced party of Iku/Letty/Yuuka/Cirno.)
15) Eastern Forest (Yuuka, Cirno, Remilia, Komachi, and Patchouli all rejoin the party. Koakuma leaves the party.)
16) Cave to Makai (Defeat Alice, Shingyoku, Meira, Sara, Elis, and Rikako. Mokou and Aya rejoins the party, then defeat Fate. Storyline. End beta4.)


BETA 5:

1) Cave to Pandaemonium (Defeat Iron Golem, Asura, Shadow Dancer, and Pandaemonium Warden.)
2) Pandaemonium (Storyline, then defeat Alice, Yamame/Medicine, and  then defeat Rikako with Yumemi.)
3) Hollowed Caverns (No Magic can be used in dungeon. Defeat Yuugenmagan. Yorihime temporarily joins the party. Defeat Louise).
4) Hollowed Caverns - Interdimensional Rift (Yorihime is no longer available as a party member. Avoid Omega with 3 separate parties (Marisa/Hope, Momiji who later finds Aya/Nitori, and Remilia who later finds Sakuya/Patchouli/Meiling. Defeat PC-98 Marisa with just Marisa, then defeat the Magic Stone).
*5) Makai Fields (Defeat Inferno with one of three separate parties, then defeat Yukari using Shinki/Mima/Youki).
6) Makai Caves (Tempoarily use Rinnosuke/Yukari/Yamame/Medicine. Lose vs. Akyuu, then lose vs. Meimu. Defeat Kanako).
7) Pandaemonium (Storyline events involving Byakuren. Defeat Myouren with Byakuren. Storyline events involving Cirno. Teleport to Hakurei Shrine becomes available.)
8) Valley of Corpses (No Items can be used in dungeon. Does not affect Nitori's Stock command. Defeat Yuugenmagan, Marquis Malboro, Lich, and Tiamat.)
9) Valley of Corpses - Dimensional Rift (Defeat Kotohime and Magic Stone)
10) Pandaemonium (Storyline events. Relationship between Mokou and Reisen expanded upon)
11) Frozen Fields (Defeat Yuugenmagan, and then later Yuki and Mai)
12) Frozen Fields - Dimensional Rift (Defeat Gilgamesh, Kotohime, and Magic Stone)
13) Pandaemonium (Storyline events. Revelation of Byakuren and Mima working together)
14) Hollowed Caverns (Defeat Curse Dragon)
15) Miasma Fields (10 minute time limit before Strong Poison is inflicted on the party and will constantly deal damage over time. Defeat Rika/Flower Tank, then later Ice Behemoth/King Behemoth)
16) Ruins of Vina (Three separate parties. First with main party, second with Mima/Youki, and third with Chaos/Lunasa/Koishi/Utsuho. Defeat Rika/Evil Eye Sigma, then later Elis)
17) Ruins of Vina - Dimensional Rift (Defeat Erich, VIVIT, and the Magic Stone)
18) Pandaemonium (Storyline events. Battle vs. Seiga who steals various ultimate weapons that Shinki gave the party.)
19) Fallen Shrine (Defeat Zodiark and Death)
20) Fallen Shrine - Dimensional Rift (Defeat Magic Stone)
21) Reimaden (All gimmicks from past dungeons appear here with a couple new ones. Defeat Akyuu, Tenshi, Five Magic Stones/Phantom Mima, and Pestilence.)
22) Pandaemonium (Storyline)
23) Sealed Cave (Storyline)
24) Pandaemonium (Defeat Yumeko with Sakuya alone. Defeat Shinki, then defeat Sara/Luize/Yuki/Mai/Yumeko/Shinki with various parties.)
25) Silent Shrine (Defeat Rika, Warmech, Meira, and Mugetsu).
26) Pandaemonium (Storyline. Defeat Nazrin and Shou.)
27) Myouren Temple (Defeat Kogasa)
28) Palanquin Ship (Defeat Ichirin and Murasa)
29) Hokkai (Defeat Nue. Nue temporarily joins the party. Can choose a party from Marisa/Hope/Byakuren/Shinki/Shou/Nazrin/Mima/Nue/Youki/Alice/Chaos/Lunasa/Koishi/Utsuho. Defeat Kikuri, Elis, and Meimu. Defeat Order, then Order again with only Byakuren, then defeat Sariel. Lose Byakuren from the party. End beta5)


BETA 6:

1) Hakurei Shrine Forest (Defeat Chaos with only Hope)
2) Hakurei Shrine (Defeat Reimu with Hope and Chaos. Chaos leaves the party. Reimu rejoins the party.)
**THE FOLLOWING CAN BE DONE IN ANY ORDER, BUT CIRNO HAS TO BE GOTTEN IN ORDER TO PROCEED AT THE VERY LEAST**
3) Forest of Magic - Lunatic Path (Defeat Marisa)
4) Misty Lake - River Bank (Defeat Cirno/Advent Cirno)
5) Youkai Mountain (Defeat Aya and Momiji. At Genbu Marsh, defeat Nitori. At Moriya Shrine, defeat Sanae and Suwako.)
6) Scarlet Devil Mansion (Defeat Meiling, Patchouli, Sakuya, and Remilia, then defeat all four together.)
7) Bamboo Forest of the Lost (Defeat Reisen and Mokou/Keine/EX Keine)
8) Hakugyokurou (Defeat Youmu and Yuyuko)
9) Road of Reconsideration (Defeat Komachi)
10) Sunflower Fields (Defeat Yuuka)
11) Probability Hyperspace Vessel (Defeat Chiyuri, then defeat Yumemi)
12) Remains of Hell (Defeat Koishi and Utsuho)
13) Myouren Temple (Defeat Nue. Nue can then be bought from the Tengu Village shop)
**END**
14) Mirage Tower (Party split with 2-3 parties. Tempoarily lose Cirno)
15) Pandaemonium-R (Defeat Rikako/Yuugi/Flandre/Suika, then defeat Rikako with Cirno/Advent Cirno and Daiyousei. Heart of Pandora also takes place during this event, with the player having to use Mystia, Tewi, Chen, Wriggle, Shikieiki, Minoriko, Byakuren, and Eirin as their party members)
16) Eientei - Pathway to the Moon (Yorihime tempoarily joins the party)
17) Lunar Path
18) Lunarian Capital
19) Lunarian Palace (Defeat Kaguya, then defeat Yorihime and Toyohime)
20) Sea of Clouds (Tenshi temporarily joins the party.)
21) Bhava-Agra (Defeat Ultima with Tenshi/Yuuka/Mima/Youki. Defeat Rika/Meira, and then finally defeat Konngara. End beta6)


BETA 7:

1) End of Gensokyo (Defeat Youki, Mima, and Yukari. Yukari joins the party.)
2) Gaplands (Trials)
3) The Void (Storyline and defeat all guardians and components. Defeat Rinnosuke/Pandora Rinnosuke/Pandora. End game if good ending is not active, and give bad ending.
4) Heart of Pandora (Storyline and defeat Minoriko, Eirin, Satori, Shikieiki, and Byakuren, then finally defeat Sariel, Pandora Sariel, and Hope Complete. Final battle against Sariel with just Reimu and Hope. End game).


BETA 8:


TOTAL = 100 events
Current Done = 48 events
Current Left = 52 events


So essentially, there's about 47 more events left to do. Still quite a few dungeons in general at that (some are going to be omitted. If you are willing to help on mapping dungeons, feel free to ask me).


What Needs Done Still:


Mapping: A rough estimate of 35 dungeons remain for the maingame. I am trying to keep maps for each dungeon, save for final dungeon, under 10 maps each. For more information about what needs mapped, contact me. In addition, some maps can use updates to make them look better.

Spriting: Unless someone wants to make a whole bunch of custom sprites to replace the Final Fantasy sprites, there's not a whole lot needing spriting. Mostly for the OCs such as Chaos, Hope, and Fate, and for Advent Cirno and Youki, and that's it.

Images: Only for the OCs, as there's no need for images for the Touhou characters. Images include concept art and face portraits.

Eventing: This I can probably do for the most part myself, but there are some things here and there that I wouldn't mind having help with, in particular things such as setting up and making sure puzzles work correctly, as well as game systems such as character abilities.

Beta Testing: Always looking for people interested in giving feedback and criticism on the game, as well as find out and test the game for bugs!


Again, if anyone is interested in helping, feel free to contact me! I am really REALLY wanting to get this game done and over with, as working on it (mostly) solo for 5-6 years has been rather taxing, and I really would like to finish this before doing any other games (in particular, I've been thinking of doing a Fire Emblem type game but...that isn't going to happen until this game is done!).

Why do I want to finish this? Well...aside from the aforementioned tired of working on it (mostly) solo for 5-6 years, I'm kinda done with Touhou in general. Lack of interest and all. Now, I COULD just abandon this game, but that feels like such a waste after spending so much time on it, and I hate leaving a good story to hang to dry and never be done, so I'm trying to wrap this up as much as possible. Post-game content may not be included at all due to this of course.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on December 26, 2013, 08:59:34 AM
Merry Christmas / Happy Holidays, etc. etc.  I've appeared yet again.
Title: Re: [2k3] Touhou Fantasy
Post by: &&&&&&&&&&&&& on December 26, 2013, 09:01:13 AM
Yay. We're all glad your back. We've missed you.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on December 26, 2013, 09:10:28 AM
Yay. We're all glad your back. We've missed you.
Thanks, thanks, it's nice to see Xenomic is still at this.  His will power and motivation exceed mine, though mine are both extremely low. xD
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 26, 2013, 09:32:30 AM
Oh hey, you're back. I honestly wondered what happened to you.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on December 26, 2013, 09:51:11 AM
Oh hey, you're back. I honestly wondered what happened to you.
I have insanely bad luck with my own computers.  I'm currently on my grandpa's computer which is aweful, but somehow I am luckier on this than I am with my own machines.  This thing can't use its own graphics driver, so I need a generic one.  However, I have discovered that a generic driver is strong enough to run most 2D games, including RPG Maker games, so thought I would stop by and check on progress here.  I might be able to actually help without this computer derping out on me again. :|
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on December 29, 2013, 03:05:41 AM
I've noticed some weird combat bugs.  At first, I thought it might be a feature where Patchouli sometimes casts a spell twice, but then I've noticed that there are times where Reisen does nothing.  Patchouli randomly uses mana 2x and casts an ability 2x and Reisen randomly consumes 0 mana and takes no action, but her timer resets.  I have no idea how to reproduce this or why this happens, but it should probably be fixed.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 29, 2013, 03:14:39 AM
That's probably to do with 2k3 and its Action Cancel bug it likes to do. I don't know WHY it does that, nor how to prevent it. It's a pretty annoying thing to deal with. : S
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on December 29, 2013, 03:32:01 AM
That's probably to do with 2k3 and its Action Cancel bug it likes to do. I don't know WHY it does that, nor how to prevent it. It's a pretty annoying thing to deal with. : S
It would probably be worth it to look into it online and see how other people have dealt with it.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 29, 2013, 03:41:27 AM
I don't think many HAVE been able to deal with it, outside of not doing any custom abilities at all. Or just waiting until the ability ends and THEN inputting the commands. @_@;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 06, 2014, 07:09:19 AM
(http://gyazo.com/6179dc7c7b568a33323efc52539af0f5.png)



Just so you guys don't think I'm dead! Yes, I haven't really done ANYTHING in the past 2-3 months, but that's due to lack of motivation, and then suddenly playing a lot of Fire Emblem. Oh, and me falling out of Touhou kinda has something to do with it. But do not fear! I will still be working on this game to try and finish it! Main focus is on the mapping itself. This map up here is the newly revamped Misty Lake (the final area where you fight Cirno). Took a bit to get this looking right, and well...here it is! Now it's up-to-date (for the most part) with the rest of the game's maps!

This leaves SDM, Eientei, and Human Village in need of revamping. Once those are done, then I'll continue working on the actual story itself proper!
Title: Re: [2k3] Touhou Fantasy
Post by: EvilM00s on March 06, 2014, 07:50:06 AM
Keep at it, brother. Even if it takes years, finish. *waves little pom poms*
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 06, 2014, 01:41:58 PM
I'm still alive, too.  I know, it's a miracle.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 07, 2014, 06:27:48 AM
Nice to see that you're alive. What all can you do for the project now? I forget. x_x;;


So...I finally think I got something worth using for revamping my mansion:

Old map
(http://gyazo.com/dc71636c4fd44e5aa5e2434c863232d6.png)


God...that default 2k3 tileset with just a few extra stuff never did settle well. But I never could find something to replace it. Until now:


New version of front foyer:

Close-up
(http://gyazo.com/24af64e8c7f402a9880d576088a3d187.png)


Full view
(http://gyazo.com/9955c814b23ba53eb3f425077b0f9bdf.png)


Don't worry, the size of this map WILL get cut down. That, and some parts (such as the tall walls by the stairs) will get trimmed down too. Not sure how to handle the walls though if I were to extend the stairs to a second floor. I guess I COULD have the stairs go to another screen, but since a cutscene plays here with Remilia being on the balcony of the stairs then leaping down, that's not something I'm willing to change...any suggestions on what to do here? The lobby is meant to be more...circular, but outside of that, I'm not sure what else to do for the rest of the mansion. Like...how many rooms there should be or whatnot. : S
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 07, 2014, 07:09:28 PM
As my personal text says, I'm a jack of all trades.  I can do just about any task you throw at me, though they might not be extremely great, they can be useful if not only as a filler.  Anyways, if you want to make it more circular, you could use this pixel chart as a reference so you can get the wall positioning right.  Try basing it off of the amount of pixels in the hallway leading to it.

http://i.imgur.com/9PGer.jpg (http://i.imgur.com/9PGer.jpg)

(would have linked it as an image here, but it's a really big picture, so just decided on it as a link, instead.)
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 07, 2014, 08:35:32 PM
Well then, perhaps you can come up with a good idea of how to redo Eientei then? I have a little map that I'm probably going to use for SDM's first and second floor, so I'll probably be using those (based off an actual western mansion at that).

http://www.archivaldesigns.com/home-plans/mumbai-house-plan
Title: Re: [2k3] Touhou Fantasy
Post by: EvilM00s on March 08, 2014, 05:03:09 AM
Hmmm. I dunno, the layout is reminiscent of old NES games. They were traditionally spacious.
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 08, 2014, 05:04:50 AM
Hmmm. I dunno, the layout is reminiscent of old NES games. They were traditionally spacious.

The SDM is considered to be quiet spacious, or at least that's what Xenomic is trying to do.  It's supposed to be 3x bigger on the inside than the outside.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 08, 2014, 05:06:05 AM
They were aye, but I feel like this area doesn't need to be particularly huge in terms of mapping, especially since for the most part, floors 1 and 2 don't have any random encounters outside of one event where there's map encounters (touch encounters). The hallways will still be a little bit wider than normal, but that's to accomodate for the player being able to get pass enemies in hallways.

Of course, now that Jjwebb brought that up...I do need to keep it at least semi-big, but not as big as it is right now for the main lobby. Hmm...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 10, 2014, 01:03:27 PM
Well then, perhaps you can come up with a good idea of how to redo Eientei then?

Anything specific you want/need in Eientei?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 10, 2014, 08:11:09 PM
Well, if you know how Eientei already is, then you know it's meant to be one big puzzle dungeon. But the thing is...right now, it does it very poorly...


The puzzles:

1) First puzzle is to find the real entrance, out of like 20 doors. Where the real entrance is hidden on a pathway right by the entrance, and only really observant players will see the hidden pathway. While I'd like to keep this idea for the first area, having NOT 20 doors that respawn everytime you reenter the main hallway and having the hidden pathway either being easier to see or better hinted at might help.

2) Tewi boo ring. This isn't going anywhere, but the room will probably change to look better.

3) The six doors, where 4 are where you NEED to go (one for Reimu/Patchouli & Meiling/Reisen/everyone), and the other 4 being Trap Doors that'll spit you out at various places instead. Not sure what to do with this room, whether to keep or not.

4) The three hallways, with the first being the quiz hallway, second being the battle hallway, and third being a break. Dunno if these should stay or not (the quiz one will probably be different or be an action puzzle hallway)

5) The infinite door hallway: Where the solution is to go back the way you came!

6) Maze hallway, where you have to go through a specific set of hallways before winding up in the infamous instant death pitfall hallway with the bomb that if you don't get to the door in 2-3 minutes, you instantly die. Yeah...the instant death pitfalls need to go or something. I need to rethink this area in general.


So yeah...some ideas SEEMED good at the time, but in the end, they're not all that great so they need revamped...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 11, 2014, 03:35:56 PM
Alright, this helps, though I probably will need more info on ones you didn't give much on or ones you aren't certain you want (2, 3, etc.)  Though I agree.  The quiz section in 4 is a bit tedious, especially for those who don't know much about Touhou.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2014, 01:56:27 AM
Well, the Tewi Boo Ring is fine I think. That's probably the ONLY thing that's alright with the dungeon itself. Everything else? I'm not entirely sure...the 4 doors is meant to give some insight as to future events in a way (the Koakuma one in particular, with the upcoming Remilia fight, and then the Keine one hinting at Mokou. Suika and Forest Maze are kinda just there).


In other news, SDM front lobby FINALLY updated...my god...


(http://i.gyazo.com/d09a6f5bd0b65c50caaa87df954e1c8a.png)
(http://i.gyazo.com/29aa7283733d9c37f96906b4d389728c.png)


A LOT spiffier than before. Just took an entire day to actually do since everyone at RPGMaker.net was yelling at me about it being too big and stuff. And then I finally split it into two maps, but now I'm not sure if that was a good idea. So, what do you guys think?

A) Merge the two floors together?
B) Keep them separate?
C) Use Instant Warp transition on stairs to switch between floors?


Since this is taken care of now, I can probably start fixing up the rest of the mansion. And guess what? There's going to be a lot of rooms now. Not really big rooms, mind you, but there's going to be more. Hopefully that's not an issue? ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on March 12, 2014, 07:25:28 PM
Well, the Tewi Boo Ring is fine I think. That's probably the ONLY thing that's alright with the dungeon itself. Everything else? I'm not entirely sure...the 4 doors is meant to give some insight as to future events in a way (the Koakuma one in particular, with the upcoming Remilia fight, and then the Keine one hinting at Mokou. Suika and Forest Maze are kinda just there).


In other news, SDM front lobby FINALLY updated...my god...


(http://i.gyazo.com/d09a6f5bd0b65c50caaa87df954e1c8a.png)
(http://i.gyazo.com/29aa7283733d9c37f96906b4d389728c.png)


A LOT spiffier than before. Just took an entire day to actually do since everyone at RPGMaker.net was yelling at me about it being too big and stuff. And then I finally split it into two maps, but now I'm not sure if that was a good idea. So, what do you guys think?

A) Merge the two floors together?
B) Keep them separate?
C) Use Instant Warp transition on stairs to switch between floors?


Since this is taken care of now, I can probably start fixing up the rest of the mansion. And guess what? There's going to be a lot of rooms now. Not really big rooms, mind you, but there's going to be more. Hopefully that's not an issue? ^^;

The bottom floor you are better off darkening by brightness as a paralax while you are at the second floor to give a bit of a slight realistic effect that you are at the floor above. So B and C is my option to choose from.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 12, 2014, 08:07:05 PM
By Paralax??I never messed with paralax that much so...not sure on how to do that? Do I...do I save the first floor as an image and then darken it and then use it here or...?? I wouldn't know @_@;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 13, 2014, 03:18:22 AM
So, have some new screenies of other parts of the SDM!

Left hallway (bottom):

(http://i.gyazo.com/6d829c5d7f6fa190d457fb8ff8281cc5.png)


Ballroom/Living Quarters (whichever you think fits):

(http://i.gyazo.com/2fad092bda622ccbe4074c8966443989.png)


Still don't know what all rooms will be around. There's about 8 more rooms that can be put into the left hallway here. One of them (the one at the bottom right with the armor knight statues) will probably either be an art gallery or weapon gallery. If art gallery, I might have paintings be inspectable and show art from other games or something. If weapon gallery, will probably have sprites of weapons from other games (such as say, Fire Emblem or Final Fantasy) and place them in there for reference~
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on March 13, 2014, 08:01:08 PM
By Paralax??I never messed with paralax that much so...not sure on how to do that? Do I...do I save the first floor as an image and then darken it and then use it here or...?? I wouldn't know @_@;

Well you got the screenshot and if you use editing programs such as photoshop where you can adjust the brightness of the image, keep the same resolutions and well you should be able to see it at the RPG Maker 2009 and 2003 editor itself so you can sort of see where the map it's going to end up.

Let me show you an example.

The first map you see with the black walls is the first floor.
(http://i1138.photobucket.com/albums/n537/KurosuhatoRokkuriba611/Map721.png) (http://s1138.photobucket.com/user/KurosuhatoRokkuriba611/media/Map721.png.html)

The second map is what you see above the floor.
(http://i1138.photobucket.com/albums/n537/KurosuhatoRokkuriba611/Map722.png) (http://s1138.photobucket.com/user/KurosuhatoRokkuriba611/media/Map722.png.html)

Now if you combine images of both. you get this result.
(http://i1138.photobucket.com/albums/n537/KurosuhatoRokkuriba611/Map721722.png) (http://s1138.photobucket.com/user/KurosuhatoRokkuriba611/media/Map721722.png.html)

To do the map. You may need HyperP2 Demo to make the map [which you may already have]
(http://i1138.photobucket.com/albums/n537/KurosuhatoRokkuriba611/Instruction.png) (http://s1138.photobucket.com/user/KurosuhatoRokkuriba611/media/Instruction.png.html)

Consulting the Floor 1 map. You might need to darken it as I have said before with a program that can be able to edit the picture much like photoshop like an effect to give you an Idea that you are at the floor above!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 15, 2014, 12:53:02 AM
New and exciting screenshots for the day! OH BOY!

Updated bathroom:

(http://i.gyazo.com/44e1cb87892b1ce2338b54bf88b4f87c.png)


Kitchen (there is now a 4x3 rug in the center of the kitchen):

(http://i.gyazo.com/f45e50e92da911639c26d653f4715360.png)


Updated Living Room:

(http://i.gyazo.com/ec57ae135cdc1558a178fd2b50fd4527.png)


Bedroom:

(http://i.gyazo.com/a8bf48de87c458950a8ff647be85e009.png)


Updated Ballroom:

(http://i.gyazo.com/30e90bf86bdc8728340ada6566139f9f.png)
(http://i.gyazo.com/fbb07539f976336a5e42dc23fabbef19.png)


C&C is welcome. Anything wrong with the maps? Too big? Too small? Something doesn't look right? Let me know! It'll be nice to hear from guys outside of RPGMaker.net on these things! The last room for the left hallway is the "weapon gallery", which is going to be tricky since I'm not sure on how big it'll be, and I do want to show several weapons in there. Any suggestions on said weapons would be nice (LttP Master Sword WAS suggested, but it wouldn't look right in here sadly). Hope to hear from ya'll~ ^^
Title: Re: [2k3] Touhou Fantasy
Post by: Zexion on March 15, 2014, 02:48:50 AM
In the living room, I thing the main carpet is too big D:
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 16, 2014, 01:31:42 AM
Yeah, trimmed it down so that it's on the edge of the couches on both sides.

Some new screenies for the day. Still working on these, but I'm already done with the left hallway, working on the right. 4 more rooms on the right hallway left to do!


Weapon Gallery:

(http://i.gyazo.com/2901f1e1a09dd3886c39041eb3ac03ef.png)


Patchouli's Room:

(http://i.gyazo.com/22272b2de319d64043c2d2b72e3ac5f1.png)


Kudos to anyone that can figure out what all of the weapons are! Try and guess, go on! For those of you curious, here's what each of them are!

Spoiler for:
Top Wall: Magical Broom (Tales of Phantasia), Godhand (FFTA)
Left-Top Wall: Mjolnir (FFV), Excalibur (FFV), Kusanagi no Tsurugi (FFTA), Ragnell (FE:A)
Right-Top Wall: Gradivus (FE: A), Mysteltinn (FE: A), Falchion (FE: A), Materia Blade (FFT)
Left Wall: Oathkeeper (Kingdom Hearts), Gungnir (FE: A)
Right Wall: Masamune (Chrono Trigger), Fairy's Bow (FFV)
Left Middle Display: Apollo Harp (FFV), Divinestone (FE: A), Magic Cape (LttP)
Right Middle Display: Moon Pearl (LttP), Mirror Shield (LttP), Silver Bow & Arrow (LttP)

Not used but on the sheet: Artemis Bow (FFV), Star Rod (Tales of Phantasia)


Originally was going to have another weapon gallery that'd be similar to FFV's Tablet room, where you'd have 12 weapons and needed to get "Tablets" or whatever to unseal the weapons to get. Was going to have each of the weapons in that room be the character's ultimate weapon. Not sure if I'll still do that or not (I don't have very many sprites I can use for each character...)...

Any suggestions for any rooms would be appreciated~ Also C&C is always welcomed! ^^
Title: Re: [2k3] Touhou Fantasy
Post by: Zexion on March 16, 2014, 08:08:20 AM
*See's keyblade*
I'm going to have to play this game now.
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on March 16, 2014, 09:30:41 PM
*See's keyblade*
I'm going to have to play this game now.

I see it too. It's the Oathkeeper.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 18, 2014, 01:56:39 AM
Ok, so to get this out of the way and explain what each dungeon is supposed to be like, here's a blog on each dungeon's design! Perhaps this will help me out with figuring out what to do with various dungeons, or maybe ya'll can give me ideas! In any case, here's some groundwork rules that I kinda set for myself:

1) Generally try to avoid having dungeons span for more than 10 maps. Obviously, some dungeons are going to bypass this limit due to how they are (Hollowed Caverns hits around 20-30 some odd rooms, while Cave to Pandaemonium has 100 rooms, but all are tiny rooms). This is due in-part to A) Wanting the areas to be explorable, moreso than in some other games, and B) Encounter rate being set to 80 (meaning 1 in 80 chance of an encounter each step).

2) Maps tend to be less than 100x100. That's a general rule of thumb. Some dungeons DO exceed this though, but are generally 1-2 screens long and that's it for the dungeon. Various items and abilities (and a couple characters as well) help alleviate the tediousness of some of the dungeons.

3) After completing a dungeon, oftentimes an option to let the player skip past the dungeon entirely will be open. Not always will this be the case however!

4) Each dungeon tends to have 1 Notorious Monster (that being that one monster that'll wreck face if the player is not prepared).

With that out of the way, time to go over each of the dungeons/locations, in order of when you can visit them!

Spoiler for:
Beta1:

Non-Dungeons

(http://i.gyazo.com/09c256f3684f6a9024d5e7bc6001b5ec.png)
Hakurei Shrine: No dungeon gimmicks here, as it's the starting point of the game, and thus can be conceived as a "base" of sorts. I may do something to make it more of a homebase or the like. Not sure what though...does need to be sized down both on the outside and inside I feel. Moreso on the inside than outside.

(http://i.gyazo.com/ee9a7b63feb205289c8c79415a8ac698.png)
Human Village: Split into two segments: North and South. North is more of the living center, with the School being there, while the South is more of the business center, with a couple homes there. Both sides need revamped significantly, and I may just relegate all homes in the south to the north. Not sure what all "shops" should be in the south, as after a certain point in the game, both villages are destroyed.

(http://i.gyazo.com/417fdb9b9dcdaf568ba75852128d6e1e.png)
Kourindou: Only one or two boss fights ever happen here, but it's otherwise just a location. Needs revamped badly though...it looks terrible, is too big, and doesn't feel like Kourindou at all.

(http://i.gyazo.com/937a7dc08b40a9db1c6d069c44e5141f.png)
Marisa's House: Only one boss fight ever happens here, and thus nothing else. Would LIKE to do more with this area, but don't know what. Needs revamped badly I think...

(http://i.gyazo.com/b3c2b47646b9a8cf1e1634a03873f3e5.png)
Alice's House: One of the last few maps made before I got back into the game. Site of some sidequests that'll come later, but not sure what yet.

(http://i.gyazo.com/97a4651d70d13a6f847a85a243f10fc3.png)
Myouren Temple: Some fights happen here only in the intro thus far. Otherwise, just another location. Needs to be sized down tremendously though, especially on the inside.

Sunflower Field: SUPPOSEDLY, but it's kinda destroyed and you only visit it once to fight Yuuka. So nothing needs to really be done here.

(http://i.gyazo.com/1d4ce4ed4365f487c06956f6cc4ef848.png)
Mayohiga: Two boss fights happen here in the story, but other than that there's nothing else to this place. Supposed to be a deserted town really, but not run-down. Needs to be revamped badly but not sure HOW to go about doing so without making it too huge...


Dungeons

(http://i.gyazo.com/f94961191a4dc556fbc16622b6a1e398.png)
Misty Lake: Fully revamped. It's still a basic tutorial dungeon, introducing some aspects of the battle system as well as some of the dungeon gimmicks that'll appear later on. Most of it is paying attention to the surrounding area for suspicious things, which leads to either finding items or progressing in the dungeon (moving towards rocks will allow the player to jump across the rocks, looking for breaks in the lake edge to walk across the water, etc.). Nothing hard and is relatively short. Misty Lake is the first to feature two separate paths: Easy and Hard. Easy having easier enemies but is relatively longer, while Hard is generally shorter but has stronger enemies and sometimes better rewards.

(http://i.gyazo.com/3d79c86b72d88d43a2593ed332ed83a4.png)
Scarlet Devil Mansion: Currently being revamped at the moment. The mansion consists of the first floor, second floor, roof, library, and basement. During the first visit, there are no enemies, but from the second visit onwards, once the player has access to the library and basement, they can fight random encounters. Second visit also features the first touch encounters of the game, found only in the first and second floors of the mansion. After the second visit is completed, these encounters will disappear from the mansion.

The mansion layout is relatively smaller compared to before, but many more rooms have been added for flavor and exploration. In addition, the library will be still be a maze, but not sure if there'll be any other gimmicks. I have to make sure that the player doesn't accidentally walk off the top of bookshelves to other areas, meaning I may have to pull a Change Tileset like I do with bridges and the like. The basement...I'm not sure on what to do yet. It may still be an underground maze as well, but more dark-oriented. I don't know, any suggestions?

(http://i.gyazo.com/842370e67d97c9d87f479184a5686db7.png)
Forest of Magic: Technically the second dungeon of the game. It's still relatively basic and even shorter than Misty Lake, even moreso on the Hard Path. It introduces status effects with the various enemies. Slightly revamped from the original.

(http://i.gyazo.com/8f5b9a4ef2ba6cffefb5e5d7bfd29f24.png)
Bamboo Forest: Completely revamped from the original, losing the Hard Path (for now), as well as the sign puzzles, instant death pitfalls, and forest maze. Instead, it is two screens long and features a mini-maze in the first area, and a pitfall area where falling into the pits doesn't instantly game over you, and instead sends you back to the first area through a pit with a Tewi? enemy inside it.

(http://i.gyazo.com/3313f92f0d981506d78650e39c91a1bf.png)
Eientei: Needs revamped from scratch. I've no idea how to make this work, and I'd rather avoid the door maze, but it needs to not be the way it is right now. The first visit has 10 rooms, but they're all terribly done. However, I WANT to keep the escape sequence in, so it needs to be decently long for the dungeon for the escape sequence to matter, and the Tewi Boo Carousel room must stay as well.

For those curious, the following gimmicks are in this dungeon:

Room #1: 20 doors, all Trap Doors. Behind some doors are treasures, but entering a door and leaving will reset all Trap Doors. The real path forward is through a hidden path right by the entrance.

Room #2: Tewi Boo Carousel.

Room #3: 8 doors, 4 are Trap Doors and entering them will spit the player out into earlier parts of the dungeon. The other 4 are illusion doors, where the player must find the one thing that's "off" about certain scenarios, or navigate a forest maze. Nothing spectacular at all.

Room #4: Quiz hallway. First chest requires the player to answer 5 questions in a row, second requires 12 in a row. Last chest requires the player to give it a 1-Up to continue.

Room #5: Battle Gauntlet. Two/three chests with enemies. Nothing special as they're enemies from Bamboo Forest.

Room #6: Nothing! Break hallway essentially with a save point and teleporter.

Room #7: Infinite hallway. Wraps around horizontally and has a bunch of doors, all which spit the player out in earlier parts of the dungeon. Way forward is back the way the player entered.

Room #8: Two parts. First part is just a hallway maze, requiring the player to find the correct hallway to progress forward. Second part has instant death pitfalls (player can tell they're near one by the ground shaking when they step on a tile close to one). The MAIN gimmick, however, is the player has to find and bring an armed bomb to the exit within 2 minutes or else they instantly game over. Terribly executed all around.

Room #9: Mini-boss and save point/teleporter.

Room #10: Boss room.

Beta2:

(http://i.gyazo.com/4e76a8cd17c1b7154098c9d784190055.png)
Underschool: Revamped quite a bit, including treasures hidden by pathways and the first introduction of walking over lava (no random encounters happen in lava however). The dungeon has been sized down considerably in some areas as well. Enemies are quite dangerous however, in particular the Toxic Flowers due in-part to the Bio spells. May have to readjust the damage on those later...

(http://i.gyazo.com/f41ba67258f5974f82b0d0dead3f4bac.png)
Youkai Mountain: The main portion of beta2. Not sure if it really needs revamped TOO badly, but it could do with a slight makeover perhaps? There's no real gimmick to the area. It's just a long-winded path that just takes time to get through. Enemies aren't nothing special in any of the areas. First introduces split parties however!

(http://i.gyazo.com/b8a8d76e599dd9187d7fee5511342bc2.png)
Winter Forest: A straightforward dungeon with no real gimmicks. The vast majority of enemies are Ice-elemental and use Ice-elemental attacks however, so the player can plan around this a bit. Not too terribly long either. Already fully revamped.

(http://i.gyazo.com/acb1e8cb499e31aa1b75c76490a68f84.png)
Hakugyokurou: The main dungeon itself is in the second screen on the stairs, which is a massive 30x300 map with touch encounters. The gimmick here? The player cannot run from any fights they get into, and all enemies are Ghost-type enemies, meaning most physical attacks are useless against them. However, the player gets to use Youmu here who's strong against Ghosts, and Reimu (with Youkai Buster) and Sanae (with Falling Stars) can also easily defeat enemies in this area. In the actual Hakugyokurou, which needs a slight revamp on the inside, it's generally small (except for the Yojana Garden to a degree, which has hidden items). Nothing too special happens in the main area aside from a few storyline fights however. Yojana Garden is the only place revamped.

Eientei: Also needs revamped on the second visit. The player cannot return to the first visit locations as the way is sealed, but can now grab any treasures behind the doors in the first areas since Trap Doors are gone. Main bulk of second visit is just a door maze...nothing exciting, but several touch encounters in various rooms that drop rare and powerful items and equipment. Needs revamped.


Beta3:

(http://i.gyazo.com/6d23cc8180cd95657abf4a6b403c03d4.png)
Road of Reconsideration/Higan: Only the first visit is required to complete the dungeon, as any return trips will allow you to completely skip the main dungeon. Main bulk of the dungeon is 2 large screens, but nothing special about the dungeon itself. The enemies however are mirror images of the player's playable characters, with level 5 versions of several of the character's skills and oftentimes dropping a character-specific crafting item (as well as carrying a level 3 scroll to steal most of the time, with the exception of a couple characters carrying very rare scrolls). After the 2 screens, the screens are super tiny, and has 2 bosses as well as a shop area (mostly to buff up Komachi as she's required for a boss). Court of Hell has no special gimmicks, but is the site of where the player can obtain Advent Cirno (requires them to use Cirno solo). Road of Reconsideration has already been revamped.

(http://i.gyazo.com/e5b0fcc5edcad7e956be1e24d032f55f.png)
(http://i.gyazo.com/6857ba85ece0b46954d1d04dd5bb21a9.png)
Remains of Hell: One of few dungeons that doesn't allow the player to warp throughout it, and thus is a slogfest. First visit forces the player to use a party of Reimu/Marisa/Momiji, and the dungeon is fairly long with some decently strong enemies. Also features walking on lava and the first to introduce passing under bridges. Has a gimmick of finding a fake wall in order to progress forward in the dungeon. After the Remains of Hell, the player will enter the Ancient City (which needs revamped) where the player can find a shop and some items. Next area is the Palace of Earth Spirits (needs sized down and revamped slightly), where the player must find their way to Satori (no actual gimmick to the dungeon, but a lot of paths to go down and several dead-ends). Several visits require the player to come to the Palace of Earth Spirits, but only the first visit doesn't warp the player back outside.

Second visit will unlock the Blazing Fires of Hell, which is relatively short and nothing spectacular. Needs revamped kinda.

Bamboo Forest Clearing: Only one screen, which is where Mokou is fought. Doesn't need revamped at all.

(http://i.gyazo.com/d4de7e45e936339fd4a23f0c3af9484a.png)
Poltergeist Mansion: Main gimmick is to find 4 books to get a key in a hidden basement. Mansion is home to several powerful enemies, all of various statuses. After defeating the Poltergeist Sisters, player is forced with a specific party of their choosing and are thus locked inside the mansion. Heading into the second area (needs revamped), the player will navigate a straightforward area but be forced into an enemy gauntlet. After defeating a couple bosses, player is forced with a specific party for the final boss of beta3. Main part of the mansion is already revamped.


Beta4:

Misty Lake: Exactly the same as first visit, only with fog and stronger enemies.

Scarlet Devil Mansion: Same as all other visits, except stronger enemies in library and basement.

Remains of Hell: Player is forced to use Marisa/Momiji/Yuugi for a while, then Yuugi is replaced with Koishi, and finally Utsuho joins. Second half requires the player to find 4 hidden switches to progress forward into the dungeon. Map isn't terribly large, but features bats that will drain the player's HP upon contact and CAN fatally kill characters. This area has already been revamped.

(http://i.gyazo.com/6d7fe689631843c7d08b5f4e581590f7.png)
Youkai Mountain: First part is forced party of Sanae/Hina/Minoriko/Shizuha and is pretty close to a reenactment of the first time Sanae's party was used. Afterwards, player must go to the Kappa Caves which is a straightforward dungeon. Afterwards, player is locked into Bhava-Agra and must defeat the bosses there to progress in the game.

(http://i.gyazo.com/be7e4913691b4a2a64901c2d599ba779.png)
Dream World: Player is forced to use only Yuuka. Relatively long scenario, but forces the player to decide whether to fight or run, and what to use with Yuuka in general. Features several 1v1 boss fights that need revamped.

(http://i.gyazo.com/274e3a3ec7b6988674ef7dff91ce031f.png)
Scarlet Devil Mansion Dimensional Rift: Forced party of Remilia and Koakuma. Simply a teleporter maze, but a very short one. Feel like I could do more with this but not sure.

(http://i.gyazo.com/c7f90bfe701fde3fad9869050548554a.png)
Icicle Caverns: Forced party of Iku and Letty. VERY straightforward dungeon and boring. Main gimmick is all previous Notorious Monsters can be fought here.

(http://i.gyazo.com/688b27f0020470fdf0296d4695bf07ca.png)
Insect Forest: Main party is Mystia and Wriggle, later joined by Chen and Tewi. Decently long scenario, but easy enemies and no dungeon gimmicks. Meant as a way to gather items and yen without overleveling the main playable characters.

(http://i.gyazo.com/3cf37d10908fb6cc0e64a9e4ee0f61e2.png)
Eastern Forest: Straightforward dungeon. Needs revamped badly, though will take some time as mapping forests is a pain in the butt. Not sure if it should have any dungeon gimmicks. Enemy encounters are of various elemental fairies, meaning the player is forced to think of which party members to bring and what equipment to wear.

(http://i.gyazo.com/b5e11f5125113b4c86827fc91d2c8e48.png)
Cave to Makai: The longest dungeon in the game, up to 2-3 hours give or take depending on how players play. Features several bosses and many types of enemies, as well as various dungeon gimmicks (mazes, invisible paths, switches, pitfalls that spit the player back to the previous area, etc.). The dungeon could stand to be revamped slightly. Features various maps from other Final Fantasy games. Coming here too early forces the player to fight Omega, whom the player should not be able to defeat (and will ultimately lose to).


And that's the main bulk of this article! All of the beta1-4 dungeons, as well as the non-dungeon locations! Suzuran will more than likely appear later on as a library of sorts for the various character information, equipment, and the such. Any C&C, and/or ideas, will be much obliged. If needed, I can get a screenshot of each area in the game?
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 21, 2014, 10:23:05 PM
GGRRRRRAAAGGGHHHH!!!!!  Screw rmrk.net for sometimes not sending me e-mails when there's an update!  Even though I haven't been here since the last comment and was waiting for it, it didn't send me a notice when you said something new!  So annoying.  Anyways, I'll look into it, might take me some time.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 23, 2014, 06:00:09 PM
Some new screenies for ya'll interested! First up, the newly revamped Hakurei Shrine!

(http://i.gyazo.com/bb0b9cc45b1ddd1ea279e4dc9a966dcc.png)
(http://i.gyazo.com/2907683e73a39009e2813012d957fb37.png)


The shrine has been massively reduced in size both inside and outside. So now it doesn't take a minute to walk through the entire place! In addition, finding the Yin-Yang Orb weapon is a lot easier now as there's a visual indicator.


And last but not least, Kourindou has received a new look outside!

(http://i.gyazo.com/246b8072a7d6400f2c71c1ee7dac42e9.png)


The inside of Kourindou is next to get reskinned. Moriya Shrine also got redone and reduced in size, so there's another area much smaller in size! Once Kourindou is done, Myouren Temple may be the next thing to be done...or Human Village. One or the other! Several maps may NOT be touched at all (some due to already being redone, such as Misty Lake, Road of Reconsideration, and Winter Forest) as they don't really need it TOO terribly. Others though (such as Eientei and possibly Cave to Makai) need it super badly. We'll see what happens! Don't worry though...eventually I'll progress the actual story and get beta5 done! Someday...
Title: Re: [2k3] Touhou Fantasy
Post by: jjwebb on March 23, 2014, 10:37:11 PM
The new Hakurei Shrine looks really good now!  Keep up the good work! :D
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on March 24, 2014, 03:36:40 PM
Yeah these are looking very nice. i missed a lot of action in the couple weeks I haven't been watching this. Wow.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 29, 2014, 05:45:26 AM
No, don't worry. Game's not dead, just took a big break because I couldn't think of some puzzles is all.

So! Here are the currently implemented puzzles in new Eientei! No screenshots sadly this time...

Battle Room: 10 chests, all with random encounters (up to 10 sets of encounters per chest). The key is in one of these chests, and once the key is obtained, then the chests will stop giving enemies. However, if the player leaves the room without the key and comes back, all chests will respawn with different encounters, and the key will move to a completely different chest.

Hidden Passageway Room: Invisible maze, so to speak. You have to activate a switch at the start of the room, which gives 30 seconds (time pending as I haven't tested any of these rooms yet) for you to get to where the key is and pick it up. Otherwise, you have to reset the timer and try again. Nothing too difficult as there's nothing in the way.

Moving Floor Room: Based on Final Fantasy V's Desert of Shifting Sand area. Basically, you walk on a tile, and it'll move you in the direction it's facing. Have to get to the center area where the key is, but there's also a couple treasure chests strewn about in the area.

Sound Puzzle: Listen to a set of 5 sounds and play them back by finding the appropriate sound player and playing them in the correct order. Five levels, with level 1/2 giving 2 seconds between each note, level 3/4 giving 1 second, and level 5 giving half a second (times pending).

Now, the final room is what's kept me from finishing the new Eientei, as I've been trying to come up with an idea for a while now (a good half a week to week actually). I MAY have one though, based on Paper Mario, where you enter the room and pick up the key, but the door locks on you. You have to either:

A) Put the key back to open the door. Obviously not the right solution as you need the key, or

B) Give up items to open the door.

Basically, there's 3 pillars, and each will ask you to give up specific items and in specific amounts. For instance, the first pillar would ask something like "Sacrifice P x25/Lapis x10/Potion Berry x3/F x1?", then you choose whichever one you want to do and it'll remove that amount from your inventory. If the player doesn't have enough of any given items asked, they can pick up the items they already put down, put the key back, and then leave the room to get the required items. Once the player leaves the room with the key, they can never go back into the room to reclaim the items.

So yeah! That's how new Eientei is looking thus far! What do you guys think of the final puzzle? It's not much of a puzzle but...^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 14, 2014, 03:01:28 AM
So to share everything I've done thus far, here's what's up! First up, the five puzzle rooms:

Battle Room:
(http://i.gyazo.com/b0717af111fb997ffb35532fc5e89132.png)


Hidden Passageway Room:
(http://i.gyazo.com/932745ca571c9a6ec7579d5c3a4b4089.png)


Item Sacrifice Room:
(http://i.gyazo.com/920d4e99025d278e0cb4a237377a1db4.png)


Moving Floor Room:
(http://i.gyazo.com/23e5e0e25e0d21ac088c2c667f0aa2be.png)


Sound Room:
(http://i.gyazo.com/18a4cb3193a454cc75011fc3b8ab7766.png)


In addition, Eientei now has a couple galleries similar to SDM! One has items that the player can take, and the other is just cameo appearances with dialogue from the characters (which I plan on implementing in the SDM version too...just waiting until later though). See if you can spot the cameos!


(http://i.gyazo.com/439a7e010f6880d27f899cd2e22e54b8.png)
(http://i.gyazo.com/9c4ca4abebb431cced6bd4384e8eb12d.png)
(http://i.gyazo.com/e1766e6f45cc23a151f60b21929b5c8b.png)



Getting closer and closer to finishing this dungeon. Though now I feel like I should revamp OTHER dungeons before releasing this patch. Ugh...>_< Wish I had more help on mapping to make this faster, or even more people to brainstorm with. That's my main issue right now is I just can't think of a good way to handle most of these new designs. It's kinda sad in a way. @_@;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 16, 2014, 09:25:08 PM
Ok, so since I FINALLY finished Eientei (thank gods...) for the first visit, and while I'm waiting for someone to fix up the events for something later in the game before I release this massive patch, I am thinking of adding in a new area to the game where the player can get information on their characters, equipment, abilities, etc.. Originally, I wanted to have it so that the item you get from this shop (which for now will teleport the player to the shop instead of what it was going to be used for, which was to be like the Book of Combat (I forgot who gave me that now...)) would do this instead but...I don't know how to handle this.

Basically, the book was to be a glossary of something like say...


Characters
**Reimu Hakurei
***Bio/Elemental Resistances/Status Resistances/Secondary Command(s) data/Ability data (for skills)
Locations
Items
Weapons
Shields
Armor
Helmet
Accessories


The problem though is:

A) I am not sure how to handle this at all, especially given that not all abilities will be available to the player, and the shop could easily give away what abilities do (though I guess that's not too big of an issue I guess).
B) If I were to have the book do this, it's even more perplexing to me than if I were to do it via the shop, as I don't know how I'd avoid spoilers for characters not yet obtained...


So yeah, if anyone can help, that'd be swell! These are the prototype screens for said glossary thing (for the characters at least). Some statuses are no longer there at all (Charm is completely gone, and Amnesia got merged with Blind. Other statuses may not be here either).

(http://i.gyazo.com/d1ab19a10db18e999d424612e8eaa3ce.png)
(http://i.gyazo.com/b39d4c7f0ea857f05ac0b8a634b662ec.png)
(http://i.gyazo.com/5730c4f0d02f2aaa8646c5862fe5ef02.png)


So yeah! Would there be anyone interested in helping a bro out with this? There's a lot of stuff that needs done, and I'd love to do this for the player so they can actually know exactly what everything does without having to have the ReadMe file open all the time. >_<
Title: Re: [2k3] Touhou Fantasy
Post by: Karo Rushe on May 16, 2014, 09:44:04 PM
'_')/ words from a friendly resident Youkai

Thought I'd drop by & tell you that the first page of your topic, the images link don't seem to work & apparently Photobucket took down the images of your concept sprites (?)
try to keep the 1st page updated too, that way, if new people want to try your game, they won't have to look around the pages for the latest demo with all your updates, last time it was updated was December of last year, thought I'd drop by to tell you this.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 16, 2014, 09:46:43 PM
That's because my Photobucket exceeded its bandwidth (first time I've ever had that happened too...). So it'll be fine once the month is over with. Kinda wish there wasn't such a bandwidth limit >_>;;

And I know. That's because I haven't released any new patches yet for the game since then. Yes, I've been kinda busy doing other things like updating the beta1 segments to NOT suck terribly, as well as doing LPs and the like. ^^;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 19, 2014, 10:01:15 PM
Newest update patch for Touhou Fantasy is here after 5 months of no patches! Here's what's new!

*All beta1 dungeons have been completely revamped, with the exception of the Human Village. In addition, some beta2-4 dungeons have been changed as well. These are as follows:

**Kourindou: Map has been severely overhauled.
**Hakurei Shrine Map has been severely overhauled and reduced in size.
**Misty Lake: Map has been severely overhauled. Now introduces various elements to the game that the player must pay attention to in the environment, such as where to cross over hidden areas or to jump over rocks.
**Scarlet Devil Mansion: Map has been severely overhauled. Many new rooms added, many new items, a sidequest (after getting Marisa back), and much smaller maps.
**Bamboo Forest: Map overhauled and now only 2 screens big. No more instant death pitfalls or sign mazes.
**Eientei: Map completely overhauled. All of the old aspects of Eientei bar the trap door segment has been completely changed. No more instant death pits, instant death bombs, quizzes, or door mazes.
**Winter Forest: Map has been overhauled.
**Hakugyokurou: The garden has been resized and overhauled.
**Poltergeist Mansion: Maps have been overhauled bar the basement areas.
**Forest of Magic: Map has been slightly overhauled.
**Remains of Hell: Maps have been overhauled bar Ancient City, Blazing Fires of Hell, and Chireiden.
**Road of Reconsideration: Map completely revamped, and now a hidden treasure added. In addition, once the player has finished Road of Reconsideration at least once, they can skip the dungeon straight to Court of Hell.

*Many bugfixes have been done. Whether or not HRCS/party swap will be buggy is left unknown at the current time (one of the few things I haven't gotten around to testing, so if you find that you cannot add/remove party members properly, do let me know so I can fix it immediately).

Version 1.119: http://www.mediafire.com/download/hxhtc5k9pez572l/Touhou_Fantasy_Update_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Wiimeiser on May 20, 2014, 05:12:31 AM

To do the map. You may need HyperP2 Demo to make the map [which you may already have]
(http://i1138.photobucket.com/albums/n537/KurosuhatoRokkuriba611/Instruction.png) (http://s1138.photobucket.com/user/KurosuhatoRokkuriba611/media/Instruction.png.html)


Is that dungeon generator a part of RM2k(3)? Or is it part of some hack?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 20, 2014, 05:16:33 AM
That's part of it. Also, what's with all of the random maps there? I know I didn't make most of those maps...o_o;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 21, 2014, 07:40:18 PM
Zzzz....apparently there were a couple bad teleport events that I had to fix, and had to fix up Eientei's final door so that you had to have all 5 keys to enter (hopefully I didn't screw that up).

Map Fix Patch for 1.119: http://www.mediafire.com/download/fpbwhjs3cqpr024/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

Do let me know if there are any other errors...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 23, 2014, 07:16:16 AM
Alright, so I need help figuring out what to do with the following:

1) Double EXP: Well, technically I can make the EXP rate any value I want form 0% to whatever %. So here's the question: If put into the game, should it be an effect of an ability (and by who)? Or should it be someone's battle passive? Or equipment exclusive?

2) Double Item Drop: Same dealio here as with Double EXP, can make the item drop any amount I want. Again, ability or character battle passive?

3) Sell-High: Enables the party to sell items at a lower/higher price. Again, adjustable like the others. Overworld passive for who?? Or equipment ability exclusive?

4) Haggle: Enables the party to buy items at lower/higher prices. Same dealio as before.


So that's the main thing right now in terms of abilities. In addition, I am HEAVILY thinking of making Marisa's and Yuuka's Master Sparks (as well as Marisa's Dragon Meteor, Final Spark, and Harvest Master Spark) be AoE. Yes...that would mean they'd get buffed considerably alone from that. Not sure on that though...so there's everything thus far that I need to figure out. Yes yes, don't worry...beta5 will happen someday. Ironing out the current beta is kinda important too! I am heavily thinking of redoing Eientei's 2nd visit right now, but it's not imperative at the current time. Same with Human Village and Chireiden, but all three will eventually be revamped.

Now the question here! Should I revamp the other dungeons/areas that could use them? Or should I continue work on beta5??


Characters missing battle passives:[/IT]

Spoiler for:
Yumemi
Suwako
Keine
Alice


Characters missing overworld passives:

Spoiler for:
Aya (Sight is queued but not implemented)
Momiji (Awareness is queued but not implemented)
Youmu (Vantage is queued but not implemented)
Advent Cirno
Byakuren
Hope
Remilia
Meiling
Keine
Utsuho
Koishi
Nue
Rinnosuke
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on May 23, 2014, 04:28:11 PM
Put in spoilers because of names.
Spoiler for:
Keine would kinda make sense for double (maybe not double exactly more like 1.2-1.5x) experience seeing as she is a teacher and all.  as for item drop rate I think Alice would actually be good for that. Items are usually important to get in this game (especially for crafting) and seeing how Alice is a later character you get it would be good on her, Passive could be called (Doll) Scavenge. as for Keine it could be called just Teacher.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 23, 2014, 08:05:58 PM
http://www.mediafire.com/download/j7ncx73c4fyvurd/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

Because teleport events still weren't fixed on left path for Misty Lake for some reason...

Spoiler for:
Though would it fit with Alice is the question? She's the final character you would get on the bad ending path (the final character you would get on the good ending path is Rinnosuke), so that means you don't get her until basically right at endgame. Hmm...

Keine may very well get the EXP Booster (I'mma call it that instead just in case, since it may start out at like....x1.2 EXP, then at level 2 be x1.5, then at level 3 be x2 or something). That still leaves the Sell-High and Haggle abilities, both of which would be pointless to put on Rinnosuke since he's at very endgame...hmmmm....

EDIT - Oh...and it seems that Keine DOES have a battle passive already (2 in fact. Unscarred and EXP Distribute), but EXP Distribute or EXP Booster may become her overworld passive. Hmm....
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on May 24, 2014, 12:27:16 AM
Spoiler for:
That is the main reason I say Alice as a drop rate. Usually dropped items are more important that exp. I know I've sat and tried grinding some crafting items in the winter forest. Usually levels don't matter to much in this game unless you really over-level. one or too levels can give you a little more survivablity against a boss but its really doesn't effect your damage noticeably unless you level 6-9 times, and that can take a long time even with an exp boost. So yeah that's the Reason I think Alice is best. You get her fairly late in the game and item drops seem to be fairly important, at least I see it that way.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 24, 2014, 08:03:50 AM
Spoiler for:
Hmm...true. And EXP doesn't REALLY need to be inflated at all due to how it is in this game. Wish there was a better way to handle EXP curves...I may give it to Alice in the end then.


Blech...apparently I didn't check these teleport events as well as I'd hope, as there was another reported in the first Kourindou event...as well as issues with the emotion icons. Bah!

http://www.mediafire.com/download/js7c0d92gsr5t47/Touhou_Fantasy_1.119_Map_Fix_Patch.rar



Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on May 24, 2014, 01:32:01 PM
Spoiler for:
as for sell high and Haggle I think Rinnosuke should get one of them as that makes most sense. As for the other I'm not to sure, maybe Hope? Once again later game characters because money can be an important thing in the game. I know I'm constantly low on money. Although if you want to help the players out a little earlier, you could give Sell high to Meiling, seeing as you tend not to sell items often in this game so it might not be noticeable right away to some people. I wouldn't do Haggle early on unless you can prevent it from dropping the prices on skill scrolls, being able to buy them cheap will really help out in the beginning, but it may also make players either feel overwhelmed because all their characters know all their skills, or maybe disappointed/happy because they have they're main party's high level skills already and don't have to manage their money as much. Which personally I would like because I'd like getting everything as soon as possible, but I see it more of a flaw on a game that's supposed to have some difficulty to it. Either way its mainly up to you, I just try to throw my suggestions out there.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 24, 2014, 08:19:02 PM
http://www.mediafire.com/download/2251o0vw8dercy2/Touhou_Fantasy_1.119_Map_Fix_Patch.rar


Twould appear that there were a looooooooooot of errors in teleport events in SDM. Several were left over coding from when the fairy maids used switches to go away and come back (solved by simply using Erase Event), and me never removing the second pages from teleport events, thus causing some issues. In addition to that, Remilia's Room never went to Remilia's Room and instead went to the hidden room (which you can't even get into Remilia's Room until after getting Marisa back) and you couldn't even access the second floor back hallway at all due to no teleport events. In addition, Flandre's Room couldn't be accessed by touching the door with the key...you had to use the Action button to interact with it (now fixed). Just a big mess and I don't know how it happened...probably working on it late at night or something. *Sigh*

Do let me know if there's any other events that don't work right.
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on May 25, 2014, 12:57:24 AM
Okay Re-downloaded game and the problems disappeared still have these couple things though. The top right entrance of the Hakurei shrine is missing a piece on its archway. Just for personal reasons; Not used to donation box inside the main shrine, aren't they usually outside the shrine, I saves space the way you have it now, but I'm a person who just likes the traditional set up.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 25, 2014, 02:11:47 AM
I'll probably fix those at a later date.


http://www.mediafire.com/download/p7eiwpvsmhalic2/Touhou_Fantasy_1.119_Map_Fix_Patch.rar

There! Tested everything myself. Everything should be working fine finally >_>;;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 25, 2014, 07:55:41 AM
At this point, just no words. I somehow overlooked one event, ONE EVENT, that teleports you into a wall in SDM. It was a teleport event, but it was part of a script with dialogue, which I previously checked in SDM in ALL other areas I suppose. *Sigh* I'm really sorry about all of these constant posting guys, I really am...

http://www.mediafire.com/download/po6849rp9p9bpxi/Touhou_Fantasy_Update_Patch_1.119.rar

EDIT - Changed the link to include the map fix patch with the full game due to forgetting to include the dynloader.dll with the game. Gods...I frustrate myself so much...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 27, 2014, 06:40:38 AM
Quite some time ago, I was doing some Character Analysis on characters in order of appearance (Reimu, Marisa, and Cirno were the only ones to ever get these done for them). I am quite curious if you guys would be interested in me redoing that and posting my thoughts on each character?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 28, 2014, 08:58:48 PM
http://www.mediafire.com/download/86hlolz7snq5mvv/Touhou_Fantasy_Map_Fix_Patch_1.119.rar


Slight fix patch for the maps. Eientei's 2nd visit had a tile error, so I changed the mapping layout so that it works. I'll eventually change the entire segment to be different, but for now this should suffice.


EDIT - Updated the link. I somehow had a feeling that one of the rooms was still using the same tiles as the last, and it was, so all I did was change the passabilities on said tiles. Again, will change the maps later...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 29, 2014, 08:18:23 PM
http://www.mediafire.com/download/hzwdpslra61zcai/Touhou_Fantasy_Map_Fix_Patch_1.119.rar

New update patch for the maps due to SDM error...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 31, 2014, 12:58:18 AM
(http://i.gyazo.com/5ff6919c44130127832e10cba04a96d6.png)

Map here is to basically say what is what (the water by the entrance is a full heal spring,the dark green grass inflicts Poison status to the party, the red plants inflict something I haven't decided on yet, the brambles inflict something, and the blue flowers inflict something). This is the very first area of the Valley of Corpses dungeon (I know! I'm working on a beta5 dungeon! GASP!) and well...it's supposed to be a valley. I wanted to use a different tileset than the Youkai Mountain tileset (which is also shared by the Forest of Magic I do believe as well as Eastern Forest), so I looked around and found this one which feels more swamp-like but...I think it works well! And of course, there's going to be caves. There's ALWAYS caves in this freaking game ehehe...

For reference, the gimmick of this dungeon is that the player cannot use the Item command in-battle (I'd remove all of the items themselves but...that's a lot to keep track of...), while the subgimmick is that there's status tiles in the dungeon. This dungeon is basically to get more use out of status-healing abilities as well as the MP Regen status (which is going to go to 5% instead of 1% recovery per turn in-battle), and to get more mileage out of a couple characters that people may or may not be using at this point in the game.

EDIT - Slight update patch due to SDM teleport error again...

http://www.mediafire.com/download/gnfnablpaulyde1/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 31, 2014, 04:44:40 AM
Changes in this one:

1) Regen is now 5% Max HP recovery per turn, and MP Regen is now 3% Max MP recovery per turn.
2) Aya HP/MP+% bug fixed. Was somehow using Meiling's instead of her own.
3) SDM tile error fixed.
4) Demon Charm now Reimu exclusive.

http://www.mediafire.com/download/c9p9cdeekd3iwh2/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 31, 2014, 09:40:27 AM
Update patch to fix Moriya Shrine issue. Twas due to tileset error that I have no idea how it even occurred. *Sigh*

http://www.mediafire.com/download/1a4jnmte1lc27mu/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 31, 2014, 10:15:11 PM
Update again...this time to include the DynRPG.ini file so that the game doesn't crash, and fix that random Youkai Mountain issue...Of quick note, in the introduction battle, there are several dummied skills. Don't bother with these as they are not finished yet and I never took them out or finished them yet...

http://www.mediafire.com/download/wnbcxfi6of7p748/Touhou_Fantasy_Update_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 01, 2014, 06:58:31 AM
Another map fix patch because...SDM error again (one event in main foyer that I somehow didn't fix even though I swear I did??). Also, some map music errors fixed.

http://www.mediafire.com/download/tx6w34usmcthn8v/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 01, 2014, 07:44:18 PM
Another update for SDM, due to ANOTHER teleport error...what is with all the teleport errors and tile errors!? I swear guys, I checked these events! I guess I didn't check them hard enough...I really apologize for all of these updates -V-;;

http://www.mediafire.com/download/1odri0h22bot1k0/Touhou_Fantasy_Map_Fix_Patch_1.119.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 06, 2014, 09:15:58 PM
New update patch. What's new?

SDM teleport event to 2nd library after 2nd Misty Lake visit is fixed.
Misty Lake speed bug should be fixed now.
Poltergeist Mansion speed bug should be fixed now. In addition, can now change party members whenever up until 3rd boss fight.
There were a few other changes, but I can't seem to recall what they are...


http://www.mediafire.com/download/7c8p3mki7md716i/Touhou_Fantasy_Map_Fix_Patch_1.119.rar


EDIT - Not included in the patch, but will be included in the next update, are some new boss sprites for Chaos, Fate, and Order~

(http://i.gyazo.com/2de6d404caa3c8a4d39c46654e67e85e.png)
(http://i.gyazo.com/9f17a59a5b68549a00752f16765566a9.png)
(http://i.gyazo.com/0e9c920ff9ccf0e5559cc67e06a796a6.png)


Courtesy of HyperCombinationFinish/AudioVisual~ Much thanks to you, my man! ^^
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 08, 2014, 11:54:56 PM
(http://i.gyazo.com/dc990fe01416f56e696007f05dfc2184.png)


Okay, this is probably going to be the last map from this dungeon. I just want everyone's opinion on if this looks more valley-like (since ya know, it's supposed to be a valley)? I feel like it works for a valley anyways...

On that note, I just realized this dungeon already has 16 maps, and I haven't even gotten to the second boss of the dungeon (of 4. The last two are fought at the very end of course). Not sure how many more maps I should have between the next screen (which is the second boss screen, where the player will fight the Marquis Malboro) and to the end of the dungeon. The player will have to backtrack out, and the Malboros will still be around even after the Marquis is defeated, and the status tiles will still be there as well. Hmm...

And yes, by the save point/music changer, there is a status/MP recovery spring, and the green sprout will give the party MP Regen: 50 turns (because there's no way to really heal MP in battle so may have to rely on this...not sure how to handle the MP problem because it will be a big problem in-battle. Outside, can still use MP recovery items so...)
Title: Re: [2k3] Touhou Fantasy
Post by: Fatih on June 09, 2014, 12:58:45 AM
Wow, amazing work...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 14, 2014, 09:26:55 PM
So, new concept art! This time, for Pestilence, done courtesy of Avee! Much thanks to you bro!

(http://fc03.deviantart.net/fs71/f/2014/165/1/6/pestilence_concept_art_by_aveedesigns-d7mcbsz.jpg)


I think it's very fitting myself personally~ She looks unique enough from all the other components, and it fits her name I think. Color scheme is really nicely done too~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 16, 2014, 08:50:42 PM
Update Patch 1.20: http://www.mediafire.com/download/8nhi5so8cs4vibp/Touhou_Fantasy_Update_Patch_1.120.rar


Fixed some more bugs all over the place, some that once again baffle me as to how they even existed. Not much else to say here! Still currently working on beta5 stuff, so if there's anything that seems off in beta1-4, do let me know!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 16, 2014, 10:57:35 PM
Quick map fix patch, mostly for Cave to Makai and a little HRCS bug...

http://www.mediafire.com/download/6277iih9eqosj2j/Touhou_Fantasy_Map_Fix_Patch_1.110.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 30, 2014, 01:15:32 AM
(http://i.gyazo.com/0f63a366ebf616d6bb1b712bc9e38c4e.png)

You see this room? This is the right room (there's a left room as well). The main switch to proceed in this dungeon in in the center. Main goal is to get all 3 colored switches down. However, you cannot enter this room normally so you have to go to the left room and do stuff there to get into this room (there's also a hidden passage in the south walls between the two rooms). The other room is similarly shaped as this one too

(http://i.gyazo.com/8c0e289f79c97b67230afc3c8e717b1b.png)

There are 3 switches: Yellow, Blue, and Red. The colored blocks you see in the first images are all raised or lowered depending on the switch pressed. What I need help is well...setting up the puzzle really! I'm terrible with making puzzles, and this is the ONLY puzzle in the entire dungeon. In fact, the dungeon itself is extremely short. So if anyone can help with these puzzles, that'd be fantastic. x_x;;
Title: Re: [2k3] Touhou Fantasy
Post by: Tera611Espada on July 30, 2014, 07:08:05 PM
(http://i.gyazo.com/0f63a366ebf616d6bb1b712bc9e38c4e.png)

You see this room? This is the right room (there's a left room as well). The main switch to proceed in this dungeon in in the center. Main goal is to get all 3 colored switches down. However, you cannot enter this room normally so you have to go to the left room and do stuff there to get into this room (there's also a hidden passage in the south walls between the two rooms). The other room is similarly shaped as this one too

(http://i.gyazo.com/8c0e289f79c97b67230afc3c8e717b1b.png)

There are 3 switches: Yellow, Blue, and Red. The colored blocks you see in the first images are all raised or lowered depending on the switch pressed. What I need help is well...setting up the puzzle really! I'm terrible with making puzzles, and this is the ONLY puzzle in the entire dungeon. In fact, the dungeon itself is extremely short. So if anyone can help with these puzzles, that'd be fantastic. x_x;;

Yikes... That is a real puzzle to make. QwQ A unique one at that too. I wouldn't be able to help much this time around.
If I can imagine. It would involve Switches [One for each color], Teleports from random spots, 3 parallel events of the same kind that involves the three switches being active to proceed to the final area, battles of the elemental colors to activate them in 3 minutes, But it's just my imagination at least. It's how you make the puzzle that can be difficult.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 16, 2014, 02:17:26 AM
Howdy! Boy, it sure has been a while since I last posted anything, eh? Don't worry, I'm still working on this game. Just was watching Naruto for a month straight is all heh...

In any event, not much to speak about here. Music getting updated, battle animations nearing closer to completion (went from 230 to 330 and now down to 180 some at the current time. It MIGHT be the first thing fully done for this damned game!). Nothing new mapping wise as I'm still annoyed with mapping and wish I had more mappers!

In any case, the boss theme that plays when fighting any of the Guardians of Pandora, "Chaos" (from Super Robot Wars) might get replaced with a boss theme from Final Fantasy. The thing is...which theme? I'm thinking The Fierce Battle from FFVI, but I don't know which remix would fit the best and sound good. And I'm not sure on what other boss themes would work well enough for this too. Any suggestions? Feel free to post any music that you think would work! And if you have any suggestions for any other music, now's the chance to tell me! Who knows? It might replace something in the game!

Hopefully I'll be getting around to releasing beta5 before the end of this year...I hope...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 26, 2014, 01:24:33 AM
Howdy ya'll! I know it's been QUITE a long time since the last update, but I've been doing other things not related to TF (LPing, FFWiki work, etc.). Eventually I'll get back to working on it (I needed a good long break from working on it after doing 250 some animations. Still about 79 animations left to do, not counting character-specific sprites like status sprites), though mapping and eventing aren't something I'm looking forward to, lemme tell ya ha...

In any case, here! Have the most recent review for the game thus far!

http://rpgmaker.net/games/3758/reviews/3342/
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 08, 2014, 12:34:43 AM
Oi vey, been quite a while eh folks? But this time, I'm back to working on the game once again! Now doing eventing and dialogue for these dungeons, so going to get somewhere with this beta finally! Just taking a while to get the dialogue to come out right. The past two sets of dialogues have taken a full day each (outside of other distractions of course), so I'm not sure if I'm just being VERY picky about the dialogue or if I'm just super rusty at doing them now. Who knows!

In any case, I still need to revamp Human Village, Pandaemonium, and Hollowed Caverns (there's of course other dungeons that need revamped and/or finished, such as Chireiden and Ancient City, but those will come later, and I still need to add in Suzunaan as well). If anyone is interested in giving mapping a try, or knows how to map in RPG Maker 2k3 and at least decently, then let me know! Could use some good mappers to help take care of mapping while I'm doing eventing. Monsters/bosses will come after I finish events up so that I don't have to worry about fighting things while trying to test out events.

Any other suggestions or any questions concerning the game or development for it, feel free to post them!

Of note, for right now if you are getting any updates or the game itself, make sure to get the Touhou Fantasy Backup rar, and if you're new to the game, get the Facesets rar as well. That is all!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 10, 2014, 11:11:27 PM
So I feel like talking a bit about each of the Fragments of Pandora, since it's been such a long time, and maybe perhaps there are a few of you out there interested in knowing about each of them. However, if you do not want spoilers, do not read! There are going to be quite a few spoilers in this particular post!


Spoiler for:
Gloom: Abilities revolve around manipulating emotions as you'd guess (which is funny, since I had this thought long before Hata no Kokoro was created for Touhou), but due to this not working on the other components, she's generally considered the weakest of the components. This is literally all I have on her: Nothing on personality, nothing on how she fights in battle, nothing...she's the least developed outside of Pandora thus far. Is antagonistic towards Parsee and Momiji.

During the optional boss fight with Gloom Complete, she changes her strategy a bit and utilizes her Illusionist abilities more, creating illusions of characters in the current party that uses the same abilities as the original party members. Damaging any of these illusions will also damage the original as well. Defeating Gloom will also defeat the illusions.

Guadians: Ice/King Behemoth, ????, Zodiark
Class: Puppetmaster/Illusionist
Real name: Zenia
Height: 5'5"


Pestilence: Abilities revolve around manipulating diseases, as you'd expect. Unlike what you'd expect from someone like Death or Gloom, Pestilence, while appearing serene and calm, is a bit sadistic in nature (she doesn't really show that very often though). In-battle, she deals with a multitude of statuses, including of rare status effects such as Curse, Heat, Full Break, and Venom. She wields the spear Ame-no-nuhoko (which is an actual mythological spear). Is antagonistic towards Yuuka. Limit Break is Diseased Tempest.

During the optional boss fight with Pestilence Complete, the party will be inflicted with various statuses in a set order, starting at level 1 statuses and continuing up to level 10 statuses of varying degrees. These bypasses all innate immunities as well as equipment immunities, so the fight is pretty much a timed fight. Pestilence otherwise is pretty much the same as normal.

Guardians: Marquis Malboro, Beezlebub, Astroth, Cerberus
Class: Ark Knight
Real Name: Kallisto
Height: 5'8"


Death: Abilities revolve around manipulating life and death, as you'd expect. However, Death is generally the most calm and honorable of the components, not using her abilities very often even though she has the chance to do so many times throughout the story. However, holds a grudge against Order due to how often Order has backstabbed her, and is generally seen often with Pestilence. In-battle, she deals with instant death as well as many of the generic statuses (in essence, she's like how Komachi is in the story). Is antagonistic towards Komachi. Wields the scythe Yomotsugama Izanami. Limit Break is Apocalypse.

During the optional boss fight with Death Complete, Death will start a time limit on a specific character, and once time is up, the character is permanently killed and unable to be brought back at all (the character is outright removed from the fight and unable to be brought back via Hope's Return spell). Death otherwise is the same as usual pretty much.

Guardians: Iron Giant, Omega Weapon, Ozma, Hades
Class: Time Mage/Necromaner
Real Name: Thana
Height: 6'1"


Fate: Abilities revolve around manipulation of fate obviously. Fate is happy-go-lucky and fun-loving, but can be deathly serious when the need arises. While she can manipulate fate, she only does so to a degree, as her abilities cannot extend to anything related to the Pandora's Box. Is antagonistic towards nobody but Order and Chaos, and is generally friendly with Hope. In-battle, her abilities revolve around mid-level elemental spells as well as mid-level statuses (basically, she's a jack-of-all-trades master-of-none type character). Does not actually wield any weapons at all. Limit Break is Cosmic Spear.

During the optional boss fight with Fate Complete, Fate will attempt to counter specific commands used by various party members with powerful abilities, making it hard to judge which abilities to use at which times. In addition, Fate no longer uses her elemental skillset that she originally has and instead starts using the more powerful Predict skillset (similar to what Shikieiki's skillset is).

Guardians: Exodus, Adrammelech, Ultima
Class: Oracle
Real Name: Lachesis
Height: 4'9"


Hope: Abilities revolve around manipulation of light and dark. This is adversely affected by her personality: The more optimistic she is, the more light she gives off to her allies, but the more pessimistic she becomes, the more dark she ends off giving instead. This isn't really spoken of in-game yet however, but it's vaguely hinted at by Hope that she feeds off of the party's light to give strength. Is generally a sweet girl that tries to keep everyone's spirits up, but tends to fall into a depressive state due to her history of failing to stop Pandora. Is antagonistic towards Chaos and Order, but on friendly terms with Fate. Wields a staff named Khatvanga. Limit Break is Celestial Star.

Hope's full potential is unexplored outside of her ability to break all manners of mind control as well as giving more/less power depending on the amount of light that she is currently surrounded by.

Class: Seer/Cleric
Real Name: Elpis
Height: 5'1"


Chaos: Abilities revolve around utilizing the abilities of those she has defeated during the current cycle. She serves to aide whichever side of the spectrum is lowest (if light is lower than dark, she aides the light side, but if dark is lower than light, she aides the dark side). Is generally gruff and rough, and enjoys a good fight or in general beating down anyone. While she may appear sadistic, she is not and is usually just venting out her frustration or anger in this manner. Is antagonistic towards Hope, Fate, and Order, as well as Reimu. In-battle, is capable of using high-level elemental abilities (Tsunami, Hellfire, Judgment Bolt, etc.) as well as powerful abilities such as Maelstrom (reduces party's HP to 1), Graviga, and The Void (Instant Death + 9999 damage. Wields the weapon Varunastra, which is similar to Necrid's weapons in Soul Calibur II (allows her to create whatever weapon she wants at any given time). Limit Break is Cosmic Break.

During the optional boss fight with Chaos Complete, Chaos utilizes her actual skillset, ignoring all other abilities she has used in previous boss fights, and attacks much more frequently. In addition, she favors physical-based skills over magical-based skills, some of which will bypass the target's Defense stat entirely.

Guardians: Lich, Marilith, Kraken, Tiamat
Class: Berserker/Arcanist
Real Name: Ystelle
Height: 5'10"


Order: Abilities revolve around usage of high-level magic. Is egotistical and self-centered, coming with a Messiah Complex believing that returning everything to nothingness and then recreating it herself by using The Void will give perfect order to everything. Has no regards to life at all and no sense of honor, but this may all be due to her being corrupted by Pandora as Fate and Hope explain in the story. Doesn't hesitate to use anyone for her own agendas. Is antagonistic towards Chaos, Fate, Hope, Reimu, and Byakuren. In-battle, is capable of using high-level magic, such as Ultima, Meteor, and Shadow Flare. Wields the staff Kaumodaki. Limit Break is Seraphic Law.

During the optional boss fight with Order Complete, Order simply uses the highest level magic spells available.

Guardians: Omega, Yiazmat
Class: Sage
Real Name: Themis
Height: 5'10"


Pandora: Abilities are unknown at the time, but is capable of inflicting mass destruction when at full power after absorbing all of the fragments. Is bent on nothing but destruction and has no regards to life, but won't hesitate to ally herself with anyone capable of aiding her, such as Yuugenmagan. Is currently residing within Rinnosuke Morichika, using him as her vessel, but is generally surpressed by Yukari Yakumo's manipulation of borders. Is antagonistic towards most of the cast, but mostly to Reimu, Hope, Fate, Patchouli, and Sariel.

Class: Memorist
Height: N/A
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 06, 2015, 10:04:38 PM
Currently trying to redo first boss fight. This is what I have so far (might make a blog specifically for updating enemies/bosses, but for now I'll post this here so maybe I can get some feedback here. I never get feedback on my blog posts so...yeah):


Cirno (Pure attacker):

Attack
Diamond Blizzard: 150 Ice-elemental damage to party.
Minus K: AoE Freeze
Icicle Fall: ~60-80 Ice-elemental damage to one target + chance of Freeze.



Daiyousei:

Attack
Heal: Restores 40 HP to party
Reflect: Reflects all skills.
Regenga: Regen to party (Regen restores 5% Max HP every turn. This includes ALL turns)
Blink: Avoids all regular attacks.
Cure: Restores 150 HP to one ally.
Life: Revives KO'd ally with 25% Max HP. Only used if Cirno is dead.
Slow: Halves target's speed.

And since enemy types are all going to get innate abilities, this is what Cirno/Daiyousei would get.

Fairy: Auto-Life after X amount of turns. HP set to 50% of Max HP.

(Note: Still a WIP. Not sure how many turns should pass, and not sure on innate weaknesses/strengths to statuses/elements either yet, or if any other abilities. Fairies are generally strong only in numbers).


Since it's the first actual boss fight of the game, I still want it to be easy but also challenging while not being overly tough. The enemies will NOT change at all and will still be tutorial-like enemies (Fairies still use basic Fire/Blizzard/Thunder/Aero/Water/Cure spells, Hornets still either attack or inflict Poison with Poison Needle, Alligators still have high strength and HP, but are still easily beaten, Eagles still attack and Dive, and Water Toads still only use Water or Attack. Nothing too powerful here). As they are right now, they're TOO easy to beat and require no strategy.

Here? Cirno is meant as a check to see if the player actually bought any Barettes (Halves Ice-elemental damage and prevents Freeze), while Daiyousei is a check to see if the player is smart enough to take her out first before taking out Cirno. I may also make it so that if Cirno dies first, Daiyousei will flee from the fight (she essentially gives up), but not sure if I will do that yet.

The problem right now is the Reflect/Blink combo, as if both are on any single target, that'll make the fight exceptionally hard (can't hit with skill due to Reflect, can't hit with regular attacks due to Blink). Not sure if one or the other should go. Note that you only have Reimu and Marisa at this point in the game, though if Marisa hit either of them with a Master Spark (75% chance of doing so), it's essentially a OHKO on them (however, it costs 90% of her Max MP to use it at level 1...). Originally, Daiyousei had Bravega/Protectga/Faithga too, but seeing as stat buffs in 2k3 are generally useless, she lost those.

Any suggestions/feedback/criticisms on this? It's important to me as I want to make the game more challenging (at least more fun and unique for battles anyways) without making it boring or too difficult. I can only do so much on my own. >_<

Yes, I finally got back to this game after 8 weeks or longer. Took that long just to finish the Fire Emblem: Mystery of the Emblem LP, oi vey...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 11, 2015, 05:35:38 AM
In other news, some more data! These are some other adjustments that may come to bosses as well. The Mystia/Rumia fights I feel are perfectly fine and don't need touched (maybe a set AI pattern for them? Not sure yet), and Marisa is Marisa, she's supposed to wipe the floor with you. So moving past Marisa, this is what I have for the next set of bosses.

Meiling: Give her Chakra (Restores 10% Max HP when used). Use Chakra every other turn, and between those have her use another attack. Meiling originally was to be the first boss whose skillset changed depending on the party's average level. She has a weaker version of Selaginella 9 (Gorgeous Sweet Flower) that does 150 Earth damage to everyone instead of the 300 that Selaginella does, but since your party never is below an average level of 7 (because of Cirno coming at level 9), this never happens. I'd like to still do a boss whose strengths and strategies change depending on the player's average level, but not sure how to do that yet. Otherwise, Meiling remains identical to how she normally is, bar the addition of Chakra. Note, she has 2500 HP, so Chakra heals 250 HP every time it's used. The break between attacks is to give the player time to heal up and prepare for whatever else Meiling will do, seeing as her attacks generally wreck the crap out of the party (Flying Flower Kick and Selaginella 9 in particular). She does still have Rainbow Wind Chime too for healing, so there's that!


Patchouli: While above 50% Max HP, loop spells in order of: Agni Shine > Spout > Dew Spear > Autumn Edge > Spring Wind. When 50% HP or less, loop spells in order of: Agni Shine > Silent Selene > Spout > Royal Flare > Dew Spear > Satellite Sunflower > Autumn Edge > Spring Wind. When under 25%, add Philosopher's Stone to end of list.


Sakuya: At 20-25% HP, uses Sakuya's World for 2 free turns.


In addition to the bosses so far (trying to figure out what to do with both of Reisen's boss fights to make her more unique/interesting), here's the updates that may come to specific enemy types!


Fairy: Auto-Life after X amount of turns. HP set to 50% of Max HP.

Plant: Auto-Regen. Weak vs. Fire/Wind. Absorb vs. Earth. Immune vs. Poison.

Youkai: Weak vs. Holy/Mystic.

Human: Weak vs. Poison.

Flying: Weak vs. Gravity. Absorb vs. Wind. Immune vs. Earth (only in air; otherwise, weak vs. Earth).

Undead: Weak vs. Holy. Absorb vs. Shadow/Poison. Immune vs. Instant Death.

Magician: Strong vs. Magic.

Dragon: Strong vs. Physicals.

Machine: Instant Death if MP is 0. Weak vs. Thunder.

Beast:

Insect:

God:


Also, I'm hearing people saying this game is pretty hard. What do you guys, whom have played the game through or some of the way, think of this? Do you think it holds true right now in the current version or not?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on March 04, 2015, 09:17:15 PM
Howdy all! It's been a while, hasn't it? Well, don't worry, I've been working on the game. In fact, I got these events done now so I can actually work on the next dungeon's script, which shouldn't take too long (also moved one of the cutscenes from the end of beta4 to the end of the first downtime event. Will probably do this for other cutscenes as well to lessen how long the beta4 ending is). In addition to this, here's what's new:

Movesets for bosses:

Pestilence:

- Bad Breath: Chance to inflict blind, silence, poison, and slow on one target.
- Wither Shot: Single target phys damage + fear status.
- MP Drainkiss: Drains HP and MP from one target.
- Stone Breath: AOE petrify + earth damage.  Uses a battle event to inflict petrify, so it'll never hit more than three of your four characters.
- Shatter: Deals heavy earth damage to all petrified characters, and de-petrifies them.
- Pox Detonate: Deals damage to each character based on how many ailments are afflicting them.  Used frequently (but not always) on rounds 10X, 11X, 12X, which should effectively work like a two round cooldown on the skill, but sometimes make it take longer to get used.
- Uses her limit break when below 25% HP.

Death:

- Gates of Hades: AOE fire damage
- Light of Penance: Single target holy damage
- Lifebreak: Deals 4% as much damage as Minus Strike to one target.
- Life Ruin: Halves a target's max HP.
- Traveler: Damage dealt = # of steps taken by player/32. Or something like that.
- Reap: Deals single target damage equal to the target's current HP, and heals Death by that amount.  Effectively an instant death drain attack.  Used very rarely, a maximum of twice during the battle (use a high MP cost to limit this)
- Doom: Battle Event.  Any time a character is revived, Death responds by inflicting Doom status on them.

Order:

- Attacks in a set pattern.
- Holy: Uses on her first turn.  Single-target holy magic.
- Shadow Flare: Used on her second turn.  Single-target dark magic.
- Meltdown: Used on her third turn.  Single-target fire magic + deprotect.
- Freeze: Used on her fourth turn.  Single-target ice magic + freeze.
- Tornado: Used on her fifth turn.  Lowers a single target's HP to 1.
- On her sixth turn, she enacts a random law.
- Ultima: Used on her seventh turn.  AOE non-elemental damage.
- When below 25% HP, after using Ultima, she will use Seraphic Law (or whatever it gets renamed to) before starting her cycle over.

- Laws: When Order enacts a law it replaces the previous law, if there was one.  The current law is displayed in the corner of the screen by changing the battleback.  If the party breaks a law, their MP is reduced to zero.
- Forbidden: Revival: Any time a character is revived, the party's MP is reduced to zero.
- Forbidden: Buffs: Any time a character is buffed by a beneficial status effect, the party's MP is reduced to zero.  (Feel free to cut this one out if it's too much work to keep track of.)
- Forbidden: Items: Any time a character uses the Item command, the party's MP is reduced to zero.
- Forbidden: Normal Attacks: Any time a character uses the Attack command, the party's MP is reduced to zero.
- Forbidden: Expensive MP Costs: Any time a character spends more than 50 MP at a time, the party's MP is reduced to zero.

During the optional battle with Order Complete, she no longer uses Forbidden: Revival and Forbidden: Expensive MP Costs.  Instead she uses two new laws:
- Forbidden: Healing: Any time a character is healed, the party's MP is reduced to zero.
- Forbidden: MP Costs: Any time a character spends any amount of MP, the party's MP is reduced to zero.

In fights you cannot win, use Forbidden: Damage on turn one.

In addition to these (which are not implemented in the game yet), Remilia now has a new overworld passive:


OVERWORLD:
*Regeneration: Restores 1% Max HP to Remilia after every 50 steps taken.

OVERWORLD UPGRADES:

*Regeneration Level 2: Restores 5% Max HP to Remilia after every 50 steps taken.
*Regeneration Level 3: Restores 10% Max HP to Remilia after every 50 steps taken.

It's basically Patchouli's Mana Reserves (MP Stroll), but for HP instead (HP Stroll). In addition to this, I am thinking of making Auto-Potion (When damaged by anything, uses lowest healing item possible if HP lost is equal to specific values. For instance, if HP lost is at least 100, P will be used but if HP lost is more than 100, but less than 501, Lapis will be used), Auto-Med (Automatically uses corresponding status healing items when characters are inflicted with statuses. If too many are on one character, Faith is used instead which is normally only used by Sanae), and Auto-Phoenix (automatically uses lowest revival items available. If multiple characters are KO'd, will use lowest AoE revival items available) equipment abilities for characters (in particular, Nitori, Yumemi, and Reisen respectively). I'm not sure how well these can be coded, and it'll take some time to do, but do you guys think these would be worth having?

In addition, Spellspring MAY become a status as well (No MP Cost is what it is. I'd have to do it in a bizarre way though in which when MP is spent, it'll restore MP back to whatever the MP cost is at the time the status is inflicted. It's No MP Cost, but without making MP costs 0. Still have to have the MP to use things is all, and freezes MP at the state it would normally be in). Not sure if this should be given to any character right now or not, or make it an equipment ability from weapons.

That is all for now! May have some new images for the components to use for facesets too~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 02, 2015, 12:32:57 AM
Oh my, been quite a while since my last post! I apologize for that folks, been having computer issues here and there (possible HDD or other hardware failure) so that's drained a bit of my motivation to work on the game a little, in addition to trying to keep up with Let's Plays for my Smashfest amongst other things. ^^;

So this is something that I need to get around to. LockeZ has helped with revamping some bosses, which I have yet to actually get around to touching, but overall just about every fight in the game needs retweaked so that they're not...all the same. This may also blend in with fixing characters and their abilities too (I kinda feel like I made AoE skills too cheap...but doing MP costs accordingly to level is hard!). I am looking for anyone who is willing to help brainstorm and fix up the enemies (and possibly playable characters as well) so that the game is more challenging and interesting to play. That is all really, nothing too major. I would be revamping these right away, but I am also in the midst of doing dialogue for beta5 so to speed that up. Eventually the ideas and whatnot will be implemented into the game, but not at the current time. Still...hearing inputs and the like on various enemies and bosses would be swell.


I suppose what I can do is list a boss/enemy, or the enemies and their groups in an area, and let you guys discuss them and try to come up with solutions for fixing them up? I guess with that said, I'll start with the initial area of the game, Misty Lake:

Spoiler for:
0001: Eagle
Level: 4
Max HP: 65
Max MP: 25
Attack: 58
Defense: 20
Magic: 20
Speed: 45
EXP: 40
Yen: 35
Item: P (50%)
Steal: Feather (50%)
Master Thief Steal: Large Feather (25%)
Bribe: Feather x8
Morph:
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence:B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: B
   Ice: B
   Thunder:B
   Water: B
   Earth: D
   Wind: E
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
  Attack  (50)
  Beak (48)


0002: Fairy
Level: 2
Max HP: 80
Max MP: 100
Attack: 50
Defense: 20
Magic: 50
Speed: 38
EXP: 90
Yen: 42
Item: Fairy Dust (20%)
Steal: P (75%)
Master Thief Steal: Lapis (50%)
Bribe: Lapis
Morph:
Critical Hit %: 20%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: B
   Ice: B
   Thunder:B
   Water: B
   Earth: D
   Wind: A
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: D
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (10)
   Fire (10)
   Blizzard (10)
   Thunder (10)
   Aero (10)
   Water (10)
   Cure (10)


0003: Hornet
Max HP: 45
Max MP: 24
Attack: 69
Defense: 22
Magic: 10
Speed: 44
EXP: 35
Yen: 16
Item: Antidote (60%)
Steal: P (50%)
Master Thief Steal: Lapis (25%)
Bribe: Antidote x2
Morph:
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: B
   Ice: B
   Thunder: A
   Water: B
   Earth: D
   Wind: A
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (30)
   Poison Needle (28)
   Poison (28)



0004: Water Toad
Max HP: 56
Max MP: 80
Attack: 72
Defense: 50
Magic: 24
Speed: 36
EXP: 35
Yen: 32
Item: Frog Skin (30%)
Steal: Antidote (40%)
Master Thief Steal: Apple Gel (20%)
Bribe: P x4
Morph:
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: E
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: C
   Ice: A
   Thunder:A
   Water: E
   Earth: B
   Wind: B
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (20)
   Blizzard (20)
   Water (20)



0005: Alligator
Max HP: 145
Max MP: 10
Attack: 150
Defense: 80
Magic: 10
Speed: 30
EXP: 200
Yen: 24
Item: Lapis (30%)
Steal: Water Gem (20%)
Master Thief Steal: Water Gem x2 (10%)
Bribe: Water Gem x2
Morph:
Critical Hit %: 25%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: C
   Ice: A
   Thunder:B
   Water: B
   Earth: B
   Wind: B
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (50)
   Double Attack (49)



0006: Daiyousei
Max HP: 550
Max MP: 300
Attack: 82
Defense: 5
Magic: 25
Speed: 40
EXP: 0
Yen: 400
Item: Lapis (100%)
Steal: B (60%)
Master Thief Steal: Oni Wine (30%)
Bribe: None
Morph: None
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: A
   Ice: E
   Thunder:B
   Water: E
   Earth: D
   Wind: A
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
   Attack (50)
   Heal (40; Only used when Daiyousei's HP is below 45% HP)



0007: Cirno
Max HP: 550
Max MP: 999
Attack: 94
Defense: 28
Magic: 29
Speed: 36
EXP: 0
Yen: 800
Item: B (100%)
Steal: Lapis (50%)
Master Thief Steal: Large P (25%)
Bribe: None
Morph: None
Critical Hit %: 0%
Condition Resist:
   Death: B
   Poison: B
   Blind: B
   Silence: B
   Berserk: B
   Confusion: B
   Sleep: B
   Paralyze: B
   Haste: B
   Amnesia: B
   Regen: B
   Protect: B
   MP Regen: B
   Venom: B
   Blink: B
   Petrify: B
   Freeze: B
   Slow: B
   Stop: B
Attribute Resist:
   Attacks: C
   Pierce: C
   Blunt: C
   Slash: C
   Fire: A
   Ice: E
   Thunder:B
   Water: D
   Earth: D
   Wind: B
   Holy: B
   Shadow: B
   Physical: C
   Exorcist: C
   Magic: C
   Ghost: C
   Absorb: C
   Cure: C
Attacks:
  Attack  (45)
   Icicle Fall (40)
   Icicle Attack (40)


The main premise behind Misty Lake is to be a tutorial dungeon really. It's relatively short and the enemies aren't meant to be super tough or anything (you come through here initially with only two party members, both of which can generally OHKO any enemy short of the Alligator in one hit). Overall gimmick of each enemy, and what they're meant to be tutorial on, are as follows:

Fairy: Basic elemental magic, to get the player somewhat used to the elemental stuff, including resistances towards them (Marisa halves Magic damage naturally for now, but that may change).
Hornet: Standard enemy that attacks quickly and generally inflicts Poison. Usually attacks in groups of 3 or 5. Just an introduction to quick enemies and enemies that like to use status attacks, and whether or not the player comes prepared with status healing items or status preventing equipment.
Water Toad: Just a generic Water-elemental enemy, just there to get the player used to using elemental weaknesses to their advantage (Marisa is Lightning-elemental, making her strong against Water-elemental enemies but in turn she takes double damage from Water-elemental attacks).
Eagle: Generic enemy that just uses physical attacks, and usually attacks in groups of 3 or 5. Nothing special here, generally there to see how players handle large groups of enemies that are quick with physicals.
Alligator: Strong physical based enemy, the starting Notorious Monster of the game (rare monsters that are super powerful for the area the player visits). Not too difficult in terms of fighting, but hits pretty hard and has high stats in comparison to every other normal monster in the area.


With that said and done, let's talk about the bosses:

Daiyousei: Standard support unit, but as she stands right now she doesn't do much other than attack. See below for LockeZ's and my suggested update to her.
Cirno: Standard offensive unit. Is a check to see if the player brought the Barrette helmet or Anti-Freeze items to prevent/cure Freeze status. Nothing else too special about her right now.


So that's the first area in a nutshell. As for the suggested changes to the bosses? This is what is in mind:


Cirno: Goes Berserk when Daiyousei dies. Hit rate goes down as well but gains Haste.

Attack
Diamond Blizzard
Minus K
Icicle Fall



Daiyousei: Runs away when Cirno is dead and has no MP to revive her.

Attack
Heal
Regenga
Cure
Life
Slow


This is also keeping innate enemy species abilities in mind. For Fairy type enemies (in this instance, the Fairy, Daiyousei, and Cirno), have innate Auto-Life, where after X turns (X has not been defined yet), they will revive with 50% Max HP.


That is all! Any suggestions or fixes you have in mind for these enemies, or anything to ask or discuss, feel free to do so! I hope that some of ya'll would be interested in helping on this bit, as I feel it's one of the aspects of the game that kinda suffers a bit. ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 12, 2015, 09:34:48 PM
I'll get back to posting more enemies/bosses data for updating (though seems nobody is interested in that bit...), but thought I'd at least share these, if I haven't yet. I'm sure I have, but nonetheless, I present all of the Fragments of Pandora, all on one spritesheet!


(http://orig07.deviantart.net/ee59/f/2015/132/5/3/fragments_of_pandora_by_xenomic-d8t4z2d.png)


These were all done by the wonderfully talented HyperCombinationFinish/AudioVisual, which I really REALLY appreciate him taking time to do all of these for me. Wish I could talk to the guy more, don't know what happened to him...

From left to right, for those who don't know, they are: Hope, Fate, Chaos, Order, Gloom, Death, Pestilence, and Pandora.

In other news, game progress has been relatively slow. All events up to the second Pandaemonium downtime event have been done, which in all honesty isn't that much. This does not include enemies and bosses of course, as those will come after finishing all maps and eventing, and this doesn't include shops or inventory either, which will also come afterwards. I am still in the midst of figuring out what to do with events and dialogues, since those are taking the most time in setting up. I am also still waiting on a map from pianotm so that I can check it out and see if everything works out fine and dandy, as well as set up the events there. I also need to still finish beta5 maps, as well as get the maps for the rest of the game done. If anyone is willing to help out in that regard, that would be fantastic. As well as fixing old enemies and bosses so that they require strategy and aren't "Just uses random skills" as they are now.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 06, 2015, 07:58:12 AM
I know, it's been quite a while since I've last done one of these. There's...reasons for that really. Outside of having those constant BSoDs months ago, motivation loss in working on the game, and doing lots and lots of LPing, I just haven't really worked on the game too much. However, for the past month I've been working solely on dialogue, so as of now, beta5 is 50% complete with dialogue in-game, as well with most of the events that accommodate the dialogue. There's still some events here and there that'll need retweaking, but that'll be for later on AFTER I fully finish the dialogue script for the game, which is my main goal right now, then mapping, then eventing, and finally enemies/monsters and other stuff. So there's still quite a ways to go with the game!

For the full progress report, here's how the game is standing:

Characters: ??% (Unknown right now due to still needing to revamp Koishi's skillsets, and quite possibly revamping Byakuren's moveset entirely as well so that she's actually useful. Other changes my come to Suwako, Sanae, and Keine, depending on how things go)
Mapping: ~50-65% (Earlier maps still need redone (for a full list of those, see the bottom of this report) and all but three of the current beta5 maps are done, excluding maps used in cutscenes. None of beta6's and beta7's maps are made at all).
Eventing: ~50-60% (Some events aren't fully coded in and are not tested at all in beta5. These also include various puzzles in some dungeons. Some earlier dungeons need upgraded eventing done to them as well)
Enemies: ??% (Unknown due to not knowing exactly what will be in what dungeon in terms of regular enemies. This does not include the beta8 content, as it is full of optional enemies/bosses only)


For Characters:

Koishi Komeiji: Needs Blue Magic overhauled and less Blue Magic spells overall. Due to this, her Terrible Souvenir ability will also need readjusted in terms of damage formula.
Byakuren Hijiri: Complete overhaul of her moveset outside of her Holy/Shadow-elemental attacks. Reason being that due to a recent patch that I have yet to use, it is possible to temporarily change elemental resistances, therefore allowing me to relegate it to Nitori's Armor Elemental Bless skillset fully. Not sure what to do with Byakuren's skillset yet though
Suwako Moriya: Additional skills may be given that are dummied out so that Suwako gets more usage.
Sanae Kochiya: Abilities that purely boost stats will probably be modified to do something else.
Keine Kamishirasawa: EX Mode (Hakutaku) will probably be removed if I cannot get the stat modifiers to work properly. What may replace that as her secondary command, I would not know. In addition, the vast majority of her skills may get modified so as to not be based on stats.
Advent Cirno: Needs revised sprites to match the spritestyle of everyone else.
Youki: Needs revised sprites to match the spritestyle of everyone else.



For Mapping:

The current maps that need revamped are as follows:

Human Village: Needs to look more like a Japanese town. Also needs to include the Hieda Mansion somewhere.
Marisa's House: Needs updated to look more like Marisa's house, but in ruins.
Bamboo Forest of the Lost - Hard Path: Not sure what to do with this, but would like to reinstate this part of the dungeon.
Youkai Mountain (All of it): Needs to look better overall. Janky mapping all around.
Ancient City: Needs to look more like a Japanese town.
Chireiden: The idea here is to make it so that it's symmetrical throughout the entire dungeon, and the entire gimmick of the dungeon is to make all rooms symmetrical to one another. Not sure how to do this though...
Blazing Fires of Hell: Needs remapped a bit. Want it to feel more epic than it is...
Eastern Forest: Needs revamped. Not sure if it needs a gimmick or puzzle.
Cave to Makai: Needs remapped, but would still like to keep the map layouts the same. Just better looking maps is all that's needed, and probably smaller rooms in some areas.
Pandaemonium: Needs remapped badly. Too big and doesn't feel like Pandaemonium at all. It doesn't need to look "hellish", but more "crystalline" as it's stated to look in canon.
Hollowed Caverns: Needs remapped to be smaller overall.
Icicle Caves: Needs remapped badly.
Dream World: Mugenkan needs remapped badly. It needs to look more like a ruined mansion instead of...whatever it looks like.
Mayohiga: Needs to look like a deserted Japanese town.


For maps that still need mapped:

Ruins of Vina (pianotm is supposed to be working on this one)
Reimaden/Mima's Palace
Hokkai
Silent Shrine: Only the puzzle needs to be installed.
Hakurei Shrine - Forest
Misty Lake - River Bank
Forest of Magic - Lunatic Path
Scarlet Devil Mansion - Clocktower
Bamboo Forest of the Lost - Hanged Man's Route
Youkai Mountain - Genbu Marsh
Hakugyokurou - Netherworld
Road of Reconsideration - Sanzu River
Sunflower Field/Mugenkan
Probability Hyperspace Vessel
Chireiden - Basement Levels
Pandaemonium-R
Lunarian Capital
Lunarian Palace
Dimensional Tear
Sea of Clouds
Bhava-Agra
Dragon's Palace (Optional dungeon)
End of Gensokyo
Gaplands
The Void
Heart of Pandora
Alice's House - Inside (Currently being worked on by someone I know)

(Beta8 exclusive dungeons, so all optional stuff. This is obviously not the full list)

Myouren Temple Graveyard
Limestone Cavern
Hall of Dreams' Great Mausoleum
Shining Needle Castle
Mushroom Groove


That is everything for now. There is plans for adding in more recent Touhou characters such as the DDC characters as well as Hata no Kokoro and Sumireko Usami, but those won't happen for a very, very long time. If anyone has any ideas for any of these, or is willing to attempt mapping any of the maps, or would even like to beta test/LP what I have thus far, go for it! I would love to get more feedback on the game itself, and get it out there once again since there hasn't been much talk of the game in a couple years just about.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 07, 2015, 07:07:40 AM
So, update report for those interested in this:

Mapping: Beta5 requires 3 more dungeons to be fully mapped, 2 to be revamped, and 1 to have a puzzle added. These include Reimaden (I don't know what to do for a magician's mansion), Hokkai (I COULD do this one actually right now, but need to figure out how big it should be), and Ruins of Vina (pianotm is still working on this hopefully) for mapping, Pandaemonium (seriously needs revamped and probably stuff added into it to make it feel more like a Palace of Hell. Of course, nothing grotesque or whatnot, but ya know) and Hollowed Caverns (just needs sized down overall) for revamping, and Silent Shrine (which requires a switch puzzle between 2 rooms). If anyone is willing to help brainstorm ideas for these, that'd help me out tremendously.

Eventing: Outside of the 3 dungeons that need mapped, dialogue is nearly 100% in for beta5. In fact, even dungeons not fully mapped have dialogue ready to be put in (Reimaden and Ruins of Vina). Dialogue goes up to Palanquin Ship, with Hokkai being right after that (which is the end of beta5). So in other words, one aspect of beta5 is nearly 100% done!


That is all really. Yes, 5 weeks and this is as much as I got done. Hey, game making takes a lot to do, especially when you do 3 1/2 weeks of Kingdom Hearts LPs, savvy!? So between 5 weeks, only 2 1/2 was spent on the game, but that's still quite a bit done anyways. Again, if anyone would like to discuss anything about the game, regarding balance, ideas, issues, etc. feel free to do so. I need all the feedback I can get to make this game as enjoyable as possible, and potentially speed up development of it. I do want to apologize for beta5 taking so long to finish. It has been 3-4 years since the last official beta release, which I honestly didn't expect to take so long. But revamping so many things and adding new things has taken up a lot of time, in addition to other things such as Let's Plays and life-related things. I hope that all of you will still stick around and enjoy the game at least! ^^
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 08, 2015, 08:50:30 AM
Alright, I'm redoing this all over again, especially since beta5 is getting closer to being done and I need to get enemies touched up. So, for the first batch, I decided to work on all of the Fairy Maid type enemies!


Fairy Maid:

Potted Plant: Non-elemental physical Blunt damage. Used more often when alone.
Barrel: Non-elemental physical Blunt damage. Used more often when alone.
Pot Roast: Restores all HP to one ally
Sour Milk: Non-elemental damage + Sap
Rotten Orange: Non-elemental damage + Poison
Squid: Non-elemental damage + Blind
Barley Tea: Restores 150 HP and cures statuses to party


The idea behind the Fairy Maid/Maid here is they're the most basic and common enemy in the Scarlet Devil Mansion, and are generally very bad at doing their jobs (cleaning, cooking, etc. Sakuya basically does everything herself). So this skillset they have here is to take a jab at that to a degree with the bad food (though the Barley Tea and Pot Roast obviously aren't part of that). The Potted Plant and Barrel are just items they throw (Potted Plants are a homage to New Super Marisa Land where some of them carried these around, and they hurt you if they hit you).


Scarlet Maid:

Potted Plant
Crate: Non-elemental Blunt damage + ????. Used more often when alone.
Pot Roast
Sirloin: Fully restores one enemy's HP + Sleep
Tea: Restores HP + Regen
Coffee: Fire damage + Heat Lv1 to one target

Scarlet Maids don't formally show up in any games, but I denote them by the red color (they're generally worse to fight than the normal blue Fairy Maids in fangames). They're better than Fairy Maids, but since they're still just Fairy Maids in the end, they're not TOO super great. Being able to inflict Heat this early in the game might be problematic as there's no way to cure it nor prevent it (for those who don't know, Heat = Take any action with character = 9999 damage instantly. Comes from Final Fantasy IX.).


Elite Maid:

Pot Roast
Curry Rice: Restores one enemy's HP + Heat. Used more often when alone.
Potted Plant
Oil Drum: Non-elemental Blunt damage + Blind. Used more often when alone.
Caviar: ????
Truffle: ????
Foie Gras: ????


Elite Maids, being the best maids there and the last of the Maid-type enemies (for now that I can think of), I wanted them to be the strongest and deadliest. Of course, I'm not sure how to do that with those last 3 items there (yes, I did take Castlevania as reference for the items mostly! I WAS thinking of using Crystal Chronicles food but decided against it). So if anyone has any good ideas for these, that'd help! There is no Oil status in the game, though I could make it reduce elemental resistances with a patch that was released (I still need to ask about that patch to see how it really works though...).


So yeah! This is what I'll be doing! It'll seem very blog-like, but that's how it is I suppose. ^^;


For those who are curious, this is their current skillsets:


Fairy Maid:
   Attack (10)
   Fire (10)
   Blizzard (10)
   Thunder (10)
   Aero (10)
   Water (10)
   Cure (10)

Note: This skillset is identical to the Fairy enemy in the very first dungeon. Highest HP is about 600 at this point for your party, lowest being 300 HP.  Fairy Maids/Maids have 350 HP, and has a 30% chance of dropping Bs (which cost 1,500 yen to buy and restores 100 MP. It's the Ether of the game).


Scarlet Maid:
   Attack (10)
   Fira (10)
   Blizzara (10)
   Thundara (10)
   Aera (10)
   Watera (10)
   Cura (10)

Note: All of the level 2 elemental spells here hit upwards to 150 damage normally, double that for those weak to the attacks. Meaning that Meiling can get killed in one to two hits from Aera, while Cirno can get killed in the same manner from Fira. Highest HP is about 600 at this point for your party, lowest being 300 HP. Scarlet Maids have 550 HP, with a 30% chance to drop Tents (which cost 1000 yen to buy).


Elite Maid:
   Attack (10)
   Firaga (10)
   Blizzaga (10)
   Thundaga (10)
   Quakera (10)
   Breakga (10)
   Aeroga (10)
   Waterga (10)
   Curaga (10)

Note: These spells can easily hit upwards to 600-1200 damage normally. At this point, characters may only have upwards to 1500 HP, if that. Elite Maids have 1,550 HP and has a 10% chance of dropping Oni Wines (100 MP recovery to party)


As you can see, I'm trying to differentiate them from the other regular Fairy enemies that focuses mostly on elemental magic. Plus, why would Fairy Maids have elemental magic anyways, right?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 09, 2015, 08:12:03 AM
So slight change to the Fairy Maids skillsets:

*Only Scarlet Maid has access to Pot Roast (full HP heal to one of her allies). I figured it's better to have only ONE of them have a full heal ability instead of all 3.
*Fairy Maid keeps Water and Thunder for her elemental spells. Scarlet Maid keeps Fira and Aera just to be a major threat to the party (since Meiling is weak to Wind and Cirno to Fire. If it proves that those spells are TOO much, I'll just change the spells to something else). Elite Maid keeps Quakera but now gains access to Biora (keep in mind, the Poison element is one of three Advanced elements, and so resistances towards it is rarer. Humans also take double damage from it, with Nitori and Hope taking triple damage. Biora hits for about 800, so keep that in mind!).
*Scarlet Maid's Crate ability now inflicts a 1 turn Stun (which may transfer to all thrown items (Potted Plant, Crate, Barrel, and Oil Drum).

I still do not know what to do with some of the skillsets here. Also, keep in mind that since Fairy Maids are still part of the Fairy subtype group, they gain the Auto-Life ability (after X turns, they'll revive with 50% max HP) so that adds to their complexity and danger value a bit more too.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 10, 2015, 12:44:03 AM
Ok, so gonna bring up some of the old stuff that was listed at the start of this topic, since I STILL need to go over them and whatnot. And since that doesn't really tell what does what, well...I'mma go more in-depth with it and see if people can't come up with some fixes (if needed). Starting with Misty Lake once again (keep in mind, HP for this dungeon is roughly 250-300 for both characters that you have here that are forced to go through here). Keep in mind, unlike the above listed Fairy Maid type enemies, these are the ORIGINAL skillsets of the enemies. I have yet to decide what to do to revamp them, if they need it.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.

Fairy
Fought at: Misty Lake (start of game)
Current skills:
**Fire: Inflicts 40 Fire-elemental damage to one.
**Blizzard: Inflicts 35 Ice-elemental damage to one.
**Thunder: Inflicts 40 Lightning-elemental damage to one.
**Aero: Inflicts 60 Wind-elemental damage to one.
**Water:Inflicts 20 Water-elemental damage to one.
**Cure: Restores 150 HP to one ally.
Suggested skillset changes:

As mentioned before, Fairies primarily fight using elemental magic, or well..magic in general. As fairies should. These run-of-the-mill fairies fight using the most basic of elemental spells, which is used to get the player used to magic-based attacks as well as elemental attacks in general (mostly with Marisa, as she takes double damage from Water-elemental attacks but absorbs Lightning-elemental attacks. Reimu is neutral to all of the elements used here). I don't THINK they need changed at all, unless anyone thinks they need to be buffed a bit to be a bit more challenging?? Fairies have 80 HP.


Eagle
Fought at: Misty Lake (start of game)
Current skills:
**Beak: Inflicts 10 non-elemental physical damage to one party member.
Suggested skillset changes:

Eagles are...well, they're weak. Originally, Beak dealt 40 damage, but due to Eagles generally showing up in groups of 3 or 5, that generally wound up with players dying super quickly due to the Eagles being relatively quick. I don't know if I should increase the damage output or not (I think I have damage formulas increased for physical-related skills because 2K3 sucks with formulas). Otherwise, Eagles are just meant for dealing with quick enemies in large groups that rely solely on physical attacks. Eagles have 65 HP.


Hornet
Fought at: Misty Lake (start of game)
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: 00 to one party member.
Suggested skillset changes:

Originally, Hornets weren't too big of a threat outside of inflicting Poison. However, thanks to their attacks being Poison-elemental (Poison Needle wasn't originally), and the Poison-element being relatively strong (200% now for Humans, 300% for those weak to the element), Hornets are now pretty dangerous. Further testing may need to be done with them in order to rebalance them. Hornets have 45 HP.


Water Toad
Fought at: Misty Lake (start of game)
Current skills:
**Water: Inflicts 20 Water-elemental damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental damage to one party member.
Suggested skillset changes:

Water Toads are...kinda just there. What the Water Toad does, the Fairies do better. So...I'm not sure why these guys really exist in this area outside of being a source of a particular crafting item. Water Toads have 56 HP.

Note: Originally, the Mini and Toad statuses were going to be in the game, and all Toad enemies were going to have the Toad spell or a way to inflict this, including Suwako. However, since I don't think there's a nice way of doing sprites for that and the like, both statuses were dummied out early on in development.


Alligator
Fought at: Misty Lake (start of game) [Notorious Monster]
Current skills:
**Double Attack
Suggested skillset changes:

Alligators are the first Notorious Monsters in the game, and boosts the highest physical attack power of all enemies, double that of the second highest attack power. While all they do is attack physically, they hurt a lot and in addition have pretty good physical defenses. They're meant to be the first enemy to force the player to really rely on elemental-type attacks, as Alligators are weak to Lightning-elemental attacks, as well as utilize other skills such as Reimu's Blink-inducing Cautionary Border. Alligators have 145 HP.


Daiyousei
Fought at: Misty Lake (start of game) [Boss]
Current skills:
**Heal: Restores 40 HP to all allies. Used only when below 45% Max HP.
Suggested skillset changes:
**Keep Heal
**Regenga: Inflicts Regen: 50 turns to all allies.
**Cure: Restores 150 HP to one ally.
**Life: Revives one KO'd ally with 25% Max HP.
**Slow: Inflicts Slow: oo to one party member.

As of right now, as mentioned earlier in the thread, Daiyousei is kinda...there. She doesn't do much but do a little physical attack that does no damage. She will be revamped to have a better skillset as a support unit to Cirno, potentially getting abilities such as Cure, Regenga, Slow, and Life. Daiyousei has 550 HP, and is a check to see if the player is smart enough to DPS the support unit first. If left alive when Cirno is defeated, will run away if she has no MP left to revive Cirno.


Cirno
Fought at: Misty Lake (start of game) [Boss]
Current skills:
**Icicle Fall: Inflicts 40 Ice-elemental damage to one party member.
**Icicle Attack: Inflicts 60 Ice-elemental damage and Freeze: 50 turns to one party member.
Suggested skillset changes:
**Remove Icicle Attack
**Keep Icicle Fall
**Minus K: Inflicts Freeze: 5 turns to the party.
**Diamond Blizzard: Inflicts 150 Ice-elemental damage to the party.

Cirno, as of right now, is only mildly threatening. She's meant as a check to see if the player was smart enough to buy the Barette and/or bring status healing items. She will probably be updated to use more of her skills, such as Minus K and Diamond Blizzard, while losing Icicle Attack. When revamped, if Daiyousei is defeated before Cirno, Cirno will "enrage", giving her Haste status but also reducing her hitrate. Cirno has 550 HP.

On a sidenote, Master Spark has a good chance of OHKOing, or severely crippling, either Cirno or Daiyousei, and will OHKO anything else in the area. Right now though, it's only single-target, and whether or not it'll become AoE at some point is yet to be seen.



So with that out of the way, any thoughts on what to update? Outside of Cirno/Daiyousei who will be getting their much needed revamp that is (unless you guys think giving Daiyousei Regenga is too much??.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 10, 2015, 09:43:57 PM
Starting with the second dungeon of the game, Forest of Magic. For this segment of the game, the player will have access to Reimu (~300 HP), Aya (~300 HP), and Cirno (~650 HP). If the player goes back to the Item Shop to upgrade skills, an AoE is available for Aya and Cirno (Aya's deals about 100-150 to all enemies, while Cirno's does about 150-200 to all enemies, making hers much more effective for battles in this dungeon). Forest of Magic is the first dungeon to really hammer on preventing and curing status effects as well as watching out for elemental damage (if the player explores Scarlet Devil Mansion prior to coming here, they can obtain the Black Ring and Scarlet Armlet, both of which increases Shadow resistance by 1 level. This is imperative against the Dark spell as well as Demarcation).

If there are any suggestions on rebalancing enemies and the like, do let me know.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Kedama
Fought at: Forest of Magic
Current skills:
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member. 70% accuracy.
**Four Laser: Inflicts 100 non-elemental magic damage to one party member.
**Self-Destruct: Kills user to deal non-elemental unblockable damage to the party. Only used if HP is below 50% Max HP.
Suggested skillset changes:

One of the common enemies of Touhou. It's a decent threat at this point, being able to inflict Paralyze with no way of resisting it (though it can be cured with Anti-Freeze), and a powerful non-elemental attack at this point in the game. Kedamas will almost always show up in groups of 5, but a combine effort of Opening Winds and Diamond Blizzard is more than enough to defeat them all at once just about. Kedamas have 140 HP, are immune to Magic attacks, and halves Ice-elemental attacks.


Name: Forest Specter
Fought at: Forest of Magic
Current skills:
**Dark: Inflicts 150 Shadow magic damage to one party member.
**Gravity: Reduces party's HP by 1/4.
**Bolt Ball: Inflicts 100 Lightning-elemental damage to one party member.
Suggested skillset changes:

Forest Specters tend to only show up in pairs, but are highly dangerous foes. Without the Scarlet Armlet or Black Ring, characters will dies relatively quickly, and Reimu has no defenses against their Dark spell at all. In addition, Aya is weak to Lightning-elemental attacks AND Magic attacks, making Bolt Ball highly lethal to her. To top it off, Forest Specters can just opt to reduce the entire party's HP by 1/4 with Gravity, and when paired with other enemies such as Ameboids, they're highly dangerous. Forest Specters have 110 HP and are weak to Fire-elemental and Holy-elemental attacks.

Name: Ameboid
Fought at: Forest of Magic
Current skills:
**Pollen: Inflicts 20 non-elemental magic damage and Sleep: 50 turns to the party. 60% accuracy.
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Slumber: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Ameboids are one of the prime dangers in this area. While they aren't exceptionally strong on their own, they can inflict Sleep on a mass scale, and if all party members are hit by Sleep, it can spell game over easily. In addition, due to Reimu being semi-weak to Poison, Poison Mist will hit upwards to 90-100 damage to her. Ameboids have 135 HP and are weak to Fire-elemental and Slash-type attacks. They are exceptionally weak to the Freeze status.


Name: Heal Rabbit
Fought at: Forest of Magic
Current skills:
**Heal: Restores 40 HP to the party.
**Cure: Restores 150 HP to one ally.
**Cura: Restores 500 HP to one ally.
**Refresh: Restores all HP/MP/status to one ally.
Suggested skillset changes:

Heal Rabbits don't actually attack the player, but will constantly heal their allies, making them troublesome to deal with. However, they cannot heal themselves as they are immune to the healing element, making them simple to defeat. Heal Rabbits have 300 HP and are immune to Magic attacks.


Name: Parasite
Fought at: Forest of Magic - Hard Path [Notorious Monster]
Current skills:
**Double Attack
**Gravity: Reduces party's HP by 1/4.
**Gravira: Reduces party's HP by 1/2.
**Fog: Dummied out. Used to inflict Amnesia, which locked physical-based abilities.
Suggested skillset changes:

Parasites are highly dangerous, as they generally prefer using Gravity-elemental abilities to reduce the party's HP for other Parasites to use their relatively powerful Double Attack to finish them off. Of note, Parasites do NOT have a normal Attack. They also appear generally in groups of 3 or 5, making them even MORE dangerous. AoE attacks are generally advised for these foes. Parasites have 800 HP and are weak to Water-elemental attacks.


Name: Toxic Plant
Fought at: Forest of Magic - Hard Path
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 200 Poison-elemental damage and Poison: oo to one party member.
Suggested skillset changes:

Toxic Plants are highly dangerous due to their ability to use Bio, which WILL OHKO Reimu if it hits her, can OHKO Aya, and can severely cripple Cirno. They generally travel in pairs, doubling their danger factor. Toxic Plants have 165 HP and are weak to Fire-elemental attacks while absorbing Earth-elemental attacks.


Name: Rumia
Fought at: Forest of Magic - Easy Path (three times), Forest of Magic - Hard Path (once) *BOSS*
Current skills:
**Moonlight Ray: Restores 300 HP to one ally.
**Demarcation: Inflicts 70 Shadow-elemental magic damage to one party member.
**Dark: Inflicts 150 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Rumia is only terrifying if she hits Reimu with a Shadow-elemental spell; otherwise, she's not too difficult to fight. The first time fought in the Easy route, she's alone and thus super easy. The second time fought on the Easy Path involves her coming with a pair of Heal Rabbits and a pair of Kedamas, and is still a relatively easy battle. The final battle on either path involves fighting her with Mystia, which can result in some problems if the player isn't ready to DPS Rumia down first to reduce it down to Mystia (whom is the true threat of the battle for now). Rumia has 666 HP, is weak to Holy-elemental attacks, and is immune to Earth-elemental attacks due to Float status.


Name: Mystia Lorelei
Fought at: Forest of Magic - Easy Path (once), Forest of Magic - Hard Path (twice) *BOSS*
Current skills:
**Hooting in the Night: Inflicts 50 non-elemental damage and Silence: oo to the party. 70% accuracy.
**Poisonous Moth: Inflicts 70 Poison-elemental damage and Poison: oo to the party. 70% accuracy.
**Sphingid's Wingbeats: Inflicts 50 non-elemental damage and Sleep: 50 turns to the party. 70% accuracy.
**Night Sparrow Song: Inflicts 50 non-elemental damage and Blind: oo to the party. 70% accuracy.
**Ill-Starred Dive: Inflicts 70 non-elemental physical damage and Blind: oo to one party member. Only used when left alone in the battle.
Suggested skillset changes:

Mystia is dangerous due to her mass status-inflicting skills that also damage the party. In addition, her Poisonous Moth will deal double damage to Reimu, making it potentially lethal to her. Cirno's Great Fairy skill should be used liberally to keep the party's HP up, while Reimu deals with damaging Mystia and Aya uses her physical non-elemental skills to attack, or have Aya heal while Cirno uses Diamond Blizzard for damage. Mystia has 1000 HP, absorbs Wind, is immune to Earth, and is weak to Slash-type and Lightning-elemental attacks.

During the last fight on either path, the player will fight both Rumia and Mystia, which is identical on both routes. If the player goes on the Easy path and fights Rumia the first two times, then the Hard path and fights Mystia the first time, or vice-versa, the player can reap the rewards from all battles.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 11, 2015, 05:03:05 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #3, Scarlet Devil Mansion which takes place after visiting Marisa's house in the Forest of Magic and getting demolished by Marisa there (no revamp is needed for her boss fight so that's why she's not listed anywhere). For this segment of the game, you have Reimu and Cirno who should be around the same levels, if not one level higher than before, and Aya will be replaced by Meiling after the first boss fight. Meiling starts with 626 HP and has the highest base physical attack of the three characters, but is the slowest naturally and has the lowest MP and Magic. After defeating Patchouli, she will also join the party, having 293 HP, very high magic, but very low HP and Defense while being super weak to physical and Poison-elemental attacks. However, she naturally halves all elemental and magic damage, as well as Absorb-type attacks.

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Maid
Fought at: Scarlet Devil Mansion
Current skills:
**Fire: Inflicts 40 Fire-elemental magic damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental magic damage to one party member.
**Thunder: Inflicts 40 Lightning-elemental magic damage to one party member.
**Aero: Inflicts 60 Wind-elemental magic damage to one party member.
**Water: Inflicts 20 Water-elemental magic damage to one party member.
**Cure: Restores 150 HP to one ally.
Suggested skillset changes:
**Potted Plant: Non-elemental physical Blunt damage (new ability)
**Barrel: Non-elemental physical Blunt damage (new ability)
**Sour Milk: Non-elemental damage + Sap: 50 turns to one party member (new ability)
**Rotten Orange: Non-elemental damage + Poison: oo to one party member (new ability)
**Squid: Non-elemental damage + Blind: oo to one party member (new ability)
**Barley Tea: Restores 150 HP and cures statuses to party (new ability)
**Water
**Thunder

As of right now, the Maid is just another copy of the Fairy, but with a bit higher stats. With the revamped skillset, the only things carrying over are Water and Thunder, while everything else is brand new to both them and the game itself. Some abilities may get axed out so that they don't have TOO many abilities, but which ones stay and which will go, I do not know. Potted Plant definitely will as it's a shared ability across all three maids, and may just summon a Potted Plant enemy that does nothing, so as to force them to waste a turn on nothing. I don't know, I need more suggestions on what to do with them. Elemental magic they get in their revamped skillsets. Maids have 350 HP.

After completing the "dungeon", Maids will only be encounterable in the Library and Basement.


Name: Scarlet Maid
Fought at: Scarlet Devil Mansion
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Aera: Inflicts 180 Wind-elemental magic damage to one party member.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
**Cura: Restores 500 HP to one ally.
Suggested skillset changes:
**Potted Plant: Non-elemental physical Blunt damage (new ability)
**Crate: Non-elemental physical Blunt damage + Stun: 1 turn to one party member (new ability)
**Pot Roast: Restores all HP to one ally (new ability)
**Sirloin: Restores all HP and inflicts Sleep: 50 turns to one party member (new ability)
**Tea: Restores HP and grants Regen: 50 turns to one ally (new ability)
**Coffee: Inflicts Fire-elemental damage and Heat: 5 turns to one party member (new ability)
**Fira
**Aera

Originally, Scarlet Maids were just a straight upgrade of the Maid, wielding all the level 2 versions of the Maids spells. The revised skillset is an attempt to differentiate them from their lower brethren while still making them better. Whereas Maids are incompetent and throw bad food at the player, Scarlet Maids are a bit smarter and will use abilities properly. Scarlet Maids still carry the Fira and Aera spells for their elemental artillery, making them especially dangerous (Meiling is weak to Wind and Cirno to Fire, and two hits of their weakness at full HP can kill them. In addition, two hits of any of these on Reimu will kill her outright too). Unlike Maids who like to come in groups of 1-4, Scarlet Maids at the most come in pairs, and sometimes one will accompany two Maids. With the revised skillset, I tried to put emphasis on them inflicting some of the better statuses (Regen on their own allies, Sleep and Heat on the player), although Heat MIGHT be a bit overkill (for those who don't know, Heat is a status borrowed from Final Fantasy IX, where taking any action while under Heat will instantly kill the victim). Reason for Heat being problematic is there's no cures for it this early on I think (I don't think Anti-Freeze cures it??) and there's no way to prevent it either. I don't know, as with the Maid some abilities will probably be dropped outright and they need further looking into. Scarlet Maids have 550 HP and 1 level of resistances higher to statuses than the Maid (C instead of B).

After completing the "dungeon", Scarlet Maids will only be encounterable in the Library and Basement.


Name: Magic Book
Fought at: Scarlet Devil Mansion - Library
Current skills:
**Fire: Inflicts 40 Fire-elemental magic damage to one party member.
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzard: Inflicts 35 Ice-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thunder: Inflicts 40 Lightning-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Aero: Inflicts 60 Wind-elemental magic damage to one party member.
**Aera: Inflicts 180 Wind-elemental magic damage to one party member.
**Water: Inflicts 20 Water-elemental magic damage to one party member.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 200 Poison-elemental magic damage and Poison: oo to one party member.
**Cure: Restores 150 HP to one ally.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Refresh: Restores all HP/MP/Statuses to one ally.
**Dark: Inflicts 150 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage and restores user's HP equal to damage dealt.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Magic Books, as you can clearly see, are the masters of magic at this point in the game. They take all spells seen up to this point, including those from the current version of the Scarlet Maid as well as a couple new spells, and uses them liberally against the player party with an equal chance of ANY of the spells being used. With the revamp of the Maid and Scarlet Maid, these will be one of the only major sources of magic elemental damage in the area outside of one other particular notorious enemy. However, they aren't very durable and can easily be destroyed, and generally appear in groups of 2 with a Maid. Magic Books have 240 HP, are immune to Blunt-type and Magic attacks, and weak to Fire-elemental and Pierce attacks. In addition, Magic Books have high resistance towards Drain-type and Ghost-type attacks, and high resistances to many statuses.


Name: Patchbot
Fought at: Scarlet Devil Mansion - Library
Current skills:
**Agni Shine: Inflicts 70 Fire-elemental magic damage to one party member.
**Spout: Inflicts 70 Water-elemental magic damage to one party member.
**Autumn Edge: Inflicts 100 Earth-elemental magic damage to the party.
**Spring Wind: Inflicts 120 Wind-elemental magic damage to one party member.
**Photosynthesis: Grants MP Regen to one ally.
**No Action: Does nothing.
**Self-Destruct: Kills user to inflict non-elemental unblockable damage to the party. Only used if HP is below 25% Max HP.
Suggested skillset changes:

Patchbots are probably one of the most notorious early game enemies in Touhou Fantasy, boasting extremely high defenses and having pretty strong attacks. Of note, Patchbots CANNOT attack physically as they do not have any physical attack command set, so inflicting Berserk may force them to do nothing. In addition, No Action is the highest prioritized skill in their skillset, meaning it may be possible to get through the fight without them acting too much. They generally appear with other enemies, but will never appear in groups of two (IIRC). Patchbots have 380 HP, are immune to magic attacks, have extremely high resistances towards Physical attacks, halves all elemental damage except Lightning, and is weak to Pierce-type and Lightning-elemental attacks.


Name: Hong Meiling
Fought at: Scarlet Devil Mansion - Entrance *BOSS*
Current skills:
**Yellow Tremor Step: Inflicts 180 Earth-elemental physical damage to one party member.
**Selaginella 9: Inflicts 300 flat Earth-elemental damage to the party. Used only when the party's level average is 8 or greater.
**Gorgeous Sweet Flower: Inflicts 150 flat Earth-elemental damage to the party. Used only when the party's level average is less than 8.
**Flying Flower Kick: Inflicts 20 non-elemental physical damage to the party (increases by 250% due to damage formula)
**Rainbow Wind Chime: Restores 300 HP to all allies. Only used when HP is below 50% Max HP.
Suggested skillset changes:

Meiling seems scary due to her high damage potential, but Aya makes this fight a breeze as she negates all Earth-elemental damage done to her. In fact, Aya can nearly solo the fight if given Gale Fan Lv2 which does upwards to 700-800 damage on its own as well as Wind Sickle Veiling for Blink. Selaginella 9 is the most dangerous ability here, as it will deal 300 damage outright if not defending, meaning Reimu can easily die and Cirno can lose nearly half her health in one go. Meiling is meant to be physical based as she's...well...a physically inclined character in canon, so that's the reason for her high physical power and lack of magic. I don't know if her skillset or anything needs changed on her or not. Meiling has 2500 HP, is weak to Fire, Magic, and Wind, absorbs Earth, nullifies Lightning, and greatly resists physical attacks.

After defeating Meiling, she will replace Aya as the third party member.


Name: Patchouli Knowledge
Fought at: Scarlet Devil Mansion - Library *BOSS*
Current skills:
**Agni Shine: Inflicts 120 Fire-elemental magic damage to one party member.
**Spout: Inflicts 120 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 200 Ice-elemental magic damage to one party member.
**Autumn Edge: Inflicts 100 Earth-elemental magic damage to the party.
**Spring Wind: Inflicts 120 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 200 Shadow-elemental damage to the party. Only used when HP is below 50% Max HP.
**Royal Flare: Inflicts 200 Holy-elemental damage to the party. Only used when HP is below 50% Max HP.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party. Only used when HP is below 50% Max HP.
**Philosopher's Stone: Reduces the party's elemental resistances by 1 level. Only used when HP is below 25% Max HP.
Suggested skillset changes:

Patchouli is a really nasty boss, being able to really wreck havoc if she hits the correct target with an element they're weak to. Reimu and Meiling are in major danger throughout this entire fight, due to Silent Selene being a instant kill to an unguarding Reimu and magic in general being bad for Meiling. Cirno's main goal should be to constantly heal every turn if given a chance, with Reimu backing her up, while leaving the damage-dealing to Meiling. In the revamped version, Patchouli may be set up to follow a specific AI pattern. While above 50% Max HP, loop spells in order of: Agni Shine > Spout > Dew Spear > Autumn Edge > Spring Wind. When 50% HP or less, loop spells in order of: Agni Shine > Silent Selene > Spout > Royal Flare > Dew Spear > Satellite Sunflower > Autumn Edge > Spring Wind. When under 25%, add Philosopher's Stone to end of list.

Patchouli has 2500 HP, is immune to Magic attacks, and halves all elemental attacks. Patchouli will never use the Attack command as she does not have it, and is immune to all but Sleep, which the player does not have access to at this point in the game.

After defeating her, Patchouli will join the party.


Name: Sakuya Izayoi
Fought at: Scarlet Devil Mansion - Basement *BOSS*
Current skills:
**Magic Star Sword: Inflicts 60 non-elemental physical damage to the party.
**Bounce No-Bounce: Inflicts 150 non-elemental physical damage to one party member.
**Crossup Magic: Inflicts 75 non-elemental physical damage and Confuse: 10 turns to one party member. 80% accuracy. Ignores Defense.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy. Ignores Defense. Used when HP is below 50% Max HP.
**Private Square: Inflicts Slow: 15 turns to the party. Used when HP is below 50% Max HP.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member. Used when HP is below 50% Max HP.
Suggested skillset changes:

Sakuya is the final boss for Scarlet Devil Mansion, and is highly dangerous especially to Patchouli who will often die to her. If possible, Meiling should use Provoke to draw attention away from everyone else and focus on using either physical attacks or Sentinel while Cirno keeps the party healed. Reimu and Patchouli should do whatever they feel like doing. If Sakuya uses Magic Star Sword, Patchouli will probably die regardless if Meiling is using Provoke so just revive her and continue onwards. At lower HP, the player will need to watch out for Slow and Stop, and as such should have a stock of Chrono Breakers on hand to cure the statuses. Sakuya may gain a revamp as well, where at 20-25% HP, uses Sakuya's World (naturally her ultimate ability) for 2 free turns, and will ONLY use this once during the battle.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 12, 2015, 02:45:52 AM
Barrel and Crate have been removed from the Maid and Scarlet Maid, respectfully. I feel that they have enough abilities as it is, and they don't need any other random stuff like those. Potted Plant stays, and will PROBABLY just summon a Potted Plant enemy that does absolutely nothing, but might be a good source of getting some items such as Apples and Oranges, depending on the items that I have to put in. I'm starting to feel I should give Barley Tea to the Scarlet Maid, and move Pot Roast to Maid instead?? What do you guys think about that?

Rumia has been updated and works perfectly fine, and while is mostly the same as before, has a new gimmick that makes her quite dangerous now when paired with other enemies. In addition, two new enemies only show up in the 2nd Rumia fight, known as Shadow Kedama and Shadow Heal Rabbit. They are virtually the same as their regular versions, but have greater HP. The Shadow Kedama also replaces Shock with Dark Shock, which instead of reducing Lightning resistance, will reduce Shadow resistance, while still inflicting Paralysis: 50 turns.

I am thinking of making it so Fairy-type enemies will call for reinforcements if alone. It just...feels like something they'd do for sure. Thoughts?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 12, 2015, 07:21:58 AM
https://www.youtube.com/watch?v=PVP4wqF6N5M


For those who wish to see how the new Rumia fight is, here you go! I could do one for the Cirno/Daiyousei fight but eh. No need to. This is part of the grand revamp of enemies/bosses for beta5. A lot of enemies honestly don't need changed too terribly much, it's mostly the bosses. Also of note, this is on the EASY path too!
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on September 12, 2015, 09:04:03 PM
So much things done, or at least a lot more info. Yes I still watch this. I might not play it really that much anymore, but I still can't wait for it to be finished.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 13, 2015, 07:53:18 AM
Update news:

Bs are now back to 500 yen due to how important they are for survival. At 1,500, it makes the game way more difficult than I'd like for it to be. Chaos and Death now have new portraits as well.


For Misty Lake, the areas where you must walk across the water to progress has been highlighted a bit more. One specific area on the Hard Path will NOT be highlighted however, which leads to a Magic Crystal.


Rumia has gone from 2000 HP to 1500 HP, as the 500 HP difference was more than enough to BARELY make the fight doable at any point.


Patchouli's AI has been revamped as per the suggestion, so now she follows a strict pattern at specific %, and it's now actually easier to tell when she'll be at a specific % of her health. This should help make her a bit more manageable to fight. In addition, several maids were removed from the 2nd Floor Lobby and in the Living Room to make things more manageable.


This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #4 and #5, as the enemies are largely the same between the two dungeons. At this point, the party consists of Reimu (300 HP), Meiling (600 HP), Cirno (600 HP)/Reisen (replaces Cirno after Bamboo Forest, about 350 HP), and Patchouli (250 HP).

*Notes: When it states ally/allies, it is referring to the enemy's side, not the player's side. When referring to enemy, it is referring to the player's side. Assume all enemies have the default Attack command available unless specified.


Name: Tewi?
Fought at: Bamboo Forest/Eientei
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 60 non-elemental physical damage to one party member.
**Two Rabbit Chase: Inflicts 30 non-elemental physical damage to one party member.
Suggested skillset changes:


Tewi?s are identical to the regular Tewi fight, but weaker. However, they can still sting a bit and really destroy Patchouli if they attack her, so caution must be advised. Tewi?s have 300 HP.


Name: Shanghai
Fought at: Bamboo Forest
Current skills:
**Rainbow Bullets: Inflicts 50 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 100 non-elemental magic damage to one party member.
**Self-Destruct: Kills user to inflict non-elemental unblockable damage to the party. Used only when HP is below 50% Max HP.
Suggested skillset changes:

Shanghais are similar to Tewi?s, but more sturdier against physicals and hits using magic-based attacks, of which is highly dangerous to Meiling but less so to Patchouli. However, what makes them truly dangerous is their ability to Self-Destruct, which can leave the party stranded with low life against other foes. Shanghais have 250 HP, resists physical attacks except Pierce, are immune to Magic attacks, halves all elemental damage, and are weak to Pierce attacks.


Name: Bamboo
Fought at: Bamboo Forest
Current skills:
**Entangle: Inflicts 32 Earth-elemental physical damage and Paralyze: 50 turns to one party member. 70% accuracy.
**Charm Perfume: Dummied. Used to inflict Charm.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Bamboos are odd enemies, and will mostly ever appear in groups of 5 or in sets of two with a Ying-Yang Orb. They're meant to be a minor nuisance and are super easy to kill, so they're hardly notable. Bamboos have 180 HP, are immune to physical attacks, absorbs Earth-elemental attacks, and weak to Fire-elemental, Magic, and Pierce attacks.


Name: Ying-Yang Orb
Fought at: Bamboo Forest
Current skills:
**Charge Up
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 160 non-elemental magic damage to one party member.
**Hakurei Amulet: Restores 340 HP to one ally.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP.
Suggested skillset changes:

Ying-Yang Orbs are one of the most dangerous enemies in Bamboo Forest due to their powerful attacks and ability to restore almost all damage done to them. On top of that, they're incredibly sturdy and take a lot to kill. Ying-Yang Orbs have 380 HP, are immune to Blunt, Slash, and physical attacks, absorbs Holy and Shadow, and are weak to Pierce attacks. Berserk can be used against them to prevent them from using their abilities, though be wary as this will put them at 200 Attack power. Of note, Ying-Yang Orbs do not possess the regular Attack command.


Name: Senior Kedama
Fought at: Bamboo Forest *NOTORIOUS MONSTER*
Current skills:
**Charge Up
**Self-Destruct: Only used at 50% or less Max HP.
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning-elemental resistance by 1 level. 70% accuracy.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
Suggested skillset changes:

Senior Kedamas are extremely bulky and are on the level of bosses at this point, boasting 2,000 HP on their own with high defenses. Barettes are advised for this area due to the Cold Dust ability, and it's highly advised to focus down one Senior Kedama if they appear in groups of 2 to avoid having both Self-Destruct. Senior Kedamas have 2,000 HP.


Name: Trap Door
Fought at: Eientei
Current skills:
**Dark: Inflicts 150 Shadow-elemental damage to one party member.
**Darkra: Inflicts 400 Shadow-elemental damage to one party member.
**Death: Inflicts Instant Death to one party member. 70% accuracy.
**Bio: Inflicts 100 Poison-elemental damage and Poison: oo to one party member.
**Quake: Inflicts 300 Earth-elemental damage to the party.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP.
Suggested skillset changes:

Let's not mince words here: Trap Doors are brutal. They only appear in the starting area of Eientei, but they govern all but the one door you need to go to. However, sometimes behind them lies prizes that are worth getting, so fighting them may not be a bad idea. In fact, you can win a 1-Up every time just about when fighting them, and with Reimu's upgraded Fantasy Orb, along with Meiling infused with Patchouli's Holy Weapon Bless, it should fall super quickly. Just be ready to heal up from anything it throws at you. Quake is the most devastating attack it has, as there's no real ways of reducing Earth-elemental damage yet. Dark and Darkra can be taken care of by Patchouli and Meiling via Scarlet Armlet and Black Ring, while Reimu is SOL as usual. Trap Doors have 1,500 HP, are weak to Holy-elemental attacks, and absorbs Shadow-elemental attacks. Berserk can be used against them, though this will set their Attack to 400 temporarily, making them highly dangerous!


Name: Wriggle Nightbug
Fought at: Bamboo Forest - Entrance *BOSS*
Current skills:
**Meteor on Earth: Inflicts 300 Earth-elemental damage to one party member.
**Firefly Phenomenon: Inflicts 150 Earth-elemental damage to the party.
**Night Bug Storm: Inflicts 20 MP Earth-elemental damage to the party.
**Endless Night Hermit: Inflicts 550 Earth-elemental damage and Instant Death to one party member.
Suggested skillset changes:

Wriggle isn't too scary, and is really just a mini-boss. As long as healing is kept up and the player keeps attacking, Wriggle should go down super quickly. Wriggle has 800 HP, absorbs Earth-elemental attacks, and is weak to Fire-elemental and Wind-elemental attacks.


Name: Reisen Udongein Inaba (1st)
Fought at: Bamboo Forest *BOSS*
Current skills:
**Illusionary Blast: Inflicts 250 Shadow-elemental damage to one party member. 80% accuracy.
**Mind Explosion: Inflicts 200 Shadow-elemental damage and Confusion: oo turns on the party. 80% accuracy.
**Life Elixir: Increases user's Attack and Defense by +10.
**Ultrared Field: Inflicts Berserk: 30 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 125 Poison-elemental damage and Sap: 10 turns to the party. 80% accuracy.
Suggested skillset changes:

In this fight, Reisen is flanked by 4 Tewi?s, making her a bit more troublesome to deal with. However, AoE attacks will help out tremendously in reducing the numbers quickly, and then it's just a matter of dealing with statuses and Shadow-elemental attacks. Reisen has 1,000 HP, absorbs Shadow-elemental attacks, and is weak to Holy-elemental attacks. Reisen is not fully immune to Freeze, Berserk, Confusion, Blind, or Paralysis, so the player can use these statuses against her.


Name: Reisen Udongein Inaba (2nd)
Fought at: Bamboo Forest *BOSS*
Current skills:
**Same as before
**Lunatic Red Eyes: Reduces the party's Attack, Defense, and Magic by 50. 70% accuracy. Only used when HP is below 25% Max HP.
Suggested skillset changes:

Reisen fights pretty much identical to her previous encounter, but now has Tewi as her partner proper. Still, fight her as previously. Reisen has 2,000 HP, but no longer absorbs Shadow or is weak to Holy.


Name: Tewi Inaba
Fought at: Bamboo Forest, Eientei - Entrance, Eientei - Outside Eirin's Room *BOSS*
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 60 non-elemental physical damage to one party member.
**Two Rabbit Chase: Inflicts 30 non-elemental physical damage to one party member.
Suggested skillset changes:

Tewi is merely just a slightly stronger Tewi? enemy, so deal with her as with any other Tewi?s. She helps Reisen in the first fight, then is flanked by 3 Tewi?s in the 2nd, and lastly is fought alone in the last fight. Tewi has 550 HP, and can be inflicted with a variety of statuses.


Name: EX Tewi
Fought at: Eientei - Eirin's Lab *BOSS*
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralyze: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Great Fortune Crest: Reduces the party's Physical resistances by 1 level and reduces all stats by 10. Only used when HP falls below 50% Max HP.
**Elemental Rabbit: Increases all elemental resistances by 1 level. Only used when HP falls below 50% Max HP.
Suggested skillset changes:

EX Tewi is leagues more powerful than Tewi, and can easily kill anyone in a good hit. To make matters worse, continuous usage of Great Fortune Crest can make the party so slow that EX Tewi will just run them over. Healing is not a priority in this battle however as the party is fully healed after battle. EX Tewi has 2,000 HP.


Name: Eirin Yagokoro
Fought at: Eientei - Eirin's Lab *BOSS*
Current skills:
**Earth in a Pot: Inflicts 150 non-elemental magic damage to the party.
**Awakened God: Increases all elemental resistances by 1 level.
**Sky-Born Genealogy: Reduces the party's Defense by 50. 80% accuracy.
**Game of Life: Inflicts Instant Death to one party member.
**Apollo 13: Inflicts 300 non-elemental magic damage to the party. Only used when HP falls below 75% Max HP.
**Hourai Elixir: Increases all stats by +50. Only used once when HP falls between 30-35% Max HP. If reduced below 30% before using the move, will never use the move.
**Galaxy in a Pot: Inflicts 4,200 non-elemental magic damage to one party member. Only used when HP falls below 25% Max HP, and is the only attack used thereafter.
Suggested skillset changes:

Eirin is one of the hardest fights originally in Touhou Fantasy, mostly due to her being able to spam Hourai Elixir which is now limited to one use. Eirin is still extremely powerful, and a party that does not come prepared with lots of 1-Ups and healing will find themselves at a severe disadvantage. Reisen is best stuck on healing duty as she cannot do anything to Eirin, while the rest of the party focuses on attacking her. Bumrushing is the best option as to push her past the Hourai Elixir phase, as not having her increase her speed by 50 will help tremendously. Eirin has 4,000 HP and is immune to Shadow-elemental damage. Statuses do not affect her in this fight.


Name: Kaguya Houraisan
Fought at: Eientei *BOSS*
Current skills:
**Paschal Moon: Inflicts 2,900 Shadow-elemental damage and absorbs damage as HP.
**Dragon Bullet: Inflicts 2,200 Holy-elemental damage to the party.
**Buddhist Diamond: Inflicts 3,600 Holy-elemental damage, as well as Blind: oo and Silence: oo, to one party member.
**Salamander Shield: Inflicts 2,000 Fire-elemental damage to the party.
**Tree-Ocean of Hourai: Inflicts 5,000 HP and MP damage to one party member.
Suggested skillset changes:

As you can tell by her skillset, you're not supposed to be able to win this fight. However, she will chase you down throughout escaping Eientei, and if she catches the player, they will have to fight against her. She can't be run away from though, and odds are the player wouldn't have any luck in doing so. Also of note, Kaguya does not possess the Attack command.


Name: Remilia Scarlet
Fought at: Scarlet Devil Mansion - Roof *BOSS*
Current skills:
**Chain Gang: Drains 50 MP from one party member. (Shadow-elemental magic damage)
**Servant Flier: Inflicts 100 Shadow-elemental magic damage to one party member and absorbs the damage as HP.
**Ceiling Fear: Inflicts 320 Shadow-elemental physical damage and reduces Defense to 0 to one party member.
**Demon Lord Walk: Inflicts 250 Shadow-elemental physical damage to one party member and removes Blink.
**Critical Heart Break: Inflicts 450 Shadow-elemental magic damage to one party member. Ignores Defense. Only used when HP falls below 75% Max HP.
**Red the Nightless Castle: Inflicts 600 Shadow-elemental magic damage to one party member, absorbs damage as HP, and inflicts Poison: oo, Blind: oo, and Sleep: oo to one party member. 80% accuracy. Only used when HP falls below 50% Max HP.
**"Red Magic": Inflicts 400 non-elemental damage, reduces the party's elemental resistances, and removes all buffs from the party. 80% accuracy. Only used when HP falls below 25% Max HP.
Suggested skillset changes:

While not part of Eientei, she's the final boss fought for beta1. She's a physical powerhouse, being able to tear through even Meiling's HP in a hurry. However, Provoke/Sentinel will be the key to winning this fight, so keeping Meiling alive is crucial in dealing with Remilia. Giving Reisen Holy Weapon Bless may help with fighting Remilia, while Reimu can do whatever. The player may also opt to have Meiling with Holy Weapon Bless to also fight if they so desire. At 25% and less HP, the fight is on a timer before "Red Magic" appears, as if it does, it's almost a guarantee'd Game Over. Remilia has 5,000 HP, absorbs Shadow-elemental damage, halves all other elemental damage, and is weak to Holy-elemental damage. Statuses do not work against Remilia.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 14, 2015, 05:48:04 AM
Update:


*Item Sacrifice Room in Eientei changed to different puzzle for Souryu Key.
*Poison Smoke Curtain loses Boss Sap status, as I felt it was too cheap.
*The Maid's finalized skillset includes Potted Plant, Water, Aero, Sour Milk, Barley Tea. The Scarlet Maid's finalized skillset includes: Potted Plant, Fira, Sirloin, Coffee, Pot Roast. Feel free to discuss this as you see fit.
*Should Heat be made into a Demi-type status (character loses half HP every time they take an action while under Heat) instead of an Instant Death-type status (take any action while under Heat results in instant death)?
*Currently, there is a bug with Provoke that causes the game to crash when an enemy uses a skill that targets just them (Self) while under Provoke. Current bosses that this will occur to right now from memory are: EX Tewi, Eirin Yagokoro, Tenshi Hinanawi (in some fights). If the game crashes and gives an "Event references an enemy that does not exist" type error, please avoid using Provoke during that fight. I apologize for the inconvenience and hopefully that will be fixed by the creator of that plugin or someone that can do so.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 15, 2015, 04:45:05 AM
New additions:

*When a target is immune to an attack, it will now show IMMUNE instead of 0 damage.
*When using Row in battle, will no longer use up that character's turn and will allow them to act again immediately.
*Battle windows have been extended to 4 instead of 3, thanks to finding an old patch for that.
*Physical damage has been fixed (those in the front row take 125% damage from physicals, those in the back row take 75% damage from physicals). Additionally, damage with Two Weapons has been fixed (hopefully).
*Crit% may have been changed, and thus may require further looking into to fix. So if you don't get very many crits, this is why.
*Battle windows will close after using any LinkToEvent skill (such as Pray, Chakra, Steal, etc.) instead of staying open and the cursor will no longer stay on the last character it was on.
*After battles, if the player were to be in a menu and the battle ends, the menu would stay open while the victory screen continued on. This is no longer the case as all windows bar the victory stuff will close now, including the HP/MP/Portraits at the bottom.
*Provoke has been fixed and now is bug-free.
*Furthermore, if a Skill does not affect any stats (HP/MP/Str/Def/Int/Agi), Conditions or Attribute resistances, the word "Miss!" will not be displayed.
*Hope gains a new overworld passive: Light's Blessing, which revives all KO'd characters with 1 HP after battles.


Ideas:

*Possible replacement abilities for Sanae's Daytime Guest Stars, Gray Tahumaturgy, and Overly Bright Stars. Instead of Stat Boosts, which are pretty much useless outside of Speed, perhaps make these give boost to EXP, Yen, and Item Drop Rates? For EXP, it would cap at +25% (so 125% EXP), for yen +50% (150% max), and for Item Drop Rates x1.5 initial value (so an item with a drop rate of 20% would be 30% then). Or should it be +125% EXP, +200% Yen, and +200% Item Drop Rate???
*Various characters are still missing overworld abilities. These include: Reimu, Aya, Momiji, Youmu, Rinnosuke, Alice, Nue, Meiling, Advent Cirno, Byakuren, Keine, Utsuho, and Koishi.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 17, 2015, 12:17:18 AM
Updates:

*Reflect properly works now, and primarily against magic-based attacks, but isn't exclusive to just those. For instance, all of Utsuho's Flares can be reflected, as well as most of Komachi's status moves.
*Youmu now can attack enemies under Blink status with her regular attacks, and is the only one capable of doing so.
*All physical attacks AND physical skills will miss on targets with Blink status now.



This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #5, the Underschool, which is the first dungeon of beta2! The boss fight with Marisa and Alice prior to this isn't going to be mentioned as you're supposed to lose regardless. At this point in the game, the player gets Marisa back and also gets Sakuya, and now can switch party members (the player can assemble any team consisting of Reimu, Marisa, Patchouli, Reisen, Meiling, and Sakuya).


Name: Evil Post
Fought at: Underschool
Current skills:
**Evil Poison: Inflicts 200 Shadow-elemental damage, as well as Poison: oo and Blind: oo, to one party member.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
**Dimension Door: Inflicts 9999 HP/MP damage and Instant Death to one party member. 60% accuracy.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Confuse: Inflicts Confuse: oo to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Silence: Inflicts Silence: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Evil Posts are, well, evil. They primarily focus on status effects, but can do pretty good damage with their offensive skills, oftentimes being able to OHKO characters. With Patchouli equipped with Black Ring or Scarlet Armlet (if applicable) and Reisen, that will null Darkra and Evil Poison on half the party. Dimension Door thereafter is the major threat to the player. Evil Posts have 600 HP, heavily resists all physical attacks except Pierce, absorbs Shadow-elemental attacks, and is weak to Pierce-type, Magic, and Earth-elemental attacks.


Name: Toxic Flower
Fought at: Underschool
Current skills:
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
**Observe Battle: No action is taken.
Suggested skillset changes:

Toxic Flowers are nasty as there's no way to reduce elemental damage unless one gets the Poison Ring from the secret area in Scarlet Devil Mansion prior to coming to this dungeon. Bio is the hardest hitting ability they have, and with so many characters in the current party being weak to Poison-elemental attacks (200% damage), Toxic Flowers can easily overwhelm the player. AoEs are highly recommended in defeating them quickly. Toxic Flowers have 525 HP, absorbs Earth-elemental and Poison-elemental attacks, nullifies Water-elemental attacks, and are weak to Fire-elemental and Slash-type attacks.


Name: Bat
Fought at: Underschool
Current skills:
**Escape: Flees from the battle. No EXP, money, or items are rewarded. Only used if there are 2 or less enemies in the battle.
**Blood Suck: Inflicts 50 non-elemental physical damage to one party member and absorbs damage as HP to user.
Suggested skillset changes:

Bats are very basic enemies, either attacking or draining HP. In addition, they have very little in the ways of defenses or HP, so they can be defeated easily. They tend to come in groups of 2 to 6. Bats have 450 HP, are immune to Earth-elemental attacks, and are weak to Wind-elemental attacks.


Name: Elemental Flame
Fought at: Underschool
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Break: Inflicts Petrify: oo to one party member. 70% accuracy.
**Aera: Inflicts 180 Ice-elemental magic damage to one party member.
**Watera: Inflicts 180 Ice-elemental magic damage to one party member.
**Bio: Inflicts 180 Poison-elemental magic damage and Poison: oo to one party member.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to the user. 80% accuracy.
Suggested skillset changes:

Elemental Flames can be disastrous due to their elemental resistances and powerful spells. If two hit the same character with their elemental weakness, that character may end up dying quickly. In addition, if Elemental Flames come with other enemies, it may complicate matters even further. Elemental Flames have 550 HP and halves all elemental damage.


Name: Chimera
Fought at: Underschool *NOTORIOUS MONSTER*
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
Suggested skillset changes:

Chimeras are quite powerful, being able to hit the entire party with heavy-hitting elemental attacks. They are relatively important, however, to Meiling as they have an early skill scroll for her that is quite powerful. In addition to this, they also have a rare chance of having the F (Elixir) being stolen from them, making them a decent source for them if the player can handle them. Chimeras have 2000 HP, halves Fire-elemental/Lightning-elemental/Water-elemental/Wind-elemental attacks, and are weak to Earth-elemental attacks. In addition, they are not immune to any status effects, so it is possible to debuff them in order to fight them easier.


Name: Keine Kamishirasawa
Fought at: Underschool *BOSS*
Current skills:
**First Pyramid: Inflicts 100 non-elemental magic damage to the party, locks the Attack command, and unlocks Secondary Commands (such as Pray, Steal, Chakra, etc.)
**Buretsu Crisis: Inflicts 170 non-elemental magic damage to the party, locks the Secondary Commands, and unlocks the Item command.
**Masakado Crisis: Inflicts 200 non-elemental magic damage to the party, locks the Item command, and unlocks the Attack command.
Suggested skillset changes:

For Keine, you must think of Bowyer from Super Mario RPG. She will consistently lock and unlock commands throughout the entire fight, making her a bit difficult as you have to wrap your head around what commands you have access to, when to heal, and the like. She's not incredibly difficult however, and is actually the first of two bosses that is fought here. Keine has 2000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, and is weak to Wind-elemental attacks.


Name: Tenshi Hinanawi
Fought at: Underschool *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy-elemental and Earth-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 500 Earth-elemental physical damage to one party member and lowers Defense to 0.
**Heaven & Earth Press: Inflicts 200 Earth-elemental physical damage to the party.
**Enlightenment: Increases user's Attack, Defense, and Magic by 100.
Suggested skillset changes:

If you are severely hurt and don't heal up immediately at the start of the fight, Tenshi can kill the party outright unless Patchouli has Gaia Barrier or the player has Meiling in the party. Theoretically, it is also possible to have Yuuka at this point in the game (for now), making the fight even more easier to deal with. Tenshi likes to inflict a massive amount of damage to the party at all times, so it is advised to have someone on healing duty throughout most of the fight. Tenshi has 4000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, heavily resists physical attacks, is semi-weak to Magic attacks, and is weak to Wind-elemental attacks.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 18, 2015, 08:03:26 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #6, Youkai Mountain, which is split across 4 distinct parties: Party #1 consisting of just Momiji (527 HP) and Aya (whatever level last left at, but can be leveled up automatically if not at a decent level), and later joined by Nitori (456 HP), Party #2 led by Reimu and Party #3 led by Momiji, both with their own party members (bar Nitori) and sent down different areas of Youkai Mountain, and lastly Party #4 with Sanae (530 HP) later joined by Suwako and Kanako. While all enemies can be fought by most parties, the bosses are unique to various parties. There is one unwinnable fight, being Kanako Yasaka, so she is not listed here.


Name: Crow
Fought at: Youkai Mountain
Current skills:
**Double Attack
**Escape
Suggested skillset changes:

The most basic enemy in the dungeon, barely providing any real danger. Crows have 200 HP, absorb Wind, and are weak to Earth.


Name: Mountain Toad
Fought at: Youkai Mountain
Current skills:
**Charge Up
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
**Aqua Magic: Dummied.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
Suggested skillset changes:

Water Toads are scary for the time being due to Aqua Breath, which may get changed to a weaker version of it to avoid having them wipe out the party super easily. Other than that, they're...mildly dangerous. Water Toads have 350 HP, absorb Water, halves Wind, and are weak to Lightning and Ice attacks.


Name: Mountain Specter
Fought at: Youkai Mountain
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Slow: Inflicts Slow: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
Suggested skillset changes:

Mountain Specters are more terrifying when there's 2 or less party members in the player's control. Outside of that, they're standard fare enemies. Mountain Specters have 405 HP, is immune to drain and magic attacks, absorb Shadow, and are weak to Holy and physicals.


Name: Thunderous Cloud
Fought at: Youkai Mountain
Current skills:
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Thundara: Inflicts 180 Lightning-elemental damage to one party member.
Suggested skillset changes:

Thunderous Clouds are rare and only appear in one or two enemy groups, but they're highly dangerous due to their powerful Thunderbolt attack. Thunderous Clouds have 450 HP, absorb Lightning, is immune to Earth, and is weak to Water.


Name: Sunflower Fairy
Fought at: Youkai Mountain - Higher elevations
Current skills:
**Flower Shooting: Inflicts 200 Earth-elemental damage, as well as Poison: oo and Blind: oo, to one party member. 80% accuracy.
**Earth Aura: Increases all allies Defense by 50.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Sunflower Fairies aren't too big of an issue due to them not wanting to do much other than buff each other and heal the party member, but Flower Shooting can be quite dangerous if the party has 2 or less members in it. Sunflower Fairies typically appear higher up on the mountain. Sunflower Fairies have 600 HP, are immune to Earth, and are weak to Wind.


Name: Kedama Stack
Fought at: Youkai Mountain - Higher elevations *NOTORIOUS MONSTER*
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party and kills user. Used only when HP is below 50% Max HP.
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
Suggested skillset changes:

Kedama Stacks are super durable foes that love to inflict multiple statuses in one fell swoop, and generally appear in groups of two, and may appear with Sunflower Fairies. In addition to Word of Pain, they also have relatively high attack, able to inflict a good amount of damage with just their regular attacks. Kedama Stacks have 1,500 HP, heavily resists physicals, is immune to Water/Wind/Holy, halves Fire, is semi-weak to Magic, and is weak to Earth.


Name: Shanghai
Fought at: Youkai Mountain - Near Moriya Shrine (While controlling Sanae)
Current skills:
**Double Attack
**Rainbow Bullets: Inflicts 100 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 300 non-elemental magic damage to one party member.
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Used only when HP is below 25% Max HP.
Suggested skillset changes:

When first encountered, they spell certain death for Sanae, but once Suwako and Kanako join, they aren't of any big threat, or shouldn't be anyways. Shanghais have 1,000 HP, heavily resists physicals except Pierce, is immune to Earth, and weak to Wind/Pierce.


Name: Aqua Toad
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Stun Bubble: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Watera: Inflicts 300 Water-elemental magic damage to the party.
Suggested skillset changes:

Aqua Toads will most likely kill Sanae everytime, however they mean nothing to Kanako and Suwako. Aqua Toads have 600 HP, absorbs Water, and are weak to Ice/Lightning.


Name: Red Wolf
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Double Attack
Suggested skillset changes:

Red Wolves are very basic enemies, only physically attack. While they can probably kill Sanae, they aren't a threat to the other two. Red Wolf has 600 HP, is immune to Fire, is semi-weak to Magic, and is weak to Earth/Wind.


Name: Giant Mantis
Fought at: Youkai Mountain - Great Toad's Pond *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Wind Sickle: Inflicts 300 Wind-elemental physical damage to the party.
Suggested skillset changes:

They don't look much, but these guys are highly dangerous foes due to their ridiculous Attack power of 650 (compared to Kedama Stack's 300) and their powerful Wind Sickle attack. Caution is advised if the player is to come back here without Suwako and Kanako later. Giant Mantis has 2,500 HP, absorbs Wind, halves Ice/Lightning, and is weak to Earth.


Name: Suwako Moriya
Fought at: Youkai Mountain - Moriya Shrine *BOSS*
Current skills:
**Suwa Spring Water: Inflicts 200 Water-elemental damage to one party member.
**Moriya's Iron Ring: Inflicts 180 non-elemental Slash physical damage to one party member.
**Frog's Rest: Restores 600 HP to user.
**Native God's Curse: Inflicts multiple level 10 statuses as well as reduces all stats by 30 to one party member. 40% accuracy.
Suggested skillset changes:

Suwako is the first boss fought on Youkai Mountain, with the team of Momiji/Aya/Nitori. While Nitori can absorb Suwa Spring Water, she gets hurt badly by Moriya's Iron Ring as does Aya. It is highly advised for Momiji to Provoke to keep the heat off of everyone else, and hope that Native God's Curse (which does not act anything like its playable version, by the by) does not screw her over. Suwako has 3,000 HP, absorbs Water/Shadow, halves Fire, and is weak to Ice/Lightning.


Name: Hina Kagiyama
Fought at: Youkai Mountain - Waterfall *BOSS*
Current skills:
**Bad Fortune: Inflicts 100 non-elemental damage and Confusion: oo to the party.
**Broken Amulet: Inflicts 100 non-elemental damage and Blind: oo to the party.
**Misfortune's Wheel: Reduces party's Attack, Defense, and Magic by 20.
Suggested skillset changes:

The most terrifying thing about Hina is her AoE Confusion, which can easily screw the party over. Other than that, she's not too bad, but Provoke does nothing against her. I feel though that she needs to fit the Curse Goddess title that she has. Hina is fought with Reimu's party, and thus Reimu is required. Hina has 3,000 HP, absorbs Shadow, and is weak to Holy.


Name: Sanae Kochiya
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Sky Serpent: Inflicts 200 Wind-elemental damage to one party member.
**Falling Stars: Inflicts 200 Mystic-elemental damage to the party.
Suggested skillset changes:

Sanae is highly dangerous due to Falling Stars alone, as most youkai-types are weak to it, making it deal 400 damage to them instead. Trying to keep healing and reviving to a minimum is useful, as the party is fully healed after defeating Sanae. Sanae has 3,000 HP, absorbs Holy/Wind, halves Earth/Mystic, and is weak to Shadow.


Name: Parsee Mizuhashi
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Parsee is fought directly after Sanae, but the party is fully healed before that by Sanae so no need to worry about dying at the start of the fight. However, Parsee hits incredibly hard and can inflict Silence to the party, making it really hard to heal the party with abilities. Parsee has 5,500 HP, absorbs Earth, and is weak to Wind.


Name: Tenshi Hinanawi
Fought at: Youkai Mountain - Near Tengu Village *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy/Earth elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage to one party member.
**Enlightenment: Increases Attack, Defense, and Magic by 100. Only used when HP is above 75% Max HP.
**World Creation Press: Inflicts 3,000 Earth-elemental physical damage to one party member. Only used when HP is below 25% Max HP.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi is pretty much the same as before, but with the addition of a couple new attacks. Tenshi is fought with Momiji's group, so the battle may be slightly different from before, but should be largely the same. Tenshi has 9,000 HP, absorbs Earth, heavily resists physicals, halves Lightning, and is weak to Wind.


Name: Rinnosuke Morichika
Fought at: Youkai Mountain - Moriya Shrine, Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: oo to one party member.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Wind Tunnel: Inflicts 5,000 Wind-elemental damage to one party member. 60% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Aeroga: Inflicts 1,500 Wind-elemental magic damage to one party member.
**Aura: Restores 7,000 HP and cures all negative statuses to one ally.
Suggested skillset changes:

In the first fight with just Sanae, Rinnosuke will not attack until after both Suwako and Kanako has joined the fight, in which case he will start actually fighting. Sanae will more than likely die, and Suwako might end up dying as well, so keep an eye on Kanako in particular as she's key to winning this battle. In the second fight, he is fought alongside Yukari, making the fight much more difficult than the previous version. Rinnosuke has 35,000 HP.


Name: Yukari Yakumo
Fought at: Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Illusion Manji: Inflicts 700 non-elemental physical damage to one party member.
**Nest of Fireflies: Inflicts 500 Shadow-elemental damage to the party.
**Nest of Fireflies: Inflicts 1,200 non-elemental damage to the party, and x4 damage to Insects.
**Obsolete Line: Inflicts 9,999 non-elemental physical damage to one party member.
**Box of Urashima: Inflicts the party's Defense by 30.
**Bewitching Bait: Drains 30 MP from one party member.
Suggested skillset changes:

Yukari is a highly dangerous foe, and should be defeated before Rinnosuke due to her high-powered attacks. Her skills may need adjusting so that she doesn't completely destroy the player, of course. Yukari has 30,000 HP and absorbs Holy/Shadow.


Name: Exodus
Fought at: Youkai Mountain - Great Toad's Pond Cave *BOSS*
Current skills:
**Charge Up
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Offense Down Omega: Reduces the party's Attack by 20.
**Defense Down Omega: Reduces the party's Defense by 20.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party.
Suggested skillset changes:

Exodus is the final true boss of Youkai Mountain, and is quite a challenge. Sanae will usually be dead throughout the entire fight no matter what she does, so it'll be up to Suwako and Kanako to defeat him. Keeping Suwako on standby for healing is a good idea, while Kanako deals with fighting the fiend. If the player was wise enough to grind by the healing spring, they should have plenty of restorative items to outlast the boss. Exodus has 20,000 HP.


Name: Lily White
Fought at: Youkai Mountain - Tengu Village Path *SUPERBOSS*
Current skills:
**Danmaku Barrage: Inflicts 400 non-elemental damage to the party.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Curaga: Restores 3,000 HP to one ally. Used only when HP is below 50% Max HP.
**Wintry Wind Dance: Inflicts 400 Ice-elemental damage to the party.
**Crystallized Force: Inflicts 700 Ice-elemental damage and Freeze: 50 turns to one party member.
**Wild Flower Dance: Inflicts 100 MP damage and Poison: oo to the party.
**Fall Flower: Inflicts 600 Earth-elemental damage and Venom: oo to one party member.
**Natural Sunshine: Restores 1,000 HP to all allies. Only used when HP is below 25% Max HP.
**Deep White Hexagon: Inflicts 600 Holy-elemental damage and Instant Death to one party member.
Suggested skillset changes:

The odds of beating Lily White this early are very slim due to how powerful her moveset is. Hardly anyone has enough HP to survive most of her attacks, and she heals for far too much at this point in the game. After a few dungeons, the player should be able to come back and defeat her to claim their prize. Lily White has 25,000 HP, is immune to Earth, absorbs Holy, and is weak to Wind/Shadow.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 25, 2015, 05:28:55 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #7, Winter Forest, immediately after Youkai Mountain. HP values are generally the same as in all other parts (basically around default levels or at least 1-3 levels more than that). This dungeon is exceptionally basic compared to previous dungeons. In fact, a good portion of the dungeon can be easily mitigated through the use of the Barette alone, and in addition to placing it on Patchouli, she becomes immune to all Ice-elemental attacks.


Name: Tundra Turtle
Current skills:
**Double Attack
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Tundra Turtles are very basic enemies, and are really tanky against physical attacks. However, they are still no threat to the player. Tundra Turtle has 800 HP, is heavily resistant towards physical attacks, is immune to Water, absorbs Ice, and is weak to Fire.


Name: Tundra Scorpion
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
Suggested skillset changes:

Tundra Scorpions are only slightly dangerous due to their ability to Poison, but otherwise aren't any threat. Tundra Scorpion has 655 HP, absorbs Ice, resists Gravity, and is weak to Fire/Earth.


Name: Frozen Toad
Fought at: Winter Forest - Outside Areas
Current skills:
**Blizzaga: Inflicts 2000 Ice-elemental magic damage to one party member.
**Blizzaja: Inflicts 5000 Ice-elemental magic damage to one party member.
**Escape: Escapes from battle. Used after 20 turns has passed.
Suggested skillset changes:

Frozen Toads are rare enemies, but exceptionally difficult. While they are not the Notorious Monster of the area, they act like it with their insane defenses and extremely powerful attacks, in addition to extremely high stats, coming with 999 Attack, Defense, and Magic. However, defeating them may give the player a 5% chance to win a Frozen Frog! But the real prize are their steals, which is a low chance (5%) for a HP Apple. With Master Steal active, it becomes a 2% chance for two HP Apples instead. Frozen Toads have 2000 HP, is immune to physical attacks and all elemental attacks except Fire/Ice/Gravity/Poison/Mystic, absorbs Ice, resists Gravity, heavily resists Magic, and is weak to Fire.


Name: Snow Beast
Current skills:
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Snow Beasts are one of the more dangerous enemies for an unprepared party, as they tend to come in groups of 3-4, and multiple uses of Ice Storm in a row can easily destroy parties. It is thus advised to defeat them quickly to prevent massive usage of Ice Storms. Snow Beast has 800 HP, absorbs Ice, and is weak to Fire.


Name: Frozen Sap
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Gravity: Reduces party's HP by 1/4 of their current HP.
**Gravira: Reduces party's HP by 1/2 of their current HP.
**Regenga: Inflicts Regen: 50 to all allies.
**Blinkga: Inflicts Blink: 50 to all allies.
**Protectga: Inflicts Protect: 50 to all allies.
**Might: Increases Attack by 50 to one ally.
**Revive: Revives one KO'd ally with 100% Max HP.
Suggested skillset changes:

Frozen Saps will never attack the party with attacks that will outright kill them, instead acting solely as support units. Gravira is their most dangerous skill that can cripple the party, while the rare Mighty Guard can make killing enemies a bit more difficult (as of right now, Auto-Life is not a thing that works on enemies so it can be ignored for them). They are otherwise super tanky foes, being difficult to defeat by conventional means. Frozen Sap has 125 HP, are heavily resistant to physical and ghost attacks, absorbs all elemental attacks excluding Poison/Mystic/Gravity, and is weak to Magic and drain attacks.


Name: Lost Soul
Current skills:
**Drain: Inflicts 500 non-elemental magic damage to one party member and absorbs damage as HP.
**Transform: Transforms into Half-Phantom. Only used after 5 turns has elapsed for the enemy.
Suggested skillset changes:

Lost Souls are somewhat dangerous due to their Drain spell, but they also may instead just use a regular attack that is exceptionally weak. However, their biggest threat is changing into the Notorious Monster, though this can be relegated, and even abused, by leaving the Lost Soul at low HP before they transform, making it easy to defeat the Half-Phantom. Lost Soul has 1000 HP and is weak to Mystic.


Name: F Virus
Current skills:
**Double Attack
**Fog: Dummied.
Suggested skillset changes:

As of right now, F Virus is not a dangerous enemy, and has a pitiful 1 Defense. They are a decent enemy to grind for EXP, Yen, and the Faith item which they drop at a 25% chance. F Virus has 750 HP, are immune to Poison, and is weak to Fire/Holy.


Name: Half-Phantom *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Soul Cutting Sword: Inflicts Instant Death to one party member.
**Lotus Stance Cut: Inflicts 1280 Shadow-elemental Ghost damage to one party member.
Suggested skillset changes:

Half-Phantoms are rather powerful foes, opting to Double Attack over the regular Attack, being able to inflict Instant Death, and hitting hard with their Lotus Stance Cut. While this is scary on its own, the true terror is that they come with a whopping 145 speed, nearly double that of anyone in the current party, making them act twice over the party. However, they are worth defeating for their rare 3% drop, the Youkai Sword "Inu" that anyone can equip. Half-Phantom has 2500 HP, are immune to Holy/Shadow, heavily resist Absorb, are semi-weak to Ghost attacks, and are weak to Mystic.


Name: Ice Behemoth *BOSS*
Fought at:
Current skills:
**Ice Strike: Inflicts 500 Ice-elemental physical damage and Freeze: 50 turns to one party member.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: 50 turns to one party member.
**Blizzaga: Inflicts 500 Ice-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 turns to one party member. 80% accuracy.
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party. Only used when below 50% Max HP.
Suggested skillset changes:

Compared to previous bosses, Ice Behemoth is pretty much a joke boss, and acts as a breather boss after the hectic bosses since Eirin. It's still strong and relatively dangerous if fought without the proper care, but it's still easy. Even easier if the player managed to get the two optional characters before coming here, as they can deal massive damage to the boss and defeat it in no time flat. In addition, Mighty Guard is so rarely seen that it may not ever appear for the player at all. Ice Behemoth has 4000 HP, heavily resists physical attacks, absorbs Ice, and is weak to Fire.




In addition, other game changes have occurred since the last dungeon was talked about!



=========================================
SYSTEM
=========================================

*All Reflects, Blinks, and cooldowns have been temporarily removed due to bugs in RPS+ plugin.
*Regen and MP Regen reduced back to 1% from 5% and 3% respectfully, but now will always guarantee 1 HP/MP recovery if not at 100 Max HP/Max MP.



=========================================
SKILLS
=========================================

*All skills that only inflict a status effect have their accuracy increased to 100% for the skill. This is to ensure that the game doesn't have to roll twice, once for the status and once for the skill even hitting.

*All AoE skills are now 1/4 the power of some base skills, decreasing their overall power:

*Youkai Buster Lv1 is 1/4 the power of Fantasy Orbs Lv4, starting at 100 power and gaining +75 power, up to 775 power at level 10.
*Meteonic Debris Lv1 is 1/4 the power of Magic Missile Lv3, increased from 50 damage to 62 damage, ending at 850 base power. Accuracy up from 85% to 90%.
*Master Spark and Dragon Meteor accuracy up from 75% to 100%. MP cost up from 40%/15% to 90%.
*Diamond Blizzard Lv1 is 1/2 the power of Icicle Fall Lv2, lowered from 150 base damage to 40 base damage, ending at 1250 base power.
*Opening Winds Lv1 is 1/4 the power of Gale Fan Lv2, lowered from 75 base damage to 50, ending at 500 base power.
*Flying Flower Kick Lv1 is 1/4 the power of Yellow Quake Kick Lv1, lowered from 120 base power to 75 base power, ending at 525 base power.
*Silent Selene and Royal Flare are now doubled in MP costs, originally being 12 MP at level 1 and 84 MP at level 10.
*Photosynthesis now grants MP Regen: 10 turns, MP Regen: 20 turns, MP Regen: 30 turns, MP Regen: 40 turns, and MP Regen: 50 turns on each level, and now costs 8 MP at level 1, up to 40 MP at level 5 (max).
*Mind Explosion Lv1 is 1/4 the power of Illusionary Blast Lv1, lowered from 200 base power to 62 base power, ending at 625.
*Life Elixir now grants Regen, MP Regen, and Protect: 10 turns at Level 1, for a max of Regen/MP Regen/Protect: 50 turns at max level.
*Magic Star Sword Lv1 is 1/2 the power of Bounce No-Bounce Lv1, increased from 60 base power to 75 base power, and ending at 750 base power.
*Sakuya's World is 100% fully functional.
*Falling Stars reduced from 450 base power to 100 base power, up to 775 base power.
*Spirits of the Firm now deals no damage.
*Phoenix's Tail Lv1 is 1/4 the power of Fujiyama Volcano Lv1, decreased from 300 to 200 base power, up to 550 base power.
*Imperishable Shooting Lv1 decreased to 200 base power, up to 1000 base power.
*Star Maelstrom Lv1 and Devil's Recitation Lv1 decreased from 600 base power to 250, up to 1500 base power.
*Shooting Star Lv1 is 1/2 the base power of Hell Geyser Lv1, reduced from 500 base power to 150, up to
*Doll Arrangement is at 1/2 base power.
*Subterranean Rose is at 1/2 base power of Rorschach in Danmaku, reduced from 600 base power to 500, and ending at 1200 base power.


*Sentinel no longer recovers all damage taken, but now recovers only 50% damage.



=========================================
ENEMIES/BOSSSES
=========================================

*Marisa now follows an AI pattern at her house.
*Maids and Scarlet Maids are now fully updated with their new skillsets (bar animations for the current time being).
*Sakuya now uses Sakuya's World once when HP is below 25% Max HP for 2 free turns. Sakuya is also accompanied by two Scarlet Maids.
*In both boss fights, Reisen now has Auto-Regen.
*Eirin's boss fight has been completely changed. Game of Life no longer inflicts Instant Death, but sets the player's HP to their current MP. Apollo 13 and Earth in a Pot has had their damage reduced. Hourai Elixir is now used only once at 25% or less HP. Galaxy in a Pot can now ONLY be used after Eirin has used a bomb charge, and will alternate between the two after 25% or less HP. Sky-Born Genealogy now inflicts Lock: 20 turns to the party instead of decreasing the party's Defense. Awakened God no longer increases Eirin's elemental resistances and now restores 400 HP to her in addition to giving her Regen: 50, Protect: 50, Faith: 50 turns, Absorb Damage: 20% (20 turns), and Return Damage: 20% (20 turns).
*As with Eirin, Remilia now requires to charge a bomb before she can use "Red Magic" in both of her boss fights, making it easier to defend against her.
*Parsee and Sanae have their speed set to 75 instead of 85 and 95 respectfully. In addition, Parsee's Tongue-Cut Sparrow went from 150 base power to 100.
*Parsee now follows a specific AI pattern.



As of right now, Saigyou Ayakashi is being revamped, and I'm sure that plenty of other fights will be revamped as well! Stay tuned for more updates! ^^
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 30, 2015, 08:31:45 AM
Some more updates done to the game, which will be in the more recent release whenever I release it!

=========================================
SYSTEM
=========================================

*Misty Lake's now easier to traverse due to visible water paths.
*There is now a ghost in the Party Switch Area that can unequip all party members, making it easier to equip characters.
*Now when having Advent Cirno in the party, the game will no longer permanently remove her and Cirno from the HRCS. This was due to bad coding on my part on the Advent Ring.



=========================================
SKILLS
=========================================

*Patchouli's Satellite Sunflower Lv10 has been fixed to inflict the correct statuses. Originally it was inflicting Poison and Sleep, which was incorrect.
*Advent Cirno's Boost command now fills up her Limit Gauge by 50% instead of 20%.
*Kanako's Guardian command was coded wrong, being off by one value for everything, so now it should be correctly working.




=========================================
ENEMIES/BOSSSES
=========================================

*Eirin's Sky-Born Genealogy's Lock status reduced to 10 turns instead of 20. Earth in a Pot is now Earth-elemental.
*Remilia's "Red Magic" was swapped between both versions of her fight. They were both using the incorrect types for each fight.
*Suwako now has access to Red Mouth Mishaguji in her boss fight. Native God's Curse no longer inflicts multiple statuses and acts just like the playable version's Native God's Curse.
*Hina now has Pain Flow for her boss fight.
*Sanae now has Nine Syllable Stabs for her boss fight, which requires 3 charges to use.
*Tenshi boss fight on Youkai Mountain is vastly different from before. Tenshi no longer has access to Divine Pillar or Heaven & Earth Press, and her Six Earthquakes is related to her Level 1 spellcard. Tenshi will also start the battle by summoning two different Keystones, one that will constantly attack the player while the other constantly heals and supports Tenshi. Tenshi will also charge up a certain level of spellcards; if no rocks are alive, a level 1 spellcard will result in Six Earthquakes. If one rock is alive, and Tenshi charges up two Bomb Charges, she will use Unletting Soil. If both rocks are alive and Tenshi charges up three Bomb Charges, she'll use the devastating Sword of Pleasure for 2,000-3,000 damage on the party. In addition, Tenshi now has Sword of Karma for 400 base non-elemental Slash damage and Non-Perception Sword for 250 base non-elemental Slash damage and Lock: 20 on one character.
*Rock A (Attack) and Rock B (Defense) are now part of the Tenshi fight. If both are killed, Tenshi will revive them both with full HP. Rock A will only use Non-Conceptual Power. Rock B will use Healara, Cura, Protectga, and Regenga.
*Rinnosuke lost Aeroga from his skillset.
*Yukari lost Obsolete Line and the stronger Nest of Fireflies during the boss fight with her and Rinnosuke.
*Yuyuko gains Resurrection Butterfly, which has had its damage reduced. Yuyuko's Spirit-Luring Nectar now inflicts Sap: 50 and MP Sap: 50 on top of Instant Death and draining 20 Defense/Magic. Ghostly Butterfly now only drains MP instead of damaging HP. Light of the Undead is now AoE.
*Saigyou Ayakashi loses Resurrection Butterfly, but gains Level 5 Death, Soul Drain, and Maelstrom. In addition, damage on Gensokyo's Hell has been reduced and it now also inflicts Sleep and Instant Death. In addition, every 5 turns a character will be instantly killed.
*Cleansed Mirror (Sakuya) no longer uses Sakuya's World.
*All boss variations of Tenshi now has Absorb Damage 10% as her battle passive.
*Utsuho's boss version now has Absorb Damage 10% as her battle passive.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 01, 2015, 03:47:49 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #8, Hakugyokurou. The dungeon is literally just one, very long stairway with no random encounters (everything is a touch encounter here) and with random encounters of the same enemies in the Graveyard once you reach Hakugyokurou proper. You get Youmu here who generally starts at level 14 with 802 HP.


Name: Wandering Spirit
Current skills:
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
**Evil Poison: Inflicts 200 Shadow-elemental damage, Poison: oo, and Blind: oo to one party member.
**Moonlight Ray: Restores 300 HP to one ally.
Suggested skillset changes:

Wandering Spirits aren't too difficult to defeat, but they love to inflict status effects and heal their own allies. Wandering Spirit has 1000 HP, is immune to Earth, absorbs Ice/Shadow, and is weak to Ghost-type/Spirit-type/Holy/Mystic attacks.


Name: Spirit Dragon
Current skills:
**Stop: Inflicts Stop: oo to one party member.
**Curaga: Restores 3000 HP to one ally.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Atomic Ray: Inflicts 500 Fire-elemental damage to the party.
**Firaga: Inflicts 600 Fire-elemental magic damage to the party.
**Dragon's Frost: Inflicts Freeze: 50 to the party.
Suggested skillset changes:

Spirit Dragons are strong and deadly foes that like to attack the entire party with elemental spells. Red Hats help mitigate the Fire-elemental damage, while Barette helps prevent Freeze. While they are strong, they are NOT the strongest enemy in the area! Spirit Dragon has 2200 HP, halves Fire/Ice/Lightning/Water, absorbs Shadow, and is weak to Earth/Mystic/Ghost/Spirit/Dragon.


Name: Ghost Kedama
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, and Blink: 50 turns to the party.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Protect: Inflicts Protect: 50 turns to one ally.
**Regen: Inflicts Regen: 50 turns to one ally.
**Blink: Inflicts Blink: 50 turns to one ally.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Slow: Inflicts Slow: oo to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
Suggested skillset changes:

Unlike past Kedamas, these versions don't deal damage very often but instead prefer to play the support role, giving buffs to their team while debuffing the player. They are otherwise hardly a threat. Ghost Kedama has 1255 HP, is immune to physicals/Shadow, halves Wind, and is weak to Ghost/Mystic/Spirit.


Name: Soul Flame
Current skills:
**Aurora Flash: Inflicts 200 non-elemental damage and Sleep: 50 turns to the party. 80% accuracy.
**Prism Beam: Inflicts 700 Fire/Earth/Wind/Water/Pierce damage to the party.
**Magic Missile: Inflicts 180 non-elemental magic damage to one party member.
**Rainbow Bullets: Inflicts 300 non-elemental magic damage to the party.
Suggested skillset changes:

Aurora Flash can be deadly if Sleep hits the party, and Prism Beam is the Soul Flame's most powerful attack, but they are still of no threat to the party. Soul Flame has 800 HP, is immune to physicals halves all elemental damage, is semi-weak to Ghost, and is weak to Spirit/Mystic.


Name: Greater Fairy *NOTORIOUS MONSTER*
Current skills:
**Fantasy Orb: Inflicts 700 Holy-elemental damage to one party member.
**Spiritual Orbs: Inflicts 450 Holy-elemental damage to one party member and absorbs damage as HP.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
**Death Lance: Inflicts 2500 non-elemental Ghost damage and Instant Death to one party member.
Suggested skillset changes:

Greater Fairies could potentially be first fought way back at Eientei if the player was unlucky enough, and now the player can run into them regularly. Greater Fairies are more dangerous than the Spirit Dragon if only due to the shear amount of damage they can inflict. Death Lance is essentially a OHKO to anyone not named Meiling/Yuuka/Momiji using Sentinel, while Binding Border can make things a bit trickier if it connects. In addition, while they can appear alone, they can also appear in groups of 2 or with other enemies, complicating matters further. Also keep in mind that since they are a Fairy-type, they have innate Auto-Life: 20 turns too! Greater Fairy has 2500 HP, is immune to Earth, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Youmu Konpaku *BOSS*
Fought at: Hakugyokurou - Entrance
Current skills:
**Double Attack
**Aum Cut: Inflicts 550 non-elemental Ghost physical damage to one party member.
**Crescent Moon Slash: Inflicts 550 non-elemental Ghost physical damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 1000 non-elemental Ghost physical damage to one party member. Ignores Defense. 85% accuracy. Only used when HP is below 25% Max HP.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

Youmu was changed a bit from her original version, where she lost Attack, Weird Half-Body, and Wicked Soul so that she actually attacks more. What makes Youmu really scary is her high speed of 125, which can be troublesome for the party to keep up with. A good character with high physical defense, such as Momiji, with Protect, Sentinel, and Provoke, can help mitigate damage quite a bit! Youmu has 4500 HP, absorbs Shadow, is immune to Absorb, and is weak to Holy.


Name: Yuyuko Saigyouji *BOSS*
Fought at: Hakugyokurou - Yojana Gardens
Current skills:
**Light of the Undead: Inflicts 600 Shadow-elemental Ghost damage and Instant Death to the party.
**Ghostly Butterfly: Inflicts 300 Shadow-elemental Ghost MP damage and Instant Death to the party.
**Spirit-Luring Nectar: Drains 20 Defense and Magic and inflicts Instant Death, Sap: 50 turns, and MP Sap: 50 turns to one party member. 80% accuracy.
**Swallowtail Crest: Inflicts 1200 Shadow-elemental Ghost damage, Instant Death, and Slow: oo to one party member.
**Resurrection Butterfly: Inflicts 500 Shadow-elemental damage to the party.
Suggested skillset changes:

And here we have Yuyuko, queen of Instant Death. As you can see...just about everything she does has Instant Death on it. Youmu with her Ghostly Vest will be immune to Instant Death, and Reimu has one of the best resistances to Instant Death, but you'll be hard pressed in finding anything outside of Mortal Charm that completely blocks it. On top of that, Yuyuko does so much damage to the party it may be hard to recover from! There is a solo fight with Youmu against Yuyuko, but as of right now, it's impossible as it's still the same fight against her. Yuyuko has 5000 HP, absorbs Shadow, is immune to Absorb, and is weak to Spirit/Ghost/Holy.


Name: Saigyou Ayakashi (Saigyou Yuyuko) *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Endless Nap: Inflicts 350 Shadow-elemental magic damage and Sleep: 50 turns to the party.
**Death Lance: Inflicts 2500 Ghost damage and Instant Death to one party member.
**Gensokyo's Hell: Inflicts 200 Ghost damage, Instant Death, and Sleep: 50 turns to the party. Only used when HP is below 50% Max HP.
**Soul Drain: Inflicts 9999 HP and MP damage to one party member and absorbs damage as HP/MP. Only used when HP is below 10% Max HP, and is the only attack used when at that HP threshold.
**Level 5 Death: Inflicts Instant Death to any target whose level is a multiple of 5. Only avoidable if equipment with 100% Instant Death prevention is equipped.
**Maelstrom: Reduces the party's HP to 1. 70% chance per party member.
Suggested skillset changes:

Saigyou Yuyuko is on par with Eirin as one of the hardest bosses in the game, and since its revamp, it may still be one of the hardest bosses. It lost Resurrection Butterfly, but gained Level 5 Death, Maelstrom, and Soul Drain, with the damage/effects of Gensokyo's Hell and Endless Nap being changed to make them not just outright kill the party. On top of all of the massive damage, Instant Death, and Sleep, every 5 turns one random character will be instantly killed. Of note, this can target characters even if they're dead, so if the player is lucky, it won't hit anyone that's still alive. Here, what will the player decide upon? Instant Death protection for the party? Sleep protection for the party? Or one of them and using Suwako to prevent other statuses? There's quite a few ways to handle this fight actually!

Saigyou Yuyuko has 8000 HP, heavily resists physicals, absorbs Shadow, is immune to Poison, and is weak to Fire/Holy/Ghost/Undead/Plant.


Name: Rinnosuke Morichika *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Ragnarok: Inflicts 9999 damage to the party.
Suggested skillset changes:

However will the heroes stop Rinnosuke now!?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 05, 2015, 10:52:39 PM
Alright, so I'm in serious need of updating/revamping a few characters in my game, and possibly figuring out how to use the ResistControlBug plugin that was created a while ago in DynRPG (I'm not sure how this thing works...). Expect this to be a rather lengthy post, and there to be a lot of spoilers to cut down on the size of the post. So without further ado, the characters I need help with brainstorming ideas for, their current skills, and possible ideas for fixing!

Advent Cirno:

For those who aren't aware, Advent Cirno is a parody of FFVII's Cloud Strife. So what this means is she basically has Cloud's moves...or some of them anyways. At the most, she has Omnislash Version 9 (her version of Omnislash), Braver, and Climhazzard (Momiji has Cross Slash already. Blade Beam, Finishing Touch, and Meteorain aren't used at all, nor is Cherry Blossom). As she is right now, she's just....well, very bland and boring. Mostly just physical attack, physical attack, physical attack, AoE elemental physical attacks, elemental physical attack, and a AoE heal. Nothing exciting or whatnot...however, she can't just use them all willy-nilly. She has to fill her hidden Limit Gauge to use her skills which are SUPPOSED to be really powerful, but...they don't feel it (Boost fills the gauge by 50% each use, so 2 turns is all she needs. Gauge is reset if she dies or is hit by something like Stop or Petrify. Once a skill is used, the command is locked again too).

In addition to Braver, Climhazzard, and Omnislash Version 9, all of which she starts with, she also starts with Crono's Aura Whirl. Everything else is gotten later and has nothing to really do with Cloud or whatnot (though Chilly Blossom is used in the Advent Cirno doujin series so that's legit to her, and it's her strongest attack...or supposed to be if it weren't for Omnislash Version 9). Truth be told, I'm not sure HOW to make her more exciting to use. You have to fight her with just Cirno to unlock the accessory that allows you to swap between the two characters, you have to use 2 turns to get the Limit skillset to appear, and then she's limited in what she can use for a good while at that. Any good suggestions on this one?

Spoiler for:
*All of Advent Cirno's skills have a 100% accuracy.


Name: Braver
Type: Physical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 31
   2 - 34
   3 - 39
   4 - 46
   5 - 55
   6 - 66
Damage/Healing Per Level:
   1 - 1000
   2 - 1300
   3 - 1600
   4 - 1900
   5 - 2200
   6 - 2500
Variance: ± 4
Additional Information:
   *Ignores Defense



Name: Climhazzard
Type: Physical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 30
   2 - 39
   3 - 45
   4 - 53
   5 - 62
   6 - 72
Damage/Healing Per Level:
   1 - 1000
   2 - 1500
   3 - 2000
   4 - 2500
   5 - 3000
   6 - 3500
Variance: ± 3



Name: Omnislash Version 9
Type: Physical
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 25
   2 - 50
   3 - 75
   4 - 100
   5 - 125
   6 - 150
Damage/Healing Per Level:
   1 - 1000
   2 - 2500
   3 - 4000
   4 - 5500
   5 - 7000
   6 - 9999
Variance: ± 4
Additional Information:
   *Ignores Defense



Name: Cold Stitch
Type: Physical
Target: Single Enemy
Attribute: Physical, Ice
MP Per Level:
   1 - 20
   2 - 39
   3 - 46
   4 - 53
   5 - 60
   6 - 67
Damage/Healing Per Level:
   1 - 800
   2 - 1400
   3 - 2000
   4 - 2600
   5 - 3200
   6 - 3800
Variance: ± 3
Additional Information:
   *Inflicts "Freeze: 50 turns"



Name: Jolting Blade
Type: Physical
Target: Single Enemy
Attribute: Physical, Thunder
MP Per Level:
   1 - 26
   2 - 37
   3 - 48
   4 - 59
Damage/Healing Per Level:
   1 - 1200
   2 - 1800
   3 - 2400
   4 - 3000
Variance: ± 2
Additional Information:
   *Inflicts "Paralyze: 50 turns"



Name: Thunder Divine
Type: Physical
Target: All Enemies
Attribute: Physical, Thunder
MP Per Level:
   1 - 42
   2 - 75
Damage/Healing Per Level:
   1 - 1200
   2 - 2400
Variance: ± 4
Additional Information:
   *Inflicts "Paralyze: 50 turns"



Name: Apparition Slice
Type: Physical, Holy
Target: Single Enemy
Attribute: Physical
MP Per Level:
   1 - 9
   2 - 18
   3 - 27
   4 - 36
   5 - 45
   6 - 54
Damage/Healing Per Level:
   1 - 600
   2 - 1200
   3 - 1800
   4 - 2400
   5 - 3000
   6 - 3600
Variance: ± 4



Name: Death Sanction
Type: Physical
Target: Single Enemy
Attribute: Physical, Shadow, Ghost
MP Per Level:
   1 - 9
   2 - 18
   3 - 27
   4 - 36
Damage/Healing Per Level:
   1 - 450
   2 - 900
   3 - 1350
   4 - 1800
Variance: ± 4



Name: Doomsday Blade
Type: Physical, Shadow, Magic
Target: All Enemies
Attribute: Physical, Shadow
MP Per Level:
   1 - 45
   2 - 54
Damage/Healing Per Level:
   1 - 800
   2 - 2400
Variance: ± 4



Name: Zanmato
Type: Physical
Target: All Enemies
Attribute: Physical, Shadow
MP Per Level:
   1 - 50
Variance: ± 1
Additional Information:
   *80% chance of Death



Name: Chilly Blossom
Type: Physical
Target: All Enemies
Attribute: Physical, Ice
MP Per Level:
   1 - 180
Damage/Healing Per Level:
   1 - 6000
Variance: ± 4
Additional Information:
   *Inflicts "Slow: oo"



Name: Aura Whirl
Type: Magic
Target: All Allies
Attribute: Cure, Magic
MP Per Level:
   1 - 17
   2 - 28
   3 - 45
Damage/Healing Per Level:
   1 - 500
   2 - 1000
   3 - 1500
Variance: ± 4


Hijiri Byakuren:

Byakuren I've been meaning to update for a looooong, long time. She's SUPPOSED to be a support unit with some AoE damage (she only has 2 AoE spells, one is Shadow and the other is Holy, both with the same base power), but all of her support skills are kinda...not good? Since increasing resistance in 2K3 permanently increases the resistance until end of battle or a character dies (I think...), it's kinda TOO good so I had to put an accuracy on each level to make it not super good...but then it makes everything not max level crap. On top of that, now that I have an Armor Elemental Bless system in place, her skills are kinda redundant and I'd like to do something else with her. I'm just not sure WHAT to do with her is the problem!

Spoiler for:
Name: Star Maelstrom
Type: Magic
Target: All Enemies
Attribute: Holy
MP Per Level:
   1 - 25
   2 - 31
   3 - 38
   4 - 46
   5 - 55
   6 - 65
Damage/Healing Per Level:
   1 - 600
   2 - 950
   3 - 1300
   4 - 1650
   5 - 2000
   6 - 2350
Variance: ± 4



Name: Devil's Recitation
Type: Magic
Target: All Enemies
Attribute: Shadow
MP Per Level:
   1 - 25
   2 - 31
   3 - 38
   4 - 46
   5 - 55
   6 - 65
Damage/Healing Per Level:
   1 - 600
   2 - 950
   3 - 1300
   4 - 1650
   5 - 2000
   6 - 2350
Variance: ± 4


Name: Omen in Purple Mist
Type: Magic
Target: Single Ally
Attribute: Fire
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Fire resist


Name: Cloudy Way in Purple
Type: Magic
Target: Single Ally
Attribute: Ice
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Ice resist


Name: Syncretism
Type: Magic
Target: Single Ally
Attribute: Thunder
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Thunder resist


Name: Yuugyou Hijiri
Type: Magic
Target: Single Ally
Attribute: Water
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Water resist


Name: Mystic Fragrance
Type: Magic
Target: Single Ally
Attribute: Earth
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Earth resist


Name: Air Scroll
Type: Magic
Target: Single Ally
Attribute: Wind
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Wind resist


Name: Good Omen
Type: Magic
Target: Single Ally
Attribute: Holy
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Holy resist


Name: Flying Fantastica
Type: Magic
Target: Single Ally
Attribute: Shadow
MP Per Level:
   1 - 10
   2 - 20
   3 - 30
   4 - 40
   5 - 50
   6 - 60
Additional Information:
   *+15% chance per level to increase Shadow resist


Name: Magic Butterfly
Type: Magic
Target: All Allies
Attribute: Fire
MP Per Level:
   1 - 20
   2 - 32
   3 - 44
   4 - 56
   5 - 68
   6 - 80
Additional Information:
   *+15% chance per level to increase Magic, Ghost, and Absorb resists


Name: Star Sword Apologetics
Type: Magic
Target: All Allies
Attribute: None
MP Per Level:
   1 - 50% Max MP
Additional Information:
   *Increases resist to all


Koishi Komeiji:

Koishi's another character I've been meaning to update for the longest of times, since as she is right now she's TOO good. Koishi is the Blue Mage of the game, coming with very VERY few of her own abilities (3-4 I think), but can learn a lot of Blue Magic (upwards to 50), which in turn powers up one of her other abilities (Damage = 100 x # of Blue Magic spells learned). However, I feel that the Blue Magic learned isn't...too unique or there's too much that makes her TOO versatile? I'd like to probably trim it down some, but I don't want it to be TOO little as she doesn't get much in the way of other skills anyways?

Spoiler for:
Name: Release of the Id
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 16
   2 - 20
   3 - 26
   4 - 32
   5 - 40
Condition Per Level: :
   1 - Mental Restriction: Level 1
   2 - Mental Restriction: Level 2
   3 - Mental Restriction: Level 3
   4 - Mental Restriction: Level 4
   5 - Mental Restriction: Level 5
Variance: ± 4
Additional Information:
   *Mental Restriction statuses include: Poison, Blind, Silence, Berserk, Confusion, Sleep, Fear, Debrave, Deprotect, and Defaith
   *60% Accuracy


Name: Rorschach in Danmaku
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 26
   2 - 32
   3 - 40
   4 - 49
   5 - 62
Damage/Healing Per Level:
   1 - 1000
   2 - 1350
   3 - 1700
   4 - 2050
   5 - 2400
Variance: ± 7



Name: Subterranean Rose
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 26
   2 - 34
   3 - 42
   4 - 50
   5 - 72
Damage/Healing Per Level:
   1 - 600
   2 - 1000
   3 - 1400
   4 - 1800
   5 - 2200
Variance: ± 6


Name: Embryo's Dream
Type: Magic
Target: Single Ally
Attribute: None
MP Per Level:
   1 - 99
Condition Per Level:
   1 - Full HP Revive and Status Cure
Variance: ± 10



Name: Terrible Souvenir
Target: All Enemies
MP Per Level:
   1 - 20% Max MP
Additional Information:
   *Damage = 100 x #ofBlueMagic



***The following is a list of Blue Magic***



Name: Flare Breath
Type: Magic
Target: All Enemies
Attribute: Fire
MP Per Level:
   1 - 18
Damage/Healing Per Level:
   1 - 400
Variance: ± 4
Learned From:
   *



Name: Flare Star
Type: None
Target: All Enemies
Attribute: Non-Elemental
MP Per Level:
   1 - 32
Learned From:
   *
Additional Information:
   *Damage = Target's Level * 40 for each individual target.



Name: Flame Stone
Type: Magic
Target: Single Enemy
Attribute: Fire
MP Per Level:
   1 - 34
Damage/Healing Per Level:
   1 - 1200
Variance: ± 4
Learned From:
   *



Name: Salamander Shield
Type: Magic
Target: All Enemies
Attribute:
MP Per Level:
   1 - 68
Damage/Healing Per Level:
   1 - 2000
Variance: ± 5
Learned From:
   *Kaguya



Name: Ice Storm
Type: Magic
Target: All Enemies
Attribute: Ice
MP Per Level:
   1 - 18
Damage/Healing Per Level:
   1 - 400
Variance: ± 4
Learned From:
   *



Name: Diamond Edge
Type: Magic
Target: Single Enemy
Attribute: Ice
MP Per Level:
   1 - 17
Damage/Healing Per Level:
   1 - 550
Condition Per Level:
   1 - Berserk
Variance: ± 2
Learned From:
   *



Name: Judgment Bolt
Type: Magic
Target: All Enemies
Attribute: Thunder
MP Per Level:
   1 - 36
Damage/Healing Per Level:
   1 - 800
Variance: ± 4
Learned From:
   *



Name: Lightning Orb
Type: Magic
Target: Single Enemy
Attribute: Thunder
MP Per Level:
   1 - 38
Damage/Healing Per Level:
   1 - 1100
Variance: ± 4
Learned From:
   *
Additional Information:
   *Ignores Defense



Name: Heaven & Earth Press
Type: Physical
Target: Single Enemy
Attribute: Earth
MP Per Level:
   1 - 22
Damage/Healing Per Level:
   1 - 500
Variance: ± 4
Learned From:
   *Tenshi Hinanawi



Name: Six Earthquakes
Type: Physical
Target: All Enemies
Attribute: Earth
MP Per Level:
   1 - 14
Damage/Healing Per Level:
   1 - 200
Variance: ± 4
Learned From:
   *Tenshi



Name: Wind Sickle
Type: Physical/Magic
Target: All Enemies
Attribute: Wind
MP Per Level:
   1 - 21
Damage/Healing Per Level:
   1 - 400
Variance: ± 4
Learned From:
   *



Name: Tsunami
Type: Magic
Target: All Enemies
Attribute: Water
MP Per Level:
   1 - 28
Damage/Healing Per Level:
   1 - 500
Variance: ± 5
Learned From:
   *



Name: Dragon Bullet
Type: Magic
Target: All Enemies
Attribute: Holy
MP Per Level:
   1 - 75
Damage/Healing Per Level:
   1 - 2200
Variance: ± 10
Learned From:
   *Kaguya



Name: Pandaemonium
Type: Magic
Target: All Enemies
Attribute: Mystic
MP Per Level:
   1 - 110
Damage/Healing Per Level:
   1 - 4000
Variance: ± 4
Learned From:
   *Suika Ibuki



Name: Paschal Moon
Type: Magic
Target: Single Enemy
Attribute: Shadow, Absorb
MP Per Level:
   1 - 89
Damage/Healing Per Level:
   1 - 2900
Variance: ± 5
Learned From:
   *Kaguya
Additional Information:
   *Drains HP
   *Ignores Defense



Name: Chaos Drive
Type: Magic
Target: All Enemies
Attribute: Shadow
MP Per Level:
   1 - 27
Damage/Healing Per Level:
   1 - 600
Variance: ± 4
Learned From:
   *



Name: Doomsday
Type: Magic
Target: All Enemies
Attribute: Shadow
MP Per Level:
   1 - 34
Damage/Healing Per Level:
   1 - 900
Variance: ± 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Poison Mist
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 12
Damage/Healing Per Level:
   1 - 45
Condition Per Level:
   1 - Poison
Variance: ± 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Pollen
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 14
Damage/Healing Per Level:
   1 - 20
Condition Per Level:
   1 - Sleep
Variance: ± 4
Learned From:
   *
Additional Information:
   *60% Accuracy



Name: Ink
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 12
Condition Per Level:
   1 - Blind
Variance: ± 0
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Gathering Oni
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 32
Condition Per Level:
   1 - Death
Variance: ± 4
Learned From:
   *Suika Ibuki
Additional Information:
   *100% Accuracy



Name: Offense Down Omega
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 18
Condition Per Level:
   1 - -20 Attack
Variance: ± 0
Learned From:
   *



Name: Defense Down Omega
Type: Magic
Target: All Enemies
Attribute: None
MP Per Level:
   1 - 18
Condition Per Level:
   1 - -20 Defense
Variance: ± 0
Learned From:
   *



Name: Death Lance
Type: Magic
Target: Single Enemy
Attribute: Ghost
MP Per Level:
   1 - 83
Damage/Healing Per Level:
   1 - 2500
Condition Per Level:
   1 - Death
Variance: ± 4
Learned From:
   *



Name: Fireworks
Type: Physical/Magic
Target: All Enemies
Attribute: Physical, Magic
MP Per Level:
   1 - 52
Damage/Healing Per Level:
   1 - 1500
Variance: ± 4
Learned From:
   *



Name: Scarlet Weather Rhapsody
Type: Magic
Target: Single Enemy
Attribute: Magic
MP Per Level:
   1 - 92
Damage/Healing Per Level:
   1 - 3000
Variance: ± 4
Learned From:
   *Tenshi Hinanawi



Name: Flare
Type: Magic
Target: Single Enemy
Attribute: Fire
MP Per Level:
   1 - 68
Damage/Healing Per Level:
   1 - 1500
Variance: ± 4
Learned From:
   *



Name: Freeze
Type: Magic
Target: Single Target
Attribute: Ice
MP Per Level:
   1 - 68
Damage/Healing Per Level:
   1 - 1500
Condition Per Level:
   1 - Freeze
Variance: ± 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Bio
Type: Magic
Target: Single Enemy
Attribute: Magic
MP Per Level:
   1 - 24
Damage/Healing Per Level:
   1 - 500
Condition Per Level:
   1 - Poison
Variance: ± 5
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Bioga
Type: Magic
Target: Single Enemy
Attribute: Magic
MP Per Level:
   1 - 74
Damage/Healing Per Level:
   1 - 1500
Condition Per Level:
   1 - Poison
Variance: ± 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Heal
Type: Magic
Target: All Allies
Attribute: Magic
MP Per Level:
   1 - 6
Damage/Healing Per Level:
   1 - 200
Variance: ± 5
Learned From:
   *



Name: Aura
Type: Magic
Target: Single Allye
Attribute: Magic
MP Per Level:
   1 - 99
Damage/Healing Per Level:
   1 - 5000
Condition Per Level:
   1 - All negative statuses
Variance: ± 4
Learned From:
   *



Name: Full-Cure
Type: 150
Target: Magic
Attribute: Magic
MP Per Level:
   1 - 150
Damage/Healing Per Level:
   1 - 9999
Variance: ± 0
Learned From:
   *



Name: Holy
Type: Magic
Target: Single Enemy
Attribute: Holy, Magic
MP Per Level:
   1 - 98
Damage/Healing Per Level:
   1 - 3000
Variance: ± 5
Learned From:
   *



Name: Shadow Flare
Type: Magic
Target: Single Enemy
Attribute: Shadow, Magic
MP Per Level:
   1 - 125
Damage/Healing Per Level:
   1 - 4500
Variance: ± 8
Learned From:
   *



Name: Drain
Type: Magic
Target: Single Enemy
Attribute: Magic, Absorb
MP Per Level:
   1 - 8
Damage/Healing Per Level:
   1 - 300
Variance: ± 10
Learned From:
   *
Additional Information:
   *80% Accuracy
   *Drains HP



Name: Drainra
Type: Magic
Target: Single Enemy
Attribute: Magic, Absorb
MP Per Level:
   1 - 24
Damage/Healing Per Level:
   1 - 600
Variance: ± 10
Learned From:
   *
Additional Information:
   *80% Accuracy
   *Drains HP



Name: Drainga
Type: Magic
Target: Single Enemy
Attribute: Magic, Absorb
MP Per Level:
   1 - 48
Damage/Healing Per Level:
   1 - 1400
Variance: ± 10
Learned From:
   *
Additional Information:
   *80% Accuracy
   *Drains HP



Name: Meteor
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 99
Damage/Healing Per Level:
   1 - 4000
Variance: ± 4
Learned From:
   *
Additional Information:
   *80% Accuracy



Name: Ultima
Type: Magic
Target: All Enemies
Attribute: Magic
MP Per Level:
   1 - 180
Damage/Healing Per Level:
   1 - 5500
Variance: ± 4
Learned From:
   *



Name: Mighty Guard
Type: Magic
Target: All Allies
Attribute: Magic
MP Per Level:
   1 - 80
Condition Per Level:
   1 - Regen, MP Regen, Blink, Protect, Haste
Variance: ± 0
Learned From:
   *



Name: White Wind
Type: Magic
Target: All Allies
MP Per Level:
   1 - 25
Damage/Healing Per Level:
   1 - HP Restored = Koishi's Current HP
Learned From:
   *



Name: Nova Storm
Target: All
MP Per Level:
   1 - 12
Learned From:
   *
Additional Information:
   *50% chance of reducing a target's HP to 1.


===============================================
MISCELLANOUS SKILLS:
===============================================

Name: Magic Hammer
Type: Magic
Target: Single Enemy
Attribute: None
MP Per Level:
   1 - 3
Damage/Healing Per Level:
   1 - 100 MP
Variance: ± 0
Additional Information:
   *Dummied skill
   *Drains 100 MP.



Name: Night
Target: All Enemies and Allies
Attribute: None
MP Per Level:
   1 -
Condition Per Level:
   1 - Sleep: 50 turns
Variance: ± 4
Additional Information:
   *Dummied skill
   *100% Accuracy
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 09, 2015, 07:52:02 AM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #9, Eientei/Road of Reconsideration. Even though they're technically two separate dungeons, I'm putting them together since Eientei (Phase 2) only has...like...2 enemies and one boss. It's very simple to get through, but can be very demanding on resources. After completing Eientei (Phase 2), Cirno will rejoin the party and the player will gain Komachi as a playable character.


Name: Strongest Tewi
Fought at: Eientei - Phase 2
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralysis: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Elemental Rabbit: Increases all elemental resistances to user. Only used when HP is above 90% Max HP.
**Great Fortune Crest: Reduces all stats by 10 and reduces resistance to physical attacks to the party.
**Ancient Duper: Reduces all elemental resistances to the party.
Suggested skillset changes:

While they're practically a clone of EX Tewi fought before Eirin, they're not too terribly difficult to defeat. Ancient Duper in the end does absolutely nothing for them, as they don't use elemental attacks, and Elemental Rabbit is hardly a concern. Perhaps Ancient Duper should be a Mystic-elemental attack?? Strongest Tewi has 2500 HP and halves all elemental damage.


Name: Bio Reisen
Fought at: Eientei - Phase 2
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts Poison: oo to the party. 75% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
**Biora: Inflicts 800 Poison-elemental magic damage to one party member and Poison: oo.
Suggested skillset changes:

Bio Reisens are pretty tanky enemies, and are only fought at two specific chests, one solo and another after a round of 4 Strongest Tewis back-to-back. While Bio Reisens retain everything Reisen does, they also absorb Poison (but are NOT immune to Poison Smoke Curtain's Sap!). Biora and Illusionary Blast are their most dangerous attacks as they deal very high damage for this point in the game. Bio Reisen has 5000 HP, absorbs Shadow/Poison, and is weak to Holy.


*NOTE!!!: All enemies in Road of Reconsideration all have 5000 HP. Also of note is that each Cleansed Mirror enemy has a Level 3 skill scroll for that character to steal, bar Patchouli whom has a very rare chance of a Magic Crystal being stolen.


Name: Cleansed Mirror (Reimu)
Fought at: Road of Reconsideration
Current skills:
**Fantasy Orb: Inflicts 1000 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 680 non-elemental magic damage to one party member.
**Youkai Buster: Inflicts 175 Holy-elemental damage to the party. Inflicts extra damage vs. Youkai-types.
**Hakurei Amulet: Restores 1000 HP to one ally.
**Spread Amulet: Reduces the party's Holy-elemental resistance by 1 level. 80% accuracy.
**Spiritual Orbs: Inflicts 650 Holy-elemental damage to one party member and absorbs damage as HP to the user. 85% accuracy.
**Persuasion Needle: Inflicts Berserk: 50 turns to one party member.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
Suggested skillset changes:

Road of Reconsideration's big gimmick is all enemies, bar one, are fights against specific party members. In this case, Reimu. If you know how Reimu plays and what she's weak against, then you pretty much know how to handle this enemy. It still does a loooot of damage, so bringing some Scarlet Armlets may help deal with the Holy-elemental barrage. Persuasion Needle and Binding Border can be mostly ignored, as well as Spread Amulet. Cleansed Mirror (Reimu) is weak to Shadow and absorbs Holy.


Name: Cleansed Mirror (Momiji)
Fought at: Road of Reconsideration
Current skills:
**Cross Slash: Inflicts 750 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Flametongue: Inflicts 600 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 600 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 600 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 600 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 600 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
**Magicide: Inflicts 100 MP damage to one party member.
Suggested skillset changes:

Momijis are dangerous due to the lack of good physical resistance gear, meaning the player is going to want to avoid bringing too many squishy characters in the party, or have someone who can provoke such as Momiji (who is best suited for this fight) or Meiling (who needs Sentinel to be able to not get killed). Otherwise, they must be fought without using physicals as they highly resist physical attacks. Cleansed Mirror (Momiji) is weak to Beast/Youkai.


Name: Cleansed Mirror (Cirno)
Fought at: Road of Reconsideration
Current skills:
**Hailstorm: Inflicts 500 Ice-elemental damage and Freeze: 50 turns to one party member.
**Perfect Freeze: Inflicts Freeze: 50 turns to the party.
**Cold Divinity: Inflicts 700 Ice-elemental damage to one party member. Ignores Defense.
**Diamond Blizzard: Inflicts 300 Ice-elemental damage to the party.
**EYE'M THE STRONGEST!: Increases all stats by 9, cures Poison/Blind/Silence, and increases resistance to Pierce/Blunt/Slash/Absorb to the user.
Suggested skillset changes:

Cirnos are mostly scary due to their ability to Freeze the party. If the player doesn't come prepared with a Barette on at least one character, it could spell doom for them if Perfect Freeze hits everyone. EYE'M THE STRONGEST!, while it gives a few buffs, isn't nothing to worry about. The main threat is Cold Divinity, Hailstorm, and Perfect Freeze. Cleansed Mirror (Cirno) absorbs Ice, is immune to Water, and is weak to Fire/Fairy.


Name: Cleansed Mirror (Reisen)
Fought at: Road of Reconsideration
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 725 Poison-elemental damage and Sap: oo to the party. 80% accuracy.
**Infrared Moon: Reduces ATK by 50 to one target. 70% accuracy.
**X-Wave: Reduces DEF by 50 to one target. 70% accuracy.
**Absent Mindedness: Reduces MAG by 50 to one target. 70% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
Suggested skillset changes:

So you know that Bio Reisen fought not too long ago? This version is pretty much the same, except Poison Smoke Curtain is a lot more deadlier and it likes to waste turns trying to reduce stats more often. Nothing really different here, and in fact it still shares the same weaknesses as the original, minus the halving elemental damage.


Name: Cleansed Mirror (Patchouli)
Fought at: Road of Reconsideration
Current skills:
**Summer Red Fireball: Inflicts 620 Fire-elemental magic damage to one party member.
**Condensed Bubbles: Inflicts 620 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 1000 Ice-elemetnal magic damage to one party member.
**Autumn Edge: Inflicts 300 Earth-elemental magic damage to the party.
**Autumn Blade: Inflicts 600 Earth-elemental magic damage to one party member.
**Spring Wind: Inflicts 620 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 650 Shadow-elemental magic damage to the party.
**Royal Flare: Inflicts 650 Holy-elemental magic damage to the party.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party.
Suggested skillset changes:

While being super frail to physical attacks, Patchoulis pack quite the punch with their attacks, and if they strike an elemental weakness, it's a certain death to that character if they don't have any gear to increase their resistance towards their weakness. In addition, Silent Selene and Royal Flare continue to be party wreckers so keep HP high! Cleansed Mirror (Patchouli) halves all elemental damage, heavily resists magic attacks, but takes 250% damage from physical attacks.


Name: Cleansed Mirror (Sakuya)
Fought at: Road of Reconsideration
Current skills:
**Magic Star Sword: Inflicts 225 non-elemental physical damage to the party.
**Killing Doll: Inflicts 900 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Crossup Magic: Inflicts 675 non-elemental physical damage and Confuse: 50 turns to one party member. 80% accuracy.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy.
**Luna Dial: Inflicts Slow: 20 turns to one party member.
**Private Square: Inflicts Slow: 20 turns to the party.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member.
Suggested skillset changes:

Sakuyas are highly dangerous, not only for their powerful physical attacks (which Momiji/Meiling should Provoke and then Sentinel), but because she's one of the fastest enemies in the area with a whopping 130 speed. However, if the player missed the skill at SDM, they have a 5% chance to steal the First Aid ability from this enemy for their Sakuya to learn.


Name: Cleansed Mirror (Nitori)
Fought at: Road of Reconsideration
Current skills:
**Hydro Camouflage: Inflicts 650 Water-elemental damage to the party.
**Optical Camouflage: Increases resistance to all elements including Poison/Gravity, Magic, and Physical, as well as grants Blink: 50 turns to user.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Firaga: Inflicts 700 Fire-elemental magic damage to one party member.
**Blizzaga: Inflicts 600 Ice-elemental magic damage to the party.
**Thundaga: Inflicts 700 Lightning-elemental magic damage to one party member.
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Darkga: Inflicts 1000 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Nitori seems a bit weird in that she only uses two of her actual skills. The other skills were of a bygone era of where there were attack items that used these abilities (for instance, Fantasy Scroll was a buyable item for 200 yen that could use Fantasy Orb Lv3). Whether or not she'll change, or HOW she can even change, is all up in the air! Cleansed Mirror (Nitori) absorbs Water and is weak to Lightning.


Name: Cleansed Mirror (Youmu)
Fought at: Road of Reconsideration
Current skills:
**Aum Cut: Inflicts 700 non-elemental physical Ghost damage to one party member.
**Crescent Moon Slash: Inflicts 750 non-elemental physical Ghost damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 600 non-elemental physical Ghost damage to one party member. Ignores Defense. 85% accuracy.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

As with the Sakuya, while Youmu hits super hard, their scariest quality is their speed, which is at a massive 150, 20 more than Sakuya. A good party will be hard pressed in keeping up, especially if the player missed the invaluable Rabite's Foot that is now unobtainable from Eientei (Phase 1). The massive speed also makes it much harder to run away from the enemy, so the player may be put into a situation where they're fighting an enemy that's more like fighting like a boss. Youmu is quite effective against herself, as she can deal extra 25% damage with her attacks (however, this is also true the other way around).


Name: Demonolith *NOTORIOUS MONSTER*
Fought at: Road of Reconsideration
Current skills:
**Charm Perfume: Inflicts Charm (dummied). In other words, a wasted move outright.
**Gravira: Reduces the party's HP by 1/2.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Painga: Inflicts Poison: oo, Blind: oo, and Silence: oo to the party.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
Suggested skillset changes:

Demonoliths are scary enemies as they focus primarily on crippling the party with statuses, making them unable to do anything, and then weeding them out with instant game over attacks. Youkai Rings are highly recommended in fighting these enemies, if the player managed to get more than one (one can be stolen from the boss fight with Yuuka if the player attempts her before coming here). Demonolith has 5000 HP, absorbs Shadow, are highly resistant to physical attacks, are semi-weak to Gravity, and are weak to Holy/Mystic/Earth.


Name: Tiamat *BOSS*
Fought at: Eientei - Phase 2
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Bio: Inflicts 500 Poison-elemental magic damage and Poison: oo to one party member.
**Death: Inflicts Instant Death to one party member.
Suggested skillset changes:

Tiamat, for all she's worth, isn't a major threat at all. In fact, she's not SUPPOSED to be so she's fine as she is. During the 2nd fight with just Mokou, she loses the Death spell, and the fight is unlosable unless the player uses Sacrifice.


Name: Lich *BOSS*
Fought at: Road of Reconsideration - Muenzuka
Current skills:
**Break: Inflicts Petrify: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces party's HP by 1/2.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member. Only used when HP is below 40% Max HP.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich is scary with his 125 speed and instant game over abilities, he's not too difficult to take down. Earthquake, Flare, and Drainra are all the biggest threats in this fight. However, Provoke can easily stave off any of the other attacks, though if the player is not quick on their feet with reviving and healing, they may find themselves getting overwhelmed by Lich. Lich has 10,000 HP, absorbs Shadow, is immune to Earth, and is weak to Fire/Holy.


Name: Kraken *BOSS*
Fought at: Road of Reconsideration - Sanzu River
Current skills:
**Double Attack
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 to one party member. 80% accuracy.
**Ink: Inflicts Blind: oo to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Mustard Bomb: Inflicts 3000 Fire-elemental damage and Heat: 50 turns to one party member. Only used when HP is below 50% Max HP.
**Thundaga: Inflicts 500 Lightning-elemental magic damage to the party.
Suggested skillset changes:

Kraken can be a mean one, especially if he decides to spam Tsunami and Thundaga. Mustard Bomb pretty much will kill anyone that isn't Meiling (with Sentinel), so be prepared to revive and heal from it. In addition, anyone that DOES survive may end up with Heat, which may end up with that character dying anyways (Sentinel overrides the animation for Heat, so it's impossible to tell if Momiji/Meiling will have Heat or not). If the player is willing, they can steal a valuable Mist Robe from Kraken, though Marisa is at a severe disadvantage here due to her Water-weakness. Kraken has 12,000 HP, absorbs Water, and is weak to Lightning.


Name: Advent Cirno *OPTIONAL BOSS*
Fought at: Road of Reconsideration - Court of Hell
Current skills:
**Boost: Used two times in a row in order to use Braver, Climhazzard, Omnislash Version 9, Jolting Blade, or Apparition Slice.
**Braver: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Climhazzard: Inflicts 1000 non-elemental physical damage to one party member.
**Omnislash Version 9: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Jolting Blade: Inflicts 1200 Lightning-elemental physical damage and Paralyze: 50 turns to one party member.
**Apparition Slice: Inflicts 600 Holy-elemental physical damage to one party member.
**Aura Whirl: Restores 500 HP and grants Regen: 50 turns and MP Regen: 50 turns to the party.
Suggested skillset changes:


Advent Cirno can only be fought if Cirno is in the party when the player talks to Shikieiki, and is the ONLY character the player can use to fight Advent Cirno. The main priority is boosting up speed for Cirno, or leveling her up so that she gets enough speed to keep up with Advent. In addition, the player needs to protect against Paralysis as one Paralysis can end the fight. Flash Hat and Scarlet Armlet are both good to use for elemental protection. The main thing about this fight is to deal as much damage between the two Boosts, then defend after the second Boost and heal up if needed and continue the damage, which can be tricky if the player is low on items, their Cirno is not a high enough level, or if they run out of resources during the fight. Winning the fight grants the player the Advent Ring, which allows them to switch between normal Cirno and Advent Cirno.




=========================================
SYSTEM
=========================================

*Emotional Skyscraper ~ Cosmic Mind (Sound Sepher) was missing and is now uploaded separately.
*MP Regen has been reduced from 3% Max MP recovery per turn to 1% Max MP recovery per turn.
*Griffin Claw went from +25 speed to +10 speed bonus.
*Heal status now restores 10 HP and 1 MP every 10 steps instead of every 5 steps.



=========================================
SKILLS
=========================================

*Marisa's Master Spark now costs 50% Max MP to use, while Dragon Meteor costs 33% Max MP and is now has 90% accuracy, and Final Spark now costs 80% Max MP and has had its accuracy increased from 60% to 80%.
*Yuuka's Master Spark increases from 75% accuracy to 85%. In addition, it is now Mystic-elemental.
*Yuuka's Dual Spark now starts at 50% accuracy at level 1, up to 80% at level 7 and on up. In addition, they now have a fixed 80% Max MP cost across all levels. In addition, it is now Mystic-elemental.
*Advent Cirno's Aura Whirl now grants Regen: 50 turns and MP Regen: 50 turns at max levels.



=========================================
ENEMIES/BOSSSES
=========================================

*Tenshi's (Youkai Mountain) HP has been reduced by half, from 9000 to 4500. This is due to how hard it is to kill her now thanks to her new gimmicks.
*Rinnosuke's boss moveset has been completely changed. He now uses Double Attack, Duskblade, Judgment Blade, Shadowblade, Cosmic Liner, and Aegis in both of his boss fights, though the skills (bar Duskblade and Aegis) are weaker in the 2nd boss fight.
*Remilia's optional fight has been nerfed a bit. Remilia now has 100 speed instead of 120, and now uses the original "Red Magic" from the first fight instead of the 800 damage one that's nearly impossible for the party to survive even with Defend.
*Saigyou Yuyuko's instant death gimmick moved to every 10 turns instead of every 5. Speed reduced from 90 to 80.
*Lich's Speed has been reduced from 140 to 125.
*Chen now has Auto-Illusion, reducing the party's accuracy by 50% throughout the entire battle. In addition, Chen lost all spells but Fira/Blizzara/Thundara/Cura and gained Phoenix Egg and Rubmling Jikoku-ten.
*Ran has lost Darkga, Waterga, and Quakera, and has now gained Ultimate Buddhist.
*Hades' Curse no longer inflicts Poison: oo, Blind: oo, Sleep: 50 turns, and Berserk: oo, but now Poison: 10 turns, Blind: 10 turns, Sleep: 5 turns, and Berserk: 10 turns. In addition, it is now the rarest ability used by Hades.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 13, 2015, 11:54:08 PM
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #10, Remains of Hell. Both phases are pretty much one after the other, with some bosses only appearing in one phase (although all enemies appear in both). This dungeon marks the start of the Extra Mode difficulty, where the difficulty starts to really ramp up (though arguably, Road of Reconsideration could be considered the start of that due to the enemies fought there). The player are forced to use Reimu/Marisa/Momiji for the entirety of this dungeon, though during phase 2 the player also gains access to Yuugi as a temporary party member (high HP, Attack, and Defense, but really crap MP, Magic, and Speed).


Name: Flame Beast
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Fog: Dummied skill.
Suggested skillset changes:

Flame Beasts are scary enemies, especially since they love to come in groups of 3-4. Flare Breaths in conjunction with Fira is more than enough to kill a weak party, and is also more than enough to severely cripple any party even at higher levels unless the player is smart enough and brings a Red Hat/Fire Ring to the dungeon. With those, the damage is much more bearable and easier to manage, and these enemies become much easier to defeat. Since AoEs are now severely nerfed, focusing on enemies one at a time is the way to go. Flame Beast has 1300 HP, absorbs Fire, halves Water, and is weak to Ice.


Name: Catpire
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Catpires are hardly a threat unless they decide to throw Darkras at characters, especially Reimu. Drain is hardly a problem and Gravity can be easily recovered from even in group fights. Catpire has 1000 HP, absorbs Shadow, is immune to Earth, and is weak to Holy/Wind.


Name: Basilisk
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Stone Stare: Inflicts Petrify: oo to one party member.
**Break: Inflicts Petrify: oo to one party member.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Basilisks are nasty foes, as they primarily will try to turn characters to stone. The only defenses against this is to equip the Stone Ring, or try to luck out with the Earthen Amulet. In addition, Basilisks only appear in groups of 3, which triples the problem of being Petrified and getting a Game Over. A Gaia Barrier + Barrette + Stone Ring on any character will help them survive, but the other two may be out of commission for the duration of the battle. Basilisk has 890 HP, heavily resists physicals, and is weak to Earth/Mystic.


Name: Hellflapper
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Pollen: Inflicts 20 non-elemental magic damage to the party and Sleep: 50 to the party. 60% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member.
**Slumber: Inflicts Sleep: 50 turns to one party member.
**Ink: Inflicts Blind: 00 to the party.
Suggested skillset changes:

Hellflappers are kinda rare enemies, but are nuisances as they primarily will only inflict status effects on the party, the worst being Sleep which can severely cripple the party. Hellflapper has 1025 HP, is immune to Earth, and is weak to Wind.


Name: Hell Worm
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Charge Up: Charges up for one turn to inflict double damage with a regular attack next turn.
**Gravity: Reduces the party's HP by 1/4 their current HP.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Graviga: Reduces the party's HP by 3/4 their current HP.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Hell Worms are pretty terrifying foes as they can reduce the party's HP greatly with Gravity spells as well as hit hard with Earth-elemental spells. They generally appear alone, but sometimes appear with other enemies such as the Hellflapper. Hell Worm has 1400 HP, heavily resists physicals, halves Fire, and is weak to Slash/Water/Earth.


Name: Behemoth
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Double Attack
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
Suggested skillset changes:

Behemoths are tough, hitting really hard with physical attacks and with their powerful Flare spells. However, they ALWAYS appear alone, making them much more bearable to fight. Reimu's Cautionary Border or the Vanish Charm makes easy work of these foes. Behemoth has 2000 HP, heavily resists physicals, and is semi-weak to Gravity.


Name: Zombie Fairy
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires, Chireiden
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces party's HP by 1/4 their current HP.
**Fog: Dummied skill.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stun: Inflicts Paralyze: 50 turns to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Silence: Inflicts Silence: oo to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Resurrection: Revives all KO'd allies with 50% Max HP. Only used if alone.
**Cura: Restores 500 HP to one party member.
Suggested skillset changes:

Zombie Fairies, like all other fairies, love using magic spells. In this case, these particular fairies prefer using status spells to debilitate the party while keeping the HP of their own side up. They never really attack, so they can't really kill the player except through the use of the Death spell or their rare physical attack. Zombie Fairy has 1200 HP, absorbs Shadow, is immune to Earth, halves Gravity, is semi-weak to Ghost, and is weak to Wind/Holy.


Name: Ruby Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Firaga: Inflicts 1400 Fire-elemental magic damage to one party member.
**Flare: Inflicts 3000 Fire-elemental magic damage to one party member.
**Meteor: Inflicts 3000 non-elemental magic damage to the party.
**Flare Breath: Inflicts 800 Fire-elemental damage to the party.
**Curaga: Restores 3000 HP to one ally. Only used when HP is below 50% Max HP.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Aera: Inflicts 300 Wind-elemental magic damage to the party.
**Gravira: Reduces the party's HP by 1/2 their current HP.
Suggested skillset changes:

Ruby Dragons are tough. Really tough. However, they CAN still be beaten even with the party the player is forced to use. The player just has to hope that it doesn't decide to use Meteor, as it's its rarest skill. Red Hats are key to mitigating the amount of damage it can do, as most of its attacks are Fire-elemental in nature. Momiji's job should be to Provoke and then Sentinel to keep the damage off of the other characters while they beat down on it and keep Momiji from dying. Luckily, Ruby Dragons are always encountered alone. Ruby Dragon has 5000 HP, absorbs Fire/Wind, is semi-weak to Gravity, and is weak to Ice/Holy. Ruby Dragons have a 5% chance of dropping HP Crystals.


Name: Crystal Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Gravira: Reduces the party's HP by 1/2 of their current HP.
**Graviga: Reduces the party's HP by 3/4 of their current HP.
**Tornado: Inflicts 2500 Wind-elemental magic damage to one party member.
**Biora: Inflicts 800 Poison-elemental magic damage and Poison: oo to one party member.
Suggested skillset changes:

Yes, you read right. Remains of Hell has TWO Notorious Monsters, both encountered alone luckily. Crystal Dragon is the least threatening of the two, however, as it doesn't have an AoE attack spell. However, it prefers to reduce the party's HP constantly with Gravity spells, making it super easy to kill them afterwards with a regular attack, Tornado, or Biora. Momiji once again should focus to Provoking and using Sentinel. Crystal Dragon has 8888 HP, absorbs Fire/Water/Wind, heavily resists physicals, is immune to Earth, halves Ice/Mystic, is semi-weak to Gravity, and is weak to Pierce/Lightning. Crystal Dragons has a 5% chance of dropping HP Apples.


Name: Hellcat
Fought at: Chireiden
Current skills:
**Double Attack
Suggested skillset changes:

Hellcats are simple enemies, as they only use regular attacks and regular double attacks. However, they always appear in groups of 3+, upwards to 6 at a time, and are really fast (140 speed), making it real easy to get overwhelmed by them. Vanish Charm and Cautionary Border are key to avoiding them and making the fight simple. Hellcat has 800 HP and are weak to Water/Earth.


Name: Tsuchigumo
Fought at: Chireiden
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
Suggested skillset changes:

Tsuchigumos are frail foes, but can really hurt if they spam Bio on the party. Poison Ring is the key to dealing with this, and with the Bane Shield on Momiji doesn't have to worry about Poison at all. Tsuchigumo has 999 HP, absorbs Poison, and is weak to Earth.


Name: Spirit Orb
Fought at: Chireiden
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Only used when HP is below 50% Max HP.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 260 non-elemental magic damage to one party member.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP to user. 85% accuracy.
Suggested skillset changes:

Continuing the tradition of orbs using Reimu's moves, these guys...well, they use Reimu's moves. They also hurt a bit, especially if they gang up on one party member. However, they only usually appear in pairs and sometimes with a Zombie Fairy, so they're not too difficult to fight against. Spirit Orb has 1000 HP, absorbs Holy/Shadow, heavily resists physicals, halves Fire/Ice/Lightning/Water/Wind, is immune to Poison, and is weak to Pierce/Earth.


Name: Kisume *BOSS*
Fought at: Remains of Hell - Phase 1 & Phase 2
Current skills:
**Charge Up: Charges up to deal double damage with a physical attack next turn.
**Well Destructor: Inflicts 300 non-elemental magic damage and Poison: oo, Blind: oo, and Silence: oo to the party. 80% accuracy.
**Flying in a Well: Inflicts 300 non-elemental magic damage and Paralyze: 50 turns to the party.
Suggested skillset changes:

Kisume's biggest threat in this battle is Flying in a Well, which if it inflicts Paralysis on the party, then it's game over. Youkai Rings can take care of Well Destructor's debilitating statuses easily. While it may seem like it's unfair, the player can see Kisume on the map before engaging her, so they can set their party up in advance, and she's not too terribly far into the dungeon proper, so if need be they can always go back and buy the necessary items and equipment to deal with her.

During Phase 2, Kisume is fought alongside Parsee the first time, then later fought again alongside Parsee and Tenshi. She should always be the first one to be disposed of to make the battles much more easier to deal with.

Kisume has 5000 HP, is semi-weak to Gravity, and is weak to Blunt/Earth.


Name: Marilith *BOSS*
Fought at: Chireiden - Phase 1
Current skills:
**Double Attack
**Defend
**Flametongue: Inflicts 400 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 400 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 400 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 400 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 400 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
Suggested skillset changes:

Marilith isn't a very tough fight compared to Lich and Kraken, as she can only attack one target at a time. Momiji with Provoke is key to this battle, as she can deal with Marilith's attacks the best, although the player should keep an eye out for Zantetsu in the event Instant Death procs. Partway into the battle, Utsuho will join the fight and can make quicker work of Marilith than everyone else; however, she is so slow that at this point if the player is leveled up sufficiently (around level 20), they will be able to get 2 actions to Utsuho's 1. Marilith has 8000 HP, absorbs Fire, is semi-weak to Gravity, and is weak to Ice.


Name: Yuugi Hoshiguma *BOSS*
Fought at: Remains of Hell: Entrance (Phase 2)
Current skills:
**Charge Up: Charges up physical attack to do double damage next turn.
**Storm on Mt. Ooe: Inflicts 800 non-elemental magic damage to the party.
**Four Devas Arcanum: Inflicts 1500 Earth-elemental physical damage and Instant Death to one party member.
Suggested skillset changes:

Yuugi can be fought with any party configuration, making this fight much more bearable as you don't have to use Reimu, Marisa, and Momiji only. However, Yuugi hits like a truck and you're going to need to be on constant healing duty with someone. In addition, due to Storm on Mt. Ooe, Yuuka, Aya, and Meiling are at risk of being OHKO'd easily making their usage less than viable. Patchouli can be used to great effect if she has Gaia Barrier as she naturally halves magic damage. Yuugi has 10,000 HP, absorbs Earth, heavily resists physicals, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Parsee Mizuhashi *BOSS*
Fought at: Remains of Hell - Phase 2
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Believe it or not, but Parsee is IDENTICAL to how she was on Youkai Mountain, abilities and stats and all (bar her steal). She is fought first alongside Kisume, and then later with Kisume and Tenshi. Parsee is best taken out after Kisume as she can still inflict the most amount of damage with Midnight Anathema and inflict statuses.


Name: Tenshi Hinanawi *BOSS*
Fought at: Remains of Hell: Ancient Bridge - Phase 2
Current skills:
**Divine Pillar: Inflicts 550 Earth/Holy-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage and reduces Defense to 0 to one party member.
**Enlightenment: Increases Attack/Defense/Magic by 100 to user. Only used when HP is above 75% Max HP.
**Non-Conceptual Power: Inflicts 280 non-elemental Pierce damage to the party.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi reverts to using her first fight's skillset in conjunction with a couple skills from the second fight, without using any of the Rocks from before or spellcards. She hurts quite a bit, but is a lot more bearable to fight than the previous fight. Tenshi should be the final one taken down as Kisume and Parsee, whom are fought alongside her, are more dangerous. Tenshi has 5000 HP, absorbs Earth, heavily resists physicals/Ghost, halves Lightning/Mystic, is semi-weak to Magic, and is weak to Wind.


Name: Utsuho Reiuji *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Charge Up: Charges up to make next physical attack twice as powerful.
**Shooting Star: Inflicts 500 non-elemental magic damage to the party.
**Shooting Sun: Reduces party's HP by 1/4 their current HP. Occurs twice one shortly after another.
**Hell Geyser: Inflicts 500 Gravity-elemental damage to one party member. Ignores Defense. 85% accuracy.
**Petit Flare: Inflicts 700 Gravity-elemental damage to the party. Ignores Defense. 85% accuracy. Only used when HP is below 50% Max HP.
Suggested skillset changes:

As you may have guessed, Utsuho hurts. A LOT. There's no easy way of dealing with her attacks as there's no ways of dealing with Gravity-elemental attacks this early in the game. Provoke helps take Hell Geyser and Charge Up off of the others, but Shooting Sun is still a major threat, and the longer the fight drags out, the more of a chance of Petit Flare showing up to wipe out the party. In addition, Shooting Sun acts like Gravity, but will occur a short time later for a second hit, meaning the player has to keep aware and heal when necessary to avoid having their HP reduced too much before Shooting Star and Petit Flare shows up. Utsuho has 9999 HP, heavily resists physicals/magic/Gravity, is immune to Earth, halves Fire/Ice/Lightning/Wind/Holy/Shadow, and is weak to Water.


Name: Lich *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich hits really hard, and you only control Utsuho for this fight, it's impossible to lose as with Mokou, Utsuho will be at full HP/MP. The only way to lose is to use Kamikaze, but why would you do that after coming this far? Lich has 30,000 HP, absorbs Shadow, is immune to Earth, is semi-weak to Gravity, and is weak to Fire/Holy.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 23, 2015, 08:15:29 PM
For the time being, please remove the plugin "Antilag (Slow).ips" from the DynPatches folder (only the IPS file. The Antilag (Slow) folder is fine to stay). This seems to be the cause of a fatal error that'll prevent progress in the game.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 04, 2015, 09:02:17 AM
So far, I am currently halfway through beta4 with updating bosses/fixing bugs (having a few more people play through the game to give more input/finding bugs/etc.) so soon beta5 stuff will actually start being done! Hurray! And to top everything off, Ruins of Vina is now officially made for the game! Just need to insert the events/dialogues, and it's good to go, leaving only 2 actual dungeons left for beta5 to map out (outside of caves which shouldn't be hard to make)! Almost there guys...almost there.

So for now, here's the current updates to the game, for anyone curious. Quite a few new stuff regarding enemy/boss changes, which may or may not change further!


=========================================
SYSTEM
=========================================

*Sakuya is no longer listed as "Time" as it is not an element.
*Byakuren is now listed as Mystic-elemental.
*Yorihime is now listed as Mystic-elemental.
*Nue is now listed as Shadow instead of Forbidden.
*Youki is now listed as Ghost instead of Shadow.
*Rinnosuke is no longer listed as Forbidden.



=========================================
SKILLS
=========================================

*Zantetsu's accuracy went up from 60% to 90% on all levels.



=========================================
ENEMIES/BOSSSES
=========================================

*Marilith (1st) has had her moveset changed. She no longer uses Flametongue, Ice Brand, Thunder Slash, Liquid Steel, or Excalibur. Her moveset is now Double Attack, Zantetsu, Flame Slash (600 Fire-elemental damage + Heat: 5 turns), Blindga, Stun, Fira (AoE), and Entice (Confuse: 50 turns to the party)
*Chaos drops from 100 speed to 90. Chaos now has three Protostar minions in the fight with her. Chaos's moveset has been drastically changed.
*Meimu's skillset has now changed. She no longer uses Flare Star, Icefall, Lightning Orb, Tsunami, Aerial Slash, or Fantasy Seal. She still uses Spiritual Orbs and Death Needle, and now uses Maelstrom, Demon-Sealing Dimensional Rift (500 Shadow-elemental physical damage as well as Sap: oo and MP Sap: oo to the party. Ignores Defense), Fantasy Seal -Dark- (900 Shadow-elemental damage to one party member), and Fantasy Heaven -Dark- (800 Shadow-elemental damage and removes all buffs to the party. Used only at 25% or less Max HP). Meimu's Speed increases from 100 to 120.
*Flandre now has Destruction, which inflicts Instant Death and deals 9999 fixed damage.
*Marilith (2nd) has had her moveset changed. She no longer uses Flametongue, Ice Brand, Thunder Slash, Liquid Steel, Excalibur, or Regen. Her moveset is now Double Attack, Firaga (AoE), Graviga, Stop, Entice, Flame Slash, and Mustard Bomb.
*Omega Weapon no longer loses 1200 HP every turn and now loses 1000 HP every turn. Omega Weapons's skillset has changed completely, now being Maelstrom, Level 5 Death, Meteor, Tornado, Delta Force, Wave Cannon, Gravity Bomb, Omega Drive, Holy, and Mind Blast.
*Rin's Rekindling Dead Ash now inflicts Poison: oo to the party.
*Order now has Forbidden: Damage automatically throughout the fight. Order's Ultima is now non-elemental and ignores all resistances during this fight only.
*Kana no longer uses Blink. Poltergeist is used more frequently and can now inflict MP Sap: 50 turns. Kana now has Mana Shield, which absorbs 2 hits before disappearing, and is used every 16 turns in the battle. Kana is no longer weak to Mystic and takes normal 100% damage from it.
*PC-98/Seihou Yuuka now requires Yuuka to take 5 turns instead of 10 to progress to actual battle. PC-98/Seihou Yuuka now gains Dual Spark during battle, and Mima now joins in on the battle.
*Order's skillset has been completely ravamped. She no longer uses Scathe, Meteor, or Celestial Arrow and attacks in a specific order. In addition, Order gained Meltdown and Law Change, enabling her to punish the player for breaking the law she sets up.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 28, 2015, 08:07:41 AM
Final update right now for beta4! The most recent update is going to be for what's in beta5 so far, and then new content! Bout time, eh?


=========================================
ENEMIES/BOSSSES
=========================================


*PC-98 Yuuka now has access to Dual Spark and Reflowering Gensokyo during the actual fight with her. Mima joins during the actual fight as well, but no longer has access to Twilight Spark during the fight.
*Alice's boss fight during Iku's story segment has been altered drastically. She still uses the same attacks as before, but now can use Radiant Treasure at 25% or less Max HP. In addition, every 16 turns Alice will summon a Defense Doll that will allow Alice to regain all damage she takes until it is defeated. While the Defense Doll is up, Alice will now start summoning up to 4 SP Dolls, and when she has 4 SP Dolls alive during her next turn, she will use SP Dolls for major damage to the party. The Defense Doll and SP Dolls do not attack at all themselves.
*Tenshi now has Non-Perception Sword during the boss fight at Insect Forest.
*Alice's boss fight at Cave to Makai's entrance has been altered completely. Alice no longer attacks during the fight, and will instead summon dolls to fight for her, which includes: Holland Doll (which will use a powerful non-elemental magic attack on the party each of its turns), 3 Ooedo Explosive Pawns (Will use Self-Destruct on the party for little damage), Little Legion (same thing as Defend Doll, but lasts for X turns instead of until an enemy is defeated), and Futuristic Bunraku (has a powerful single-target non-elemental physical attack, a powerful single-target non-elemental magic attack, and will Self-Destruct after X turns has passed).
*Meira in the Cave to Makai has been completely revamped. Skillset now includes: Attack, Double Attack, Mineuchi (600 non-elemental Slash physical damage + Paralyze: 50 to one party member. Ignores Defense), Mirror of Equity (Deals damage to one target equal to difference in Meira's Max HP and current HP.  Can whiff by targeting a dead character.), Tiger (Halves one target's HP and inflicts Sap: 50. Can whiff by targeting a dead character), Superball (1000 non-elemental Blunt physical damage to one target. Ignores Defense), Iainuki (Reduces the party's HP by 99% and grants Haste: 50 to Meira. 100% accuracy, and always used after 100 turns), and Tempest (4 hits of 1000-3000 damage to the party. 100% accuracy. Always follows Tempest). In addition, Meira has Strikeback as a battle passive, where she randomly targets one character and deals damage to them equal to the amount of damage she just took last attack, and can also whiff due to targeting a dead character. Meira's HP went up from 15,000 to 20,000.
*Iron Golem's skillset has been revamped. It still uses Double Attack and Wave Cannon, but now also uses Gravity, Gravira, Graviga, and Maelstrom. In addition, whenever it takes damage from any source, it deals the same amount of damage back to the entire party.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 30, 2015, 11:23:11 PM
A month without updates? I know, I know...beta5 never seems like it's going anywhere. It's just taking a while guys, especially with computer issues and the like!


======================================
             CHARACTERS
======================================

*Meiling's Level 2 Chakra now restores 10% Max HP and MP to the party instead of 5%.
*Aya has lost her weakness to Magic, but now has a weakness to Gravity.
*Reisen is no longer Shadow-elemental and is now Mystic-elemental. In addition, both of Reisen's attacks now inflict Mystic-elemental damage. Infrared Moon no longer reduces  Attack but now increases one ally's Mystic-elemental resistance for 5 turns at level up, at +5 turns each level for a maximum of 50 turns at level 10. Absent Mindedness no longer reduces Magic but now inflicts low Mystic-elemental damage and Lock: 10 turns to one target (at levels 9 and 10, the damage stays at base 1000 power, but the duration for Lock increases by +5, to 20 turns at max level).
*Sakuya's Luna Dial, Private Square, and Special Stopwatch has had their statuses durations doubled (10 turns at level 1, 40 turns at max level).


======================================
             SYSTEM
======================================

*Blind no longer prevents physicals from being used, and accuracy is now reduced to 10% of original value instead of 70%.



To come:

*Adjust status immunities on enemies/bosses.
*For X-Wave, give buff that increases chances of doublecasting a skill by +5%, up to 50% at max level.
*For Sanae, replace the 3 stat booster skills to be +EXP, +Yen, and +Item Drop skills. For Great Fortune series, change to be based on chance. For Divine Lottery, make it have a chance to give a buff at a chance, with new buffs appearing as rarest buffs at higher levels. At level 5, with +2 to Omikuji and max level, have all buffs granted at a very low chance.


In addition, the Alice fight in beta5 will be completely revamped so that it's much more challenging. That however will have to wait until beta5 is fully done~ Any other suggestions on characters and the like would be much appreciated.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 12, 2016, 08:14:00 AM
Current updates, for those interested:


======================================
             CHARACTERS
======================================

Reimu:

*Yin-Yang Jade now revives at 10% Max HP at level 1, gaining +5% for each level up to 25% at max level.
*Rain Dance, in addition to restoring HP, now grants Auto-Med on each level, up to 10 turns at level to a maximum of 60 turns at max level. This allows a character with the buff a 20% chance every turn to recover from all negative statuses excluding Death, and boosts Reimu's passive to 40%.



Aya:

*Wind Sickle Veiling now grants 100% doublecast to one party member, starting at 10 turns up to 25 turns at max level.
*While in the party, the enemy's HP bar will now display the enemy's current HP.



Patchouli:

*Dew Spear "Crystals" is now Earth-elemental instead of Ice-elemental.
*Emerald City has been replaced by Force Lasher. In addition, the MP costs for Autumn Edge, Autumn Blade, and Force Lasher has been increased drastically in addition to now being non-elemental instead of Earth-elemental. All levels of the spells now hit all enemies.



Reisen:

*Infrared Moon's MP cost has increased drastically on all levels, now requiring 14 MP at level 1 up to 96 MP at max level.
*X-Wave now grants a +5% chance to doublecast a skill up to +50% chance at level 10 for 60 turns on all levels. This adds to Patchouli's battle passive, allowing her to reach 60% chance at level 1 of her Doublecast passive, up to 70% at level 3 of her passive.



Sanae:

*Revitalizing Wind now revives at 20% Max HP at level 1, gaining +20% for each level up to 60% at max level.


Yorihime:

*Level has been reduced from 50 to 25.


Chaos:

*Awaken now lasts 50 turns instead of 20 turns.




======================================
                MAPS
======================================


*Pandaemonium has been rebuilt almost from scratch, with only rooms staying about the same. It is now much smaller and easier to navigate than before.
*Hollowed Caverns now have Waystones, making travelling in the dungeon much easier to do. In addition, some tiling errors have been fixed.




======================================
                MAPS
======================================


*Enemies now have an ATB and HP bar that displays during battle. This is still being tinkered with as it needs be. Status icons can now also be implemented, but I've yet to deal with those. In addition to status icons being available, the amount of turns a status lasts will now appear alongside the status icon.




Any further ideas or suggestions is welcomed. I am thinking of changing Momiji's Mad Rush to something else, not sure what yet. In addition, some statuses MAY get buffed to, according to this:


Poison/Regen types: 35 rounds at level 1, +5 rounds per level, maxing at 80 rounds at level 10
Stat double/half types: 25 rounds at level 1, +3 rounds per level, maxing at 52 rounds at level 10
Silence, Blind, Berserk, Zombie, double MP costs, and anything else that limits only certain types of actions: 20 rounds at level 1, +2 rounds per level, maxing at 38 rounds at level 10
Stop, Paralyze, Confuse, and anything else that prevents you from getting a turn: 6 rounds at level 1, +1 round per level, maxing at 15 rounds at level 10
Double XP/No XP: lasts until end of battle

Keep in mind, level 1 statuses generally have 5 turns durations, while level 10 generally has either 50 turns or oo turns, depending on the status. Feel free to debate this as you see fit.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on January 20, 2016, 08:53:48 AM
Current updates, to be implemented whenever I get next update patch done:


======================================
           CHARACTERS
======================================

*Hope's Revive command now costs 10% HP per revived character (up to 30% HP) at level 2, and 25% per revived character (up to 75% HP) at level 3.


======================================
           ITEMS
======================================

*All of Nitori's skill scrolls now are half the price they used to cost.
*Sakuya's First Aid dropped from 25000 to 10000 in price.



======================================
           ENEMIES
======================================

*Alice's HP has doubled from 12,500 to 25,000. Hourai's and Shanghai's HP have dropped from 16,000 to 10,000. Hourai's "Hourai Doll" now deals 3000 non-elemental magic damage. Hourai's Trip Wire now deals 500 non-elemental magic damage. Shanghai's speed has increased from 120 to 180.
*Medicine now has Permament Poison as her boss passive, making it so that the party is inflicted with Poison: oo throughout the duration of the battle.
*Medicine (Hollowed Caverns) now has Gassing Garden, Poison Breath, and Melancholy Poison, in addition to losing Venom. Her speed has been adjusted from 100 to 115.
*Yamame (Hollowed Caverns) now has Kandata's Rope, Unexplained Fever, and Japanese Foliage Spider. Her speed has been adjusted from 145 to 175.
*Tenshi's speed has been adjusted from 125 to 150.


In addition to this, I am currently looking at Nitori's skillset,, and am thinking of completely overhauling it to make her more useful.

*Include a "Gear Shift" ability, which switches between the single-target and AoE versions of moves and doubles the MP cost of abilities when in AoE mode. In addition, all of the status healing abilities bar Faith/Faith EX would be removed, and replaced by Adrenaline/Adrenaline EX and Sake/Sake EX. In addition to this, P may become straight upgradable into Lapis and then into Large P. To make up for the massive loss of abilities, she would get additional abilities:


Strength Tonic: Bravery: 25 turns to one/party.
Iron Draft: Protect: 25 turns to one/party.
Sage's Wisdom: Faith: 25 turns to one/party.
Speed Drink: Haste: 25 turns to one.
Hero's Drink: Bravery/Protect/Faith/Haste: 25 turns to one/party.
Miracle Drink: Regen/MP Regen/Bravery/Protect/Faith/Haste: 25 turns to one/party.
Saint's Spirit: Doubles healing effectiveness on party. Give to Hope.
Angel's Sigh: Removes all statuses and prevents statuses for 20 turns.
Neutralizer: Dispels all buffs on target.
HP Sucker: Drains HP from one target.
Hungry HP Sucker: Drains HP from all enemies.
Bottle Rocket: Minor unblockable damage to one.
Big Bottle Rocket: Moderate unblockable damage to one.
Multi-Bottle Rocket: Major unblockable damage to one.
Bomb Core: Inflicts damage to target equal to current HP, but kills user.
Siren: Force battle with rarest enemy group.
Emergency Exit: Escape from battle.
Superball: Same as Meira's attack.


Which would then translate into this:


P/Lapis/Large P -> P EX/Lapis EX/Potion Berry
1-UP -> 1-UP EX
Faith -> Faith EX
Sake -> Sake EX
Adrenaline -> Adrenaline EX
Strength Tonic -> Super Strength Tonic
Iron Draft -> Hard Iron Draft
Sage's Wisdom -> Warlock's Wisdom
Speed Drink -> Haste drink
Miracle Drink -> Holy Water
Saint's Spirit -> God's Spirit
Angel's Sigh -> Ribbon
Neutralizer - No EX version/Remains there
HP Sucker -> Hungry HP Sucker
Bottle Rocket -> Multi-Bottle Rocket
Bomb Core -> move this to skills
Siren/Emergency Exit/Superball


Of course, whether or not Gear Shift would be nice to implement or not, I don't know. I need more feedback on this. You'll notice a lot of these are from the FF series, but also appear from Earthbound (mostly from Jeff's inventory). Opinions? Suggestions? Feel free to leave any feedback you may have! I'm very slowly working on the game due to my computer going really bad (BSoDs at least once a day...), so it may take a while before I really get beta5 going...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on February 13, 2016, 03:11:31 AM
=========================================
           INVENTORY
=========================================

*All shops that carried weapons and armor have been redone. No longer can weapons and armor (and accessories) be bought in the middle of the dungeon. Several weapons were outright removed (but are still in the database if needed), and many have been revamped in terms of stats and prices.
*Mist Robe now gives -70 DEF, 70 MAG, 10 SPD, increased Evasion, Auto-Blink, Water/Fire Resist Up, and allows access to several character's level 2 secondary commands.
*Raven Armor and Raven Cloak now allow access to several character's level 2 secondary commands. Raven Armor now gives Blind -100%, while Raven Cloak gives Silence -100%.
*Heavy Robe now gives 55 DEF, -20 SPD, Blunt/Slash Resist Up, and Regen: 10 Turns.
*Saigyouji Robe has been removed.
*Tao Robe now gives 30 MAG, 0 DEF, and Holy/Physical/Shadow Resist Up.
*Atlas now gives 30 ATK, 10 DEF, -30 MAG, Earth/Pierce Resist Up, and Blind/Confusion -100%.
*Soul Armor now gives Auto-Regen and Auto-MP Sap. Soul Armor now prevents Zombie.
*Soul Cloak (originally Soul Cape) now gives Auto-MP Regen and Auto-Sap. Soul Cloak now prevents Zombie.
*Soul Barrier now prevents Zombie.



=========================================
           SYSTEM
=========================================

*Zombie status now exists in the game. Zombie reverses the effects of healing except those caused by events (such as Fairy Circle), including items (but not all items). Zombie can be prevented by equipping the Soul Armor, Soul Cloak, and Soul Barrier, and cured by using the Holy Water. Characters innately immune to zombie are: Remilia, Mokou, Suwako, Hope, and Komachi. Youmu has 40% chance of being inflicted by Zombie, while everyone else has a 80% chance of being inflicted by it.
*The vast majority of healing items and abilities will damage any character under Zombie status.
*Doom status now exists in the game for the player to be inflicted with. Doom status lasts 20 turns, and can be prevented either by equipping a piece of equipment that prevents Instant Death, and can be removed only via Hope's Vortex, Esuna, and Esunaga, or Chaos's Black Hole abilities.


And with that update, I will now release this update to the game for everyone to try out and enjoy! Beta5 is still in the works, but a lot of little things here and there, mostly bosses and the like, have been updated quite a bit. If anyone is willing to go through the game and give it another testrun to make sure things are fine and dandy, or if they just want to experience the new updated bosses, that'd be great too! At some point, there will be another update patch for fixing the status resistances for enemies too, so be on the look out for that! I want to incorporate status effects heavily into gameplay to make them more useful for the player, but I haven't gotten to that yet since I'm still working on the main game. ^^;

The current update is here, and will always be named this. Just keep an eye on the date and all should be fine!

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 11, 2016, 05:18:38 AM
Been a while folks! Hope ya didn't miss me? ^^

So, while I discussed this with Locke a while back, I am in need of further analysis and ideas for this skillset. You see, I have a character coming up that's temporary playable (then an extended temporary playable character afterwards) that's in need of skills for her skillset. In addition, after she's no longer playable, the skillset mostly transfers over to Hope. So, I'm trying to make two skillsets that are mostly the same between the two characters. However...I am afraid that what me and Locke came up with just isn't going to cut it. For those who are interested, the character's abilities (Chaos) are: high physical strength and manipulation of Void/Space, so the abilities are themed around that to a degree. Of note, when Hope gets the skillset (which is right before final dungeon), most characters should be hitting around 2000-2500 with their strongest skills (4000 for most characters with ultimates. 4000+ for some characters, but they typically have A) High MP Costs, B) Low accuracy, or C) Both).


SKILLSET FOR HOPE

*Ruin: Inflicts 2000 non-elemental magic damage to one enemy.
*Ruinga: Inflicts 2000 non-elemental magic damage to all enemies.
*Twin Comet: First use charges up attack, second use will inflict 4000 non-elemental magic damage to all enemies.
*Undo: After X turns, the party's HP and MP are restored to the value set when the ability is first used.
*Counter Ruin: Counters with an unblockable Ruin to one random target when damaged. Will not activate if Hope is under Poison, Venom, or Sap.
**Post-Apocalypse: Only appears after Counter Ruin has successfully triggered 5 times in the same battle. Inflicts 5000 non-elemental damage to all enemies, then is removed from the skillset.
**Supernova: Requires 4 charges to use. Inflicts 8000 Fire-elemental damage to all enemies.
**Cosmic Break: ????


ADDITIONS TO CHAOS'S SKILLSET

*Almagest: Inflicts damage to all enemies equal to a % of Chaos's current HP.
*Grand Cross: Random chance to inflict any level 10 status to all enemies.
*Galaxy Stop: Same as Sakuya's "Sakuya's World" skill.


Hope does not get Almagest, Grand Cross, or Galaxy Stop at all, since those are supposed to be unique to Chaos alone. I'm very uncertain about Almagest right now out of those 3 (Grand Cross is...what it typically is in the FF series. Galaxy Stop is identical to what it does in the boss fight against her earlier in the game). As for the skills they both share, Ruin and Ruinga are both fine I feel. Undo is also fine, but everything else I'm very uncertain about. Like...they sound good on paper, but I feel the execution and whatnot behind them just wouldn't work out nicely at all.

So with that said and done, what suggestions/ideas do you guys have, if any?


Also, gonna give current update patch since it's probably needed. Fixes some issues here and there.

http://www.mediafire.com/download/eb90cwv0b5rtku2/Touhou_Fantasy.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 18, 2016, 01:11:02 AM
What's done currently!


======================================
            SYSTEM
======================================

*All basic elemental rings now cost 2000 yen instead of 4000 yen. This may change later if I ever get the attribute plugin working!



======================================
           CHARACTERS
======================================

*Equipping the following to the following characters will now allow them access to the level 2 variants of their passives or secondary commands:

*Reimu: Pray Lv2 (Shrine Maiden Sleeve, Arm Warmers, PC-98 Garb, Raven Armor), Pray Lv3 (Divine Red-White)
*Marisa: Mug (Black Cat, Up Sweeper), Bandit (Burglar Garb, Raven Armor), Master Thief (Mist Robe)
*Cirno: Eternal Bond Lv2 (Baka Dress, Frostbite, Raven Armor), Eternal Bond Lv3 (Critical Freeze, 0K), Double Summon (Baka Dress, 0K, Raven Armor)
*Aya: Intel Lv2 (Raven Armor)
*Meiling: Chakra Lv2 (Force of Qi, Raven Armor), Chakra Lv3 (Star Breaker), Restore HP Lv2 (Rainbow Dress, Selaginella), Restore HP Lv3 (Crouching Tiger, Hidden Dragon)
*Patchouli: Mana Reserves Lv2 (Elemental Robe, Raven Cloak), Mana Reserves Lv3 (Five Elements), Doublecast Lv2 (Twin Elemental, Mist Robe), Doublecast Lv3 (Seven Element Robe)
*Reisen: Apothecary Lv2 (Medical Gown), Apothecary Lv3 (Business Suit), Insanity Lv2 (Bunny Outfit, Raven Armor), Insanity Lv3 (Lunar Jacket)
*Momiji: Mad Rush Lv2 (Valiant Heart, Ultimatus, Raven Armor), Mad Rush Lv3 (Soul Edge, Soul Calibur), Last Stand Lv2 (Great Tengu Robe, High Rank), Last Stand Lv3 (Yamabushi Garb)
*Nitori: Chemist (Aqua Jacket, Raven Armor), Mirror Items (Sherlock Jacket), Metal Detector (Sherlock Jacket)
*Youmu: Bonecrusher Lv2 (Phantasmagoria, Northern Lights), Bonecrusher Lv3 (Oblivion, Oathkeeper)
*Komachi: Money Talks (One World, Raven Armor), Ransom (Reaper Cloak)
*Yuuka: Threaten Lv2 (Twinkle Star, Riviera, Infernal Geyser, Raven Armor), Threaten Lv3 (Perfect Green)
*Mokou: Sacrifice Lv2 (Healing Touch, Ghost Shell, Raven Armor), Sacrifice Lv3 (Omni Weapon, Flare Arms)
*Remilia: Amok (Noble's Dress)
*Hope: Revive Lv2 (Raven Cloak, Mist Robe), Cup of Life Lv2 (Mist Robe)
*Yumemi: Restore Lv2 (Raven Cloak, Mist Robe)
*Sanae: Recover Lv2 (Raven Armor)
*Suwako: Find Passages (KeroKero Armor, Anti-Snake Armor, Mountain Protector, Faithful Aura, Mishaguji's Scourge), Mishaguji's Curse Lv2 (Anti-Snake Armor, Faithful Aura), Mishaguji's Curse Lv3 (Mishaguji's Scourge)
*Koishi: Learning Lv2 (Raven Cloak, Mist Robe)
*Utsuho: Kamikaze Lv2 (Raven Armor)
*Nue: Morph Lv2 (Raven Armor)


*Hope's Gloom skillset is mostly done. Only Desperation (MP cost) and Jealousy Grasp (coding) need done. Jealousy Grasp may need reworked to be something different however. Hope's Chaos skillset (and therefore Chaos's skillset as well) is still underway as well.
*Hope may gain a few new abilities in her default skillset to replace Protect, Faith, and Bravery. These are:

**Angelsong: Restores minor HP to the party and grants Regen: 50 turns.
**Saint's Spirit: Doubles healing effectiveness on party.
**Extend: Resets durations of all statuses on party.

Saint's Spirit is the one that I'm unsure about right now, seeing as healing is pretty good in this game (AFAIK). Any suggestions for Hope's default skillset is more than welcomed.

*Rinnosuke's Aegis no longer grants Tetra status. In fact, Tetra, Omni, Physical, and Magic statuses are removed for now until further notice since I want to really try to implement the attribute plugin to make doing the coding easier but...never know.
*Utsuho's Kamikaze has been changed. Level 1 now deals damage equal to Utsuho's Max HP x3 instead of x4, Lv2 deals x4 instead of x6, and Lv3 deals x5 instead of x8.


And with that said, for those who are waiting on progress, I'll give this teaser video!

<a href="http://www.youtube.com/watch?v=m5TzDG5N16Q" target="_blank">http://www.youtube.com/watch?v=m5TzDG5N16Q</a>




Once again, I apologize profusely for how long this game is taking to finish. Lack of motivation is a big killer, but combine that with wanting to do other things (mostly Let's Plays) as well as some IRL stuff, and it's kinda hard to get the willpower to keep working on this. But I'm trying to finish it at least! ^^;
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on April 26, 2016, 10:58:52 PM
So, here's what I have for ideas on skillsets (of note, for Byakuren, I already updated Yuugyou Hijiri and Mystic Fragrance).


For Suwako:

**Monstrous Toad God: Attempts to force enemies to flee from battle. The higher the level of the skill, the greater the chance of forcing enemies to flee. No rewards are given for enemies that flee in this manner. Starts at 25% or less of Suwako's level for enemies to flee at level 1 (if Suwako is level 50, then enemies of level 12-13 or less will flee at a 100% chance), with +25% each level up. Does not work on all enemies and fails on bosses.
**Native God's Curse: Deals X damage to all enemies, dealing more damage the more allies that are KO'd. Higher levels increase the amount of damage increased by how many dead allies there are. 4 levels.
**Blighted Earth: Attempts to halve all enemies status resistances for X turns. The duration of the turns increases the higher the level of the skill. 4 levels.
**Brave the Elements: Attempts to halve all elemental resistances on all enemies. Higher levels increases duration of debuff. 5 levels.
**Seven Stones:
**Full Sakura Blizzard: Cures various statuses depending on levels. Level 1 cures Death (character revive with 1 HP), Level 2 cures Heat, Level 3 cures Curse, Level 4 cures Zombie, and Level 5 cures Doom. Unsure if it will be single-target or AoE.
**Frog God: Doubles effect of chosen character's battle passive for X turn. Higher levels increases the duration of the buff. 5 levels.




For Byakuren:

**Omen in Purple Mist: Instantly kills any enemy below X% of their Max HP. Level 1 starts at 25%, with max level (level 6) ending at 50% Max HP. Does not work on all enemies, and fails on bosses.
**Cloudy Way in Purple: Grants Critical: ????. Higher levels increases the HP threhold for said ability to activate, starting at 25% Max HP and ending at 50% Max HP.
**Syncretism: As long as target is above X% Max HP, target will gain an Auto-ability. Starts at 90% at Level 1, ends at 65% at max level?
**Yuugyou Hijiri: Grants Protect, Bravery, Faith, and Haste (starting at 15 turns, up to 40 turns at max level) to Byakuren.
**Mystic Fragrance: Restores MP to the party equal to a random number between 0-20. Every level gains +20 to the random number, up to 100 at level 5. Max level restores MP equal to a random number between 0 and (100 + caster's level). MP cost for each level is the max MP recovery threshold for each level, with Lv6 costing 120.
**Air Scroll: Nullifies all physical damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns.
**Good Omen: Absorbs all damage equal to target's Max HP, then disappears. Will not work on damage that exceeds target's current HP or any effect that instantly kills target. Each level increases HP threshold by 20%, up to 200% Max HP.
**Flying Fantastica: Copies buffs (varies per level) to the rest of the party that Byakuren has.
**Magic Butterfly: Nullifies all magic damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns.
Star Sword Apologetics: Reduces all resistances of all enemies by half.


Byakuren no longer has Weapon Bless, and Suwako's Armor Status Bless MIGHT be moved to Reisen instead. The reasons for this is that Switch skills cannot appear in Skill Subsets, and if the Skill Subsets are put as Skills, then all abilities the character has will appear in there (for Byakuren, her Weapon Bless skills were appearing in both her Mystic command and Weapon Bless command. This is not desirable as I wanted to keep the two separate). I could make it so that all of the skills appear in the same skillset, but is that something that is desirable by the players? I do not know...

By the by, some of these I may not be able to do properly, and some will require a lot of testing. I am at least hoping this makes Suwako and Byakuren much more viable though. While I am updating these two, I am also debating on what to do for their new secondary commands, if Weapon Bless/Armor Bless skills are added into their normal skillset, and if I should have Nitori's Armor Bless skills be part of her Water command since it's so short anyways.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 07, 2016, 05:44:57 AM
=========================================
         CHARACTERS
=========================================


Reisen:

*No longer has Insanity command, but now has Suwako's Armor Status Bless command and skills.



Byakuren:

*No longer has access to the Weapon Bless command.

**Omen in Purple Mist: Instantly kills any enemy below X% of their Max HP. Level 1 starts at 25%, with max level (level 6) ending at 50% Max HP. Does not work on all enemies, and fails on bosses. 12 MP at level 1, 42 MP at max level.
**Syncretism: Copies buffs (varies per level) to the rest of the party that Byakuren has. Level 2 versions of buffs at level 1, up to level 7 versions of buffs at max level. Any status that does not have a level higher than the current skill level will not have its duration improved. MP costs have not been implemented yet as the ability has yet to be coded.
**Yuugyou Hijiri: Grants Protect, Bravery, Faith, and Haste (starting at 15 turns, up to 40 turns at max level) to Byakuren. 18 MP at level 1, 64 MP at max level.
**Mystic Fragrance: Restores MP to the party equal to a random number between 0-20. Every level gains +20 to the random number, up to 100 at level 5. Max level restores MP equal to a random number between 0 and (100 + caster's level). MP cost for each level is the max MP recovery threshold for each level, with Lv6 costing 120. 20 MP at level 1, 120 MP at max level.
**Air Scroll: Nullifies all physical damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns. 18 MP at level 1, 85 MP at max level.
**Good Omen: Restores 1% Max HP and MP to target for 30 turns. Each level increases the healing by 1%, to a maximum of 6% Max HP/MP. 10 MP at level 1, 60 MP at max level.
**Flying Fantastica: While unit with buff is below X% Max MP, their MP will be refilled to that value until buff wears off. The higher the skill level, the higher the % threshold will be. Starts at 20% at level 1 and ends at 45% at max level. MP costs have not been adjusted yet. Suggestions are welcomed.
**Magic Butterfly: Nullifies all magic damage to one target. Higher levels increases duration by +5 turns, to a max of 30 turns. 18 MP at level 1, 85 MP at max level.


Suwako:

*No longer has Armor Status Bless.


What this means is that Suwako and Byakuren need new secondary commands that aren't skillsets. This also means that since Reisen's getting Armor Status Bless, she cannot have any skills that relies on Switches (which is why Suwako and Byakuren lost their secondary skillsets in the first place). I am not sure what to give either of them, so if you have any suggestions, feel free to let me know. In addition, I am wrapping up Byakuren here soon (just need to get to Syncretism, which is gonna be a chore to code...). These are what I have in mind for the last 2 abilities to update on her, and then I'm going back to working on maps and events to progress beta5 further. Suwako, Reisen, and Nitori will have to wait until later for updates.


**Cloudy Way in Purple: Inflicts unblockable damage to all enemies depending on a base value + the number of buffs Byakuren has. The higher the skill level, the more damage the skill will do.
**Star Sword Apologetics: Reduces all resistances of all enemies by half.


I'm not really feeling it on either of these abilities at the current time, but I don't know. The first one is gonna be super hard to balance, and the second one I'm not really sure if that fits for her ultimate or not, which by the way she learns automatically at a point in beta5. This should HOPEFULLY make Byakuren much more viable to be used during the game, as she's supposed to be a key character for when the player gets her until later on.
Title: Re: [2k3] Touhou Fantasy
Post by: &&&&&&&&&&&&& on May 08, 2016, 08:31:40 AM
Keep up the good work. :)
It's really cool to see somebody with such dedication when a large number of game are forgotten about in weeks.
To be able to continue marching forward.
Take the flame, light the torch, save the world.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 19, 2016, 05:43:45 AM
More updates! And with this, I'm almost done with Byakuren's full update! Just gotta get Cloudy Way in Purple and Star Sword Apologetics updated and she'll be good to go! Suwako/Nitori/Reisen are all going to be much later on. For now, working on adding in the new mini-dungeons (the caves between Makai and Gensokyo, as well as a couple optional dungeons) and Valley of Corpses (the next dungeon for beta5. All that's needed is to put in the enemies and treasures, then test the area myself and it'll be good to go!). Alot of progress is about to be made on the game since I'm currently on a LPing hiatus (just got done doing FFVII again, so that should take at least 20 more days before I run out of videos on that and before I decide on what to do next!). For now, this is what's new!

=========================================
            CHARACTERS
=========================================

Meiling:

**Tiger Chi Release: MP costs reduced to 4 MP at level 1, +4 MP per level up (to maximum of 20 MP at max level). Now inflicts Bravery/Deprotect/Defaith on Meiling, starting at 10 turns at level 1, up to 30 turns at max level. No longer increases stats by a raw amount.


Byakuren:

**Syncretism: Copies buffs (varies per level) to the rest of the party that Byakuren has. Level 2 versions of buffs at level 1, up to level 7 versions of buffs at max level. Any status that does not have a level higher than the current skill level will not have its duration improved.


Hope:

**Dispel/Dispelga are now 100% accuracy instead of 70%.
**Decurse now cures Curse, Zombie, and Doom to one ally.
**No longer has Bravery, Faith, or Protect. Instead, now has the following in place of those, in addition to a new skill:

**Angelsong: Restores 700 base HP to the party and grants them Regen: 50. 28 MP.
**Wall: Halves all physical/magic damage for 50 turns to one ally. 58 MP.
**Starlight Barrier: Nullifies all physical/magic damage for 10 turns to one ally. 40 MP.
**Extend: Resets the durations of all buffs to one ally. 16 MP.


Suwako:

**Suwako no longer has Armor Status Bless, which has been moved to Reisen. In its place is the Hibernate command, which puts Suwako to sleep for 10 turns but restores 100 HP and 5 MP every turn. At level 2, it restores 200 HP and 10 MP every turn, and at level 3, it restores 400 HP and 20 MP every turn.


**The damage on all AoEs have been reverted to their original damage values. MP costs will be adjusted on these later on.


=========================================
               ENEMIES
=========================================

**Yuugenmagan now is no longer immune to Blind and Silence. He now has a 60% chance of being inflicted by Blind, as well as a 20% chance for Silence and Lock.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 22, 2016, 09:14:45 AM
So it has been decided, thanks to LockeZ for brainstorming with me! This is what will happen with Nitori!



P (Starts): Restores 200 HP.
Lapis: Restores 500 HP.
Large P: Restores 1000 HP.
1-Up: Revives a KO'd ally with 10% Max HP.
Antidote (Starts): Cures Poison and Venom.
Faith: Cures all negative statuses except Death, Zombie, and Doom.
Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed.
Strength Tonic: Grants Bravery: 25 turns to one ally.
Iron Draft: Grants Protect: 25 turns to one ally.
Sage's Wisdom: Grants Faith: 25 turns to one ally.
Speed Drink: Grants Haste: 25 turns to one ally.
Healing Spring: Grants Regen: 25 turns to one ally.
Bottle Rocket (Or Knot of Rust): Inflicts minor unblockable damage to one enemy (100-150 base damage).
Big Bottle Rocket (Or S-Mine): Inflicts moderate unblockable damage to one enemy (500 base power).
Multi-Bottle Rocket (Or 8-Inch Cannon): Inflicts major unblockable damage to one enemy (1000-2000 base power)
Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. May inflict minor Mystic-elemental/non-elemental damage as well.
HP Sucker: Drains HP from one enemy.


Gear Change: Inflicts GearC on Nitori that lasts 30 turns. While status is on, all current Stock commands that can have an EX version will become EX. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. If Nitori doesn't have the status, they will be back to normal. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns.


*For P, Lapis, Large P, Faith, 1-Up, and Holy Water, the player will need to bring X amount of those items to the crafting shop and use them for Nitori to permanently learn those skills. They will cost 0 MP whenever she uses them. For all other skills, how they will be obtained I have not decided yet. Should they be bought from the shop? Obtained from the crafting shop just like Nitori's other skills?

*Neutralizer, Bottle Rocket, Big Bottle Rocket, Multi-Bottle Rocket, and Faith will not have an EX version of them.




So that's that! Optical Camouflage may still get updated, but that's not a big priority at the moment. Reisen is in the midst of being updated. This is what I have so far:



Original versions:


**Ultraviolet Field: Cures Poison.
**Eyesight Cleaning: Cures Blind.
**Weak Heart: Cures Sleep.
**Disorder Eye: Cures Berserk.
**Mind Bending: Cures Confusion.
**Corolla Glance: Cures Paralyze.
**Ripple Vision: Cures Sleep/Silence.
**Undersense Break: Cures Petrify/Freeze/Stop.



Current updated versions:


**Ultraviolet Field: Cures Slow, Stop, Heat.
**Eyesight Cleaning: Cures Blind.
**Weak Heart: Cures Debrave, Deprotect, Defaith, Fear, Paralyze.
**Disorder Eye: Cures Confusion, Berserk.
**Mind Bending: Cures Lock, Disable.
**Corolla Glance: Cures Sap, MP Sap.
**Ripple Vision: Cures Silence.
**Undersense Break: Cures Sleep.

I'm trying to make her status healing skills be more thematic, but it's really, really hard. I was suggested to make them also grant immunity to the statuses they heal, but that seems like overkill (and I can't remove and inflict a status on the same skill anyways). Plus, Reisen has Armor Status Bless anyways so yeah. Any suggestions on Reisen's skills will be much appreciated.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 26, 2016, 08:43:54 AM
While I'm trying to get Extend to work (because it's not working as intended), I already got the Valley of Corpses - Dimensional Rift and the next event fully coded out (just have to fix dialogue errors and set up the boss fight for the new event), and then it's back to doing more event fixing before Frozen Fields happens! I'm going to need some suggestions for enemies here, but I'll get to that in a bit.

For anyone who has gotten up to beta5 so far, and at least got up to Hollowed Caverns, if you are interested in beta testing the newest sections and dungeons for beta5, please let me know. Of course, I need people who haven't overgrinded (because there are people who got to like level 50 or higher while waiting on stuff, or actually maxed out character stats by grinding stat boosting items and the like). Recommended levels around level 25-30, if possible. 35 is acceptable too I believe for this section. EXP and whatnot will be adjusted at a later date, but those levels are what I need (my Marisa, for instance, was level 35 I believe, while my Hope was level 30. Everyone else was around level 25-28). I definitely need people to test out enemies and whatnot to make sure they're balanced as I already know how to deal with them myself, so it's super easy for me to abuse their weaknesses and the like. I didn't even abuse their status weaknesses (yes, enemies are actually pretty vulnerable to some statuses now. That's something I'm trying to fix up on enemies for certain).

The following sections/dungeons are what's needed for testing (in spoilers):

Spoiler for:
Hollowed Caverns
Hollowed Caverns - Dimensional Rift
Shinki's Scenario
Rinnosuke's Scenario. This one needs heavy testing for good reasons.
Pandaemonium Downtime
Corpse Cave
Valley of Corpses
Valley of Corpses - Dimensional Rift

This will require me to upload the most recent version of the game if you are interested in testing this out. In addition, if anyone is really bored and want to help out, feel free to play through from the start and test out enemies, see what status resistance or moveset changes enemies could use, etc. etc. Or, try to go through without grinding too much! I am also going to be testing HP/MP+ accessories to make sure that they're working properly, because my Marisa somehow has 720 MP at level 36 with a +60% MP accessory, and that doesn't...seem right.


With that out of the way, here's what's to come for Frozen Fields in terms of enemies/bosses (do not read past this point if you don't want spoilers on who the enemies/bosses are!!!). Movesets aren't finalized yet obviously, but there's some there right now.


===================================
FROZEN FIELDS
===================================

Bomb:

Self-Destruct
Fireball
Fira
Blaze
Body Slam



Red Mousse:



White Mousse:



Fire Elemental:



Ice Elemental:



Grenade:

Self-Destruct
Chain Reaction (Used only when low on HP. Forces all other Bombs and Grenades to use Self-Destruct on their turn)
Blizzaga
Absolute Zero
Firaga



Necromancer (NM):

[When low on HP, uses a 1 time full heal and becomes stronger. When "alive", uses fire magic. When "revived", uses ice magic]

(Alive)

Flare Tornado
Flare Star
Flare
Nova Storm


(Revived)

Avalanche
Icicle Rain
Frigid Damsel
Freeze
Diamond Edge



Yuugemagan:



Yuki:

Chaos Flare
Burn
Firaja



Mai:

Frostbite
Freeze
Blizzaja
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on May 29, 2016, 09:39:36 AM
More updates! A lot more got changed than I thought they did...a lot are minor but still worth mentioning. On that note, I've updated the Player Skills document, so there's that going. I might update the Enemy Skills and Inventory documents, if for my benefit at the very least, but taking 6 more hours to get through everything sounds ugh. Even worse if it's the Bestiary which needs updated super badly...and I don't really want to deal with THAT thing. Wish there was an easier way of doing bestiaries in 2k3...

Also of note, I might actually start trying to do status icons since I ripped enough of them from FFIX and X-2 for the wiki. I got them all on my external so got a lot I can use! On that note, I totally forgot there was a boss fight I need to do first before I can continue on with the game, so I need to do that. Having a bit of a hard time coming up with something interesting though. For those who are wondering the boss fight is:

Spoiler for:
The Red Oni and Blue Oni that Chen uses. Yes, they're actually bosses, and they're fought using only Yamame and Medicine. Yes, there's a storyline reason to this, but I need to figure out what's the best way of handling this boss fight, especially since 90% of skills aren't magic or physical (well, they are in terms of them using that stat of the character, but in terms of the ATTRIBUTE, they tend to only be non-elemental or elemental, but never elemental/non-elemental physical or magic unless it's something that looks it). If anyone has any ideas for this fight, do shoot me a breeze!

I'm also thinking of what to do with Sanae's three stat boosting abilities since...well...they're pretty garbage. I could do AoE Bravery, Protect, and Faith, but that sounds like a cop-out with her (and I also gotta do something with her Absorb Resist up ability that she doesn't really need at all). Arrrrgh!

==========================================
             SYSTEM
==========================================

**Ying-Yang Scrolls now cost more as follows:
  **Lv1: 150 > 1500
  **Lv2: 800 > 2450
  **Lv3: 1750 > 4500
  **Lv4: 0 > 8250
**Tiger Scrolls now cost as follows:
  **Lv1: 2000 > 1000
  **Lv2: 5000 > 2000
  **Lv3: 10000 > 4000
  **Lv4: 0 > 8000
  **Lv5: 0 > 16000
**All of Nitori's original Stock command scrolls no longer exist in the game data. If the player had any of these in their inventory, they are now gone. Hopefully they didn't buy these and not use them immediately to get the money back before the next update!


==========================================
           CHARACTERS
==========================================

Marisa:

**Devildom Torch has been altered. It no longer removes buffs on enemies nor deals non-elemental magic damage. It now inflicts Defaith on the enemy, starting at 10 turns at level 1, +10 turns per level up to a maximum of 40 turns at max level.



Reisen:

**Life Elixir now only works on Reisen and can no longer target other allies.
**Ultrared Field now has 100% accuracy instead of 80%.
**Infrared Moon now targets all allies instead of just one ally.



Nitori:

**Nitori's Stock command has been completely revamped:

**P (Starts): Restores 200 HP.
**Lapis: Restores 500 HP.
**Large P: Restores 1000 HP.
**1-Up: Revives a KO'd ally with 10% Max HP.
**Antidote (Starts): Cures Poison and Venom.
**Faith: Cures all negative statuses except Death, Zombie, and Doom.
**Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed.
**Strength Tonic: Grants Bravery: 25 turns to one ally.
**Iron Draft: Grants Protect: 25 turns to one ally.
**Sage's Wisdom: Grants Faith: 25 turns to one ally.
**Speed Drink: Grants Haste: 25 turns to one ally.
**Healing Spring: Grants Regen: 25 turns to one ally.
**Knot of Rust: Inflicts minor unblockable damage to one enemy (100-150 base damage).
**S-Mine: Inflicts moderate unblockable damage to one enemy (500 base power).
**8-Inch Cannon: Inflicts major unblockable damage to one enemy (1000-2000 base power)
**Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. May inflict minor Mystic-elemental/non-elemental damage as well.
**HP Sucker: Drains HP from one enemy.

*In addition, Nitori gained a new ability in her default Water command.

**Gear Change: Inflicts GearC on Nitori that lasts 30 turns. While status is on, all current Stock commands that can have an EX version will become EX. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. If Nitori doesn't have the status, they will be back to normal. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns.


*For all of Nitori's Stock abilities excluding her starting abilities, the player can no longer buy or win the skills. Now the player must acquire them from the crafting shop by trading in X amount of items to learn the skills. There are no EX versions of Faith, Neutralizer, or the attack items. There are no Mirror Item version of Neutralizer or the attack items. There is no Chemist version of Neutralizer or the attack items excluding HP Sucker.



Suwako:

*New skills available:

**Full Sakura Blizzard: Level 1 cures Curse, level 2 cures Heat, level 3 cures Disable, level 4 cures Zombie, and level 5 cures Doom. Starts at 8 MP at level 1, 17 MP at level 2, 24 MP at level 3, 30 MP at level 4, and 39 MP at level 5.



Yuuka:

**Crackdown no longer attempts to reduce one target's Defense to 0 at 40% accuracy. It now has a 10% chance of inflicting 9999 damage with no element attached to it.



Hope:

**Cosmic Spear (Fate's Limit Break) is now set to 100% accuracy instead of 90% accuracy. All Limit Breaks are 100% accuracy.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 01, 2016, 08:18:28 AM
So the question of the day is: How to determine just how long a game is going to be? Currently, I am aiming for roughly 40-60 game overs for the main storyline (additional game time for sidequest stuff depends on if I feel like ever doing them), which at the 50-60% mark of my game as it is, it runs about 20-40 hours (varying on the player of course). The problem that I'm currently running into, however, is the later half of the game's content. There's a lot of dungeons still left in the game with storyline attached to them, and I hate to cut out storyline related anything, but I feel that I may need to to keep it down to a reasonable length. I know that many game companies do this often, and I can understand why, but just what exactly is best to cut out? Would it be wise to somehow relegate cut content to another part of the game? How do you determine how many dungeons your game has? How do you determine just how LONG each dungeon is?

For the record, this is what most of my dungeons tend to be (spoilers because it's going to go into detail on each one):

Beta1:
Spoiler for:
Total amount of dungeons: 5

Dungeon #1: Misty Lake (estimated time: 10-15 minutes)
Dungeon #2: Forest of Magic (estimated time: 10-15 minutes on both paths)
Dungeon #3: Scarlet Devil Mansion (estimated time: 20-25 minutes)
Dungeon #4: Bamboo Forest of the Lost (estimated time: 20 minutes)
Dungeon #5: Eientei (estimated time: 30-45 minutes, since this one is kinda a puzzle dungeon)

Beta2:
Spoiler for:
Total amount of dungeons: 5

Dungeon #1: Underschool (estimated time: 20-25 minutes)
Dungeon #2: Youkai Mountain (estimated time: 30 minutes-1 hour)
Dungeon #3: Winter Forest (estimated time: 20 minutes)
Dungeon #4: Hakugyokurou (estimated time: 20 minutes)
Dungeon #5: Eientei (estimate time: 30 minutes)

Beta3:
Spoiler for:
Total dungeons: 4

Dungeon #1: Road of Reconsideration (estimated time: 30 minutes)
Dungeon #2: Remains of Hell (estimated time: 30 minutes-1 hour)
Dungeon #3: Mayohiga (estimated time: 10 minutes)
Dungeon #4: Poltergeist Mansion (estimated time: 30-45 minutes)

Beta4:
Spoiler for:
Total dungeons: 12


Dungeon #1: Kourindou (estimated time: 10 minutes)
Dungeon #2: Misty Lake (estimated time: 15-20 minutes)
Dungeon #3: Scarlet Devil Mansion (estimated time: 20-25 minutes)
Dungeon #4: Remains of Hell (estimated time: 30-45 minutes)
Dungeon #5: Hakurei Shrine Ruins (estimated time: 10 minutes)
Dungeon #6: Youkai Mountain (estimated time: 30-45 minutes)
Dungeon #7: Dream Land (estimated time: 30-45 minutes)
Dungeon #8: Scarlet Devil Mansion - Dimensional Rift (estimated time: 20-30 minutes)
Dungeon #9: Icicle Caverns (estimated time: 20-30 minutes)
Dungeon #10: Insect Forest (estimated time: 20-30 minutes)
Dungeon #11: Eastern Forest (estimated time: 20 minutes)
Dungeon #12: Cave to Makai (estimated time 1-2 hours)

Beta5:
Spoiler for:
Total dungeons: 17


Dungeon #1: Cave to Pandaemonium (estimated time: 20-30 minutes)
Dungeon #2: Pandemonium (estimated time: 30 minutes)
Dungeon #3: Hollowed Caverns (estimated time: 1-2 hours)
Dungeon #4: Hollowed Caverns - Dimensional Rift (estimated time: 25-30 minutes)
Dungeon #5: Battlefield (estimated time: 20-25 minutes)
Dungeon #6: Makai Caves (estimated time: 20-30 minutes)
Dungeon #7: Valley of Corpses (estimated time: 20-30 minutes)
Dungeon #8: Valley of Corpses - Dimensional Rift (estimated time: 10-20 minutes)
Dungeon #9: Frozen Fields (estimated time: ????)
Dungeon #10: Frozen Fields - Dimensional Rift (estimated time: ????)
Dungeon #11: Fallen Shrine (estimated time: ????)
Dungeon #12: Fallen Shrine - Dimensional Rift (estimated time: ????)
Dungeon #13: Reimaden (estimated time: ????)
Dungeon #14: True Pandemonium (estimated time: ????)
Dungeon #15: Silent Shrine (estimated time: ????)
Dungeon #16: Palanquin Ship (estimated time: ????)
Dungeon #17: Hokkai (estimated time: ????)

Beta6:
Spoiler for:
Total dungeons: 17

Dungeon #1: Hakurei Shrine Forest (estimated time: ????)

(From here, dungeons could be gone to in any order)
Dungeon #2: Misty Lake - River Banks (estimated time: ????)
Dungeon #3: Scarlet Devil Mansion - Clock Tower (estimated time: ????)
Dungeon #4: Youkai Mountain - Tenma's Tower (estimated time: ????)
Dungeon #5: Youkai Mountain - Genbu Marsh (estimated time: ????)
Dungeon #6: Hakuygokurou - Netherworld (estimated time: ????)
Dungeon #7: Bamboo Forest of the Lost - Hanged Man's Route (estimated time: ????)
Dungeon #8: Forest of Magic - Stormy Path (estimated time: ????)
Dungeon #9: Road of Reconsideration - Sanzu River (estimated time: ????)
Dungeon #10: Sunflower Fields (estimated time: ????)
Dungeon #11: Probability Hyperspace Vessel (estimated time: ????)
Dungeon #12: Remains of Hell - Chireiden Basement (estimated time: ????)

(Dungeons return to gone in order from here)
Dungeon #13: Pandaemonium-R (estimated time: ????)
Dungeon #14: Lunarian Capital (estimated time: ????)
Dungeon #15: Dimensional Distortion (estimated time: ????)
Dungeon #16: Sea of Clouds (estimated time: ????)
Dungeon #17: Bhava-Agra (estimated time: ????)

Beta7:
Spoiler for:
Total dungeons: 4

Dungeon #1: End of Gensokyo (estimated time: ????)
Dungeon #2: Gaplands (estimated time: ????)
Dungeon #3: The Void (estimated time: ????)
Dungeon #4: Heart of Pandora (estimated time: ????)


Estimated time sometimes includes the boss fights, but sometimes it's grossly under/overestimated. So yeah, you can see the kind of pickle that I'm in right now, yes? ^^; I have already cut out 2 dungeons in beta5 (Ruins of Vina and its Dimensional Rift) due to how big they'd be (another 2 hour dungeon is not what this game needs). It'll be relegated to sidequest content only I feel. I ALMOST feel like cutting out the dungeons you can go in any order in beta6 (those are all dungeons where you have to go to to get party members back. Think of FFVI's World of Ruin, except at the end you have to fight each party member).
Title: Re: [2k3] Touhou Fantasy
Post by: yuyu! on June 01, 2016, 06:52:34 PM
Hey, Xenomic! It's neat to see that you are still working on this! :D

You brought up a few things that caught my attention:

I know that many game companies do this often, and I can understand why, but just what exactly is best to cut out? Would it be wise to somehow relegate cut content to another part of the game? How do you determine how many dungeons your game has? How do you determine just how LONG each dungeon is?

These are things that I think a lot of game designers struggle with. ;9 They're really good points that I think deserved some further discussion, so I made a thread (http://rmrk.net/index.php?topic=50745.0) for them.

Also, good luck with your game. ^-^
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 01, 2016, 09:03:54 PM
Responded to it~ Glad I brought up some good points! ^^

Recent update to the game can be gotten here, for those who are interested: http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 05, 2016, 12:39:18 AM
This has nothing to do with Touhou Fantasy per say, but I have no other place to put this.

So, since recently I've been getting into the Neptunia series, no thanks to a buddy of mine, I've realized that I really want to make a "fun" game; one that's not super serious like Touhou Fantasy (and as I thought about it, a lot of games that I've played or seen), and just tries to have fun. There'd still be serious stuff in it, of course, but overall I'd love to just DO something like that, akin to said series. I've been thinking on ideas lately (since that's really all I can do, carpal tunnel be making it impossible for me to do a lot of things right now), and the Touhou Fantasy crew (Hope, Fate, Death, Chaos, Order, Pestilence, and Gloom) would make for a fine cast of main characters, with Shyam (a Fire Emblem OC originally who never made it into a couple games that were both discontinued) acting as an 8th main character. I already have a full-on female cast there, so that's the easy part.

The problem though is that:

A) I've no idea what to do with a story involving that right now, nor what kind of mishaps/shenanigans the crew would even get into (keep in mind, the Fragments themselves are all from their own universe, they're not apart of the Touhou one, and Shyam is kinda in that same boat herself). I'd rather not make it TOO much like Neptunia, and I ALSO don't want it to wind up like a Kingdom Hearts type game (it could VERY easily wind up as that since these 7 are known to have been to other worlds/dimensions).
B) While I THINK I'm semi-decent with character dialogue and the like, I am in no way good with comedy/humor. In fact, that's one of the things I'm REALLY bad at, and seeing as that's something I'd like to have in a game like that, it kinda makes that really hard to do anything with heh. Especially when it comes to the goofball that is Fate (whom I linked to Neptunia. They're kinda similar in personalities actually, much like Hope is with Nepgear).
C) I'd LIKE to not reuse assets or sprites or things like that from other games like I did with TF (outside of the fragments sprites), but making it a 100% original game would be very daunting and out of my abilities (I'm in no means good at spriting, and I have zero patience with art)


So yeah...there's all that that's keeping that from happening (alongside carpal tunnel right now and TF being a big one, amongst other things). I also don't know if I'd WANT to reuse the TF girls too, but they'd fit in the best I feel, and anyone that knows TF would actually know them fairly decently I think. Plus, I feel that a game just for them that's original to them would do them well. Any thoughts, opinions, etc. on this idea? I'd really love to hear back from you guys on it. ^^
Title: Re: [2k3] Touhou Fantasy
Post by: kaldrim on June 05, 2016, 09:46:39 PM
Dammit Chef oh well Neptunia series is at least good. I played all and beaten most myself. As for a story you can try a Bard's Tale approach. Quest to save someone with lots of jokes and stuff between then when you actually do save them you find out that they are pure evil but still can choose to side with them.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 09, 2016, 08:48:33 AM
More on TF news! Spoilers for those who don't want to see the character lists.

Spoiler for:
(https://i.gyazo.com/d90965d160c462845c81ee703ca4e5d4.png)


Welp, now I know what to try to balance Frozen Fields around kinda. Might make it revolve around level 25-30 party. What do you guys think? The hardest part of balancing dungeons and whatnot is taking these things into consideration, since I'm basing it on my levels and party, and not everyone is going to be like this. These are the BASE speed values of the characters without any equipment, there's a lot of things that can increase speed (Rabite's Foot is an accessory that gives +50 Speed, Gale Ring gives +60 Speed, and those are the ones that gives the most speed that everyone can use. Rabite's Foot can be bought easily now too for 8000 yen. Most other pieces give maybe +5-10 speed, if that).

On another note, I found out that my HP+%/MP+% accessories are very buggy. When equipped and unequipped normally, they're fine, but if a character levels up with one equipped (similarly, if they level down with it equipped), the HP/MP values are skewed and will never fix themselves even if the accessory is unequipped and reequipped. It requires getting the character back to the level they were at when they first equipped that accessory and then leveling up normally to fix the values, which obviously is not a thing that can be done in TF. So I may have to either get rid of them, or make it so that the accessories increase the stats by a raw value. Not sure what the values should BE but...ya know. On top of that, I'm trying to figure out what the hell I was doing with Frozen Field's gimmicks. Well, I KNOW what I was trying to do, but I forget exactly HOW I went about doing it.

Spoiler for:
(https://i.gyazo.com/4c1e54392475a4141ff61ea59192b6fd.png)
(https://i.gyazo.com/18cbcf6ddfe26a5fef178fe60b050f3b.png)
(https://i.gyazo.com/4d109887586fbd32f069d919347a7714.png)


The long leg of blue blocks are the sliding ice. The ice blocks strewn about are what you have to melt. Simple enough, yes? I just feel like something better can be done here though maybe. These are the only 3 screens that you have to really worry about (there's 3 others, but they're more pitstops than anything else), and there ARE random encounters here with a bit of a gimmick (Fire and Ice enemies, takes reduced/no damage from elements that aren't their weakness, several of them are resistant/immune to physicals). Short dungeon, like most of beta5's dungeons honestly, so I'm hoping it's not TOO bad to deal with...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on June 24, 2016, 08:54:50 AM
I am currently working on redoing the prices of skill scrolls, because I feel they're not very well done. Especially as the game progresses, though figuring out a good price for them is the hard part. I have to take the power of the skill (or effects in some cases), any special abilities it may have, who uses it, etc. into consideration for the prices, and then from there have to gauge how much the next level will cost and so on and so forth. Not easy at all! If anyone wants to try to help with it, that'd be great. I also have new weapons to do Weapon Bless coding for (oh boy...), and will probably be doing something about the Weapon Bless system (that nobody probably uses...).

As for the game itself, it is currently about 50-70% done with beta5. Frozen Fields is done, and what's next is to cut out Ruins of Vina and replace it with a cutscene involving three characters and their interactions, and then a flashback afterwards about what happened at the Ruins and then go from there with the game normally. Still don't have Reimaden or Hokkai fully mapped either, so that's a problem. I still need to fix up the HP/MP+% accessories because they're broken and break characters...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 08, 2016, 11:17:21 PM
(https://i.gyazo.com/f9eec942f58b186ef13ad61f218d4b40.png)
(https://i.gyazo.com/9c83c466eafd0367ce2ef431f3bec301.png)

I apparently like to make things depressing in this game! Why yes, that is Zodiark. Why yes, that is what happens when Final Eclipse is used. Why yes...HP is not at 0 because I wouldn't be able to trigger this cutscene. Why yes...you CAN see Zodiark's HP/ATB bar still! Why yes!!! HOPE STILL IS USING REIMU'S SPRITES! Why yes...I only have one more ability to do for him before I can really test him out in-game.

Why yes...someday this game will get finished! Maybe. I hope...

On that note, for those interested, I am nearly done with beta5! I need to set up some abilities (Tonberry's Voodoo, Zodiark's Darkening Cloud, and Death's special Doom ability) and then I can test out Fallen Cave and Fallen Shrine. After that, all that's left for beta5 is the Dimensional Rift for Fallen Shrine, followed by Reimaden (need mapped still), True Pandaemonium, Silent Shrine, Palanquin Ship, and finally Hokkai (also needs mapped). Then, all that remains are the following:

Beta6: Hakurei Shrine Forest, Pandaemonium-R, Lunarian Capital, Lunarian Palace, Dimensional Rift, Sea of Clouds, and Bhava-Agra. 11 dungeons were cut out entirely from this beta.
Beta7: End of Gensokyo, Gaplands (trials might be axed out except for Reimu's), The Void, and Heart of Pandora.

The big problem though is that at this point in the story, I don't really HAVE the story mapped out really well at all for several of the dungeons, in addition to none of the dungeons being mapped. Well, I have SOME of the story planned out and whatnot, but not full story nor dialogue so that's gonna be a thing.

Getting close to being done, but still so far away! Once beta5 is done though, that's roughly 71-80% of the main story done. Sidequest stuff is still going to wait until main storyline is done. Anyone willing to do any mapping, spriting, or brainstorming, do let me know~ That'd help me out a lot (especially with mapping. Lord knows that takes me forever to get through, and being able to bust through that will make the development go by so much faster!).

Once this game is done, still thinking of that Neptunia-esque game with the fragments too. I actually have ideas and stuff planned out for that, but not the story and whatnot as usual. >_>
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 12, 2016, 02:11:31 AM
(http://orig07.deviantart.net/1031/f/2016/193/2/2/img_10072016_030719_by_xenomic-da9s9c8.png)


It begins! This is the first frame of the idle sprite, done by the wonderfully talented Graphicus! First try in this style, and I have to say...it looks VERY much Hisoutensoku style! Here's to more of his great work for Hope! ^^
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 13, 2016, 10:21:48 PM
Thinking on this, but what do people think of stat boosting equipment? Do you think it should be fixed % (HP +10%, HP +20%, etc.), or fixed values (HP +200, HP +400, etc.)? Which do you guys normally prefer? Since I'll be fixing up the coding for stat-boosting equipment, thought I'd get the opinion on this now. There are weapons that increase specific stats by a fixed % while still increasing that stat (for instance, Marisa's got a weapon that increases her Magic, but also increases it more by +5%), and then there's some gimmicky weapons like all of Aya's special craftable weapons which give +% Speed to the party at the cost of reducing Aya's speed by the same %).

On that note, currently nearing being done with Fallen Shrine. Two more bosses to fix up, and then testing will commence with that area. After that is the rift which shouldn't be any problem to do, and then it's time to go back to mapping since Reimaden is next! Still need ideas for Reimaden in terms of mapping and gimmicks, if anyone has any~
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 16, 2016, 03:56:45 AM
I forgot that I needed one more skill for Hope's version of Death's skillset. Whoops! I need to do that before I continue on with the game. On that note, I ALSO need to update Hope's version of Pestilence's skillset. So here's what I have for each of those:

For Death:

*Extinction: Costs 100% MP. Kills all enemies (excluding bosses) and ignores resistances, kills all allies, and leaves Hope at 1 HP.
*Doomja: Inflicts Doom on all enemies. Starting timer varies. 30% accuracy.

Only one of these can make it in. Doomja's easier to code, but less interesting I feel, while Extinction, whilst being really freaking powerful, is also really costly on resources and the like (1-Ups (revives with 10% Max HP) and Bs (restores 100 MP) cost 500 yen each, and Ps cost 200 yen and restore 200 HP. That adds up after a while, and that doesn't include using MP for recovery too. Extinction also wouldn't be too hard to code. Of note, both would require yet another battle event page to do. Extinction could POTENTIALLY be given to Chaos's or Pestilence's skillset for Hope too, if all else fails.


Pestilence:

Current skillset is this:

Fear: Inflicts Fear: 50 turns to one target. 16 MP.
POW Hammer: Inflicts Debrave: 50 turns to one target. 8 MP.
Deprotect: Inflicts Deprotect: 50 turns to one target. 12 MP.
Defaith: Inflicts Defaith: 50 turns to one target. 8 MP.
?????: Unused slot.
Bleed: Inflicts Sap: 50 to one target. ??? MP.
Mind Bleed: Inflicts MP Sap: 50 to one target. ??? MP.
Lock: Inflicts Lock: 50 turns to one target. ??? MP.

And the three abilities you must choose from once you get the skillset:

Reverse: Reverses statuses with the complete opposite version (i.e. Poison becomes Regen, Regen becomes Poison) to the party. 50 MP.
????: Unused slot.
Diseased Tempest: Pestilence's Limit Break, requires Hope to be under 25% Max HP and a 10% chance each turn to show up. Inflicts 1500 Wind-elemental magic damage, Fear: 50 turns, Debrave: 50 turns, Deprotect: 50 turns, Defaith: 50 turns, Sap: 50 turns, MP Sap: 50 turns, and Lock: 50 turns to all enemies. 100 MP.


Of note, Diseased Tempest and Reverse are staying for Pesti's skillset. The rest needs updated badly I feel, since they're...kinda not that useful? I still want to make the skillset very status-oriented though, so that's going to be interesting.

*Disease: Halves status resistances on all enemies for a set amount of time. This is actually something that I'm debating if I want to do. I mean, I would LIKE to, don't get me wrong, but dealing with status resistances for enemies OR allies is...really cumbersome due to how many statuses there are unfortunately.
*Pox Alleviate: Removes all statuses from Hope and heals her based on number of statuses removed. This would be one of the three abilities you could choose from.


So, any ideas for skills to give to Hope for these two skillsets in particular??
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 17, 2016, 07:55:27 AM
Still working on skillsets right now. I think I have a solid one for Hope's Pestilence skillset, but may need input on it.

*Banescissor: Inflicts Poison-elemental physical damage and Poison: 25, Sap: 25, MP Sap: 25, and Venom: 25 to one target.
*Bad Breath: Inflicts Poison: 25 turns, Blind: 25 turns, Silence: 25 turns, and Slow: 25 turns to one target.
*Stone Breath: Inflicts Earth-elemental magic damage and Petrify: 25 turns to all enemies.
*Wither Shot: Inflicts non-elemental physical damage and Fear: 25 turns to one target.
*????
**Pox Alleviate: Removes all statuses from Hope and heals her based on number of statuses removed
**Seven Sins:
**Diseased Tempest: Inflicts 1500 Poison-elemental damage, Poison: oo, Blind: oo, Silence: oo, Lock: oo, Fear: oo, Sap: oo, MP Sap: oo, and Slow: oo to all enemies. Requires Hope to be under 25% Max HP and a 10% chance per turn to show up.

The ** ones are ones that must be picked upon getting the skillset. Not sure what Seven Sins should do, but it should be really good to be picked. The last ???? ability is one of the normal abilities that is always accessible when in that skillset. Keep in mind that these skills cannot be used outside of Pestilence's skillset, so if Hope goes into another mode, she won't have access to these abilities!

I still need one more ability for Death's skillset too. There's an idea for it, which is this:

*Extinction: Costs 100% MP. Kills all enemies (excluding bosses) and ignores resistances, kills all allies, and leaves Hope at 1 HP.

But I'm debating if it's better for Death's skillset to have it or if Chaos should get it. Hmm...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 20, 2016, 07:08:53 AM
(http://orig10.deviantart.net/2309/f/2016/202/c/a/hopestancefinal_by_xenomic-daasasu.gif)


And the animation is done! Looks amazing, no? Hopefully Graphicus will keep on-board for the rest!
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on July 29, 2016, 08:46:28 PM
So, I've been discussing my game with someone over on another forums. They think that it'd just be better to move my game over to a more recent program, such as MV. However, obviously I do not have the money to buy such an extravagant thing (and I don't particularly like the idea of having to be on Steam to even use a program...). I did get the trial version to see how it differed from 2k3, and I can see quite a few differences in it that I like. Being able to check monster statuses is a big plus, but also having built-in Encounter Half, Encounter None, Double Gold, Double Item Drop Rate, Pre-Emptive Strike Up, Nullify Back Attack, MP Cost Rates, Hit Rate adjustments, Item healing, forcing action, built-in Cover, etc. are all something that I really, really wish default 2k3 had. I mean, yes, there's DynRPG which I use, and it has been a great tool for my game.

However, would it be wise at this point in time to even TRY to transfer a 8-9 year old game, 40+ hours worth of gameplay, roughly 70-80% finished, to a newer maker at this point? I understand where the person is coming from, 2k3 IS really outdated and there are glaring issues with the maker that makes my game in particular kinda...jarring to play and really outdated?? But imagining all the work I'd have to do put everything back in, IF I could (I don't know if 2k3 sprites and tiles would work with MV, and I don't know what things from DynRPG I would lose transferring over. Add onto that that I don't know anything about scripting and that kinda kills some things here and there. And oh god putting in all the skills and enemies and maps and characters and auuuugh!!). I don't know, I just need opinions on the matter...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 06, 2016, 12:43:24 AM
Well, gonna stick with 2k3 and finish this game. That is all decided because it'd be way too much work to move all of this to another engine, especially at nearly 70-80% completion, and it would probably never get finished for sure then.

Anywho, I'm thinking of another idea for Reimaden, which may be more fitting, in that instead of being like the Mausoleum from Tales of Symphonia, it'll be more like...Arianrod Labyrinth from Valkyrie Profile. Don't know what that is? Let's just say...even to this day, I don't understand the mechanics of the puzzle there. Basically...well, take a look at it on YouTube is all I can say. The place is kinda like a math dungeon of sorts but...it's weirdly done and there's no good hints as to what you're supposed to do at all and whatnot. The main goal would STILL to be open the main door in the front foyer, but the library would have two switches that would give two different values and possibly +, -, x, or /, and from there depending on the result will teleport the player to that specific "floor". The way to open the main door would be to find the activation seal through here, but I may have it so that the other hidden treasures are hidden either in here, or the player has to find more seals to unlock locked doors in the rooms to the left and right of the main mansion part.

Yay or nay? It's more complex and involved, but totally fits with the whole "pocket dimension" thing that Reimaden is usually involved in and whatnot. Plus it totally seems like a thing that Mima would try to do too.

Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 08, 2016, 05:04:26 AM
So since Graphicus has been helping me with Hope's sprites, I've been thinking of fixing up all of the character sprites to be...bigger. Of course, this means a crapton of work that'll need to be done and a lot of fixing but...well, I'd rather not have his nice spriting animation put to waste by downsizing too much. So, what's a good size for characters to be?

Default size the sprite is (around 83x96), which seems TOO BIG for 4 characters on that side of the screen at once. Not to mention I don't know how the cursor would like handling that and other things like status icons:

(https://i.gyazo.com/02c5c8fe902b1c03c47602c9c1d21ca1.png)



Normal size (aka the size that most of my sprites are at. 66 height is usually the rough maximum). It really butchers the spriting badly, and it makes me feel really bad:

(https://i.gyazo.com/d7008ad2411115382e5f04e9031f1ebd.png)


Current size (between 96 and 66, so around 80 for height is roughly the estimate). This seems to be the way to go for this particular sprite, as it's not TOO degraded like the other sprite. Cursor doesn't seem too far off, though I can't speak on status icons. Those shouldn't be too hard to deal with though):

(https://i.gyazo.com/2e3ceb67dad1bda4f84d5c058e670af0.png)


I also tested this particular sprite with 4 characters (having them all use Hope's default sprite):

(https://i.gyazo.com/1d61efba90ae603a1fa5fe3a88edf6c3.png)


So...would the default size be good to use (or is it too big)? Would the above be good (not TOO big, but not TOO small nor degraded)? Or...would the normal size sprites that I use for battle animations be fine (smaller so can see the characters, but really degraded sprites)? Just trying to find that right medium before I attempt to fix up character sprites and all that.


EDIT - I GUESS I should probably show this new animation too, right? Right! Skill use animation for Hope~

(http://i.imgur.com/BhGuwyb.gif)
Title: Re: [2k3] Touhou Fantasy
Post by: Acolyte on August 09, 2016, 05:50:17 PM
(http://i.imgur.com/BhGuwyb.gif)

Dayum. Do you have any links to other work this person has done?
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 15, 2016, 04:43:43 AM
<a href="http://www.youtube.com/watch?v=4dyXzTm7I8U" target="_blank">http://www.youtube.com/watch?v=4dyXzTm7I8U</a>


See video description for more information. Basically just testing this kind of sprite resizing. It's blurry, yeah, but it's not all garbled up. Hmm...


@Acolyte: Here you go: http://mugenguild.com/forum/topics/graphicus-sprite-extravaganza-170782.0.html

Of note, he doesn't have any other RPG sprites since he mainly does MUGEN sprites, and this was his first time doing these styled of sprites at all (Touhou Hisoutensoku), but...well, I'll let his other works speak for themselves.
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 18, 2016, 03:30:03 AM
(https://i.gyazo.com/2b852bda3769906086fb4493f7dbbb0e.png)

See this map? You'll see this 4 times. You cannot go any further in the hallways due to a barrier. That's my cop out. Yes, I'm copping out of doing the rest of the mansion. I already got the main pocket dimension rooms done, and there will be the 4-5 rooms for the treasures, but the rest of the mansion? Won't be mapped. I don't see any need to do so, mostly because there's nothing else to put in there that's relevant to the dungeon. So...gonna do this. Is this lazy?? Probably yeah, but...well...I don't need this to be Scarlet Devil Mansion 2.0. Very bland hallways, I'm aware too, but I'm not too worried about this.

Don't worry, whenever I get around to it, I'll have a much MUCH better screenshot later on, whenever I start doing Hokkai. THAT should be fun. Unless anyone has ideas for the rest of this mansion without it being super big or having a lot of rooms? Eh...it should be fine as it is. I still need to fix up a couple bosses too (as mentioned in my Help thread, still got PC-98 Marisa to revamp completely since she's bleh. Still got Death's special Doom coding to do, and still got Fire Magic Stone to deal with. THAT one is hard only because I don't know what to do with its gimmick and abilities. You see, it attacks the party with a bunch of FIRE attacks *gasp!*, but...in doing so, it hurts itself too. It has another boss with it (Kotohime) who primarily uses Mystic-elemental attacks and healing, and if the stone dies before her, she has Full-Life to revive it. In addition, she has Renew I believe to heal 9999 HP. So the objective is to defeat her first, then defeat the stone. The problem is...how much damage should each ability do to the stone, or if there should be other gimmicks with the stone as well?)

In other news, once this dungeon is done, I only have Hokkai left to map for beta5, then just all the monsters/events to do and I'm done with beta5 after 4 years! Then beta6 is next and oh god...
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on August 27, 2016, 06:55:29 AM
I'm kinda tired of the default 2k3 EXP system, so I'm thinking of potentially changing that for some other method of leveling up the player. I'm not sure what would be the most effective way of doing so...anyone have any ideas?

In the meantime...new update!

http://www.mediafire.com/download/66m3l4360klrb4t/Touhou_Fantasy.rar

For those interested, yes, this DOES go pretty deep into beta5, up to Reimaden. If anyone is willing to test beta5 out to help find bugs and the likes, that would be great. I haven't been back to the earlier parts of it in a long time, so I don't remember if everything is up to par. Also, some earlier parts may need readjusted (there's a boss that needs updated really badly, for instance). You may need to rebeat the beta4 final boss in order to continue, but hopefully those willing to test aren't TOO overleveled? ^^;

In other news, there's this:

================================================
             CHARACTERS
================================================

Suwako:

*Frog's Rest no longer cures Poison, Blind, or Slow, but now grants Regen/MP Regen per level, starting at level 2 up to level 8 at max level.


Nue:

*Danmaku Chimera now removes all buffs from all enemies instead of just Reflect.


================================================
                 ENEMIES
================================================

*Advent Cirno now uses Aura Whirl less and now has -20 Speed than before.


Not too much new for characters otherwise. Suwako might get the Doom command that Shikieiki once had, since Shikieiki is no longer usable (dummied out completely). Suwako's Ancient Jade might also become an Earth-elemental attack to give her another offensive option. She's got a looooot of work to become more useful. In addition, you are now FORCED to go to the Human Village before you can go to Misty Lake (you just have to enter the village in order to trigger the switch to go to Misty Lake, don't have to do anything else). I did this as many people weren't going to the village to get items and skills and the like. I also fixed some tile errors on maps (world map and Forest of Magic). In addition, Yuuka's location is more obviously marked. Forests might become unwalkable too, to prevent confusion as to where you can go (meaning I'll have to make a teleport event to the area where Mokou is later). There were probably a bunch of other updates that I've forgotten, but those are all the ones I remember at the current time! I still need ideas for Suwako's skills, btw, which what I have are these (once again):

**Monstrous Toad God: Attempts to force enemies to flee from battle. The higher the level of the skill, the greater the chance of forcing enemies to flee. No rewards are given for enemies that flee in this manner. Starts at 25% or less of Suwako's level for enemies to flee at level 1 (if Suwako is level 50, then enemies of level 12-13 or less will flee at a 100% chance), with +25% each level up. Does not work on all enemies and fails on bosses.
**Native God's Curse: Deals X damage to all enemies, dealing more damage the more allies that are KO'd. Higher levels increase the amount of damage increased by how many dead allies there are. 4 levels.
**Blighted Earth: Attempts to halve all enemies status resistances for X turns. The duration of the turns increases the higher the level of the skill. 4 levels.
**Brave the Elements: Attempts to halve all elemental resistances on all enemies. Higher levels increases duration of debuff. 5 levels.
**Seven Stones:
**Frog God: Doubles effect of chosen character's battle passive for X turn. Higher levels increases the duration of the buff. 5 levels.


**Blighted Earth: Inflicts non-elemental damage to all enemies equal to 1/4 of current HP. +25% increase in damage per level, up to current HP at max level.

Various ideas for her. Some more doable than others perhaps. In addition, I may need ideas on how to update the crafting shop as well. I will probably be adding in the shops for the materials in there from SDM so that you can access them whenever, at the very least.

Get hyped, ya'll! Because beta5 is nearing completion finally! Once Reimaden is done, all that remains is True Pandaemonium, Silent Shrine, Palanquin Ship, and finally Hokkai! After nearly 4-5 years too! \ o /
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on September 29, 2016, 09:28:56 AM
=============================================
            SYSTEM
=============================================

*The SDM crafting shop is now available in the crafting room.
*Aya should now automatically level up to level 10 during Youkai Mountain if she is not level 10.
*While doing the Youkai Mountain segment, enemies have a high chance of running away (bar the Kedama Stack). Once Suwako is defeated, this is removed and the enemies will fight as normal.
*Revival items all get buffed bar Angel's Prayer and Divine Spirit. 1-Up Piece (10%), 1-Up (25%), Cherry Points (50%), and Spirit Essence (75%).
*Faith now cures Zombie and Doom. The Faith item is now set to the proper animation.
*All armor, helmets, and shields have their flavor text removed in favor of showing actual stat gains. All accessories had their descriptions updated.
*All of Aya's Veiling Scrolls have doubled in price.
*All of Remilia's Chain Scrolls have increased in price, from 2000 each level to 2500 each level.
*Nitori's Head Parts, Arm Parts, Leg Parts, and Torso Parts have had their prices changed and are now available in the shop (bar Torso Parts)


=============================================
            CHARACTERS
=============================================

*Reimu's Pray has been buffed. Instead of healing 10%, 20%, and 30% per level respectfully, it now heals 15%, 30%, and 45%.
*Cirno now has Fairy's Revival as a passive, which is the same passive that all fairy enemies have (if dead and not revived within 20 turns, she'll automatically revive with 50% Max HP). This passive cannot be upgraded at all.
*Aya's Wind Sickle Veiling now costs more MP to use, starting at 25 MP at level 1 up to 100 MP at max level.
*Nitori's Call Crafting Shop has been removed and turned into an item that Nitori gives upon joining the party after Youkai Mountain (May still need fixed up as I may have forgotten to actually give this...).
*Remilia's Chain Gang has increased in power:
  *Level 1: 3 MP > 10 MP
  *Level 2: 6 MP > 20 MP
  *Level 3: 9 MP > 30 MP
  *Level 4: 12 MP > 40 MP
  *Level 5: 15 MP > 50 MP
*Remilia's Miserable Change has increased in power from 15 MP to 20 MP.
*Koishi's Meteor went from 80% accuracy to 70% accuracy. MP cost went from 99 MP to 60 MP.



=============================================
            ENEMIES
=============================================

*Hades went from 55,535 HP to 33,333.


Updated version here: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

Expect some more changes here and there later on for beta1-4 content. For instance, some abilities will get lower fixed duration on their statuses (Cirno's Icicle Fall's Freeze, Meiling's Yellow Tremor Step's Paralysis, etc.) so that they're not completely busted and the dedicated status skills can actually be more useful. This also holds true for enemy status effects in earlier parts of the games, where their status effects will be of shorter durations, so you won't end up in situations where you have Paralyze: 50 turns in the 2nd dungeon.

Beta5 is getting even so slightly closer to being done (just got 2 bosses to test out, then onto next dungeon!). Then that leaves 4 more dungeons left to do, and then beta5 is done! \ o /
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on October 17, 2016, 03:49:21 AM
Debating on what to do with these bosses. On one hand, I have the final boss of this dungeon's skillset set up. I just haven't implemented it. On the other hand, I have another boss, first fought solo with a specific character and then later with a forced party, that has nothing yet.

Well, let's start with the boss that's already got stuff set up:

Shinki:

Void Slice: Inflicts non-elemental physical damage to one party member that inflicts Disable.
Fortuna: For the next 50 turns, there is a 50% chance of Shinki restoring 50% of the damage she takes.
Ether Blaze: Reduces the party's MP to 0 and inflicts damage to the party's HP equal to the amount of MP lost.
Fatal Illusion: Summons 7 invisible enemies and Shinki becomes invulnerable. If the wrong invisible enemy is hit, the party will take 500 damage. Hitting the right one will dispel the effect of this ability. If 3 wrong ones are hit, it will randomize which one is the correct one.
"Missing Sanctuary": Grants NulPhysical/NulMagic: 20 turns, Omni Resist Up: 20 turns, and restores 5000 HP. Requires 1 Bomb Charge to use.
"Last Crisis": Sets the party's HP to 1 and MP to 0. Requires 2 Bomb Charges to use.
"Armageddon Memory": Inflicts 5000 Mystic-elemental damage to the party. 80% accuracy. Requires 3 Bomb Charges to use.

This is with a forced party (all final fights in this dungeon are with specific parties. The game even warns the player before entering the boss area to equip everyone and make sure they're up to snuff), so making sure that it's balanced is the hard part. "Armageddon Memory" is basically the instant kill move and is meant to be used if the fight drags on TOO long. "Last Crisis" I feel isn't THAT scary, nothing a Potion Berry or two (1000 HP recovery to the party) can't fix, as well as a couple Oni Wine (100 MP recovery to the party). I'm wondering if "Missing Sanctuary" might be too much though as a level 1 Limit Break?

The ones that I'm wondering is too much though is Ether Blaze and Fatal Illusion. The thing that people have asked me about Fatal Illusion is what happens if the player uses an AoE to hit everything? The plan is that the wrong choices would happen first BEFORE the right one (so that means all the 500 damage first, then the correct one), meaning...3000 damage to the party before the right one is found, meaning the party is probably dead. However, I'm not sure on how I would code such a thing yet, or if it's doable in 2k3. Ether Blaze I'm only worried about due to how powerful it is. Or is the entire skillset too much? It feels very final boss-esque even though this isn't the final boss (she's supposed to be REALLY powerful though so...).

With that out of the way, Yumeko is the one that I'm struggling with. She's known for...throwing lots and lots of swords and teleporting around in the canon games. Not much else on her abilities, so I'm kinda left with that. I'm thinking of having her just throwing various specific weapons from the FF series or something, with an ability that lets her avoid all damage for X turns thrown in somewhere. She is vulnerable to Paralysis, Stop, and Slow, all of which the solo character (Sakuya) can use, and Sakuya's also included in the 2nd fight with her (alongside Remilia who doesn't have any status attacks IIRC, and Momiji, who can also inflict Paralysis with Cross Slash). Thinking of beefing her up potentially for that fight due to there being 3 characters instead of 1. Not sure yet. Any ideas??
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on November 04, 2016, 09:24:17 PM
http://www.mediafire.com/file/9355r8j58cvz9pp/Touhou_Fantasy_Update.rar

Quick little update patch to fix Rinnosuke's and Yumemi's coding for if they have weapons on or not. For some reason, Rinnosuke never had coding for if he had the Kusanagi equipped or not, meaning he never got any of his abilities while it was equipped. Yumemi, on the other hand, got all of her abilities set for when she has specific weapons on and depending on her level. So hopefully that'll make her more useful now! Still haven't gotten around to figuring out what's going on with Nitori's Gear Change, and I'll have to set it so that you can't use any of her 0 MP cost abilities outside of battle. Don't want free healing that easily, ya know!

On that note, True Pandaemonium just got done, so for anyone that wants to test that and Reimaden, you can with that update patch. I haven't tested True Pandaemonium yet, so it'll probably be a bit rough. Next up is the Silent Shrine, which I'm going to do a different way with the switch puzzle (easier on myself, but still going to be a thing for the player). It's only 5 rooms big, with 4 side rooms, so the dungeon isn't super long or anything. Shouldn't take too long to actually do the events and monsters and whatnot. Once THAT'S done, that leaves Palanquin Ship next which is all mapped out, dialogue is mostly done, but no events yet. Haven't decided on the dungeon gimmick outside of "find this key to open this door to get this key to open that door". Unzan will probably be involved in that dungeon's gimmick somehow.

Once Palanquin Ship is done, that leaves Hokkai, the final dungeon of beta5, and then the final 4 dungeons of the game (End of Gensokyo, Gaplands, The Void, and Heart of Pandora), meaning the main story is about to be done after 8 years! Get hyped! Of course, that means that once that's done and bugs are resolved and whatnot, that there's still the sidequest stuff that I want to do, if I ever get around to it, and I would like to fix up the crafting system somehow too...>_<
Title: Re: [2k3] Touhou Fantasy
Post by: Xenomic on December 18, 2016, 08:09:15 AM
(https://i.gyazo.com/ef1b74f2913b80272af57c3a7287a589.png)


Hey there, everyone! I've been kinda dead lately, mostly working on boss designs in a document and whatnot. Finally getting back to working on the game again having finished my Crisis Core -Final Fantasy VII- Let's Play, so that's what's up! I'm currently testing True Pandaemonium, and it's a really dozy! I'm actually being forced to grind characters I haven't used since I got them! Not sure if that's a good thing or not. It gives the player a chance to catch them up as well as buy skills they haven't gotten yet (especially if they find the right encounters in this area. Three Hecteyes = 5600 Yen and 3200 EXP, which is the best fight in this area). However, I've been trying to keep the game grind-free for the most part (there's only one part in particular where you'd have to grind at all, and that's way back at Youkai Mountain after finishing it for the first time if you wanted to get everyone's skills, which isn't REQUIRED but it's nice to have everyone decked out). Back then, if you were to swap out every character once they hit level 20, that'd be just about enough to get everyone's skills. Here? I got characters that are level 20-25, whilst my main party is about level 35 or so, and it's really hard to keep up in the dungeon due to how the enemies are (Archaeodaemons are jerks and can wipe a low-leveled party out with an untimely Gigaflare or two, and Tri-Faces are the same way with Poison Gas). Anima is of course a big jerk, and apparently I forgot to code her Graviga spell (same with Archaeodaemon's Lifebreak). It's still not bad for a party that's up to speed in the game, but for lower leveled ones? Yeah, pretty tough. And you cannot leave Pandaemonium either since you're locked into the dungeon.

So I guess the question is this: Should the player be forced to grind in this particular dungeon or not? The reason I ask is that, for those who don't know, the bosses of this dungeon force the player to use every character bar Byakuren/Hope in set boss fights (for example, the first boss fight forces you to use the team of Meiling/Aya/Nitori). I don't want to make the area TOO difficult despite being near endgame (it's the 5th to last final dungeon of the game), but I still want it to have difficulty. >_<