The RPG Maker Resource Kit

RMRK RPG Maker Creation => XP => XP Event Systems => Topic started by: Grafikal on January 08, 2009, 06:40:20 AM

Title: [XP] Simple Farming Event System
Post by: Grafikal on January 08, 2009, 06:40:20 AM
Simple Farming System
Version: 1.1
Author: grafikal006
Date: 5-16-09

Version History




Description


Provides a simple solution to farming. This includes planting seeds, watering them, then harvesting them.

Features


Planned Additional Features


Screenshots

No necessary

Instructions

You can copy/paste the events if you want. You'll just need to make sure that you change the item ID's inside the events to fit to your own game.

Credit




Support


For technical support, you can PM me or post in this topic for fast reply.

Author's Notes

Boop.

Demo


http://uploading.com/files/R1FCLOKM/Farming.exe.html
Title: Re: Simple Farming Event System
Post by: cody478 on January 08, 2009, 12:01:15 PM
thank you so much this was very helpful I started at 6:30 it's now 7:00 and i think i got it down :epic:
Title: Re: Simple Farming Event System
Post by: Grafikal on January 08, 2009, 09:12:53 PM
No problem, just let me know if you want anything else added to it.
Title: Re: Simple Farming Event System
Post by: ShellShocked on January 09, 2009, 06:34:29 PM
I saw a system like this awhile back. Makes me wanna do a "Harvest Moon"-esque game, although, knowing me, it'll blow.
Title: Re: Simple Farming Event System
Post by: Trenzer on March 03, 2009, 07:58:18 PM
There is one thing I would suggest to make it better. The only thing that would would be to maker the timers be able to run no matter where you are. Because in order for it to work properly, you have to be in the same map as crops. But it still is pretty good, good job. ^-^
Title: Re: Simple Farming Event System
Post by: Grafikal on March 04, 2009, 04:20:52 PM
Aw damn, did I make it like that? I forget  ._.    I'll have to go and look that up sometime. I could convert them to Common Events, but it'd get a little more complicated. Maybe I'll go around revamping some of my systems when I get the time.

Thanks for your suggestion :)
Title: Re: Simple Farming Event System
Post by: Railium on April 17, 2009, 08:55:46 PM
Great tut! I love the demo, this is one of the few demo's that actually caught me in and made me want to make this for myself. Thanks!
Title: Re: Simple Farming Event System
Post by: Grafikal on April 18, 2009, 12:53:26 AM
you're welcome :)
Title: Re: Simple Farming Event System
Post by: Mjustin on May 17, 2009, 04:03:19 AM
I modified it so now the timers work anywhere because the plants' growth is based on the play time in relation to 2 variables per plant. Also, I added a feature where your plant dies if you wait too long to harvest it.

http://uploading.com/files/R1FCLOKM/Farming.exe.html (http://uploading.com/files/R1FCLOKM/Farming.exe.html)
Title: Re: Simple Farming Event System
Post by: Grafikal on May 17, 2009, 04:13:25 AM
Oh man, that's pretty cool. Thanks for your contribution :) I'll put it up on the first post.
Title: Re: Simple Farming Event System
Post by: Mjustin on May 17, 2009, 05:56:25 PM
No problem, glad you like it.
Title: Re: Simple Farming Event System
Post by: misttribe on August 21, 2009, 01:26:05 AM
I dont wanna get in trouble for semi-necro posting, but I wanted to know if someone could help me expand upon this?