The RPG Maker Resource Kit
RMRK RPG Maker Creation => XP => XP Tutorials => Topic started by: OverlordVulcan on December 09, 2008, 02:48:46 PM
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Introduction
This extremely simple event system gives you the VX Dash system
This is NOT RMRK+ format
I'm more of a VX user, I just did this in XP for teh lulz
Screenshot
Not really applicable.
Requirements- One switch
- One common event
- Conditional Branch.
Future PlansKnown BugsProcess
It's pretty much plug and play. There are brief comments included in the events so take a look if you'd like
= DIY- Common Event
The trigger should be parallel and set the condition switch to whatever you want to, name it whatever you want to as well. I named the common event and condition switch both VX Dash System.
- Conditional Branch
Open up a new conditional branch. Go to Page 4 and check Button _ is Being Pressed. Set the button to whatever you wish to, I'm using A (which is Shift on the keyboard), the default one in RPG Maker VX.
- Set Move Route
Open a Set Move Route within the Conditional Branch. Just do a change speed and change frequency. The actor's default speed and frequency should be 4 so just go ahead and change those to a value that is higher. For this tutorial, we're using 5.
Once you've done that, copy and paste this Set Move Route into the Else section of the Conditional Branch, however, change the value 5 to 4 in both Speed and Frequency.
- Final Step
Turn on the switch when you want dashing to be enabled and test it out.
- Still having trouble?
Check out my common event (with added comments) (http://i33.tinypic.com/29p6zkg.png)
Demo (RTP is excluded)- Version 1.0 (http://www.mediafire.com/?ngtdtmmnnr2)
Usage
Not required though appreciated if given
Features- Version 1.0: VX Dash System
Author's Note
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I didn't really read this cause I'm running off of 34 hours of no sleep, but I assume you made it like "event on map, parallel process, condition:'press some button', turns on switch1, else turn off switch1 and normal run speed on"
"switch1 turns on common event1, common event1 player movement +5speed"
I'll look at this later when I can comprehend stuff. :)
I like it though.
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Looks very nice. I will look at it later, but for now I will put it in the database.
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didn't really read this cause I'm running off of 34 hours of no sleep, but I assume you made it like "event on map, parallel process, condition:'press some button', turns on switch1, else turn off switch1 and normal run speed on"
"switch1 turns on common event1, common event1 player movement +5speed"
Uh no.
I made it just use one common event and one autorun/parallel process (to turn on the condition switch).
You can turn it off whenever you want.
Looks very nice. I will look at it later, but for now I will put it in the database.
Alrighty.