----Step two is the 'Base' of where the rest of the armor is included.
--Under the newest event command (Change Actor Graphic...) but still in the first conditional branch, create a NEW conditional branch.
--Uncheck ' Set handling when conditions do not apply '.
--Repeat Step 1 and Step 2. However, a part different from Step 1, make the specific equipment the character wears this time a helmet. A part different from Step 2, select an image that corresponds with the body armor AND a new Helmet (or cape/weapon).