The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Tutorials => Topic started by: zelkova on July 29, 2008, 05:32:24 PM

Title: VX respawn without script?
Post by: zelkova on July 29, 2008, 05:32:24 PM
Is it possible to make a respawn system where the charcter and his party lose, and then respawn somwhere instead of getting game over? and if so, is it possible to do this without scripting, becouse im terrible at it.
Title: Re: VX respawn without script?
Post by: modern algebra on July 30, 2008, 01:48:14 AM
Well, I can't think of a way without a script, but the little script I created for this purpose is event driven so it shouldn't be a problem.

http://rmrk.net/index.php/topic,24897.0.html

Paste it between Materials and Main, and it only works for Game Overs in Battle. Basically it calls a common event instead of going to the Game Over scene. To set which common event it calls, you can use the code in the call script:

$game_system.gameover_ce_id = ID of common event

You can set the default by changing:


    @gameover_ce_id = 0 # Default Common Event I

the 0 to whatever common event ID you want. 0 means it goes to the gameover scene.
Title: Re: VX respawn without script?
Post by: zelkova on July 30, 2008, 04:12:17 PM
Thanks for you're help.
Title: Re: VX respawn without script?
Post by: Irock on July 30, 2008, 04:18:37 PM
http://forums.rmrevolution.com/index.php/topic,1599.msg15354.html#msg15354
To respawn at a set area. You wouldn't have to make so many events for each place you want to respawn. =o

Oh, I missed the "without script" bit. I don't see what's wrong with using a script. x_x

Wait, you don't have to script. You just put the script in there and use a call script from the events every time you want to set the respawn point. Anyone can figure it out. >:X