The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX => VX Tutorials => Topic started by: ahref on April 15, 2008, 02:59:19 PM

Title: Mapping A Boat In VX
Post by: ahref on April 15, 2008, 02:59:19 PM
I was going to put this is resources but its more complicated then just importing the images :(

Mapping A Boat In VX

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatyay.png&hash=3562502ac2eee5fac41cd800ba2904def0b9bb00)

In this tutorial we will be making the above. I know its not much but it can be expanded on :).

You'll need the required resources. These have been tetrisfied(split up and squashed around a bit) by me :D

TileE.png(unfourtunately this will take up most of your tile e image :():

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2FTileE.png&hash=1827e2536ee0396dcc07af2632fb2eaaa7b860da)


Whilst were here id like to point out that the rpgmaker xp default tileset was a rushed peice of rubbish where none of the tiles lined up however this was fixed by "Dorman T Relgn" :D

Import this into graphics/system using the resource manager inside rpgmaker vx :D.

!boatparts.png

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatparts.png&hash=0d2e49df018ceb337cba4039412891bc51750b54)


This is a character file :D. Place it in graphics/characters using the resource manager. NOTE: RENAME THE ABOVE FILE TO !boatparts.png photobucket doesnt like !s.

!boatparts2.png

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboatparts2.png&hash=666abd39d4189c95e66a9e87c95751daa9887a12)


This is a character file :D. Place it in graphics/characters using the resource manager. NOTE: RENAME THE ABOVE FILE TO !boatparts2.png photobucket doesnt like !s.

Now create a new map and bucket fill it with a water tile :D.

Using parts from the tile E Layer of the map editor you can make the base of the boat eg.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2FBoat_base.png&hash=ddd301b3d644734c59ea4bb41e5b4d6a508f1b88)


To achieve the masts i have used the event layer to achieve Another 3 layers ontop of the boat's base. The mast itself is comprised of 8 events:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_events.png&hash=1ab01cab1582d27f5e7ac430c324371c21eaa972)


The event graphics are set to one square of the boatparts file. The ! on the front of the name disables rpgmakers default habbit of placing characters and evets 4pixels above the terrain layer :D.

For items you want to be on the same layer as the character mirror this event page. This is for items you want the player to bump into:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_same.png&hash=c3faaf6054e38be85f54034224edad9571df6598)


Make sure it has no animations set to it or youll have a shapeshifting event :D

For items you want the player to be able to walk on eg. a bundle of rope:


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_below.png&hash=c3d3d8ab6ff0047afc8ad7c318cb20bd2f479e1b)


for items you want the player to walk behind eg. the top of the mast:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi25.photobucket.com%2Falbums%2Fc69%2Fiframe%2Fboat_above.png&hash=558c5923c68cdc3ef0a5d372c071cf83066c1cda)


There you go. Continue adding in events and youll eventually have a cool boat. Notice how horrible this fix is because rpgmaker vx went backwards in the way it handles tiles :D.
Title: Re: Mapping A Boat In VX
Post by: Leventhan on April 16, 2008, 02:41:56 AM
Yay, finally!
Trying it out now. :lol:
Title: Re: Mapping A Boat In VX
Post by: modern algebra on April 16, 2008, 09:12:24 AM
Nice tutorial. Absolutely necessary for well, most games. Nice job ahref.
Title: Re: Mapping A Boat In VX
Post by: busbuzz on April 30, 2008, 05:47:52 PM
i think that when u need to map something u will use only once in the game, like a boat for example is a waste of tilesets to use the whole Etile for a boat.

Ill explain what i mean. There will be only 1 boat in the game so whenever u use it its gonna be the same again wherever in the worldmap. so i would use a parallax instead
Title: Re: Mapping A Boat In VX
Post by: ahref on April 30, 2008, 06:04:36 PM
thats hideously more messy then my alternative.
Title: Re: Mapping A Boat In VX
Post by: busbuzz on April 30, 2008, 09:17:12 PM
Its because of the lack of space that its a better idea so i would say, what u want the space of the tilesets for? to map as much as possible. if ure only gonna map a boat once it means that you could have used the E tile for something more important like shadows, city stuff, house stuff. etc

parallaxes dont need to be hard, and you can create a map with the stuff in your tile set

Check my guide ;)
http://rmrk.net/index.php/topic,26500.0.html
Title: Re: Mapping A Boat In VX
Post by: Linky on May 01, 2008, 07:19:53 AM
This is very cool... 8)

I have finaly a good Tileset E!!! ;D

Thanks this is the greatest tileset for VX!!! Its realy great 
Title: Re: Mapping A Boat In VX
Post by: ahref on May 01, 2008, 01:48:57 PM
the whole idea with vx busbuzz is that you only need a-e for your resources. if you want more houses overwrite the tile As. Using a paralax is just icky
Title: Re: Mapping A Boat In VX
Post by: Demonic Blade on May 05, 2008, 06:15:32 PM
Not bad at all, though I doubt I'll need it. For the tileset, I think it could be lessened in size a lot if you placed the pieces closer together. Messy, but allows others to also have more of their own tileset E. ;)
Title: Re: Mapping A Boat In VX
Post by: ahref on May 05, 2008, 06:34:23 PM
indeed you can save around 1 or two rows :D but it gets more confusing :(
Title: Re: Mapping A Boat In VX
Post by: Demonic Blade on May 07, 2008, 04:12:07 PM
Yeah, well, that's for the induviual user to choose. In the meanwhile, maybe replacing blocks of Tileset A,B,C and D with ship stuff would improve? I know I'm not gonna use all of those roofs and walls in my new game:o
Title: Re: Mapping A Boat In VX
Post by: veltonvelton on May 07, 2008, 06:37:44 PM
id use this if it wasnt the XP boat tileset,
ive never been a fan of the XP boat myself :)
Title: Re: Mapping A Boat In VX
Post by: Demonic Blade on May 09, 2008, 03:55:30 PM
Yeah, there's been some discussion about it. Why doesn't someone request one for VX then? There are a lot of good spriters on these forums!