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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Leventhan on March 17, 2008, 07:42:42 AM

Title: [RMVX][REQUEST]Treasure Hunt Script
Post by: Leventhan on March 17, 2008, 07:42:42 AM
Treasure Hunt
17/03/08



Summary
Basically I need a treasure hunt script for a game  of mine where you can search the surrounding are for hidden treasure using some sort of radar which tells the player where to go to get the hidden treasure. Most people call it Itemfinder.

Features Desired
OR

Mockups
Spoiler for Mockups:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx99%2FGesselschaft35%2FForums%2FMockup1.jpg&hash=bb005af57ee58ee840e2dbb71769bcaa7021dafe)
Character lookin' for booty.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx99%2FGesselschaft35%2FForums%2FMockup2.jpg&hash=1b0dd01949f6f8cad83c4d5bd3f86753c3b36af7)
Found the booty.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx99%2FGesselschaft35%2FForums%2FMockup3.jpg&hash=583a5088178e8d88c768f38b6123dbae000a0a79)
Got a gold coin! GET!


Games its been in



Did you search?
Obviously, yeah.

Where did you search?

What did you search for?
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: vmv on April 26, 2008, 07:11:06 AM
http://www.rmrevolution.com/36/dynamic-sound-emissions/
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: ahref on April 26, 2008, 12:59:47 PM
how is this what he asked for vmv ?
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Leventhan on April 27, 2008, 01:58:57 AM
http://www.rmrevolution.com/36/dynamic-sound-emissions/
I need a visual radar, not an audio radar.
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: ahref on April 27, 2008, 10:23:56 PM
i could poke this ofcourse levent but i have way too much to do. drop me a line in june or something if this is still not made
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Demonic Blade on May 04, 2008, 07:02:22 AM
Cool. I might make an event system on this when I finish the poison event system. But using the audio radar is a good idea. Then you could edit it, and voila! 'Sides, events are better than scripts (more ppl understand them ;) ). But I might be going a bit off-topic. If you provide the pictures I'll make an event system for this ;)
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Leventhan on May 04, 2008, 08:47:05 AM
Well, I'd appreciate it if you attempt to make it.
Are the mockups in the spoiler good enough for you?
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Demonic Blade on May 04, 2008, 02:11:36 PM
Yup. The only hard thing would be the radar I think. So expect me to use more time on that than the other parts of this. I'll need a pciture of every location of a nearby item though (I gave up spriting long ago, sorry)
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Leventhan on May 06, 2008, 11:21:04 AM
Yup. The only hard thing would be the radar I think. So expect me to use more time on that than the other parts of this. I'll need a pciture of every location of a nearby item though (I gave up spriting long ago, sorry)
Is it possible to have messages "Treasure is *** steps to the ***" ?
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Demonic Blade on May 07, 2008, 05:08:57 PM
Yeah, but you'd need a good deal of events around every treasure, unless you go into more advanced stuff (no idea how, but I'm sure it's possible...)
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Restaurant Sackboy on May 07, 2008, 05:12:41 PM
Can this be used by anyone, or is it restricted to Levent?
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Demonic Blade on May 07, 2008, 05:20:55 PM
If I made it, I'd let anyone use it. But credit would also go to Levent, because he requested it, I guess

(except people who claim I can't claim it as my own since they think it's too simple and easy when they just are too lazy to do it themselves, or because they don't know how :P) [offtopic]You know, I should copy that sentence into every game and demo I make...[/offtopic]
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Zylos on May 07, 2008, 07:25:05 PM
Demonic Blade, things that you can legitimately claim as entirely your own are things that are either made uniquely different or are somewhat difficult to do and have not been done yet. This treasure hunting system is a good example of such a thing, and if you should happen to make it you would most certainly be added to the credits. Things like your transparency system and your leveling system, however, are not such a thing. They are simple things that any knowledgable people can do, if they wanted to add something like that to their game. Just because they do not brag about it and post it everywhere demanding credit (like you seem to be), it does not give you the right to call them stupid or lazy.

Sorry to spam your topic Levent, but this is something that I want Demonic Blade to realize.
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Zeriab on May 07, 2008, 10:33:34 PM
That was really unnecessary and something which does not belong to this topic.

@Demonic Blade:
You should have taken your concerns up through pm instead of posting about it here.

@Zylos:
You should have pm'ed that to Demonic Blade

Note that Demonic Blade has the copyright on the leveling system and transparency system he made.
This does not mean that he has copyright on leveling systems or transparency systems, but that he has copyright on those system he specifically made himself. He perfectly fine give other the copyright to the systems under certain conditions such as credits.
Note also that the simplicity of the systems means it is highly likely that very similar systems are made independently by other eventers and that Demonic Blade has no copyright over those systems. (Unless the those eventers gives Demonic Blade some rights)



Having a bunch of events around every treasure would be a very bad idea indeed.
If you know where it is or have an event signifying its position, then it's just about having a parallel process running, using a couple of variables and doing some fairly simple math to get the direction and steps missing.
It's not particular difficult to event, just rather bothersome getting the wanted HUD to work well.

*hugs*
 - Zeriab
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Demonic Blade on May 09, 2008, 03:50:31 PM
@Zylos: You've told me already (in fact I haven't read your post in the event system stuff 'cuz I could see from the beginning you were gonna hurt me feelings in some way or the other :P).

@Zeriab: You're right, and I will ;)

For my defence, I'd like to say I do the maybe-pretty-easily-done-event-systems but heck, I spared you 5-20 minutes of work. And I make them as a template, so you can improve them yourself. Now, I recommend we go back to the original topic.

LEVENT IS ASKIN' FER A SCRIPT AN' IF 'DAT IS GONNA TAKE SOME TIME 'DEN I IS GONNA HAV' TER MAKE AN EVENT SYSTEM FER HIM! ARRR!
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Leventhan on May 11, 2008, 09:04:22 AM
Here, the next post must be the post that has the complete script in it.
Otherwise, keep spamming within the sewers.

@Demonic Blade
I will add you to the credits if I use the script.
EDIT:I mean event system, not script. Oops.
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Tsunokiette on May 11, 2008, 04:03:39 PM
This looks like it'd be fun to script, so if nobody else wants to, I'll take a wack at it :3
Title: Re: [RMVX][REQUEST]Treasure Hunt Script
Post by: Leventhan on May 12, 2008, 09:30:13 AM
This looks like it'd be fun to script, so if nobody else wants to, I'll take a wack at it :3
Please do, Tsuno. Especially because nobody has scripted things like this for VX. :lol: