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Other Game Creation => Other Game Making Programs => Topic started by: Lab_Zero on November 21, 2007, 05:19:24 PM

Title: [GM] Switching poses(resolved)
Post by: Lab_Zero on November 21, 2007, 05:19:24 PM
ok, I have like 16 animation sets, like running, running/shooting, jump, jump shoot, blah blah blah basic megaman actions, but was wondering about when I want to change his suit. should I just make a duplicate of the starting character and go through and change all the sprites according to the new suit, or is there another way?

RESOLVED:(Used sprite_indexes with entire character and motions in one sprite)
Title: Re: Switching poses
Post by: ChaosSpartan28 on November 22, 2007, 02:38:49 AM
Yes there is, but coding it might become a hassle.

I suggest just making a duplicate of your original character object and the changing the colors of the sprites. But to save you time, don't start duplicating till you perfect the original character object. Duping before will cost you alot of time and you will end up having to redo all the other color characters.
Title: Re: Switching poses
Post by: Lab_Zero on November 22, 2007, 03:42:35 AM
Yeah, That's what I have been doing, It's working out alright. The built in wizard isn't that very good at explaining things sometimes, but it's still great. Just got through figuring out how to put stats up on a split screen. GM is so much fun, it should be illegal.