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RMRK General => Creativity => Topic started by: lost on July 30, 2007, 06:49:49 PM

Title: Chart Toppers: My game about the music business
Post by: lost on July 30, 2007, 06:49:49 PM
I have been making another kind of game in my spare time over the last year. It is not complete, it is not playable yet. However, the game can and will play itself as you click next day. Sort of like a game of chess would play against itself instead of you playing the game.

It is a game about the music business set up like a Fantasy Sports game (Fantasy Football / Baseball) only it is set up for the music industry. The game is played online with this link below, it is 1 MB.

http://www.c3it.com/ct/

There are only a hand full of performers and acts in the game so far. There are also a limited amount of genres and jobs.

I am not exactly sure what else to put. Like I said, it is not playable so far, you can watch the game play itself. When the game is loaded, just click next day at the top left hand corner. Please post any comments, questions (I'm sure there will be), bugs and errors. Let me know what you think!

So far there is a lot of depth with the game. Listed below are all of the features currently in the game that you can see progress and propogate.

 - Tours :: Form tours, find supporting acts, sponsors, cities and venues. Assign accomodations, live content and hospitality. The bigger the egos, the bigger the need for accomodation and hospitality. Each genre requires a certain amount of live content. Sponsors are used to make it worth while for an act to even tour. Some of the costs can get extremely expensive, so picking the right sponsor will ensure that the acts make money on tour instead of losing it.

 - Concerts :: A concert has five crutal elements that make up the overall result. 1. The content. As stated before each genre needs certain content accustom to their fans. 2. The singing. If your singer can't sing and the audience knows it, things will turn into sour notes and sour faces very fast. 3. The dancing. The fans expect a certain amount of dancing and quality of dancing based on the act's genre. Rock bands don't dance much if at all, while Teen Pop sensations need their backup dancers. 4. The crowd. The momentum of the crowd will shift from act to act and if they are not happy by the end, it will drain the rating of the concert. 5. The live performance itself. Each genre has a status quo that must be filled if the act is to be taken seriously.

 - Acts :: Solo acts and Groups (bands).  Each genre has its own needs, bare minimums and maximums. Like a solo only needs a soloist, a rock band only needs a singer, a lead guitar and drums, but they can have a bass guitar and some other frills. Act assembly is another interesting detail of the game.

 - Record Deals :: There are record labels out there looking to sign acts. To get signed, the acts must get noticed by recording demos or playing gigs under more popular acts. The record labels go for acts that fit their key genre, and also based on the boss's preference the act can be offered less than they're worth or a whole heap of a lot more!

 - Looks and Associations :: Everyone in music has to have a look. There are dozens of looks each associated with specific music genres. Every performer needs a look associated with the genre, otherwise they will not be seen as serious. You would not see someone in Country music with a gothic look. The performer also needs to fit the look as well.

 - Songs :: Songs are generated by those that can write songs in acts. If an act cannot write its own songs, then the record label will hire a writer for them. Songs have multiple stats to them, most generate around the lyrics and writing. When the songs are recorded, more stats are added for the commerciality and the quality of the song. The commerciality will determine the airplay on the radio and the quality is simply how good the song is.

 - Releases : Albums :: So far there are only albums and singles. Once the performers in the act have written songs, they will be recorded at studios and then released. The act will assemble an track list based on the preference of its members. If an act values quality, the highest quality songs will be on there. If the act strives to be creative, the more creative songs will be put on the list and recorded.  Releases also need producers that will improve the release based on their stats.

 - Releases : Singles :: Each single has a hit song from an album, but there are four types of extras on the single. Live songs, remixes (from producers that have a partialness to remixes), b-sides (songs that did not make it to the album) and finally tracks from the album.

 - Studios, Replicators and Distributors :: There is not much needed to know about these three things. They are minor details that do have importance. A studio has quality and popularity. The quality will have an impact on the song's quality after all a poor recording sounds poor on the radio. The popularity of the studio impacts the commerciality of the recorded songs. Replicators are the businesses used to create the releases. Picking the right replicator is a key to making money on the final product. The better quality of a release, the more money it can sold for. The replicator's capacity is a key issue too. If an act needs 4 million copies created, the replicator has to be able to meet that demand efficiently. Finally the distributors are there to make sure the releases make it to stores. Having poor distribution might mean that an act's releases don't make it to the fans that buy them.

 - Music Charts :: Each week charts are generated from existing releases. There are album charts and charts for singles. There are five different regions in the game, and so there are 5 different regional charts throughout the world. Just because an act is #1 in the US does not mean they will be #1 in the UK! The charts are based on the weekly sales, and the weekly sales are based on the popularity of the act in the region and the act's momentum. If an act's momentum is low, they will not sell many albums or singles if any at all! The charts also will improve an act's momentum. A #1 (or top 10) single or album will give an act a big boost of momentum... which increases the sales for the next week!

 - Awards and Ceremonies :: Everyone is the best at something, and awards crown those who are the best. There are multiple ceremonies each with their own awards. Each award has different criteria to win. Some are based on talent, music sales, live ability or even looks. There are even several types of awards. Those given for best album, biggest sales, best unsigned acts, performers, solo acts, group acts, awards based on genres or jobs. There are limitless combinations to make up awards.


(http://www.c3it.com/ct/Image1a.jpg)
(http://www.c3it.com/ct/Image2a.jpg)
(http://www.c3it.com/ct/Image3a.jpg)
(http://www.c3it.com/ct/Image4a.jpg)
Title: Re: CHART TOPPERS: My game about the music business
Post by: Roph on July 30, 2007, 07:35:17 PM
That was pretty neat =o

As far as I got, at least; my browser crashed :P
Title: Re: CHART TOPPERS: My game about the music business
Post by: lost on July 31, 2007, 03:39:54 PM
That was pretty neat =o

As far as I got, at least; my browser crashed :P


What browser are you using? Did you have any other websites open? Has this happened to anyone else?
Title: Re: Chart Toppers: My game about the music business
Post by: Malson on August 03, 2007, 09:17:35 AM
I couldn't even load it =/

In Firefox it wouldn't load at all, and in IE it gave me an error saying a script in the video would cause my computer to freeze.
Title: Re: Chart Toppers: My game about the music business
Post by: Roph on August 03, 2007, 05:34:53 PM
That was pretty neat =o

As far as I got, at least; my browser crashed :P


What browser are you using? Did you have any other websites open? Has this happened to anyone else?

It probably wasn't your flash, more like my PC. It ran really slow (as in framerate), though turning down the quality helped. I was saving options and Firefox crashed on that.