The RPG Maker Resource Kit
Other Game Creation => Game Creation General Chat => Topic started by: .:Pyroken Serafoculus:. on January 26, 2007, 11:58:35 AM
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So, do you like using scripts or events to add functions to your games?
I myself use events most of the time, because, even though scripts can do some nifty stuff, they're very complicated and long. And I have no idea how to use them. :P Events would be my strong suit.
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It would be events if I were to make a game. I can't script.
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Scripts always beat events. Scripts have no limits, events do. End of story.
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That would be the practical answer, but not everyone's opinion is practical, me included. Mark my words, though; it's bound to change.
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I personally love scripts, except I cant script XD so I try to do as much as I can through events.
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I
think know scripts are better. But I can barely go into much depth with events and I have NO CLUE! how to script. :P
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I prefer scripting if the system is easier to make by script. Although I also use a lot of events. I have many puzzles made with events, because it is easier this way. A script for that would take too long and the debug would also take too long. Events are easier to debug.
I even have a few minigames where I combined scripts and events. The part that is too hard to make with event is scripted and the part that would take too long to script is evented.
Eventing is actually programming on a very high and limited level. That's why my vote goes to scripts, because it's programming on a lower level. Usually lower level programming allows better optimized code and has more possibilities.
Lol, I always tell Seph "Don't underestimate events, man. They are quite useful sometimes." and he's like "NOWAI". ::)
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EVENTS !!
Scripts are too much work as you can almost do anything with events..
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I prefer to use a combination.
I won't vote as I don't have that option.
I agree with Blizza about the lower level programming.
I just don't like to go too low. The micro management becomes hell.
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Yeah, I hate Assembler. (x_x)
But C and C++ are just fine. :)
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Events of course! I hate scripts....well not really but they are really long and hard to make! So...I personally think events are better.
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Events: 11
Scripts: 2
Well this is exciting isn't it?! :D
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I can tell. What's all this emnity against scripts? I can't use them, but I have to admit, they are very handy.
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More people know how to make events rather than scripts it seems. Or at least here.
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I know a bit of scripting.
Actually its a matter of the type of thing to do..
If its something very very difficult, and events would be long and tough, then i'd prefer a script.
Or else i spose an event could do.
WOOT!
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So, do you like using scripts or events to add functions to your games?
Scripts Mainly. Events are not clean coded in the Interpreted. But if it where to be an on map mingame it would be either events or an combination.
I have the same reasons as Blizzard.
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I prefer events, because I actually know how to use them. Haha.
But in the long run, Scripts FTW.
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I love this Event vs. Scripts stuff.
They're the same damn thing people. Events are just pre-made scripts done by enterbrain. End of story.
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They're the same damn thing people. Events are just pre-made scripts done by enterbrain. End of story.
<3
Just like I said, events consist out of several script commands.
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I like events more because events provide a great variaty of options and im a noob at scripts
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This poll shows it is worth making scripts people can work and customize with events.
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Totally. That's why I made my DDNS work with switches. It's a system that needs to be controlled by some parts by the user. Switches are very suited for this and make it very compatible with various evented add-ons for it. i.e. you can easily make NPCs say different stuff during the night just by cheking one switch.
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Oh yeah, I'm looking at some scripting tuts. I never found an atb I liked. So I must make my own.