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Diagonal movement script!!!

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**
Rep:
Level 89
Sexy..
Here is the Script!!!

Code: [Select]
#==============================================================================
#??????????????????ver. 1.01???
#??Script by ???
#??http://para.j-mx.com/
#------------------------------------------------------------------------------
# ???????????????????????????????
# ?Graphics/Characters??????
# ?????????????_quarter????????????????
# ????????????????????????001-Fighter01_quarter?
#------------------------------------------------------------------------------
#????????
# ??????????????????????????????
# ??????????????????????
# ??????????????????????????????_dash_quarter??
# ?????
#==============================================================================

#==============================================================================
# ? Game_Player
#==============================================================================

class Game_Player < Game_Character
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  alias update_para_quarter update
  def update
    update_para_quarter
    unless moving? or $game_system.map_interpreter.running? or
           @move_route_forcing or $game_temp.message_window_showing
      # ???????????????????????????
      case Input.dir8
      when 1  # ?????
        move_lower_left
      when 3  # ?????
        move_lower_right
      when 7  # ?????
        move_upper_left
      when 9  # ?????
        move_upper_right
      end
    end
  end
end

#==============================================================================
# ? Sprite_Character
#==============================================================================

class Sprite_Character < RPG::Sprite
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  alias update_para_quarter update
  def update
    update_para_quarter
    if @tile_id == 0
      if (@character.direction - 2) % 2 == 1
        # ????????????
        if quarter_graphic_exist?(@character)
          # ????????
          if character.dash_on and dash_quarter_graphic_exist?(@character)
            @character_name = @character.character_name + "_dash_quarter"
          else
            @character_name = @character.character_name + "_quarter"
          end
          self.bitmap = RPG::Cache.character(@character_name,
            @character.character_hue)
          # ?????
          case @character.direction
            when 1
              n = 0
            when 3
              n = 2
            when 7
              n = 1
            when 9
              n = 3
          end
        else
          @character.direction = @character.sub_direction
          # ???????????????
          n = (@character.direction - 2) / 2
        end
        # ?????????
        sx = @character.pattern * @cw
        sy = n * @ch
        self.src_rect.set(sx, sy, @cw, @ch)
      else
        self.bitmap = RPG::Cache.character(@character.character_name,
          @character.character_hue)
        # ?????????
        sx = @character.pattern * @cw
        sy = (@character.direction - 2) / 2 * @ch
        self.src_rect.set(sx, sy, @cw, @ch)
      end
    end
  end
  #--------------------------------------------------------------------------
  # ? ????????????
  #--------------------------------------------------------------------------
  def quarter_graphic_exist?(character)
    # ???????
    begin
      RPG::Cache.character(character.character_name.to_s + "_quarter", character.character_hue)
    rescue
      return false
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ? ????????????????
  #--------------------------------------------------------------------------
  def dash_quarter_graphic_exist?(character)
    # ???????
    begin
      RPG::Cache.character(character.character_name.to_s + "_dash_quarter", character.character_hue)
    rescue
      return false
    end
    return true
  end
end

#==============================================================================
# ? Game_Character
#==============================================================================

class Game_Character
  #--------------------------------------------------------------------------
  # ? ??????????
  #--------------------------------------------------------------------------
  attr_accessor   :direction        # ??
  attr_accessor   :sub_direction    # ???????????????
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_lower_left
    # ?????????
    unless @direction_fix
      @sub_direction = @direction
      @direction = 1
      # ?????????????????????????
      @sub_direction = (@sub_direction == 6 ? 4 : @sub_direction == 8 ? 2 : @sub_direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
       (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
      # ?????
      @x -= 1
      @y += 1
      # ????
      increase_steps
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_lower_right
    # ?????????
    unless @direction_fix
      @sub_direction = @direction
      @direction = 3
      # ?????????????????????????
      @sub_direction = (@sub_direction == 4 ? 6 : @sub_direction == 8 ? 2 : @sub_direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
       (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
      # ?????
      @x += 1
      @y += 1
      # ????
      increase_steps
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_upper_left
    # ?????????
    unless @direction_fix
      @sub_direction = @direction
      @direction = 7
      # ?????????????????????????
      @sub_direction = (@sub_direction == 6 ? 4 : @sub_direction == 2 ? 8 : @sub_direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
       (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
      # ?????
      @x -= 1
      @y -= 1
      # ????
      increase_steps
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def move_upper_right
    # ?????????
    unless @direction_fix
      @sub_direction = @direction
      @direction = 9
      # ?????????????????????????
      @sub_direction = (@sub_direction == 4 ? 6 : @sub_direction == 2 ? 8 : @sub_direction)
    end
    # ??????? ?????????????????
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
       (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
      # ?????
      @x += 1
      @y -= 1
      # ????
      increase_steps
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????????????
  #--------------------------------------------------------------------------
  def dash_on
    if @dash_on != nil
      return @dash_on
    else
      return false
    end
  end
end


And you will be needing this too.


Just uimport the opic to charaters!!!!
Credits dont go to me but some japanese guy.
Have fun!!!

100% sexy.

********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
Needs to be bumped, I think.

**
Rep: +0/-0Level 88
My GW Character. Hes cool
this is cool. good work [insert japnese guys name here]!